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Adamant — If at least three blue mana was spent to cast this spell, <card_name> enters the battlefield with a +1/+1 counter on it. | "Someone knows where the king is. They can't expect to keep it a secret from us." | 2 | 2<|endoftext|>
<|endoftext|>Rushing River | {2}{U} | Instant | common | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Gideon's Battle Cry | {2}{W}{W} | Sorcery | rare | Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle. | "Break their formation! Thin their ranks! I'm right behind you!" | nan | nan<|endoftext|>
<|endoftext|>Savage Firecat | {3}{R}{R} | Creature — Elemental Cat | rare | Trample
<card_name> enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Sunmane Pegasus | {3}{W} | Creature — Pegasus | common | Flying
{1}{W}: <card_name> gains vigilance and lifelink until end of turn. | Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins. | 2 | 3<|endoftext|>
<|endoftext|>Zodiac Pig | {3}{B} | Creature — Boar | uncommon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | ". . . Zhong Hui and Deng Ai next led armies west: / And to the Cao, Han's hills and streams now passed. . . ." | 3 | 3<|endoftext|>
<|endoftext|>Wildgrowth Walker | {1}{G} | Creature — Elemental | uncommon | Whenever a creature you control explores, put a +1/+1 counter on <card_name> and you gain 3 life. | "Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain."
—Song of the Shaper | 1 | 3<|endoftext|>
<|endoftext|>Liege of the Pit | {5}{B}{B}{B} | Creature — Demon | rare | Flying, trample
At the beginning of your upkeep, sacrifice a creature other than <card_name>. If you can't, <card_name> deals 7 damage to you.
Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 7 | 7<|endoftext|>
<|endoftext|>Laughing Hyena | {1}{G} | Creature — Hyena | common | Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return <card_name> from your graveyard to your hand. | "Two muffins are baking in an oven. One muffin says to the other muffin, 'It's getting hot in here, huh?' The other muffin says, 'Aagh! A talking muffin!'" | 2 | 2<|endoftext|>
<|endoftext|>Kumena's Speaker | {G} | Creature — Merfolk Shaman | uncommon | <card_name> gets +1/+1 as long as you control another Merfolk or an Island. | "The same power that drives the river ever onward flows through the roots and branches—to me." | 1 | 1<|endoftext|>
<|endoftext|>Vivien's Invocation | {5}{G}{G} | Sorcery | rare | Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. | nan | nan | nan<|endoftext|>
<|endoftext|>Biting Tether | {4}{U} | Enchantment — Aura | uncommon | Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. | A chain of lies as strong as steel. | nan | nan<|endoftext|>
<|endoftext|>Burning-Fist Minotaur | {1}{R} | Creature — Minotaur Wizard | uncommon | First strike
{1}{R}, Discard a card: <card_name> gets +2/+0 until end of turn. | "There is no afterlife. Not for me, and not for you. So think again before getting in my way." | 2 | 1<|endoftext|>
<|endoftext|>Revenant Patriarch | {4}{B} | Creature — Spirit | uncommon | When <card_name> enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase.
<card_name> can't block. | nan | 4 | 3<|endoftext|>
<|endoftext|>Cunning | {1}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice <card_name> at the beginning of the next cleanup step. | ". . . Dry-walkers die
We feed on sweet flesh . . . ."
—*Rootwater Saga* | nan | nan<|endoftext|>
<|endoftext|>Unholy Grotto | | Land | rare | {T}: Add {C}.
{B}, {T}: Put target Zombie card from your graveyard on top of your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Feed the Clan | {1}{G} | Instant | common | You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. | The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion. | nan | nan<|endoftext|>
<|endoftext|>Neurok Familiar | {1}{U} | Creature — Bird | common | Flying
When <card_name> enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. | nan | 1 | 1<|endoftext|>
<|endoftext|>Aphotic Wisps | {B} | Instant | common | Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card. | Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil. | nan | nan<|endoftext|>
<|endoftext|>Wall of Kelp | {U}{U} | Creature — Plant Wall | rare | Defender (This creature can't attack.)
{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp. | "Ya can eat it or ya can weave it, but ya can't fight in it."
—Zeki, Reef Pirate | 0 | 3<|endoftext|>
<|endoftext|>Derelor | {3}{B} | Creature — Thrull | rare | Black spells you cast cost {B} more to cast. | "Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result."
—Execution order of Endrek Sahr, master breeder | 4 | 4<|endoftext|>
<|endoftext|>Goldmeadow Dodger | {W} | Creature — Kithkin Rogue | common | <card_name> can't be blocked by creatures with power 4 or greater. | "I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?" | 1 | 1<|endoftext|>
<|endoftext|>Kestia, the Cultivator | {1}{G}{W}{U} | Legendary Enchantment Creature — Nymph | mythic | Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card. | nan | 4 | 4<|endoftext|>
<|endoftext|>Survivors' Bond | {1}{G} | Sorcery | common | Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand. | "And what did we learn? Never taunt a porcuparrot!" | nan | nan<|endoftext|>
<|endoftext|>Shu Soldier-Farmers | {4}{W} | Creature — Human Soldier | common | When <card_name> enters the battlefield, you gain 4 life. | During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days. | 2 | 4<|endoftext|>
<|endoftext|>Signal Pest | {1} | Artifact Creature — Pest | rare | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
<card_name> can't be blocked except by creatures with flying or reach. | It leaps from tree to tree, revealing the enemy's positions. | 0 | 1<|endoftext|>
<|endoftext|>Echoes of the Kin Tree | {1}{W} | Enchantment | uncommon | {2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | Even after Anafenza was executed, many secretly maintained their beliefs in the old ways. | nan | nan<|endoftext|>
<|endoftext|>Riptide Mangler | {1}{U} | Creature — Beast | rare | {1}{U}: Change <card_name>'s base power to target creature's power. (This effect lasts indefinitely.) | It wants you to be its chum. | 0 | 3<|endoftext|>
<|endoftext|>Aerial Engineer | {2}{W}{U} | Creature — Human Artificer | uncommon | As long as you control an artifact, <card_name> gets +2/+0 and has flying. | The best of their trade know every bolt of their rigs, stem to stern. | 2 | 4<|endoftext|>
<|endoftext|>Gryff Rider | {2}{W} | Creature — Human Knight | common | Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) | "Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest."
—Anders, cathar drillmaster | 2 | 1<|endoftext|>
<|endoftext|>Urborg | | Legendary Land | uncommon | {T}: Add {B}.
{T}: Target creature loses first strike or swampwalk until end of turn. | "Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down."
—Edgar Allan Poe, "The City in the Sea" | nan | nan<|endoftext|>
<|endoftext|>Infernal Tutor | {1}{B} | Sorcery | rare | Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Invigorating Surge | {2}{G} | Instant | uncommon | Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. | For hydras, most problems can be solved with the addition of a few extra heads. | nan | nan<|endoftext|>
<|endoftext|>Wurmweaver Coil | {4}{G}{G} | Enchantment — Aura | rare | Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice <card_name>: Create a 6/6 green Wurm creature token. | Some use magic to spy through walls. Others use it to crush them. | nan | nan<|endoftext|>
<|endoftext|>Triarch Stalker | {3}{B}{B} | Artifact Creature — Necron | rare | Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace. | "Scour this world of these impudent trespassers!"
—Lord Traedrekkh of the Sekemtar Dynasty | 4 | 5<|endoftext|>
<|endoftext|>Pendant of Prosperity | {3} | Artifact | rare | <card_name> enters the battlefield under the control of an opponent of your choice.
{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. <card_name>'s owner draws a card, then that player may put a land card from their hand onto the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Stolen Goods | {3}{U} | Sorcery | rare | Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Gale, Primeval Conduit | {3}{G}{U} | Legendary Creature — Human Wizard | mythic | Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. | nan | 4 | 5<|endoftext|>
<|endoftext|>Tivit, Seller of Secrets | {3}{W}{U}{B} | Legendary Creature — Sphinx Rogue | mythic | Flying, ward {3}
Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) | nan | 6 | 6<|endoftext|>
<|endoftext|>Sovereign's Bite | {1}{B} | Sorcery | common | Target player loses 3 life and you gain 3 life. | "You have given all to your kingdom, dear knight. Serenity shall be your prize."
—Queen Lian | nan | nan<|endoftext|>
<|endoftext|>Kinnan, Bonder Prodigy | {G}{U} | Legendary Creature — Human Druid | mythic | Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | nan | 2 | 2<|endoftext|>
<|endoftext|>Karlach, Tiefling Berserker | {1}{R}{R} | Legendary Creature — Tiefling Barbarian | rare | First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, target creature an opponent controls can't block this turn. | nan | 4 | 4<|endoftext|>
<|endoftext|>Gravelighter | {2}{B} | Creature — Spirit | uncommon | Flying
When <card_name> enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. | It appears only to those whose lives are ending, welcoming them to their fate. | 2 | 2<|endoftext|>
<|endoftext|>Double Header | {3}{U}{U} | Creature — Drake | common | Flying
When <card_name> enters the battlefield, you may return target permanent with a two-word name to its owner's hand. | Players that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can get kind of violent. | 2 | 3<|endoftext|>
<|endoftext|>Paroxysm | {1}{R} | Enchantment — Aura | uncommon | Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Seacoast Drake | {1}{U} | Creature — Drake | common | Flying | Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor. | 1 | 3<|endoftext|>
<|endoftext|>Eidolon of Inspiration | {1}{W}{W} | Enchantment Creature — Spirit | uncommon | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. | "Agios was felled by a minotaur's blade, but I swear I have seen him since—in the midst of battle, wherever help is needed most."
—Phrokos, soldier of Akros | 2 | 2<|endoftext|>
<|endoftext|>Falkenrath Aristocrat | {2}{B}{R} | Creature — Vampire Noble | rare | Flying, haste
Sacrifice a creature: <card_name> gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on <card_name>. | "Your blood is quite pleasing. A pity there's not enough for both of us." | 4 | 1<|endoftext|>
<|endoftext|>Jelenn Sphinx | {3}{W}{U} | Creature — Sphinx | uncommon | Flying, vigilance
Whenever <card_name> attacks, other attacking creatures get +1/+1 until end of turn. | Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence. | 1 | 5<|endoftext|>
<|endoftext|>Oracle's Insight | {3}{U} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>