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Adamant — If at least three blue mana was spent to cast this spell, <card_name> enters the battlefield with a +1/+1 counter on it. | "Someone knows where the king is. They can't expect to keep it a secret from us." | 2 | 2<|endoftext|> |
<|endoftext|>Rushing River | {2}{U} | Instant | common | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) |
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand. | nan | nan | nan<|endoftext|> |
<|endoftext|>Gideon's Battle Cry | {2}{W}{W} | Sorcery | rare | Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle. | "Break their formation! Thin their ranks! I'm right behind you!" | nan | nan<|endoftext|> |
<|endoftext|>Savage Firecat | {3}{R}{R} | Creature — Elemental Cat | rare | Trample |
<card_name> enters the battlefield with seven +1/+1 counters on it. |
Whenever you tap a land for mana, remove a +1/+1 counter from <card_name>. | nan | 0 | 0<|endoftext|> |
<|endoftext|>Sunmane Pegasus | {3}{W} | Creature — Pegasus | common | Flying |
{1}{W}: <card_name> gains vigilance and lifelink until end of turn. | Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins. | 2 | 3<|endoftext|> |
<|endoftext|>Zodiac Pig | {3}{B} | Creature — Boar | uncommon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | ". . . Zhong Hui and Deng Ai next led armies west: / And to the Cao, Han's hills and streams now passed. . . ." | 3 | 3<|endoftext|> |
<|endoftext|>Wildgrowth Walker | {1}{G} | Creature — Elemental | uncommon | Whenever a creature you control explores, put a +1/+1 counter on <card_name> and you gain 3 life. | "Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain." |
—Song of the Shaper | 1 | 3<|endoftext|> |
<|endoftext|>Liege of the Pit | {5}{B}{B}{B} | Creature — Demon | rare | Flying, trample |
At the beginning of your upkeep, sacrifice a creature other than <card_name>. If you can't, <card_name> deals 7 damage to you. |
Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 7 | 7<|endoftext|> |
<|endoftext|>Laughing Hyena | {1}{G} | Creature — Hyena | common | Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return <card_name> from your graveyard to your hand. | "Two muffins are baking in an oven. One muffin says to the other muffin, 'It's getting hot in here, huh?' The other muffin says, 'Aagh! A talking muffin!'" | 2 | 2<|endoftext|> |
<|endoftext|>Kumena's Speaker | {G} | Creature — Merfolk Shaman | uncommon | <card_name> gets +1/+1 as long as you control another Merfolk or an Island. | "The same power that drives the river ever onward flows through the roots and branches—to me." | 1 | 1<|endoftext|> |
<|endoftext|>Vivien's Invocation | {5}{G}{G} | Sorcery | rare | Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. | nan | nan | nan<|endoftext|> |
<|endoftext|>Biting Tether | {4}{U} | Enchantment — Aura | uncommon | Enchant creature |
You control enchanted creature. |
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. | A chain of lies as strong as steel. | nan | nan<|endoftext|> |
<|endoftext|>Burning-Fist Minotaur | {1}{R} | Creature — Minotaur Wizard | uncommon | First strike |
{1}{R}, Discard a card: <card_name> gets +2/+0 until end of turn. | "There is no afterlife. Not for me, and not for you. So think again before getting in my way." | 2 | 1<|endoftext|> |
<|endoftext|>Revenant Patriarch | {4}{B} | Creature — Spirit | uncommon | When <card_name> enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase. |
<card_name> can't block. | nan | 4 | 3<|endoftext|> |
<|endoftext|>Cunning | {1}{U} | Enchantment — Aura | common | Enchant creature |
Enchanted creature gets +3/+3. |
When enchanted creature attacks or blocks, sacrifice <card_name> at the beginning of the next cleanup step. | ". . . Dry-walkers die |
We feed on sweet flesh . . . ." |
—*Rootwater Saga* | nan | nan<|endoftext|> |
<|endoftext|>Unholy Grotto | | Land | rare | {T}: Add {C}. |
{B}, {T}: Put target Zombie card from your graveyard on top of your library. | nan | nan | nan<|endoftext|> |
<|endoftext|>Feed the Clan | {1}{G} | Instant | common | You gain 5 life. |
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. | The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion. | nan | nan<|endoftext|> |
<|endoftext|>Neurok Familiar | {1}{U} | Creature — Bird | common | Flying |
When <card_name> enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. | nan | 1 | 1<|endoftext|> |
<|endoftext|>Aphotic Wisps | {B} | Instant | common | Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Draw a card. | Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil. | nan | nan<|endoftext|> |
<|endoftext|>Wall of Kelp | {U}{U} | Creature — Plant Wall | rare | Defender (This creature can't attack.) |
{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp. | "Ya can eat it or ya can weave it, but ya can't fight in it." |
—Zeki, Reef Pirate | 0 | 3<|endoftext|> |
<|endoftext|>Derelor | {3}{B} | Creature — Thrull | rare | Black spells you cast cost {B} more to cast. | "Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result." |
—Execution order of Endrek Sahr, master breeder | 4 | 4<|endoftext|> |
<|endoftext|>Goldmeadow Dodger | {W} | Creature — Kithkin Rogue | common | <card_name> can't be blocked by creatures with power 4 or greater. | "I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?" | 1 | 1<|endoftext|> |
<|endoftext|>Kestia, the Cultivator | {1}{G}{W}{U} | Legendary Enchantment Creature — Nymph | mythic | Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) |
Enchanted creature gets +4/+4. |
Whenever an enchanted creature or enchantment creature you control attacks, draw a card. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Survivors' Bond | {1}{G} | Sorcery | common | Choose one or both — |
• Return target Human creature card from your graveyard to your hand. |
• Return target non-Human creature card from your graveyard to your hand. | "And what did we learn? Never taunt a porcuparrot!" | nan | nan<|endoftext|> |
<|endoftext|>Shu Soldier-Farmers | {4}{W} | Creature — Human Soldier | common | When <card_name> enters the battlefield, you gain 4 life. | During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days. | 2 | 4<|endoftext|> |
<|endoftext|>Signal Pest | {1} | Artifact Creature — Pest | rare | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) |
<card_name> can't be blocked except by creatures with flying or reach. | It leaps from tree to tree, revealing the enemy's positions. | 0 | 1<|endoftext|> |
<|endoftext|>Echoes of the Kin Tree | {1}{W} | Enchantment | uncommon | {2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | Even after Anafenza was executed, many secretly maintained their beliefs in the old ways. | nan | nan<|endoftext|> |
<|endoftext|>Riptide Mangler | {1}{U} | Creature — Beast | rare | {1}{U}: Change <card_name>'s base power to target creature's power. (This effect lasts indefinitely.) | It wants you to be its chum. | 0 | 3<|endoftext|> |
<|endoftext|>Aerial Engineer | {2}{W}{U} | Creature — Human Artificer | uncommon | As long as you control an artifact, <card_name> gets +2/+0 and has flying. | The best of their trade know every bolt of their rigs, stem to stern. | 2 | 4<|endoftext|> |
<|endoftext|>Gryff Rider | {2}{W} | Creature — Human Knight | common | Flying |
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) | "Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest." |
—Anders, cathar drillmaster | 2 | 1<|endoftext|> |
<|endoftext|>Urborg | | Legendary Land | uncommon | {T}: Add {B}. |
{T}: Target creature loses first strike or swampwalk until end of turn. | "Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." |
—Edgar Allan Poe, "The City in the Sea" | nan | nan<|endoftext|> |
<|endoftext|>Infernal Tutor | {1}{B} | Sorcery | rare | Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. |
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle. | nan | nan | nan<|endoftext|> |
<|endoftext|>Invigorating Surge | {2}{G} | Instant | uncommon | Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. | For hydras, most problems can be solved with the addition of a few extra heads. | nan | nan<|endoftext|> |
<|endoftext|>Wurmweaver Coil | {4}{G}{G} | Enchantment — Aura | rare | Enchant green creature |
Enchanted creature gets +6/+6. |
{G}{G}{G}, Sacrifice <card_name>: Create a 6/6 green Wurm creature token. | Some use magic to spy through walls. Others use it to crush them. | nan | nan<|endoftext|> |
<|endoftext|>Triarch Stalker | {3}{B}{B} | Artifact Creature — Necron | rare | Targeting Relay — At the beginning of combat on your turn, choose an opponent. |
Creatures attacking the last chosen player have menace. | "Scour this world of these impudent trespassers!" |
—Lord Traedrekkh of the Sekemtar Dynasty | 4 | 5<|endoftext|> |
<|endoftext|>Pendant of Prosperity | {3} | Artifact | rare | <card_name> enters the battlefield under the control of an opponent of your choice. |
{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. <card_name>'s owner draws a card, then that player may put a land card from their hand onto the battlefield. | nan | nan | nan<|endoftext|> |
<|endoftext|>Stolen Goods | {3}{U} | Sorcery | rare | Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. | nan | nan | nan<|endoftext|> |
<|endoftext|>Gale, Primeval Conduit | {3}{G}{U} | Legendary Creature — Human Wizard | mythic | Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. | nan | 4 | 5<|endoftext|> |
<|endoftext|>Tivit, Seller of Secrets | {3}{W}{U}{B} | Legendary Creature — Sphinx Rogue | mythic | Flying, ward {3} |
Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. |
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) | nan | 6 | 6<|endoftext|> |
<|endoftext|>Sovereign's Bite | {1}{B} | Sorcery | common | Target player loses 3 life and you gain 3 life. | "You have given all to your kingdom, dear knight. Serenity shall be your prize." |
—Queen Lian | nan | nan<|endoftext|> |
<|endoftext|>Kinnan, Bonder Prodigy | {G}{U} | Legendary Creature — Human Druid | mythic | Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. |
{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Karlach, Tiefling Berserker | {1}{R}{R} | Legendary Creature — Tiefling Barbarian | rare | First strike, haste |
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." |
When this card specializes from any zone, target creature an opponent controls can't block this turn. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Gravelighter | {2}{B} | Creature — Spirit | uncommon | Flying |
When <card_name> enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. | It appears only to those whose lives are ending, welcoming them to their fate. | 2 | 2<|endoftext|> |
<|endoftext|>Double Header | {3}{U}{U} | Creature — Drake | common | Flying |
When <card_name> enters the battlefield, you may return target permanent with a two-word name to its owner's hand. | Players that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can get kind of violent. | 2 | 3<|endoftext|> |
<|endoftext|>Paroxysm | {1}{R} | Enchantment — Aura | uncommon | Enchant creature |
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. | nan | nan | nan<|endoftext|> |
<|endoftext|>Seacoast Drake | {1}{U} | Creature — Drake | common | Flying | Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor. | 1 | 3<|endoftext|> |
<|endoftext|>Eidolon of Inspiration | {1}{W}{W} | Enchantment Creature — Spirit | uncommon | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. | "Agios was felled by a minotaur's blade, but I swear I have seen him since—in the midst of battle, wherever help is needed most." |
—Phrokos, soldier of Akros | 2 | 2<|endoftext|> |
<|endoftext|>Falkenrath Aristocrat | {2}{B}{R} | Creature — Vampire Noble | rare | Flying, haste |
Sacrifice a creature: <card_name> gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on <card_name>. | "Your blood is quite pleasing. A pity there's not enough for both of us." | 4 | 1<|endoftext|> |
<|endoftext|>Jelenn Sphinx | {3}{W}{U} | Creature — Sphinx | uncommon | Flying, vigilance |
Whenever <card_name> attacks, other attacking creatures get +1/+1 until end of turn. | Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence. | 1 | 5<|endoftext|> |
<|endoftext|>Oracle's Insight | {3}{U} | Enchantment — Aura | uncommon | Enchant creature |
Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|> |
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