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At the beginning of your upkeep, return an artifact you control to its owner's hand. | The more metal it digests, the more its jelly will fetch on the alchemists' market. | 4 | 3<|endoftext|>
<|endoftext|>Brightstone Ritual | {R} | Instant | common | Add {R} for each Goblin on the battlefield. | Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny. | nan | nan<|endoftext|>
<|endoftext|>Disruptive Pitmage | {2}{U} | Creature — Human Wizard | common | {T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | "Show weakness to hide your strength." | 1 | 1<|endoftext|>
<|endoftext|>Hat Trick | {1}{W} | Instant | common | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. | "Behold the power of my hat and the ghosts of two other hats I used to own!" | nan | nan<|endoftext|>
<|endoftext|>Puncturing Light | {1}{W} | Instant | common | Destroy target attacking or blocking creature with power 3 or less. | "If you refuse to see the light, then you will feel it." | nan | nan<|endoftext|>
<|endoftext|>Furystoke Giant | {3}{R}{R} | Creature — Giant Warrior | rare | When <card_name> enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Trostani's Judgment | {5}{W} | Instant | common | Exile target creature, then populate. (Create a token that's a copy of a creature token you control.) | "Some cannot be saved as they are, but all can serve the Worldsoul."
—Trostani | nan | nan<|endoftext|>
<|endoftext|>Wildfire Eternal | {3}{R} | Creature — Zombie Jackal Cleric | rare | Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever <card_name> attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost. | nan | 1 | 4<|endoftext|>
<|endoftext|>Thick-Skinned Goblin | {1}{R} | Creature — Goblin Shaman | uncommon | You may pay {0} rather than pay the echo cost for permanents you control.
{R}: <card_name> gains protection from red until end of turn. | The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom. | 2 | 1<|endoftext|>
<|endoftext|>Freyalise Supplicant | {1}{G} | Creature — Human Cleric | uncommon | {T}, Sacrifice a red or white creature: <card_name> deals damage to any target equal to half the sacrificed creature's power, rounded down. | "We have joined with the Druids of the Juniper Order. Our faith is one."
—Laina of the Elvish Council | 1 | 1<|endoftext|>
<|endoftext|>Mark of Fury | {R} | Enchantment — Aura | common | Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return <card_name> to its owner's hand. | Many Keldon warriors bear the mark of intentional insanity. | nan | nan<|endoftext|>
<|endoftext|>Brilliant Restoration | {3}{W}{W}{W}{W} | Sorcery | rare | Return all artifact and enchantment cards from your graveyard to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Greel's Caress | {1}{B} | Enchantment — Aura | common | Flash
Enchant creature
Enchanted creature gets -3/-0. | Greel's grin is far less loathsome than his touch. | nan | nan<|endoftext|>
<|endoftext|>Scuttling Death | {4}{B} | Creature — Spirit | common | Sacrifice <card_name>: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) | nan | 4 | 2<|endoftext|>
<|endoftext|>Balduvian Rage | {X}{R} | Instant | uncommon | Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep. | "Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."
—Lothar Lovisason, Balduvian chieftain | nan | nan<|endoftext|>
<|endoftext|>Enduring Sliver | {1}{W} | Creature — Sliver | common | Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Other Sliver creatures you control have outlast {2}. | nan | 2 | 2<|endoftext|>
<|endoftext|>Stasis Cocoon | {1}{W} | Enchantment — Aura | common | Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated. | Though the grip of a golem is strong, the grip of Auriok magic is far stronger. | nan | nan<|endoftext|>
<|endoftext|>Choke | {2}{G} | Enchantment | uncommon | Islands don't untap during their controllers' untap steps. | "One day we shall walk where once was water."
—Eladamri, Lord of Leaves | nan | nan<|endoftext|>
<|endoftext|>Sepulcher Ghoul | {1}{B} | Creature — Zombie | common | Sacrifice another creature: <card_name> gets +2/+2 until end of turn. Activate only once each turn. | Ghouls devour the dead and any living creatures unwary enough to fall into their grasp. | 2 | 1<|endoftext|>
<|endoftext|>Grotag Bug-Catcher | {1}{R} | Creature — Goblin Warrior | common | Trample
Whenever <card_name> attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | "Everybody grab a leg!" | 1 | 2<|endoftext|>
<|endoftext|>Aphemia, the Cacophony | {1}{B} | Legendary Enchantment Creature — Harpy | rare | Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. | "Sing, beauty. Sing for death, and for the dead."
—Ashiok | 2 | 1<|endoftext|>
<|endoftext|>Lithoform Blight | {1}{B} | Enchantment — Aura | uncommon | Enchant land
When <card_name> enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color." | Heedless of Nissa's warnings, Nahiri repeated history. | nan | nan<|endoftext|>
<|endoftext|>Argothian Enchantress | {1}{G} | Creature — Human Druid | rare | Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card. | nan | 0 | 1<|endoftext|>
<|endoftext|>Priest of the Blessed Graf | {2}{W} | Creature — Human Cleric | rare | At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. | The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest. | 1 | 2<|endoftext|>
<|endoftext|>Divine Transformation | {2}{W}{W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +3/+3. | Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. | nan | nan<|endoftext|>
<|endoftext|>Resounding Silence | {3}{W} | Instant | common | Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle <card_name>, exile up to two target attacking creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Goblin Heelcutter | {3}{R} | Creature — Goblin Berserker | common | Whenever <card_name> attacks, target creature can't block this turn.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Krosan Reclamation | {1}{G} | Instant | uncommon | Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Truth or Tale | {1}{U} | Instant | uncommon | Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Mirror Image | {2}{U} | Creature — Shapeshifter | uncommon | You may have <card_name> enter the battlefield as a copy of a creature you control. | The life of a shapeshifter is one of constant change. | 0 | 0<|endoftext|>
<|endoftext|>Bruvac the Grandiloquent | {2}{U} | Legendary Creature — Human Advisor | mythic | If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) | ". . . and furthermore . . ." | 1 | 4<|endoftext|>
<|endoftext|>Hero of Bladehold | {2}{W}{W} | Creature — Human Knight | mythic | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever <card_name> attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. | nan | 3 | 4<|endoftext|>
<|endoftext|>Dauntless Cathar | {2}{W} | Creature — Human Soldier | common | {1}{W}, Exile <card_name> from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. | "The harder they try to extinguish my faith, the brighter it burns in the darkness." | 3 | 2<|endoftext|>
<|endoftext|>Prism Array | {4}{U} | Enchantment | rare | Converge — <card_name> enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from <card_name>: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | nan | nan<|endoftext|>
<|endoftext|>Thraben Watcher | {2}{W}{W} | Creature — Angel | uncommon | Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance. | "Fear not the angels' constant eyes,
E'er on watch from lightless skies;
Eternal vigil we will keep,
Protectors of the Blessed Sleep." | 2 | 2<|endoftext|>
<|endoftext|>Goatnap | {2}{R} | Sorcery | common | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Duskwielder | {B} | Creature — Elf Berserker | common | Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.) | "My shadow alone will slay you." | 1 | 2<|endoftext|>
<|endoftext|>Ghost Council of Orzhova | {W}{W}{B}{B} | Legendary Creature — Spirit | rare | When <card_name> enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile <card_name>. Return it to the battlefield under its owner's control at the beginning of the next end step. | nan | 4 | 4<|endoftext|>
<|endoftext|>Old Ghastbark | {3}{G/W}{G/W} | Creature — Treefolk Warrior | common | | "Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."
—*The Book of Other Folk* | 3 | 6<|endoftext|>
<|endoftext|>Temporal Aperture | {2} | Artifact | rare | {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) | nan | nan | nan<|endoftext|>
<|endoftext|>Whisk Away | {2}{U} | Instant | common | Put target attacking or blocking creature on top of its owner's library. | The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility. | nan | nan<|endoftext|>
<|endoftext|>Vedalken Mesmerist | {1}{U} | Creature — Vedalken Wizard | common | Whenever <card_name> attacks, target creature an opponent controls gets -2/-0 until end of turn. | "There's no need to sound the alarm. You are minding your post admirably. I am authorized. All is well." | 2 | 1<|endoftext|>
<|endoftext|>Burning Inquiry | {R} | Sorcery | common | Each player draws three cards, then discards three cards at random. | Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory. | nan | nan<|endoftext|>
<|endoftext|>Savannah Sage | {1}{W} | Creature — Cat Cleric | common | When <card_name> enters the battlefield, you gain 2 life. | "Now is not the time for your light to fade." | 2 | 2<|endoftext|>
<|endoftext|>Balduvian Conjurer | {1}{U} | Creature — Human Wizard | uncommon | {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. | "The very lands of Balduvia are alive."
—Arna Kennerüd, Skyknight | 0 | 2<|endoftext|>
<|endoftext|>Rasaad yn Bashir | {2}{W} | Legendary Creature — Human Monk | uncommon | Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever <card_name> attacks, if you have the initiative, double the toughness of each creature you control until end of turn.
Choose a Background (You can have a Background as a second commander.) | nan | 0 | 3<|endoftext|>
<|endoftext|>Goro-Goro and Satoru | {U}{B}{R} | Legendary Creature — Goblin Human | mythic | Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
{1}{R}: Creatures you control gain haste until end of turn. | nan | 3 | 4<|endoftext|>
<|endoftext|>Cloak of Mists | {1}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't be blocked. | Mystery lies beneath the haunting mists. Never stay where obscurity deepens. | nan | nan<|endoftext|>
<|endoftext|>Portcullis Vine | {G} | Creature — Plant Wall | common | Defender (This creature can't attack.)
{2}, {T}, Sacrifice a creature with defender: Draw a card. | Nature's way of saying "take the long way home." | 0 | 3<|endoftext|>
<|endoftext|>Heavy Ballista | {3}{W} | Creature — Human Soldier | uncommon | {T}: <card_name> deals 2 damage to target attacking or blocking creature. | "Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain | 2 | 3<|endoftext|>
<|endoftext|>Titan of Industry | {4}{G}{G}{G} | Creature — Elemental | mythic | Reach, trample
When <card_name> enters the battlefield, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control. | nan | 7 | 7<|endoftext|>
<|endoftext|>Heartless Pillage | {2}{B} | Sorcery | common | Target opponent discards two cards.