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Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." | Hours after the Helvault opened, his powers returned twice as strong as before. | nan | nan<|endoftext|>
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<|endoftext|>Shapers of Nature | {1}{G}{U} | Creature — Merfolk Shaman | uncommon | {3}{G}: Put a +1/+1 counter on target creature.
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{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. | Shapers adapt nature to fit their needs and then return it to the way it was, leaving no trace of their passing. | 3 | 3<|endoftext|>
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<|endoftext|>Promised Kannushi | {G} | Creature — Human Druid | common | Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) | nan | 1 | 1<|endoftext|>
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<|endoftext|>Protective Bubble | {3}{U} | Enchantment — Aura | common | Enchant creature
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Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) | Skilled merrow rudders ensure their charges arrive on time and without incident. | nan | nan<|endoftext|>
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<|endoftext|>Purge | {1}{W} | Instant | uncommon | Destroy target artifact creature or black creature. It can't be regenerated. | For the first and last time, the horrific creature experienced terror. | nan | nan<|endoftext|>
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<|endoftext|>Skygames | {1}{U} | Enchantment — Aura | common | Enchant land
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Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery." | Both Boros and Azorius scout the games in hopes of recruiting the finest athletes. | nan | nan<|endoftext|>
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<|endoftext|>Warren-Scourge Elf | {1}{G} | Creature — Elf Warrior | common | Protection from Goblins | "If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form."
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—Fiala, Gilt-Leaf winnower | 1 | 1<|endoftext|>
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<|endoftext|>Undead Leotau | {5}{B} | Creature — Zombie Cat | common | {R}: <card_name> gets +1/-1 until end of turn.
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Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Ornamental Courage | {G} | Instant | common | Untap target creature. It gets +1/+3 until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Crimson Honor Guard | {3}{R}{R} | Creature — Vampire Knight | rare | Trample
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At the beginning of each player's end step, <card_name> deals 4 damage to that player unless they control a commander. | The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them. | 4 | 5<|endoftext|>
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<|endoftext|>Gift of Fangs | {B} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. | "You are one of the few to whom we offer our blessing. What fool would reject immortality?"
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—Runo Stromkirk | nan | nan<|endoftext|>
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<|endoftext|>Pendulum of Patterns | {2} | Artifact | common | When <card_name> enters the battlefield, you gain 3 life.
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{5}, {T}, Sacrifice <card_name>: Draw a card. | Its elaborate designs reveal secrets of aether's flow. | nan | nan<|endoftext|>
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<|endoftext|>Airlift Chaplain | {2}{W} | Creature — Human Cleric | common | Flying
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When <card_name> enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on <card_name>. (To mill a card, put the top card of your library into your graveyard.) | nan | 1 | 1<|endoftext|>
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<|endoftext|>A-Bruenor Battlehammer | {2}{R}{W} | Legendary Creature — Dwarf Warrior | uncommon | Each creature you control gets +2/+0 for each Equipment attached to it.
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{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn. | nan | 5 | 4<|endoftext|>
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<|endoftext|>Your Temple Is Under Attack | {2}{W} | Instant | common | Choose one —
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• Pray for Protection — Creatures you control gain indestructible until end of turn.
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• Strike a Deal — You and target opponent each draw two cards. | "You trespass on sacred ground, monster. Leave while you still can." | nan | nan<|endoftext|>
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<|endoftext|>Thresher Lizard | {2}{R} | Creature — Lizard | common | <card_name> gets +1/+2 as long as you have one or fewer cards in hand. | The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator. | 3 | 2<|endoftext|>
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<|endoftext|>Tolaria West | | Land | mythic | <card_name> enters the battlefield tapped.
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{T}: Add {U}.
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Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Virulent Wound | {B} | Instant | common | Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. | Sadly, the extent of Gerkk's healing knowledge was "don't pick at it." | nan | nan<|endoftext|>
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<|endoftext|>Monstrous Hound | {3}{R} | Creature — Dog | rare | <card_name> can't attack unless you control more lands than defending player.
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<card_name> can't block unless you control more lands than attacking player. | "Stay." | 4 | 4<|endoftext|>
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<|endoftext|>Sunbathing Rootwalla | {1}{G} | Creature — Lizard | common | Domain — {3}{G}: Until end of turn, <card_name> gets +1/+1 for each basic land type among lands you control. Activate only once each turn. | A rootwalla's prey includes anything or anyone that wanders into view. | 2 | 2<|endoftext|>
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<|endoftext|>Sulam Djinn | {5}{G} | Creature — Djinn | uncommon | Trample
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<card_name> gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. | nan | 6 | 6<|endoftext|>
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<|endoftext|>Umbris, Fear Manifest | {3}{U}{B} | Legendary Creature — Nightmare Horror | mythic | <card_name> gets +1/+1 for each card your opponents own in exile.
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Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Mirror of the Forebears | {2} | Artifact | uncommon | As <card_name> enters the battlefield, choose a creature type.
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{1}: Until end of turn, <card_name> becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types. | nan | nan | nan<|endoftext|>
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<|endoftext|>Winter's Grasp | {1}{G}{G} | Sorcery | uncommon | Destroy target land. | Summer is buried there, centuries deep; A crypt of years where seasons sleep. | nan | nan<|endoftext|>
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<|endoftext|>Jorubai Murk Lurker | {2}{U} | Creature — Leech | uncommon | <card_name> gets +1/+1 as long as you control a Swamp.
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{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) | nan | 1 | 3<|endoftext|>
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<|endoftext|>Crookshank Kobolds | {0} | Creature — Kobold | common | | The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million. | 0 | 1<|endoftext|>
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<|endoftext|>Norwood Priestess | {2}{G}{G} | Creature — Elf Druid | rare | {T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Ostracize | {B} | Sorcery | common | Target opponent reveals their hand. You choose a creature card from it. That player discards that card. | Kerrick was to find that some borders can never be crossed. | nan | nan<|endoftext|>
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<|endoftext|>Undergrowth | {G} | Instant | common | As an additional cost to cast this spell, you may pay {2}{R}.
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Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures. | "The art of war is turning obstacle to advantage."
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—Jaeuhl Carthalion, Juniper Order Advocate | nan | nan<|endoftext|>
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<|endoftext|>Benthic Biomancer | {U} | Creature — Merfolk Wizard Mutant | rare | {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
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Whenever one or more +1/+1 counters are put on <card_name>, draw a card, then discard a card. | "I am my life's work." | 1 | 1<|endoftext|>
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<|endoftext|>Disorienting Glower | | Sorcery | common | Players can't cast spells until the Hydra's next turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Elvish Doomsayer | {1}{B} | Creature — Elf Shaman | common | When <card_name> dies, each opponent discards a card. | "From a tiny doubt, the greatest fears grow and flourish. May the weeds of your mind be equally fruitful." | 1 | 1<|endoftext|>
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<|endoftext|>Fervent Denial | {3}{U}{U} | Instant | uncommon | Counter target spell.
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Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | "I prefer a reality in which you are not." | nan | nan<|endoftext|>
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<|endoftext|>Malicious Advice | {X}{U}{B} | Instant | common | Tap X target artifacts, creatures, and/or lands. You lose X life. | "Rule through fear, Darigaaz. Only if the dragons feel terror will they truly be your servants."
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—Tevesh Szat | nan | nan<|endoftext|>
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<|endoftext|>Grixis Slavedriver | {5}{B} | Creature — Zombie Giant | common | When <card_name> leaves the battlefield, create a 2/2 black Zombie creature token.
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Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 4 | 4<|endoftext|>
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<|endoftext|>Fallen Ferromancer | {3}{R} | Creature — Phyrexian Human Shaman | uncommon | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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{1}{R}, {T}: <card_name> deals 1 damage to any target. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Anowon, the Ruin Sage | {3}{B}{B} | Legendary Creature — Vampire Shaman | rare | At the beginning of your upkeep, each player sacrifices a non-Vampire creature. | "So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar." | 4 | 3<|endoftext|>
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<|endoftext|>Undercity Plague | {4}{B}{B} | Sorcery | rare | Target player loses 1 life, discards a card, then sacrifices a permanent.
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Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Biting Remark | {3}{U} | Creature — Elemental | rare | Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.)
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Flying | nan | 3 | 3<|endoftext|>
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<|endoftext|>Mercenaries | {3}{W} | Creature — Human Mercenary | rare | {3}: The next time <card_name> would deal damage to you this turn, prevent that damage. Any player may activate this ability. | "Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
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—Avram Garrisson, Leader of the Knights of Stromgald | 3 | 3<|endoftext|>
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<|endoftext|>Dispense Justice | {2}{W} | Instant | uncommon | Target player sacrifices an attacking creature.
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Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts. | The Accorders never strike first, but they always strike back. | nan | nan<|endoftext|>
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<|endoftext|>Tunnel | {R} | Instant | uncommon | Destroy target Wall. It can't be regenerated. | nan | nan | nan<|endoftext|>
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<|endoftext|>Morgue Burst | {4}{B}{R} | Sorcery | common | Return target creature card from your graveyard to your hand. <card_name> deals damage to any target equal to the power of the card returned this way. | "Let him in. He's on the list."
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—Olrich, Rakdos club owner | nan | nan<|endoftext|>
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<|endoftext|>Quest for Pure Flame | {R} | Enchantment | uncommon | Whenever a source you control deals damage to an opponent, you may put a quest counter on <card_name>.
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Remove four quest counters from <card_name> and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. | nan | nan | nan<|endoftext|>
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<|endoftext|>Carnivorous Canopy | {2}{G} | Sorcery | common | Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Venomcrawler | {3}{B} | Artifact Creature — Demon | rare | Lifelink
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Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on <card_name>. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Gloomlance | {3}{B}{B} | Sorcery | common | Destroy target creature. If that creature was green or white, its controller discards a card. | Death stings the victim only once, but those left behind feel the pain of loss with every passing memory. | nan | nan<|endoftext|>
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<|endoftext|>Knife and Death | {2}{B}{B} | Sorcery | rare | Just a second (As long as this spell is on the stack, players can't move permanents.)
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One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, <card_name> deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>Updraft | {1}{U} | Instant | common | Target creature gains flying until end of turn.
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Draw a card at the beginning of the next turn's upkeep. | "Come one, come all! this rock shall fly From its firm base as soon as I."
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—Sir Walter Scott, "The Lady of the Lake" | nan | nan<|endoftext|>
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<|endoftext|>Lupine Prototype | {2} | Artifact Creature — Wolf Construct | rare | <card_name> can't attack or block unless a player has no cards in hand. | "Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
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—Stitcher Geralf | 5 | 5<|endoftext|>
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<|endoftext|>Kyodai, Soul of Kamigawa | {3}{W} | Legendary Creature — Dragon Spirit | rare | Flash
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Flying
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When <card_name> enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.
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{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Nettletooth Djinn | {3}{G} | Creature — Djinn | uncommon | At the beginning of your upkeep, <card_name> deals 1 damage to you. | "The few of us who survived were denied entry to our camp for two days—so like the pox were the marks we bore."
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—*Travelogue of Najat* | 4 | 4<|endoftext|>
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<|endoftext|>Contact Other Plane | {3}{U} | Instant | common | Roll a d20.
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1—9 | Draw two cards.
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10—19 | Scry 2, then draw two cards.
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20 | Scry 3, then draw three cards. | nan | nan | nan<|endoftext|>
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<|endoftext|>Beastmaster's Magemark | {2}{G} | Enchantment — Aura | common | Enchant creature
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Creatures you control that are enchanted get +1/+1.
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