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—Mayor Kadrim, now deceased | 6 | 6<|endoftext|>
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<|endoftext|>Cleansing Ray | {1}{W} | Sorcery | common | Choose one —
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• Destroy target Vampire.
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• Destroy target enchantment. | "The sun creates, sustains, and consumes so it can create again."
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—Caparocti Sunborn | nan | nan<|endoftext|>
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<|endoftext|>Brass Herald | {6} | Artifact Creature — Golem | uncommon | As <card_name> enters the battlefield, choose a creature type.
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When <card_name> enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
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Creatures of the chosen type get +1/+1. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Embalmer's Tools | {2} | Artifact | uncommon | Activated abilities of creature cards in your graveyard cost {1} less to activate.
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Tap an untapped Zombie you control: Target player mills a card. | "They might be dead, but these mummies are masters of their trade."
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—Jace Beleren | nan | nan<|endoftext|>
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<|endoftext|>Tectonic Edge | | Land | mythic | {T}: Add {C}.
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{1}, {T}, Sacrifice <card_name>: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. | nan | nan | nan<|endoftext|>
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<|endoftext|>Hunter's Edge | {3}{G} | Sorcery | common | Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. | The hunt ends. Lunch begins. | nan | nan<|endoftext|>
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<|endoftext|>Vindictive Vampire | {3}{B} | Creature — Vampire | uncommon | Whenever another creature you control dies, <card_name> deals 1 damage to each opponent and you gain 1 life. | In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered. | 2 | 3<|endoftext|>
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<|endoftext|>Humble the Brute | {4}{W} | Instant | uncommon | Destroy target creature with power 4 or greater.
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Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | "The element of surprise only works when it's backed up by a bolt between the eyes." | nan | nan<|endoftext|>
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<|endoftext|>Vengeful Dead | {3}{B} | Creature — Zombie | common | Whenever <card_name> or another Zombie dies, each opponent loses 1 life. | Those who don't learn from their deaths are destined to repeat them. | 3 | 2<|endoftext|>
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<|endoftext|>Ethereal Champion | {2}{W}{W}{W} | Creature — Avatar | rare | Pay 1 life: Prevent the next 1 damage that would be dealt to <card_name> this turn. | "If I have learned anything as a wizard it is this: never fight your own battles."
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—Waffa, sorcerer of Nyomba | 3 | 4<|endoftext|>
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<|endoftext|>Martyr's Soul | {2}{W} | Creature — Spirit Soldier | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
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When <card_name> enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Deathcoil Wurm | {6}{G}{G} | Creature — Wurm | rare | You may have <card_name> assign its combat damage as though it weren't blocked. | nan | 7 | 6<|endoftext|>
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<|endoftext|>Dimir Spybug | {U}{B} | Creature — Insect | uncommon | Flying
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Menace (This creature can't be blocked except by two or more creatures.)
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Whenever you surveil, put a +1/+1 counter on <card_name>. | Just assume every conversation is on record. | 1 | 1<|endoftext|>
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<|endoftext|>Deeproot Warrior | {1}{G} | Creature — Merfolk Warrior | common | Whenever <card_name> becomes blocked, it gets +1/+1 until end of turn. | "We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us."
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—Shaper Falani | 2 | 2<|endoftext|>
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<|endoftext|>Rage Nimbus | {2}{R} | Creature — Elemental | rare | Defender, flying
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{1}{R}: Target creature attacks this turn if able. | The settlement knew there was something strange about the cloud when the old priest Mandli suddenly grabbed an axe and ran screaming into the hills. | 5 | 3<|endoftext|>
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<|endoftext|>The Grand Tour | {1}{U} | Instant | rare | Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield. | nan | nan | nan<|endoftext|>
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<|endoftext|>Primal Elder Kitty | | Stickers | common | {TK}{TK} — {1}: This creature gets +1/-1 until end of turn.
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{TK}{TK}{TK} — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.
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{TK}{TK} — 5/1
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{TK}{TK}{TK}{TK} — 4/7 | nan | nan | nan<|endoftext|>
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<|endoftext|>Ironhoof Ox | {3}{G}{G} | Creature — Ox | uncommon | <card_name> can't be blocked by more than one creature. | The good news is it's vegetarian. The bad news is it just doesn't like you. | 4 | 4<|endoftext|>
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<|endoftext|>Thrasher Brute | {3}{B} | Creature — Orc Warrior | uncommon | Whenever <card_name> or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life. | Some competitors fight for glory or money. Some just like hitting people. | 4 | 3<|endoftext|>
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<|endoftext|>Radiant Destiny | {2}{W} | Enchantment | rare | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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As <card_name> enters the battlefield, choose a creature type.
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Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. | nan | nan | nan<|endoftext|>
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<|endoftext|>No Quarter | {3}{R} | Enchantment | rare | Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
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Whenever a creature blocks a creature with lesser power, destroy the attacking creature. | As Gerrard and Greven neared each other, the moggs caught between them realized they should flee. | nan | nan<|endoftext|>
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<|endoftext|>Compelling Argument | {1}{U} | Sorcery | common | Target player mills five cards.
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Cycling {U} ({U}, Discard this card: Draw a card.) | "How can there be doubt in the presence of such blessings?"
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—Ukhat, vizier of initiation | nan | nan<|endoftext|>
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<|endoftext|>Cephalid Coliseum | | Land | mythic | {T}: Add {U}. <card_name> deals 1 damage to you.
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Threshold — {U}, {T}, Sacrifice <card_name>: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ornery Kudu | {2}{G} | Creature — Antelope | common | When <card_name> enters the battlefield, put a -1/-1 counter on target creature you control. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Sphere of Truth | {3}{W} | Enchantment | uncommon | If a white source would deal damage to you, prevent 2 of that damage. | Truth tempers fanaticism. | nan | nan<|endoftext|>
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<|endoftext|>Assault Strobe | {R} | Sorcery | common | Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Essence Harvest | {2}{B} | Sorcery | common | Target player loses X life and you gain X life, where X is the greatest power among creatures you control. | Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case. | nan | nan<|endoftext|>
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<|endoftext|>Grifter's Blade | {3} | Artifact — Equipment | uncommon | Flash
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As <card_name> enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
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Equipped creature gets +1/+1.
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Equip {1} | nan | nan | nan<|endoftext|>
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<|endoftext|>Giant Spectacle | {1}{R} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +2/+1 and has menace. | The giant-decorating contest at the migration festival is a tradition that may have started as a dare. | nan | nan<|endoftext|>
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<|endoftext|>Mahadi, Emporium Master | {1}{B}{R} | Legendary Creature — Cat Devil | uncommon | At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | "Welcome to the Wandering Emporium. Feel free to browse the bazaar. We have everything a lost soul could want, need, or afford." | 3 | 3<|endoftext|>
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<|endoftext|>Vivien's Crocodile | {2}{G} | Creature — Crocodile Spirit | common | <card_name> gets +1/+1 as long as you control a Vivien planeswalker. | "Regardless of where they come from, crocs are usually able to find their way home. For this one, home is me."
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—Vivien Reid | 3 | 3<|endoftext|>
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<|endoftext|>Douser of Lights | {4}{B} | Creature — Horror | common | | The party of Rakdos revelers cackled and capered as the thing approached. It hissed, and they jabbed their torches at it, giggling when it recoiled. Then, one by one, the torches went out—and the screaming began. | 4 | 5<|endoftext|>
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<|endoftext|>Merciless Executioner | {2}{B} | Creature — Orc Warrior | uncommon | When <card_name> enters the battlefield, each player sacrifices a creature. | He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin. | 3 | 1<|endoftext|>
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<|endoftext|>Fluxcharger | {2}{U}{R} | Creature — Weird | uncommon | Flying
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Whenever you cast an instant or sorcery spell, you may switch <card_name>'s power and toughness until end of turn. | One part mizzium, two parts elemental energy, eleven parts danger. | 1 | 5<|endoftext|>
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<|endoftext|>Foul Presence | {2}{B} | Enchantment — Aura | uncommon | Enchant creature
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Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." | The Phyrexians have one word that means both "evolution" and "pain." | nan | nan<|endoftext|>
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<|endoftext|>Wyleth, Soul of Steel | {1}{R}{W} | Legendary Creature — Human Warrior | mythic | Trample
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Whenever <card_name> attacks, draw a card for each Aura and Equipment attached to it. | "Two things a warrior needs: a strong sword and a strong will." | 2 | 2<|endoftext|>
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<|endoftext|>Edgewall Innkeeper | {G} | Creature — Human Peasant | uncommon | Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) | "Warmth. Safety. A fully-stocked larder. You'll find nothing like Edgewall Keep in the wilds, I promise you that!" | 1 | 1<|endoftext|>
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<|endoftext|>Aphetto Runecaster | {3}{U} | Creature — Human Wizard | uncommon | Whenever a permanent is turned face up, you may draw a card. | "The ignorant fear change; the wise use it as a weapon." | 2 | 3<|endoftext|>
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<|endoftext|>Mage-Ring Responder | {7} | Artifact Creature — Golem | rare | <card_name> doesn't untap during your untap step.
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{7}: Untap <card_name>.
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Whenever <card_name> attacks, it deals 7 damage to target creature defending player controls. | nan | 7 | 7<|endoftext|>
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<|endoftext|>High-Speed Hoverbike | {2} | Artifact — Vehicle | uncommon | Flash
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Flying
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When <card_name> enters the battlefield, tap up to one target creature.
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Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Inalla, Archmage Ritualist | {2}{U}{B}{R} | Legendary Creature — Human Wizard | mythic | Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if <card_name> is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
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Tap five untapped Wizards you control: Target player loses 7 life. | nan | 4 | 5<|endoftext|>
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<|endoftext|>Champion's Helm | {3} | Artifact — Equipment | mythic | Equipped creature gets +2/+2.
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As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Equip {1} | Adi Thandray designed this helm as a tribute to his mentor, the great Daljit Gavaskar. | nan | nan<|endoftext|>
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<|endoftext|>Cloudkill | {4}{B}{B} | Sorcery | uncommon | All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. | As the acrid fumes drifted through the Lower City, even the vermin ceased to stir. | nan | nan<|endoftext|>
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<|endoftext|>Demonic Tourist Laser | | Stickers | common | {TK}{TK} — Outlast {1} ({1}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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{TK}{TK}{TK} — When this permanent dies, you get seven {TK}.
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{TK}{TK} — 1/4
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{TK}{TK}{TK}{TK}{TK} — 9/6 | nan | nan | nan<|endoftext|>
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<|endoftext|>Petalmane Baku | {1}{G} | Creature — Spirit | common | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on <card_name>.
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{1}, Remove X ki counters from <card_name>: Add X mana of any one color. | nan | 1 | 2<|endoftext|>
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<|endoftext|>Clout of the Dominus | {U/R} | Enchantment — Aura | common | Enchant creature
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As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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As long as enchanted creature is red, it gets +1/+1 and has haste. | nan | nan | nan<|endoftext|>
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<|endoftext|>Bronzeplate Boar | {2}{R} | Artifact Creature — Equipment Boar | uncommon | Trample
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Equipped creature gets +3/+2 and has trample.
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Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) | nan | 3 | 2<|endoftext|>
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<|endoftext|>Sengir Connoisseur | {3}{B}{B} | Creature — Vampire | uncommon | Flying
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Whenever one or more other creatures die, put a +1/+1 counter on <card_name>. This ability triggers only once each turn. | "We cannot afford to let the Phyrexians win. They taste terrible." | 3 | 3<|endoftext|>
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<|endoftext|>Sigil Tracer | {1}{U}{U} | Creature — Merfolk Wizard | rare | {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. | "The reflection is true. It is you who are distorted and false." | 2 | 2<|endoftext|>
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<|endoftext|>Déjà Vu | {2}{U} | Sorcery | common | Return target sorcery card from your graveyard to your hand. | The past is a mirror of the future. | nan | nan<|endoftext|>
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<|endoftext|>Draconian Gate-Bot | {5} | Artifact Creature — Robot | common | When <card_name> enters the battlefield, choose one —
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