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When <card_name> enters the battlefield, return target creature card from your graveyard to your hand.
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{2}{B}, Sacrifice <card_name>: Scry 2. | "My time will come, when life's frantic striving will fade into the boundless quiet of death." | nan | nan<|endoftext|>
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<|endoftext|>Happily Ever After | {2}{W} | Enchantment | rare | When <card_name> enters the battlefield, each player gains 5 life and draws a card.
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At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. | nan | nan | nan<|endoftext|>
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<|endoftext|>Lava Coil | {1}{R} | Sorcery | common | <card_name> deals 4 damage to target creature. If that creature would die this turn, exile it instead. | "Commander, we caught the Dimir spy and took her ashes into custody."
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—Kramm, Wojek security officer | nan | nan<|endoftext|>
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<|endoftext|>Veil of Summer | {G} | Instant | uncommon | Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Warkite Marauder | {1}{U} | Creature — Human Pirate | rare | Flying
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Whenever <card_name> attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Nightsquad Commando | {2}{B} | Creature — Human Soldier | common | When <card_name> enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token. | "The big fella sounds hungry. Let's send him to bed without his supper." | 2 | 3<|endoftext|>
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<|endoftext|>Mythos of Brokkos | {2}{G}{G} | Sorcery | rare | If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.
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Return up to two permanent cards from your graveyard to your hand. | "The most unexpected weapon that a monster can wield is kindness."
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—*Tales of the Ozolith* | nan | nan<|endoftext|>
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<|endoftext|>Blood Seeker | {1}{B} | Creature — Vampire Shaman | common | Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. | A drop now is all he needs to find you later. | 1 | 1<|endoftext|>
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<|endoftext|>Infernal Pet | {2}{B} | Creature — Imp | common | Whenever you cast your second spell each turn, put a +1/+1 counter on <card_name> and it gains flying until end of turn. | "Here, my pet. Another little light for you to snuff out."
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—Kzarakh, Immersturm gamekeeper | 2 | 2<|endoftext|>
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<|endoftext|>Wind-Kin Raiders | {4}{U}{U} | Creature — Human Artificer | uncommon | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
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Flying | Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain. | 4 | 3<|endoftext|>
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<|endoftext|>Starfield Mystic | {1}{W} | Creature — Human Cleric | rare | Enchantment spells you cast cost {1} less to cast.
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Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on <card_name>. | "The realm of the gods opens before me!" | 2 | 2<|endoftext|>
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<|endoftext|>Awaken the Bear | {2}{G} | Instant | common | Target creature gets +3/+3 and gains trample until end of turn. | When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness. | nan | nan<|endoftext|>
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<|endoftext|>Visions of Ruin | {3}{R} | Sorcery | rare | Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.
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Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Fire-Belly Changeling | {1}{R} | Creature — Shapeshifter | common | Changeling (This card is every creature type.)
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{R}: <card_name> gets +1/+0 until end of turn. Activate no more than twice each turn. | "My ears say it hisses. My fingers say it burns."
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—Auntie Wort | 1 | 1<|endoftext|>
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<|endoftext|>Flaming Fist | {2}{W} | Legendary Enchantment — Background | common | Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." | You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility. | nan | nan<|endoftext|>
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<|endoftext|>Thunderous Wrath | {4}{R}{R} | Instant | common | <card_name> deals 5 damage to any target.
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Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Hungry Ridgewolf | {1}{R} | Creature — Wolf | common | As long as you control another Wolf or Werewolf, <card_name> gets +1/+0 and has trample. | Even vampires know to travel faster when they hear howling in the Geier Reach passes. | 2 | 2<|endoftext|>
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<|endoftext|>Wolf-Skull Shaman | {1}{G} | Creature — Elf Shaman | uncommon | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with <card_name>, you may reveal it. If you do, create a 2/2 green Wolf creature token. | A chorus of howls answers his call. | 2 | 2<|endoftext|>
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<|endoftext|>Broken Ambitions | {X}{U} | Instant | common | Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Gladewalker Ritualist | {2}{G} | Creature — Shapeshifter | uncommon | Changeling (This card is every creature type.)
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Whenever another creature named <card_name> enters the battlefield under your control, draw a card. | "We are all." | 3 | 3<|endoftext|>
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<|endoftext|>Blood Celebrant | {B} | Creature — Human Cleric | common | {B}, Pay 1 life: Add one mana of any color. | "Their blood is the nectar that nourishes the Cabal."
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—Phage the Untouchable | 1 | 1<|endoftext|>
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<|endoftext|>Reclaim the Wastes | {G} | Sorcery | common | Kicker {3} (You may pay an additional {3} as you cast this spell.)
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one. | nan | nan | nan<|endoftext|>
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<|endoftext|>Triskaidekaphobia | {3}{B} | Enchantment | rare | At the beginning of your upkeep, choose one —
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• Each player with exactly 13 life loses the game, then each player gains 1 life.
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• Each player with exactly 13 life loses the game, then each player loses 1 life. | nan | nan | nan<|endoftext|>
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<|endoftext|>Sproutback Trudge | {7}{G}{G} | Creature — Fungus Beast | rare | This spell costs {X} less to cast, where X is the amount of life you gained this turn.
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Trample
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At the beginning of your end step, if you gained life this turn, you may cast <card_name> from your graveyard. | nan | 9 | 7<|endoftext|>
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<|endoftext|>Wulfgar of Icewind Dale | {3}{R}{G} | Legendary Creature — Human Barbarian | rare | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Shadow of the Grave | {1}{B} | Instant | rare | Return to your hand all cards in your graveyard that you cycled or discarded this turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Skullcrack | {1}{R} | Instant | uncommon | Players can't gain life this turn. Damage can't be prevented this turn. <card_name> deals 3 damage to target player or planeswalker. | The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable. | nan | nan<|endoftext|>
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<|endoftext|>Unhallowed Pact | {2}{B} | Enchantment — Aura | common | Enchant creature
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When enchanted creature dies, return that card to the battlefield under your control. | Agreements with demons seldom end at the grave. | nan | nan<|endoftext|>
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<|endoftext|>Stinging Licid | {1}{U} | Creature — Licid | uncommon | {1}{U}, {T}: <card_name> loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
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Whenever enchanted creature becomes tapped, <card_name> deals 2 damage to that creature's controller. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Shielded Aether Thief | {1}{U} | Creature — Vedalken Rogue | uncommon | Flash (You may cast this spell any time you could cast an instant.)
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Whenever <card_name> blocks, you get {E} (an energy counter).
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{T}, Pay {E}{E}{E}: Draw a card. | nan | 0 | 4<|endoftext|>
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<|endoftext|>Inquisitive Puppet | {1} | Artifact Creature — Construct | uncommon | When <card_name> enters the battlefield, scry 1.
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Exile <card_name>: Create a 1/1 white Human creature token. | "The strings were gone, but he still felt the pull of invisible forces tugging at his mind."
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—*Beyond the Great Henge* | 0 | 2<|endoftext|>
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<|endoftext|>Cogwork Grinder | {6} | Artifact Creature — Construct | rare | Draft <card_name> face up.
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As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
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<card_name> enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named <card_name>. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Soldevi Adnate | {1}{B} | Creature — Human Cleric | common | {T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value. | "An idiot cannot hear sense, even when a thousand people speak it."
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—Sorine Relicbane, Soldevi Heretic | 1 | 2<|endoftext|>
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<|endoftext|>Pheres-Band Raiders | {5}{G} | Creature — Centaur Warrior | uncommon | Inspired — Whenever <card_name> becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token. | "Who can deny the call to battle when it sings in our blood?" | 5 | 5<|endoftext|>
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<|endoftext|>Polis Crusher | {2}{R}{G} | Creature — Cyclops | rare | Trample, protection from enchantments
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{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Whenever <card_name> deals combat damage to a player, if <card_name> is monstrous, destroy target enchantment that player controls. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Mortal Wound | {G} | Enchantment — Aura | common | Enchant creature
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When enchanted creature is dealt damage, destroy it. | "Their tears spill over Jamuraa. Mixed with blood, they wash everything red."
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—"Love Song of Night and Day" | nan | nan<|endoftext|>
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<|endoftext|>Rile | {R} | Sorcery | common | <card_name> deals 1 damage to target creature you control. That creature gains trample until end of turn.
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Draw a card. | The enormous can still be at the mercy of the small. | nan | nan<|endoftext|>
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<|endoftext|>Raptor Hatchling | {1}{R} | Creature — Dinosaur | uncommon | Enrage — Whenever <card_name> is dealt damage, create a 3/3 green Dinosaur creature token with trample. | "Every little hatchling has a parent's claws to guard it."
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—Sun Empire saying | 1 | 1<|endoftext|>
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<|endoftext|>Toxic | | Card | common | (Theme color: {G}) | nan | nan | nan<|endoftext|>
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<|endoftext|>End Hostilities | {3}{W}{W} | Sorcery | rare | Destroy all creatures and all permanents attached to creatures. | Her palm flared like the eye of a waking dragon. Then all was calm. | nan | nan<|endoftext|>
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<|endoftext|>Lash Out | {1}{R} | Instant | common | <card_name> deals 3 damage to target creature. Clash with an opponent. If you win, <card_name> deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Sanctum of Calm Waters | {3}{U} | Legendary Enchantment — Shrine | uncommon | At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. | Truth lurks in the depths,
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Invisible from the shore.
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Knowledge inundates. | nan | nan<|endoftext|>
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<|endoftext|>Street Riot | {4}{R} | Enchantment | uncommon | As long as it's your turn, creatures you control get +1/+0 and have trample. | "They said obey and you'll be happy. They said you'll be safe. But we're not safe. We're not happy. And we will not obey."
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—Domri Rade | nan | nan<|endoftext|>
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<|endoftext|>Seraph of the Suns | {5}{W}{W} | Creature — Angel | uncommon | Flying
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Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) | "Angels? My feelings remain unchanged."
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—Liliana Vess | 4 | 4<|endoftext|>
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<|endoftext|>Sandskin | {2}{W} | Enchantment — Aura | common | Enchant creature
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Prevent all combat damage that would be dealt to and dealt by enchanted creature. | "Those who live by the sword will die by the sword. I choose to do neither." | nan | nan<|endoftext|>
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<|endoftext|>Elturel Survivors | {3}{R} | Creature — Tiefling Peasant | rare | Trample, myriad
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As long as <card_name> is attacking, it gets +X/+0, where X is the number of lands defending player controls. | nan | 0 | 4<|endoftext|>
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<|endoftext|>Horde of Notions | {W}{U}{B}{R}{G} | Legendary Creature — Elemental | rare | Vigilance, trample, haste
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{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. | Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born. | 5 | 5<|endoftext|>
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<|endoftext|>Aethergeode Miner | {1}{W} | Creature — Dwarf Scout | rare | Whenever <card_name> attacks, you get {E}{E} (two energy counters).
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Pay {E}{E}: Exile <card_name>, then return it to the battlefield under its owner's control. | Gremlins in the wild feed on nodules of pure aether, which are also prized by miners. | 3 | 1<|endoftext|>
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<|endoftext|>Talas Air Ship | {3}{U} | Creature — Human Pirate | common | Flying | "Their ships pollute our air as they themselves pollute our forest."
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—Arathel, elvish queen | 3 | 2<|endoftext|>
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<|endoftext|>Goldnight Commander | {3}{W} | Creature — Human Cleric Soldier | uncommon | Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | "One faith, but many hands in victory." | 2 | 2<|endoftext|>
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<|endoftext|>Kindly Cognician | {1}{U} | Artifact Creature — Cyborg Artificer | uncommon | Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast. | "What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet." | 1 | 3<|endoftext|>
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<|endoftext|>Ashenmoor Gouger | {B/R}{B/R}{B/R} | Creature — Elemental Warrior | uncommon | <card_name> can't block. | After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war. | 4 | 4<|endoftext|>
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<|endoftext|>Wand of Ith | {4} | Artifact | uncommon | {3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>The Destined | | Hero | common | Spells you control that target a creature you control cost {2} less to cast. | nan | nan | nan<|endoftext|>
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