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<|endoftext|>Elemental Resonance | {2}{G}{G} | Enchantment — Aura | rare | Enchant permanent
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At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Armament Master | {W}{W} | Creature — Kor Soldier | rare | Other Kor creatures you control get +2/+2 for each Equipment attached to <card_name>. | "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." | 2 | 2<|endoftext|>
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<|endoftext|>Krark-Clan Shaman | {R} | Creature — Goblin Shaman | common | Sacrifice an artifact: <card_name> deals 1 damage to each creature without flying. | "What do you mean, we're out of stuff to melt down? Give me your leg." | 1 | 1<|endoftext|>
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<|endoftext|>Force of Savagery | {2}{G} | Creature — Elemental | rare | Trample | "Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might."
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—Freyalise | 8 | 0<|endoftext|>
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<|endoftext|>Medicine Runner | {1}{G/W} | Creature — Elf Cleric | common | When <card_name> enters the battlefield, you may remove a counter from target permanent. | Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat. | 2 | 1<|endoftext|>
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<|endoftext|>Riveteers Provocateur | {B}{R} | Creature — Viashino Warrior | rare | Menace
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When <card_name> enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.
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Blitz {B}{R} | nan | 3 | 1<|endoftext|>
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<|endoftext|>Spelldrain Assassin | {U}{B}{R} | Creature — Vampire Assassin | mythic | When <card_name> enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Skaab Wrangler | {1}{U} | Creature — Human Wizard | uncommon | Tap three untapped creatures you control: Tap target creature. | After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing. | 2 | 1<|endoftext|>
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<|endoftext|>Drought | {2}{W}{W} | Enchantment | uncommon | At the beginning of your upkeep, sacrifice <card_name> unless you pay {W}{W}.
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Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
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Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. | nan | nan | nan<|endoftext|>
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<|endoftext|>Devotee of Strength | {2}{G} | Creature — Naga Wizard | uncommon | {4}{G}: Target creature gets +2/+2 until end of turn. | When Rhonas fell, his followers stirred with newfound strength—a final gift from a god they thought indomitable. | 3 | 2<|endoftext|>
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<|endoftext|>Arcane Lighthouse | | Land | uncommon | {T}: Add {C}.
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{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. | nan | nan | nan<|endoftext|>
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<|endoftext|>Traveler's Cloak | {2}{U} | Enchantment — Aura | common | Enchant creature
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As <card_name> enters the battlefield, choose a land type.
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When <card_name> enters the battlefield, draw a card.
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Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Irrigation Ditch | | Land | common | <card_name> enters the battlefield tapped.
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{T}: Add {W}.
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{T}, Sacrifice <card_name>: Add {G}{U}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Inquisitor Eisenhorn | {2}{U}{B} | Legendary Creature — Human Inquisitor | rare | You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
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Whenever <card_name> deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | nan | 2 | 3<|endoftext|>
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<|endoftext|>Awaken the Erstwhile | {3}{B}{B} | Sorcery | rare | Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. | In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city. | nan | nan<|endoftext|>
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<|endoftext|>Sludge Crawler | {B} | Creature — Eldrazi Drone | common | Devoid (This card has no color.)
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Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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{2}: <card_name> gets +1/+1 until end of turn. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Valkyrie's Sword | {1}{W} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach <card_name> to it.
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Equipped creature gets +2/+1.
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Equip {3} | nan | nan | nan<|endoftext|>
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<|endoftext|>Koth's Courier | {1}{R}{R} | Creature — Human Rogue | common | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) | Koth sent partisans into the Tangle to bring survivors to the safe haven of the tunnels below Kuldotha. | 2 | 3<|endoftext|>
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<|endoftext|>Phyrexian Etchings | {B}{B}{B} | Enchantment | rare | Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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At the beginning of your end step, draw a card for each age counter on <card_name>.
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When <card_name> is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. | nan | nan | nan<|endoftext|>
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<|endoftext|>Tawnos's Wand | {4} | Artifact | uncommon | {2}, {T}: Target creature with power 2 or less can't be blocked this turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Mortician Beetle | {B} | Creature — Insect | common | Whenever a player sacrifices a creature, you may put a +1/+1 counter on <card_name>. | To the soldier, war is famine; to the scavenger, a feast. | 1 | 1<|endoftext|>
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<|endoftext|>Oath of Gideon | {2}{W} | Legendary Enchantment | rare | When <card_name> enters the battlefield, create two 1/1 white Kor Ally creature tokens.
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Each planeswalker you control enters the battlefield with an additional loyalty counter on it. | "For justice and peace, I will keep watch." | nan | nan<|endoftext|>
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<|endoftext|>Pollen Remedy | {W} | Instant | common | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
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Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead. | nan | nan | nan<|endoftext|>
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<|endoftext|>Leech Gauntlet | {1}{B} | Artifact Creature — Equipment Leech | uncommon | Lifelink
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Equipped creature has lifelink.
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Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Spicy | | Card | common | (Theme color: {R}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Kalamax, the Stormsire | {1}{G}{U}{R} | Legendary Creature — Elemental Dinosaur | mythic | Whenever you cast your first instant spell each turn, if <card_name> is tapped, copy that spell. You may choose new targets for the copy.
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Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. | Its mood changes with the weather, and vice versa. | 4 | 4<|endoftext|>
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<|endoftext|>Death Cloud | {X}{B}{B}{B} | Sorcery | rare | Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. | The swarm's million wings stir the foulest of breezes. | nan | nan<|endoftext|>
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<|endoftext|>Ratcatcher | {4}{B}{B} | Creature — Ogre Rogue | rare | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle. | An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground. | 4 | 4<|endoftext|>
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<|endoftext|>Vivien's Arkbow | {1}{G} | Legendary Artifact | rare | {X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Panic | {R} | Instant | common | Cast this spell only during combat before blockers are declared.
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Target creature can't block this turn.
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Draw a card at the beginning of the next turn's upkeep. | nan | nan | nan<|endoftext|>
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<|endoftext|>A-Case the Joint | {4}{U} | Sorcery | common | Draw three cards, then look at the top card of each player's library. | Steel doors and iron bars are child's play for an Obscura operative. | nan | nan<|endoftext|>
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<|endoftext|>Nest of Scarabs | {2}{B} | Enchantment | uncommon | Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens. | "They are small, but they always want more. Learn from them."
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—Bontu, god of ambition | nan | nan<|endoftext|>
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<|endoftext|>Grim Strider | {3}{B} | Creature — Horror | uncommon | <card_name> gets -1/-1 for each card in your hand. | "As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams."
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—Pytamun, initiate of Nef crop | 6 | 6<|endoftext|>
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<|endoftext|>Katabatic Winds | {2}{G} | Enchantment | rare | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. | Wind will win, whatever we wish. | nan | nan<|endoftext|>
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<|endoftext|>Reverent Hunter | {2}{G} | Creature — Human Archer | rare | When <card_name> enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) | nan | 1 | 1<|endoftext|>
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<|endoftext|>Ransack | {3}{U} | Sorcery | rare | Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Cellar Door | {2} | Artifact | uncommon | {3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token. | As if anyone needed another reason to avoid dark, dank cellars. | nan | nan<|endoftext|>
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<|endoftext|>Shield of the Avatar | {1} | Artifact — Equipment | rare | If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
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Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | We are made stronger by those we fight for. Designed by Richard Garriott | nan | nan<|endoftext|>
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<|endoftext|>Paragon of Eternal Wilds | {3}{G} | Creature — Human Druid | uncommon | Other green creatures you control get +1/+1.
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{G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Ingenious Thief | {1}{U} | Creature — Human Rogue | common | Flying
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When <card_name> enters the battlefield, look at target player's hand. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Thing from the Deep | {6}{U}{U}{U} | Creature — Leviathan | rare | Whenever <card_name> attacks, sacrifice it unless you sacrifice an Island. | Seafarers fear sailing off the world's edge not so much as down its gullet. | 9 | 9<|endoftext|>
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<|endoftext|>Auriok Glaivemaster | {W} | Creature — Human Soldier | common | As long as <card_name> is equipped, it gets +1/+1 and has first strike. | "Give me a bit of steel and I'll deliver it into the hearts of my enemies." | 1 | 1<|endoftext|>
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<|endoftext|>Anowon, the Ruin Thief | {2}{U}{B} | Legendary Creature — Vampire Rogue | mythic | Other Rogues you control get +1/+1.
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Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) | nan | 2 | 4<|endoftext|>
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<|endoftext|>Sex Appeal | {W} | Instant | common | Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead. | nan | nan | nan<|endoftext|>
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<|endoftext|>Lurking Jackals | {B} | Enchantment | uncommon | When an opponent has 10 or less life, if <card_name> is an enchantment, it becomes a 3/2 Jackal creature. | Often it's not the hunter or the hunted but the opportunist who thrives in Rath. | nan | nan<|endoftext|>
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<|endoftext|>Fangren Firstborn | {1}{G}{G}{G} | Creature — Beast | rare | Whenever <card_name> attacks, put a +1/+1 counter on each attacking creature. | In the Tangle, bad is often followed by worse. | 4 | 2<|endoftext|>
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<|endoftext|>Illicit Auction | {3}{R}{R} | Sorcery | rare | Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Carrion Crow | {2}{B} | Creature — Zombie Bird | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
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<card_name> enters the battlefield tapped. | When carrion feeds on carrion, dark days approach. | 2 | 2<|endoftext|>
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<|endoftext|>Unwind | {2}{U} | Instant | common | Counter target noncreature spell. Untap up to three lands. | "A problem is only a problem if you don't have the tools to correct it."
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—Jhoira | nan | nan<|endoftext|>
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<|endoftext|>Volcanic Spray | {1}{R} | Sorcery | uncommon | <card_name> deals 1 damage to each creature without flying and each player.
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Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Rift Sower | {2}{G} | Creature — Elf Druid | common | {T}: Add one mana of any color.
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Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) | nan | 1 | 3<|endoftext|>
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<|endoftext|>Tenuous Truce | {1}{W} | Enchantment — Aura | rare | Enchant opponent
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At the beginning of enchanted opponent's end step, you and that player each draw a card.
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When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Goblin Bomb | {1}{R} | Enchantment | rare | At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on <card_name>. If you lose the flip, remove a fuse counter from <card_name>.
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Remove five fuse counters from <card_name> and sacrifice it: It deals 20 damage to target player or planeswalker. | nan | nan | nan<|endoftext|>
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<|endoftext|>Belltoll Dragon | {5}{U} | Creature — Dragon | uncommon | Flying, hexproof
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Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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When <card_name> is turned face up, put a +1/+1 counter on each other Dragon creature you control. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Brutal Hordechief | {3}{B} | Creature — Orc Warrior | mythic | Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Axelrod Gunnarson | {4}{B}{B}{R}{R} | Legendary Creature — Giant | uncommon | Trample
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