text
stringlengths
4
756
{T}: Add one mana of any color. | "Reading it has given me a glimpse of what makes this deeply flawed city so very magnificent."
—Dovin Baan | nan | nan<|endoftext|>
<|endoftext|>Hovermyr | {2} | Artifact Creature — Myr | common | Flying, vigilance | Originally created to harvest blinkmoths, the hovermyr are now the silent observers of a dying world. | 1 | 2<|endoftext|>
<|endoftext|>Sublime Archangel | {2}{W}{W} | Creature — Angel | rare | Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) | nan | 4 | 3<|endoftext|>
<|endoftext|>White Plume Adventurer | {2}{W} | Creature — Orc Cleric | rare | When <card_name> enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. | nan | 3 | 3<|endoftext|>
<|endoftext|>Woolly Razorback | {2}{W}{W} | Creature — Boar Beast | rare | <card_name> enters the battlefield with three ice counters on it.
As long as <card_name> has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever <card_name> blocks, remove an ice counter from it. | nan | 7 | 7<|endoftext|>
<|endoftext|>Orcish Captain | {R} | Creature — Orc Warrior | uncommon | {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. | There's a chance to win every battle. | 1 | 1<|endoftext|>
<|endoftext|>Conquering Manticore | {4}{R}{R} | Creature — Manticore | rare | Flying
When <card_name> enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. | It speaks no commands but is always obeyed. | 5 | 5<|endoftext|>
<|endoftext|>Risen Executioner | {2}{B}{B} | Creature — Zombie Warrior | mythic | <card_name> can't block.
Other Zombie creatures you control get +1/+1.
You may cast <card_name> from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. | nan | 4 | 3<|endoftext|>
<|endoftext|>Flameborn Viron | {4}{R}{R} | Creature — Phyrexian Insect | common | | "Large or small, all will toil for the Great Work."
—Decree of Urabrask | 6 | 4<|endoftext|>
<|endoftext|>Magus of the Candelabra | {G} | Creature — Human Wizard | rare | {X}, {T}: Untap X target lands. | "What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?"
—Teferi, to Jhoira | 1 | 2<|endoftext|>
<|endoftext|>Supernatural Rescue | {3}{W} | Enchantment — Aura | common | This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2. | nan | nan | nan<|endoftext|>
<|endoftext|>Soldevi Heretic | {2}{U} | Creature — Human Cleric | common | {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. | "It cannot be! Soldev crushed, and my machines to blame?"
—Arcum Dagsson, Soldevi Machinist | 2 | 2<|endoftext|>
<|endoftext|>Tidy Conclusion | {3}{B}{B} | Instant | common | Destroy target creature. You gain 1 life for each artifact you control. | Aetherborn patrons use any means necessary to secure victory for their protégés. | nan | nan<|endoftext|>
<|endoftext|>Oona's Prowler | {1}{B} | Creature — Faerie Rogue | rare | Flying
Discard a card: <card_name> gets -2/-0 until end of turn. Any player may activate this ability. | Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams. | 3 | 1<|endoftext|>
<|endoftext|>Updraft Elemental | {2}{U} | Creature — Elemental | common | Flying | "It slips through the smallest cracks in the mountain, emerging whole and unfettered. There is nowhere it cannot go, for what can hold back the air itself?"
—Chanyi, Ojutai monk | 1 | 4<|endoftext|>
<|endoftext|>Sunscape Familiar | {1}{W} | Creature — Wall | common | Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1} less to cast. | The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form. | 0 | 3<|endoftext|>
<|endoftext|>Overwhelming Intellect | {4}{U}{U} | Instant | uncommon | Counter target creature spell. Draw cards equal to that spell's mana value. | "My brain hurts." | nan | nan<|endoftext|>
<|endoftext|>Magus of the Coffers | {4}{B} | Creature — Human Wizard | rare | {2}, {T}: Add {B} for each Swamp you control. | All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages. | 4 | 4<|endoftext|>
<|endoftext|>Plague Wight | {1}{B} | Creature — Zombie | common | Whenever <card_name> becomes blocked, each creature blocking it gets -1/-1 until end of turn. | For some goods, the best couriers are the dead. | 2 | 1<|endoftext|>
<|endoftext|>Experimental Aviator | {3}{U}{U} | Creature — Human Artificer | uncommon | Flying
When <card_name> enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | "The little thopters seemed lonely up here, so I thought I'd join them." | 0 | 3<|endoftext|>
<|endoftext|>Karplusan Minotaur | {2}{R}{R} | Creature — Minotaur Warrior | rare | Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, <card_name> deals 1 damage to any target.
Whenever you lose a coin flip, <card_name> deals 1 damage to any target of an opponent's choice. | nan | 3 | 3<|endoftext|>
<|endoftext|>Zombie Fanboy | {2}{B} | Creature — Zombie Gamer | uncommon | As <card_name> enters the battlefield, choose an artist.
Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on <card_name>. | The real advantage of being a zombie gamer? No one notices the stench. | 1 | 1<|endoftext|>
<|endoftext|>Akroma, Vision of Ixidor | {5}{W}{W} | Legendary Creature — Angel | mythic | Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner | nan | 6 | 6<|endoftext|>
<|endoftext|>Noxious Assault | {3}{G}{G} | Sorcery | uncommon | Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter. | Even as they brought the beast down, they could feel its poison working into their blood, altering their bodies, and filling their minds with the thrill of the eternal hunt. | nan | nan<|endoftext|>
<|endoftext|>Scab-Clan Charger | {3}{G} | Creature — Centaur Warrior | common | Bloodrush — {1}{G}, Discard <card_name>: Target attacking creature gets +2/+4 until end of turn. | "The only roads I wish to see are those beaten flat by wild hooves." | 2 | 4<|endoftext|>
<|endoftext|>Kavu Predator | {1}{G} | Creature — Kavu | uncommon | Trample
Whenever an opponent gains life, put that many +1/+1 counters on <card_name>. | In a withered world, the scent of healthy prey is enough to drive a predator to frenzy. | 2 | 2<|endoftext|>
<|endoftext|>Fieldmist Borderpost | {1}{W}{U} | Artifact | common | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
<card_name> enters the battlefield tapped.
{T}: Add {W} or {U}. | nan | nan | nan<|endoftext|>
<|endoftext|>Privileged Position | {2}{G/W}{G/W}{G/W} | Enchantment | rare | ({G/W} can be paid with either {G} or {W}.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) | "We in the Conclave have a saying: 'When you hold a shield, lend your shield.' The strong must never forget what they owe to the weak."
— Niszka, Selesnya evangel | nan | nan<|endoftext|>
<|endoftext|>Nef-Crop Entangler | {1}{R} | Creature — Human Warrior | common | Trample
You may exert <card_name> as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) | "If you do not feel the thrill of battle, alive like a flame, you will never triumph." | 2 | 1<|endoftext|>
<|endoftext|>Toxin Sliver | {3}{B} | Creature — Sliver | rare | Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. | It doesn't need to use its venom—it just needs you to know it can. | 3 | 3<|endoftext|>
<|endoftext|>Hoarder's Greed | {3}{B} | Sorcery | uncommon | You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | nan | nan | nan<|endoftext|>
<|endoftext|>Liberate | {1}{W} | Instant | uncommon | Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. | "Not everyone gets a second chance."
—Hanna | nan | nan<|endoftext|>
<|endoftext|>Rust Elemental | {4} | Artifact Creature — Elemental | uncommon | Flying
At the beginning of your upkeep, sacrifice an artifact other than <card_name>. If you can't, tap <card_name> and you lose 4 life. | nan | 4 | 4<|endoftext|>
<|endoftext|>Fatal Fumes | {3}{B} | Instant | common | Target creature gets -4/-2 until end of turn. | Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards. | nan | nan<|endoftext|>
<|endoftext|>Gleam of Authority | {1}{W} | Enchantment — Aura | rare | Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Bloated Toad | {2}{G} | Creature — Frog | uncommon | Protection from blue
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Acid Web Spider | {3}{G}{G} | Creature — Spider | uncommon | Reach
When <card_name> enters the battlefield, you may destroy target Equipment. | Its web is an excellent source of found copper for the daring or the stupid. | 3 | 5<|endoftext|>
<|endoftext|>Guided Strike | {1}{W} | Instant | common | Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card. | "May the Ancestor strengthen my hand and guide my blade."
—Nomad war prayer | nan | nan<|endoftext|>
<|endoftext|>Treefolk Mystic | {3}{G} | Creature — Treefolk | common | Whenever <card_name> blocks or becomes blocked by a creature, destroy all Auras attached to that creature. | Urza's wards fell from him like autumn leaves as he entered the dreaming grove. He awoke imprisoned in living wood. | 2 | 4<|endoftext|>
<|endoftext|>Act of Heroism | {1}{W} | Instant | common | Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn. | "On every plane, there are those who run toward danger."
—Gideon Jura | nan | nan<|endoftext|>
<|endoftext|>Training Grounds | {U} | Enchantment | rare | Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. | "Practice alone will not bring perfection. The practice itself must be perfect. Again!" | nan | nan<|endoftext|>
<|endoftext|>Sinister Waltz | {3}{B}{R} | Sorcery | rare | Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Alora, Cheerful Mastermind | {3}{W}{U} | Legendary Creature — Halfling Rogue | uncommon | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. | nan | 4 | 4<|endoftext|>
<|endoftext|>Rasaad, Shadow Monk | {2}{W}{B} | Legendary Creature — Human Monk | uncommon | When <card_name> dies, create a 4/1 black Skeleton creature token. | nan | 4 | 4<|endoftext|>
<|endoftext|>Minister of Impediments | {2}{W/U} | Creature — Human Advisor | common | ({W/U} can be paid with either {W} or {U}.)
{T}: Tap target creature. | When it takes forever to learn all the rules, no time is left for breaking them. | 1 | 1<|endoftext|>
<|endoftext|>Enter the Unknown | {G} | Sorcery | uncommon | Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Leonin Lightbringer | {2}{W} | Creature — Cat Rebel | common | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
As long as <card_name> is equipped, it gets +1/+1. | "It's hard to fight for the future if you can't see the way forward." | 3 | 2<|endoftext|>
<|endoftext|>Nissa's Judgment | {4}{G} | Sorcery | uncommon | Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Icatian Infantry | {W} | Creature — Human Soldier | common | {1}: <card_name> gains first strike until end of turn.
{1}: <card_name> gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | "Never Surrender"
—Motto carved into a fragment of an Icatian wall | 1 | 1<|endoftext|>
<|endoftext|>Widespread Brutality | {1}{B}{R}{R} | Sorcery | rare | Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | nan | nan | nan<|endoftext|>
<|endoftext|>Soothing Balm | {1}{W} | Instant | common | Target player gains 5 life. | Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing. | nan | nan<|endoftext|>
<|endoftext|>Borrowing the East Wind | {X}{G}{G} | Sorcery | rare | <card_name> deals X damage to each creature with horsemanship and each player. | nan | nan | nan<|endoftext|>
<|endoftext|>Urabrask's Anointer | {3}{R} | Artifact Creature — Phyrexian Wizard | uncommon | When <card_name> enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. | Will you be the flame which burns the world, or merely be consumed as fuel? | 4 | 2<|endoftext|>
<|endoftext|>Skeletonize | {4}{R} | Instant | uncommon | <card_name> deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature." | Fire burns away both flesh and freedom. | nan | nan<|endoftext|>
<|endoftext|>Bazaar Trademage | {2}{U} | Creature — Human Wizard | rare | Flying