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• Destroy target creature.
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• Return target creature card from your graveyard to the battlefield.
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Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Planar Ally | {3}{W}{W} | Creature — Angel | common | Flying
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Whenever <card_name> attacks, venture into the dungeon. (Enter the first room or advance to the next room.) | Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk. | 3 | 3<|endoftext|>
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<|endoftext|>Molten Sentry | {3}{R} | Creature — Elemental | rare | As <card_name> enters the battlefield, flip a coin. If the coin comes up heads, <card_name> enters the battlefield as a 5/2 creature with haste. If it comes up tails, <card_name> enters the battlefield as a 2/5 creature with defender. | Some take after their father, Stone, some after their mother, Fire. | * | *<|endoftext|>
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<|endoftext|>Saprazzan Bailiff | {3}{U}{U} | Creature — Merfolk | rare | When <card_name> enters the battlefield, exile all artifact and enchantment cards from all graveyards.
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When <card_name> leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. | nan | 2 | 2<|endoftext|>
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<|endoftext|>B.F.M. (Big Furry Monster) | | Creature — The Biggest, Baddest, Nastiest, | rare | You must cast both B.F.M. cards to put
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leaves the battlefield, sacrifice the other.
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B.F.M. can't be blocked except by three or | "It was big. Really, really big. No, bigger
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No, more. Look, we're talking krakens and | nan | nan<|endoftext|>
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<|endoftext|>Dream Twist | {U} | Instant | common | Target player mills three cards.
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Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Social Climber | {2}{G} | Creature — Human Druid | common | Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. | "It's all about who you know, darling. And now you're lucky enough to know me." | 3 | 2<|endoftext|>
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<|endoftext|>Hythonia the Cruel | {4}{B}{B} | Legendary Creature — Gorgon | mythic | Deathtouch
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{6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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When <card_name> becomes monstrous, destroy all non-Gorgon creatures. | nan | 4 | 6<|endoftext|>
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<|endoftext|>Zodiac Horse | {3}{G} | Creature — Horse | uncommon | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) | ". . . 'First take Jingzhou, next the Riverlands; / On that rich region, base your own royal stand.' . . ." | 3 | 3<|endoftext|>
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<|endoftext|>Kolaghan Aspirant | {1}{R} | Creature — Human Warrior | common | Whenever <card_name> becomes blocked by a creature, <card_name> deals 1 damage to that creature. | She answers the call of the Crave, the desire for battle sated only by bloodshed. | 2 | 1<|endoftext|>
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<|endoftext|>Trench Stalker | {4}{B} | Creature — Beast Horror | common | As long as you've drawn two or more cards this turn, <card_name> has deathtouch and lifelink. | It can hear a panicked heartbeat from a thousand paces away. | 4 | 5<|endoftext|>
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<|endoftext|>Sicken | {B} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets -1/-1.
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Cycling {2} ({2}, Discard this card: Draw a card.) | Urza dared to attack Phyrexia. Slowly, it retaliated. | nan | nan<|endoftext|>
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<|endoftext|>Absorb Identity | {1}{U} | Instant | uncommon | Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Spirit Bonds | {1}{W} | Enchantment | rare | Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
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{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Designed by Justin Gary | nan | nan<|endoftext|>
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<|endoftext|>Illusionary Presence | {1}{U}{U} | Creature — Illusion | rare | Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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At the beginning of your upkeep, choose a land type. <card_name> gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) | "We could feel the Shaman's power, as surely as we felt the storm."
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—Disa the Restless, journal entry | 2 | 2<|endoftext|>
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<|endoftext|>Demonmail Hauberk | {4} | Artifact — Equipment | uncommon | Equipped creature gets +4/+2.
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Equip—Sacrifice a creature. | It comes off as easily as your own skin. | nan | nan<|endoftext|>
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<|endoftext|>Gateway Shade | {2}{B} | Creature — Shade | uncommon | {B}: <card_name> gets +1/+1 until end of turn.
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Tap an untapped Gate you control: <card_name> gets +2/+2 until end of turn. | Tireless and merciless, shades are harnessed as spies by the Dimir. | 1 | 1<|endoftext|>
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<|endoftext|>Nightshade Stinger | {B} | Creature — Faerie Rogue | common | Flying
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<card_name> can't block. | "Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
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—Gaddock Teeg | 1 | 1<|endoftext|>
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<|endoftext|>Forced Worship | {1}{W} | Enchantment — Aura | common | Enchant creature
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Enchanted creature can't attack.
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{2}{W}: Return <card_name> to its owner's hand. | Imprisonment teaches revenge. Hobbling teaches resignation. | nan | nan<|endoftext|>
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<|endoftext|>Woodland Changeling | {1}{G} | Creature — Shapeshifter | common | Changeling (This card is every creature type.) | Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests. | 2 | 2<|endoftext|>
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<|endoftext|>Ogre Recluse | {3}{R} | Creature — Ogre Warrior | uncommon | Whenever a player casts a spell, tap <card_name>. | "Those ogres who did not embrace oni worship were cast out, cursed, and forced into hermitage, waiting for the day the oni would come for them."
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—*The History of Kamigawa* | 5 | 4<|endoftext|>
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<|endoftext|>Spike Soldier | {2}{G}{G} | Creature — Spike Soldier | uncommon | <card_name> enters the battlefield with three +1/+1 counters on it.
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{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature.
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Remove a +1/+1 counter from <card_name>: <card_name> gets +2/+2 until end of turn. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Gigantiform | {3}{G}{G} | Enchantment — Aura | rare | Kicker {4}
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Enchant creature
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Enchanted creature has base power and toughness 8/8 and has trample.
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When <card_name> enters the battlefield, if it was kicked, you may search your library for a card named <card_name>, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
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<|endoftext|>Surging Might | {2}{G} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +2/+2.
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Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Wardscale Crocodile | {4}{G} | Creature — Crocodile | common | Hexproof (This creature can't be the target of spells or abilities your opponents control.) | "The Eternals had to endure Amonkhet's five trials. Let's see if they can pass the Trial of Ravnica."
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—Jace Beleren | 5 | 3<|endoftext|>
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<|endoftext|>Thaumatog | {1}{G}{W} | Creature — Atog | uncommon | Sacrifice a land: <card_name> gets +1/+1 until end of turn.
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Sacrifice an enchantment: <card_name> gets +1/+1 until end of turn. | nan | 1 | 2<|endoftext|>
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<|endoftext|>Implements of Sacrifice | {2} | Artifact | rare | {1}, {T}, Sacrifice <card_name>: Add two mana of any one color. | Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals. | nan | nan<|endoftext|>
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<|endoftext|>Tasha, Unholy Archmage | {2}{U}{B} | Legendary Planeswalker — Tasha | mythic | +1: Until your next turn, whenever a creature attacks you or <card_name>, put a -1/-1 counter on that creature.
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−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.
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−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard. | nan | nan | nan<|endoftext|>
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<|endoftext|>Furnace Strider | {4}{R} | Creature — Phyrexian Beast | common | <card_name> enters the battlefield with two oil counters on it.
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Remove an oil counter from <card_name>: Target creature you control gains haste until end of turn. | With the Quiet Furnace closed to all other factions, Urabrask's smiths were free to build anything their creativity demanded. | 4 | 5<|endoftext|>
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<|endoftext|>Unexpected Fangs | {1}{B} | Instant | common | Put a +1/+1 counter and a lifelink counter on target creature. | "With the frequent mutations, predator-prey relationships seem to change every moment. I already like it here."
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—Vivien Reid | nan | nan<|endoftext|>
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<|endoftext|>Basri's Solidarity | {1}{W} | Sorcery | uncommon | Put a +1/+1 counter on each creature you control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Murmurs from Beyond | {2}{U} | Instant — Arcane | common | Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. | Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami. | nan | nan<|endoftext|>
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<|endoftext|>Neurok Commando | {1}{U}{U} | Creature — Human Rogue | uncommon | Shroud (This creature can't be the target of spells or abilities.)
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Whenever <card_name> deals combat damage to a player, you may draw a card. | "There's no more time for secluded study. Answers are there only for those with the courage to take them." | 2 | 1<|endoftext|>
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<|endoftext|>Ordruun Commando | {3}{R} | Creature — Minotaur Soldier | common | {W}: Prevent the next 1 damage that would be dealt to <card_name> this turn. | Thick of muscle, stout of heart, and possessing a burning love of justice and the battlefield, the Ordruun minotaurs are the foundation of the Boros Legion. | 4 | 1<|endoftext|>
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<|endoftext|>Dungeoneer's Pack | {3} | Artifact | uncommon | <card_name> enters the battlefield tapped.
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{2}, {T}, Sacrifice <card_name>: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | nan | nan | nan<|endoftext|>
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<|endoftext|>Noggle Ransacker | {2}{U/R} | Creature — Noggle Rogue | uncommon | When <card_name> enters the battlefield, each player draws two cards, then discards a card at random. | Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another. | 2 | 1<|endoftext|>
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<|endoftext|>Gluetius Maximus | {3}{G}{G} | Creature — Beast | uncommon | As <card_name> enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
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When the chosen finger isn't touching <card_name>, sacrifice <card_name>. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Will of the All-Hunter | {1}{W} | Instant | uncommon | Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
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Cycling {2} ({2}, Discard this card: Draw a card.) | "It's Snapdax. You'd have a better chance of breaching a wall with a slice of bread."
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—Krek, daysquad captain | nan | nan<|endoftext|>
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<|endoftext|>Soul Conduit | {6} | Artifact | rare | {6}, {T}: Two target players exchange life totals. | "You have an unhealthy attachment to your selfhood. I can help you with that."
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—Malcator, Executor of Synthesis | nan | nan<|endoftext|>
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<|endoftext|>Teach by Example | {U/R}{U/R} | Instant | common | When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | "Learning to imitate a master is the first step in becoming one."
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—Uvilda, Prismari dean | nan | nan<|endoftext|>
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<|endoftext|>Titan of Eternal Fire | {5}{R} | Creature — Giant | rare | Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target." | There is no gift more precious or more perilous than fire. | 5 | 6<|endoftext|>
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<|endoftext|>Keepsake Gorgon | {3}{B}{B} | Creature — Gorgon | uncommon | Deathtouch
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{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
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When <card_name> becomes monstrous, destroy target non-Gorgon creature an opponent controls. | nan | 2 | 5<|endoftext|>
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<|endoftext|>Waterfront District | | Land | common | <card_name> enters the battlefield tapped.
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{T}: Add {U} or {B}.
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{2}{U}{B}, {T}, Sacrifice <card_name>: Draw a card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Acid-Spewer Dragon | {5}{B} | Creature — Dragon | uncommon | Flying, deathtouch
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Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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When <card_name> is turned face up, put a +1/+1 counter on each other Dragon creature you control. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Volition Reins | {3}{U}{U}{U} | Enchantment — Aura | uncommon | Enchant permanent
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When <card_name> enters the battlefield, if enchanted permanent is tapped, untap it.
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You control enchanted permanent. | "Glorifying the will is a mistake. It is simply one more force to be mastered." | nan | nan<|endoftext|>
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<|endoftext|>Stromkirk Mentor | {3}{B} | Creature — Vampire Soldier | common | When <card_name> enters the battlefield, put a +1/+1 counter on another target Vampire you control. | The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters. | 4 | 2<|endoftext|>
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<|endoftext|>Ghost-Lit Redeemer | {W} | Creature — Spirit | uncommon | {W}, {T}: You gain 2 life.
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Channel — {1}{W}, Discard <card_name>: You gain 4 life. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Captain of the Mists | {2}{U} | Creature — Human Wizard | rare | Whenever another Human enters the battlefield under your control, untap <card_name>.
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{1}{U}, {T}: You may tap or untap target permanent. | "I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate." | 2 | 3<|endoftext|>
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