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<|endoftext|>Strength of Lunacy | {1}{B} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Don't confuse lunacy with courage. | nan | nan<|endoftext|>
<|endoftext|>Kazandu Stomper | {5}{G} | Creature — Beast | common | Trample
When <card_name> enters the battlefield, return up to two lands you control to their owner's hand. | Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed. | 6 | 5<|endoftext|>
<|endoftext|>Fugitive Druid | {3}{G} | Creature — Human Druid | rare | Whenever <card_name> becomes the target of an Aura spell, you draw a card. | "If the druids are so devoted to their trees, I will carve them coffins from their precious heartwood."
—Volrath | 3 | 2<|endoftext|>
<|endoftext|>Sinister Strength | {1}{B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +3/+1 and is black. | "I bless the living with a song of death."
—Lord Dralnu | nan | nan<|endoftext|>
<|endoftext|>Argothian Swine | {3}{G} | Creature — Boar | common | Trample | In Argoth, the shortest path between two points is the one the swine make. | 3 | 3<|endoftext|>
<|endoftext|>Sheltered Aerie | {2}{G} | Enchantment — Aura | common | Enchant land
Enchanted land has "{T}: Add two mana of any one color." | Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world. | nan | nan<|endoftext|>
<|endoftext|>Hands of Binding | {1}{U} | Sorcery | common | Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Serene Heart | {1}{G} | Instant | common | Destroy all Auras. | "If magic is your crutch, cast it aside and learn to walk without it."
—Teferi | nan | nan<|endoftext|>
<|endoftext|>Frantic Salvage | {3}{W} | Instant | common | Put any number of target artifact cards from your graveyard on top of your library.
Draw a card. | "We will mourn when there is time. For now, we survive." | nan | nan<|endoftext|>
<|endoftext|>Loam Larva | {1}{G} | Creature — Insect | common | When <card_name> enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. | The forest floor of Murasa is home to life as diverse and vibrant as that of the canopy above. | 1 | 3<|endoftext|>
<|endoftext|>Tragic Fall | {1}{B} | Instant | common | Target creature gets -3/-3 until end of turn.
Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand. | Every final journey begins with a single misstep. | nan | nan<|endoftext|>
<|endoftext|>Ardent Elementalist | {3}{R} | Creature — Human Shaman | common | When <card_name> enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | While the Dawnhart witches focus their magic on nature and community, other covens consort with devils and twist the elements to their will. | 2 | 1<|endoftext|>
<|endoftext|>Jawbone Duelist | {1}{W} | Creature — Phyrexian Soldier | uncommon | Double strike
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) | "I have room for a few more teeth in my collection. Who's next?" | 1 | 1<|endoftext|>
<|endoftext|>Lozhan, Dragons' Legacy | {3}{U}{R} | Legendary Creature — Dragon Shaman | uncommon | Flying
Whenever you cast an Adventure or Dragon spell, <card_name> deals damage equal to that spell's mana value to any target that isn't a commander. | nan | 4 | 2<|endoftext|>
<|endoftext|>Sudden Breakthrough | {1}{R} | Instant | common | Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself. | nan | nan<|endoftext|>
<|endoftext|>Mangara's Blessing | {2}{W} | Instant | uncommon | You gain 5 life.
When a spell or ability an opponent controls causes you to discard <card_name>, you gain 2 life, and you return <card_name> from your graveyard to your hand at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Teardrop Kami | {U} | Creature — Spirit | common | Sacrifice <card_name>: You may tap or untap target creature. | "Do not fall into the trap of thinking you understand the kami. Cannot a drop of water be dew on the meadow, a glacier's thaw, or the tear of a child?"
—Sensei Hisoka | 1 | 1<|endoftext|>
<|endoftext|>Bloodied Ghost | {1}{W/B}{W/B} | Creature — Spirit | uncommon | Flying
<card_name> enters the battlefield with a -1/-1 counter on it. | "Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
—Kithkin superstition | 3 | 3<|endoftext|>
<|endoftext|>Dissatisfied Customer | {2}{B} | Creature — Vampire Guest | common | Flying, haste
When <card_name> enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. | The mirrors weren't fun for everyone. | 2 | 1<|endoftext|>
<|endoftext|>Brain Gorgers | {3}{B} | Creature — Zombie | common | When you cast this spell, any player may sacrifice a creature. If a player does, counter <card_name>.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | In spite of their hunger, they're slow eaters. | 4 | 2<|endoftext|>
<|endoftext|>Fountain of Ichor | {3} | Artifact | common | {T}: Add one mana of any color.
{3}: <card_name> becomes a 3/3 Dinosaur artifact creature until end of turn. | Sun Empire priests thought they were digging a well. What they tapped was something different entirely. | nan | nan<|endoftext|>
<|endoftext|>Goblin Cannon | {4} | Artifact | uncommon | {2}: <card_name> deals 1 damage to any target. Sacrifice <card_name>. | Goblin cannon crews are known not for their aim but for their ability to dive for cover. | nan | nan<|endoftext|>
<|endoftext|>Wakedancer | {2}{B} | Creature — Human Shaman | common | Morbid — When <card_name> enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. | Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend. | 2 | 2<|endoftext|>
<|endoftext|>Legion Guildmage | {R}{W} | Creature — Human Wizard | uncommon | {5}{R}, {T}: <card_name> deals 3 damage to each opponent.
{2}{W}, {T}: Tap another target creature. | nan | 2 | 2<|endoftext|>
<|endoftext|>Planar Void | {B} | Enchantment | uncommon | Whenever another card is put into a graveyard from anywhere, exile that card. | "Planeswalking isn't about walking. It's about falling and screaming."
—Xantcha, Phyrexian outcast | nan | nan<|endoftext|>
<|endoftext|>Manticore Eternal | {3}{R}{R} | Creature — Zombie Manticore | uncommon | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
<card_name> attacks each combat if able. | While most Eternals were initiates who completed the trials, Bolas had plans for some of Amonkhet's other denizens. | 5 | 4<|endoftext|>
<|endoftext|>Vinesoul Spider | {1}{G} | Creature — Elemental Spider | uncommon | Reach
At the beginning of your end step, put a random land card from your library into your graveyard. | nan | 3 | 2<|endoftext|>
<|endoftext|>Living Airship | {3}{U} | Creature — Metathran | common | Flying
{2}{G}: Regenerate <card_name>. | The ship has a crew of three: the pilot, the gunner, and the ship itself. | 2 | 3<|endoftext|>
<|endoftext|>Sceptre of Eternal Glory | {4} | Legendary Artifact | rare | {T}: Add one mana of any color.
{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. | It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes. | nan | nan<|endoftext|>
<|endoftext|>Controlled Instincts | {U} | Enchantment — Aura | uncommon | Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step. | Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death. | nan | nan<|endoftext|>
<|endoftext|>Sea Gate Colossus | {7} | Artifact Creature — Golem Warrior | common | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | "When you are battered and exhausted, look up and be inspired by its resolve."
—Tazri | 7 | 5<|endoftext|>
<|endoftext|>Kytheon's Tactics | {1}{W}{W} | Sorcery | common | Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) | "Seal the gate. This is our fight now." | nan | nan<|endoftext|>
<|endoftext|>Skyline Scout | {1}{W} | Creature — Human Scout | common | Whenever <card_name> attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. | "Sometimes an angel passes by and gives me a little nod, like, 'You're a daring one!' That always makes my day." | 2 | 1<|endoftext|>
<|endoftext|>Soul Servitude | {2}{B} | Instant | rare | Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." | nan | nan | nan<|endoftext|>
<|endoftext|>Crenellated Wall | {4} | Artifact Creature — Wall | uncommon | Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn. | Mercadian soldiers excel at finding things to stand behind. | 0 | 4<|endoftext|>
<|endoftext|>Enshrouding Mist | {W} | Instant | common | Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. | True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow. | nan | nan<|endoftext|>
<|endoftext|>Withstand Death | {G} | Instant | common | Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) | On Mirrodin, every conflict ends in either death or darksteel. | nan | nan<|endoftext|>
<|endoftext|>Sacred Armory | {2} | Artifact | uncommon | {2}: Target creature gets +1/+0 until end of turn. | Arrive for worship. Leave for war. | nan | nan<|endoftext|>
<|endoftext|>Swell of Growth | {1}{G} | Instant | common | Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. | "Nissa is not the only one with a deep connection to Zendikar's primal elements."
—Kiora | nan | nan<|endoftext|>
<|endoftext|>Spiny Starfish | {2}{U} | Creature — Starfish | uncommon | {U}: Regenerate <card_name>.
At the beginning of each end step, if <card_name> regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn. | nan | 0 | 1<|endoftext|>
<|endoftext|>Luminate Primordial | {5}{W}{W} | Creature — Avatar | rare | Vigilance
When <card_name> enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. | nan | 4 | 7<|endoftext|>
<|endoftext|>Iridescent Angel | {5}{W}{U} | Creature — Angel | mythic | Flying, protection from all colors | She enraptures all, encompasses all, endures all. | 4 | 4<|endoftext|>
<|endoftext|>Revered Elder | {2}{W} | Creature — Human Cleric | common | {1}: Prevent the next 1 damage that would be dealt to <card_name> this turn. | The Cho-Arrim worship life and revere those who've experienced it longest. | 1 | 2<|endoftext|>
<|endoftext|>Replicating Ring | {3} | Snow Artifact | uncommon | {T}: Add one mana of any color.
At the beginning of your upkeep, put a night counter on <card_name>. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color." | nan | nan | nan<|endoftext|>
<|endoftext|>Bazaar Krovod | {4}{W} | Creature — Beast | uncommon | Whenever <card_name> attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. | The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. | 2 | 5<|endoftext|>
<|endoftext|>Ironclaw Buzzardiers | {2}{R} | Creature — Orc Scout | common | <card_name> can't block creatures with power 2 or greater.
{R}: <card_name> gains flying until end of turn. | They warn the army of danger as they squawk past in swift retreat. | 2 | 2<|endoftext|>
<|endoftext|>Shaman of the Great Hunt | {3}{R} | Creature — Orc Shaman | mythic | Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. | nan | 4 | 2<|endoftext|>
<|endoftext|>Sunspring Expedition | {W} | Enchantment | common | Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on <card_name>.
Remove three quest counters from <card_name> and sacrifice it: You gain 8 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Decoction Module | {2} | Artifact | uncommon | Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand. | Progress leads to inspiration. | nan | nan<|endoftext|>
<|endoftext|>Lord of the Unreal | {U}{U} | Creature — Human Wizard | rare | Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) | "The dream does not end until I say so." | 2 | 2<|endoftext|>
<|endoftext|>Sphinx Ambassador | {5}{U}{U} | Creature — Sphinx | mythic | Flying
Whenever <card_name> deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. | nan | 5 | 5<|endoftext|>
<|endoftext|>Felidar Cub | {1}{W} | Creature — Cat Beast | common | Sacrifice <card_name>: Destroy target enchantment. | Felidars that make it through their first year of life can easily live to see a hundred years more. | 2 | 2<|endoftext|>
<|endoftext|>Ally Encampment | | Land | rare | {T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice <card_name>: Return target Ally you control to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Kitsune Dawnblade | {4}{W} | Creature — Fox Samurai | common | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
When <card_name> enters the battlefield, you may tap target creature. | nan | 2 | 3<|endoftext|>
<|endoftext|>Burn Away | {4}{R} | Instant | uncommon | <card_name> deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard. | "Your corruption will burn, serpent, until there is nothing left to defile."
—Asmala, bloodfire mystic | nan | nan<|endoftext|>