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10—19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls. | nan | nan | nan<|endoftext|>
<|endoftext|>Zanikev Locust | {5}{B} | Creature — Insect | uncommon | Flying
Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Mercurial Transformation | {1}{U} | Sorcery — Lesson | uncommon | Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4. | "For sun's sake, I just want a crab!" | nan | nan<|endoftext|>
<|endoftext|>Dusk Urchins | {2}{B} | Creature — Ouphe | rare | Whenever <card_name> attacks or blocks, put a -1/-1 counter on it.
When <card_name> dies, draw a card for each -1/-1 counter on it. | They spawn from shadow, wreaking chaos until shadow claims them again. | 4 | 3<|endoftext|>
<|endoftext|>Custodi Peacekeeper | {2}{W} | Creature — Human Cleric | common | Reveal <card_name> as you draft it and note how many cards you've drafted this draft round, including <card_name>.
{W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named <card_name>. | nan | 2 | 3<|endoftext|>
<|endoftext|>Thorn-Thrash Viashino | {3}{R} | Creature — Viashino Warrior | common | Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: <card_name> gains trample until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Mer-Ek Nightblade | {3}{B} | Creature — Orc Assassin | uncommon | Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch. | nan | 2 | 3<|endoftext|>
<|endoftext|>Tor Wauki the Younger | {3}{B}{R} | Legendary Creature — Human Archer | uncommon | Reach, lifelink
If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Whenever you cast an instant or sorcery spell, <card_name> deals 2 damage to any target. | nan | 3 | 3<|endoftext|>
<|endoftext|>Apathy | {U} | Enchantment — Aura | common | Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Bloodthirster | {5}{R} | Creature — Demon | rare | Flying, trample
Whenever <card_name> deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
<card_name> can't attack a player it has already attacked this turn. | nan | 6 | 6<|endoftext|>
<|endoftext|>Ral's Staticaster | {2}{U}{R} | Creature — Viashino Wizard | uncommon | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever <card_name> attacks, if you control a Ral planeswalker, <card_name> gets +1/+0 for each card in your hand until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Aysen Highway | {3}{W}{W}{W} | Enchantment | rare | White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.) | "Tread the roads of righteousness, Murat, lest you lose your way and be consumed."
—Baris, Serra Inquisitor | nan | nan<|endoftext|>
<|endoftext|>Cavern Harpy | {U}{B} | Creature — Harpy Beast | common | Flying
When <card_name> enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return <card_name> to its owner's hand. | nan | 2 | 1<|endoftext|>
<|endoftext|>Hazduhr the Abbot | {3}{W}{W} | Legendary Creature — Human Cleric | rare | {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to <card_name> instead. | "Soon, Serra will return and choose the Abbot's successor, else we are lost."
—Gulsen, Abbey Matron | 2 | 5<|endoftext|>
<|endoftext|>Opportunist | {2}{R} | Creature — Human Soldier | uncommon | {T}: <card_name> deals 1 damage to target creature that was dealt damage this turn. | The third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often. | 2 | 2<|endoftext|>
<|endoftext|>Blowfly Infestation | {2}{B} | Enchantment | uncommon | Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. | When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name. | nan | nan<|endoftext|>
<|endoftext|>Makindi Patrol | {2}{W} | Creature — Human Knight Ally | common | Rally — Whenever <card_name> or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. | Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth. | 2 | 3<|endoftext|>
<|endoftext|>Obelisk Spider | {1}{B}{G} | Creature — Spider | uncommon | Reach
Whenever <card_name> deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life. | nan | 1 | 4<|endoftext|>
<|endoftext|>Wicker Witch | {3} | Artifact Creature — Scarecrow | common | | When there were no more crows to scare, it focused its efforts elsewhere. | 3 | 1<|endoftext|>
<|endoftext|>Saltwater Stalwart | {3}{U} | Creature — Merfolk Warrior | common | Whenever <card_name> deals damage to an opponent, target player draws a card. | Every attack is a test of your defenses. Every hit marks the map of your defeat. | 2 | 4<|endoftext|>
<|endoftext|>Gobhobbler Rats | {B}{R} | Creature — Rat | common | Hellbent — As long as you have no cards in hand, <card_name> gets +1/+0 and has "{B}: Regenerate <card_name>." | Lyzolda's pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen. | 2 | 2<|endoftext|>
<|endoftext|>Annihilating Fire | {1}{R}{R} | Instant | common | <card_name> deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. | "The most impressive performances can be done only once."
—Mote, Rakdos madcap | nan | nan<|endoftext|>
<|endoftext|>Powerleech | {G}{G} | Enchantment | uncommon | Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. | The Forest of Argoth has developed a resistance to mechanical intrusion. | nan | nan<|endoftext|>
<|endoftext|>Knights | | Card | common | (Theme color: {W}) | nan | nan | nan<|endoftext|>
<|endoftext|>Silent Submersible | {U}{U} | Artifact — Vehicle | rare | Whenever <card_name> deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Raging Kronch | {2}{R} | Creature — Beast | common | <card_name> can't attack alone. | "Seeing so much easy prey makes her crazy. See how she snorts and drools?"
—Dhuuz, kronch wrangler | 4 | 3<|endoftext|>
<|endoftext|>Forbidden Friendship | {1}{R} | Sorcery | common | Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token. | The two looked at each other, and neither fled. "I see," the soldier murmured. "We're both just fighting for survival out here, aren't we?" | nan | nan<|endoftext|>
<|endoftext|>Tunnel Vision | {5}{U} | Sorcery | rare | Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Soilshaper | {1}{G} | Creature — Spirit | uncommon | Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. | It spoke with the voice of nature, but its words were curses spat upon humankind. | 1 | 1<|endoftext|>
<|endoftext|>Sea Legs | {U} | Enchantment — Aura | common | Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. | "When the waves pick up, either you find your feet or you lose your lunch." | nan | nan<|endoftext|>
<|endoftext|>Thalakos Deceiver | {3}{U} | Creature — Thalakos Wizard | rare | Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever <card_name> attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Act on Impulse | {2}{R} | Sorcery | uncommon | Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) | "You don't want to know what happens after I put on the goggles." | nan | nan<|endoftext|>
<|endoftext|>Sound the Call | {2}{G} | Sorcery | common | Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named <card_name> in each graveyard." | "If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
—Taaveti of Kelsinko, elvish hunter | nan | nan<|endoftext|>
<|endoftext|>Bond of Passion | {4}{R}{R} | Sorcery | uncommon | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. <card_name> deals 2 damage to any other target. | "Why don't we fight for what's right and let bureaucrats argue over details?" | nan | nan<|endoftext|>
<|endoftext|>Fetid Pools | | Land — Island Swamp | rare | ({T}: Add {U} or {B}.)
<card_name> enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ward Sliver | {4}{W} | Creature — Sliver | rare | As <card_name> enters the battlefield, choose a color.
All Slivers have protection from the chosen color. | The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water. | 2 | 2<|endoftext|>
<|endoftext|>Agent of the Shadow Thieves | {1}{B} | Legendary Enchantment — Background | uncommon | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." | Your skill, dexterity, and moral flexibility make you a valuable asset to your guild. | nan | nan<|endoftext|>
<|endoftext|>Necra Disciple | {B} | Creature — Human Wizard | common | {G}, {T}: Add one mana of any color.
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. | "The darkness merely hides the light." | 1 | 1<|endoftext|>
<|endoftext|>A-Dragon's Rage Channeler | {R} | Creature — Human Shaman | uncommon | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able. | nan | 1 | 1<|endoftext|>
<|endoftext|>Mark of Eviction | {U} | Enchantment — Aura | uncommon | Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. | Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter. | nan | nan<|endoftext|>
<|endoftext|>Dragon Hunter | {W} | Creature — Human Warrior | uncommon | Protection from Dragons
<card_name> can block Dragons as though it had reach. | "Dromoka has taught me the secrets of her kind, that I might use them in her service." | 2 | 1<|endoftext|>
<|endoftext|>Proper Burial | {3}{W} | Enchantment | rare | Whenever a creature you control dies, you gain life equal to that creature's toughness. | Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter. | nan | nan<|endoftext|>
<|endoftext|>Mouth to Mouth | {3}{U} | Sorcery | uncommon | Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature. | Interesting tidbit: Surveys show that the card Ow has one of the most popular pieces of flavor text in the *Unglued* expansion. | nan | nan<|endoftext|>
<|endoftext|>Historian of Zhalfir | {2}{U}{U} | Creature — Human Wizard | uncommon | Whenever <card_name> attacks, if you control a Teferi planeswalker, draw a card. | "Come and listen. I'll tell you the story of a nation lost to time, and of the man who caused it." | 3 | 3<|endoftext|>
<|endoftext|>Pyre of Heroes | {2} | Artifact | rare | {2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
<|endoftext|>Manifold Insights | {2}{U} | Sorcery | rare | Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Burning-Eye Zubera | {2}{R}{R} | Creature — Zubera Spirit | uncommon | When <card_name> dies, if 4 or more damage was dealt to it this turn, <card_name> deals 3 damage to any target. | nan | 3 | 3<|endoftext|>
<|endoftext|>Gerrymandering | {2}{G} | Sorcery | uncommon | Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control. | nan | nan | nan<|endoftext|>
<|endoftext|>Crown of Awe | {1}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice <card_name>: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. | "Honor, guide my step." | nan | nan<|endoftext|>
<|endoftext|>Pale Moon | {1}{U} | Instant | rare | Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. | Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy. | nan | nan<|endoftext|>
<|endoftext|>Leaf Dancer | {1}{G}{G} | Creature — Centaur | common | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) | A leaf dancer sweeps through the forest like a spring breeze, evading even the sharpest eyes and ears. | 2 | 2<|endoftext|>
<|endoftext|>Volcanic Awakening | {4}{R}{R} | Sorcery | uncommon | Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma. | nan | nan<|endoftext|>
<|endoftext|>Dream Fighter | {2}{U} | Creature — Human Soldier | common | Whenever <card_name> blocks or becomes blocked by a creature, <card_name> and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) | Not only the sleeping should fear dreams. | 1 | 1<|endoftext|>
<|endoftext|>Calcite Snapper | {1}{U}{U} | Creature — Turtle | common | Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch <card_name>'s power and toughness until end of turn. | nan | 1 | 4<|endoftext|>
<|endoftext|>Dusk Legion Dreadnought | {5} | Artifact — Vehicle | uncommon | Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | It loomed up over the horizon, silent and dark as a grave. | 4 | 6<|endoftext|>
<|endoftext|>Essence Pulse | {3}{B} | Sorcery | rare | You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Streambed Aquitects | {1}{U}{U} | Creature — Merfolk Scout | common | {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
{T}: Target land becomes an Island until end of turn. | "We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn."
—Illulia, flamekin soulstoke | 2 | 3<|endoftext|>
<|endoftext|>King Crab | {4}{U}{U} | Creature — Crab | uncommon | {1}{U}, {T}: Put target green creature on top of its owner's library. | "I'm allergic to shellfish—not only did it kill my entire village, it also gave me this nasty rash."
—Olivia, fisher | 4 | 5<|endoftext|>
<|endoftext|>Polar Kraken | {8}{U}{U}{U} | Creature — Kraken | rare | Trample