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<|endoftext|>Workhorse | {6} | Artifact Creature — Horse | rare | <card_name> enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from <card_name>: Add {C}. | nan | 0 | 0<|endoftext|>
<|endoftext|>Dryad's Favor | {G} | Enchantment — Aura | common | Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.) | She grants knowledge of the ways to traverse the forest's invisible connections. | nan | nan<|endoftext|>
<|endoftext|>Rusting Golem | {4} | Artifact Creature — Golem | uncommon | Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
<card_name>'s power and toughness are each equal to the number of fade counters on it. | nan | * | *<|endoftext|>
<|endoftext|>Jaheira, Harper Emissary | {1}{G} | Legendary Creature — Human Elf Druid | uncommon | Specialize {2}
Hexproof from artifacts and enchantments | nan | 2 | 3<|endoftext|>
<|endoftext|>Sanguine Brushstroke | {1}{B}{B} | Enchantment | rare | When <card_name> enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.
Whenever you sacrifice a Blood token, each opponent loses 1 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Oni-Cult Anvil | {B}{R} | Artifact | uncommon | Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.
{T}, Sacrifice an artifact: <card_name> deals 1 damage to each opponent. You gain 1 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Tolarian Kraken | {4}{U}{U} | Creature — Kraken | uncommon | Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature. | "It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration | 4 | 6<|endoftext|>
<|endoftext|>Playable Delusionary Hydra | | Stickers | common | {TK}{TK} — {T}: Draw a card, then discard a card.
{TK}{TK}{TK}{TK} — Whenever this creature attacks, you gain 3 life and draw a card.
{TK}{TK} — 1/5
{TK}{TK}{TK} — 4/4 | nan | nan | nan<|endoftext|>
<|endoftext|>Campaign of Vengeance | {3}{W}{B} | Enchantment | uncommon | Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. | "There is no saving this world, not anymore. But we shall be its bloody vengeance."
—Sorin Markov | nan | nan<|endoftext|>
<|endoftext|>Tales of the Ancestors | {3}{U} | Sorcery | rare | Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Gore Vassal | {2}{W} | Creature — Phyrexian Dog | uncommon | Sacrifice <card_name>: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it. | "Rid them of their unfaithful organs. Bring new hearts to the unbelievers."
—*Tome of Machines*, verse 1703 | 2 | 1<|endoftext|>
<|endoftext|>Thunder Brute | {4}{R}{R} | Creature — Cyclops | uncommon | Trample
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When <card_name> enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Gate to the Aether | {6} | Artifact | rare | At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Nimble Innovator | {3}{U} | Creature — Vedalken Artificer | common | When <card_name> enters the battlefield, draw a card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Sun-Crested Pterodon | {4}{W} | Creature — Dinosaur | common | Flying
<card_name> has vigilance as long as you control another Dinosaur. | "Pterodons tolerate no intrusion into their skies. Even the clouds must ask permission."
—Mahuiz, Sun Empire archer | 2 | 5<|endoftext|>
<|endoftext|>Tolarian Entrancer | {1}{U} | Creature — Human Wizard | rare | Whenever <card_name> becomes blocked by a creature, gain control of that creature at end of combat. | "Why should I boast? The bards will do it for me—and with music."
—Ertai, wizard adept | 1 | 1<|endoftext|>
<|endoftext|>Vantress Gargoyle | {1}{U} | Artifact Creature — Gargoyle | rare | Flying
<card_name> can't attack unless defending player has seven or more cards in their graveyard.
<card_name> can't block unless you have four or more cards in hand.
{T}: Each player mills a card. | nan | 5 | 4<|endoftext|>
<|endoftext|>Suffocating Blast | {1}{U}{U}{R} | Instant | rare | Counter target spell and <card_name> deals 3 damage to target creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Quirion Trailblazer | {3}{G} | Creature — Elf Scout | common | When <card_name> enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | "All that matters is the path ahead." | 1 | 2<|endoftext|>
<|endoftext|>Elvish Hexhunter | {G/W} | Creature — Elf Shaman | common | {G/W}, {T}, Sacrifice <card_name>: Destroy target enchantment. | "All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them all, one perilous quest at a time." | 1 | 1<|endoftext|>
<|endoftext|>Imaryll, Elfhame Elite | {2}{G}{G} | Legendary Creature — Elf Warrior | mythic | Whenever <card_name> attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.
You may have Imaryll assign its combat damage as though it weren't blocked. | The elvish kingdoms of Llanowar are united in their distrust of outsiders. | 3 | 3<|endoftext|>
<|endoftext|>Cartouche of Ambition | {2}{B} | Enchantment — Aura Cartouche | common | Enchant creature you control
When <card_name> enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink. | nan | nan | nan<|endoftext|>
<|endoftext|>Chariot of Victory | {3} | Artifact — Equipment | uncommon | Equipped creature has first strike, trample, and haste.
Equip {1} | The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy. | nan | nan<|endoftext|>
<|endoftext|>Glorious Enforcer | {5}{W}{W} | Creature — Angel | uncommon | Flying, lifelink
At the beginning of each combat, if you have more life than an opponent, <card_name> gains double strike until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Braidwood Cup | {3} | Artifact | uncommon | {T}: You gain 1 life. | "I think it no accident that every civilized people has discovered the art of distillation."
—Rofellos of Llanowar | nan | nan<|endoftext|>
<|endoftext|>Kamber, the Plunderer | {3}{B} | Legendary Creature — Vampire Rogue | rare | Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") | nan | 3 | 4<|endoftext|>
<|endoftext|>Tempest Efreet | {1}{R}{R}{R} | Creature — Efreet | rare | Remove <card_name> from your deck before playing if you're not playing for ante.
{T}, Sacrifice <card_name>: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and <card_name>. Put the revealed card into your hand and <card_name> from anywhere into that player's graveyard. This change in ownership is permanent. | nan | 3 | 3<|endoftext|>
<|endoftext|>Slippery Bogbonder | {3}{G} | Creature — Human Druid | rare | Flash
Hexproof
When <card_name> enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. | nan | 3 | 3<|endoftext|>
<|endoftext|>Fading Hope | {U} | Instant | uncommon | Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | "At least I won't become one of . . . those things." | nan | nan<|endoftext|>
<|endoftext|>Azorius Skyguard | {4}{W}{U} | Creature — Human Knight | uncommon | Flying, first strike
Creatures your opponents control get -1/-0. | "These new thopters are all well and good, but four eyes are better than none." | 3 | 3<|endoftext|>
<|endoftext|>Karmic Justice | {2}{W} | Enchantment | rare | Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. | nan | nan | nan<|endoftext|>
<|endoftext|>Tunnel Ignus | {1}{R} | Creature — Elemental | rare | Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, <card_name> deals 3 damage to that player. | Fight mischief with mischief. | 2 | 1<|endoftext|>
<|endoftext|>Hagra Diabolist | {4}{B} | Creature — Ogre Shaman Ally | uncommon | Whenever <card_name> or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. | "When exploring the darkest regions, wickedness can be the best accomplice of all." | 3 | 2<|endoftext|>
<|endoftext|>Rushwood Grove | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Put a storage counter on <card_name>.
{T}, Remove any number of storage counters from <card_name>: Add {G} for each storage counter removed this way. | nan | nan | nan<|endoftext|>
<|endoftext|>Lotus-Eye Mystics | {3}{W} | Creature — Human Monk | common | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When <card_name> enters the battlefield, return target enchantment card from your graveyard to your hand. | Every action has a foreseen purpose. | 3 | 2<|endoftext|>
<|endoftext|>Wicked Akuba | {B}{B} | Creature — Spirit | common | {B}: Target player dealt damage by <card_name> this turn loses 1 life. | The sound of children weeping is a song that fills its heart with joy. | 2 | 2<|endoftext|>
<|endoftext|>Stormfront Riders | {4}{W} | Creature — Human Soldier | uncommon | Flying
When <card_name> enters the battlefield, return two creatures you control to their owner's hand.
Whenever <card_name> or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. | nan | 4 | 3<|endoftext|>
<|endoftext|>Mycosynth Golem | {11} | Artifact Creature — Golem | rare | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) | nan | 4 | 5<|endoftext|>
<|endoftext|>Prakhata Club Security | {3}{B} | Creature — Aetherborn Warrior | common | | It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day? | 3 | 4<|endoftext|>
<|endoftext|>Stampede Rider | {2}{R} | Creature — Satyr | common | Trample
At the beginning of each combat, if you control a creature with power 4 or greater, <card_name> gets +1/+1 until end of turn. | To a satyr, a stampede is just another kind of revelry. | 2 | 3<|endoftext|>
<|endoftext|>Armor of Thorns | {1}{G} | Enchantment — Aura | common | You may cast <card_name> as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2. | nan | nan | nan<|endoftext|>
<|endoftext|>Battlegate Mimic | {1}{R/W} | Creature — Shapeshifter | common | Whenever you cast a spell that's both red and white, <card_name> has base power and toughness 4/2 until end of turn and gains first strike until end of turn. | Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. | 2 | 1<|endoftext|>
<|endoftext|>Otepec Huntmaster | {1}{R} | Creature — Human Shaman | uncommon | Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn. | "Forward! Let the Burning Sun's light guide you to deserving prey!" | 1 | 2<|endoftext|>
<|endoftext|>Lukamina, Scorpion Form | {2}{B}{G} | Legendary Creature — Scorpion Druid | mythic | Deathtouch
<card_name> must be blocked if able.
When <card_name> dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. | nan | 4 | 4<|endoftext|>
<|endoftext|>Fulgent Distraction | {2}{W} | Instant | common | Choose two target creatures. Tap those creatures, then unattach all Equipment from them. | "Channeling the white-hot power of all five suns creates a pretty good diversion."
—Yavash of the Accorders | nan | nan<|endoftext|>
<|endoftext|>Orbs of Warding | {5} | Artifact | rare | You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage. | One orb to guard the body, one to protect the mind, and one to shield the soul. | nan | nan<|endoftext|>
<|endoftext|>Animal Magnetism | {4}{G} | Sorcery | rare | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Elgaud Inquisitor | {3}{W} | Creature — Human Cleric | common | Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When <card_name> dies, create a 1/1 white Spirit creature token with flying. | "It will take more than steel alone to purge this world of evil." | 2 | 2<|endoftext|>
<|endoftext|>Fiery Bombardment | {1}{R} | Enchantment | rare | Chroma — {2}, Sacrifice a creature: <card_name> deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost. | It kills two beasts with one thrown. | nan | nan<|endoftext|>
<|endoftext|>Balloon Peddler | {2}{U} | Creature — Human Spellshaper | common | {U}, {T}, Discard a card: Target creature gains flying until end of turn. | The market festival turned out to be the high point of Jaffy's visit. | 2 | 2<|endoftext|>
<|endoftext|>Subcontract | {B} | Sorcery | common | A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. | Martha was in and out in exactly two minutes—thirty seconds to administer the poison plus a minute and a half to properly refold the napkins. | nan | nan<|endoftext|>
<|endoftext|>Radiant Purge | {1}{W} | Instant | rare | Exile target multicolored creature or multicolored enchantment. | The Shifting Wastes are Dromoka's domain. She will not tolerate intruders. | nan | nan<|endoftext|>