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—Gotzen, Bulwark explorer | 2 | 2<|endoftext|>
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<|endoftext|>Hillcomber Giant | {2}{W}{W} | Creature — Giant Scout | common | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) | The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them. | 3 | 3<|endoftext|>
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<|endoftext|>Whipgrass Entangler | {2}{W} | Creature — Human Cleric | common | {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." | "Now that I have your attention, perhaps I can tell you of the Order." | 1 | 3<|endoftext|>
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<|endoftext|>Sacred Fire | {R}{W} | Instant | uncommon | <card_name> deals 2 damage to any target and you gain 2 life.
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Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | "Do not confuse justice with mercy."
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—Odric, Order of Saint Traft | nan | nan<|endoftext|>
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<|endoftext|>Summary Judgment | {1}{W} | Instant | common | <card_name> deals 3 damage to target tapped creature.
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Addendum — If you cast this spell during your main phase, it deals 5 damage instead. | Any challenge to Azorius authority is met with swift and potent retribution. | nan | nan<|endoftext|>
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<|endoftext|>Log Flume | | Artifact — Attraction | rare | Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) | "Keep your hands and feet inside me at all times and enjoy the glubbbbrbb! Glbbglubb! Glb!" | nan | nan<|endoftext|>
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<|endoftext|>Work a Double | {2}{R}{R} | Sorcery | common | Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) | Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed. | nan | nan<|endoftext|>
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<|endoftext|>Compelling Deterrence | {1}{U} | Instant | uncommon | Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. | "So much for neighborly hospitality!" | nan | nan<|endoftext|>
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<|endoftext|>Greater Harvester | {2}{B}{B}{B} | Creature — Horror | rare | At the beginning of your upkeep, sacrifice a permanent.
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Whenever <card_name> deals combat damage to a player, that player sacrifices two permanents. | nan | 5 | 6<|endoftext|>
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<|endoftext|>Crypt Lurker | {3}{B} | Creature — Horror | common | When <card_name> enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. | "Even the rats refuse to set foot inside. I fear to think what might be waiting in there."
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—Gravedigger's journal | 3 | 4<|endoftext|>
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<|endoftext|>Skyshroud Blessing | {1}{G} | Instant | uncommon | All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Draw a card. | "Behold," said Freyalise to Eladamri. "Your Skyshroud home has followed you to Dominaria." | nan | nan<|endoftext|>
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<|endoftext|>Slag Fiend | {R} | Creature — Phyrexian Construct | rare | <card_name>'s power and toughness are each equal to the number of artifact cards in all graveyards. | "Seal the furnace vents. Admit no others. We'll tend our forges without their tainted ways."
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—Decree of Urabrask | * | *<|endoftext|>
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<|endoftext|>Lavaball Trap | {6}{R}{R} | Instant — Trap | rare | If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.
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Destroy two target lands. <card_name> deals 4 damage to each creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Scent of Jasmine | {W} | Instant | common | Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>Gut, Fanatical Priestess | {4}{R}{R} | Legendary Creature — Goblin Shaman | uncommon | Specialize {5}
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When <card_name> enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead. | nan | 4 | 3<|endoftext|>
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<|endoftext|>Landslide | {R} | Sorcery | uncommon | Sacrifice any number of Mountains. <card_name> deals that much damage to target player or planeswalker. | Sometimes the mountain takes.
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—Keldon saying | nan | nan<|endoftext|>
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<|endoftext|>Roil's Retribution | {3}{W}{W} | Instant | uncommon | <card_name> deals 5 damage divided as you choose among any number of target attacking or blocking creatures. | "We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"
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—Yon Basrel, Oran-Rief survivalist | nan | nan<|endoftext|>
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<|endoftext|>Devilish | | Card | common | (Theme color: {R}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Tangle Mantis | {2}{G}{G} | Creature — Insect | common | Trample | The fiercest hunters in the Tangle don't seek out the mantises. They *are* the mantises. | 3 | 4<|endoftext|>
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<|endoftext|>Citadel Gate | | Land — Gate | common | <card_name> enters the battlefield tapped.
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As <card_name> enters the battlefield, choose a color other than white.
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{T}: Add {W} or one mana of the chosen color. | A beacon of order and safety, for those who can afford it. | nan | nan<|endoftext|>
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<|endoftext|>Caller of the Hunt | {2}{G} | Creature — Human | rare | As an additional cost to cast this spell, choose a creature type.
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<card_name>'s power and toughness are each equal to the number of creatures of the chosen type on the battlefield. | nan | * | *<|endoftext|>
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<|endoftext|>A-Syndicate Infiltrator | {2}{U}{B} | Creature — Vampire Wizard | uncommon | Flying, ward {2}
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As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Aven Fogbringer | {3}{U} | Creature — Bird Wizard | common | Flying
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When <card_name> enters the battlefield, return target land to its owner's hand. | "I cover the land with blankets and it sleeps." | 2 | 1<|endoftext|>
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<|endoftext|>Pharika's Cure | {B}{B} | Instant | common | <card_name> deals 2 damage to target creature and you gain 2 life. | "The venom cleanses the sickness from your body, but it will not be pleasant, and you may not survive. Pharika's blessings are fickle."
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—Solon, acolyte of Pharika | nan | nan<|endoftext|>
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<|endoftext|>Rix Maadi, Dungeon Palace | | Land | uncommon | {T}: Add {C}.
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{1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery. | Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. | nan | nan<|endoftext|>
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<|endoftext|>Attended Knight | {2}{W} | Creature — Human Knight | common | First strike
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When <card_name> enters the battlefield, create a 1/1 white Soldier creature token. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Spy Kit | {2} | Artifact — Equipment | uncommon | Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
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Equip {2} | Imitation is the sincerest form of treachery. | nan | nan<|endoftext|>
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<|endoftext|>Prowler's Helm | {2} | Artifact — Equipment | uncommon | Equipped creature can't be blocked except by Walls.
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Equip {2} | "The youths prattle on about heroic deeds, but avoiding the noose is a feat more daring than their entire careers."
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—Basarios the Blade | nan | nan<|endoftext|>
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<|endoftext|>Multi-Headed | | Card | common | (Theme color: {G}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Drift of Phantasms | {2}{U} | Creature — Spirit | common | Defender (This creature can't attack.)
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Flying
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Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) | nan | 0 | 5<|endoftext|>
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<|endoftext|>Epistolary Librarian | {2}{W}{U} | Creature — Astartes Wizard | rare | Veil of Time — Whenever <card_name> attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures. | "Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power." | 3 | 4<|endoftext|>
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<|endoftext|>Harpoon Sniper | {2}{W} | Creature — Merfolk Archer | uncommon | {W}, {T}: <card_name> deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. | Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks. | 2 | 2<|endoftext|>
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<|endoftext|>It That Gets Left Hanging | {5}{R} | Creature — Elemental Horror | common | When <card_name> enters the battlefield, ask a person outside the game to high-five you. If they won't, <card_name> gains haste until end of turn. | "Give me . . . some skin." | 5 | 4<|endoftext|>
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<|endoftext|>Gingerbrute | {1} | Artifact Creature — Food Golem | common | Haste
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{1}: <card_name> can't be blocked this turn except by creatures with haste.
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{2}, {T}, Sacrifice <card_name>: You gain 3 life. | The unlabeled vial was not vanilla extract after all. | 1 | 1<|endoftext|>
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<|endoftext|>Broodhunter Wurm | {3}{G} | Creature — Wurm | common | | The native creatures of Zendikar have adapted to live under rocks and crawl through underbrush in order to avoid the most voracious predators. The Eldrazi have yet to make such adjustments. | 4 | 3<|endoftext|>
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<|endoftext|>Kitsune Loreweaver | {1}{W} | Creature — Fox Cleric | common | {1}{W}: <card_name> gets +0/+X until end of turn, where X is the number of cards in your hand. | "Know your history. The lessons of the past will shield you in times of doubt." | 2 | 1<|endoftext|>
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<|endoftext|>Defend the Celestus | {2}{G}{G} | Instant | uncommon | Distribute three +1/+1 counters among one, two, or three target creatures you control. | Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying. | nan | nan<|endoftext|>
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<|endoftext|>Ghostly Possession | {2}{W} | Enchantment — Aura | common | Enchant creature
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Enchanted creature has flying.
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Prevent all combat damage that would be dealt to and dealt by enchanted creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Dreamshaper Shaman | {5}{R} | Enchantment Creature — Minotaur Shaman | uncommon | At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | Magic is the true artist's medium. | 5 | 4<|endoftext|>
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<|endoftext|>Samite Pilgrim | {1}{W} | Creature — Human Cleric | common | Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Victim of Night | {B}{B} | Instant | common | Destroy target non-Vampire, non-Werewolf, non-Zombie creature. | "Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
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—Olivia Voldaren | nan | nan<|endoftext|>
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<|endoftext|>Grassland Crusader | {5}{W} | Creature — Human Cleric Soldier | common | {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. | "Everyone deserves a chance to live. My job is to make sure they get it." | 2 | 4<|endoftext|>
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<|endoftext|>Thwart | {2}{U}{U} | Instant | uncommon | You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
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Counter target spell. | nan | nan | nan<|endoftext|>
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<|endoftext|>Corrupting Licid | {2}{B} | Creature — Licid | uncommon | {B}, {T}: <card_name> loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
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Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Wall of Earth | {1}{R} | Creature — Wall | common | Defender (This creature can't attack.) | The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will. | 0 | 6<|endoftext|>
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<|endoftext|>Goblin Battle Jester | {3}{R} | Creature — Goblin | common | Whenever you cast a red spell, target creature can't block this turn. | Somehow goblins found a tactical advantage by sending a clown to war. | 2 | 2<|endoftext|>
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<|endoftext|>Font of Return | {1}{B} | Enchantment | common | {3}{B}, Sacrifice <card_name>: Return up to three target creature cards from your graveyard to your hand. | Drink deep, and death will recoil from you. | nan | nan<|endoftext|>
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<|endoftext|>Sixth Sense | {G} | Enchantment — Aura | uncommon | Enchant creature
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Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." | nan | nan | nan<|endoftext|>
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<|endoftext|>Unlikely Alliance | {1}{W} | Enchantment | uncommon | {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. | "Strange alliances are alliances still, and provide the same protection."
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—King Darien of Kjeldor | nan | nan<|endoftext|>
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<|endoftext|>District Guide | {2}{G} | Creature — Elf Scout | uncommon | When <card_name> enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. | "The route is direct but challenging. Incidentally, how are you with heights?" | 2 | 2<|endoftext|>
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<|endoftext|>Vanquish the Weak | {2}{B} | Instant | common | Destroy target creature with power 3 or less. | Open conflict between expeditionary houses—or even individual adventuring parties—is discouraged, but "accidents" happen. | nan | nan<|endoftext|>
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<|endoftext|>Curse of Oblivion | {3}{B} | Enchantment — Aura Curse | common | Enchant player
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At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard. | The first step to peace is to learn how to forget. | nan | nan<|endoftext|>
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<|endoftext|>Gale, Temporal Conduit | {3}{U}{U} | Legendary Creature — Human Wizard | mythic | Whenever you cast an instant or sorcery spell, draw a card, then discard a card. | nan | 4 | 5<|endoftext|>
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<|endoftext|>Technomancer | {5}{B}{B} | Artifact Creature — Necron Wizard | rare | When <card_name> enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield. | "Witchcraft or technology, it is blasphemous, and it must be stopped."
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—Inquisitor Greyfax | 5 | 1<|endoftext|>
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<|endoftext|>The Autonomous Furnace | | Land — Sphere | common | <card_name> enters the battlefield tapped.
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{T}: Add {R}.
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{1}{R}, {T}, Sacrifice <card_name>: Draw a card. | In Urabrask's domain, mighty forges echo day and night with the clangor of the Great Work. | nan | nan<|endoftext|>
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<|endoftext|>Crimson Acolyte | {1}{W} | Creature — Human Cleric | common | Protection from red
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{W}: Target creature gains protection from red until end of turn. | The faithful will walk through streams of fire and emerge unscathed.
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—Crimson acolyte creed | 1 | 1<|endoftext|>
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<|endoftext|>Lich Lord of Unx | {1}{U}{B} | Creature — Zombie Wizard | rare | {U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.
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{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Autonomous Assembler | {5} | Artifact Creature — Assembly-Worker | rare | Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
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Vigilance
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{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. | nan | 4 | 5<|endoftext|>
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