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Target creature gets -4/-4 until end of turn. | "It's just business. You understand." | nan | nan<|endoftext|>
<|endoftext|>Yarok's Wavecrasher | {3}{U} | Creature — Elemental | uncommon | When <card_name> enters the battlefield, return another creature you control to its owner's hand. | "Yarok's waters rush and rage
Where armies bled into the sand."
—*Lament for Bala Ged*, stanza 2 | 4 | 4<|endoftext|>
<|endoftext|>Alabaster Leech | {W} | Creature — Leech | rare | White spells you cast cost {W} more to cast. | "Its stones seem to serve a healing function, but removing them intact is an exhausting process."
—Tolarian research notes | 1 | 3<|endoftext|>
<|endoftext|>Blood Oath | {3}{R} | Instant | rare | Choose a card type. Target opponent reveals their hand. <card_name> deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) | nan | nan | nan<|endoftext|>
<|endoftext|>Teferi's Time Twist | {1}{U} | Instant | common | Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. | "The safest place for you is not now." | nan | nan<|endoftext|>
<|endoftext|>Tempt with Immortality | {4}{B} | Sorcery | rare | Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Planar Gate | {6} | Artifact | uncommon | Creature spells you cast cost up to {2} less to cast. | Nireya reached through the Gate, sensing the energies trapped beyond. | nan | nan<|endoftext|>
<|endoftext|>Spindrift Drake | {U} | Creature — Drake | common | Flying
At the beginning of your upkeep, sacrifice <card_name> unless you pay {U}. | Sea brine for blood, washing foam for laughter. | 2 | 1<|endoftext|>
<|endoftext|>Uchuulon | {3}{B} | Creature — Crab Ooze Horror | rare | <card_name>'s power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of <card_name>. | nan | * | 4<|endoftext|>
<|endoftext|>Aether Snap | {3}{B}{B} | Sorcery | rare | Remove all counters from all permanents and exile all tokens. | "May you wake to find you were only ever a dream."
—Mephidross curse | nan | nan<|endoftext|>
<|endoftext|>Lunar Mystic | {2}{U}{U} | Creature — Human Wizard | rare | Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. | "I'm pleased this world has learned the moon affects more than the tides."
—Tamiyo, the Moon Sage | 2 | 2<|endoftext|>
<|endoftext|>Snapping Thragg | {4}{R} | Creature — Beast | uncommon | Whenever <card_name> deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Corrupted Roots | {B} | Enchantment — Aura | uncommon | Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life. | The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops. | nan | nan<|endoftext|>
<|endoftext|>Shatterskull Recruit | {3}{R}{R} | Creature — Giant Warrior Ally | common | Menace (This creature can't be blocked except by two or more creatures.) | Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath. | 4 | 4<|endoftext|>
<|endoftext|>Edgewalker | {1}{W}{B} | Creature — Human Cleric | uncommon | Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Biophagus | {1}{G} | Creature — Human Tyranid Wizard | rare | Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. | "We guarantee you that within a week, you will feel like a new man."
—Galaxos Klynesmith, biophagus | 1 | 3<|endoftext|>
<|endoftext|>Exhumer Thrull | {5}{B} | Creature — Thrull | uncommon | Haunt (When this creature dies, exile it haunting target creature.)
When <card_name> enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. | nan | 3 | 3<|endoftext|>
<|endoftext|>Ancient Kavu | {3}{R} | Creature — Kavu | common | {2}: <card_name> becomes colorless until end of turn. | Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died. | 3 | 3<|endoftext|>
<|endoftext|>Tajuru Preserver | {1}{G} | Creature — Elf Shaman | rare | Spells and abilities your opponents control can't cause you to sacrifice permanents. | "No more blood shall be spilled to satisfy another's deluded lust for power." | 2 | 1<|endoftext|>
<|endoftext|>Guardian of the Guildpact | {3}{W} | Creature — Spirit | common | Protection from monocolored | The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken. | 2 | 3<|endoftext|>
<|endoftext|>Maddening Hex | {1}{R}{R} | Enchantment — Aura Curse | rare | Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. <card_name> deals damage to that player equal to the result. Then attach <card_name> to another one of your opponents chosen at random. | Much more painful than mere regret. | nan | nan<|endoftext|>
<|endoftext|>Dredging Claw | {2} | Artifact — Equipment | common | Equipped creature gets +1/+0 and has menace. (It's can't be blocked except by two or more creatures.)
Whenever a creature enters the battlefield from your graveyard, you may attach <card_name> to it.
Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Tunneler Wurm | {6}{G}{G} | Creature — Wurm | uncommon | Discard a card: Regenerate <card_name>. | If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast. | 6 | 6<|endoftext|>
<|endoftext|>Atarka Beastbreaker | {1}{G} | Creature — Human Warrior | common | Formidable — {4}{G}: <card_name> gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater. | He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm. | 2 | 2<|endoftext|>
<|endoftext|>Increasing Ambition | {4}{B} | Sorcery | rare | Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Akki Raider | {1}{R} | Creature — Goblin Warrior | uncommon | Whenever a land is put into a graveyard from the battlefield, <card_name> gets +1/+0 until end of turn. | Akki were very territorial, attacking and destroying any settlements that came too close to their mountain homes. The more successful their raids, the bolder they became. | 2 | 1<|endoftext|>
<|endoftext|>Red Cliffs Armada | {4}{U} | Creature — Human Soldier | uncommon | <card_name> can't attack unless defending player controls an Island. | By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than 7,000 warships on the Yangtze. | 5 | 4<|endoftext|>
<|endoftext|>Robo-Piñata | {2}{W} | Artifact Creature — Clown Robot | common | When <card_name> dies, choose one —
• You get {TK}{TK}.
• You may put a sticker on a nonland permanent you own. | "I AM FILLED WITH DELICIOUS CANDY. I AM NOT A TRICK." | 2 | 1<|endoftext|>
<|endoftext|>Ajani's Welcome | {W} | Enchantment | uncommon | Whenever a creature enters the battlefield under your control, you gain 1 life. | "You cannot defend others if your own well-being is neglected." | nan | nan<|endoftext|>
<|endoftext|>Crimson Fleet Commodore | {3}{R} | Creature — Ogre Pirate | common | Trample
When <card_name> enters the battlefield, you become the monarch. | "Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship."
—Commodore Axurik, to Admiral Yelise | 5 | 2<|endoftext|>
<|endoftext|>Teller of Tales | {3}{U}{U} | Creature — Spirit | common | Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. | Words never uttered by mortals flowed incessantly from its many mouths. | 3 | 3<|endoftext|>
<|endoftext|>Overload | {R} | Instant | common | Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Akoum Stonewaker | {1}{R} | Creature — Human Shaman | uncommon | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. | nan | 2 | 1<|endoftext|>
<|endoftext|>Harmonious Emergence | {3}{G} | Enchantment — Aura | common | Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice <card_name> and that land gains indestructible until end of turn. | Where the spirit and mortal realms overlap, the laws of reality are rewritten. | nan | nan<|endoftext|>
<|endoftext|>Suicidal Charge | {3}{B}{R} | Enchantment | common | Sacrifice <card_name>: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. | "They think they're winning. But they're just lining up to be dinner."
—Rakka Mar | nan | nan<|endoftext|>
<|endoftext|>Ossuary Rats | {5}{B} | Creature — Rat | common | When <card_name> enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard. | You know you've ventured too deep when the rats stop running and hold their ground. | 3 | 2<|endoftext|>
<|endoftext|>Feywild Trickster | {2}{U} | Creature — Gnome Warlock | uncommon | Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. | Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness. | 2 | 2<|endoftext|>
<|endoftext|>Flowstone Crusher | {3}{R}{R} | Creature — Beast | common | {R}: <card_name> gets +1/-1 until end of turn. | "Someone must have done something very bad to make a rock that angry."
—Rebel scout | 4 | 4<|endoftext|>
<|endoftext|>Junk Golem | {4} | Artifact Creature — Golem | rare | <card_name> enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice <card_name> unless you remove a +1/+1 counter from it.
{1}, Discard a card: Put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Gixian Infiltrator | {1}{B} | Creature — Phyrexian Human | common | Whenever you sacrifice another permanent, put a +1/+1 counter on <card_name>. | "Terisia City's fall is inevitable. My master's plan runs as sure and steady as the oil in my veins." | 2 | 1<|endoftext|>
<|endoftext|>Alert Shu Infantry | {2}{W} | Creature — Human Soldier | uncommon | Vigilance | Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation. | 2 | 2<|endoftext|>
<|endoftext|>Expedition Supplier | {2}{W} | Creature — Human Warrior | rare | Whenever one or more Humans and/or Warriors enter the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Radical Idea | {1}{U} | Instant | common | Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | Genius is finding the edge of what's possible, then jumping over it. | nan | nan<|endoftext|>
<|endoftext|>Feywild Caretaker | {4}{U} | Creature — Orc Wizard | uncommon | When <card_name> enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. | "Hello, my fluttering friends! Isn't it a beautiful day?" | 3 | 4<|endoftext|>
<|endoftext|>Of One Mind | {2}{U} | Sorcery | common | This spell costs {2} less to cast if you control a Human creature and a non-Human creature.
Draw two cards. | "The *eludha* is total communication, total understanding. It makes regular human speech feel like garbled grunting."
—Winota, heartbonder | nan | nan<|endoftext|>
<|endoftext|>Treacherous Werewolf | {2}{B} | Creature — Werewolf Minion | common | Threshold — As long as seven or more cards are in your graveyard, <card_name> gets +2/+2 and has "When <card_name> dies, you lose 4 life." | nan | 2 | 2<|endoftext|>
<|endoftext|>Daemogoth Woe-Eater | {1}{B}{B/G}{G} | Creature — Demon | uncommon | At the beginning of your upkeep, sacrifice a creature.
When you sacrifice <card_name>, each opponent discards a card, you draw a card, and you gain 2 life. | "Your pain for my wisdom. You'll get no better deal." | 7 | 6<|endoftext|>
<|endoftext|>Gilt-Leaf Winnower | {3}{B}{B} | Creature — Elf Warrior | rare | Menace (This creature can't be blocked except by two or more creatures.)
When <card_name> enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. | nan | 4 | 3<|endoftext|>
<|endoftext|>Avatar of Might | {6}{G}{G} | Creature — Avatar | rare | If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) | nan | 8 | 8<|endoftext|>
<|endoftext|>Voidmage Husher | {3}{U} | Creature — Human Wizard | uncommon | Flash (You may cast this spell any time you could cast an instant.)
When <card_name> enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return <card_name> to its owner's hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Anodet Lurker | {5} | Artifact Creature — Construct | common | When <card_name> dies, you gain 3 life. | These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. | 3 | 3<|endoftext|>
<|endoftext|>Cast Through Time | {4}{U}{U}{U} | Enchantment | mythic | Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Topplegeist | {W} | Creature — Spirit | uncommon | Flying
When <card_name> enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. | nan | 1 | 1<|endoftext|>
<|endoftext|>Ramirez DePietro | {3}{U}{B}{B} | Legendary Creature — Human Pirate | common | First strike | Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age. | 4 | 3<|endoftext|>
<|endoftext|>Rebel Informer | {2}{B} | Creature — Human Mercenary Rebel | rare | <card_name> can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library. | The problem with mercenaries is that if you can buy their loyalty, others can too. | 1 | 2<|endoftext|>
<|endoftext|>Jovial Evil | {2}{B} | Sorcery | rare | <card_name> deals X damage to target opponent, where X is twice the number of white creatures that player controls. | "Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us." | nan | nan<|endoftext|>
<|endoftext|>Lullmage's Domination | {X}{U}{U}{U} | Sorcery | uncommon | This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X. | "One spell to quiet the Roil, one to quash the will. The principle is the same." | nan | nan<|endoftext|>
<|endoftext|>Null Profusion | {4}{B}{B} | Enchantment | rare | Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two. | "Some say that time is cyclical and that history inevitably repeats. My will is my own. I won't bow to fate."