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When enchanted creature blocks, destroy it. (The attacking creature remains blocked.) | The collection didn't have room to expand, so the wizard improvised a solution. | nan | nan<|endoftext|>
<|endoftext|>Brighthearth Banneret | {1}{R} | Creature — Elemental Warrior | common | Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) | The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races. | 1 | 1<|endoftext|>
<|endoftext|>Cloak of the Philosopher | | Hero Artifact — Equipment | common | Equipped creature gets +1/+1.
{2}: Untap equipped creature.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Furnace Skullbomb | {1} | Artifact | common | {1}, Sacrifice <card_name>: Draw a card.
{1}{R}, Sacrifice <card_name>: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery. | It burns with the passion of an unbound creator. | nan | nan<|endoftext|>
<|endoftext|>Puncture Bolt | {1}{R} | Instant | common | <card_name> deals 1 damage to target creature. Put a -1/-1 counter on that creature. | Cinder pyromancers measure their success by counting their enemies' smoking holes. | nan | nan<|endoftext|>
<|endoftext|>Chronomantic Escape | {4}{W}{W} | Sorcery | uncommon | Until your next turn, creatures can't attack you. Exile <card_name> with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Soul Echo | {X}{W}{W} | Enchantment | rare | <card_name> enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice <card_name> if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from <card_name> instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Hunt Down | {G} | Sorcery | common | Target creature blocks target creature this turn if able. | "Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered." | nan | nan<|endoftext|>
<|endoftext|>Jackalope Herd | {3}{G} | Creature — Rabbit Beast | common | When you cast a spell, return <card_name> to its owner's hand. | There's little more demeaning than getting your butt kicked by a bunch of bunnies. | 4 | 5<|endoftext|>
<|endoftext|>Poison the Well | {2}{B/R}{B/R} | Sorcery | common | Destroy target land. <card_name> deals 2 damage to that land's controller. | Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around. | nan | nan<|endoftext|>
<|endoftext|>Search Party Captain | {3}{W} | Creature — Human Soldier | common | This spell costs {1} less to cast for each creature you attacked with this turn.
When <card_name> enters the battlefield, draw a card. | "Werewolves leave messy trails. Easy to follow. Hard to forget." | 2 | 2<|endoftext|>
<|endoftext|>Goblins of the Flarg | {R} | Creature — Goblin Warrior | common | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice <card_name>. | nan | 1 | 1<|endoftext|>
<|endoftext|>Tidal Control | {1}{U}{U} | Enchantment | rare | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. | nan | nan | nan<|endoftext|>
<|endoftext|>Guildmages' Forum | | Land | rare | {T}: Add {C}.
{1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. | nan | nan | nan<|endoftext|>
<|endoftext|>Rusted Sentinel | {4} | Artifact Creature — Golem | uncommon | <card_name> enters the battlefield tapped. | It has to deliberate a moment on the best way to break your face. | 3 | 4<|endoftext|>
<|endoftext|>Tezzeret's Reckoning | {1}{U} | Instant | uncommon | Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Exhibition Magician | {2}{R} | Creature — Human Wizard | common | When <card_name> enters the battlefield, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | nan | 2 | 1<|endoftext|>
<|endoftext|>Inkrise Infiltrator | {1}{B} | Creature — Human Ninja | common | Flying
{3}{B}: <card_name> gets +2/+2 until end of turn. | "They can't follow your footprints if you never touch the ground." | 1 | 2<|endoftext|>
<|endoftext|>Tainted Remedy | {2}{B} | Enchantment | rare | If an opponent would gain life, that player loses that much life instead. | "Drink this, brother. It will bring you rest."
—Liliana Vess | nan | nan<|endoftext|>
<|endoftext|>Skyshroud Elite | {G} | Creature — Elf | uncommon | <card_name> gets +1/+2 as long as an opponent controls a nonbasic land. | "Civilization is a conspiracy to disguise the mutilation of nature."
—Skyshroud elite creed | 1 | 1<|endoftext|>
<|endoftext|>Kavu Scout | {2}{R} | Creature — Kavu Scout | common | Domain — <card_name> gets +1/+0 for each basic land type among lands you control. | The kavu evolved for centuries deep inside Dominaria, and some can draw from its strength. | 0 | 2<|endoftext|>
<|endoftext|>Canopy Gorger | {4}{G}{G} | Creature — Wurm | common | | The settlement's defenders were glad to have such a massive, ferocious creature join the fight—but less glad to see it flatten their homes along the way. | 6 | 5<|endoftext|>
<|endoftext|>Hidden Path | {2}{G}{G}{G}{G} | Enchantment | rare | Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) | "Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale."
—Vervamon the Elder | nan | nan<|endoftext|>
<|endoftext|>Healer of the Glade | {G} | Creature — Elemental | common | When <card_name> enters the battlefield, you gain 3 life. | "Grief and rage and nightmares fade
Where hope and comfort make their stand."
—*Lament for Bala Ged*, stanza 4 | 1 | 2<|endoftext|>
<|endoftext|>Deep-Slumber Titan | {2}{R}{R} | Creature — Giant Warrior | rare | <card_name> enters the battlefield tapped.
<card_name> doesn't untap during your untap step.
Whenever <card_name> is dealt damage, untap it. | Do not disturb. | 7 | 7<|endoftext|>
<|endoftext|>Mudbrawler Raiders | {2}{R/G}{R/G} | Creature — Goblin Warrior | common | <card_name> can't be blocked by blue creatures. | To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally. | 3 | 3<|endoftext|>
<|endoftext|>Squidnapper | {3}{U}{U} | Creature — Squid Pirate | rare | When <card_name> enters the battlefield, gain control of target creature an opponent controls until <card_name> leaves the battlefield or that player pays the ransom.
Ransom — {6} and 2 life | nan | 3 | 4<|endoftext|>
<|endoftext|>Ledev Guardian | {3}{W} | Creature — Human Knight | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) | "I've raised her since she was a pup, and she's raised me since I was a recruit." | 2 | 4<|endoftext|>
<|endoftext|>Mardu Blazebringer | {2}{R} | Creature — Ogre Warrior | uncommon | When <card_name> attacks or blocks, sacrifice it at end of combat. | "Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
—Kerai Suddenblade, Mardu hordechief | 4 | 4<|endoftext|>
<|endoftext|>Collapsing Borders | {3}{R} | Enchantment | rare | Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then <card_name> deals 3 damage to that player. | nan | nan | nan<|endoftext|>
<|endoftext|>Agent of Horizons | {2}{G} | Creature — Human Rogue | common | {2}{U}: <card_name> can't be blocked this turn. | The light in the woods just before dawn reveals a glimmering network of branches, roots, and spiderwebs. The acolytes of Kruphix walk this lattice unseen. | 3 | 2<|endoftext|>
<|endoftext|>Bonebreaker Giant | {4}{R} | Creature — Giant | common | | One thing's for sure—his fists are harder than your skull. | 4 | 4<|endoftext|>
<|endoftext|>Tireless Angler | {2}{U} | Creature — Human Rogue | rare | Whenever an Island or Swamp enters the battlefield under your control, draft a card from <card_name>'s spellbook. | nan | 2 | 4<|endoftext|>
<|endoftext|>Energy Refractor | {2} | Artifact | common | When <card_name> enters the battlefield, draw a card.
{2}: Add one mana of any color. | "Raw energy contains infinite possibility."
—Urza | nan | nan<|endoftext|>
<|endoftext|>Galloping Lizrog | {3}{G}{U} | Creature — Frog Lizard | uncommon | Trample
When <card_name> enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on <card_name>. | "I might have overfed him."
—Gulistan, Simic biomancer | 3 | 3<|endoftext|>
<|endoftext|>Rooting Moloch | {4}{R} | Creature — Lizard | uncommon | When <card_name> enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling {2} ({2}, Discard this card: Draw a card.) | Their feeding habits leave them with gizzards full of tumbled gems. | 4 | 4<|endoftext|>
<|endoftext|>Woodcutter's Grit | {2}{G} | Instant | common | Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | The magic used by Kessigers is known for its practical applications. | nan | nan<|endoftext|>
<|endoftext|>A-Harald, King of Skemfar | {1}{B}{G} | Legendary Creature — Elf Warrior | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
When Harald, King of Skemfar enters the battlefield, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | 3 | 2<|endoftext|>
<|endoftext|>Fractal Summoning | {X}{G/U}{G/U} | Sorcery — Lesson | common | Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. | "Fractals are just pseudo-dimensional manifestations of asynchronous biosymmetries. It's really quite simple."
—Kianne, Quandrix dean | nan | nan<|endoftext|>
<|endoftext|>Norn's Disassembly | {W} | Enchantment | rare | {1}{W}, Sacrifice a historic permanent: Seek a historic card. | nan | nan | nan<|endoftext|>
<|endoftext|>Oracle en-Vec | {1}{W} | Creature — Human Wizard | rare | {T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Screaming Seahawk | {4}{U} | Creature — Bird | common | Flying
When <card_name> enters the battlefield, you may search your library for a card named <card_name>, reveal it, put it into your hand, then shuffle. | nan | 2 | 2<|endoftext|>
<|endoftext|>Wings of Velis Vel | {1}{U} | Tribal Instant — Shapeshifter | common | Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying. | Changeling magic grants unusual wishes. | nan | nan<|endoftext|>
<|endoftext|>Emissary of the Sleepless | {4}{W} | Creature — Spirit | common | Flying
When <card_name> enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. | nan | 2 | 4<|endoftext|>
<|endoftext|>Sonic Assault | {1}{U}{R} | Instant | common | Tap target creature. <card_name> deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | He heard stars and saw thunder. | nan | nan<|endoftext|>
<|endoftext|>Sanctuary Smasher | {4}{R}{R} | Creature — Rhino Beast | uncommon | First strike
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle <card_name>, put a first strike counter on target creature you control. | nan | 6 | 4<|endoftext|>
<|endoftext|>Unscythe, Killer of Kings | {U}{B}{B}{R} | Legendary Artifact — Equipment | rare | Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Hag of Twisted Visions | {2}{B} | Creature — Hag Warlock | rare | At the beginning of your upkeep, scry 2. | nan | 2 | 2<|endoftext|>
<|endoftext|>Viridian Betrayers | {1}{G}{G} | Creature — Phyrexian Elf Warrior | common | <card_name> has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | To secure a place in Phyrexia's ranks, they hunted their surviving kin. | 3 | 1<|endoftext|>
<|endoftext|>Puppet Conjurer | {1}{B} | Artifact Creature — Human Wizard | uncommon | {U}, {T}: Create a 0/1 blue Homunculus artifact creature token.
At the beginning of your upkeep, sacrifice a Homunculus. | He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew. | 1 | 2<|endoftext|>
<|endoftext|>Checks and Balances | {2}{U} | Enchantment | uncommon | Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Shattered Seraph | {4}{W}{U}{B} | Creature — Angel Rogue | common | Flying
When <card_name> enters the battlefield, you gain 3 life.
{2}, Exile <card_name> from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until <card_name> is cast from exile. You may cast <card_name> for as long as it remains exiled. | nan | 4 | 4<|endoftext|>
<|endoftext|>Flaring Flame-Kin | {2}{R} | Creature — Elemental Warrior | uncommon | As long as <card_name> is enchanted, it gets +2/+2, has trample, and has "{R}: <card_name> gets +1/+0 until end of turn." | A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies. | 2 | 2<|endoftext|>
<|endoftext|>Eightfold Maze | {2}{W} | Instant | rare | Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Chimeric Sphere | {3} | Artifact | uncommon | {2}: Until end of turn, <card_name> becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, <card_name> becomes a 3/2 Construct artifact creature and loses flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Ageless Sentinels | {3}{W} | Creature — Wall | rare | Defender (This creature can't attack.)