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<|endoftext|>Firecat Blitz | {X}{R}{R} | Sorcery | uncommon | Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
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Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>A-Tenured Inkcaster | {3}{B} | Creature — Vampire Warlock | uncommon | When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
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Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Thassa's Devourer | {4}{U} | Enchantment Creature — Elemental | common | Constellation — Whenever <card_name> or another enchantment enters the battlefield under your control, target player mills two cards. | When mortals claim there are places Thassa cannot reach, the sea god laughs. | 2 | 6<|endoftext|>
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<|endoftext|>Font of Vigor | {1}{W} | Enchantment | common | {2}{W}, Sacrifice <card_name>: You gain 7 life. | Drink deep, and be restored. | nan | nan<|endoftext|>
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<|endoftext|>Rockslide Elemental | {2}{R} | Creature — Elemental | uncommon | First strike
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Whenever another creature dies, you may put a +1/+1 counter on <card_name>. | On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living. | 1 | 1<|endoftext|>
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<|endoftext|>Cultural Exchange | {4}{U}{U} | Sorcery | rare | Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Midvast Protector | {3}{W} | Creature — Human Wizard | common | When <card_name> enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. | "I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid." | 2 | 3<|endoftext|>
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<|endoftext|>Involuntary Cooldown | {3}{U} | Sorcery | uncommon | Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) | "Back to the ivory towers! This won't hold for long!"
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—Vayor, Third Path cryomancer | nan | nan<|endoftext|>
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<|endoftext|>Wistful Thinking | {2}{U} | Sorcery | common | Target player draws two cards, then discards four cards. | "To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied." | nan | nan<|endoftext|>
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<|endoftext|>Inundate | {3}{U}{U}{U} | Sorcery | rare | Return all nonblue creatures to their owners' hands. | "For years, the landfolk have emptied their refuse into the waters. It's time to return the favor." | nan | nan<|endoftext|>
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<|endoftext|>Fearsome Whelp | {1}{R} | Creature — Dragon | uncommon | Flying
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At the beginning of your upkeep, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." | nan | 1 | 1<|endoftext|>
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<|endoftext|>Dictate of Karametra | {3}{G}{G} | Enchantment | rare | Flash
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Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | "I refuse to let the folly of mortals endanger the home I made for them." | nan | nan<|endoftext|>
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<|endoftext|>Navigation Orb | {3} | Artifact | common | {2}, {T}, Sacrifice <card_name>: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | Travel the world without ever leaving the comfort of home. | nan | nan<|endoftext|>
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<|endoftext|>Chimeric Egg | {3} | Artifact | uncommon | Whenever an opponent casts a nonartifact spell, put a charge counter on <card_name>.
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Remove three charge counters from <card_name>: <card_name> becomes a 6/6 Construct artifact creature with trample until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Dark Suspicions | {2}{B}{B} | Enchantment | rare | At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. | "After four thousand years, you learn to plan for betrayal."
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—Urza | nan | nan<|endoftext|>
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<|endoftext|>Frenzied Saddlebrute | {4}{R} | Creature — Orc Warrior | uncommon | Haste
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All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. | The drumbeats of the horde echo in every heart. | 5 | 4<|endoftext|>
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<|endoftext|>Skyshroud Troopers | {3}{G} | Creature — Elf Druid Warrior | common | {T}: Add {G}. | "We were not made for war. Like flowstone, Volrath shaped us to it."
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—Eladamri, Lord of Leaves | 3 | 3<|endoftext|>
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<|endoftext|>Fire and Brimstone | {3}{W}{W} | Instant | uncommon | <card_name> deals 4 damage to target player who attacked this turn and 4 damage to you. | nan | nan | nan<|endoftext|>
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<|endoftext|>Master of the Feast | {1}{B}{B} | Enchantment Creature — Demon | rare | Flying
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At the beginning of your upkeep, each opponent draws a card. | Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected. | 5 | 5<|endoftext|>
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<|endoftext|>Duplicity | {3}{U}{U} | Enchantment | rare | When <card_name> enters the battlefield, exile the top five cards of your library face down.
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At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with <card_name> into your hand.
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At the beginning of your end step, discard a card.
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When you lose control of <card_name>, put all cards exiled with <card_name> into their owner's graveyard. | nan | nan | nan<|endoftext|>
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<|endoftext|>Consuming Fervor | {R} | Enchantment — Aura | uncommon | Enchant creature
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Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature." | Headlong is the only way to pass through the gate to the afterlife. | nan | nan<|endoftext|>
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<|endoftext|>Streetbreaker Wurm | {3}{R}{G} | Creature — Wurm | common | | The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface. | 6 | 4<|endoftext|>
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<|endoftext|>Nightscape Battlemage | {2}{B} | Creature — Zombie Wizard | uncommon | Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
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When <card_name> enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
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When <card_name> enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Okaun, Eye of Chaos | {4}{R} | Legendary Creature — Cyclops Berserker | rare | Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)
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At the beginning of combat on your turn, flip a coin until you lose a flip.
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Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Foreshadow | {1}{U} | Instant | uncommon | Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
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Draw a card at the beginning of the next turn's upkeep. | nan | nan | nan<|endoftext|>
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<|endoftext|>Fortitude | {1}{G} | Enchantment — Aura | common | Enchant creature
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Sacrifice a Forest: Regenerate enchanted creature.
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When <card_name> is put into a graveyard from the battlefield, return <card_name> to its owner's hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Needlebug | {4} | Artifact Creature — Insect | uncommon | Flash
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Protection from artifacts | Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs. | 2 | 2<|endoftext|>
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<|endoftext|>Toil to Renown | {1}{G} | Sorcery | common | You gain 1 life for each tapped artifact, creature, and land you control. | The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate." | nan | nan<|endoftext|>
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<|endoftext|>Reflecting Mirror | {4} | Artifact | uncommon | {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell. | nan | nan | nan<|endoftext|>
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<|endoftext|>Akroan Skyguard | {1}{W} | Creature — Human Soldier | common | Flying
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Heroic — Whenever you cast a spell that targets <card_name>, put a +1/+1 counter on <card_name>. | "Trust me. When you have earned a god's favor, you'll know." | 1 | 1<|endoftext|>
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<|endoftext|>Atarka Pummeler | {4}{R} | Creature — Ogre Warrior | uncommon | Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) | nan | 4 | 5<|endoftext|>
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<|endoftext|>Search Warrant | {W}{U} | Sorcery | common | Target player reveals their hand. You gain life equal to the number of cards in that player's hand. | "And would you care to explain why your satchel is radiating an aura of unstable energy?" | nan | nan<|endoftext|>
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<|endoftext|>Roar of Reclamation | {5}{W}{W} | Sorcery | rare | Each player returns all artifact cards from their graveyard to the battlefield. | "Yesterday's relics will determine the outcome of tomorrow's war."
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—Ushanti, leonin seer | nan | nan<|endoftext|>
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<|endoftext|>Vebulid | {B} | Creature — Phyrexian Horror | rare | <card_name> enters the battlefield with a +1/+1 counter on it.
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At the beginning of your upkeep, you may put a +1/+1 counter on <card_name>.
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When <card_name> attacks or blocks, destroy it at end of combat. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Skinshifter | {1}{G} | Creature — Human Shaman | rare | {G}: Choose one. Activate only once each turn.
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• Until end of turn, <card_name> becomes a Rhino with base power and toughness 4/4 and gains trample.
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• Until end of turn, <card_name> becomes a Bird with base power and toughness 2/2 and gains flying.
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• Until end of turn, <card_name> becomes a Plant with base power and toughness 0/8. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Clock of DOOOOOOOOOOOOM! | {4} | Artifact | uncommon | {4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions. | "Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"
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—Baron Von Count | nan | nan<|endoftext|>
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<|endoftext|>Stet, Draconic Proofreader | {4}{R}{R} | Legendary Creature — Dragon Bureaucrat | rare | Flying
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Whenever <card_name> attacks, you may exile a card from your graveyard. When you do, <card_name> deals 4 damage to any target whose name begins with the same letter as the exiled card.
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{W}: Delete the first letter of target permanent or player's name until end of turn. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Thistledown Duo | {2}{W/U} | Creature — Kithkin Soldier Wizard | common | Whenever you cast a white spell, <card_name> gets +1/+1 until end of turn.
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Whenever you cast a blue spell, <card_name> gains flying until end of turn. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Ravenous Rotbelly | {4}{B} | Creature — Zombie Horror | rare | When <card_name> enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. | The patrol found the graf empty save for a few well-chewed bones. | 4 | 5<|endoftext|>
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<|endoftext|>Contraband Livestock | {1}{W} | Instant | uncommon | Exile target creature, then roll a d20.
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1—9 | Its controller creates a 4/4 green Ox creature token.
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10—19 | Its controller creates a 2/2 green Boar creature token.
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20 | Its controller creates a 0/1 white Goat creature token. | nan | nan | nan<|endoftext|>
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<|endoftext|>Vexing Beetle | {4}{G} | Creature — Insect | rare | This spell can't be countered.
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<card_name> gets +3/+3 as long as no opponent controls a creature. | As the Mirari's mutating effects grew out of control, centaurs and druids fled—but insects swarmed closer. | 3 | 3<|endoftext|>
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<|endoftext|>Ashes of the Fallen | {2} | Artifact | rare | As <card_name> enters the battlefield, choose a creature type.
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Each creature card in your graveyard has the chosen creature type in addition to its other types. | The ashes of the dead mingle with the soil, and both become as one. | nan | nan<|endoftext|>
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<|endoftext|>Telekinesis | {U}{U} | Instant | rare | Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. | nan | nan | nan<|endoftext|>
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<|endoftext|>Swiftgear Drake | {5} | Artifact Creature — Drake | common | Flying, haste
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When <card_name> enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library. | Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision. | 2 | 4<|endoftext|>
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<|endoftext|>Spectacular Showdown | {1}{R} | Sorcery | rare | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") | nan | nan | nan<|endoftext|>
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<|endoftext|>Sphere of Grace | {3}{W} | Enchantment | uncommon | If a black source would deal damage to you, prevent 2 of that damage. | Grace repels darkness. | nan | nan<|endoftext|>
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<|endoftext|>Merrow Witsniper | {U} | Creature — Merfolk Rogue | common | When <card_name> enters the battlefield, target player mills a card. | "The world above the waterline must be monitored—and, when necessary, adjusted." | 1 | 1<|endoftext|>
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<|endoftext|>Kjeldoran Knight | {W}{W} | Creature — Human Knight | rare | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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{1}{W}: <card_name> gets +1/+0 until end of turn.
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{W}{W}: <card_name> gets +0/+2 until end of turn. | "Those who do not ride the wind on Aesthir still command loyalty and respect."
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—Arna Kennerüd, Skyknight | 1 | 1<|endoftext|>
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<|endoftext|>Rune of Flight | {1}{U} | Enchantment — Aura Rune | uncommon | Enchant permanent
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When <card_name> enters the battlefield, draw a card.
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As long as enchanted permanent is a creature, it has flying.
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As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." | nan | nan | nan<|endoftext|>
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<|endoftext|>Underdome | | Land | common | {T}: Add {C}.
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{T}: Add one mana of any color. Spend this mana only to pay Un-costs. | In that battleground of a ring, the rules aren't nearly so black and white. | nan | nan<|endoftext|>
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<|endoftext|>Shallow Grave | {1}{B} | Instant | rare | Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. | Good help is hard to dig up. | nan | nan<|endoftext|>
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<|endoftext|>Dual Doomsuits | | Artifact — Contraption | rare | Whenever you crank <card_name>, each time a source you control would deal damage this turn, it deals double that damage instead. | nan | nan | nan<|endoftext|>
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