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<|endoftext|>Firecat Blitz | {X}{R}{R} | Sorcery | uncommon | Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>A-Tenured Inkcaster | {3}{B} | Creature — Vampire Warlock | uncommon | When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. | nan | 3 | 3<|endoftext|>
<|endoftext|>Thassa's Devourer | {4}{U} | Enchantment Creature — Elemental | common | Constellation — Whenever <card_name> or another enchantment enters the battlefield under your control, target player mills two cards. | When mortals claim there are places Thassa cannot reach, the sea god laughs. | 2 | 6<|endoftext|>
<|endoftext|>Font of Vigor | {1}{W} | Enchantment | common | {2}{W}, Sacrifice <card_name>: You gain 7 life. | Drink deep, and be restored. | nan | nan<|endoftext|>
<|endoftext|>Rockslide Elemental | {2}{R} | Creature — Elemental | uncommon | First strike
Whenever another creature dies, you may put a +1/+1 counter on <card_name>. | On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living. | 1 | 1<|endoftext|>
<|endoftext|>Cultural Exchange | {4}{U}{U} | Sorcery | rare | Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
<|endoftext|>Midvast Protector | {3}{W} | Creature — Human Wizard | common | When <card_name> enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. | "I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid." | 2 | 3<|endoftext|>
<|endoftext|>Involuntary Cooldown | {3}{U} | Sorcery | uncommon | Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) | "Back to the ivory towers! This won't hold for long!"
—Vayor, Third Path cryomancer | nan | nan<|endoftext|>
<|endoftext|>Wistful Thinking | {2}{U} | Sorcery | common | Target player draws two cards, then discards four cards. | "To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied." | nan | nan<|endoftext|>
<|endoftext|>Inundate | {3}{U}{U}{U} | Sorcery | rare | Return all nonblue creatures to their owners' hands. | "For years, the landfolk have emptied their refuse into the waters. It's time to return the favor." | nan | nan<|endoftext|>
<|endoftext|>Fearsome Whelp | {1}{R} | Creature — Dragon | uncommon | Flying
At the beginning of your upkeep, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." | nan | 1 | 1<|endoftext|>
<|endoftext|>Dictate of Karametra | {3}{G}{G} | Enchantment | rare | Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | "I refuse to let the folly of mortals endanger the home I made for them." | nan | nan<|endoftext|>
<|endoftext|>Navigation Orb | {3} | Artifact | common | {2}, {T}, Sacrifice <card_name>: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | Travel the world without ever leaving the comfort of home. | nan | nan<|endoftext|>
<|endoftext|>Chimeric Egg | {3} | Artifact | uncommon | Whenever an opponent casts a nonartifact spell, put a charge counter on <card_name>.
Remove three charge counters from <card_name>: <card_name> becomes a 6/6 Construct artifact creature with trample until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Dark Suspicions | {2}{B}{B} | Enchantment | rare | At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. | "After four thousand years, you learn to plan for betrayal."
—Urza | nan | nan<|endoftext|>
<|endoftext|>Frenzied Saddlebrute | {4}{R} | Creature — Orc Warrior | uncommon | Haste
All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. | The drumbeats of the horde echo in every heart. | 5 | 4<|endoftext|>
<|endoftext|>Skyshroud Troopers | {3}{G} | Creature — Elf Druid Warrior | common | {T}: Add {G}. | "We were not made for war. Like flowstone, Volrath shaped us to it."
—Eladamri, Lord of Leaves | 3 | 3<|endoftext|>
<|endoftext|>Fire and Brimstone | {3}{W}{W} | Instant | uncommon | <card_name> deals 4 damage to target player who attacked this turn and 4 damage to you. | nan | nan | nan<|endoftext|>
<|endoftext|>Master of the Feast | {1}{B}{B} | Enchantment Creature — Demon | rare | Flying
At the beginning of your upkeep, each opponent draws a card. | Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected. | 5 | 5<|endoftext|>
<|endoftext|>Duplicity | {3}{U}{U} | Enchantment | rare | When <card_name> enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with <card_name> into your hand.
At the beginning of your end step, discard a card.
When you lose control of <card_name>, put all cards exiled with <card_name> into their owner's graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Consuming Fervor | {R} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature." | Headlong is the only way to pass through the gate to the afterlife. | nan | nan<|endoftext|>
<|endoftext|>Streetbreaker Wurm | {3}{R}{G} | Creature — Wurm | common | | The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface. | 6 | 4<|endoftext|>
<|endoftext|>Nightscape Battlemage | {2}{B} | Creature — Zombie Wizard | uncommon | Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When <card_name> enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. | nan | 2 | 2<|endoftext|>
<|endoftext|>Okaun, Eye of Chaos | {4}{R} | Legendary Creature — Cyclops Berserker | rare | Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Foreshadow | {1}{U} | Instant | uncommon | Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep. | nan | nan | nan<|endoftext|>
<|endoftext|>Fortitude | {1}{G} | Enchantment — Aura | common | Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When <card_name> is put into a graveyard from the battlefield, return <card_name> to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Needlebug | {4} | Artifact Creature — Insect | uncommon | Flash
Protection from artifacts | Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs. | 2 | 2<|endoftext|>
<|endoftext|>Toil to Renown | {1}{G} | Sorcery | common | You gain 1 life for each tapped artifact, creature, and land you control. | The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate." | nan | nan<|endoftext|>
<|endoftext|>Reflecting Mirror | {4} | Artifact | uncommon | {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Akroan Skyguard | {1}{W} | Creature — Human Soldier | common | Flying
Heroic — Whenever you cast a spell that targets <card_name>, put a +1/+1 counter on <card_name>. | "Trust me. When you have earned a god's favor, you'll know." | 1 | 1<|endoftext|>
<|endoftext|>Atarka Pummeler | {4}{R} | Creature — Ogre Warrior | uncommon | Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) | nan | 4 | 5<|endoftext|>
<|endoftext|>Search Warrant | {W}{U} | Sorcery | common | Target player reveals their hand. You gain life equal to the number of cards in that player's hand. | "And would you care to explain why your satchel is radiating an aura of unstable energy?" | nan | nan<|endoftext|>
<|endoftext|>Roar of Reclamation | {5}{W}{W} | Sorcery | rare | Each player returns all artifact cards from their graveyard to the battlefield. | "Yesterday's relics will determine the outcome of tomorrow's war."
—Ushanti, leonin seer | nan | nan<|endoftext|>
<|endoftext|>Vebulid | {B} | Creature — Phyrexian Horror | rare | <card_name> enters the battlefield with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on <card_name>.
When <card_name> attacks or blocks, destroy it at end of combat. | nan | 0 | 0<|endoftext|>
<|endoftext|>Skinshifter | {1}{G} | Creature — Human Shaman | rare | {G}: Choose one. Activate only once each turn.
• Until end of turn, <card_name> becomes a Rhino with base power and toughness 4/4 and gains trample.
• Until end of turn, <card_name> becomes a Bird with base power and toughness 2/2 and gains flying.
• Until end of turn, <card_name> becomes a Plant with base power and toughness 0/8. | nan | 1 | 1<|endoftext|>
<|endoftext|>Clock of DOOOOOOOOOOOOM! | {4} | Artifact | uncommon | {4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions. | "Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"
—Baron Von Count | nan | nan<|endoftext|>
<|endoftext|>Stet, Draconic Proofreader | {4}{R}{R} | Legendary Creature — Dragon Bureaucrat | rare | Flying
Whenever <card_name> attacks, you may exile a card from your graveyard. When you do, <card_name> deals 4 damage to any target whose name begins with the same letter as the exiled card.
{W}: Delete the first letter of target permanent or player's name until end of turn. | nan | 4 | 4<|endoftext|>
<|endoftext|>Thistledown Duo | {2}{W/U} | Creature — Kithkin Soldier Wizard | common | Whenever you cast a white spell, <card_name> gets +1/+1 until end of turn.
Whenever you cast a blue spell, <card_name> gains flying until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Ravenous Rotbelly | {4}{B} | Creature — Zombie Horror | rare | When <card_name> enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. | The patrol found the graf empty save for a few well-chewed bones. | 4 | 5<|endoftext|>
<|endoftext|>Contraband Livestock | {1}{W} | Instant | uncommon | Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Vexing Beetle | {4}{G} | Creature — Insect | rare | This spell can't be countered.
<card_name> gets +3/+3 as long as no opponent controls a creature. | As the Mirari's mutating effects grew out of control, centaurs and druids fled—but insects swarmed closer. | 3 | 3<|endoftext|>
<|endoftext|>Ashes of the Fallen | {2} | Artifact | rare | As <card_name> enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types. | The ashes of the dead mingle with the soil, and both become as one. | nan | nan<|endoftext|>
<|endoftext|>Telekinesis | {U}{U} | Instant | rare | Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. | nan | nan | nan<|endoftext|>
<|endoftext|>Swiftgear Drake | {5} | Artifact Creature — Drake | common | Flying, haste
When <card_name> enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library. | Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision. | 2 | 4<|endoftext|>
<|endoftext|>Spectacular Showdown | {1}{R} | Sorcery | rare | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") | nan | nan | nan<|endoftext|>
<|endoftext|>Sphere of Grace | {3}{W} | Enchantment | uncommon | If a black source would deal damage to you, prevent 2 of that damage. | Grace repels darkness. | nan | nan<|endoftext|>
<|endoftext|>Merrow Witsniper | {U} | Creature — Merfolk Rogue | common | When <card_name> enters the battlefield, target player mills a card. | "The world above the waterline must be monitored—and, when necessary, adjusted." | 1 | 1<|endoftext|>
<|endoftext|>Kjeldoran Knight | {W}{W} | Creature — Human Knight | rare | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{W}: <card_name> gets +1/+0 until end of turn.
{W}{W}: <card_name> gets +0/+2 until end of turn. | "Those who do not ride the wind on Aesthir still command loyalty and respect."
—Arna Kennerüd, Skyknight | 1 | 1<|endoftext|>
<|endoftext|>Rune of Flight | {1}{U} | Enchantment — Aura Rune | uncommon | Enchant permanent
When <card_name> enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." | nan | nan | nan<|endoftext|>
<|endoftext|>Underdome | | Land | common | {T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to pay Un-costs. | In that battleground of a ring, the rules aren't nearly so black and white. | nan | nan<|endoftext|>
<|endoftext|>Shallow Grave | {1}{B} | Instant | rare | Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. | Good help is hard to dig up. | nan | nan<|endoftext|>
<|endoftext|>Dual Doomsuits | | Artifact — Contraption | rare | Whenever you crank <card_name>, each time a source you control would deal damage this turn, it deals double that damage instead. | nan | nan | nan<|endoftext|>