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<|endoftext|>Sphinx of Lost Truths | {3}{U}{U} | Creature — Sphinx | rare | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
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Flying
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When <card_name> enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. | nan | 3 | 5<|endoftext|>
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<|endoftext|>Unstable Frontier | | Land | uncommon | {T}: Add {C}.
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{T}: Target land you control becomes the basic land type of your choice until end of turn. | The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. | nan | nan<|endoftext|>
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<|endoftext|>Sea Gate | | Land — Gate | common | <card_name> enters the battlefield tapped.
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As <card_name> enters the battlefield, choose a color other than blue.
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{T}: Add {U} or one mana of the chosen color. | An efficient route from a smuggler's ship to a patriar's manor. | nan | nan<|endoftext|>
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<|endoftext|>Mark of Asylum | {1}{W} | Enchantment | rare | Prevent all noncombat damage that would be dealt to creatures you control. | A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness. | nan | nan<|endoftext|>
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<|endoftext|>Pugnacious Pugilist | {3}{R}{R} | Creature — Ogre Warrior | uncommon | Whenever <card_name> attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) | nan | 4 | 4<|endoftext|>
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<|endoftext|>Destructive Digger | {2}{R} | Creature — Goblin | common | {3}, {T}, Sacrifice an artifact or land: Draw a card. | "I love digging. It gives me lots of time to think about how much I love digging." | 3 | 2<|endoftext|>
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<|endoftext|>Stoic Rebuttal | {1}{U}{U} | Instant | common | Metalcraft — This spell costs {1} less to cast if you control three or more artifacts.
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Counter target spell. | Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless. | nan | nan<|endoftext|>
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<|endoftext|>Snakeskin Veil | {G} | Instant | uncommon | Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. | "Never reject the kindness of a serpent. It will not be offered twice."
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—Druidic manuscript fragment | nan | nan<|endoftext|>
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<|endoftext|>Mizzium Skin | {U} | Instant | common | Target creature you control gets +0/+1 and gains hexproof until end of turn.
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Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | nan | nan | nan<|endoftext|>
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<|endoftext|>Ruin Processor | {7} | Creature — Eldrazi Processor | common | When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. | The Eldrazi continue to sweep through the wastes, compounding destruction that already seemed absolute. | 7 | 8<|endoftext|>
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<|endoftext|>The Provider | | Hero | common | Exile <card_name>: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness. | nan | nan | nan<|endoftext|>
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<|endoftext|>Molten Vortex | {R} | Enchantment | rare | {R}, Discard a land card: <card_name> deals 2 damage to any target. | If you can't take the heat . . . well, that's going to be a problem. | nan | nan<|endoftext|>
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<|endoftext|>Elvish Lookout | {G} | Creature — Elf | common | Shroud (This creature can't be the target of spells or abilities.) | Like a masterful quilter, Yavimaya stitches together patches of color to warn its denizens of threats. | 1 | 1<|endoftext|>
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<|endoftext|>Sphinx of New Prahv | {W}{W}{U}{U} | Creature — Sphinx | uncommon | Flying, vigilance
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Spells your opponents cast that target <card_name> cost {2} more to cast. | Azorius sphinxes are loyal to the precepts of the law, not to any particular guildmaster—even one of their own kind. | 4 | 3<|endoftext|>
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<|endoftext|>Rodolf Duskbringer | {5}{B} | Legendary Creature — Vampire Angel | rare | Flying, deathtouch, lifelink
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Whenever you gain life, <card_name> gains indestructible until end of turn.
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At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Gus | {2}{G} | Creature — Gus | common | <card_name> enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them. | "Now I lay me down to sleep—
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What are *you* starin' at?" | 2 | 2<|endoftext|>
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<|endoftext|>Radiant Essence | {1}{G}{W} | Creature — Spirit | uncommon | <card_name> gets +1/+2 as long as an opponent controls a black permanent. | "Her beauty was the beauty of the Sun at midday, deadly to those who underestimated her strength."
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—Azeworai, "Kenechi's Dream" | 2 | 3<|endoftext|>
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<|endoftext|>Ancestral Katana | {1}{W} | Artifact — Equipment | common | Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach <card_name> to it.
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Equipped creature gets +2/+1.
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Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Aberrant Mind Sorcerer | {4}{U} | Creature — Human Elf Shaman | uncommon | Psionic Spells — When <card_name> enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
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1—9 | You may put that card on top of your library.
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10—20 | Return that card to your hand. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Demolition Field | | Land | uncommon | {T}: Add {C}.
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{2}, {T}, Sacrifice <card_name>: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
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<|endoftext|>Water Weird | {3}{U} | Creature — Elemental Weird | common | Whenever <card_name> deals combat damage to a player, put a +1/+1 counter on <card_name> if the top card of your library is a nonland card. Otherwise, you may mill a card.
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{1}{U}: <card_name> gets +1/-1 until end of turn. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Spoils of Blood | {B} | Instant | rare | Create an X/X black Horror creature token, where X is the number of creatures that died this turn. | "There are always leftovers."
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—Derecht, flesh carver | nan | nan<|endoftext|>
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<|endoftext|>Widespread Panic | {2}{R} | Enchantment | rare | Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library. | "How thin is the veneer of civilization! A modest measure of panic will wash it off completely."
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—Guard Erdrud of An Karras | nan | nan<|endoftext|>
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<|endoftext|>Mutant's Prey | {G} | Instant | common | Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | Every street corner is a hunting ground, every citizen potential prey. | nan | nan<|endoftext|>
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<|endoftext|>Okiba Salvage | {4}{B} | Sorcery | uncommon | Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. | "Some fool would rather throw a whole mech away than repair one hydraulic actuator? It must be my lucky day." | nan | nan<|endoftext|>
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<|endoftext|>Uncontrolled Infestation | {1}{R} | Enchantment — Aura | common | Enchant nonbasic land
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When enchanted land becomes tapped, destroy it. | The grounds of the Riptide Project are now populated only by slivers, broken beakers, and the lonely screeching of gulls. | nan | nan<|endoftext|>
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<|endoftext|>Minion of the Wastes | {3}{B}{B}{B} | Creature — Minion | rare | Trample
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As <card_name> enters the battlefield, pay any amount of life.
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<card_name>'s power and toughness are each equal to the life paid as it entered the battlefield. | nan | * | *<|endoftext|>
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<|endoftext|>Frilled Oculus | {1}{U} | Creature — Homunculus | common | {1}{G}: <card_name> gets +2/+2 until end of turn. Activate only once each turn. | "Understand the Simic? That's about as easy as winning a staring contest with a homunculus."
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—Dars Gostok, Firefist captain | 1 | 3<|endoftext|>
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<|endoftext|>Torch Breath | {X}{R} | Instant | uncommon | This spell costs {2} less to cast if it targets a blue permanent.
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This spell can't be countered.
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<card_name> deals X damage to target creature or planeswalker. | "Fried squid, comin' up!" | nan | nan<|endoftext|>
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<|endoftext|>Niambi, Beloved Protector | {W}{U} | Legendary Creature — Human Cleric | rare | Flash
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When <card_name> enters the battlefield, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn." | nan | 2 | 2<|endoftext|>
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<|endoftext|>Brawler's Plate | {3} | Artifact — Equipment | uncommon | Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Gauntlets of Light | {2}{W} | Enchantment — Aura | uncommon | Enchant creature
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Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
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Enchanted creature has "{2}{W}: Untap this creature." | nan | nan | nan<|endoftext|>
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<|endoftext|>Favor of the Woods | {2}{G} | Enchantment — Aura | common | Enchant creature
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Whenever enchanted creature blocks, you gain 3 life. | Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors. | nan | nan<|endoftext|>
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<|endoftext|>Godhunter Octopus | {5}{U} | Creature — Octopus | common | <card_name> can't attack unless defending player controls an enchantment or an enchanted permanent. | "I will match Thassa drop for drop and show a god what true power is."
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—Kiora | 5 | 5<|endoftext|>
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<|endoftext|>Voracious Wurm | {1}{G} | Creature — Wurm | uncommon | <card_name> enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. | Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding. | 2 | 2<|endoftext|>
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<|endoftext|>Council of the Absolute | {2}{W}{U} | Creature — Human Advisor | mythic | As <card_name> enters the battlefield, choose a noncreature, nonland card name.
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Your opponents can't cast spells with the chosen name.
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Spells with the chosen name you cast cost {2} less to cast. | nan | 2 | 4<|endoftext|>
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<|endoftext|>Sorin, Solemn Visitor | {2}{W}{B} | Legendary Planeswalker — Sorin | mythic | +1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
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−2: Create a 2/2 black Vampire creature token with flying.
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−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." | nan | nan | nan<|endoftext|>
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<|endoftext|>Ethereal Escort | {2}{W} | Creature — Spirit | mythic | Lifelink
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Whenever <card_name> enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Rimewood Falls | | Snow Land — Forest Island | common | ({T}: Add {G} or {U}.)
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<card_name> enters the battlefield tapped. | "For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear."
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—Iskene, Kannah storyteller | nan | nan<|endoftext|>
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<|endoftext|>Aven Brigadier | {3}{W}{W}{W} | Creature — Bird Soldier | rare | Flying
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Other Bird creatures get +1/+1.
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Other Soldier creatures get +1/+1. | He represents what little pride the Order has left. | 3 | 5<|endoftext|>
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<|endoftext|>Shape Stealer | {U}{U} | Creature — Shapeshifter Spirit | uncommon | Whenever <card_name> blocks or becomes blocked by a creature, change <card_name>'s base power and toughness to that creature's power and toughness until end of turn. | "Stand back. I know just what to do."
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—Kiki-Jiki, Mirror Breaker | 1 | 1<|endoftext|>
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<|endoftext|>Explosion of Riches | {5}{R} | Sorcery | uncommon | Draw a card, then each other player may draw a card. Whenever a card is drawn this way, <card_name> deals 5 damage to target opponent chosen at random from among your opponents. | "You've got how much gold there?" | nan | nan<|endoftext|>
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<|endoftext|>Seizures | {1}{B} | Enchantment — Aura | common | Enchant creature
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Whenever enchanted creature becomes tapped, <card_name> deals 3 damage to that creature's controller unless that player pays {3}. | "Sheathe your sword, warrior, lest ye fall on it when stricken."
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—Lim-Dûl, the Necromancer | nan | nan<|endoftext|>
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<|endoftext|>Intrepid Provisioner | {3}{G} | Creature — Human Scout | common | Trample
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When <card_name> enters the battlefield, another target Human you control gets +2/+2 until end of turn. | "How do I know where aid is needed? Look around you." | 3 | 3<|endoftext|>
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<|endoftext|>Realm Razer | {3}{R}{G}{W} | Creature — Beast | rare | When <card_name> enters the battlefield, exile all lands.
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When <card_name> leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. | The behemoth roared, and the world was blasted free of empires and tyrants. | 4 | 2<|endoftext|>
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<|endoftext|>Kazuul Warlord | {4}{R} | Creature — Minotaur Warrior Ally | rare | Whenever <card_name> or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. | On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh. | 3 | 3<|endoftext|>
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<|endoftext|>Towashi Guide-Bot | {4} | Artifact Creature — Construct | uncommon | When <card_name> enters the battlefield, put a +1/+1 counter on target creature you control.
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{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) | nan | 2 | 1<|endoftext|>
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<|endoftext|>Enslaved Dwarf | {R} | Creature — Dwarf | common | {R}, Sacrifice <card_name>: Target black creature gets +1/+0 and gains first strike until end of turn. | Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death. | 1 | 1<|endoftext|>
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<|endoftext|>Diviner's Lockbox | {4} | Artifact | uncommon | {1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice <card_name> and draw three cards. Activate only as a sorcery. | "I see it taunting me whenever I close my eyes."
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—Nayrex Slipfinger, master thief | nan | nan<|endoftext|>
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<|endoftext|>Delraich | {6}{B} | Creature — Horror | rare | You may sacrifice three black creatures rather than pay this spell's mana cost.
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