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• Smash It — Destroy target artifact.
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• Lift the Curse — Destroy target enchantment.
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• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Ghalma's Warden | {3}{W} | Creature — Elephant Soldier | common | Metalcraft — <card_name> gets +2/+2 as long as you control three or more artifacts. | A special unit guards the loxodon artificer known as Ghalma the Shaper. They are armed and armored in her finest works of silver and steel. | 2 | 4<|endoftext|>
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<|endoftext|>The Philosopher | | Hero | common | {2}, {T}: Tap target creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Leyline of the Meek | {2}{W}{W} | Enchantment | rare | If <card_name> is in your opening hand, you may begin the game with it on the battlefield.
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Creature tokens get +1/+1. | Where strength and humility converge. | nan | nan<|endoftext|>
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<|endoftext|>Spirit Flare | {3}{W} | Instant | common | Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
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Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Akki Underminer | {3}{R} | Creature — Goblin Rogue Shaman | uncommon | Whenever <card_name> deals combat damage to a player, that player sacrifices a permanent. | "Deep inside the Sokenzan Mountains, a band of akki discovered a cache of ancient items of power. Their ensuing spree of destruction became known as 'The Three Days of Fun.'"
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—*Observations of the Kami War* | 1 | 1<|endoftext|>
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<|endoftext|>Vernadi Shieldmate | {1}{G/W} | Creature — Human Soldier | common | Vigilance | "Selesnya's soil is sacred, and you're about to meet it with your face." | 2 | 2<|endoftext|>
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<|endoftext|>Murasa Brute | {2}{G} | Creature — Troll Warrior | common | | Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find. | 3 | 3<|endoftext|>
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<|endoftext|>Spitfire Handler | {1}{R} | Creature — Goblin | uncommon | <card_name> can't block creatures with power greater than <card_name>'s power.
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{R}: <card_name> gets +1/+0 until end of turn. | "Wait 'til Toggo sees this!" | 1 | 1<|endoftext|>
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<|endoftext|>Dauntless River Marshal | {1}{W} | Creature — Human Soldier | uncommon | <card_name> gets +1/+1 as long as you control an Island.
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{3}{U}: Tap target creature. | "Thieves and squid squirm the same way when you capture them." | 2 | 1<|endoftext|>
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<|endoftext|>Phyrexian Driver | {2}{B} | Creature — Phyrexian Zombie Mercenary | common | When <card_name> enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. | Although the abuse was initially effective, the troops soon became numb to it. | 1 | 1<|endoftext|>
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<|endoftext|>Bant Sojourners | {1}{G}{W}{U} | Creature — Human Soldier | common | When you cycle <card_name> or it dies, you may create a 1/1 white Soldier creature token.
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Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) | "We must spread Bant's light before we are shadowed over." | 2 | 4<|endoftext|>
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<|endoftext|>Johnny, Combo Player | {2}{U}{U} | Legendary Creature — Human Gamer | rare | {4}: Search your library for a card, put that card into your hand, then shuffle. | "Just wait till I get my Krark-Clan Ironworks, Genesis Chamber, and Grinding Station. Oh yeah, and a second Myr Retriever." | 1 | 1<|endoftext|>
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<|endoftext|>An-Havva Inn | {1}{G}{G} | Sorcery | uncommon | You gain X plus 1 life, where X is the number of green creatures on the battlefield. | "The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
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—Ihsan's Shade | nan | nan<|endoftext|>
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<|endoftext|>Ominous Traveler | {2} | Creature — Human | rare | When <card_name> enters the battlefield, draft a card from <card_name>'s spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named <card_name> you control to its owner's hand." | nan | 1 | 1<|endoftext|>
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<|endoftext|>Myr Welder | {3} | Artifact Creature — Myr | rare | Imprint — {T}: Exile target artifact card from a graveyard.
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<card_name> has all activated abilities of all cards exiled with it. | Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use. | 1 | 4<|endoftext|>
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<|endoftext|>Toy Boat | {3} | Artifact Creature — Ship | uncommon | Cumulative upkeep—Say "<card_name>" quickly. (At the beginning of your upkeep, put an age counter on <card_name>, then sacrifice it unless you say "<card_name>" once for each age counter on it—without pausing between or fumbling it.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Magmatic Insight | {R} | Sorcery | uncommon | As an additional cost to cast this spell, discard a land card.
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Draw two cards. | Chief among the tenets of Purphoros is that one must destroy in order to create. | nan | nan<|endoftext|>
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<|endoftext|>Phyrexian Vatmother | {2}{B}{B} | Creature — Phyrexian Horror | rare | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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At the beginning of your upkeep, you get a poison counter. | nan | 4 | 5<|endoftext|>
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<|endoftext|>Rubble Slinger | {2}{R/G} | Creature — Human Warrior | common | Reach | "Tear down the city, lie by lie. Then throw it back at the liars, stone by stone."
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—Domri Rade | 2 | 3<|endoftext|>
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<|endoftext|>Wyrm's Crossing Patrol | {W} | Creature — Human Soldier | common | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | nan | 1 | 1<|endoftext|>
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<|endoftext|>Geistpack Alpha | {3}{G} | Creature — Wolf | rare | Trample
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When <card_name> dies, seek a permanent card with mana value equal to the number of lands you control. | nan | 5 | 4<|endoftext|>
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<|endoftext|>Bull-Rush Bruiser | {3}{R} | Creature — Minotaur Warrior | common | Whenever <card_name> attacks, if your team controls another Warrior, <card_name> gains first strike until end of turn. | There will always be a spot at Valor's Reach for headlong violence. | 4 | 3<|endoftext|>
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<|endoftext|>Coursers' Accord | {4}{G}{W} | Sorcery | common | Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.) | Bleak rumors reached Trostani's ears. She decreed that no one should travel alone. | nan | nan<|endoftext|>
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<|endoftext|>The Warmonger | | Hero | common | Exile <card_name>: Creatures you control get +2/+0 and gain haste until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Plumes of Peace | {1}{W}{U} | Enchantment — Aura | common | Enchant creature
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Enchanted creature doesn't untap during its controller's untap step.
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Forecast — {W}{U}, Reveal <card_name> from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Salvaging Station | {6} | Artifact | rare | {T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.
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Whenever a creature dies, you may untap <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ayumi, the Last Visitor | {3}{G}{G} | Legendary Creature — Spirit | rare | Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) | Before Shinka's walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust. | 7 | 3<|endoftext|>
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<|endoftext|>Cinder Cloud | {3}{R}{R} | Instant | uncommon | Destroy target creature. If a white creature dies this way, <card_name> deals damage to that creature's controller equal to the creature's power. | nan | nan | nan<|endoftext|>
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<|endoftext|>Relic Ward | {1}{W} | Enchantment — Aura | uncommon | You may cast <card_name> as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Enchant artifact
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Enchanted artifact has shroud. (It can't be the target of spells or abilities.) | Asmira's prayers alone should have freed Mangara from the amber prison . . . | nan | nan<|endoftext|>
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<|endoftext|>Fire Juggler | {2}{R} | Creature — Goblin Shaman | common | Whenever <card_name> becomes blocked, clash with an opponent. If you win, <card_name> deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Vulshok Splitter | {3}{R} | Artifact — Equipment | common | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
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Equipped creature gets +2/+0.
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Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) | "Not my style, but it'll get the job done."
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—Nahiri | nan | nan<|endoftext|>
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<|endoftext|>Sunlit Marsh | | Land — Plains Swamp | common | ({T}: Add {W} or {B}.)
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<card_name> enters the battlefield tapped. | Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending. | nan | nan<|endoftext|>
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<|endoftext|>Queen's Commission | {2}{W} | Sorcery | common | Create two 1/1 white Vampire creature tokens with lifelink. | "Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth."
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—High Marshal Arguel | nan | nan<|endoftext|>
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<|endoftext|>Vesuvan Mist | {1}{U} | Instant | uncommon | Kicker {1}{B}
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Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." | nan | nan | nan<|endoftext|>
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<|endoftext|>Wintermoon Mesa | | Land | rare | <card_name> enters the battlefield tapped.
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{T}: Add {C}.
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{2}, {T}, Sacrifice <card_name>: Tap two target lands. | Dark is light and day is night When the winter moon shines. | nan | nan<|endoftext|>
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<|endoftext|>Skull of Ramos | {3} | Artifact | rare | {T}: Add {B}.
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Sacrifice <card_name>: Add {B}. | Ramos fell, and there was night. | nan | nan<|endoftext|>
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<|endoftext|>Molting Skin | {2}{G} | Enchantment | uncommon | Return <card_name> to its owner's hand: Regenerate target creature. | "We have learned much from the orochi." | nan | nan<|endoftext|>
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<|endoftext|>March of Souls | {4}{W} | Sorcery | rare | Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying. | nan | nan | nan<|endoftext|>
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<|endoftext|>Footfall Crater | {R} | Enchantment — Aura | uncommon | Enchant land
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Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
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Cycling {1} ({1}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Ogre Marauder | {1}{B}{B} | Creature — Ogre Warrior | uncommon | Whenever <card_name> attacks, it gains "<card_name> can't be blocked" until end of turn unless defending player sacrifices a creature. | Once freed, the oni demanded more and more sacrifices to appease them. The ogres happily obliged. | 3 | 1<|endoftext|>
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<|endoftext|>Messenger Falcons | {2}{G/U}{W} | Creature — Bird | uncommon | Flying
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When <card_name> enters the battlefield, draw a card. | So many aven had died scouting the distant fronts that the knight-captains recruited Nayan falcons as couriers. | 2 | 2<|endoftext|>
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<|endoftext|>Blinding Powder | {1} | Artifact — Equipment | uncommon | Equipped creature has "Unattach <card_name>: Prevent all combat damage that would be dealt to this creature this turn."
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Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Deathbringer Thoctar | {4}{B}{R} | Creature — Zombie Beast | rare | Whenever another creature dies, you may put a +1/+1 counter on <card_name>.
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Remove a +1/+1 counter from <card_name>: It deals 1 damage to any target. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Master of Predicaments | {3}{U}{U} | Creature — Sphinx | rare | Flying
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Whenever <card_name> deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. | Designed by David Sirlin | 4 | 4<|endoftext|>
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<|endoftext|>Pharika's Disciple | {3}{G} | Creature — Centaur Warrior | common | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) | nan | 2 | 3<|endoftext|>
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<|endoftext|>Ruin Ghost | {1}{W} | Creature — Spirit | uncommon | {W}, {T}: Exile target land you control, then return it to the battlefield under your control. | The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot. | 1 | 1<|endoftext|>
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<|endoftext|>Darkblade Agent | {1}{U}{B} | Creature — Human Assassin | common | As long as you've surveilled this turn, <card_name> has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." | "I've seen your house, and you've been a lovely, if unwitting, host. But at last it's time for farewells." | 2 | 3<|endoftext|>
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<|endoftext|>Cyclops Tyrant | {5}{R} | Creature — Cyclops | common | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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<card_name> can't block creatures with power 2 or less. | A single eye, blinded by rage. | 3 | 4<|endoftext|>
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<|endoftext|>Creeping Trailblazer | {R}{G} | Creature — Elemental | uncommon | Other Elementals you control get +1/+0.
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{2}{R}{G}: <card_name> gets +1/+1 until end of turn for each Elemental you control. | The destruction of a wildfire with the tenacity of a jungle vine. | 2 | 2<|endoftext|>
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<|endoftext|>Ruination Guide | {2}{U} | Creature — Eldrazi Drone | uncommon | Devoid (This card has no color.)
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Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Other colorless creatures you control get +1/+0. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Aven Reedstalker | {3}{U} | Creature — Bird Warrior | common | Flash
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Flying | "Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in." | 2 | 3<|endoftext|>
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<|endoftext|>Woebringer Demon | {3}{B}{B} | Creature — Demon | rare | Flying
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At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice <card_name>. | Each soul he devours adds its hunger to his own. | 4 | 4<|endoftext|>
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<|endoftext|>Final Flare | {2}{R} | Instant | common | As an additional cost to cast this spell, sacrifice a creature or enchantment.
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<card_name> deals 5 damage to target creature. | Those who fought without honor in life are taken to Agonas and doomed to fight forever in its arenas. | nan | nan<|endoftext|>
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<|endoftext|>Hag of Mage's Doom | {2}{B} | Creature — Hag Warlock | rare | Warlocks you control have "Ward—Pay 2 life." | nan | 2 | 2<|endoftext|>
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<|endoftext|>Meldweb Curator | {3}{U} | Creature — Phyrexian Wizard | common | When <card_name> enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. | "Imagine a giant room, like a library . . . except instead of books, it's filled with body parts."
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—Kara Vrist, resistance spymaster | 3 | 4<|endoftext|>
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<|endoftext|>Spike Rogue | {1}{G}{G} | Creature — Spike | uncommon | <card_name> enters the battlefield with two +1/+1 counters on it.
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