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{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Liege of the Tangle | {6}{G}{G} | Creature — Elemental | rare | Trample
Whenever <card_name> deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. | nan | 8 | 8<|endoftext|>
<|endoftext|>Naya Soulbeast | {6}{G}{G} | Creature — Beast | rare | When you cast this spell, each player reveals the top card of their library. <card_name> enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.
Trample | nan | 0 | 0<|endoftext|>
<|endoftext|>Tilonalli's Crown | {1}{R} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample. | nan | nan | nan<|endoftext|>
<|endoftext|>Perilous Predicament | {4}{B} | Instant | uncommon | Each opponent sacrifices an artifact creature and a nonartifact creature. | Comrades in life. Comrades in death. | nan | nan<|endoftext|>
<|endoftext|>Ogre Geargrabber | {4}{R}{R} | Creature — Ogre Warrior | uncommon | Whenever <card_name> attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to <card_name>. When you lose control of that Equipment, unattach it. | Long reach, short attention span. | 4 | 4<|endoftext|>
<|endoftext|>Half-Elf Monk | {3}{W} | Creature — Human Elf Monk | common | Vigilance
Stunning Strike — {1}{W}, {T}: Tap target creature. | This fight was over the moment you picked up that clumsy cleaver of a sword. | 1 | 4<|endoftext|>
<|endoftext|>Akki War Paint | {R} | Enchantment — Aura | common | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1. | Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now. | nan | nan<|endoftext|>
<|endoftext|>Glissa's Scorn | {1}{G} | Instant | common | Destroy target artifact. Its controller loses 1 life. | "If it were fit to survive, it wouldn't have been so easily put down."
—Glissa | nan | nan<|endoftext|>
<|endoftext|>Gix's Caress | {2}{B} | Sorcery | common | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") | "Show me all the delicious misery you've sown." | nan | nan<|endoftext|>
<|endoftext|>Humbler of Mortals | {4}{G}{G} | Enchantment Creature — Elemental | common | Constellation — Whenever <card_name> or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. | The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage. | 5 | 5<|endoftext|>
<|endoftext|>Zektar Shrine Expedition | {1}{R} | Enchantment | common | Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on <card_name>.
Remove three quest counters from <card_name> and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>High Seas | {2}{U} | Enchantment | uncommon | Red creature spells and green creature spells cost {1} more to cast. | Bend as the wave breaks or it will break you as well.
—Saprazzan saying | nan | nan<|endoftext|>
<|endoftext|>Nightmare's Thirst | {B} | Instant | uncommon | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. | That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else. | nan | nan<|endoftext|>
<|endoftext|>Defang | {1}{W} | Enchantment — Aura | common | Enchant creature
Prevent all damage that would be dealt by enchanted creature. | Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists. | nan | nan<|endoftext|>
<|endoftext|>Salvage | {G} | Sorcery | common | Put target card from your graveyard on top of your library. | "What was taken shall be restored."
—Arathel, elvish queen | nan | nan<|endoftext|>
<|endoftext|>Rotcrown Ghoul | {4}{U} | Creature — Zombie | common | When <card_name> dies, target player mills five cards. | "Don't look into its eyes. It's thinking things no dead thing should think."
—Captain Eberhart | 3 | 3<|endoftext|>
<|endoftext|>Brink of Madness | {2}{B}{B} | Enchantment | rare | At the beginning of your upkeep, if you have no cards in hand, sacrifice <card_name> and target opponent discards their hand. | "The fools thought me dead. But I built an empire inside my tomb."
—Kerrick, sleeper agent | nan | nan<|endoftext|>
<|endoftext|>Arming Gala | {3}{G}{W} | Enchantment | rare | At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. | nan | nan | nan<|endoftext|>
<|endoftext|>Carrion Thrash | {2}{B}{R}{G} | Creature — Viashino Warrior | common | When <card_name> dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. | Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game. | 4 | 4<|endoftext|>
<|endoftext|>Chain Stasis | {U} | Instant | rare | You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy. | "Here we go again."
—Kakra, Sea Troll | nan | nan<|endoftext|>
<|endoftext|>Wurmskin Forger | {5}{G}{G} | Creature — Elf Warrior | common | When <card_name> enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. | It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide. | 2 | 2<|endoftext|>
<|endoftext|>Glimmering Angel | {3}{W} | Creature — Angel | common | Flying
{U}: <card_name> gains shroud until end of turn. (It can't be the target of spells or abilities.) | "We turned to see where the blow came from and saw only a distant light."
—Capashen lord | 2 | 2<|endoftext|>
<|endoftext|>Serum Raker | {2}{U}{U} | Creature — Phyrexian Drake | common | Flying
When <card_name> dies, each player discards a card. | The serum from the blinkmoths they gather greases the joints of witch engines. | 3 | 2<|endoftext|>
<|endoftext|>Nexus of Fate | {5}{U}{U} | Instant | mythic | Take an extra turn after this one.
If <card_name> would be put into a graveyard from anywhere, reveal <card_name> and shuffle it into its owner's library instead. | Sarkhan wandered into a tomb and back in time. | nan | nan<|endoftext|>
<|endoftext|>Rage Thrower | {5}{R} | Creature — Human Shaman | uncommon | Whenever another creature dies, <card_name> deals 2 damage to target player or planeswalker. | "Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person." | 4 | 2<|endoftext|>
<|endoftext|>Oath of Lim-Dûl | {3}{B} | Enchantment | rare | Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than <card_name> unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Angrath, Minotaur Pirate | {4}{B}{R} | Legendary Planeswalker — Angrath | mythic | +2: <card_name> deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. <card_name> deals damage to that player equal to their total power. | nan | nan | nan<|endoftext|>
<|endoftext|>Skysnare Spider | {4}{G}{G} | Creature — Spider | uncommon | Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) | The only thing more ill-tempered than a griffin in a web is the spider that must subdue it. | 6 | 6<|endoftext|>
<|endoftext|>Lingering Death | {1}{B} | Enchantment — Aura | common | Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. | "Looks bad. I don't know if he'll make it through the night."
—Cabal cleric | nan | nan<|endoftext|>
<|endoftext|>Necropolis of Azar | {2}{B}{B} | Enchantment | common | Whenever a non-black creature is put into any graveyard from play, put a husk counter on <card_name>.
{5}, Remove a husk counter from <card_name>: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. | nan | nan | nan<|endoftext|>
<|endoftext|>Jungle Wurm | {3}{G}{G} | Creature — Wurm | common | Whenever <card_name> becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. | Broad as a baobab—and about as smart. | 5 | 5<|endoftext|>
<|endoftext|>Crosswinds | {1}{G} | Enchantment | uncommon | Creatures with flying get -2/-0. | Harbin's ornithopter had been trapped for two days within the currents of the storm. When the skies cleared, all he could see was a horizon of trees. | nan | nan<|endoftext|>
<|endoftext|>Talon Sliver | {1}{W} | Creature — Sliver | common | All Sliver creatures have first strike. | "Keep them at sword's length!" Gerrard's order fell flat as each sliver's talon suddenly grew longer. "Hold on—break out the polearms!" | 1 | 1<|endoftext|>
<|endoftext|>Trophy Hunter | {2}{G} | Creature — Human Archer | uncommon | {1}{G}: <card_name> deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by <card_name> this turn dies, put a +1/+1 counter on <card_name>. | nan | 2 | 3<|endoftext|>
<|endoftext|>Dimensional Breach | {5}{W}{W} | Sorcery | rare | Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Engulfing Eruption | {2}{R}{R} | Sorcery | common | <card_name> deals 5 damage to target creature. | "Compared to the hunger of the fires within the earth, the appetite of a mere wurm is nothing."
—Phelgis Ojin, Keral Keep acolyte | nan | nan<|endoftext|>
<|endoftext|>Third Path Iconoclast | {U}{R} | Creature — Human Monk | uncommon | Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. | "When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox." | 2 | 1<|endoftext|>
<|endoftext|>Withdraw | {U}{U} | Instant | common | Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. | "We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!" | nan | nan<|endoftext|>
<|endoftext|>Demonic Collusion | {3}{B}{B} | Sorcery | rare | Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Fly | {U} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) | nan | nan | nan<|endoftext|>
<|endoftext|>Matsu-Tribe Birdstalker | {2}{G}{G} | Creature — Snake Warrior Archer | common | Whenever <card_name> deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: <card_name> gains reach until end of turn. (It can block creatures with flying.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Spreading Insurrection | {4}{R} | Sorcery | uncommon | Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | Everyone wants to be on the winning side. | nan | nan<|endoftext|>
<|endoftext|>Heartlash Cinder | {1}{R} | Creature — Elemental Warrior | common | Haste
Chroma — When <card_name> enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. | nan | 1 | 1<|endoftext|>
<|endoftext|>Gnat Miser | {B} | Creature — Rat Shaman | common | Each opponent's maximum hand size is reduced by one. | Nezumi insect-shamans enjoyed solitary lives, which was fortunate since no other nezumi could stand to live within half a mile of their foul stench. | 1 | 1<|endoftext|>
<|endoftext|>Mardu Hateblade | {W} | Creature — Human Warrior | common | {B}: <card_name> gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | "There may be little honor in my tactics, but there is no honor in losing." | 1 | 1<|endoftext|>
<|endoftext|>Twisted Reflection | {1}{U} | Instant | uncommon | Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine {B} (Choose both if you pay the entwine cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Gristle Grinner | {4}{B} | Creature — Zombie | uncommon | Whenever a creature dies, <card_name> gets +2/+2 until end of turn. | "There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal."
—Aevar Borg, northern guide, journal entry | 3 | 3<|endoftext|>
<|endoftext|>Warden of the Woods | {4}{G}{G} | Creature — Treefolk | uncommon | Vigilance (Attacking doesn't cause this creature to tap.)
Whenever <card_name> becomes the target of a spell or ability an opponent controls, you may draw two cards. | Weak and strong alike seek shelter beneath its branches. | 5 | 7<|endoftext|>
<|endoftext|>Silvanus's Invoker | {2}{G} | Creature — Dragon Druid | common | Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. | "Arise, friend, and seize the horizon in the name of the Oak Father." | 3 | 2<|endoftext|>
<|endoftext|>Malicious Intent | {1}{R} | Enchantment — Aura | common | Enchant creature
Enchanted creature has "{T}: Target creature can't block this turn." | As peace returned to Thraben, some cathars made the mistake of letting down their guard. | nan | nan<|endoftext|>
<|endoftext|>Chandra's Outburst | {3}{R}{R} | Sorcery | rare | <card_name> deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>A-Druidic Ritual | {2}{G} | Sorcery | common | You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Battlefield Percher | {3}{B}{B} | Creature — Bird | uncommon | Flying
<card_name> can block only creatures with flying.
{1}{B}: <card_name> gets +1/+1 until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Serra Inquisitors | {4}{W} | Creature — Human Cleric | uncommon | Whenever <card_name> blocks or becomes blocked by one or more black creatures, <card_name> gets +2/+0 until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Gaea's Balance | {3}{G} | Sorcery | uncommon | As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>