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<|endoftext|>Rith's Charm | {R}{G}{W} | Instant | uncommon | Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Llanowar Wastes | | Land | rare | {T}: Add {C}.
{T}: Add {B} or {G}. <card_name> deals 1 damage to you. | "The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—*The Antiquities War* | nan | nan<|endoftext|>
<|endoftext|>Wall of Bone | {2}{B} | Creature — Skeleton Wall | uncommon | Defender (This creature can't attack.)
{B}: Regenerate <card_name>. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle. | 1 | 4<|endoftext|>
<|endoftext|>Probe | {2}{U} | Sorcery | common | Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Sunspire Gatekeepers | {3}{W} | Creature — Human Soldier | common | When <card_name> enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance. | "You will pass with respect, or you will not pass at all." | 2 | 4<|endoftext|>
<|endoftext|>Rhystic Deluge | {2}{U} | Enchantment | common | {U}: Tap target creature unless its controller pays {1}. | "I'll rain down on you with the power of magic itself. Then we'll see who prevails."
—Alexi, zephyr mage | nan | nan<|endoftext|>
<|endoftext|>Patron of the Vein | {4}{B}{B} | Creature — Vampire Shaman | rare | Flying
When <card_name> enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. | nan | 4 | 4<|endoftext|>
<|endoftext|>Swiftblade Vindicator | {R}{W} | Creature — Human Soldier | rare | Double strike, vigilance, trample | A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air. | 1 | 1<|endoftext|>
<|endoftext|>Chimney Imp | {4}{B} | Creature — Imp | common | Flying
When <card_name> dies, target opponent puts a card from their hand on top of their library. | nan | 1 | 2<|endoftext|>
<|endoftext|>Necromantic Thirst | {2}{B}{B} | Enchantment — Aura | common | Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Sword of Feast and Famine | {3} | Artifact — Equipment | mythic | Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Jackal Familiar | {R} | Creature — Jackal | common | <card_name> can't attack or block alone. | "Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord | 2 | 2<|endoftext|>
<|endoftext|>Owlbear Shepherd | {2}{G} | Creature — Goblin Druid | uncommon | At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. | When your pack is nowhere to be found, you form a new one. | 1 | 4<|endoftext|>
<|endoftext|>Zalto, Fire Giant Duke | {3}{R}{R} | Legendary Creature — Giant Barbarian | rare | Trample
Whenever <card_name> is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) | Fire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age. | 7 | 3<|endoftext|>
<|endoftext|>Talas Lookout | {2}{U}{U} | Creature — Human Pirate | common | Flying
When <card_name> dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. | "The Talas pirates are motivated by money, so we paid them twice what they could steal from us to spy for us instead."
—Jhoira | 3 | 2<|endoftext|>
<|endoftext|>Ad Nauseam | {3}{B}{B} | Instant | rare | Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times. | When the task spilled over into undeath, he stopped calling it his life's work. | nan | nan<|endoftext|>
<|endoftext|>Stromgald Cabal | {1}{B}{B} | Creature — Human Knight | rare | {T}, Pay 1 life: Counter target white spell. | When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh. | 2 | 2<|endoftext|>
<|endoftext|>Ghitu Encampment | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {R}.
{1}{R}: <card_name> becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ancient Den | | Artifact Land | common | {T}: Add {W}. | Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides. | nan | nan<|endoftext|>
<|endoftext|>Sek'Kuar, Deathkeeper | {2}{B}{R}{G} | Legendary Creature — Orc Shaman | rare | Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. | The orcs believe Sek'Kuar still lives in the Karplusan Mountains, gathering his dead army, intent on revenge. | 4 | 3<|endoftext|>
<|endoftext|>Pit Scorpion | {2}{B} | Creature — Scorpion | common | Whenever <card_name> deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) | Sometimes the smallest nuisance can be the greatest pain. | 1 | 1<|endoftext|>
<|endoftext|>Ceremonial Groundbreaker | {1}{G}{W} | Artifact — Equipment | uncommon | Equipped creature gets +2/+1 and has trample.
Equip Citizen {1}
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Construction in New Capenna is imbued with tradition and ritual. | nan | nan<|endoftext|>
<|endoftext|>Conservator | {4} | Artifact | uncommon | {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Fumiko the Lowblood | {2}{R}{R} | Legendary Creature — Human Samurai | rare | <card_name> has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able. | nan | 3 | 2<|endoftext|>
<|endoftext|>Ancient Brontodon | {6}{G}{G} | Creature — Dinosaur | common | | It is taller than all but the tallest trees, and older than all but the oldest. | 9 | 9<|endoftext|>
<|endoftext|>Booster Tutor | {B} | Instant | uncommon | Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.) | "You saved that *Urza's Saga* pack all these years for *this*?" | nan | nan<|endoftext|>
<|endoftext|>Djinn of Wishes | {3}{U}{U} | Creature — Djinn | rare | Flying
<card_name> enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from <card_name>: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. | nan | 4 | 4<|endoftext|>
<|endoftext|>Vertigo | {R} | Instant | uncommon | <card_name> deals 2 damage to target creature with flying. That creature loses flying until end of turn. | "I saw the wizard gesturing, but I didn't guess his plan until my aesthir cried out and went into a dive."
—Arna Kennerüd, skyknight | nan | nan<|endoftext|>
<|endoftext|>Zodiac Monkey | {1}{G} | Creature — Monkey | common | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) | It lives mainly on fruit, leaves, and the occasional nose. | 2 | 1<|endoftext|>
<|endoftext|>Runes of the Deus | {4}{R/G} | Enchantment — Aura | common | Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample. | nan | nan | nan<|endoftext|>
<|endoftext|>Yamabushi's Storm | {1}{R} | Sorcery | common | <card_name> deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Jwar Isle Avenger | {4}{U} | Creature — Sphinx | common | Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Flying | Though solitary by nature, the sphinxes did not hesitate to join in the fight against the Eldrazi. | 3 | 3<|endoftext|>
<|endoftext|>Fire Servant | {3}{R}{R} | Creature — Elemental | uncommon | If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. | "Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, *Of Elements and Eternity* | 4 | 3<|endoftext|>
<|endoftext|>Moira, Urborg Haunt | {2}{B} | Legendary Creature — Spirit Wizard | rare | Menace
Whenever <card_name> deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Cabal Therapy | {B} | Sorcery | uncommon | Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Bone Shaman | {2}{R}{R} | Creature — Giant Shaman | common | {B}: Until end of turn, <card_name> gains "Creatures dealt damage by <card_name> this turn can't be regenerated this turn." | Rattle me bones as I cross the floor
And the bones in your grave will rattle no more. | 3 | 3<|endoftext|>
<|endoftext|>Idyllic Tutor | {2}{W} | Sorcery | rare | Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. | "If one's life is blessed, solutions to all life's problems will appear at the right moment."
—*The Book of Kith and Kin* | nan | nan<|endoftext|>
<|endoftext|>Bombard | {2}{R} | Instant | common | <card_name> deals 4 damage to target creature. | "Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."
—Captain Brandis Thorn | nan | nan<|endoftext|>
<|endoftext|>Spike Colony | {4}{G} | Creature — Spike | common | <card_name> enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature. | nan | 0 | 0<|endoftext|>
<|endoftext|>Diabolic Servitude | {3}{B} | Enchantment | uncommon | When <card_name> enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with <card_name> dies, exile it and return <card_name> to its owner's hand.
When <card_name> leaves the battlefield, exile the creature put onto the battlefield with <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Subterranean Tremors | {X}{R} | Sorcery | mythic | <card_name> deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. | The market is now closed. | nan | nan<|endoftext|>
<|endoftext|>Gatekeeper of Malakir | {B}{B} | Creature — Vampire Warrior | uncommon | Kicker {B} (You may pay an additional {B} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, target player sacrifices a creature. | "You may enter the city—once the toll is paid." | 2 | 2<|endoftext|>
<|endoftext|>Brood Keeper | {3}{R} | Creature — Human Shaman | uncommon | Whenever an Aura becomes attached to <card_name>, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn." | "Come, little one. Unfurl your wings, fill your lungs, and release your first fiery breath." | 2 | 3<|endoftext|>
<|endoftext|>Time Wipe | {2}{W}{W}{U} | Sorcery | rare | Return a creature you control to its owner's hand, then destroy all creatures. | "To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."
—Teferi | nan | nan<|endoftext|>
<|endoftext|>Roller Coaster | | Artifact — Attraction | uncommon | Visit — Creatures you control get +2/+0 until end of turn. | The Howling Mine moves faster than the speed of sound. The screams you hear are the group ahead of you. | nan | nan<|endoftext|>
<|endoftext|>Unsummon | {U} | Instant | common | Return target creature to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Serene Sunset | {X}{G} | Instant | uncommon | Prevent all combat damage X target creatures would deal this turn. | The armies paused, silent, as the warriors reflected on the sunsets of their youth. | nan | nan<|endoftext|>
<|endoftext|>Shadowheart, Sharran Cleric | {1}{B} | Legendary Creature — Human Elf Cleric | rare | Deathtouch
Specialize {2}. Activate only if a player has 13 or less life.
At the beginning of your end step, <card_name> deals 1 damage to each player. | nan | 2 | 2<|endoftext|>
<|endoftext|>Candlelight Vigil | {3}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +3/+2 and has vigilance. | Selesnya guildmages do not sleep so the rest of the conclave can. | nan | nan<|endoftext|>
<|endoftext|>Selfless Squire | {3}{W} | Creature — Human Soldier | rare | Flash
When <card_name> enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on <card_name>. | nan | 1 | 1<|endoftext|>
<|endoftext|>Claws of Wirewood | {3}{G} | Sorcery | common | <card_name> deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.) | They say the forest has eyes. They never mention its claws. | nan | nan<|endoftext|>
<|endoftext|>Dauthi Ghoul | {1}{B} | Creature — Dauthi Zombie | uncommon | Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on <card_name>. | nan | 1 | 1<|endoftext|>
<|endoftext|>Gleancrawler | {3}{B/G}{B/G}{B/G} | Creature — Insect Horror | rare | ({B/G} can be paid with either {B} or {G}.)