text
stringlengths 4
756
|
|---|
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked. | nan | nan | nan<|endoftext|>
|
<|endoftext|>Ghost-Lit Stalker | {B} | Creature — Spirit | uncommon | {4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.
|
Channel — {5}{B}{B}, Discard <card_name>: Target player discards four cards. Activate only as a sorcery. | nan | 1 | 1<|endoftext|>
|
<|endoftext|>Endless Cockroaches | {1}{B}{B} | Creature — Insect | rare | When <card_name> dies, return it to its owner's hand. | nan | 1 | 1<|endoftext|>
|
<|endoftext|>Bone Rattler | {3}{B}{B} | Creature — Skeleton | rare | When <card_name> is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard. | nan | 4 | 4<|endoftext|>
|
<|endoftext|>Retribution of the Ancients | {B} | Enchantment | rare | {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. | Abzan ancestors died to protect their Houses, and they protect them still. | nan | nan<|endoftext|>
|
<|endoftext|>Mons's Goblin Raiders | {R} | Creature — Goblin | common | | The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm. | 1 | 1<|endoftext|>
|
<|endoftext|>Subtle Strike | {1}{B} | Instant | common | Choose one or both —
|
• Target creature gets -1/-1 until end of turn.
|
• Put a +1/+1 counter on target creature. | Silence is an underrated hunting strategy. | nan | nan<|endoftext|>
|
<|endoftext|>Knight of New Alara | {2}{G}{W} | Creature — Human Knight | rare | Each other multicolored creature you control gets +1/+1 for each of its colors. | "I embrace all of Alara, Grixis as much as Bant. Let my former home call me traitor. I do this not for accolades, but because it is right." | 2 | 2<|endoftext|>
|
<|endoftext|>Boon Reflection | {4}{W} | Enchantment | rare | If you would gain life, you gain twice that much life instead. | Twice brewed and twice blessed, the remedy restores both body and mind. | nan | nan<|endoftext|>
|
<|endoftext|>Copy Artifact | {1}{U} | Enchantment | rare | You may have <card_name> enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. | nan | nan | nan<|endoftext|>
|
<|endoftext|>Tatyova, Steward of Tides | {G}{G}{U} | Legendary Creature — Merfolk Druid | uncommon | Land creatures you control have flying.
|
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. | nan | 3 | 3<|endoftext|>
|
<|endoftext|>Rush of Battle | {3}{W} | Sorcery | common | Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) | The Mardu charge reflects the dragon's speed—and its hunger. | nan | nan<|endoftext|>
|
<|endoftext|>Lavabelly Sliver | {1}{R}{W} | Creature — Sliver | uncommon | Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." | nan | 2 | 2<|endoftext|>
|
<|endoftext|>Knight of the Keep | {2}{W} | Creature — Human Knight | common | | "What good is loyalty to the crown if we are not also in service to those less fortunate? I fight for all of us." | 3 | 2<|endoftext|>
|
<|endoftext|>Sower of Temptation | {2}{U}{U} | Creature — Faerie Wizard | rare | Flying
|
When <card_name> enters the battlefield, gain control of target creature for as long as <card_name> remains on the battlefield. | One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side. | 2 | 2<|endoftext|>
|
<|endoftext|>Burn Bright | {2}{R} | Instant | common | Creatures you control get +2/+0 until end of turn. | nan | nan | nan<|endoftext|>
|
<|endoftext|>Fires of Yavimaya | {1}{R}{G} | Enchantment | uncommon | Creatures you control have haste.
|
Sacrifice <card_name>: Target creature gets +2/+2 until end of turn. | nan | nan | nan<|endoftext|>
|
<|endoftext|>Army Ants | {1}{B}{R} | Creature — Insect | uncommon | {T}, Sacrifice a land: Destroy target land. | "Do not underestimate the power of many against one."
|
—Sidar Jabari | 1 | 1<|endoftext|>
|
<|endoftext|>Artillery Blast | {1}{W} | Instant | common | Domain — <card_name> deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. | To conserve ammunition, Jhoira modified ancient Thran artillery cannons to fire gouts of pure Shivan lava. | nan | nan<|endoftext|>
|
<|endoftext|>Lavamancer's Skill | {1}{R} | Enchantment — Aura | common | Enchant creature
|
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
|
As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." | nan | nan | nan<|endoftext|>
|
<|endoftext|>Umara Entangler | {1}{U} | Creature — Merfolk Rogue Ally | common | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | "Sea Gate is gone, the Halimar basin empty. But rebuild the seawall and give these waters time, and they will fill the basin anew." | 2 | 1<|endoftext|>
|
<|endoftext|>Cornered Market | {2}{W} | Enchantment | rare | Players can't cast spells with the same name as a nontoken permanent.
|
Players can't play nonbasic lands with the same name as a nontoken permanent. | Don't step on the livelihood of other vendors, or they may step on you.
|
—Mercadian saying | nan | nan<|endoftext|>
|
<|endoftext|>Glorious Protector | {2}{W}{W} | Creature — Angel Cleric | rare | Flash
|
Flying
|
When <card_name> enters the battlefield, you may exile any number of non-Angel creatures you control until <card_name> leaves the battlefield.
|
Foretell {2}{W} | nan | 3 | 4<|endoftext|>
|
<|endoftext|>Celestial Force | {5}{W}{W}{W} | Creature — Elemental | rare | At the beginning of each upkeep, you gain 3 life. | "Wishing upon only one star seems like a failure of imagination."
|
—Vish Kal, Blood Arbiter | 7 | 7<|endoftext|>
|
<|endoftext|>Geistwave | {1}{U} | Instant | common | Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns against mad cultists and Eldrazi monstrosities. | nan | nan<|endoftext|>
|
<|endoftext|>Wall of Fire | {1}{R}{R} | Creature — Wall | uncommon | Defender (This creature can't attack.)
|
{R}: <card_name> gets +1/+0 until end of turn. | Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame. | 0 | 5<|endoftext|>
|
<|endoftext|>Olivia, Crimson Bride | {4}{B}{R} | Legendary Creature — Vampire Noble | mythic | Flying, haste
|
Whenever <card_name> attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." | nan | 3 | 4<|endoftext|>
|
<|endoftext|>Phyrexian Defiler | {2}{B}{B} | Creature — Phyrexian Carrier | uncommon | {T}, Sacrifice <card_name>: Target creature gets -3/-3 until end of turn. | "The third stage of the illness: muscle aches and persistent cough."
|
—Phyrexian progress notes | 3 | 3<|endoftext|>
|
<|endoftext|>Goliath Hatchery | {4}{G}{G} | Enchantment | rare | When <card_name> enters the battlefield, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.)
|
Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value. | nan | nan | nan<|endoftext|>
|
<|endoftext|>Sunfire Balm | {2}{W} | Instant | uncommon | Prevent the next 4 damage that would be dealt to any target this turn.
|
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
|
When you cycle <card_name>, you may prevent the next 1 damage that would be dealt to any target this turn. | nan | nan | nan<|endoftext|>
|
<|endoftext|>Oran-Rief Survivalist | {1}{G} | Creature — Human Warrior Ally | common | Whenever <card_name> or another Ally enters the battlefield under your control, you may put a +1/+1 counter on <card_name>. | "I'm strong enough to survive alone. I'm smart enough to want companions at my side." | 1 | 1<|endoftext|>
|
<|endoftext|>Gyruda, Doom of Depths | {4}{U/B}{U/B} | Legendary Creature — Demon Kraken | rare | Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
|
When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control. | nan | 6 | 6<|endoftext|>
|
<|endoftext|>Voltaic Brawler | {R}{G} | Creature — Human Warrior | uncommon | When <card_name> enters the battlefield, you get {E}{E} (two energy counters).
|
Whenever <card_name> attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. | nan | 3 | 2<|endoftext|>
|
<|endoftext|>Benevolent Blessing | {1}{W} | Enchantment — Aura | common | Flash
|
Enchant creature
|
As <card_name> enters the battlefield, choose a color.
|
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. | nan | nan | nan<|endoftext|>
|
<|endoftext|>Scrubland | | Land — Plains Swamp | rare | ({T}: Add {W} or {B}.) | nan | nan | nan<|endoftext|>
|
<|endoftext|>Diaochan, Artful Beauty | {3}{R} | Legendary Creature — Human Advisor | rare | {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. | nan | 1 | 1<|endoftext|>
|
<|endoftext|>Backdraft Hellkite | {3}{R}{R} | Creature — Dragon | rare | Flying
|
Whenever <card_name> attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | Memories burn with the brightest flames. | 4 | 4<|endoftext|>
|
<|endoftext|>Stand Together | {3}{G}{G} | Instant | uncommon | Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. | Strange times make for strange allies. | nan | nan<|endoftext|>
|
<|endoftext|>Masked Gorgon | {4}{B} | Creature — Gorgon | rare | Green creatures and white creatures have protection from Gorgons.
|
Threshold — <card_name> has protection from green and from white as long as seven or more cards are in your graveyard. | nan | 5 | 5<|endoftext|>
|
<|endoftext|>Mana Maze | {1}{U} | Enchantment | rare | Players can't cast spells that share a color with the spell most recently cast this turn. | "Those who know only one path to victory can never hope to triumph."
|
—The Blind Seer | nan | nan<|endoftext|>
|
<|endoftext|>Lunarch Mantle | {1}{W} | Enchantment — Aura | common | Enchant creature
|
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." | "A boon from the angels should never be cast aside."
|
—Manfried Ulmach, Chief Inquisitor | nan | nan<|endoftext|>
|
<|endoftext|>Hurkyl's Recall | {1}{U} | Instant | rare | Return all artifacts target player owns to their hand. | Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint. | nan | nan<|endoftext|>
|
<|endoftext|>Karn's Bastion | | Land | rare | {T}: Add {C}.
|
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | "I can't protect everyone here. But those I can, I will."
|
—Karn | nan | nan<|endoftext|>
|
<|endoftext|>Multani, Maro-Sorcerer | {4}{G}{G} | Legendary Creature — Elemental | rare | Shroud (This creature can't be the target of spells or abilities.)
|
<card_name>'s power and toughness are each equal to the total number of cards in all players' hands. | "To make peace with the forest, make peace with me."
|
—Multani, to Urza | * | *<|endoftext|>
|
<|endoftext|>Cover of Darkness | {1}{B} | Enchantment | rare | As <card_name> enters the battlefield, choose a creature type.
|
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) | nan | nan | nan<|endoftext|>
|
<|endoftext|>Myr Adapter | {3} | Artifact Creature — Myr | common | <card_name> gets +1/+1 for each Equipment attached to it. | "The simplest way to plan ahead is merely to be ready for everything."
|
—Pontifex, elder researcher | 1 | 1<|endoftext|>
|
<|endoftext|>Deny Reality | {3}{U}{B} | Sorcery | common | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
Return target permanent to its owner's hand. | nan | nan | nan<|endoftext|>
|
<|endoftext|>Takenuma Bleeder | {2}{B} | Creature — Ogre Shaman | common | Whenever <card_name> attacks or blocks, you lose 1 life if you don't control a Demon. | "I prefer to weave my magic through oni blood, but yours will do in a pinch." | 3 | 3<|endoftext|>
|
<|endoftext|>Persecute | {2}{B}{B} | Sorcery | rare | Choose a color. Target player reveals their hand and discards all cards of that color. | "I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!" | nan | nan<|endoftext|>
|
<|endoftext|>Ao, the Dawn Sky | {3}{W}{W} | Legendary Creature — Dragon Spirit | mythic | Flying, vigilance
|
When <card_name> dies, choose one —
|
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. | nan | 5 | 4<|endoftext|>
|
<|endoftext|>Dragon's Claw | {2} | Artifact | uncommon | Whenever a player casts a red spell, you may gain 1 life. | "If there is a fire that never ceases to burn, it surely lies in the maw of a dragon."
|
—Sarkhan Vol | nan | nan<|endoftext|>
|
<|endoftext|>Soaring Thought-Thief | {U}{B} | Creature — Human Rogue | uncommon | Flash
|
Flying
|
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
|
Whenever one or more Rogues you control attack, each opponent mills two cards. | nan | 1 | 3<|endoftext|>
|
<|endoftext|>Woodland Stream | | Land | common | <card_name> enters the battlefield tapped.
|
{T}: Add {G} or {U}. | "Bolas's power on this plane can't be absolute. Look around you."
|
—Nissa Revane | nan | nan<|endoftext|>
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.