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<|endoftext|>Fiend Binder | {3}{W} | Creature — Human Soldier | common | Whenever <card_name> attacks, tap target creature defending player controls. | She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her. | 3 | 2<|endoftext|>
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<|endoftext|>Archghoul of Thraben | {2}{B} | Creature — Zombie Cleric | uncommon | Whenever <card_name> or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Galvanic Blast | {R} | Instant | uncommon | <card_name> deals 2 damage to any target.
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Metalcraft — <card_name> deals 4 damage instead if you control three or more artifacts. | Mirrodin has little weather, but it certainly has lightning. | nan | nan<|endoftext|>
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<|endoftext|>Stromgald Spy | {3}{B} | Creature — Human Rogue | uncommon | Whenever <card_name> attacks and isn't blocked, you may have defending player play with their hand revealed for as long as <card_name> remains on the battlefield. If you do, <card_name> assigns no combat damage this turn. | nan | 2 | 4<|endoftext|>
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<|endoftext|>Infectious Horror | {3}{B} | Creature — Zombie Horror | common | Whenever <card_name> attacks, each opponent loses 2 life. | Not once in the history of Grixis has anyone died of old age. | 2 | 2<|endoftext|>
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<|endoftext|>Takeno's Cavalry | {3}{W} | Creature — Human Samurai Archer | common | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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{T}: <card_name> deals 1 damage to target attacking or blocking Spirit. | At night he perfected his aim, shooting spiderwebs by starlight. | 1 | 1<|endoftext|>
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<|endoftext|>Purify | {3}{W}{W} | Sorcery | rare | Destroy all artifacts and enchantments. | "We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts."
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—The Northern Paladin | nan | nan<|endoftext|>
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<|endoftext|>Barkhide Troll | {G}{G} | Creature — Troll | uncommon | <card_name> enters the battlefield with a +1/+1 counter on it.
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{1}, Remove a +1/+1 counter from <card_name>: <card_name> gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Clackbridge Troll | {3}{B}{B} | Creature — Troll | rare | Trample, haste
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When <card_name> enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
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At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap <card_name>, you gain 3 life, and you draw a card. | nan | 8 | 8<|endoftext|>
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<|endoftext|>Stonybrook Banneret | {1}{U} | Creature — Merfolk Wizard | common | Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Merfolk spells and Wizard spells you cast cost {1} less to cast. | Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning. | 1 | 1<|endoftext|>
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<|endoftext|>Witch's Web | {1}{G} | Instant | common | Target creature gets +3/+3 and gains reach until end of turn. Untap it. | Ever since the ritual, Ryla didn't have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger. | nan | nan<|endoftext|>
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<|endoftext|>Fire-Field Ogre | {1}{U}{B}{R} | Creature — Ogre Mutant | uncommon | First strike
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Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 4 | 2<|endoftext|>
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<|endoftext|>Carnifex Demon | {4}{B}{B} | Creature — Phyrexian Demon | rare | Flying
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<card_name> enters the battlefield with two -1/-1 counters on it.
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{B}, Remove a -1/-1 counter from <card_name>: Put a -1/-1 counter on each other creature. | nan | 6 | 6<|endoftext|>
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<|endoftext|>Etherium Sculptor | {1}{U} | Artifact Creature — Vedalken Artificer | common | Artifact spells you cast cost {1} less to cast. | The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone. | 1 | 2<|endoftext|>
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<|endoftext|>Line Cutter | {3}{B} | Creature — Human Rogue Guest | common | When <card_name> enters the battlefield, roll to visit your Attractions. | Waiting is for chumps with flimsy spacesuits. | 3 | 4<|endoftext|>
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<|endoftext|>Shared Triumph | {1}{W} | Enchantment | rare | As <card_name> enters the battlefield, choose a creature type.
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Creatures of the chosen type get +1/+1. | "Win together, die alone." | nan | nan<|endoftext|>
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<|endoftext|>Adanto Vanguard | {1}{W} | Creature — Vampire Soldier | uncommon | As long as <card_name> is attacking, it gets +2/+0.
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Pay 4 life: <card_name> gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | nan | 1 | 1<|endoftext|>
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<|endoftext|>Brushfire Elemental | {R}{G} | Creature — Elemental | uncommon | Haste
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<card_name> can't be blocked by creatures with power 2 or less.
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Landfall — Whenever a land enters the battlefield under your control, <card_name> gets +2/+2 until end of turn. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Corpse Harvester | {3}{B}{B} | Creature — Zombie Wizard | uncommon | {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Spiteful Visions | {2}{B/R}{B/R} | Enchantment | rare | At the beginning of each player's draw step, that player draws an additional card.
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Whenever a player draws a card, <card_name> deals 1 damage to that player. | Knowledge brings the sting of disillusionment, but the pain teaches perspective. | nan | nan<|endoftext|>
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<|endoftext|>Pegasus Charger | {2}{W} | Creature — Pegasus | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
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First strike (This creature deals combat damage before creatures without first strike.) | nan | 2 | 1<|endoftext|>
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<|endoftext|>Leonin Arbiter | {1}{W} | Creature — Cat Cleric | rare | Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. | "Our people are torn by infighting. Until the two sides reconcile, our laws can carry no meaning." | 2 | 2<|endoftext|>
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<|endoftext|>An-Zerrin Ruins | {2}{R}{R} | Enchantment | rare | As <card_name> enters the battlefield, choose a creature type.
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Creatures of the chosen type don't untap during their controllers' untap steps. | "The An-Zerrins have served me well, ever since I first killed them."
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—Baron Sengir | nan | nan<|endoftext|>
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<|endoftext|>Plague Spores | {4}{B}{R} | Sorcery | common | Destroy target nonblack creature and target land. They can't be regenerated. | "Breathe deep, Dominaria. Breathe deep and die."
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—Tsabo Tavoc, Phyrexian general | nan | nan<|endoftext|>
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<|endoftext|>Foriysian Brigade | {3}{W} | Creature — Human Soldier | uncommon | <card_name> can block an additional creature each combat. | "A double-edged sword lets you cut down your enemies with the backswing as well."
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—Gerrard of the *Weatherlight* | 2 | 4<|endoftext|>
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<|endoftext|>Woolly Thoctar | {R}{G}{W} | Creature — Beast | uncommon | | One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices. | 5 | 4<|endoftext|>
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<|endoftext|>Sengir Autocrat | {3}{B} | Creature — Human | uncommon | When <card_name> enters the battlefield, create three 0/1 black Serf creature tokens.
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When <card_name> leaves the battlefield, exile all Serf tokens. | "A thankless job, and a death sentence besides."
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—Eron the Relentless | 2 | 2<|endoftext|>
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<|endoftext|>The Mimeoplasm | {2}{B}{G}{U} | Legendary Creature — Ooze | mythic | As <card_name> enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Stronghold Gambit | {1}{R} | Sorcery | rare | Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield. | nan | nan | nan<|endoftext|>
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<|endoftext|>Glare of Subdual | {2}{G}{W} | Enchantment | rare | Tap an untapped creature you control: Tap target artifact or creature. | The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers. | nan | nan<|endoftext|>
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<|endoftext|>Tajuru Paragon | {1}{G} | Creature — Elf | rare | <card_name> is also a Cleric, Rogue, Warrior, and Wizard.
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Kicker {3}
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When <card_name> enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Mesa Enchantress | {1}{W}{W} | Creature — Human Druid | rare | Whenever you cast an enchantment spell, you may draw a card. | She shepherds mysteries and dust as others would a flock of sheep. | 0 | 2<|endoftext|>
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<|endoftext|>Snowborn Simulacra | {X}{U}{U} | Sorcery | mythic | Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield. | nan | nan | nan<|endoftext|>
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<|endoftext|>Healing Salve | {W} | Instant | common | Choose one —
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• Target player gains 3 life.
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• Prevent the next 3 damage that would be dealt to any target this turn. | "The Femeref look only to the Sun for healing; they have never truly understood life's cycle."
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—Kifimbo, Shadow Guildmage | nan | nan<|endoftext|>
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<|endoftext|>Entangling Trap | {1}{W} | Enchantment | uncommon | Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Ritual of Soot | {2}{B}{B} | Sorcery | rare | Destroy all creatures with mana value 3 or less. | Only the patrol's armor was found, so tainted with the acrid smell of sudden death that it could never be worn again. | nan | nan<|endoftext|>
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<|endoftext|>Wild Wanderer | {3}{G} | Creature — Elf Druid | common | When <card_name> enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | "We all began in nature, and nature is where we belong." | 3 | 2<|endoftext|>
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<|endoftext|>Share the Spoils | {1}{R} | Enchantment | rare | When <card_name> enters the battlefield or an opponent loses the game, exile the top card of each player's library.
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During each player's turn, that player may play a land or cast a spell from among cards exiled with <card_name>, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library. | nan | nan | nan<|endoftext|>
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<|endoftext|>Second Guess | {1}{U} | Instant | uncommon | Counter target spell that's the second spell cast this turn. | "I see where you're going with that. I don't like it."
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—Dierk, geistmage | nan | nan<|endoftext|>
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<|endoftext|>Tamiyo, the Moon Sage | {3}{U}{U} | Legendary Planeswalker — Tamiyo | mythic | +1: Tap target permanent. It doesn't untap during its controller's next untap step.
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−2: Draw a card for each tapped creature target player controls.
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−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." | nan | nan | nan<|endoftext|>
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<|endoftext|>Transmute Artifact | {U}{U} | Sorcery | rare | Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle. | nan | nan | nan<|endoftext|>
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<|endoftext|>Timber Wolves | {G} | Creature — Wolf | rare | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey. | 1 | 1<|endoftext|>
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<|endoftext|>Cruel Ultimatum | {U}{U}{B}{B}{B}{R}{R} | Sorcery | rare | Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. | There is always a greater power. | nan | nan<|endoftext|>
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<|endoftext|>Gloom | {2}{B} | Enchantment | rare | White spells cost {3} more to cast.
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Activated abilities of white enchantments cost {3} more to activate. | nan | nan | nan<|endoftext|>
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<|endoftext|>Yawgmoth's Edict | {1}{B} | Enchantment | uncommon | Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. | The warping of bodies and souls has become the heart of Yawgmoth's existence. | nan | nan<|endoftext|>
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<|endoftext|>Cabal Patriarch | {3}{B}{B}{B} | Legendary Creature — Human Wizard | rare | {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Balefire Liege | {2}{R/W}{R/W}{R/W} | Creature — Spirit Horror | rare | Other red creatures you control get +1/+1.
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Other white creatures you control get +1/+1.
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Whenever you cast a red spell, <card_name> deals 3 damage to target player or planeswalker.
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Whenever you cast a white spell, you gain 3 life. | nan | 2 | 4<|endoftext|>
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<|endoftext|>Oran-Rief, the Vastwood | | Land | rare | <card_name> enters the battlefield tapped.
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{T}: Add {G}.
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{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Intrepid Hero | {2}{W} | Creature — Human Soldier | rare | {T}: Destroy target creature with power 4 or greater. | A fool knows no fear. A hero shows no fear. | 1 | 1<|endoftext|>
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<|endoftext|>Nomad Outpost | | Land | rare | <card_name> enters the battlefield tapped.
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{T}: Add {R}, {W}, or {B}. | The old woman murmured, her last words too hoarse, too quiet to understand. The Envoy steeled herself, feebly disguising her grief: "The pilgrimage begins at dawn." | nan | nan<|endoftext|>
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<|endoftext|>Sunstreak Phoenix | {2}{R}{R} | Creature — Phoenix | mythic | Flying
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If it's neither day nor night, it becomes day as <card_name> enters the battlefield.
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Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return <card_name> from your graveyard to the battlefield tapped. | nan | 4 | 2<|endoftext|>
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<|endoftext|>Preordain | {U} | Sorcery | common | Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Adaptive Snapjaw | {4}{G} | Creature — Lizard Beast | common | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | "Eh, needs more toad."
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—Gulistan, Simic biomancer | 6 | 2<|endoftext|>
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<|endoftext|>Griselbrand | {4}{B}{B}{B}{B} | Legendary Creature — Demon | mythic | Flying, lifelink
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Pay 7 life: Draw seven cards. | "Avacyn emerged from the broken Helvault, but her freedom came at a price—him."
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—Thalia, Knight-Cathar | 7 | 7<|endoftext|>
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<|endoftext|>Steel of the Godhead | {2}{W/U} | Enchantment — Aura | common | Enchant creature
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As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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