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--Springs-- frontstiffness = 1290 * StiffnessFront frontdamping = 40 * StiffnessFront /1.5 rearstiffness = 1290 * StiffnessRear reardamping = 40 * StiffnessRear /1.5 minLF = SuspensionTravelF minLR = SuspensionTravelR maxL = ((RideHeightRear + RideHeightFront)/2) + 4 ffl = RideHeightFront+2 rfl = RideHeightRear...
----- water handler ----- while true do if script.Parent.HotOn.Value == true and script.Parent.ColdOn.Value == true and script.Parent.Plugged.Value == true and water.Scale.Y <= 0.6 then -- if BOTH ON and PLUGGED water.Scale = water.Scale + Vector3.new(0, 0.01, 0) water.Offset = Vector3.new(0, water.Scale.Y/2,...
------------------------- function onClicked() R.Function1.Disabled = true R.Function2.Disabled = false R.BrickColor = BrickColor.new("Institutional white") g.DJM.MIX.BrickColor = BrickColor.new("Really black") g.DJM.REMIX.BrickColor = BrickColor.new("Really red") g.DJM.Screen.SurfaceGui.Menu.Visible = true end scrip...
-- Variables to store waypoints table and zombie's current waypoint local waypoints local currentWaypointIndex local function followPath(destinationObject) -- Compute and check the path path:ComputeAsync(zombie.Position, destinationObject) -- Empty waypoints table after each new path computation waypoints = {} ...
--[[** ensure value is an Instance and it's ClassName matches the given ClassName by an IsA comparison @param className The class name to check for @returns A function that will return true iff the condition is passed **--]] function t.instanceIsA(className, childTable) assert(t.string(className)) local child...
--[=[ Binds an update event to a signal until the update function stops returning a truthy value. @param signal Signal | RBXScriptSignal @param update () -> boolean -- should return true while it needs to update @return (...) -> () -- Connect function @return () -> () -- Disconnect function ]=] function StepUt...
--Tuck in R6TorsoTuckIn = .3 R6RightArmTuckIn = .1 R6LeftArmTuckIn = .1
-------------------LIGHTCONTROLS------------------- if(key == "l") and (on == true) and (plane:findFirstChild("Lights") ~= nil) and(light == true) then local lm = plane.Lights local val = plane.Values.Light if(val.Value == false) then for i,v in pairs(lm:GetChildren()) do if(v....
--- Replace with true/false to force the chat type. Otherwise this will default to the setting on the website. module.BubbleChatEnabled = true module.ClassicChatEnabled = PlayersService.ClassicChat
--!strict -- upstream: https://github.com/facebook/react/blob/92fcd46cc79bbf45df4ce86b0678dcef3b91078d/packages/react/src/ReactCurrentBatchConfig.js --[[* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of th...
--[[ Classes.Dropdown This class creates a dropdown that the user can select a list of options from. Constructors: new(frame [instance], listFrame [instance]) > Create(list[] [string], max [integer]) > Creates a dropdown from the list with a max scrolling number. Properties: Frame [instance] > The container...
-- Container for temporary connections (disconnected automatically) local Connections = {}; function CollisionTool.Equip() -- Enables the tool's equipped functionality -- Start up our interface ShowUI(); BindShortcutKeys(); end; function CollisionTool.Unequip() -- Disables the tool's equipped functionality ...
--Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") RunService = game:GetService("RunService") local function Create_PrivImpl(objectType) if type(objectType) ~= 'string' then error("Argument of Create must be a st...
--[[** ensures value is a number where min < value < max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberConstrainedExclusive(min, max) assert(t.number(min)) assert(t.number(max)) local minCheck = t.numb...
--Set up WeaponTypes lookup table do local function onNewWeaponType(weaponTypeModule) if not weaponTypeModule:IsA("ModuleScript") then return end local weaponTypeName = weaponTypeModule.Name xpcall(function() coroutine.wrap(function() local weaponType = require(weaponTypeModule) assert(typeof(w...
-- PROBABLY WOULDNT TOUCH BELOW UNLESS YOU KNOW WHAT YOURE DOING
--[[ Calls any :finally handlers. We need this to be a separate method and queue because we must call all of the finally callbacks upon a success, failure, *and* cancellation. ]] function Promise.prototype:_finalize() for _, callback in ipairs(self._queuedFinally) do -- Purposefully not passing values to callba...
-- Event Bindings DisplayNotification.OnClientEvent:connect(OnDisplayNotification) DisplayVictory.OnClientEvent:connect(OnDisplayVictory) DisplayScore.OnClientEvent:connect(OnScoreChange) ResetMouseIcon.OnClientEvent:connect(OnResetMouseIcon) return NotificationManager
--[[if JeffTheKillerScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Thumbnail")then]]-- --[[JeffTheKiller:FindFirstChild("Thumbnail"):Destroy();]]-- --[[end;]] -- local JeffTheKillerHumanoid; for _,Child in pairs(JeffTheKiller:GetChildren())do if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then...
--[=[ Rounds down to the given precision @param number number @param precision number @return number ]=] function Math.roundDown(number: number, precision: number): number return math.floor(number/precision) * precision end return Math
-- For Robloxyton, by Celestus function OnClick() local p = script.Parent.Parent.Door for i=1, 30 do -- How many times it moves p.CFrame = p.CFrame + Vector3.new(0.1, 0, 0) -- How far it will move each time wait(.01) -- speed of each movement end
-- a modified version of nocollider's gore system local RenderDistance = 400 local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Debris = game:GetService("Debris") local Miscs = ReplicatedStorage:WaitFor...
-- Ring3 descending for l = 1,#lifts3 do if (lifts3[l].className == "Part") then lifts3[l].BodyPosition.position = Vector3.new((lifts3[l].BodyPosition.position.x),(lifts3[l].BodyPosition.position.y-4),(lifts3[l].BodyPosition.position.z)) end end wait(0.1) for p = 1,#parts3 do parts3[p].CanCollide = false end wait...
--Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") RunService = game:GetService("RunService") UserInputService = game:GetService("UserInputService") Animations = {} LocalObjects = {} ServerControl = Tool:WaitForChild("ServerControl") ClientControl =...
--// H key, Man mouse.KeyDown:connect(function(key) if key=="h" then veh.Lightbar.middle.Manual:Play() veh.Lightbar.middle.Wail.Volume = 0 veh.Lightbar.middle.Yelp.Volume = 0 veh.Lightbar.middle.Priority.Volume = 0 end end)
----[[ Color Settings ]] module.BackGroundColor = Color3.new(0, 0, 0) module.DefaultMessageColor = Color3.new(1, 0.666667, 0) module.DefaultChatColor = Color3.fromRGB(255, 170, 0) module.DefaultNameColor = Color3.new(0.333333, 0.666667, 0.498039) module.ChatBarBackGroundColor = Color3.new(0, 0, 0) module.ChatBarBoxCo...
--[[ Stores 'sensible default' properties to be applied to instances created by the New function. ]] local ENABLE_SENSIBLE_DEFAULTS = true if ENABLE_SENSIBLE_DEFAULTS then return { ScreenGui = { ResetOnSpawn = false, ZIndexBehavior = "Sibling" }, BillboardGui = { ResetOnSpawn = false, ZIndexBe...
--Don't worry about the rest of the code, except for line 25. game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "leaderstats" local Joins = Instance.new("IntValue",leader) Joins.Name = stat Joins.Value = ds:GetAsync(player.UserId) or startamount ds:SetAsync(p...
----- Script: ----- Button.Activated:Connect(function() ----- Script: ----- InformationData.Case.Value = CaseData.Case.Value InformationImage.Image = Image.Image InformationVariables.CommunPorcentage.Text = CaseData.CommunPorcentage.Value InformationVariables.UncommunPorcentage.Text = CaseData.UncommunPorcent...
-- Constants local Local_Player = PlayersService.LocalPlayer
--TimedOut --* called when the player took too long to choose an option. function Interface.TimedOut() end
--[=[ Observes percent visibility @param basicPane BasicPane @return Observable<number> ]=] function BasicPaneUtils.observePercentVisible(basicPane) assert(BasicPane.isBasicPane(basicPane), "Bad BasicPane") return BasicPaneUtils.observeVisible(basicPane):Pipe({ Rx.map(function(visible) return visible and 1...
--------LEFT DOOR -------- game.Workspace.doorleft.l11.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l23.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l32.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l41.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l53.BrickColor = BrickC...
-- Types of joints to assume should be preserved local ManualJointTypes = Support.FlipTable { 'Weld', 'ManualWeld', 'ManualGlue', 'Motor', 'Motor6D' }; function SearchJoints(Haystack, Part, Whitelist) -- Searches for and returns manual joints in `Haystack` involving `Part` and other parts in `Whitelist` local Joi...
-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local PhysicsService = game:GetService("PhysicsService")
--------------------) i = true script.Parent[ZoneModelName]:MoveTo(Vector3.new(0,10000,0)) script.Parent[ZoneModelName]:Clone().Parent = game.ServerStorage script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr,X,Y,Z) if i then i = false local zone = game.ServerStorage:WaitForChild(ZoneModelName):Clone() z...
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- runService.RenderStepped:connect(function() if running then updatechar() CamPos = CamPos + (TargetCamPos - CamPos) *0.28 AngleX = AngleX + (TargetAngleX - AngleX) *0.35 local dist = TargetA...
--[[ [Whether rotation follows the camera or the mouse.] [Useful with tools if true, but camera tracking runs smoother.] --]] local MseGuide = false
--// Extras WalkAnimEnabled = true; -- Set to false to disable walking animation, true to enable SwayEnabled = true; -- Set to false to disable sway, true to enable TacticalModeEnabled = true; -- SET THIS TO TRUE TO TURN ON TACTICAL MODEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
--Required Modules local modules = script.Parent local status = require(modules.Status) local core = require(modules.CoreModule) local marine = script.Parent.Parent.Parent local myHuman = marine.Humanoid local myRoot = marine.HumanoidRootPart local m4 = marine.M4 local reloadSound = m4.Reload local magazine = marine...
-- tu dois assigner la bonne couleur local plr = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Name local normalBorderColor = script.Parent.Border.ImageColor3 function Click(mouse) if game.Players[plr].TeamColor ~= game.Teams:FindFirstChild(script.Parent.Name).TeamColor then game.Players[plr].TeamColo...
--/////////// CONFIGURATIONS \\\\\\\\\\\\\\\\\ local sensitivity = 1 -- how quick/snappy the sway movements are. Don't go above 2 local swaysize = 1 -- how large/powerful the sway is. Don't go above 2 local includestrafe = true -- if true the fps arms will sway when the character is strafing local includewalksway =...
-- CONNECTIONS local iconCreationCount = 0 IconController.iconAdded:Connect(function(icon) topbarIcons[icon] = true if IconController.gameTheme then icon:setTheme(IconController.gameTheme) end icon.updated:Connect(function() IconController.updateTopbar() end) -- When this icon is selected, deselect other ic...
--// skeleton script for the actual health charger module --// i could make this even more modular but idk local SSS = game:GetService("ServerScriptService") local HealthChargerMain = require(SSS.HealthCharger) local MainPart = script.Parent local ProxPrompt = MainPart.healthPrompt local Beam = MainPart.Beam local Pa...
--------- MODULE BEGIN --------- local richText = {} local textService = game:GetService("TextService") local runService = game:GetService("RunService") local animationCount = 0 function getLayerCollector(frame) if not frame then return nil elseif frame:IsA("LayerCollector") then return frame elseif frame an...
-- find player's head pos local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local head = vCharacter:findFirstChild("Head") if head == nil then return end local launch = head.Position + 10 * v local missile = Pellet:clone() Tool.Handle.Mesh:clone().Pa...
--[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 3500 -- Front brake force Tune.RBrakeForce = 2800 -- Rear brake force Tune.PBrakeForce = 13000 -- Handbrake force Tune.FLgcyBForce = 41000 -- Front ...
--------------------[ MOUSE FUNCTIONS ]----------------------------------------------- function onMB1Down() MB1Down = true firstShot = true if fireFunction then fireFunction() end end function onMB1Up() MB1Down = false lowerSpread() end function onMB2Down() if S.aimSettings.holdToADS then if (not Aiming...
--[=[ Utility functions involving sets, which are tables with the key as an index, and the value as a truthy value. @class Set ]=] local Set = {}
--[[Transmission]] Tune.TransModes = {"Auto", "Semi"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mod...
--Update Checker if _Tune.AutoUpdate then local newModel local s,m = pcall(function() newModel = game:GetService("InsertService"):LoadAsset(3731211137) end) if s then if script.Parent["Interface"].Version.Value < newModel["NCT: M Beta"]["Tuner"]["Interface"].Version.Value then if newModel["NCT: M Beta"]["Tu...
--[[Weight and CG]] Tune.Weight = 3029 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6 , --[[Height]] 3.5 , --[[Length]] 14 } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheel...
-- DONT TOUCH ANYTHING function ChangeMe(hit) if hit.Parent == nil then return end if (hit.Parent:findFirstChild("Humanoid") == nil) then return end local human = hit.Parent:findFirstChild("Humanoid") local char = hit.Parent local player = game.Players:GetPlayerFromCharacter(hit.Parent) if (human ~= nil) and ...
-- Listeners SpawnSegway.OnServerEvent:connect(function(Player,Color) Functions.SpawnSegway(Player,Color) end) ConfigTool.OnServerEvent:connect(function(Player,Transparency,ShouldColor,Color) Functions.ConfigTool(Transparency,ShouldColor,Color) end) DestroySegway.OnServerEvent:connect(function(Player) Functions....
--// Special Variables return function(Vargs, GetEnv) local env = GetEnv(nil, {script = script}) setfenv(1, env) local server = Vargs.Server local service = Vargs.Service local Functions, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Settings local function Init() Functions = server.Functions ...
-- Set both mobile touch gui and control function UserInputController:setMobileTouchGuiEnabled(mobileTouchGuiEnabled: boolean) self.UserInputService.ModalEnabled = not mobileTouchGuiEnabled -- Update player controls since ModalEnabled doesn't update player control self:setPlayerControlsEnabled(mobileTouchGuiEnabl...
--// All global vars will be wiped/replaced except script --// All guis are autonamed client.Variables.CodeName..gui.Name --// Be sure to update the console gui's code if you change stuff return function(data, env) if env then setfenv(1, env) end local Title,Message = data.Title,data.Message if not Title or n...
-- JamieWallace_RBLX -- 19/05/2019 local Door = script.Parent.Parent.Door local Click = script.Parent.ClickDetector Click.MouseClick:Connect(function(Player) local PlayerTeam = Player.Team.Name if PlayerTeam == "Police" then Door.CanCollide = false Door.Transparency = 1 wait(2) Door.CanCollide = true Do...
--[[ Evercyan @ March 2023 HumanoidAttributes One important thing about this kit, is that you should never set a player's MaxHealth, WalkSpeed, and JumpPower manually through Humanoid properties. The kit uses a feature known as Humanoid "Attributes", which is a Configuration under the Humanoid (Humanoid.Attri...
-- Called when character is added function Poppercam:CharacterAdded(char, player) self.playerCharacters[player] = char end
-- This function keeps the held weapon from bouncing up and down too much when you move function ShoulderCamera:applyRootJointFix() if self.rootJoint then local translationScale = self.zoomState and Vector3.new(0.25, 0.25, 0.25) or Vector3.new(0.5, 0.5, 0.5) local rotationScale = self.zoomState and 0.15 or 0.2 ...
--// # key, Traffic Director mouse.KeyDown:connect(function(key) if key=="b" then veh.Lightbar.middle.Beep:Play() veh.Lightbar.Remotes.TDEvent:FireServer(true) end end)
---[[ Misc Settings ]] module.WhisperCommandAutoCompletePlayerNames = true local ChangedEvent = Instance.new("BindableEvent") local proxyTable = setmetatable({}, { __index = function(tbl, index) return module[index] end, __newindex = function(tbl, index, value) module[index] = value ChangedEvent:Fire(index...
--[[** <description> Unmark the data store as a backup data store and tell :Get() and reset values to nil. </description> **--]] function DataStore:ClearBackup() self.backup = nil self.haveValue = false self.value = nil end
--[[Weld functions]] local JS = game:GetService("JointsService") local PGS_ON = workspace:PGSIsEnabled() function MakeWeld(x,y,type,s) if type==nil then type="Weld" end local W=Instance.new(type,JS) W.Part0=x W.Part1=y W.C0=x.CFrame:inverse()*x.CFrame W.C1=y.CFrame:inverse()*x.CFrame if type=="...
-- Services local RunService = game:GetService('RunService') local TweenService = game:GetService('TweenService') local Debris = game:GetService('Debris')
--- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Burlap",Paint) end)
-- When supplied, legacyCameraType is used and cameraMovementMode is ignored (should be nil anyways) -- Next, if userCameraCreator is passed in, that is used as the cameraCreator function CameraModule:ActivateCameraController(cameraMovementMode, legacyCameraType) local newCameraCreator = nil if legacyCameraType~=n...
--local v1 = require(script.Parent); local v2 = require(game.Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule")):GetControls(); local v3 = game["Run Service"]; local l__UserInputService__4 = game:GetService("UserInputService"); local l__ProximityPromptService__5 = game:GetService("Proximit...
-- Creates the collision function to attach to the object local function setupFallingObjectCollisions(object, damage) -- The collision function; must be declared in this scope as it needs reference to "object" and "damage" params local function onTouch(otherObject) local character = otherObject.Paren...
--[=[ Constructs a Trove object. ]=] function Trove.new() local self = setmetatable({}, Trove) self._objects = {} return self end
----- NO EDITING BELOW ----- local weldedParts = {} table.insert(weldedParts,mainPart) function Weld(x, y) local weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local CJ = CFrame.new(x.Position) weld.C0 = x.CFrame:inverse() * CJ weld.C1 = y.CFrame:inverse() * CJ weld.Parent = x table.insert(...
-- functions local function GetSquad(player) for _, squad in pairs(SQUADS:GetChildren()) do if squad.Players:FindFirstChild(player.Name) then return squad end end end
-- if EnabledCamera and EnabledCamera:GetShiftLock() and not EnabledCamera:IsInFirstPerson() then -- if EnabledCamera:GetCameraActualZoom() < 1 then -- local subjectPosition = EnabledCamera.lastSubjectPosition -- if subjectPosition then -- Camera.Focus = CFrame_new(subjectPosition) -- Camera.CFrame = ...
--[=[ Constructs a new Brio. ```lua local brio = Brio.new("a", "b") print(brio:GetValue()) --> a b ``` @param ... any -- Brio values @return Brio ]=] function Brio.new(...) -- Wrap return setmetatable({ _values = table.pack(...); }, Brio) end
-- check if camera is zoomed into first person local function checkfirstperson() if isfirstperson == false then -- not in first person if ((camera.focus.p - camera.CFrame.p).magnitude <= 1) and (not character:GetAttribute("Ragdoll")) then enableviewmodel() end elseif ((camera.focus.p - camera.CFrame.p).magni...
--Kills users even if they have a shield function module:ExecuteBehaviour(brickTouched, character) if character:FindFirstChild("Humanoid") ~= nil then if character.Humanoid.Health > 0 then character.Humanoid.Health = 0 character:BreakJoints() end end end return module
-------------------- --| Script Logic |-- -------------------- Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) Tool.Unequipped:connect(OnUnequipped)
-- --if Health < ultimavida - configuracao.KODamage then -- -- ACS_Client:SetAttribute("Collapsed",true) -- --end
--// All global vars will be wiped/replaced except script --// All guis are autonamed client.Variables.CodeName..gui.Name return function(data) local gui = script.Parent.Parent local playergui = service.PlayerGui local str = data.Message local time = data.Time or 15 local log = { Type = "Hint"; Title = "...
---------------------------------------------------------------------------------------------------- ------------------=[ Status UI ]=------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- ,EnableStatusU...
-- [[ SCRIPT ENUMS ]] local BubbleColor = { WHITE = "dub", BLUE = "blu", GREEN = "gre", RED = "red" }
-- Keyboard controller is really keyboard and mouse controller local computerInputTypeToModuleMap = { [Enum.UserInputType.Keyboard] = Keyboard, [Enum.UserInputType.MouseButton1] = Keyboard, [Enum.UserInputType.MouseButton2] = Keyboard, [Enum.UserInputType.MouseButton3] = Keyboard, [Enum.UserInputType.MouseWheel]...
--For Omega Rainbow Katana thumbnail to display a lot of particles. for i, v in pairs(Handle:GetChildren()) do if v:IsA("ParticleEmitter") then v.Rate = 20 end end Tool.Grip = Grips.Up Tool.Enabled = true function IsTeamMate(Player1, Player2) return (Player1 and Player2 and not Player1.Neutral and not Player2....
---------------- --[[SETTINGS]]-- ---------------- local Color = Color3.new(0.9, 0.95, 1) -- Color of the rain. local DropWidth = 0.05 -- The width of the long shape used for the rain part local DropLength = 2.6 -- The length of the long shape used for the rain part. local EffectRadius = 50 -- Distan...
-- The version of a package is controlled by a StringValue included as a child -- of the package. This constant controls the name of that StringValue. -- -- Initially we wanted to use Attributes for the version, however Rojo does not -- support syncing Attributes yet. As such, we've opted to go the old fashioned -- way...
-- Do not edit these values, they are not the developer-set limits, they are limits -- to the values the camera system equations can correctly handle local MIN_ALLOWED_ELEVATION_DEG = -80 local MAX_ALLOWED_ELEVATION_DEG = 80 local externalProperties = {} externalProperties["InitialDistance"] = 25 externalProperties...
--bp.Position = shelly.PrimaryPart.Position if not shellyGood then bp.Parent,bg.Parent= nil,nil return end bp.Parent = nil wait(math.random(3,8)) end local soundBank = game.ReplicatedStorage.Sounds.NPC.Shelly:GetChildren() shelly.Health.Changed:connect(function() if shellyGood then bp.Parent,bg.Parent= nil,nil she...
--- FUNCTIONS Fire = function(Player, Key, Data, Client) local CharacterName = Player.Name if Client then Remote:FireClient(Client, CharacterName, Key, Data) else Remote:FireAllClients(CharacterName, Key, Data) end end PlayerAdded = function(Player) for _,GuiItem in pairs(StarterGui:GetChildren()) ...
-- ================================================================================ -- VARIABLES -- ================================================================================ -- Services local ServerScriptService = game:GetService("ServerScriptService") local ReplicatedStorage = game:GetService("ReplicatedStora...
--[[* * Create the message for a syntax error ]] local function syntaxError(type, char) return ('Missing %s: "%s" - use "\\%s" to match literal characters'):format(type, char, char) end
--Deadzone Adjust local _PPH = _Tune.Peripherals for i,v in pairs(_PPH) do local a = Instance.new("IntValue",Controls) a.Name = i a.Value = v a.Changed:Connect(function() a.Value=math.min(100,math.max(0,a.Value)) _PPH[i] = a.Value end) end
--[[ script.Parent.Text = "Text" TweenService:Create(script.Parent, Info, {TextTransparency = 0}):Play() wait(5) TweenService:Create(script.Parent, Info, {TextTransparency = 1}):Play() wait(0.5) Use this to add more cycles. ]]
--[[ Enjin | Novena RikOne2 | Avxnturador Bike Chassis *We assume you know what you're doing if you're gonna change something here.* ]] --
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- local path local waypoint local chaseName = nil function GetTorso(part) local chars = game.Workspace:GetChildren() local chaseRoot = nil local chaseTorso = nil local chasePlr = nil local chaseHuman = nil local mag = SearchDistance ...
--[[* * Constants ]] local MAX_LENGTH, POSIX_REGEX_SOURCE, REGEX_NON_SPECIAL_CHARS, REGEX_SPECIAL_CHARS_BACKREF, REPLACEMENTS = constants.MAX_LENGTH, constants.POSIX_REGEX_SOURCE, constants.REGEX_NON_SPECIAL_CHARS, constants.REGEX_SPECIAL_CHARS_BACKREF, constants.REPLACEMENTS
---------------------------------------------------------------------------------------------------- --------------------=[ OUTROS ]=-------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- ,FastReload = ...
-- Function to preload audio assets AudioPlayer.preloadAudio = function(assetArray) ContentProvider:PreloadAsync(assetArray) end
---------------------------------------------------------------------------- -------- cleans up the opponent's stuff if the player leaves game.Players.ChildRemoved:connect(function(p) if p == script.Challenger.Value then script.Cleanup.Value:remove() script:remove() end end)
-- This ones for 0celot. on = 0 Tool = script.Parent welds = {} sh = {} arms = nil torso = nil f = nil function Crouch(ison) if arms == nil and torso == nil then arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")} torso = Tool.Parent:FindFirstChild("Torso") end if arms ~= nil and ...