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--[[Wheel Configuration]] --Store Reference Orientation Function function getParts(model,t,a) for i,v in pairs(model:GetChildren()) do if v:IsA("BasePart") then table.insert(t,{v,a.CFrame:toObjectSpace(v.CFrame)}) elseif v:IsA("Model") then getParts(v,t,a) end end end --PGS/Legacy local fDensit...
--[[** ensures Roblox BrickColor type @param value The value to check against @returns True iff the condition is satisfied, false otherwise **--]] t.BrickColor = t.typeof("BrickColor")
-- Choose current Touch control module based on settings (user, dev) -- Returns module (possibly nil) and success code to differentiate returning nil due to error vs Scriptable function ControlModule:SelectTouchModule(): ({}?, boolean) if not UserInputService.TouchEnabled then return nil, false end local touchMo...
--------------------------CHARACTER CONTROL------------------------------- local CurrentIgnoreList local CurrentIgnoreTag = nil local TaggedInstanceAddedConnection = nil local TaggedInstanceRemovedConnection = nil local function GetCharacter() return Player and Player.Character end local function UpdateIgnoreTag(...
-- Preload animations function playAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end
-- variables local shots = {} local cancels = {}
-- [[ VR Support Section ]] -- function BaseCamera:ApplyVRTransform() if not VRService.VREnabled then return end --we only want this to happen in first person VR local rootJoint = self.humanoidRootPart and self.humanoidRootPart:FindFirstChild("RootJoint") if not rootJoint then return end local cameraSub...
--[[* * This class is a perf optimization for sorting the list of currently * running tests. It tries to keep tests in the same positions without * shifting the whole list. ]] type CurrentTestList = { add: (self: CurrentTestList, testPath: Config_Path, config: Config_ProjectConfig) -> (), delete: (self: Current...
--[[ A utility script that generates readable dates ]] local ReadableDate = {} local DEFAULT_FORMAT = "$hour:$sec $day/$month/$year"
-- float rd_flt_be(string src, int s) -- @src - Source binary string -- @s - Start index of big endian float local function rd_flt_be(src, s) local f1, f2, f3, f4 = string.byte(src, s, s + 3) return rd_flt_basic(f4, f3, f2, f1) end
--samy22 d = false function onTouched(hit) if d == false then h = hit.Parent:findFirstChild("Torso") if (h~=nil) then d = true gg = math.random(1,20) if gg == 4 then h.CFrame = h.CFrame * CFrame.Angles(0,0,math.rad(100)) end if script.dmg.Value == true then hum = h.Parent:findFirstChild("Humanoid") if hum then hum.H...
-- { id = "slash.xml", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dan...
--]] function getHumanoid(model) for _, v in pairs(model:GetChildren()) do if v:IsA'Humanoid' then return v end end end local ai = script.Parent local human = getHumanoid(ai) local hroot = ai.HumanoidRootPart local zspeed = hroot.Velocity.magnitude local pfs = game:GetService("PathfindingService") fun...
---------------------------------------------------------------| ---------------------------------------------------------------| ---------------------------------------------------------------| local Debris = game.Debris local Engine = game.ReplicatedStorage:WaitForChild("ACS_Engine") local Evt = Engine:WaitForChil...
--[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = 0 Tune.RCamber = 0 Tune.FCaster = 0 Tune.RCaster = 0 Tune.FToe = 0 Tune.RToe = 0
-- Ammo plr.Character.ChildAdded:connect(function(oc) if (oc:IsA("Tool") or oc:IsA("HopperBin")) and oc:FindFirstChild("Ammo") and oc:FindFirstChild("AmmoLeft") then --gui.Ammo.Text = oc.Ammo.Value.."/"..oc.AmmoLeft.Value oc.Ammo.Changed:connect(function(v) --gui.Ammo.Text = oc.Ammo.Value.."/"..oc.AmmoLeft.V...
-- !! the marked -- things are optional ...delete these -- marks to give the function a random chance to be activated.
--edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerD...
--[=[ Use to test that the given GuiObject or Rect is to the right of the other GuiObject or Rect. The last argument is optional. If nil, the matcher will pass only if the difference **left** edge of the given GuiObject or Rect and the **right** edge of the other GuiObject or Rect is zero or positive. Usage: ```...
--[=[ @return boolean Returns `true` if the option has a value. ]=] function Option:IsSome() return self._s end
--- Replace with true/false to force the chat type. Otherwise this will default to the setting on the website. module.BubbleChatEnabled = PlayersService.BubbleChat module.ClassicChatEnabled = PlayersService.ClassicChat
--[[ Spawns a thread with predictable timing. ]] function Promise.spawn(callback, ...) local args = { ... } local length = select("#", ...) local connection connection = RunService.Heartbeat:Connect(function() connection:Disconnect() callback(unpack(args, 1, length)) end) end
--[=[ Returns if a string starts with a postfix @param str string @param prefix string @return boolean ]=] function String.startsWith(str: string, prefix: string): boolean return str:sub(1, #prefix) == prefix end
--[[Configuration]] -- local looped = true -- If you set this to true, then the song that is currently playing will restart and play over again. local pitch = 1 local volume = 1 local songPlayTime = 300 -- Seconds until the song will stop, I recommending leaving this at 120, since all ROBLOX Audios are now 120 seconds...
--// Although this feature is pretty much ready, it needs some UI design still. module.RightClickToLeaveChannelEnabled = false module.MessageHistoryLengthPerChannel = 50
--!native local Numpy = {} local CanvasDraw = require(script.Parent.CanvasDraw) function Numpy.Flat(val, width, height) local temp = {} for y = 0, height-1 do for x = 0, width-1 do local baseIndex = y * width * 4 + x * 4 temp[baseIndex + 1] = val -- Red channel temp[baseIndex + 2] = val -- Green chann...
-- When Tool Equipped tool.Equipped:Connect(function() track = script.Parent.Parent.Humanoid:LoadAnimation(anim) track1 = script.Parent.Parent.Humanoid:LoadAnimation(anim1) track.Priority = Enum.AnimationPriority.Movement track1.Priority = Enum.AnimationPriority.Movement track.Looped = true track:Play() track1...
-------------------------------------------------------------------------------------- --------------------[ VARIABLES ]----------------------------------------------------- -------------------------------------------------------------------------------------- local Selected = false local playerMass = 0 local Forw...
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] wait(2.5) local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = car:WaitForCh...
--//State of Rockport\\-- --\\CREDITS:brian5001//--
-------------------------------------------- game:GetService("RunService").Heartbeat:Connect(function() rWait(UpdateDelay) local TrsoLV = Trso.CFrame.lookVector local HdPos = Head.CFrame.p local player = getClosestPlayer() local LookAtPart if Neck or Waist then if player then local success, err = pcall(fu...
-- Signal class local Signal = {} Signal.__index = Signal function Signal.new() return setmetatable({ _handlerListHead = false, }, Signal) end function Signal:Connect(fn) local connection = Connection.new(self, fn) if self._handlerListHead then connection._next = self._handlerListHead self._handlerListHea...
-- functions function onRunning(speed) if speed>0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() pose = "Jumping" end function onClimbing() pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() pose = ...
------------------------- while true do R.BrickColor = BrickColor.new("Really red") wait(0.3) R.BrickColor = BrickColor.new("Really black") wait(0.3) end
------------------------------------------------------------------------ do local enabled = false local function ToggleFreecam() if enabled then StopFreecam() else StartFreecam() end enabled = not enabled end local function CheckMacro(macro) for i = 1, #macro - 1 do if not UserInputService:I...
--[[OMG YAY! First ever reply system, I'll be doing ALLOT of work on this.. It'll end up to be let's say.. 1000+ lines of mixtures of letters forsay? I wanna make this good!]] hichats = {"Hi","Hello","oh hi","Hi!","Oh hey","Hey","What do you want","What's up"} local head = script.Parent.Head function onPlayerEnter...
-- Decompiled with the Synapse X Luau decompiler. local v1 = {}; local v2 = require(game.ReplicatedStorage.Modules.Lightning); local v3 = require(game.ReplicatedStorage.Modules.Xeno); local v4 = require(game.ReplicatedStorage.Modules.CameraShaker); local l__TweenService__5 = game.TweenService; local l__Debris__6 = g...
--[[ Local Functions ]] -- function MouseLockController:OnMouseLockToggled() self.isMouseLocked = not self.isMouseLocked if self.isMouseLocked then local cursorImageValueObj: StringValue? = script:FindFirstChild("CursorImage") :: StringValue? if cursorImageValueObj and cursorImageValueObj:IsA("StringValue") and...
-- Sets the parent of all cached parts. function PartCacheStatic:SetCacheParent(newParent: Instance) assert(getmetatable(self) == PartCacheStatic, ERR_NOT_INSTANCE:format("SetCacheParent", "PartCache.new")) assert(newParent:IsDescendantOf(workspace) or newParent == workspace, "Cache parent is not a descendant of Wo...
-- Adds user timing marks for e.g. state updates, suspense, and work loop stuff, -- for an experimental scheduling profiler tool. exports.enableSchedulingProfiler = _G.__PROFILE__ and _G.__EXPERIMENTAL__
-- if math.abs(g) > 0 then -- -- end end F.pbrake = function(x) if x then carSeat.PBt:Play() else carSeat.PBf:Play() end end F.updateValue = function(Val, Value) if Val then Val.Value = Value end end F.FMSwitch = function(FM) if carSeat.Stations.mood.Value == 5 then carSeat.Parent.Body.MP.Sound:Stop()...
--[[ Last synced 10/19/2020 07:16 ...
------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -- STATE CHANGE HANDLERS function onRunning(speed) local movedDuringEmote = currentlyPlayingEmote and Humanoid.MoveDirection == Vect...
-- Represents a CastStateInfo :: https://etithespirit.github.io/FastCastAPIDocs/fastcast-objects/caststateinfo/ export type CastStateInfo = { UpdateConnection: RBXScriptSignal, HighFidelityBehavior: number, HighFidelitySegmentSize: number, Paused: boolean, Delta: number, TotalRuntime: number, TotalRuntime2: nu...
--[[ CameraShaker.CameraShakeInstance cameraShaker = CameraShaker.new(renderPriority, callbackFunction) CameraShaker:Start() CameraShaker:Stop() CameraShaker:Shake(shakeInstance) CameraShaker:ShakeSustain(shakeInstance) CameraShaker:ShakeOnce(magnitude, roughness [, fadeInTime, fadeOutTime, posInfluence, r...
--[=[ @interface Middleware .Inbound ClientMiddleware? .Outbound ClientMiddleware? @within KnitClient ]=] type Middleware = { Inbound: ClientMiddleware?, Outbound: ClientMiddleware?, }
-- Left Arm character:FindFirstChild("RightUpperLeg").LocalTransparencyModifier = 0 character:FindFirstChild("RightLowerLeg").LocalTransparencyModifier = 0 character:FindFirstChild("RightFoot").LocalTransparencyModifier = 0
--returns the wielding player of this tool function getPlayer() local char = Tool.Parent return game:GetService("Players"):GetPlayerFromCharacter(Character) end function Toss(direction) local handlePos = Vector3.new(Tool.Handle.Position.X, 0, Tool.Handle.Position.Z) local spawnPos = Character.Head.Position spaw...
-- CONSTANTS local FORMAT_STR = "Maid does not support type \"%s\"" local DESTRUCTORS = { ["function"] = function(item) item() end; ["RBXScriptConnection"] = function(item) item:Disconnect() end; ["Instance"] = function(item) item:Destroy() end; }
-- Style Options Flat=true; -- Enables Flat theme / Disables Aero theme ForcedColor=false; -- Forces everyone to have set color & transparency Color=Color3.new(0,0,0); -- Changes the Color of the user interface ColorTransparency=.75; -- Changes the Transparency of the user interface Chat=false; -- En...
------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -- STATE CHANGE HANDLERS function onRunning(speed) if speed > 0.5 then local scale = 16.0 playAnimation("walk", 0.2, Humanoid) ...
--[[ Init function that creates all the rooms ]] function RoomManager.init() local roomModels = CollectionService:GetTagged(Constants.Tag.Room) for _, model in pairs(roomModels) do local room = rooms:add(model) room.stateChanged:Connect(RoomManager._updateStatusValues) end RoomManager._flashAlerts() Room...
--create tables: for i,part in pairs(model:GetChildren()) do if string.sub(part.Name, 1,1) == "c" then table.insert(c, 1, part) end end for i,part in pairs(model:GetChildren()) do if string.sub(part.Name, 1,1) == "d" then table.insert(d, 1, part) end end function lightOn(T) for i, part in pairs (T) do if ...
-- Create sound instance local currentSound = Instance.new("Sound", character.HumanoidRootPart) currentSound.Name = "CurrentSound" currentSound.RollOffMode = Enum.RollOffMode.InverseTapered -- you can experiment with this value currentSound.RollOffMinDistance = 10 -- When should the sound start fading out? (...
------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------ Stance.OnServerEvent:conne...
--[[ The Module ]] -- local MouseLockController = {} MouseLockController.__index = MouseLockController function MouseLockController.new() local self = setmetatable({}, MouseLockController) self.isMouseLocked = false self.savedMouseCursor = nil self.boundKeys = {Enum.KeyCode.LeftShift, Enum.KeyCode.RightShift} --...
-- KEY SETTINGS local Headlights = Enum.KeyCode.H local RunningLights = Enum.KeyCode.N local FogLights = Enum.KeyCode.J local SignalLeft = Enum.KeyCode.Z local SignalRight = Enum.KeyCode.C local Hazards = Enum.KeyCode.X local Popups = Enum.KeyCode.B local Flash = Enum.KeyCode.L
-- BEHAVIOUR --Controller support coroutine.wrap(function() -- Create PC 'Enter Controller Mode' Icon runService.Heartbeat:Wait() -- This is required to prevent an infinite recursion local Icon = require(iconModule) local controllerOptionIcon = Icon.new() :setProperty("internalIcon", true) :setName("_Topbar...
--Leaving Players.PlayerRemoving:Connect(function(plr) local leavedata = { ["contents"] = "", ["username"] = plr.Name .. " - (#"..plr.userId..")", ["avatar_url"] = "https://www.roblox.com/Thumbs/Avatar.ashx?x=500&y=500&Format=Png&userId="..plr.userId, ["embeds"] = {{ ["title"]= plr.name, ["descriptio...
--[[ Controls State Management ]] -- local onControlsChanged = nil if IsTouchDevice then createTouchGuiContainer() onControlsChanged = function() local newModuleToEnable = nil local isJumpEnabled = false if not IsUserChoice then if DevMovementMode == Enum.DevTouchMovementMode.Thumbstick then newModuleTo...
------------------------------------ function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h~=nil then local teleportfrom=script.Parent.Enabled.Value if teleportfrom~=0 then if h==humanoid then return end local teleportto=script.Parent.Paren...
--[[ local cosmeticData = require(game.ReplicatedStorage.Cosmetics5) for hairName,data in next,cosmeticData.hairs do local newButton = game.StarterGui.SpawnGui.Customization.Appearance.HairFrame.Template:Clone() newButton.Name = hairName print("loading",hairName) newButton.Image = data.image if data.loc...
--------Main Events---------- local Events = Tool:WaitForChild("Events") local ShootEvent = Events:WaitForChild("ShootRE") local CreateBulletEvent = Events:WaitForChild("CreateBullet") pcall(function() script.Parent:FindFirstChild("ThumbnailCamera"):Destroy() script.Parent:WaitForChild("READ ME"):Destroy() if n...
-- local AttackRange, FieldOfView, AggroRange, ChanceOfBoredom, BoredomDuration, -- Damage, DamageCooldown local configTable = model.Configurations local configs = {} local function loadConfig(configName, defaultValue) if configTable:FindFirstChild(configName) then configs[configName] = configTable:FindFir...
-- ROBLOX TODO: ADO-1552 add inline_snapshots imports when we support this -- functionality local types = require(CurrentModule.types)
-- ROBLOX TODO START: implement missing RegExp when 'g' flag available (or reimplement without RegExp) local REGEX_SPECIAL_CHARS = Constants.REGEX_SPECIAL_CHARS
-- Customization AntiTK = false; -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false) MouseSense = 0.5; CanAim = true; -- Allows player to aim CanBolt = false; -- When shooting, if this is enabled, the bolt will move (SCAR-L, ACR, AK Series) LaserAttached ...
--ChopperSwitch function KeepChopperActive() repeat wait() ChopperVal.Value = true until ChopperSwch.Value == false or Power.Value == false ChopperVal.Value = false end ChopperSwch.Changed:Connect(function() if ChopperSwch.Value == true then ChopperSwch.Parent.P1.Transparency = 1 ChopperSwch.Parent.P2.Tra...
--wait(0.6) --Lights.BrickColor = BrickColor.new("Really black") --wait(3.9) script.Disabled = true
------------------------------------ function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h~=nil then local teleportfrom=script.Parent.Enabled.Value if teleportfrom~=0 then if h==humanoid then return end local teleportto=script.Parent.Parent:findFirstChild...
--------RIGHT DOOR -------- game.Workspace.doorright.l11.BrickColor = BrickColor.new(133) game.Workspace.doorright.l12.BrickColor = BrickColor.new(133) game.Workspace.doorright.l13.BrickColor = BrickColor.new(133) game.Workspace.doorright.l41.BrickColor = BrickColor.new(133) game.Workspace.doorright.l42.BrickColor = ...
-- move the shelly to the newfound goal bg.CFrame = CFrame.new(shelly.PrimaryPart.Position,goal) bp.Position = (CFrame.new(shelly.PrimaryPart.Position,goal)*CFrame.new(0,0,-100)).p local start = tick() repeat task.wait(1/2) local ray = Ray.new(shelly.PrimaryPart.Position,Vector3.new(0,-1000,0))
--// Variables local Player = game.Players.LocalPlayer local Frame = script.Parent local BUYB = Frame.BUY local Price = Frame.Price
--[[ Determines which paid emotes the user owns and returns them through the provided callback Parameters: player - the player used to check ownership callback - the function to call once all paid emotes have been checked ]] function EmoteManager:getOwnedEmotesAsync(player, callback) local ownedEmotes = {} lo...
-- When the player gets closer than WAVE_THRESHOLD, NPC will wave. -- Will not wave again until the player goes outside of WAVE_THRESHOLD again. local WAVE_THRESHOLD = 20 -- studs local WAVE_DEBOUNCE_TIME = 3 -- seconds
--tables --functions --main while true do --loop local selectedcolor = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255)) for i,v in pairs(tiles) do --go through all tiles inside of model if v.Name == "tile" then --if name is tile then continue v.Color = selectedcolor end ...
--Precalculated paths local t,f,n=true,false,{} local r={ [58]={{54,53,52,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58},t}, [49]={{54,53,52,47,48,49},t}, [16]={n,f}, [19]={{54,53,52,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19},t}, [59]={{54,53,52,47,48,49,45,44,28,29,31,32,34,35,39,41,59},t}, [63]={{54,5...
--[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 12000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = ...
--[[** ensure value is an Instance and it's ClassName matches the given ClassName by an IsA comparison @param className The class name to check for @returns A function that will return true iff the condition is passed **--]] function t.instanceIsA(className) assert(t.string(className)) return function(value) ...
-- Signal class local Signal = {} Signal.__index = Signal function Signal.new(createConnectionsChangedSignal) local self = setmetatable({ _handlerListHead = false, }, Signal) if createConnectionsChangedSignal then self.totalConnections = 0 self.connectionsChanged = Signal.new() end return sel...
--[[ Copy of TextReporter that doesn't output successful tests. This should be temporary, it's just a workaround to make CI environments happy in the short-term. ]] local TestService = game:GetService("TestService") local CurrentModule = script.Parent local Packages = CurrentModule.Parent.Parent local success, ...
--[[ Constants ]] -- local TOUCH_CONTROL_SHEET = "rbxasset://textures/ui/TouchControlsSheet.png"
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Place this into StarterGui or StarterPack -- -- CREDIT -- -- WhoBloxxedWho; for the initial script -- -- DoogleFox; some stuff ripped from his panner script -- -- DuruTeru; shoving it all into this script and then some :) -- -...
--Made by Luckymaxer Debris = game:GetService("Debris") Camera = game:GetService("Workspace").CurrentCamera Sounds = { RayHit = script:WaitForChild("Hit") } BasePart = Instance.new("Part") BasePart.Shape = Enum.PartType.Block BasePart.Material = Enum.Material.Plastic BasePart.TopSurface = Enum.SurfaceType.Smooth...
--[[ Подготовительный скрипт - распихивает скрипты по моделям в точках финиша ]] local RebuildWorld = 300 -- период пересоздания игрового мира local PartWorld = script.Parts.Value -- число блоков в мире
--- Hides Cmdr window function Cmdr:Hide () Interface.Window:Hide() end
------//Patrol Animations self.RightPatrol = CFrame.new(-1, 1.5, -0.45) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)); self.LeftPatrol = CFrame.new(1,1.35,-0.75) * CFrame.Angles(math.rad(-30),math.rad(35),math.rad(-25));
--- Player joined game.Players.PlayerAdded:Connect(function(player) --- Check for new gamepasses CheckPlayer(player) end)
-- Decompiled with the Synapse X Luau decompiler. local v1 = Vector3.new(0, 0, 1); local v2 = { InitialDistance = 25, MinDistance = 10, MaxDistance = 100, InitialElevation = 35, MinElevation = 35, MaxElevation = 35, ReferenceAzimuth = -45, CWAzimuthTravel = 90, CCWAzimuthTravel = 90, UseAzimuthLim...
-- Recoil related functions function ShoulderCamera:setCurrentRecoilIntensity(x, y) self.currentRecoil = Vector2.new(x, y) end function ShoulderCamera:addRecoil(recoilAmount) self.currentRecoil = self.currentRecoil + recoilAmount end
----------------- --| Variables |-- ----------------- local GamePassService = Game:GetService('GamePassService') local PlayersService = Game:GetService('Players') local LightingService = Game:GetService('Lighting') --TODO: Use new data store service once that exists local GamePassIdObject = WaitForChild(script, 'Ga...
-- no touchy local path local waypoint local oldpoints local isWandering = 0 if canWander then spawn(function() while isWandering == 0 do isWandering = 1 local desgx, desgz = hroot.Position.x + math.random(-WanderX, WanderX), hroot.Position.z + math.random(-WanderZ, WanderZ) human:MoveTo( Vector3.new(des...
-- Hello, User removing this script will break the board. If you need to ask something dm Yeah_Ember
--[[Engine]] --Torque Curve Tune.Horsepower = 1750 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 7700 -- Use sliders to manipulate values Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 55...
--//Services//-- local TweenService = game:GetService("TweenService") local MPS = game:GetService("MarketplaceService")
--[[Shutdown]] car.Body.CarName.Value.VehicleSeat.ChildRemoved:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") then script.Parent:Destroy() end end)
--do -- springs, ok, totally not from treyreynolds --local runtime = game ("GetService", "RunService") local t = 0 spring = {mt = {}} spring.mt.__index = spring function spring.new( initial ) local t0 = tick() local p0 = initial or 0 local v0 = initial and 0 * initial or 0 local t = initial or 0 lo...
--script.Parent.Parent.Visible = true script.Parent.MouseButton1Click:connect(function() script.Parent.Parent.Visible = false end)
-- To make sure whispering behavior remains consistent, this is currently set at 50 characters module.MaxChannelNameCheckLength = 50
-- << RETRIEVE FRAMEWORK >> local main = _G.HDAdminMain