| --- |
| license: mit |
| language: |
| - en |
| tags: |
| - generative-agents |
| - emotion |
| - multi-agent |
| - simulation |
| - reinforcement-learning |
| - cognitive-science |
| - occ-theory |
| - predictive-processing |
| task_categories: |
| - reinforcement-learning |
| - text-classification |
| size_categories: |
| - 100K<n<1M |
| pretty_name: "Emotion Engine: Emergent Emotional Appraisal in Generative Agents" |
| --- |
| |
| # Emotion Engine Dataset |
|
|
| **204,520 agent-step records** from a five-condition controlled experiment on emergent |
| emotional appraisal in generative agents. |
|
|
| > Paper: *Emergent Emotional Appraisal in Generative Agents via Predictive World Modeling* |
| > Author: Prem Babu Kanaparthi |
| > Code: [github.com/premxai/emotion_engine](https://github.com/premxai/emotion_engine) |
|
|
| --- |
|
|
| ## What This Dataset Is |
|
|
| Five emotion-engine architectures were compared in Ghost Town — a 12-agent survival |
| simulation across 6 scenario variants and 8 random seeds. |
|
|
| The central finding: **Condition D** (trained only to predict future world events) |
| independently rediscovers OCC cognitive appraisal signatures (fear, grief, suspicion) |
| with zero emotion rules, labels, or reward shaping. |
|
|
| Each record is one agent at one timestep: the full observation vector, emotion state, |
| latent representation, action taken, 12 future-event prediction probabilities, |
| and outcome metadata. |
|
|
| --- |
|
|
| ## Dataset Structure |
|
|
| ### Splits |
|
|
| | Split | Condition | Scenario | Seeds | Records | |
| |-------|-----------|----------|-------|---------| |
| | `baseline` | Baseline (no emotion) | all 6 | 0–7 | 40,907 | |
| | `condition_a` | Hand-coded OCC rules | all 6 | 0–7 | 40,921 | |
| | `condition_b` | Behavioral cloning | all 6 | 0–7 | 40,838 | |
| | `condition_c` | Emotion dynamics model | all 6 | 0–7 | 40,916 | |
| | `condition_d` | Predictive world modeling | all 6 | 0–7 | 40,938 | |
|
|
| **Total: 204,520 records** |
|
|
| ### Scenarios in Every Split |
|
|
| | Scenario | Primary OCC Signature | Description | |
| |----------|-----------------------|-------------| |
| | `standard_night` | Fear | 1 ghost per night, standard threat | |
| | `high_ghost_pressure` | Fear (extreme) | 3 simultaneous ghosts per night | |
| | `storm_scarcity` | Stress + Grief | Food supply reduced 70% by storm | |
| | `ally_death` | Grief | June Carter dies at step 1 (scripted) | |
| | `betrayal_refusal` | Suspicion | Rival pairs initialized with negative ties | |
| | `crowded_shelter` | Fear + Suspicion | Shelter capacity halved (6 slots / 12 agents) | |
|
|
| --- |
|
|
| ## Fields |
|
|
| Each record contains the following fields: |
|
|
| ### Identity |
| | Field | Type | Description | |
| |-------|------|-------------| |
| | `run_id` | string | Unique run identifier, e.g. `condition_d_standard_night_seed0_12-agent` | |
| | `step` | int | Timestep within run (0–71, 3 simulated days × 24 steps/day) | |
| | `agent_id` | string | Agent name (one of 12 fixed agents) | |
| | `condition` | string | `baseline_0`, `condition_a`, `condition_b`, `condition_c`, `condition_d` | |
| | `seed` | int | Random seed (0–7) | |
| | `scenario` | string | One of the 6 scenario variants | |
|
|
| ### Observation (14 dimensions) |
| | Field | Type | Description | |
| |-------|------|-------------| |
| | `obs_visible_ghosts` | int | Number of ghosts within sensor range | |
| | `obs_visible_deaths` | int | Number of ally deaths witnessed this step | |
| | `obs_nearby_allies` | int | Allies within 5 tiles | |
| | `obs_trusted_allies` | int | Allies with positive social tie nearby | |
| | `obs_supplies_seen` | int | Supply units visible | |
| | `obs_in_shelter` | bool | Agent is inside a safe building | |
| | `obs_nearest_refuge_distance` | float | Tiles to closest safe building | |
| | `obs_steps_since_ghost_seen` | int | Steps since last ghost sighting (capped at 20) | |
| | `obs_steps_since_ally_died` | int | Steps since last witnessed death (capped at 20) | |
| | `obs_steps_since_betrayal` | int | Steps since last betrayal received (capped at 20) | |
| | `obs_ally_deaths_witnessed` | int | Cumulative ally deaths witnessed | |
| | `obs_betrayals_received` | int | Cumulative betrayals received | |
| | `obs_average_trust` | float | Mean social tie value across all agents [−1, 1] | |
| | `obs_graph_tension` | float | Mean negative tie magnitude | |
|
|
| ### Emotion / Affect (Condition D only — zeros for others) |
| | Field | Type | Description | |
| |-------|------|-------------| |
| | `affect_fear` | float | Fear activation [0, 1] | |
| | `affect_grief` | float | Grief activation [0, 1] | |
| | `affect_trust` | float | Trust activation [0, 1] | |
| | `affect_stress` | float | Stress activation [0, 1] | |
| | `affect_relief` | float | Relief activation [0, 1] | |
| | `affect_suspicion` | float | Suspicion activation [0, 1] | |
|
|
| ### Latent Representation (8 dimensions) |
| | Field | Type | Description | |
| |-------|------|-------------| |
| | `latent_0` … `latent_7` | float | Internal learned representation (8-dim) | |
|
|
| ### Future-Event Predictions (Condition D only — zeros for others) |
| | Field | Type | Description | |
| |-------|------|-------------| |
| | `pred_ghost_nearby_t3` | float | P(ghost visible in 3 steps) | |
| | `pred_my_death_t5` | float | P(this agent dies in 5 steps) | |
| | `pred_health_drop_t3` | float | P(health decreases in 3 steps) | |
| | `pred_nearby_death_t5` | float | P(an ally dies in 5 steps) | |
| | `pred_help_success_t5` | float | P(help action succeeds in 5 steps) | |
| | `pred_refusal_received_t5` | float | P(refusal received in 5 steps) | |
| | `pred_tie_increase_t5` | float | P(social tie increases in 5 steps) | |
| | `pred_shelter_achieved_t2` | float | P(agent in shelter in 2 steps) | |
| | `pred_storm_onset_t3` | float | P(storm starts in 3 steps) | |
| | `pred_scarcity_t5` | float | P(supply scarcity in 5 steps) | |
| | `pred_graph_tension_t3` | float | P(social tension increases in 3 steps) | |
| | `pred_valence_t5` | float | P(positive valence in 5 steps) | |
|
|
| ### Action & Outcome |
| | Field | Type | Description | |
| |-------|------|-------------| |
| | `action` | string | Action taken: `hide`, `gather_supplies`, `seek_safe_house`, `seek_hospital`, `refuse_help`, `warn`, `patrol` | |
| | `goal` | string | Agent goal state at this step | |
| | `reward_survival` | float | Survival reward component | |
| | `reward_shelter` | float | Shelter reward component | |
| | `reward_health` | float | Health reward component | |
| | `reward_social` | float | Social reward component | |
| | `total_reward` | float | Sum of reward components | |
| | `alive` | bool | Agent survived this step | |
| | `health` | float | Health percentage (0–100) | |
| | `sheltered` | bool | Agent is in a safe building | |
| | `time_of_day` | string | `day`, `dusk`, `night`, `dawn` | |
|
|
| --- |
|
|
| ## Loading the Dataset |
|
|
| ### With the `datasets` library (recommended) |
|
|
| ```python |
| from datasets import load_dataset |
| |
| # Load a specific condition |
| ds = load_dataset("PremC1F/emotion-engine", "condition_d") |
| |
| # Load all conditions |
| ds = load_dataset("PremC1F/emotion-engine", "all") |
| |
| # Filter to a specific scenario |
| night_only = ds["train"].filter(lambda x: x["scenario"] == "standard_night") |
| |
| # Filter to ghost-present steps |
| threat_steps = ds["train"].filter(lambda x: x["obs_visible_ghosts"] > 0) |
| ``` |
|
|
| ### Reproduce the Fear→Shelter result |
|
|
| ```python |
| from datasets import load_dataset |
| import numpy as np |
| from scipy.stats import fisher_exact |
| |
| ds = load_dataset("PremC1F/emotion-engine", "condition_d", split="train") |
| df = ds.to_pandas() |
| |
| ghost_present = df[df["obs_visible_ghosts"] > 0] |
| ghost_absent = df[df["obs_visible_ghosts"] == 0] |
| |
| shelter_given_ghost = (ghost_present["action"] == "seek_safe_house").mean() |
| shelter_given_no_ghost = (ghost_absent["action"] == "seek_safe_house").mean() |
| |
| # Contingency table |
| a = (ghost_present["action"] == "seek_safe_house").sum() |
| b = (ghost_present["action"] != "seek_safe_house").sum() |
| c = (ghost_absent["action"] == "seek_safe_house").sum() |
| d = (ghost_absent["action"] != "seek_safe_house").sum() |
| |
| _, p = fisher_exact([[a, b], [c, d]]) |
| print(f"Ghost present → shelter: {shelter_given_ghost:.1%}") |
| print(f"Ghost absent → shelter: {shelter_given_no_ghost:.1%}") |
| print(f"Fisher p = {p:.2e}") |
| # Expected: Ghost present → shelter: 99.0%, p = 3.3e-113 |
| ``` |
|
|
| ### Reproduce the Suspicion Decay result |
|
|
| ```python |
| from datasets import load_dataset |
| |
| ds = load_dataset("PremC1F/emotion-engine", "condition_d", split="train") |
| df = ds.to_pandas() |
| |
| refusals = df[df["action"] == "refuse_help"].copy() |
| |
| def bucket(steps): |
| if steps <= 5: return "recent" |
| if steps <= 10: return "fading" |
| return "forgotten" |
| |
| refusals["bucket"] = refusals["obs_steps_since_betrayal"].apply(bucket) |
| all_social = df.copy() |
| all_social["bucket"] = all_social["obs_steps_since_betrayal"].apply(bucket) |
| |
| for b in ["recent", "fading", "forgotten"]: |
| denom = (all_social["bucket"] == b).sum() |
| numer = ((refusals["bucket"] == b)).sum() |
| print(f"{b}: {numer/denom:.1%} refusal rate") |
| # Expected: recent 64.6%, fading 4.5%, forgotten 35.2% |
| ``` |
|
|
| --- |
|
|
| ## Citation |
|
|
| ```bibtex |
| @article{kanaparthi2026emotion, |
| author = {Kanaparthi, Prem Babu}, |
| title = {Emergent Emotional Appraisal in Generative Agents |
| via Predictive World Modeling}, |
| year = {2026}, |
| } |
| ``` |
|
|
| --- |
|
|
| ## License |
|
|
| MIT License. |
|
|