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Flyweight - capped at 10 attack and defense combined along with 5 maia members.
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Heavyweight - No Cap
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However, in order to go to the higher brackets, you have to win in the previous rounds first! As far as I can tell, it is completely luck who wins in the early matches, given that everyone has at least 5 mafia and 10 attack/defense! That is the cap after all, so you can't go past that.
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At any rate, within each weight class, there are three rankings: regional, national, and worlds. Each one seems to be more competitive (or at least you have a higher chance to lose). I'm not sure exactly how this works given the low cap (everyone should be at the cap in at least the first few matches).
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I entered the regional championship and won. Here is what I got:
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10 "Fans" (determines your "Fame" and Rank - not sure what this does yet)
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+5 Victory Tokens
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+8,000 Tokens
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I also bet the max on myself and won $V 300,000 back, which was pretty nice.
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As far as Victory Tokens go, here is what the Fight Club screen reveals in the marketplace:
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These items have some pretty good stats, but this is clearly very, very old. Who knows what the Marketplace will look like once they revamp this section (still has the old Top Mafia that appeared for a day or two!).
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After winning at the regional level, the next match was nationals (still within the Flyweight bracket):
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A little more expensive to enter... and I lost in the first round.
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In between each loss, you must wait for 4 hours before you can enter again (or spend 8 Reward points!).
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How to Win Fight Club Tournaments
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I think I may have stumbled upon the answer of how to win capped fight-club tournaments:
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First off, obvi0usly you want "Your Entry" (total mafia number and combined attack and defense skill) to be equal to whatever the cap is for the bracket you are trying to enter. Take a look at the picture below:
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"Your fighting score is determined by your attack and defense skills plus the combined attack and defensive strengths of one weapon, armor, and vehicle item for each mafia member that you bring to fight."
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So, it looks like we are going back to the old system where the maximum attack and defense of a single item does not matter but rather the important number is the combined offensive and defensive score.
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With that said, for best chances of winning, try to collect 1 of the following items for the class you are entering in:
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Weapon: Plasma Rifle (created in the Weapons Depot). Combined score of 87.
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Titanium Katar (drops in episode 7 of Bangkok). Combined score of 85
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Armor: Royal Thai Marine or Ninja (drops on Bangkok Episode 7 and 6, respectively). Combined score of 82.
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Vehicle: Day Rider 2K (built in the Chop Shop). Combined score of 95.
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Lamang Motorcycle (drops in Episode 7 of Bangkok). Combined Score of 83.
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Animal: Bark Scorpion (random drop from doing jobs in Las Vegas). Combined score of 82.
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I believe those are the 4 pieces best combined pieces that you can get multiple copies of without spending Reward points. I have included alternates for the Chop Shop and Weapons Depot categories as it will hard to get 500 of each of those pieces.
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It is kind of funny after everyone (myself included) whined about how bad the Day Rider 2K was, but now it actually seems to have a use.
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There are certainly better pieces out there, such as the Poison Dart Frog (animal with combined score of 96), which is a reward from the bonus spin of the slots. It seems that for the small brackets, having these items will go a long, long way.
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Posted by Mafia Wars Guide at 9:15 PM 25 comments
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Labels: fight club tournaments, mafia wars fight club tournaments
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Since some of you are asking about it, the Beat the Feds limited time event has been put on hold.
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The gist of the event was that there were a group of 4 bosses that you could fight, upon winning you received an item with decent stats.
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After you beat each boss once, you got an item which offered +1% to chip drops from Vegas fights. You then completed the Bronze level of mastery and could move on to level 2 and fight each boss again.
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On Level 2, each boss got more HP and was tougher, just in Mafia Wars Las Vegas. After beating the bosses a second time, your weapon that you got from the first fight got upgraded in stats.
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However, this job was pulled since it was really buggy and crashing the servers. Here is the official response:
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Just to clarify - this [the Feds job] has been delayed, not canceled. I do not have an official time frame for when the feds will return, but all players should be able to participate in this event in the future. I'll try to keep you updated when I get more information. Thanks for your patience!"
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Will cover this event along with loot when it comes back to the game. Not likely to come back within the next few days I'd imagine.
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Posted by Mafia Wars Guide at 3:32 PM 10 comments
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Labels: feds are watching, mafia wars beat the feds, mafia wars feds, mafia wars las vegas
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So, I logged in tonight to Mafia Wars and saw this message for the "all-new Lucky Stash progressive slot machine".
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Okay, so basically this is a slot machine that you bet reward points on with a chance to win reward points. There are a bunch of different options, but basically in order to win the Jackpot you have to bet 3 Reward Points and hit one red Mafia Wars tag, one gray Mafia Wars tag, and one black Mafia Wars tag.
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By hitting the Jackpot, you win thousands of reward points.. and it looks like the odds to hit the jackpot aren't all that bad, given there's been over 20 winners in the past few hours:
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Now there are going to be some real sharks out there. Imagine if you won 20,000 Reward Points! That would be quite a few +stat points!
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At any rate, when you win a pot, you get this message:
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So by looking out for that message you can get more free spins in a day. You can also get free spins if your friends play and win, though I posted up that notice and am still waiting for free spins.
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Each time you place a bet, you gain a small amount of mastery on the "bonus meter". It doesn't matter if you bet 1 or 3 Reward Points, it seems to increase by 1 block every time you spin the wheel.
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When the bar gets full, you can click "Collect Bonus" and play another slots mini-game:
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I spun the wheel and got "Loot". I ended up with a Poison Dart Frog (28 attack, 68 defense). Pretty high stat points:
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At any rate, I had spent all 40 of my Reward Points trying to get the bonus to see what it was. I was just about to write off the slots, and literally with my last spin (I had 3 reward points left and bet 3) I hit it big:
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240 reward points! Not bad at all! I decided to keep spinning.. and what do you know:
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One more time! The question is.. do I spend them all again hoping to hit the Jackpot or walk away a winner?
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Posted by Mafia Wars Guide at 10:03 PM 38 comments
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Labels: lucky stash, mafia wars, mafia wars lucky stash, mafia wars slots
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In this post, I will try to get together all of the information for the Mafia Wars Las Vegas Casino. There are a lot of parts to the casino, so this post will be continually updated as I get more information. Any contributions via comments or e-mail are most welcome!
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In Mafia Wars Las Vegas, players are able to build their own casino. Essentially, the player's Casino replaces properties/businesses for Mafia Wars Las Vegas entirely. The Casino is actually a mix of several different properties:
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Each one of these properties is upgradeable much in the way the Chop Shop and Weapons Depot are, however, they only seem to produce $V.
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Your Casino's individual properties are ranked on a star system, just like Casinos are in real life. Each property you build starts out with .5 stars (level 1), and each time you upgrade it, it raises by .5 stars. Your overall Casino's ranking is based off an average of the ranking of all your individual properties.
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The max is currently for the entire casino and individual properties is 5 stars, which is equivalent to level 10. Each time you upgrade your property, it produces more $V and it occasionally it will a different graphic. Will have an example of this shortly.
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Each property within your Casino needs pieces to be upgraded with special items just like the Chop Shop and Weapons Depot. Each Casino part seems to follow this pattern:
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Specialty Item: 2 + Current Level * 2 (4 for the first upgrade, 6 for the second upgrade, and so on). This includes things like the Poker Tables or Chefs and also one item from the list below.
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Cinder Block, Steel Girder, Concrete, Construction Tool: 1 + Current Level (2 for the first upgrade, 3 for the third upgrade, and so on). Note that each property requires extra of a certain item on the list. For example, the Restaurant requires extra Steel Girders, while the Table Games property requires extra Cinder Blocks.
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Essentially, each building has its own specialty item (like Poker Tables for the Poker Room) which drop from specific jobs (listed under each property down below) along with the same other 4 materials listed above.
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Cinder Blocks, Steel Girder, Concrete, and Construction Tools drop randomly from jobs (not sure if they are dropping outside of Vegas yet). You can also "ask for more" parts once every 24 hours just like with the Chop Shop or Weapons Depot.
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Below I will cover each individual piece of the Casino.
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The Slots property is unlocked by mastering the "Steal a Truckload of Slots" job in District 1 of Mafia Wars Las Vegas. You only have to master it in the Bronze tier to have access to the property. Once you have access to it, you can build it for free, and it starts out as a .5 star property.
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To upgrade the slots, you will need the Slot Machine item, which drops from the "Steal a Truckload of Slots" job in District 1. Here are the Slot levels and payouts:
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.5 Stars (Level 1) - Produces V$600 every 4 hours.
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1 Star (Level 2) - Produces V$700 every 4 hours.
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1.5 Stars (Level 3) - Produces V$800 every 4 hours
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The Table Games property is unlocked by mastering the "Recruit a Table Game Dealer" job in District 2 of Mafia Wars Las Vegas.
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This property requires the "Casino Dealer" to upgrade. This item is supposed to drop from the "Recruit a Table Game Dealer" job, but I have not yet had it drop for me for some reason (bug I believe).
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.5 Stars (Level 1) - Produces V$2,800 every 8 hours.
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1 Star (Level 2) - Produces $V3,600 every 8 hours.
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1.5 Stars (Level 3) - Produces $V4,400 every 8 hours.
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The Restaurant is unlocked by completing the "Convince A Restaurateur To Leave Town" job in District 3.
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The same "Convince A Restaurateur To Leave Town" job also drops the "Chef" needed to upgrade the Restaurant.
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.5 Stars (Level 1) - Produces $V7,500 every 12 hours.
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1 Star (Level 2) - Produces $V10,000 every 12 hours.
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1.5 Stars (Level 3) - Produces $V12,500 every 12 hours.
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2 Stars (level 4) - Produces $V15,000 every 12 hours.
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2.5 Stars (level 5) - Produces $V27,500 every 12 hours.
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3 Stars (level 6) - Produces $V32,500 every 12 hours.
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The Poker Room is unlocked by completing "Hijack a Poker Table Delivery" in District 4.
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This job also drops Poker Tables, which are needed to upgrade your Poker Room.
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.5 Stars (Level 1) - Produces V$ 17,500 every 24 hours
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1 Star (Level 2) - Produces V$ 25,000 every 24 hours
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The Hotel is unlocked by completing the "" job in District 5.
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.5 Stars (Level 1) - Produces V$ 40,000 every 48 hours
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1 Star (Level 2) - Produces V$ 55,000 every 48 hours
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The Vault is a completely different property. At the Vault, you can store your $V, much like the bank. However, the Vault is different in that it has a limit (default is only $V100,000, which is very easy to get).
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You can upgrade the Vault by collecting the following pieces:
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These items drop randomly from jobs and you may have some already from an old event. Level 1 requires 3 of each item and the cost goes up 1 item every half star upgraded (1 Star to 1.5 Stars requires 4 of each item, 1.5 Stars to 2 Stars requires 5 of each item, and so on).
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In addition to holding your money, your Vault can convert your worthless New York dollars into valuable $V. Before you get too excited, note that this feature can only be used every 24 hours.
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As you upgrade your site, the capacity of your Vault to convert and store $V increases. Here are the levels:
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.5 Stars (Level 1) - Holds V$100,000 and converts $500,000 into V$1,000.
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1 Star (Level 2) - Holds V$200,000 and converts $1,000,000 into V$2,000.
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1.5 Star (Level 3) - Holds V$400,000 and converts $1,000,000 into V$2,000 and B$10,000 into V$2,000.
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2 Star (level 4) - Holds V$800,000 and converts $1,000,000 into V$2,000, B$10,000 into V$2,000, and C$50,000 into V$2,000.
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2.5 Star (level 5) - Holds V$1,500,000 and converts $2,000,000 into V$4,000, B$10,000 into V$2,000, and C$50,000 into V$2,000.
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