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3 Star (Level 6) Holds V$3,000,000 and converts $2,000,000 into V$4,000, B$10,000 into V$2,000, C$50,000 into V$2,000, and $R50,000,000 into $V4,000.
3.5 Star (Level 7) - Holds V$5,000,000 and converts $4,000,000 into V$8,000, B$10,000 into V$2,000, C$50,000 into V$2,000, and R$50,000,000 into V$4,000.
4 Star (Level 8) - Holds V$10,000,000 and converts $8,000,000 into V$16,000, B$10,000 into V$5,000, C$250,000 into V$10,000, and R$50,000,000 into V$4,000.
4.5 Star (Level 9) - Holds V$20,000,000 and converts $12,000,000 into V$20,000, B$10,000 into V$2,000, C$250,000 into V$10,000, and R$200,000,000 into V$20,000.
5 Star (Level 10 ) - Holds V$50,000,000 and converts $24,000,000 into V$40,000, B$200,000 into V$40,000, C$1,000,000 into V$40,000, and R$400,000,000 into V$40,000.
Thanks Sachiko Yakusa for the info!
At any rate, the list is definitely still very much under construction. Feel free to contribute any information you might get! I am currently now unable to play due to the lag since I'm sure a lot more people than normal are online and messing around either in Vegas or trying to get into Vegas!
Posted by Mafia Wars Guide at 9:39 PM 272 comments
Labels: las vegas casino, mafia wars casino, mafia wars las vegas, mafia was las vegas casino
In this series of posts on Mafia Wars Las Vegas, I will be discussing each district, loot info, and progression information. This first post about District 1: North Las Vegas will be a bit extended as I will be explaining some of the game mechanics that go along with the new chapters.
With that said, let's start with jobs!
As mentioned in an earlier posts, there are two ways to finish off a District's chapters in Mafia Wars Las Vegas. Here is a look at North Las Vegas' job tiers:
In the first picture, the "energy" pathway is highlighted. You will need to complete all the jobs highlighted in red to access the boss without spending stamina.
In the second picture, the "fighting" pathway is highlighted. You will need to complete the jobs in red in order to fight the boss.
The whole thing is weird because in order to progress to level 2 mastery, players have to master both tiers.
So rather than giving fighting-heavy characters a way around spending tons of energy to get tiers done, you actually still have to spend energy and now you have to spend stamina too. In the "ideal world" I suppose this is oriented in trying to make characters more balanced. In practice, it seems to still encourage energy (and now high stamina) accounts as you still have to spend tons of energy to finish content.
Fighting jobs seem to cost quite a bit of Stamina (48 per job attempt on the final level of mastery on "Roll a Bingo Parlor" job.
Here's the thing: you can see who you are fighting before you actually click fight. You can then avoid tough-looking opponents and go for the easy targets. For example, when I go to the fight screen I might see something like this:
I can see "DON RON" has a full mafia and is almost level 700. He could have a lot of +defense, plus he typed his name in all capital letters, so that must mean he is a pretty tough guy. I can elect not to fight DON RON by refreshing the screen after about 15 seconds. Most of the time the target will change:
This guy only has a Mafia of 136. I know I can win easily, so I'll take that bet and be sure not to waste my 24 stamina.
If you lose the fight, you lose your stamina and gain no Job Progress. If you lose to a person and keep clicking fight, you will fight the same person repeatedly, so be sure to switch it up by refreshing the page rather than wasting all your stamina on the same target.
Blackmail a Car Dealer - Drops "Car Key". This is a consumable used for the "Secure Some Wheels" job, which is also in District 1 (energy pathway).
Steal a Truckload of Slots - Drops "Slot Machine". These are used to build your Casino.
That is it for job loot for North Las Vegas. Nothing to exciting on that front.
The new boss fight concept is a lot different than the old one. You appear to do damage now based off of your attack scores and take damage based on your defense scores.
Players and bosses both seem to do a lot of damage, so be careful. The boss starts off with just 500 HP and this increases over time.
Mastery Level 1 - 500 HP
Mastery Level 2 - 1000 HP
Mastery Level 3 - 1500 HP
Mastery Level 4 - 2500 HP
I was able to kill the first boss in one hit on the first time around. (noted earlier I thought it was a bug but rather it is working as intended).
Also, each level of mastery, I dealt less and less damage each hit and was taking more and more damage each hit (his defense and attack also went up from level to level).
By the third level of mastery, the boss was killing ME in one hit, but you are able to get around this pretty easily. Just use the Stun Gun every round for a free hit. I used 7 Stun Guns to kill him on the final level of mastery without taking a hit. Seems kind of silly but that is how the game works, at least for now.
Each time you beat the boss, the mastery item (Alves' Muscle Car) increases in value:
Here are the reward's stats throughout the levels:
Bronze level mastery: 55 attack, 73 defense
Silver level mastery: 61 attack, 83 defense
Gold level mastery: 73 attack, 94 defense
Platinum level mastery: 81 attack, 105 defense
That is all for District 1. More information tonight!
Posted by Mafia Wars Guide at 5:29 PM 60 comments
Labels: las vegas district 1, mafia wars las vegas, mafia wars north las vegas, north las vegas
Players can now head over to Mafia Wars Las Vegas!
First up, let's talk jobs. There are 6 new episodes, which are now called "Districts" and they are much different than before.
First, note the new pathing system:
Out of these, any job that has an energy icon requires energy, and a gun requires stamina. The Person icon is a boss fight, and the loudspeaker icon is a "social" job (did not seem to have any interaction yet when I used it, but it is in beta).
Here is an example of the fighting job:
The game pulls up a random person off the fight list and you fight them; if you win the fight, you complete the job. Not sure what happens as you lose as I haven't yet. One good thing is that you don't lose health for spending stamina for these jobs.
At the end of the chapter, you get to fight a boss:
I hope the feature was not working properly, because as soon as I clicked "attack" I got a notice saying that I won and that was the end of it.
For taking down the boss of the North District, I received this item: Alves' Muscle Car with 55 attack and 73 defense. I think I saw a message saying something about that this item gets better if you master more tiers.
The other new cool thing is the Casino.
Basically, there are 5 different properties + a vault that all make up your casino, and you will have to upgrade each one individually. You also have to unlock the buildings via jobs. For example,
"Steal a Truckload of Slots" lets you build the Slots casino property. You build the parts of your casino just like you do with the Chop Shop.
You can exchange these on the inventory page, 1 at a time. They are worth 200-700 $V each.
I have to head off work now, but will be updating this a lot over the next few days!
Posted by Mafia Wars Guide at 7:27 AM 44 comments
Labels: las vegas vip, mafia wars casino, mafia wars las vegas
I don't know if anyone has checked the official Facebook fan page lately, but it was just posted a few hours ago with the following comment:
"Vegas Beta is almost here! More jobs, more properties, and more fights coming your way. Are you ready for Sin City?"
Looks like Mafia Wars Las Vegas is not too far off. South Africa and Jimmy Vegas events over, I figure we will have Beta access to Las Vegas very shortly. We have to, after all, because normal Vegas was supposed to be "coming late July" and it is already July 19th!
I am sure some of you have seen this Mafia Wars "Feds are Watching" banner. Not exactly sure what this event is, but it starts in 2 days and 6 hours. Will find out soon enough!
Posted by Mafia Wars Guide at 5:58 PM 19 comments
Labels: mafia wars las vegas, vegas vip mafia wars, vip las vegas
So, as many of you have pointed, our new Mafia Wars Las Vegas "Jackpot Weekend" is actually the same thing as our previous Las Vegas loot weekend!
You can collect 7 items between fighting and doing jobs (the same items as before):
You can only get 10 of each item it seems, so if you hit the Las Vegas loot item cap before, you cannot collect new items.. foiled again!
In other news, this weekend for the third weekend in a row is a double fighting loot / double job mastery weekend. Players will earn twice as much loot in fights and they will earn twice as much mastery on jobs.
In another news note, Mafia Wars South Africa has been extended by a day. Players now have 2 more days to finish up.
Posted by Mafia Wars Guide at 8:14 PM 33 comments
Posted by Mafia Wars Guide at 5:28 PM 47 comments
Chapter 3 of Challenge Mission South Africa is now live.
Job List / Cost:
Insert Your Crooked Refs: 10% job mastery per attempt, 3/4/5 Counfeit Ticket Cost
Push The Favorite: 9% job mastery per attempt, 4/5/6 Counfeit Ticket Cost
Flip The Switch On The Final: 8% job mastery per attempt, 5/6/7 Counfeit Ticket Cost
Collect From The Bookmakers: 7% job mastery per attempt, 6/7/8 Counfeit Ticket Cost
You will get an extra 60 Counterfeit Tickets for adding 2 people to your Mafia. Also, the collection rate is now 40 Counterfeit Tickets every 24 hours.
The reward for finishing off Challenge Mission South Africa Chapter 3 is the Penalty Kick (vehicle; 110 attack, 59 defense).<eot>Tallinn Airport Arrivals | TLL Flight Status
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Mon Aug 22 04:48:15 EDT 2011
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Yep. In reality both should be mandatory for features and classifiers, and the CGi should certainly honour that for its resources, but ...
There are plenty of data providers who'll be able to stand up WFSs and would be able to implement application/gml+xml for their identifiers with relatively trivial redirects in their web server. Supporting text/html is more complicated and just introduces another implementation hurdle to new providers.
Sent: Sunday, 21 August 2011 13:53
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