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0 | 0 | I'm kind of lost on how to approach this problem, I'd like to write a GUI ideally using Tkinter with python, but I initially started with Qt and found that the problem extends either with all GUI frameworks or my limited understanding.
The data in this case is coming from a named pipe, and I'd like to display whatever ... | false | 731,759 | 0 | 0 | 0 | 0 | In the past when I've had GUI's reading data off of external things (eg: ethernet sockets), I've had a separate thread that handles servicing the external thing, and a timed callback (generally set to something like half a second) to update the GUI widget that displays the external data. | 0 | 641 | 0 | 0 | 2009-04-08T20:46:00.000 | python,user-interface,named-pipes | Showing data in a GUI where the data comes from an outside source | 0 | 2 | 3 | 731,927 | 1 |
0 | 0 | I just want the equivalent of closing and reopening my main program. I want to invoke it when a "new"-like option from a drop-down menu is clicked on. Something like calling root.destroy() and then re-initiating the mainloop.
How can I get this done? | true | 731,887 | 1.2 | 0 | 0 | 1 | You could take all your GUI building logic and initial state code out of the mainloop and put it into functions. Call these functions from the mainloop (something like: buildgui() & initstate()) and then, when the user clicks your menu icon, just call initstate() to set it back like it was when the application first st... | 0 | 6,011 | 0 | 3 | 2009-04-08T21:14:00.000 | python,tkinter | Resetting the main GUI window | 0 | 3 | 3 | 732,131 | 1 |
0 | 0 | I just want the equivalent of closing and reopening my main program. I want to invoke it when a "new"-like option from a drop-down menu is clicked on. Something like calling root.destroy() and then re-initiating the mainloop.
How can I get this done? | false | 731,887 | 0.26052 | 0 | 0 | 4 | There are at least three ways you can solve this.
Method one: the head fake. When you create your app, don't put all the widgets in the root window. Instead, hide the root window and create a new toplevel that represents your application. When you restart it's just a matter of destroying that new toplevel and re-runni... | 0 | 6,011 | 0 | 3 | 2009-04-08T21:14:00.000 | python,tkinter | Resetting the main GUI window | 0 | 3 | 3 | 732,529 | 1 |
0 | 0 | I just want the equivalent of closing and reopening my main program. I want to invoke it when a "new"-like option from a drop-down menu is clicked on. Something like calling root.destroy() and then re-initiating the mainloop.
How can I get this done? | false | 731,887 | 0.132549 | 0 | 0 | 2 | If you are on Unix, restart the entire application with os.execv. Make sure you pass all command line arguments etc. | 0 | 6,011 | 0 | 3 | 2009-04-08T21:14:00.000 | python,tkinter | Resetting the main GUI window | 0 | 3 | 3 | 732,085 | 1 |
0 | 0 | I know I can call Tkinter.Tk().winfo_rgb(color) to get a tuple of values that represent the named color.
for instance Tkinter.Tk().winfo_rgb("red") returns (65535, 0, 0)
The problem is it also opens a window. I was hoping to abstract some color calculations into a generic color class, and handle whether or not the cla... | false | 732,192 | 0 | 0 | 0 | 0 | Instantiate Tk(), run the code once, and then stick the information into your source as a dict literal? | 0 | 1,348 | 0 | 2 | 2009-04-08T22:47:00.000 | python,colors,tkinter | Get Tk winfo_rgb() without having a window instantiated | 0 | 1 | 4 | 732,452 | 1 |
1 | 0 | I'm writing a web-app using Python and Pylons. I need a textbox that is rich (ie, provides the ability to bold/underline/add bullets..etc...). Does anyone know a library or widget I can use?
It doesn't have to be Python/Pylons specific, as it can be a Javascript implementation as well.
Thanks! | false | 732,429 | 0.066568 | 0 | 0 | 1 | webkit-gtk is getting very stable, and i believe has python bindings now so technically you could use that (then your text editor merely needs to be <body contenteditable></body> and you'd be done. Unfortunately i'm not sure how complete its bindings are at present | 0 | 8,362 | 0 | 4 | 2009-04-09T00:52:00.000 | javascript,python,http,pylons,widget | HTML Rich Textbox | 0 | 1 | 3 | 732,453 | 1 |
0 | 0 | I understood that in certain Windows XP programs, like Photoshop, there is something called "scratch disks". What I understood that this means, and please correct me if I'm wrong, is that Photoshop manages its own virtual memory on the hard-drive, instead of letting Windows manage it. I understood that the reason for t... | false | 737,947 | 0 | 0 | 0 | 0 | You are probably looking for something like ZODB. However, though ZODB tries hard to be transparent, no solution is going to be 100% free of artifacts. You have to write your code with an awareness that your objects primarily live in a database, but that there are multiple representations of your objects, there are c... | 0 | 561 | 0 | 2 | 2009-04-10T15:11:00.000 | python,windows,memory-management | Scratch disks in Python? | 0 | 2 | 7 | 4,207,006 | 1 |
0 | 0 | I understood that in certain Windows XP programs, like Photoshop, there is something called "scratch disks". What I understood that this means, and please correct me if I'm wrong, is that Photoshop manages its own virtual memory on the hard-drive, instead of letting Windows manage it. I understood that the reason for t... | false | 737,947 | 0.028564 | 0 | 0 | 1 | Scratch disks will benefit your application in the case that it works with very big files,
Is that the case?
If not, then i don't think you may find something that will benefit your application in scratch disks. | 0 | 561 | 0 | 2 | 2009-04-10T15:11:00.000 | python,windows,memory-management | Scratch disks in Python? | 0 | 2 | 7 | 737,963 | 1 |
0 | 0 | I've written a python CGI script that converts files into .jpgs and displays them in a simple HTML page. I don't want to clutter up the folders with these .jpg files, so I used tempfile.NamedTemporaryFile to create a file to store the converted .jpg output. Everything works great, but i want to remove this file after... | false | 759,271 | 0.53705 | 0 | 0 | 3 | You can't remove the file from your cgi script. Because the html page is send to the user only after your script finishes to run. And then the users browser parse the html and fetch the jpg file.
The simplest option is to write the temporary files to a sub directory and periodically clean that directory (living in it t... | 0 | 510 | 0 | 2 | 2009-04-17T06:37:00.000 | python,image,cgi | How can I remove a temporary file (image) that is being displayed by CGI? | 0 | 1 | 1 | 759,547 | 1 |
0 | 0 | I am writing an editor which has lot of parameters that could be easily interacted with through text. I find it inconvenient to implement a separate text-editor or lots of UI code for every little parameter. Usual buttons, boxes and gadgets would be burdensome and clumsy. I'd much rather let user interact with those pa... | true | 763,372 | 1.2 | 0 | 0 | 6 | Write your intermediate results (what you want the user to edit) to a temp file. Then use the $EDITOR environment variable in a system call to make the user edit the temp file, and read the results when the process finishes.
This lets users configure which editor they want to use in a pseudo-standard fashion. | 0 | 300 | 0 | 1 | 2009-04-18T12:34:00.000 | python,linux,vim | How to interact through vim? | 0 | 1 | 3 | 763,426 | 1 |
0 | 0 | There are various ways to take screenshots of a running application in Windows. However, I hear that an application can be tailored such that it can notice when a screenshot is being taken of it, through some windows event handlers perhaps? Is there any way of taking a screenshot such that it is impossible for the appl... | false | 767,212 | 1 | 0 | 0 | 6 | There will certainly be no protection against a screenshot taken with a digital camera. | 0 | 3,194 | 1 | 0 | 2009-04-20T07:11:00.000 | python,windows,events,operating-system,screenshot | Programmatically taking screenshots in windows without the application noticing | 0 | 2 | 4 | 767,992 | 1 |
0 | 0 | There are various ways to take screenshots of a running application in Windows. However, I hear that an application can be tailored such that it can notice when a screenshot is being taken of it, through some windows event handlers perhaps? Is there any way of taking a screenshot such that it is impossible for the appl... | true | 767,212 | 1.2 | 0 | 0 | 3 | > I hear that an application can be tailored such that it can notice when a screenshot is being taken of it
Complete nonsense.
Don't repeat what kids say...
Read MSDN about screenshots. | 0 | 3,194 | 1 | 0 | 2009-04-20T07:11:00.000 | python,windows,events,operating-system,screenshot | Programmatically taking screenshots in windows without the application noticing | 0 | 2 | 4 | 767,985 | 1 |
0 | 0 | Is there a way to force a gtk.Window object to ignore the Window Manager's show/hide commands, such as "iconify" and "show desktop?"
I'm trying to create a persistent window, stuck to the desktop, that will not disappear with all other windows when the desktop is exposed.
EDIT: I guess what I'm wondering specifically i... | false | 769,175 | 0 | 0 | 0 | 0 | Not having received a "this is how to do this" answer and having done a bit more research I can say that -- as far as I know -- there is no easy way to achieve this sort of functionality with PyGTK. The best options are to set window manager hints and leave it up to the WM to do what you want (hopefully). | 0 | 1,034 | 0 | 1 | 2009-04-20T16:57:00.000 | python,gtk,pygtk,x11 | Persistent Windows in PyGTK | 0 | 3 | 5 | 1,030,408 | 1 |
0 | 0 | Is there a way to force a gtk.Window object to ignore the Window Manager's show/hide commands, such as "iconify" and "show desktop?"
I'm trying to create a persistent window, stuck to the desktop, that will not disappear with all other windows when the desktop is exposed.
EDIT: I guess what I'm wondering specifically i... | false | 769,175 | 0 | 0 | 0 | 0 | I think gtk_window_set_type_hint(window, GDK_WINDOW_TYPE_HINT_SPLASHSCREEN) is what you want. It is also GDK_WINDOW_TYPE_HINT_DOCK, but then the window stay on top of all, and you can't send it back. | 0 | 1,034 | 0 | 1 | 2009-04-20T16:57:00.000 | python,gtk,pygtk,x11 | Persistent Windows in PyGTK | 0 | 3 | 5 | 5,474,070 | 1 |
0 | 0 | Is there a way to force a gtk.Window object to ignore the Window Manager's show/hide commands, such as "iconify" and "show desktop?"
I'm trying to create a persistent window, stuck to the desktop, that will not disappear with all other windows when the desktop is exposed.
EDIT: I guess what I'm wondering specifically i... | true | 769,175 | 1.2 | 0 | 0 | 2 | You've got it backwards; it's not the window manager telling the window to minimize, by sending it a command. The window manager owns the window, if it wants to stop mapping a window, it will just do it, without asking the window for permission.
So I would think that the answer is "no". | 0 | 1,034 | 0 | 1 | 2009-04-20T16:57:00.000 | python,gtk,pygtk,x11 | Persistent Windows in PyGTK | 0 | 3 | 5 | 771,431 | 1 |
0 | 0 | I defined an handler for EVT_IDLE that does a certain background task for me. (That task is to take completed work from a few processes and integrate it into some object, making a visible change in the GUI.)
The problem is that when the user is not moving the mouse or doing anything, EVT_IDLE doesn't get called more th... | false | 783,023 | 0 | 0 | 0 | 0 | This sounds like a use case for wxTimerEvent instead of wxIdleEvent. When there is processing to do call wxTimerEvent.Start(). When there isn't any to do, call wxTimerEvent.Stop() and call your methods to do processing from EVT_TIMER.
(note: i use from wxWidghets for C++ and am not familiar with wxPython but I assume... | 0 | 1,623 | 0 | 3 | 2009-04-23T18:45:00.000 | python,wxpython | wxPython: Using EVT_IDLE | 0 | 1 | 2 | 783,439 | 1 |
1 | 0 | Has anyone done this? I've tried generating a c# proxy class and connecting through it, but I cannot figure out how to get IronPython to use the generated app.config file that defines the endpoint. It tries to connect, but I just get an error about no default endpoint. I would ideally like to make the connection usi... | false | 783,120 | 0 | 0 | 0 | 0 | Is your WCF service interface available in a shared assembly? If so, you could look at using the ChannelFactory to create your client proxy dynamically (instead of using the generated C# proxy). With that method you can supply all the details of the endpoint when you create the ChannelFactory and you won't require an... | 0 | 2,231 | 0 | 2 | 2009-04-23T19:08:00.000 | wcf,ironpython | How to connect to a WCF Service with IronPython | 0 | 1 | 2 | 783,626 | 1 |
0 | 0 | I would like to start learning Python (zero past experience). I am a bit inclined to start with Python 3.0. However, I am not sure if at this time there exists a GUI editor that would be compatible with Python 3.0. I've tried installing Glade, but the one I've got works only with Python 2.5. What could I possibly use w... | false | 800,769 | 0 | 0 | 0 | 0 | Just use whichever editor you are most comfortable with.
The "leading space as logic" and duck typing mean that there is a limited amount of syntax checking and re-factoring an editor can reasonably do (or is required!) with python source.
If you dont have a favorite editor then just use the "idle" editor which comes w... | 1 | 1,811 | 0 | 3 | 2009-04-29T03:37:00.000 | python,user-interface,python-3.x | About GUI editor that would be compatible with Python 3.0 | 0 | 4 | 6 | 800,794 | 1 |
0 | 0 | I would like to start learning Python (zero past experience). I am a bit inclined to start with Python 3.0. However, I am not sure if at this time there exists a GUI editor that would be compatible with Python 3.0. I've tried installing Glade, but the one I've got works only with Python 2.5. What could I possibly use w... | false | 800,769 | 0.033321 | 0 | 0 | 1 | There are many useful libraries (not to mention educational material, cookbook snippets, etc.) that have yet to be ported to Python 3.0, so I recommend using Python 2.x for now (where, currently, 5 <= x <= 6). Doubly so if you're a beginner to Python. Triply so if you're actually planning on releasing some software--ma... | 1 | 1,811 | 0 | 3 | 2009-04-29T03:37:00.000 | python,user-interface,python-3.x | About GUI editor that would be compatible with Python 3.0 | 0 | 4 | 6 | 800,824 | 1 |
0 | 0 | I would like to start learning Python (zero past experience). I am a bit inclined to start with Python 3.0. However, I am not sure if at this time there exists a GUI editor that would be compatible with Python 3.0. I've tried installing Glade, but the one I've got works only with Python 2.5. What could I possibly use w... | false | 800,769 | 0 | 0 | 0 | 0 | WING 3.2 beta work in python 3.
ricnar | 1 | 1,811 | 0 | 3 | 2009-04-29T03:37:00.000 | python,user-interface,python-3.x | About GUI editor that would be compatible with Python 3.0 | 0 | 4 | 6 | 800,941 | 1 |
0 | 0 | I would like to start learning Python (zero past experience). I am a bit inclined to start with Python 3.0. However, I am not sure if at this time there exists a GUI editor that would be compatible with Python 3.0. I've tried installing Glade, but the one I've got works only with Python 2.5. What could I possibly use w... | false | 800,769 | 0 | 0 | 0 | 0 | The only GUI toolkit currently available in Python3.0 is Tkinter, and I don't think there are any Python3.0 GUI-builders available yet. | 1 | 1,811 | 0 | 3 | 2009-04-29T03:37:00.000 | python,user-interface,python-3.x | About GUI editor that would be compatible with Python 3.0 | 0 | 4 | 6 | 800,918 | 1 |
0 | 0 | I have a little experience developing small command-line applications with Python. I want to move on to developing GUIs with Python. From the available GUI toolkits for Python, the ones I feel the most inclined to are wxPython and Tkinter; but I don't want to code all of the GUI by myself all of the time.
Are there any... | false | 800,849 | 0.049958 | 0 | 0 | 2 | I use Eclipse with PyDev as my Python IDE (Which is probably not the best solution out there, but it is quite decent)
For GUI developement, I have used wxGlade for a mid-sized project and found it to be quite easy to use one you've grasped the concepts of WxPython. The XML generation is very useful for separating actua... | 0 | 70,190 | 0 | 43 | 2009-04-29T04:17:00.000 | python,user-interface,ide,wxpython,tkinter | Nice IDE with GUI designer for wxPython or Tkinter | 0 | 2 | 8 | 17,740,395 | 1 |
0 | 0 | I have a little experience developing small command-line applications with Python. I want to move on to developing GUIs with Python. From the available GUI toolkits for Python, the ones I feel the most inclined to are wxPython and Tkinter; but I don't want to code all of the GUI by myself all of the time.
Are there any... | false | 800,849 | 0 | 0 | 0 | 0 | I've used wxGlade for a few mission-critical apps. If you're a little weak in wx, it can be rough, but once you get used to it, its a great tool. | 0 | 70,190 | 0 | 43 | 2009-04-29T04:17:00.000 | python,user-interface,ide,wxpython,tkinter | Nice IDE with GUI designer for wxPython or Tkinter | 0 | 2 | 8 | 801,176 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | true | 816,212 | 1.2 | 1 | 0 | 14 | In general it's all of these things. Memory, speed, and probably most importantly programmer familiarity. Apple has a huge investment in Objective C, Java is known by basically everyone, and C# is very popular as well. If you're trying for mass programmer appeal it makes sense to start with something popular, even if i... | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 816,248 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | false | 816,212 | 0 | 1 | 0 | 0 | webOS -- the new OS from Palm, which will debut on the Pre -- has you write apps against a webkit runtime in JavaScript. Time will tell how successful it is, but I suspect it will not be the first to go down this path. As mobile devices become more powerful, you'll see dynamic languages become more prevalent. | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 817,560 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | false | 816,212 | 0 | 1 | 0 | 0 | Memory is also a significant factor. It's easy to eat memory in Python, unfortunately. | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 816,228 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | false | 816,212 | 0 | 1 | 0 | 0 | There is a linux distribution for OpenMoko Freerunner called SHR. Most of its settings and framework code is written in python and... well, it isn't very fast. It is bearable, but it was planned from the beginning to rewrite it in Vala.
On the other side, my few smallish apps work fast enough (with the only drawback ha... | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 1,077,315 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | false | 816,212 | 0.015383 | 1 | 0 | 1 | I think that performance concerns may be part of, but not all of, the reason. Mobile devices do not have very powerful hardware to work with.
I am partly unsure about this, though. | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 816,225 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | false | 816,212 | 0.015383 | 1 | 0 | 1 | One of the most pressing matters is garbage collection. Garbage collection often times introduce unpredictable pauses in embedded machines which sometimes need real time performance.
This is why there is a Java Micro Edition which has a different garbage collector which reduces pauses in exchange for a slower program.
... | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 816,233 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | false | 816,212 | 0 | 1 | 0 | 0 | There are many reasons. Among them:
business reasons, such as software lock-in strategies,
efficiency: dynamic languages are usually perceived to be slower (and in some cases really are slower, or at least provide a limit to the amount of optimsation you can do. On a mobile device, optimising code is necessary much mo... | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 816,266 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | false | 816,212 | 0.015383 | 1 | 0 | 1 | Jailbroken iPhones can have python installed, and I actually use python very frequently on mine. | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 816,219 | 1 |
1 | 0 | I was wondering why smartphone/mobile device OSs are not written to allow dynamic languages as the language of choice? iPhone uses Objective-C, Google Android uses Java, Windows Mobile uses any manner of .NET language.
What would be the reasoning behind a mobile OS being written in Python, Ruby, or any other dynamic l... | false | 816,212 | 0 | 1 | 0 | 0 | I suspect the basic reason is a combination of security and reliability. You don't want someone to be easily able to hack the phone, and you want to have some control over what's being installed. | 0 | 3,120 | 0 | 10 | 2009-05-03T03:09:00.000 | python,ruby,mobile,operating-system,dynamic-languages | Python/Ruby as mobile OS | 0 | 9 | 13 | 816,217 | 1 |
0 | 0 | I'm beginner for the GUI programing using Tkinter, so who can tell me some useful sample codes which contains some useful codes. | false | 818,458 | 0 | 0 | 0 | 0 | You have the source for idle. That shows useful tkinter code. | 0 | 1,839 | 0 | 2 | 2009-05-04T01:03:00.000 | python,tkinter | How can I begin with Tkinter? | 0 | 3 | 10 | 818,490 | 1 |
0 | 0 | I'm beginner for the GUI programing using Tkinter, so who can tell me some useful sample codes which contains some useful codes. | false | 818,458 | 0.059928 | 0 | 0 | 3 | I used Manning's book on Tkinter, as someone else mentioned. The tutorials are very thorough, and you quickly get into the habit of thinking like a GUI coder. The New Mexico Tech worksheet is useful as a reference, but a bit too clumsy for a first resource. | 0 | 1,839 | 0 | 2 | 2009-05-04T01:03:00.000 | python,tkinter | How can I begin with Tkinter? | 0 | 3 | 10 | 7,546,018 | 1 |
0 | 0 | I'm beginner for the GUI programing using Tkinter, so who can tell me some useful sample codes which contains some useful codes. | false | 818,458 | 0.039979 | 0 | 0 | 2 | Mark Lutz's tome Programming Python deals at length with Tkinter. The Introduction to Tkinter ( effbot.org) and Tkinter reference: a GUI for Python (John Shipman, New Mexico Tech) are good summaries of the major features. I have read that the Tk/Tcl manual is a good reference but that might be for later. | 0 | 1,839 | 0 | 2 | 2009-05-04T01:03:00.000 | python,tkinter | How can I begin with Tkinter? | 0 | 3 | 10 | 1,035,813 | 1 |
0 | 0 | I'm learning wxPython so most of the libraries and classes are new to me.
I'm creating a Preferences dialog class but don't know the best way to make sure the OK/Cancel (or Save/Close) buttons are in the correct order for the platform. This program is intended to run both on GNOME and Windows, so I want to make sure th... | true | 818,942 | 1.2 | 0 | 0 | 4 | The appearance of a dialog can change only if you use stock dialogs (like wx.FileDialog), if you make your own the layout will stay the same on every platform.
wx.Dialog has a CreateStdDialogButtonSizer method that creates a wx.StdDialogButtonSizer with standard buttons where you might see differences in layout on diff... | 0 | 1,095 | 0 | 2 | 2009-05-04T06:04:00.000 | python,user-interface,cross-platform,wxpython | WxPython: Cross-Platform Way to Conform Ok/Cancel Button Order | 0 | 3 | 4 | 819,026 | 1 |
0 | 0 | I'm learning wxPython so most of the libraries and classes are new to me.
I'm creating a Preferences dialog class but don't know the best way to make sure the OK/Cancel (or Save/Close) buttons are in the correct order for the platform. This program is intended to run both on GNOME and Windows, so I want to make sure th... | false | 818,942 | 0 | 0 | 0 | 0 | There's the GenericMessageDialog widget that should do the right thing depending on the platform (but I've never used it so I'm not sure it does). See the wxPython demo.
You can also use the SizedControls addon library (it's part of wxPython). The SizedDialog class helps to create dialogs that conform to the Human Int... | 0 | 1,095 | 0 | 2 | 2009-05-04T06:04:00.000 | python,user-interface,cross-platform,wxpython | WxPython: Cross-Platform Way to Conform Ok/Cancel Button Order | 0 | 3 | 4 | 819,330 | 1 |
0 | 0 | I'm learning wxPython so most of the libraries and classes are new to me.
I'm creating a Preferences dialog class but don't know the best way to make sure the OK/Cancel (or Save/Close) buttons are in the correct order for the platform. This program is intended to run both on GNOME and Windows, so I want to make sure th... | false | 818,942 | 0 | 0 | 0 | 0 | If you're going to use wx (or any other x-platform toolkit) you'd better trust that it does the right thing, mon!-) | 0 | 1,095 | 0 | 2 | 2009-05-04T06:04:00.000 | python,user-interface,cross-platform,wxpython | WxPython: Cross-Platform Way to Conform Ok/Cancel Button Order | 0 | 3 | 4 | 819,110 | 1 |
0 | 0 | I'm using wx.FileDialog in a wxPython 2.8.8.0 application, under Xubuntu 8.10.. My problem is that this dialog isn't network-aware, so I can't browse Samba shares.
I see that this problem plagues other applications too (Firefox, Audacious...) so I'd like to ask where I could find informations on how to make it work.
Is... | true | 825,724 | 1.2 | 0 | 0 | 0 | Robin Dunn himself told me that
It's using the "native" GTK file
dialog, just like the other apps, so
there isn't anything that wx can do
about it.
So as a workaround I ended up installing gvfs-fuse and browsing
the network through $HOME/.gvfs.. A bit klunky but it works. | 0 | 276 | 0 | 1 | 2009-05-05T16:22:00.000 | linux,ubuntu,wxpython | Network-aware wx.FileDialog | 1 | 1 | 1 | 876,524 | 1 |
0 | 0 | I got the impression that Panel is better. Is that true?
What advantage does one have over the other? What reason is there to use one over the other? | false | 842,208 | 1 | 0 | 0 | 20 | wx.Window is the base class for all widgets (not necessarily all windows - the name is misleading).
wx.Panel is a subclass of wx.Window, which is more tailored towards containing widgets inside it. For example, it by default allows moving between widgets using "tab", and handles a focus event in a way that is more usef... | 0 | 3,627 | 0 | 4 | 2009-05-08T23:10:00.000 | wxpython,wxwidgets | wxPython: What is the difference between a wx.Panel and a wx.Window? | 0 | 1 | 1 | 843,023 | 1 |
0 | 0 | I'm trying to make a vb.net application that has got 2 textboxes, 7 radio buttons and 2 buttons(one named compile and the other 'run'). How can I load the content of a C/C++(or any programming language) file into the 1st textbox and on clicking the compile button, i should be able to show the errors or the C/C++ progra... | false | 847,860 | 0.099668 | 0 | 0 | 1 | Compiling can be done by calling cl.exe which comes with Visual Studio. Of course you could also use GCC instead. | 0 | 1,053 | 0 | 1 | 2009-05-11T12:24:00.000 | c#,c++,python,c,vb.net | How to write a vb.net code to compile C/C++ programs? | 0 | 1 | 2 | 847,883 | 1 |
1 | 0 | I've wanted to get into Python development for awhile and most of my programming experience has been in .NET and no mobile development. I recently thought of a useful app to make for my windows mobile phone and thought this could be a great first Python project.
I did a little research online and found PyCe which I ... | false | 864,887 | 0.197375 | 0 | 0 | 1 | Can't help you much with Python\CE but if you want a great db for mobile devices SQLLite will do the job for you. If you do a quick google you'll find there are libraries for connecting to SQLLite with Python too. | 0 | 1,216 | 0 | 0 | 2009-05-14T18:17:00.000 | python,windows-mobile,mobile-phones | Beginning Windows Mobile 6.1 Development With Python | 0 | 1 | 1 | 864,988 | 1 |
0 | 0 | using Ruby or Python, does someone know how to draw on the screen, covering up any other window? Kind of like, press a key, and the program will show current weather or stock quote on the screen (using the whole screen as the canvas), and then press the key again, and everything restores to the same as before? (like ... | false | 872,737 | 0.066568 | 0 | 0 | 1 | I would recommend PyGame. | 0 | 179 | 0 | 1 | 2009-05-16T16:19:00.000 | python,ruby,user-interface | does someone know how to show content on screen (covering up any window) using Ruby or Python? | 0 | 2 | 3 | 873,925 | 1 |
0 | 0 | using Ruby or Python, does someone know how to draw on the screen, covering up any other window? Kind of like, press a key, and the program will show current weather or stock quote on the screen (using the whole screen as the canvas), and then press the key again, and everything restores to the same as before? (like ... | true | 872,737 | 1.2 | 0 | 0 | 4 | You could use the systems dashboard (desktop widgets, or whatever it's called) API. In order to do that you need bindings to it for Python or Ruby.
Alternatively you could use some generic gui toolkit or application framework and just create a frameless window with transparent background. Then you need to be sure that ... | 0 | 179 | 0 | 1 | 2009-05-16T16:19:00.000 | python,ruby,user-interface | does someone know how to show content on screen (covering up any window) using Ruby or Python? | 0 | 2 | 3 | 872,757 | 1 |
0 | 0 | I'm sorry for the verbal description.
I have a wxPython app in a file called applicationwindow.py that resides in a package called garlicsimwx. When I launch the app by launching the aforementioned file, it all works well. However, I have created a file rundemo.py in a folder which contains the garlicsimwx package, whi... | false | 874,856 | 0 | 0 | 0 | 0 | You could create a global boolean variable like g_window_was_drawn and check it in the function that does the work of creating a window. The value would be false at the start of the program and would change to True when first creating a window. The function that creates the window would check if the g_window_was_drawn ... | 0 | 223 | 0 | 0 | 2009-05-17T15:45:00.000 | python,import,wxpython | wxPython launches my app twice when importing a sub-package | 0 | 1 | 3 | 875,039 | 1 |
0 | 0 | My PyQt application that uses matplotlib takes several seconds to load for the first time, even on a fast machine (the second load time is much shorter as the DLLs are kept in memory by Windows).
I'm wondering whether it's feasible to show a splash screen while the matplotlib library is being loaded. Where does the act... | true | 876,107 | 1.2 | 0 | 0 | 3 | Yes, loading the module takes place at the line where the import statement is. If you create your QApplication and show your splash screen before that, you should be able to do what you want -- also you need to call QApplication.processEvents() whenever you need the splash screen to update with a new message. | 0 | 3,080 | 0 | 4 | 2009-05-18T03:15:00.000 | python,performance,matplotlib,pyqt | PyQt: splash screen while loading "heavy" libraries | 0 | 1 | 1 | 876,151 | 1 |
0 | 0 | I have a wxPython program with two processes: A primary and a secondary one (I'm using the multiprocessing module.) The primary one runs the wxPython GUI, the secondary one does not. However, there is something I would like to do from the secondary process: Given a string that describes a color, to check whether this w... | false | 883,348 | 0.197375 | 0 | 0 | 1 | You could make two Queues between the two processes and have the second one delegate wx-related functionality to the first one (by pushing on the first queue the parameters of the task to perform, and waiting for the result on the second one). | 1 | 670 | 0 | 0 | 2009-05-19T15:09:00.000 | python,wxpython,multiprocessing | wxPython + multiprocessing: Checking if a color string is legitimate | 0 | 1 | 1 | 883,451 | 1 |
0 | 0 | I am creating a custom wxPython dialog by subclassing wx.Dialog. When I press Enter while using it, (and while being focused on one of the form elements,) it just takes the focus to the next form element, while I want it to press the ok button.
How do I solve this? | true | 885,294 | 1.2 | 0 | 0 | 5 | That should happen automatically if the button has the wx.ID_OK id. If that's impossible then the wx.StdDialogButtonSizer.SetAffirmativeButton() method could be a solution (using the StdDialogButtonSizer class will help with correct button placement and positioning on the different platforms), and there is also wx.Butt... | 0 | 1,846 | 0 | 3 | 2009-05-19T22:13:00.000 | python,keyboard,wxpython | wxPython dialogs: "Enter" keyboard button would not "ok" the dialog | 0 | 1 | 1 | 885,307 | 1 |
0 | 0 | I posted this in the mailing list, but the reply I got wasn't too clear, so maybe I'll have better luck here.
I currently have a grid with data in it.
I would like to know if there is a way to give each generated row an
ID, or at least, associate each row with an object.
It may make it more clear if I clarify what i'm ... | false | 901,704 | 0.291313 | 0 | 1 | 3 | What I did when I encountered such a case was to create a column for IDs and set its width to 0. | 0 | 1,026 | 0 | 2 | 2009-05-23T15:13:00.000 | python,wxpython,wxwidgets | Give Wxwidget Grid rows an ID | 0 | 1 | 2 | 901,806 | 1 |
0 | 0 | How would I do this? The reason being I wanted to try some pygame out, but I have python 3 installed currently and have been learning with that. I'm also interested in trying out wxpython or something like that, but I haven't looked at their compatibilities yet.
EDIT:: im on a windows vista 64-bit | false | 913,204 | 0.028564 | 0 | 0 | 1 | I would assume it'd be the same as running two versions of 2.x; as long as they're each in their own directory you should be OK. | 1 | 1,819 | 0 | 3 | 2009-05-26T23:02:00.000 | python,python-3.x | Is it possible to install python 3 and 2.6 on same PC? | 0 | 6 | 7 | 913,212 | 1 |
0 | 0 | How would I do this? The reason being I wanted to try some pygame out, but I have python 3 installed currently and have been learning with that. I'm also interested in trying out wxpython or something like that, but I haven't looked at their compatibilities yet.
EDIT:: im on a windows vista 64-bit | false | 913,204 | 0.028564 | 0 | 0 | 1 | You certainly can. On Mac Ports, there's a tool called python_select that lets you switch among python versions; if nothing like it exists on Windows (momentary googling didn't reveal one), it could certainly be written. | 1 | 1,819 | 0 | 3 | 2009-05-26T23:02:00.000 | python,python-3.x | Is it possible to install python 3 and 2.6 on same PC? | 0 | 6 | 7 | 913,222 | 1 |
0 | 0 | How would I do this? The reason being I wanted to try some pygame out, but I have python 3 installed currently and have been learning with that. I'm also interested in trying out wxpython or something like that, but I haven't looked at their compatibilities yet.
EDIT:: im on a windows vista 64-bit | false | 913,204 | 0.085505 | 0 | 0 | 3 | Typically python is installed with a name like python2.6, so you can have more than one. There may be a symlink from python to one of the numbered files. Quite workable. | 1 | 1,819 | 0 | 3 | 2009-05-26T23:02:00.000 | python,python-3.x | Is it possible to install python 3 and 2.6 on same PC? | 0 | 6 | 7 | 913,225 | 1 |
0 | 0 | How would I do this? The reason being I wanted to try some pygame out, but I have python 3 installed currently and have been learning with that. I'm also interested in trying out wxpython or something like that, but I haven't looked at their compatibilities yet.
EDIT:: im on a windows vista 64-bit | false | 913,204 | 0.057081 | 0 | 0 | 2 | Yes, it is possible.
I maintain 3 python installations (2.5, 2.6, 3.0). The only issue that could be confusing is figuring out which Python version takes precedence in PATH variable (if any) . To execute a script for a specific version, you would go into the python directory for that version
C:\Python25\ , C:\Python26... | 1 | 1,819 | 0 | 3 | 2009-05-26T23:02:00.000 | python,python-3.x | Is it possible to install python 3 and 2.6 on same PC? | 0 | 6 | 7 | 913,269 | 1 |
0 | 0 | How would I do this? The reason being I wanted to try some pygame out, but I have python 3 installed currently and have been learning with that. I'm also interested in trying out wxpython or something like that, but I haven't looked at their compatibilities yet.
EDIT:: im on a windows vista 64-bit | false | 913,204 | 0.085505 | 0 | 0 | 3 | Erm... yes. I just installed Python 3.0 on this computer to test it. You haven't specified your operating system, but I'm running Ubuntu 9.04 and I can explicitly specify the version of Python I want to run by typing python2.5 myscript.py or python3.0 myscript.py, depending on my needs. | 1 | 1,819 | 0 | 3 | 2009-05-26T23:02:00.000 | python,python-3.x | Is it possible to install python 3 and 2.6 on same PC? | 0 | 6 | 7 | 913,223 | 1 |
0 | 0 | How would I do this? The reason being I wanted to try some pygame out, but I have python 3 installed currently and have been learning with that. I'm also interested in trying out wxpython or something like that, but I haven't looked at their compatibilities yet.
EDIT:: im on a windows vista 64-bit | true | 913,204 | 1.2 | 0 | 0 | 9 | If you are on Windows, then just install another version of Python using the installer. It would be installed into another directory.
Then if you install other packages using the installer, it would ask you for which python installation to apply. If you use installation from source or easy_install, then just make sure ... | 1 | 1,819 | 0 | 3 | 2009-05-26T23:02:00.000 | python,python-3.x | Is it possible to install python 3 and 2.6 on same PC? | 0 | 6 | 7 | 913,216 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 0.076772 | 0 | 0 | 5 | The answer to what I think your specific question is, "... in pure Python ..." the answer is NO.
Python is not fast enough to call OpenGL or DirectX efficently enough to re-create World Of Warcraft at an exceptable frame rate.
Like many others have answered, given some high level frame work, it would be possible to use... | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 1,360,670 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 0.03076 | 0 | 0 | 2 | As a technologist I know:
If it can be written in C\C++ it can be written in assembly (though it will take longer).
If it can be written in C\C++ and is not a low-level code - it can be written in any managed environment.
WoW is a high-level program that is written in C\C++
python is a managed environment
There for:
Wo... | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 1,656,715 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 0.061461 | 0 | 0 | 4 | I have been trying my hand at writing 3D games in Python, and given a good rendering framework (my favourite is OGRE) and decent bindings, it is amazing what you can get away with. However, especially with games, you are always trying to squeeze as much as you can out of the hardware. The performance disadvantage of py... | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 1,656,654 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 0.03076 | 0 | 0 | 2 | Just because it might give an interesting read, Civilization is partly written using Python.
A google on it returns interesting reading material. | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 930,968 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 0 | 0 | 0 | 0 | Because Python is interpreted there would be a performance hit, as opposed to C/C++, but, you would want to use something like PyOpenGL instead of DirectX though, to run on more operating systems.
But, I don't see why you couldn't write such a game in Python. | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 916,693 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 1 | 0 | 0 | 6 | Yes, you could write it in assembly, or Java, or Python, or brainfuck. It's just how much time you are willing to put into it. Language performance's aren't a major issue anymore, it's more about which algorithms you use, not what language you use. | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 916,704 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 1 | 0 | 0 | 9 | Technically, anything is possible in any Turing Complete programming language.
Practically though, you will run into trouble making the networking stack out of a high level language, because the server will have to be VERY fast to handle so many players.
The gaming side of things on the client, there should be no pro... | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 916,701 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 1 | 0 | 0 | 17 | Yes. How it will perform is another question.
A good development pattern would be to develop it in pure python, and then profile it, and rewrite performance-critical bottlenecks, either in C/C++/Cython or even python itself but with more efficient code. | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 916,686 | 1 |
0 | 0 | Would it be possible to write a 3D game as large as World of Warcraft in pure Python?
Assuming the use of DirectX / D3D bindings or OpenGL bindings.
If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of ha... | false | 916,663 | 0 | 0 | 0 | 0 | Python is not interpreted - it is tokenized/'just in time' bytecode 'interpreted' and it doesn't have a VM like Java does. This means, in english, it can be daaaaaamnfast. Not all the time though, it depends on the problem and the libraries, but python is not slow, this is a common misconception even among knowledgab... | 0 | 10,718 | 0 | 12 | 2009-05-27T16:16:00.000 | python,3d,direct3d | Would it be possible to write a 3D game as large as World of Warcraft in pure Python? | 0 | 9 | 13 | 1,316,198 | 1 |
0 | 0 | The tutorials I've found on WxPython all use examples from Linux, but there seem to be differences in some details.
For example, in Windows a Panel behind the widgets is mandatory to show the background properly. Additionally, some examples that look fine in the tutorials don't work in my computer.
So, do you know what... | false | 916,987 | 0 | 0 | 0 | 0 | EDIT: I just remembered this: Does anybody know why when subclassing wx.App an OnInit() method is required, rather than the more logical __init__()?
I use OnInit() for symmetry: there's also an OnExit() method.
Edit: I may be wrong, but I don't think using OnInit() is required. | 0 | 2,618 | 0 | 1 | 2009-05-27T17:16:00.000 | python,windows,linux,user-interface,wxpython | WxPython differences between Windows and Linux | 0 | 2 | 3 | 917,040 | 1 |
0 | 0 | The tutorials I've found on WxPython all use examples from Linux, but there seem to be differences in some details.
For example, in Windows a Panel behind the widgets is mandatory to show the background properly. Additionally, some examples that look fine in the tutorials don't work in my computer.
So, do you know what... | false | 916,987 | 0 | 0 | 0 | 0 | I find a number of small differences, but don't remember all of them. Here are two:
1) The layout can be slightly different, for example, causing things to not completely fit in the window in one OS when the do in the other. I haven't investigated the reasons for this, but it happens most often when I use positions r... | 0 | 2,618 | 0 | 1 | 2009-05-27T17:16:00.000 | python,windows,linux,user-interface,wxpython | WxPython differences between Windows and Linux | 0 | 2 | 3 | 935,519 | 1 |
0 | 0 | I'm am trying to roll out a test application to test the feasibility of righting a Click Once Smart Client app that also uses a rules engine customizable by embedding IronPython.
So far all users but me get this error (below) when invoking the script engine.
Do I need to do something special to force deployment of the ... | false | 922,681 | 0 | 1 | 0 | 0 | If you right click your project and go to Properties theres a Publish tab, that allows you to specify prerequisite installs for your application.
Presumably you can supply a path to the IronPython install executable here. | 0 | 1,241 | 0 | 2 | 2009-05-28T19:14:00.000 | c#,.net,scripting,ironpython | IronPython, Click Once, .NET 2.0 Error - thoughts? | 0 | 2 | 2 | 922,701 | 1 |
0 | 0 | I'm am trying to roll out a test application to test the feasibility of righting a Click Once Smart Client app that also uses a rules engine customizable by embedding IronPython.
So far all users but me get this error (below) when invoking the script engine.
Do I need to do something special to force deployment of the ... | false | 922,681 | 0.379949 | 1 | 0 | 4 | IronPython requiers .NET 2.0SP1 or later to run. This exception is happening due to an overload that was added in SP1. | 0 | 1,241 | 0 | 2 | 2009-05-28T19:14:00.000 | c#,.net,scripting,ironpython | IronPython, Click Once, .NET 2.0 Error - thoughts? | 0 | 2 | 2 | 923,395 | 1 |
0 | 0 | I want to code up a panel that will be used both in Linux and Windows. Ideally it will be written in Python using PyQT.
What I've found so far is the QSystemTrayIcon widget, and while that is quite useful, that's not quite what I'm looking for. That widget lets you attach a menu to the left and right clicks of an icon ... | false | 923,701 | 0.462117 | 0 | 0 | 5 | Widgets inside the GNOME panel are called applets, and to my knowledge it's not possible to write them with anything but Gtk, since you have to use the respective GNOME library libpanel-applet (in either C, C++ or Python).
System tray icons are different, because they only allow icons to be displayed inside the notifi... | 0 | 1,572 | 0 | 4 | 2009-05-28T23:28:00.000 | python,qt4,pyqt | Python taskbar applet | 0 | 1 | 2 | 923,757 | 1 |
1 | 0 | I want to change the look of my Ironpython windows forms, Is it possible to change the style of the form and for example make it more like a Mac?
thank you | false | 931,580 | 0 | 0 | 0 | 0 | As an interface designer, it's important to use an many standard windows controls as possible. The more your app looks like the microsoft ones users are used to, they will become more comfortable with it quicker.
A good example is how out of place iTunes and Safari look in windows. My tip is to just keep it with the w... | 0 | 706 | 0 | 0 | 2009-05-31T07:44:00.000 | winforms,ironpython | Different styles for Windows forms in Ironpython | 0 | 1 | 2 | 931,629 | 1 |
0 | 0 | Is there any way besides Shoes to develop and distribute cross-platform GUI desktop applications written in Ruby?
I come to believe that general bugginess of _why's applications is exceptionally crippling in case of Shoes, and anything more complex than a two-button form is a pain to maintain.
RubyGTK, wxRuby, etc seem... | false | 940,149 | 0 | 0 | 0 | 0 | I don't think anyone really answered his question.
As for me, I use VB to do Shell() calls to Ocra compiled Ruby scripts.
It works pretty well and allows me to create apps that run in all modern OS.
Linux testing is done by using Wine to run and ensuring that I use a pre .NET version of VB for the .exe compilation. | 0 | 3,071 | 0 | 10 | 2009-06-02T15:15:00.000 | python,ruby,user-interface,desktop,software-distribution | Distributing Ruby/Python desktop apps | 0 | 3 | 7 | 976,069 | 1 |
0 | 0 | Is there any way besides Shoes to develop and distribute cross-platform GUI desktop applications written in Ruby?
I come to believe that general bugginess of _why's applications is exceptionally crippling in case of Shoes, and anything more complex than a two-button form is a pain to maintain.
RubyGTK, wxRuby, etc seem... | false | 940,149 | 0.057081 | 0 | 0 | 2 | The state of affairs is pretty bad. The most reliable method at present is probably to use JRuby. I know that's probably not the answer you want to hear, but, as you say, ruby2exe is unreliable, and Shoes is a long way off (and isn't even intended to be a full-scale application). Personally, I dislike forcing users ... | 0 | 3,071 | 0 | 10 | 2009-06-02T15:15:00.000 | python,ruby,user-interface,desktop,software-distribution | Distributing Ruby/Python desktop apps | 0 | 3 | 7 | 940,214 | 1 |
0 | 0 | Is there any way besides Shoes to develop and distribute cross-platform GUI desktop applications written in Ruby?
I come to believe that general bugginess of _why's applications is exceptionally crippling in case of Shoes, and anything more complex than a two-button form is a pain to maintain.
RubyGTK, wxRuby, etc seem... | false | 940,149 | -0.057081 | 0 | 0 | -2 | I've read about (but not used) Seattlerb's Wilson, which describes itself as a pure x86 assembler, but it doesn't sound like it'd be cross-platform or GUI. | 0 | 3,071 | 0 | 10 | 2009-06-02T15:15:00.000 | python,ruby,user-interface,desktop,software-distribution | Distributing Ruby/Python desktop apps | 0 | 3 | 7 | 942,712 | 1 |
0 | 0 | Is it possible to embed a 3-D editor inside my wxPython application? (I'm thinking Blender, but other suggestions are welcome.)
My application opens a wxPython window, and I want to have a 3-D editor inside of it. Of course, I want my program and the 3-D editor to interact with each other.
Possible? How? | false | 950,145 | 0.07983 | 0 | 0 | 2 | Blender has python plugins, you can write a plugin to interract with your program. | 0 | 1,823 | 0 | 1 | 2009-06-04T12:13:00.000 | python,3d,wxpython,embedding,blender | Embedding a 3-D editor (such as Blender) in a wxPython application | 0 | 1 | 5 | 950,196 | 1 |
0 | 0 | Continuing on with my Python learning, I just installed Komodo edit, are there any recommended add ins/extensions that I should include? Any recommendations on using it or another GUI designer (TkInter base)? | false | 951,974 | 0 | 0 | 0 | 0 | try using eclipse instead with PyDev. | 0 | 1,483 | 0 | 3 | 2009-06-04T17:29:00.000 | python,ide,komodo | Komodo Extension | 0 | 2 | 5 | 952,842 | 1 |
0 | 0 | Continuing on with my Python learning, I just installed Komodo edit, are there any recommended add ins/extensions that I should include? Any recommendations on using it or another GUI designer (TkInter base)? | false | 951,974 | 0 | 0 | 0 | 0 | I use to install MoreKomodo and TweakUI after putting Komodo on some machine for me. | 0 | 1,483 | 0 | 3 | 2009-06-04T17:29:00.000 | python,ide,komodo | Komodo Extension | 0 | 2 | 5 | 7,241,975 | 1 |
0 | 0 | I'm writing a macro generator/ keyboard remapper in python, for xubuntu.
I've figured out how to intercept and record keystrokes, and send keystrokes I want to record, but I haven't figured out how to block keystrokes. I need to disable keyboard input to remap a key. For example, if I wanted to send 'a' when I press th... | false | 958,491 | 0.099668 | 0 | 0 | 1 | I think it's going to depend heavily on the environment: curses & the activestate recipe are good for command line, but if you want it to run in a DE, you'll need some hooks to that DE. You might look at Qt or GTK bindings for python, or there's a python-xlib library that might let you tie right into the X system.
So I... | 0 | 5,147 | 0 | 5 | 2009-06-05T22:51:00.000 | python,keyboard | Python disable/redirect keyboard input | 0 | 2 | 2 | 981,709 | 1 |
0 | 0 | I'm writing a macro generator/ keyboard remapper in python, for xubuntu.
I've figured out how to intercept and record keystrokes, and send keystrokes I want to record, but I haven't figured out how to block keystrokes. I need to disable keyboard input to remap a key. For example, if I wanted to send 'a' when I press th... | false | 958,491 | 0 | 0 | 0 | 0 | I've got a keyboard hook that detects X events. I'm looking for a way to globally prevent a single keyboard event from being sent to a window. Something that works by accessing the event queue and removing the keyboard event from it would be ideal. It looks like it should be possible using Python Xlib, but I can't figu... | 0 | 5,147 | 0 | 5 | 2009-06-05T22:51:00.000 | python,keyboard | Python disable/redirect keyboard input | 0 | 2 | 2 | 993,251 | 1 |
0 | 0 | Is there any reason why a QMenu cannot be added from the Qt Designer? I find it weird that you can add other widget types but not this. | false | 960,467 | 0.197375 | 0 | 0 | 3 | I have a single main window with a QGraphicsView and lots of QGraphicsItem objects. Each type of the Items have a different context menu.
I find that not being able to create the contextMenu's, or at least the actions that are in them a serious limitation of QtDesigner. It means that I can create about 10% or so of t... | 0 | 3,989 | 0 | 1 | 2009-06-06T20:33:00.000 | python,qt,widget,designer | how can I add a QMenu and QMenuItems to a window from Qt Designer | 0 | 3 | 3 | 1,235,766 | 1 |
0 | 0 | Is there any reason why a QMenu cannot be added from the Qt Designer? I find it weird that you can add other widget types but not this. | true | 960,467 | 1.2 | 0 | 0 | 3 | When you edit a QMainWindow you can right click the window and then choose "create menu bar".
Or are you talking about a "context menu" aka "right click menu"? | 0 | 3,989 | 0 | 1 | 2009-06-06T20:33:00.000 | python,qt,widget,designer | how can I add a QMenu and QMenuItems to a window from Qt Designer | 0 | 3 | 3 | 960,506 | 1 |
0 | 0 | Is there any reason why a QMenu cannot be added from the Qt Designer? I find it weird that you can add other widget types but not this. | false | 960,467 | 0 | 0 | 0 | 0 | Adding menu editing for every widget in the designer would probably make a very awkward and inconvenient UI. There's really no place you can visualize it on.
If you're editing a QMainWindow you can edit the menu bar and its popups because there's a proper place for them to be displayed in. | 0 | 3,989 | 0 | 1 | 2009-06-06T20:33:00.000 | python,qt,widget,designer | how can I add a QMenu and QMenuItems to a window from Qt Designer | 0 | 3 | 3 | 960,479 | 1 |
0 | 0 | I use gtk.EntryCompletion to implement the autocomletion function.
But the list is so long that the pop-up window touches the bottom of screen.
And I cant find the method of set the height of pop-up window in doc of pygtk.
How to set the height of pop-up window in gtk.EntryCompletion? | false | 961,735 | 0 | 0 | 0 | 0 | I don't know if this applies to gtk.EntryCompletion widgets, but for cell like widgets you can control their height with the cell.set_fixed_height_from_font(True) method.
Look at the gtk.CellRendererText API for details. | 0 | 509 | 0 | 2 | 2009-06-07T11:19:00.000 | python,gtk,pygtk | pygtk: How to set the height of pop-up window in gtk.EntryCompletion | 0 | 2 | 2 | 962,054 | 1 |
0 | 0 | I use gtk.EntryCompletion to implement the autocomletion function.
But the list is so long that the pop-up window touches the bottom of screen.
And I cant find the method of set the height of pop-up window in doc of pygtk.
How to set the height of pop-up window in gtk.EntryCompletion? | false | 961,735 | 0 | 0 | 0 | 0 | Maybe you can solve the problem using gtk.EntryCompletion.set_minimum_key_length to prevent long list of suggestions. | 0 | 509 | 0 | 2 | 2009-06-07T11:19:00.000 | python,gtk,pygtk | pygtk: How to set the height of pop-up window in gtk.EntryCompletion | 0 | 2 | 2 | 7,963,132 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 1 | 1 | 0 | 13 | I've heard these complaints before about C++, but the fact is, programming in any language with which you are unfamiliar is time consuming.
A good C++ programmer can probably crank out the app much faster than an okay Python programmer and visa versa.
I think C++ often gets a bad reputation because it allows you ge... | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 977,443 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 1 | 1 | 0 | 24 | There are two things that are relevant between C++ and Python that will affect your time-to-develop any project including a game. There are the languages themselves and the libraries. I've played with the SDL to some extent and peeked at PyGame and for your specific instance I don't think the libraries are going to b... | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 977,451 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0.03076 | 1 | 0 | 2 | It's time consuming because in C++ you have to deal with more low-level tasks.
In Python you are free to focus on the development of the actual game instead of dealing with memory management etc. | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 977,412 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0 | 1 | 0 | 0 | Some people would argue that development time is slower in C++ when compared to Python.
Wouldn't it be the case that the time you saved in developing an application (or game) in python is the time you gonna use in improving performance after its developed? and in the later part when you have least options left?
It lar... | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 4,546,946 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0 | 1 | 0 | 0 | Why limit yourself to those two options? With C# or Java you get access to a huge collection of useful libraries plus garbage collection and (in the case of C#) JIT compiling.
Furthermore, you're saying that you're looking to do game development, but from your task description it sounds like you're also looking at codi... | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 1,079,100 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0.03076 | 1 | 0 | 2 | It takes about the same amount of time to write the same code in pretty much all of the high level languages. The win is that in certain languages it is easier to use other peoples code. In a lot of Python/Ruby/Perl apps, you write 10% of the code and import libraries to do the other 90%. That is harder in C/C++ since ... | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 1,009,820 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0.046121 | 1 | 0 | 3 | Python has some big advantages over programming languages like C++. I myself have programmed a lot with C++, C and other programming languages. Lately I am also programming in Python and I got to like it very much!
You can have a quick start with Python. Since it is rather simple to learn (at least with some programmin... | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 986,810 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0 | 1 | 0 | 0 | Do you have any programming experience at all? If not, I would start with Python which is easier to learn, even if it is not a better tool for game development. If you decide you want to program games for living, you'll probably need to switch to C++ at some point. | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 977,759 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0 | 1 | 0 | 0 | Short Answer
Yes python is faster in terms of development time. There are many case studies in real life that show this. However, you don't want to do a 3d graphics engine in Python. | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 977,460 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0 | 1 | 0 | 0 | I'd focus more on choosing a framework to build your game on than trying to pick a language. Unless the goal is to learn how games work inside and out, you're going to want to use a framework. Try out a couple, and pick the one that meets your requirements and feels nice to you.
Once you've picked the framework, the ... | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 977,452 | 1 |
0 | 0 | I'm thinking of trying to make some simple 2d games, but I've yet to choose a language. A lot of people recommend either C++ with SDL or python with pygame. I keep hearing that developement on C++ is fairly slow, and developement time with Python is fairly fast.
Anyways, could anyone elaborate on this? What exactly mak... | false | 977,404 | 0.03076 | 1 | 0 | 2 | there are many things that make c++ longer to develop in. Its lower level, has pointers, different libraries for different systems, the type system, and there are others I am sure I am missing. | 1 | 5,902 | 0 | 19 | 2009-06-10T18:33:00.000 | c++,python | C++ slow, python fast? (in terms of development time) | 0 | 11 | 13 | 977,414 | 1 |
0 | 0 | I have to write a desktop application to edit data stored in a XML file. The format is defined by a XML schema file (.xsd). The format is quite complex.
Are there tools which can generate a basic GUI automatically? It's not yet decided which language to use. I have experience in Python and C++ using wxWidgets and C# (... | false | 983,399 | 0.028564 | 0 | 0 | 1 | One solution could be to write an XSL transformation that converts the XML file into a XAML file. | 0 | 19,538 | 0 | 15 | 2009-06-11T20:14:00.000 | c#,c++,python,xml,schema | Create a GUI from a XML schema automatically | 0 | 2 | 7 | 985,246 | 1 |
0 | 0 | I have to write a desktop application to edit data stored in a XML file. The format is defined by a XML schema file (.xsd). The format is quite complex.
Are there tools which can generate a basic GUI automatically? It's not yet decided which language to use. I have experience in Python and C++ using wxWidgets and C# (... | false | 983,399 | 0.028564 | 0 | 0 | 1 | If the GUI will be simple and you don't bother about the geometry of the components(widgets) in the dialogs, Qt will be a good option. Actually I'm working on a similar task for my project, and my goal was to validate the form data by using an XML file.
Using Qt, it is possible to access any widget on the dialog at run... | 0 | 19,538 | 0 | 15 | 2009-06-11T20:14:00.000 | c#,c++,python,xml,schema | Create a GUI from a XML schema automatically | 0 | 2 | 7 | 1,015,238 | 1 |
0 | 0 | I'm designing a simple text editor using WxPython, and I want to put the platform's native icons in the toolbar. It seems that the only way to make toolbars is with custom images, which are not good for portability. Is there some kind of (e.g.) GetSaveIcon()? | true | 984,816 | 1.2 | 0 | 0 | 4 | I don't think wxPython provides native images on each platform
but just for consistency sake you can use wx.ArtProvider
e.g.
wx.ArtProvider.GetBitmap(wx.ART_FILE_OPEN) | 0 | 1,725 | 0 | 2 | 2009-06-12T03:16:00.000 | python,wxpython,icons | How to use standard toolbar icons with WxPython? | 0 | 1 | 1 | 984,833 | 1 |
0 | 0 | I'm trying to explicitly disable the compilation of the _tkinter module when compiling Python 2.4.3. It's easy enough to do by modifying the makefile but I'd rather just append a configuration option to avoid supplying a patch.
I do not understand the complex interplay between Modules/Setup*, setup.py and their contrib... | true | 994,278 | 1.2 | 0 | 0 | 5 | Unfortunately I suspect you can't do it without editing some file or other -- it's not a configure option we wrote in as far as I recall (I hope I'm wrong and somebody else snuck it in while I wasn't looking but a quick look at the configure file seems to confirm they didnt'). Sorry -- we never thought that somebody (w... | 0 | 672 | 0 | 3 | 2009-06-15T02:05:00.000 | python,compilation,tkinter | How can I explicitly disable compilation of _tkinter.c when compiling Python 2.4.3 on CentOS 5? | 0 | 1 | 1 | 994,311 | 1 |
0 | 0 | I'm writing a basic program in python using the PyQt4 module. I'd like to be able to use my system theme's icons for things like the preference dialog's icon, but i have no idea how to do this. So my question is, how do you get the location of an icon, but make sure it changes with the system's icon theme? If it matter... | false | 997,904 | 0 | 0 | 0 | 0 | I spent a decent amount of researching this myself not long ago, and my conclusion was that, unfortunately, Qt doesn't provide this functionality in a cross-platform fashion. Ideally the QIcon class would have defaults for file open, save, '+', '-', preferences, etc, but considering it doesn't you'll have to grab the ... | 0 | 3,720 | 0 | 8 | 2009-06-15T19:25:00.000 | python,icons,pyqt4 | System theme icons and PyQt4 | 0 | 1 | 3 | 999,115 | 1 |
0 | 0 | I'm looking for a Python framework that will enable me to play video as well as draw on that video (for labeling purposes).
I've tried Pyglet, but this doesn't seem to work particularly well - when drawing on an existing video, there is flicker (even with double buffering and all of that good stuff), and there doesn'... | false | 1,003,376 | 0.132549 | 0 | 0 | 2 | Qt (PyQt) has Phonon, which might help out. PyQt is available as GPL or payware. (Qt has LGPL too, but the PyQt wrappers don't) | 0 | 2,361 | 0 | 4 | 2009-06-16T19:03:00.000 | python,video,pyglet | Python Video Framework | 0 | 1 | 3 | 1,003,439 | 1 |
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