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#pragma once #include "c4dtoa_api.h" #include "c4dtoa_symbols.h" #include "c4d.h" // unique id obtained from http://www.plugincafe.com/forum/developer.asp // NOTE add this id to the mtd file of your shader: // c4d.node_id INT {id} #define BERCONWOOD_ID {id} class ArnoldBErconWood : ...
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/****************************************************************************** * Copyright 2017 The Apollo Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at ...
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#include "Board.h" #include "ObjBoard.hpp" ////////// constructors and destructor //////// Board::Board(int size){ makeBoard(size); // bildBoard(); } Board::Board(const Board& bo){ makeBoard(bo.sizeOfBoard); if(bo.sizeOfBoard != 0) this->free(); for(int i = 0; i < bo.sizeOfBoard; i++) ...
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#pragma once #include "CoreMinimal.h" #include "PlatformContent.h" #include "GameFramework/Actor.h" #include "ObstacleBase.generated.h" UCLASS() class RUNNER_API AObstacleBase : public AActor, public IPlatformContent { GENERATED_BODY() public: // Sets default values for this actor's properties AObstacleBase(); ...
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// Simple UI library. // Copyright (C) 2018 Konstantin Nosov // Licensed under the BSD license. See LICENSE.txt file in the project root for full license information. #include "BaseDialog.h" #if HAS_UI #include "UIPrivate.h" //#define DEBUG_LAYOUT 1 #if DEBUG_LAYOUT #define DBG_LAYOUT(msg,...) appPrintf("%s"...
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#include <Arduino.h> #include <LoRa.h> #include <iostream> #include "Display/futbolin_display.hpp" #include <SPI.h> #include <string.h> #include <WiFi.h> #include <PubSubClient.h> #include <WiFiClientSecure.h> #include <AutoConnect.h> #include <WebServer.h> #include <ESPmDNS.h> #include <Update.h> #define ss 5 #define...
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#include <fstream> #include <vector> #include <queue> using namespace std; ifstream is("prim.in"); ofstream os("prim.out"); struct Edge{ int a, b, c; bool operator < (const Edge& e) const { return c > e.c; } }; vector< pair<int, int> > e; vector<vector<int> > G; int aux1, aux2, aux3; priority_...
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/* * Copyright © 2011,2012 Google, Inc. * * This is part of HarfBuzz, a text shaping library. * * Permission is hereby granted, without written agreement and without * license or royalty fees, to use, copy, modify, and distribute this * software and its documentation for any purpose, provided that the * above...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-10 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistrib...
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#ifndef _CPP_FACE_FACERECOGNIZER_H_ #define _CPP_FACE_FACERECOGNIZER_H_ // ReSharper disable CppNonInlineFunctionDefinitionInHeaderFile #include "include_opencv.h" #pragma region FaceRecognizer CVAPI(ExceptionStatus) face_FaceRecognizer_train( cv::face::FaceRecognizer *obj, cv::Mat **src, int srcLength, int *la...
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// Copyright 2021 VadMack #include <predator.h> Predator::Predator(Cell *cell) : Prey(cell) { color = RED; }
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#include <algorithm> #include <iostream> #include <iomanip> #include <numeric> #include <vector> #include <string> #include <bitset> #include <queue> #include <tuple> #include <regex> #include <cmath> #include <map> #include <cstring> template<typename T> bool chmax( T &a, const T b ) { if ( a <= b ) { a...
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/*************************************************** This is a library for the Si1145 UV/IR/Visible Light Sensor Designed specifically to work with the Si1145 sensor in the adafruit shop ----> https://www.adafruit.com/products/1777 These sensors use I2C to communicate, 2 pins are required to interface ...
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#include <stdio.h> #include <string.h> int main (void) { char string[] = "VnYiweiBestIgnisVn"; char temp; int i, j; int n = strlen(string); printf("Chuoi truoc khi sap xep: %s \n", string); for (i = 0; i < n-1; i++) { for (j = i+1; j < n; j++) { if (string[i] > string[j]) { ...
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/* Author :Aziz Aldawk Date : 2/10/2016 Language : C++ Purpose : This program about reading in three numbers from the console and output the largest of the three numbers. */ #include<iostream> using namespace std; int main() { int num1, num2, num3, max; //declare variable num1,...
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/*! * * @file ADV7280.h * * This is a library for the Analog Devices ADV7280 Video ADC * * Written by Michael Egger, [ a n y m a ]. * * MIT license, all text above must be included in any redistribution */ #ifndef _ADV7280_ #define _ADV7280_ #define ADV7280_REG_STATUS_1 0x10 #define ADV7280_REG_STATUS_2...
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//--------------------------------------------------------------------------- // Greenplum Database // Copyright (C) 2018 Pivotal Software, Inc. // // @filename: // CParseHandlerNLJIndexParamList.cpp // // @doc: // // Implementation of the SAX parse handler class for parsing the ParamList //--------------------------...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Quantity_Admittance_HeaderFile #define _Qu...
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#include <iostream> #include "VertexAnalysis/VertexAnalysis.h" #include "InDetTruthVertexValidation/InDetVertexTruthMatchUtils.h" VertexAnalysis::VertexAnalysis() { m_entryNumber = 0; } VertexAnalysis::~VertexAnalysis() { } // Return pointers to histograms and a stream name to help categorize output std::vec...
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#include<iostream> using namespace std; int main() { int var,c=1; cin>>var; while(var!=0) { int ans=1; for(int i=0;i<var-2;i++)ans*=var; //cout<<ans<<endl; cout<<"Case "<<c<<", N = "<<var<<", # of different labelings = "<<ans<<endl; c++; cin>>var; } }
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//【例3.10】自动变量与局部静态变量的区别。 #include <iostream> using namespace std; st(); at(); int main(){ int i; for(i=0;i<5;i++) cout<<at()<<'\t'; cout<<endl; for(i=0;i<5;i++) cout<<st()<<'\t'; cout<<endl; return 0; } st(){ static int t=100; //局部静态变量 t++; return t; } at(){ int t=100; //自动变量 t++; retu...
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// Copyright (c) 2003-2021 Xsens Technologies B.V. or subsidiaries worldwide. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the ...
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#ifndef ADVDAL_H #define ADVDAL_H #include "dal/TMysqlDAL.h" #include "dal/TMultiMysqlDAL.h" #include "log/Logger.h" #include "stdlib.h" #include "unistd.h" #include "string.h" #include "TConvert.h" #include "TFile.h" #include "dal/MysqlConnect.h" #include "ErrDef.h" #include "define.h" class AdvDAL { public: AdvDA...
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/*----------------------------------------------------------------------------*/ /* Copyright (c) 2018 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of...
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// Copyright (c) 2005 Stanford University (USA). // All rights reserved. // // This file is part of CGAL (www.cgal.org); you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; either version 3 of the License, // or (at your ...
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#include <iostream> #include <cmath> #include <limits> using namespace std; int checkInput(); class derivative_Qx { public: int n; double* a, x, fluxion = 0, addition = 0; void distribute() { cout << "|| Введите верхнюю границу массива n: "; n = checkInput(); a...
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/*************************************************************************** * Copyright (C) 2008 - 2009 by Dario Freddi * * drf@chakra-project.org * * * * This pr...
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///*Составить программу нахождения корня уравнения (X-0,1)4 –X + 0,1=0 с заданной точностью ε тремя описанными //выше методами и определить количество шагов, за которое эта точность будет достигнута. */ #include<iostream> #define eps 0.001 #define N 1000000 using namespace std; double f(double x) { return (sin(2 * ...
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/******************************************************************************* * Automatically generated code for TopCode SRM Problem * Problem URL: http://community.topcoder.com/stat?c=problem_statement&pm=1729 *******************************************************************************/ #include <vector> #...
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/* * Copyright (c) 2014 Alex Dubov <oakad@yahoo.com> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 3 as publi- * shed by the Free Software Foundation. */ #if !defined(UCPF_YESOD_DETAIL_FLAT_MAP_BASE_20140430T1620) #defi...
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/////////////////////////////////////////////////////////// // CxbRw3pVSrc.cpp // Implementation of the Class CxbRw3pVSrc // Created on: 18-4月-2017 17:17:11 // Original author: open2 /////////////////////////////////////////////////////////// #include "CxbRw3pVSrc.h" #include <iostream> // void CxbRw3pVSrc::...
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/* # ysossdkinterface.h # Definition of YSOSSDKInterface # Created on: 2017-02-23 10:41:59 # Original author: jinchengzhe # Copyright (c) 2016 YunShen Technology. All rights reserved. # # version 0.1, 20170223, created by JinChengZhe */ #ifndef SPS_YSOS_SDK_INTERFACE_H #define SPS_YSOS_SDK_INTERFACE_H /**--need add...
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#include "Nave.h" #include "Config.h" #include <stdlib.h> Nave::~Nave(){ delete nave; for (int i = 0; i < MAXIMO_DE_BALAS; i++) delete bala[i]; } Nave::Nave(OpenGlImplement* openGlImplement, char*rutaImagen, int x, int y, int tipoNave) { nave = new Sprite(openGlImplement, rutaImagen, x, y); for (...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include "addDialog.h" #include <QDebug> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_add_triggered() { addDialog *dialog...
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#pragma once #include <iostream> #include <string> #include "petType.h" class dogType : public petType { public: dogType(); void noise(); };
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#include "bitmap_image.hpp" using namespace std; void make_greyscale(); void make_negative(); void make_bgflag(); int main () { make_greyscale(); make_negative(); make_bgflag(); return 0; } void make_greyscale() { unsigned int i,j,x,y; unsigned char r,g,b; bitmap_image img_1("girl1.bmp");...
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// // panic.cpp // kernel-codebase // // Created by Nikita Ivanov on 02.12.2020. // Copyright © 2020 PlakOS. All rights reserved. // #include <panic.hpp> #include <stack_trace.hpp> #include <printf.h> #include <intrinsics.h> void cx::os::kernel::debug::TriggerKernelPanic(const char* reason) { printf("\n\n*** ...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; #define MAXN 100005 int parent[MAXN]; int sz[MAXN]; void init(int size) { for (int i = 1; i <= size; i++) { parent[i] = i; sz[i] = 1; } } int findParent(int u) { if (parent[...
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/// Simulate a MIPS R2/3000 processor. /// /// This code has been adapted from Ousterhout's MIPSSIM package. Byte /// ordering is little-endian, so we can be compatible with DEC RISC systems. /// /// DO NOT CHANGE -- part of the machine emulation /// /// Copyright (c) 1992-1993 The Regents of the University of Califor...
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#include <iostream> using namespace std; int f(long long x, long long y) { int c = 0; while (y > x) { x *= 2LL; ++c; } return c; } int main() { int a, b, c, d; while (cin >> a >> b >> c >> d) { cout << min(f(a, c) + f(b, d), f(b, c) + f(a, d)) << endl; } return 0; }
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#include "led_animation.h" led_animation::led_animation(CRGB &_led, PLAYMODE mode) { this->mode = mode; this->startTime = millis(); this->led = &_led; this->hue = (rgb2hsv_approximate(_led).hue); this->startColor = rgb2hsv_approximate(_led); this->targetColor = rgb2hsv_approximate(_led); } led_animation::...
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//merge two sorted linked list #include <bits/stdc++.h> using namespace std; class node { public: int data; node* next; node(int val){ data=val; next=NULL; } }; void insert(node * &head, int val){ node *n=new node(val); if(head==NULL){ head=n; return;...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "TankAimingComponent.generated.h" // forward declaration class UTankBarrel; class UTankTurret; // Holds barrel properties and elevate method UCLASS( C...
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#include "IMU.h" //For the MPU9265 9DOF unit: // #define MPU9250_ADDRESS 0x68 // #define MAG_ADDRESS 0x0C // #define GYRO_FULL_SCALE_250_DPS 0x00 // #define GYRO_FULL_SCALE_500_DPS 0x08 // #define GYRO_FULL_SCALE_1000_DPS 0x10 // #define GYRO_FULL_SCALE_2000_DPS 0...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_SHELL_TEST_RUNNER_WEB_WIDGET_TEST_PROXY_H_ #define CONTENT_SHELL_TEST_RUNNER_WEB_WIDGET_TEST_PROXY_H_ #include <memory> #include "base/l...
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/* *Water Simulate *2017/2/23 *@Author:xiaoxiong */ #include"WaterSimulate.h" #include"geometry/Geometry.h" using namespace cocos2d; typedef GLVector3 (*WaterType)[__WATER_SQUARE_LANDSCAPE__]; typedef float (*WaterMeshType)[__WATER_SQUARE_LANDSCAPE__+2]; //coefficient of wave flow out const float ...
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// bm_play.h : Haupt-Header-Datei für die Anwendung BM_PLAY // #if !defined(AFX_BM_PLAY_H__960A15C0_3A29_4EF2_8094_4C275863E457__INCLUDED_) #define AFX_BM_PLAY_H__960A15C0_3A29_4EF2_8094_4C275863E457__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h'...
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#include <iostream> using namespace std; struct linkednode { int data; struct linkednode next; }; void insertionsort() int main(){ cin>>a[i]; while (a[i]) { i++; cin>>a[i]; } }
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/* * entry.h * * Created on: 23.04.2015 * Author: Klemens */ #ifndef SPARGE_GOLD_READER_ENTRY_H_ #define SPARGE_GOLD_READER_ENTRY_H_ #include <sparge/gold/types.hpp> #include <sparge/gold/reader/get_vis.hpp> #include <boost/variant.hpp> #include <boost/optional.hpp> #include <string> #include <ostream> #in...
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#ifndef TRANSFORM_H_ #define TRANSFORM_H_ #include <iostream> #include "Point.h" #include "TypeTransform.h" class Transform { private: float matrix[16]; TypeTransform typeTransform; Transform* transformMatrix(Transform* _t); void translate(float _x, float _y, float _z); void scale(float _x, fl...
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//Program to print the report card of a student..... #include<iostream.h> #include<conio.h> #include<stdio.h> #include<stdlib.h> #include<string.h> #include<ctype.h> #include<dos.h> /* this act as blue print for the fields to be included in the report card*/ struct report { char name[50]; int roll; int a...
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#help_index "Games" #include "/LT/Apps/Timeout/Timeout.CPZ" #help_index ""
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#ifndef SkBitmapProcShader_DEFINED #define SkBitmapProcShader_DEFINED #include "src/core/SkImagePriv.h" #include "src/shaders/SkShaderBase.h" class SkImage_Base; class SkBitmapProcLegacyShader : public SkShaderBase { private: friend class SkImageShader; static Context* MakeContext(const SkShaderBase&,...
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//TODO check /** * @file cBorderDataGloveState * file name: cBorderDataGloveState.cpp * @author Betti Oesterholz * @date 05.08.2014 * @mail webmaster@BioKom.info * * System: C++ * * This file implements the class for a barder betwaen data glove states. * * * Copyright (C) @c GPL3 2014 Betti Oesterholz * ...
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/******************************************** * Nathaniel Lewis * nlewis * CSCI 446 AI * Fall 2017 * Assignment 05 - Machine Learning * File - NumCluster.h ********************************************/ #include <vector> #include "Centroid.h" #include "Cluster.h" #ifndef NUMERIC_CLUSTER #define NUMERIC_CLUSTER templ...
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// Generated by gencpp from file beginner_tutorials/AddTwoIntsRequest.msg // DO NOT EDIT! #ifndef BEGINNER_TUTORIALS_MESSAGE_ADDTWOINTSREQUEST_H #define BEGINNER_TUTORIALS_MESSAGE_ADDTWOINTSREQUEST_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <...
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// Tencent is pleased to support the open source community by making RapidJSON available. // // Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. // // Licensed under the MIT License (the "License"); you may not use this file except // in compliance with the License. You may obt...
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#include "stdafx.h" #include "Stage2.h" #include "TileMgr.h" #include "ObjMgr.h" CStage2::CStage2() { } CStage2::~CStage2() { } void CStage2::Initialize() { m_iMapCX = 1156.f; m_iMapCY = 724.f; CBitmapMgr::Get_Instance()->InsertBmp(L"../Moonlight_Resource/BACKGROUND/background_boss room1.bmp", ...
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class Solution { public: int numRescueBoats(vector<int>& people, int limit) { sort(people.begin(),people.end()); int i=0,j=people.size()-1; int c=0; while(i<j) { if(people[j]+people[j-1]<=limit) j=j-2; else if(people[i]+people[j]<=limit) ...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_NOTIFICATIONS_SCHEDULER_INTERNAL_ICON_STORE_H_ #define CHROME_BROWSER_NOTIFICATIONS_SCHEDULER_INTERNAL_ICON_STORE_H_ #include <mem...
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/*#include <iostream> #include <SFML/Graphics.hpp> #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Audio.hpp> #include <SFML/Network.hpp> #include <cstdlib> #include <vector> using namespace sf; int main() { srand(time(NULL)); RenderWindow window(VideoMode(640, 480), "Ball Shooter"); ...
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#include<iostream> #include<cstdio> #include<cstring> #include<cmath> #include<algorithm> #include<queue> #include<climits> #include<queue> #include<cmath> #include<vector> using namespace std; const int NV = 102; const int NE = 20002; int n, m; int yesterday[20]; int today[20]; int Need[20]; struct Sum { int MinMo...
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// // SVWorkDeclare.h // SVEngine // Copyright 2017-2020 // yizhou Fu,long Yin,longfei Lin,ziyu Xu,xiaofan Li,daming Li // #ifndef SV_WORKDECLARE_H #define SV_WORKDECLARE_H #include "../base/SVDef.h" #include "../base/SVPreDeclare.h" namespace sv { DECLARE_SHAREPTR(SVLockSpin); DECLARE_SHAREPTR(SVCond); ...
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#include<iostream> using namespace std; int main(){ //pointer initialization to null int *p = NULL; p = new int; if(!p){ cout << "allocation memory failed\n"; }else{ *p = 29; cout << "value of p:" << *p << endl; } // Requesting block of memory float *r = new float(75.25); cout << "value...
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by...
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int main(int argc, const char* argv[]) { return 0; }
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/* Copyright (C) 2006 So Yamaoka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the ho...
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#pragma once #include "Shape.h" class Circle : public Shape { public: Circle(float r); virtual ~Circle(); virtual float S() override; virtual float P() override; virtual std::string GetName() override; private: float r, s, p; };
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#include "stb_image.h" #include <fstream> #include <sstream> #include <iostream> #include <cmath> #include "./context.h" #include "./skybox.h" using namespace std; using namespace glm; unsigned int loadCubemap(vector<std::string> faces); static float skyboxVertices[] = { // positions -1.0f, 1.0f, -1.0f, -1.0f, -1...
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#include <stdio.h> #include <string.h> #include <string> #include <math.h> #include <algorithm> #include <vector> #include <iostream> #include <map> #include <queue> #include <stack> #define ll long long #define N 210000 #define ms(x, y) memset(x, y, sizeof x) #define INF 0x3f3f3f3f //ll mod = 12; using namespace std; ...
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// Copyright (C) 2012-2018 Promotion Software GmbH //[-------------------------------------------------------] //[ Includes ] //[-------------------------------------------------------] #include <qsf/base/error/ErrorHandling.h> //[----------------------------------------...
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#include <cstdio> using namespace std; int main(){ int T; scanf("%d", &T); for(int t=0; t<T; t++){ int N, M, mod = 1, X = 0, Y = 0, Z = 0, result = 0, arr[100]; scanf("%d %d", &N, &M); for(int i=0; i<M; i++){ int val; scanf("%d", &val); X = X*10 + val; } for(int i=0; i<M; i++){ int val; sca...
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#include "shoesdetailui.h" #include "ui_shoesdetailui.h" #include <QDebug> #include "showimg.h" #include <QMessageBox> #include <QHideEvent> ShoesDetailUI::ShoesDetailUI(const QString &shoesID, const QString &shoesName, QWidget *parent, QWidget *lastUI) : QWidget(parent), ui(new Ui::ShoesDetailUI) { ui->s...
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#include <iostream> #include "Sales_item.h" using namespace std; int main() { cout << "Enter the book's transactioin"; Sales_item books; while (cin >> books) { cout << books << endl; } }
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// // 2_custom_diagnostics.hpp // clang_meta_examples // // Created by David Rector on 10/13/19. // Copyright © 2019 David Rector. All rights reserved. // // Here we write a metafunction that demonstrates our custom diagnostics capabilities. #ifndef dwrmeta_2_custom_diagnostics_hpp #define dwrmeta_2_custom_diagno...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_ARC_SENSOR_ARC_IIO_SENSOR_BRIDGE_H_ #define COMPONENTS_ARC_SENSOR_ARC_IIO_SENSOR_BRIDGE_H_ #include "base/memory/weak_ptr.h" #include ...
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/*************************************************************************************************** * MIT License * * Copyright (c) 2021 antmuse@live.cn/antmuse@qq.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the...
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/* Sherry Nguyen Homework #4 Elle Boese */ #include <iostream> #include <string> #include <fstream> #include <sstream> #include "MovieTree.hpp" #include "MovieTree.cpp" using namespace std; int main(int argc, char* argv[]) { ifstream inFile; string data; int rank; string title; int releaseYear; ...
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#include <bits/stdc++.h> using namespace std; int main() { long long n,m; cin>>n>>m; vector<pair<long long,long long> >p(n+m); long long arr[n+m],bin[n+m],a[m],k=0; for(long long i=0;i<n+m;i++) cin>>arr[i]; for(long long i=0;i<n+m;i++) cin>>bin[i]; for(long lo...
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#include <iostream> #include <vector> using namespace std; void readMatrix(int R, int C, vector<vector<int>> &mat) { int aux; vector<int> v_aux = vector<int> (C, 0); mat = vector<vector<int>> (R, v_aux); for (int i=0; i<R; i++) { for (int j=0; j<C; j++) { cin >> aux; mat[i][j] = aux; } } ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "NPC1.h" #include "Components/CapsuleComponent.h" #include "CoreMinimal.h" #include "Components/SkeletalMeshComponent.h" #include "PlayerCharacter.h" #include "Components/WidgetComponent.h" #include "Blueprint/UserWidget.h" // Se...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "webkit/child/weburlrequest_extradata_impl.h" using blink::WebReferrerPolicy; using blink::WebString; namespace webkit_glue { WebURLReques...
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#ifndef __spi_h #define __spi_h class spi { public: spi() { }; int begin(); uint8_t transferSPI(uint8_t data); uint8_t transferSPI(uint16_t data); }; #endif
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#ifndef TABLE_H #define TABLE_H template <typename T> class Table { public: Table(); Table(int rows, int columns); Table(int rows, int columns, const T& value); Table(const Table<T>& otherTable); ~Table(); Table<T>& operator=(const Table<T>& otherTable); T& operator()(int row, int column); int GetRows() cons...
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#include <math.h> #include <nlopt.hpp> //parameters to make it success: step height = 90, body height = 200, lift height = 60, ground offset = 15 constant double pi = 3.1415927 int N = 21; //Dimension along time axis double m1 = 0.3; double m2 = 0.3; double m3 = 0.3; double mb = 5; double L_coxa = 57; double L_femur...
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#pragma once // SeaOfThieves (1.6.4) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass BP_BriggsyCollecto...
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//===- GVN.cpp - Eliminate redundant values and loads ---------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include <iostream> #include <stdio.h> #include <unistd.h> #include <sys/stat.h> #include <fcntl.h> #include <vector> #include <sys/types.h> #include <sys/wait.h> #include <sstream> #include<ctime> #include <time.h> using namespace std; string trim(string input) { //cout << "Initial size: " << input.size() <<endl...
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//実行→コンパイル時パラメータ(Y)→コンパイル時パラメータ(C)→「-W」と入力 #include<windows.h> int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int){ MessageBox(NULL,"メッセージ","タイトル",MB_OK); return 0; }
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/* Author : TING * Date : 2019/09/09 * Email : yeting2938@hust.edu.cn * Desc : calculation vacf */ #include <itp/gmx> class Handle : public itp::GmxHandle { public: using GmxHandle::GmxHandle; vecd calcVacf(const itp::Vector<matd>& vel, int grp) { double tmp; size_t halfFrame = v...
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#include <fc/log/console_appender.hpp> #include <fc/log/log_message.hpp> #include <fc/thread/unique_lock.hpp> #include <fc/string.hpp> #include <fc/variant.hpp> #include <fc/reflect/variant.hpp> #ifndef WIN32 #include <unistd.h> #endif #include <boost/thread/mutex.hpp> #define COLOR_CONSOLE 1 #include "conso...
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/* by Javi Agenjo 2013 UPF javi.agenjo@gmail.com This class encapsulates the game, is in charge of creating the game, getting the user input, process the update and render. */ #ifndef GAME_H #define GAME_H #include "includes.h" #include "camera.h" #include "utils.h" #include "stage.h" #include <map> cl...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int, int> pii; #define FOR(i, a, b) for (int (i) = (a); (i) <= (b); (i)++) #define ROF(i, a, b) for (int (i) = (a); (i) >= (b); (i)--) #define REP(i, n) FOR(i, 0, (n)-1) #define sqr(x) ((x) * (x)) #define all(x) (x).begin(), (x).end() #d...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/devtools/devtools_network_conditions.h" #include "url/gurl.h" DevToolsNetworkConditions::DevToolsNetworkConditions() ...
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/* * Copyright (C) 2009, 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condit...
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// Problem Link - /* By Arpit */ #include<bits/stdc++.h> //#include<ext/pb_ds/assoc_container.hpp> //using namespace __gnu_pbds; using namespace std; #define ll long long int #define ld long double #define mod 1000000007 #define inf 1e18 #define endl "\n" #define pb emplace_back #d...
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/** * name : Stack_define.h; * date : 18/4/4; * g++ version : 7.3.1; * g++ options : -O2; * */ //You should better build it //whith out -std=c++11; #ifndef STACK_DEFINE_H #define STACK_DEFINE_H template<typename data_type> Stack<data_type>::Stack(): top(new StackNode()), bottom(top) {/* Nothing to do; */} te...
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#pragma once #include "FunctionFwd.hpp" #include "Primitives.hpp" #include "BaseGameObject.hpp" class ScreenShake : public BaseGameObject { public: EXPORT ScreenShake* ctor_4ACF70(__int16 a2, __int16 a3); virtual BaseGameObject* VDestructor(signed int flags) override; virtual void VUpdate(...
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/* * Copyright (c) 2016 The ZLMediaKit project authors. All Rights Reserved. * * This file is part of ZLMediaKit(https://github.com/xia-chu/ZLMediaKit). * * Use of this source code is governed by MIT license that can be found in the * LICENSE file in the root of the source tree. All contributing project authors ...
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#include<Servo.h> #define interruptPin 2 //interrupt sensor Servo gripper; Servo arm_gripper; volatile int buttonState = 0; void setup() { // put your setup code here, to run once: Serial.begin(9600); gripper.write(60); arm_gripper.write(60); gripper.attach(12); // attaches the servo on dig...
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