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# C_N_language_tools #include<iostream> using namespace std; #include<vector> #include<string> int main() { string s="anurag"; string s1(s,2,4); cout<<s<<endl<<s1<<endl; //cout<<s1<<endl; string s2=s.substr(1,4); cout<<s2<<endl; if(s1.compare(s2)==0) { cout<<"equal"<<endl; } ...
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#include <iostream> #include <fstream> using namespace std; int main () { // freopen("in.txt","r",stdin); int v[10101]; int *a = new int[150]; int *b = new int[150]; int *c; int n,k,l; int i,j=0; int x; scanf("%d %d",&n,&k); for ( i = 0; i <= k; i++ ) { a[i] = 0; b[i] = 0; } for ( i = 0; i < n; i++ ) {...
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#include <catch2/catch.hpp> #include <beyond/graphics/backend.hpp> #include "mock_backend.hpp" using namespace beyond::graphics; TEMPLATE_TEST_CASE("default constructed Mapping", "[beyond.graphics.backend]", Mapping<int>, const Mapping<int>) { TestType mapping; REQUIRE(!mapping); REQUIRE(ma...
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// // Created by 薛凡 on 2020-01-16. // #include "monster.h" #include "main.h" //绘画怪物 void drawMonster(float positionX, float positionY, float r, float g, float b){ int x, y; glBegin(GL_LINES); glColor3f(r, g, b); //头 for (int k = 0; k < 32; k++){ x = (float)k / 2.0 * cos(360 * M_PI / 180.0) ...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; int main(void){ int input; vector<int> numbers; for(int index = 0; index < 3; index ++){ cin>>input; numbers.push_back(input); } sort(numbers.begin(), numbers.end()); cout<<numbers[1]<<endl; ...
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//------------------------------------------------------------------------------ // File: WXDebug.cpp // // Desc: DirectShow base classes - implements ActiveX system debugging // facilities. // // Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved. //---------------------------------------...
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// Copyright The OpenTelemetry Authors // SPDX-License-Identifier: Apache-2.0 #ifndef HAVE_CPP_STDLIB // Unfortunately as of 04/27/2021 the fix is NOT in the vcpkg snapshot of Google Test. // Remove above `#ifdef` once the GMock fix for C++20 is in the mainline. // // Please refer to this GitHub issue for additional d...
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// Copyright 2017-present, Institute for Artificial Intelligence - University of Bremen // Author: Andrei Haidu (http://haidu.eu) #pragma once #include "CoreMinimal.h" #include "ModuleManager.h" #if defined(_MSC_VER) #define __func__ __FUNCTION__ #endif class FUMC6DControllerGUIModule : public IModuleInterface { pu...
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// Copyright 2016 ct_common authors. See LICENSE file for details. #ifndef CT_COMMON_COMMON_CONSTRAINT_S_BINARY_H_ #define CT_COMMON_COMMON_CONSTRAINT_S_BINARY_H_ #include <memory> #include <string> #include <vector> #include "ct_common/base/utils.h" #include "ct_common/common/constraint_s.h" #include "ct_common/com...
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#include<iostream> #include<iomanip> using namespace std; int main () { float A,B,MEDIA; do { cin >>A; cin >>B; } while (A<0||A>10||B<0||B>10); MEDIA=((A*3.5)+(B*7.5))/(3.5+7.5); cout << "MEDIA = "<< fixed<<setprecision(5)<<MEDIA<<endl; return 0; }
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#ifndef lock_h #define lock_h #include "../entity.h" #include "../entityTypes.h" class Player; struct Lock { static EntityType onCollide(Entity* me, Entity& other, Player& player); }; #endif
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#pragma once #include "Object.h" #include "Camera.h" class CPlayer : public CGameObject { protected: //플레이어의 위치 벡터, x-축(Right), y-축(Up), z-축(Look) 벡터이다. D3DXVECTOR3 m_d3dxvPosition; D3DXVECTOR3 m_d3dxvRight; D3DXVECTOR3 m_d3dxvUp; D3DXVECTOR3 m_d3dxvLook; //플레이어가 로컬 x-축(Right), y-축(Up), z-축(Look)으로 얼마만큼 회전했는가를 ...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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/*******************************************************************//* * Interface implementing the Observer pattern * * @author Brandon To * @version 1.0 * @since 2015-02-12 * @modified 2015-02-17 *********************************************************************/ #ifndef SPACESHOOTER_IOBS...
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#include<stdio.h> #include<stdlib.h> int main() { int hour1,minute1; int hour2,minute2; scanf("%d %d",&hour1,&minute1); scanf("%d %d",&hour2,&minute2); int ih=hour1-hour2; int im=minute2-minute1; if(im<0) { im=60+im; ih--; } printf("时间差是%d小时%d分,\n",ih,im); return 0; }
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/* * Copyright (c) 2016, The University of Edinburgh * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; const int maxn = 1e4 + 5; bool vis[maxn]; int tot, prime[maxn]; void CalPhi() { for (int i = 2; i < maxn; i++) { if (!vis[i]) prime[tot++] = i; for (int j = 0; j < tot; j++) { if (i * prime[j] > maxn) break; ...
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#include <bits/stdc++.h> using namespace std; int main() { long long n,x,mm; cin>>n; map<long long,long long>m; for(long i=1;i<=n;i++) { cin>>x; m.insert(pair<long long,long long>(x,i)); } cin>>mm; unsigned long long p=0,v=0,l; for(long i=0;i<mm;i++) { c...
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#include <touchgfx/Font.hpp> FONT_KERNING_LOCATION_FLASH_PRAGMA KEEP extern const touchgfx::KerningNode kerning_STSONG_TTF_20_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE = { { 0, 0 } };
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/**************************************************************************** ** Meta object code from reading C++ file 'candy.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.4.1) ** ** WARNING! All changes made in this file will be lost! ***************************************************************...
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// permutate array #include <vector> #include <iostream> #include <algorithm> #include <assert.h> using namespace std; void permutation(vector<int>& a, vector<int>& perm) { for (int i = 0; i < a.size(); ++i) { int next = i; while (perm[next] >=0) { swap(a[i], a[perm[next]]); int temp = perm[next]; per...
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#include <iostream> #include <vector> using namespace std; int main(){ // for (initialization; condition; increase) statement; for (int i =0; i < 10; i++){ if (5 == i) continue; cout << "i: " << i << endl; } //breaks continues the next looping cout << "second list"<< endl; fo...
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#pragma once class m_IDirectDraw3 : public IDirectDraw3, public AddressLookupTableD3d9Object { private: std::unique_ptr<m_IDirectDrawX> UniqueProxyInterface; m_IDirectDrawX *ProxyInterface; IDirectDraw3 *RealInterface; REFIID WrapperID = IID_IDirectDraw3; const DWORD DirectXVersion = 3; public: m_IDirectDraw3(I...
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// AUTOMATICALLY GENERATED BY RCPPDEEPSTATE PLEASE DO NOT EDIT BY HAND, INSTEAD EDIT // loglikeCpp_DeepState_TestHarness_generation.cpp and loglikeCpp_DeepState_TestHarness_checks.cpp #include <fstream> #include <RInside.h> #include <iostream> #include <RcppDeepState.h> #include <qs.h> #include <DeepState.hpp> double...
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#include <string> void Practice ( void ) { dbCLS(); dbLoadImage("practice2.png",27,1); dbSprite(27,0,0,27); dbSizeSprite ( 27, 640, 500 ); dbLoadImage("cont.png",28,1); dbSprite(28,170,380,28); dbScaleSprite ( 28, 60 ); dbLoadImage("contii.png",29,1); dbSprite(29,146,367,29); dbScaleSprite ( 29, 60 ); dbH...
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#include "URA.h" //DCMotor dcMotor(5,7,3,2,4,6); Sensor sensor1(12); Ultrasonic ultrassonic(); // DCMotor dcMotor(5,7,3,2,4,6); Para placa nova do URA DCMotor dcMotor(5,4,3,2,8,7);// Para Toninho II void setup() { Serial.begin(9600); Serial.println("TONINHO II"); pinMode(11,OUTPUT); digitalWrite(11,HIGH); ...
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/**************************************************************************** ** Meta object code from reading C++ file 'configdialog.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.5.1) ** ** WARNING! All changes made in this file will be lost! ********************************************************...
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#include "graphicsoperate.h" #include "graphicsscene.h" GraphicsOperate::GraphicsOperate(QGraphicsItem *parent, GraphicsScene *pScene, QRectF pRect): GraphicsComponent(parent, pScene, pRect) { mDragValid = false; } bool GraphicsOperate::RefreshParameter() { mDragValid = false; mParComponet...
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#include <boost/archive/text_oarchive.hpp> #include <boost/archive/text_iarchive.hpp> #include <iostream> #include <fstream> #include <sstream> using namespace std; using namespace boost::archive; ///////////// test oarchive void test_text_oarchive() { boost::archive::text_oarchive oa(std::cout); int i = 100; ...
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/* Block-Sparse-Matrix-Lib, version 1.0. A block sparse matrix library. * Copyright (C) Emanuel H. Rubensson <emanuelrubensson@gmail.com>, * Elias Rudberg <eliasrudberg@gmail.com>, * Anastasia Kruchinina <anastasia.kruchinina@it.uu.se>, and * Anton Artemov anton.artemov@it...
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// Copyright (c) Microsoft Corporation. All rights reserved. // SPDX-License-Identifier: MIT #include "ProcessorImpl.hpp" #include "ApiViewProcessor.hpp" #include <clang/Basic/Diagnostic.h> #include <clang/Frontend/TextDiagnosticPrinter.h> #include <clang/Tooling/CompilationDatabase.h> #include <fstream> #include <ios...
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/* * Copyright (C) 2007-2017 Frank Mertens. * * Distribution and use is allowed under the terms of the zlib license * (see cc/LICENSE-zlib). * */ #pragma once #include <cc/meta/MetaObject> #include <cc/meta/MetaProtocol> namespace ccbuild { using namespace cc; using namespace cc::meta; class BuildPlan; clas...
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#include <iostream> #include <string> #include <vector> #include <algorithm> #include <queue> #include <map> #include <set> #include <utility> #include <stack> #include <cstring> #include <math.h> #include<cstdio> #include<deque> #include<sstream> #define mp make_pair using namespace std; int dx[] = { 0, 0, 1, -1, 1, 1...
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/*-------------------------------------------------------------------------------------------- ReaderApp ---------------------------------------------------------------------------------------------- -AppName: string -AppCost: float --------------------------------------------------------------------------------...
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#include "ros/ros.h" #include "geometry_msgs/Twist.h" //TODO: Include the ball_chaser "DriveToTarget" header file #include "ball_chaser/DriveToTarget.h" // ROS::Publisher motor commands; ros::Publisher motor_command_publisher; // TODO: Create a handle_drive_request callback function that executes whenever a drive_bot...
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#include "string.h" #include "support.h" extern "C" void * static_malloc(size_t size); #ifndef _WIN32 #include <rtthread.h> void* operator new(size_t size) { void* p; if (rt_thread_self()->name != RT_NULL) { p = rt_calloc(1, size); } else ...
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/**************************************************************** Author: Kris Hill Date: 8/14/18 Description: Implementation file for clan class; keeps track of stats and actions a player needs to act as the clan in the game. ****************************************************************/ #include "Clan.hpp" #inclu...
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/* ============================================================================ * Copyright (c) 2009-2015 BlueQuartz Software, LLC * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must ...
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/* * Copyright (C) 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your opti...
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// **************************************************************************************** // // GameEngine of the University of Augsburg // -------------------------------------- // Copyright (C) 2007 Volker Wiendl // // This file is part of the GameEngine developed at the // Lab for Multimedia Concepts and Ap...
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#ifndef _ZTRAY_H_ #define _ZTRAY_H_ #include "zclient.h" class ZTray : public ZClient { public: ZTray(); void Setup(); void Run(); void SetUpdateCallBack(void (*update_func_)(ZTray*)); vector<p_info> &GetPlayerInfoList(); private: void SetupEHandler(); void ProcessDisconnect(); void UpdateDispl...
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#pragma once #include "Engine.h" LMNT_BEGIN typedef struct _tagConstantBuffer { ID3D11Buffer* pBuffer; int iSize; int iRegister; }CONSTANTBUFFER, *PCONSTANTBUFFER; class CShaderManager { DECLARE_SINGLE(CShaderManager) private: unordered_map<string, class CShader*> m_mapShader; unordered_map<string, ID3...
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/***************************************************************************** * Headers for type : PillarOneWireLogger *****************************************************************************/ // Definition of the instance struct: struct PillarOneWireLogger_Instance { // Instances of different sessions bool a...
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class Solution { public: int rob(vector<int>& nums) { int preMax = 0, curMax = 0; for (int num: nums) { int temp = curMax; curMax = max(preMax + num, curMax); preMax = temp; } return curMax; } };
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <rpc/server.h> #include <base58.h> #include <fs.h> #include <init.h> #includ...
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#include "stdafx.h" #include <stdio.h> #include "FastDelegate.h" using namespace fastdelegate; struct A{ virtual ~A(){} void test() { printf ("A::test\n"); } }; struct B{ virtual ~B(){} void test() { printf ("B::test\n"); } }; struct C : public A, public B { virtual ~C(){} void test() { printf ("C:...
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// sample3.cpp : LuaTinker 의 클래스 기능을 알아본다. // extern "C" { #include "lua.h" #include "lualib.h" #include "lauxlib.h" }; #include "lua_tinker.hpp" struct A { A(int v) : value(v) {} int value; }; struct base { base() {} const char* is_base(){ return "this is base"; } }; class test : public base { public: t...
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/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End...
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/*************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyrig...
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#include "Texture.h" #include <iostream> /// /// Texture.h /// SDL Assignment 2 /// This class operates to hold texture information /// Created by Joshua Cook -- 2015 /// Texture::Texture(std::string filename) { LoadTexture(filename); } Texture::~Texture(void) { } void Texture::LoadTexture(std::string filename)...
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#pragma once // ARKSurvivalEvolved (329.9) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_Buff_IsBeingCarried_structs.hpp" namespace sdk { //--------------------------------------------------------------------------- //Classes //-----------------------------------------------------...
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#define X 0 #define Y 1 typedef enum {FALSE, TRUE} bool; #define DIM 2 typedef int tPointi[DIM]; typedef struct tVertexStructure tsVertex; typedef tsVertex* tVertex; struct tVertexStructure { // Index int vnum; // Coordinates // TRUE iff an ear tPointi v; bool ear; tVertex next, prev; }; // use circula...
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#include "stdafx.h" #include "Stage1Mesh.h" USING(Engine) CStage1Mesh::CStage1Mesh(LPDIRECT3DDEVICE9 pDevice) :CGameObject(pDevice) { } CStage1Mesh::CStage1Mesh(const CStage1Mesh & other) :CGameObject(other) { lstrcpy(m_szMeshTag, other.m_szMeshTag); } HRESULT CStage1Mesh::Ready_Prototype() { return S_OK; } H...
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#pragma once #include <iostream> #include "Beverage.hpp" #include "CondimentDecorator.hpp" class Mocha: public CondimentDecorator { private: Beverage* m_beverage; public: Mocha(Beverage* const t_beverage): m_beverage(t_beverage) {} std::string getDescription() const override; d...
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#pragma once #include <string> #include <vector> //Third-party libraries #include <GL/glew.h> //The OpenGL Extension Wrangler #include <glm/glm.hpp> //OpenGL Mathematics struct GLTexture { GLuint id; int width; int height; }; //This class manages all the data related to the different textures used in the g...
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#include "DoActionA.h" void DoActionA::prePerform(PEPEngine::Common::GameObject*) { } void DoActionA::postPerform(PEPEngine::Common::GameObject*) { }
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#pragma once #include <U2Lib/Src/Memory/U2MemObj.h> class U2MISC U2ScriptCmdMgr : public U2MemObj { public: virtual ~U2ScriptCmdMgr(); static U2ScriptCmdMgr* Instance(); static U2ScriptCmdMgr* Create(); void Initialize(); void Terminate(); // Lua void RegLuaFunc(lua_CFunction f...
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/** * @file PropWare/filesystem/filesystem.h * * @author David Zemon * * @copyright * The MIT License (MIT)<br> * <br>Copyright (c) 2013 David Zemon<br> * <br>Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Sof...
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#include "Threadpool.h" #include "Thread.h" #include <unistd.h> #include <iostream> using std::cout; using std::endl; namespace wd { Threadpool::Threadpool(size_t threadNum, size_t queSize) : _threadNum(threadNum) , _queSize(queSize) , _que(_queSize) , _isExit(false) { _threads.reserve(_threadN...
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#include<bits/stdc++.h> using namespace std; void printar(int a[], int n) { if(n == 1) { cout<<a[n -1]<<" "; return; } printar(a,n - 1); cout<<a[n -1]<<" "; } void printrev(int a[], int n) { if(n == 0) { return; } cout<<a[n -1]<<" "; n = n - 1; printrev(a,n); } int main() { int a[] = {1,2,3,5,6,7}; printar(a,6); cout...
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#include <iostream> using namespace std; int main() { char c; while (cin.get(c)) { if (c == '<') cout << "&lt;"; else if (c == '>') cout << "&gt;"; else if (c == '&') cout << "&amp;"; else if (c == ' ') cout << "&nbsp;"; else if (c == '\t') cout << "&nbsp;&nbsp;&nbsp;&nbsp;"; else if (c == '\n') cout << ...
[ "markswoope0@gmail.com" ]
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// bjack_sp.ysc @ L1034 void func_56(var uParam0) { if (!uParam0->f_47) { uParam0->f_47 = 1; func_175(1); UIFEED::_0xDD1232B332CBB9E7(3, 1, 0); UIFEED::_0xDD1232B332CBB9E7(2, 1, 0); func_176(1); if (!PLAYER::IS_PLAYER_DEAD(PLAYER::PLAYER_ID())) { PLAYER::SET_PLAYER_CONTROL(PLAYER::...
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// Copyright (C) 2010 David Serrano <david.nonamedguy@gmail.com> // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later vers...
[ "david.nonamedguy@gmail.com" ]
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#include <torch/nn/modules/_functions.h> using namespace torch::autograd; namespace torch { namespace nn { namespace functions { Variable CrossMapLRN2d::forward( AutogradContext *ctx, const Variable& input, const CrossMapLRN2dOptions& options){ ctx->saved_data["size"] = options.size(); ctx->saved_da...
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/* Author: Christian Bailer Contact address: Christian.Bailer@dfki.de Department Augmented Vision DFKI License Agreement For Open Source Computer Vision Library (3-clause BSD License) Redistribution and use in source and binary forms, with or without ...
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#pragma once #include <QtNetwork> #include <QRunnable> #include "downloadtestcommon.h" #include <QApplication> #include <QtGlobal> #include <QDebug> #include <cstddef> //////////////////////////////////////////////////////////////////// class TcpClient : public QRunnable { std::ptrdiff_t m_socketDescriptor; publ...
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#include "guiassembly.h" GuiAssembly::GuiAssembly( const Tempest::VertexDeclaration::Declarator &decl, ShaderSource::Lang lang ) :VertexInputAssembly(decl, lang) { } std::string GuiAssembly::vComponent( int ts, Tempest::Usage::UsageType vcomponent, ...
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#ifndef AFFICHAGESFML_H_HEADER #define AFFICHAGESFML_H_HEADER #include "../Model/Terrain.h" #include <SFML/Graphics.hpp> #define SCALE 0.1953125 class View { public: sf::Texture texture_close; sf::Texture texture_vide; sf::Texture texture_mine; sf::Texture texture_un; sf::Texture texture_deux; sf::Texture ...
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error (enabled by default). * `indent-with-non-tab` treats a line that is indented with 8 or more space characters as an error (not enabled by default). * `blank-at-eof` treats blank lines added at the end of file as an error (enabled by default). * `trailing-space` is a short-hand to cover both `blank-at-eol` an...
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#include<iostream> using namespace std; #define tab "\t" class ForwardList; ForwardList operator+(const ForwardList& left, const ForwardList& right); class Element { int Data; Element* pNext; static int count; public: Element(int Data, Element* pNext = nullptr) { count++; this->Data = Data; //Значение эле...
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// SampSharp // Copyright 2018 Tim Potze // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
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#pragma once #include "opengl/Vao.h" class RawModel { public: RawModel(Vao* vao, int modelCount) : m_Vao(vao), m_ModelCount(modelCount) {} inline int GetModelCount() { return m_ModelCount; } inline Vao* GetVao() { return m_Vao; } private: Vao* m_Vao; int m_ModelCount; };
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#include "../include/BattleMap.h" //initialize the grid of the map void BattleMap::init( void ) { //resize to width and height grid.resize( height, std::vector<std::string>(width)); //fill for (unsigned int y(0); y < height; y++) for (unsigned int x(0); x < width; x++) grid[y][x] = "~"; } //...
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#include "Sensor.h" class Fotodiodo: public Sensor{ public: Fotodiodo(int pin1){ pin=pin1; } Fotodiodo(){ } int get_value(){ value=analogRead(pin); return (value); } };
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// // mesh.h // octree // // Created by Xian Xiao on 31/01/13. // Copyright (c) 2013 __MyCompanyName__. All rights reserved. // #ifndef octree_mesh_h #define octree_mesh_h #include <vector> #include <math.h> #include <limits> #include <iostream> template< typename T> class Vertex { public: Vertex():x(0...
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#ifndef PageEventHandler_h__ #define PageEventHandler_h__ #include <QObject> class EditorPage; class PageEventHandler : public QObject { Q_OBJECT public: PageEventHandler(void); ~PageEventHandler(void); virtual void tick(EditorPage *e, int ms){} virtual void pageAboutToShow(EditorPage *e){} virtual void page...
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#include<bits/stdc++.h> #define F first #define S second #define mp make_pair #define FORT(i,a,b) for(int i=a;i<b;i++) #define FORD(i,a,b) for(int i=(int)a-1;i>=b;i--) using namespace std; void prepare() { } void solve() { int n; cin >> n; for(int i = 1; i <= n; i++) { int so = i; string res = ""; while (so...
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//==- UninitializedValues.cpp - Find Uninitialized Values -------*- C++ --*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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// exercise 4.3 /** * * Write a program that asks the user to enter his or her first name and then last * name, and that then constructs, stores, and displays a third string, consisting of the * user’s last name followed by a comma, a space, and first name. Use char arrays and * functions from the cstring header ...
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#include "IntegerInserter.h" #ifdef _MINI_CRYPT using namespace std; using namespace WONCryptMini; /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// IntegerInserter::IntegerInserter() { } ////////////////...
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#include "stdafx.h" #include <sstream> #include <string> #include <cstdint> #include <windows.h> #include <shellscalingapi.h> using namespace std; class Screen { private: HWND window = NULL; static BOOL CALLBACK EnumThreadWndProc(HWND hwnd, LPARAM lParam) { HWND* hwndPtr = (HWND*)lParam; if (GetParent(hwnd)...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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#include<iostream> using namespace std; int main(){ int a,b,c; cout<<"enter a:"; cin >>a; cout<<"enter b:"; cin>>b; c=a+b; cout << "sum: " << c; }
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// NetWork.h : PROJECT_NAME 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error "在包含此文件之前包含“stdafx.h”以生成 PCH 文件" #endif #include "resource.h" // 主符号 // CNetWorkApp: // 有关此类的实现,请参阅 NetWork.cpp // class CNetWorkApp : public CWinApp { public: CNetWorkApp(); // 重写 public: virtual BOOL InitInstance(); // 实现 ...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <QApplication> #include "bitcoingui.h" #include "transactiontablemodel.h" #include "optionsdialog.h" #include "abou...
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// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ #include "stdafx.h" using nam...
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// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2008-2012 Bruno Lalande, Paris, France. // Copyright (c) 2009-2012 Mateusz Loskot, London, UK. // Parts of Boost.Geometry are redesigned from Geodan's Geographic Library // (ge...
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// MyView.cpp : implementation file // #include "stdafx.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #include "PreView.h" ///////////////////////////////////////////////////////////////////////////// // CMyView IMPLEMENT_DYNCREATE(CMyView, CScrollView) CMyView...
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# 1 "leading_one-vhls/.settings/leading_one.cpp" # 1 "leading_one-vhls/.settings/leading_one.cpp" 1 # 1 "<built-in>" 1 # 1 "<built-in>" 3 # 155 "<built-in>" 3 # 1 "<command line>" 1 # 1 "/tools/Xilinx/Vivado/2020.1/common/technology/autopilot/etc/autopilot_ssdm_op.h" 1 # 157 "/tools/Xilinx/Vivado/2020.1/common/te...
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#include <stdio.h> #include <stdlib.h> #include <fcntl.h> #include <unistd.h> typedef struct _CTempType { unsigned char c; int n; float f; } CTempType; void print( const CTempType* temp, int n ) { printf("%d : %x, %x, %f\n", n, temp->c, temp->n, temp->f); } int main(int argc, char *argv[]) { cons...
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int wa[maxn],wb[maxn],wv[maxn],ws[maxn]; int cmp(int *r,int a,int b,int l){return r[a]==r[b]&&r[a+l]==r[b+l];} void da(int *r,int *sa,int n,int m){ int i,j,p,*x=wa,*y=wb,*t; for(i=0;i<m;i++) ::ws[i]=0; for(i=0;i<n;i++) ::ws[x[i]=r[i]]++; for(i=1;i<m;i++) ::ws[i]+=::ws[i-1]; for(i=n-1;i>=0;i--) sa[-...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ #include <iostream> #include <cstdlib> #include <fstream> #include <string> #include <stdlib.h> #include "userslist.h" #include "bets...
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#include <Includes.h> extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND Window, UINT MSG_TYPE, WPARAM WPARAM, LPARAM LPARAM); LRESULT Hooks::WndProc(const HWND Window, UINT MSG_TYPE, WPARAM WPARAM, LPARAM LPARAM) { if (MSG_TYPE == WM_KEYDOWN && LOWORD(WPARAM) == VK_INSERT) Menu::Open = !Menu::Open; if (ImGui_Impl...
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#ifndef MVG_PI_HPP_ #define MVG_PI_HPP_ namespace Saturn { namespace Math { template<typename T> struct math_traits; template<> struct math_traits<float> { static constexpr float pi = 3.1415927f; }; template<> struct math_traits<double> { static constexpr double pi = 3.14159265358979323846; }; } // namespa...
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#include "ros/ros.h" #include "std_msgs/String.h" #include "mavros_msgs/Mavlink.h" #include "aq_mavros/drone_pos.h" #include "aq_mavros/drone_pose.h" #include "aq_mavros/drone_waypoint.h" #include "aq_mavros/IntStamped.h" #include "aq_mavros/UInt32Stamped.h" #include "mavlink.h" #include "autoquad.h" #include <sstream>...
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#include <iostream> #include <sstream> #include <fstream> #include <vector> #include <string> #include <stdexcept> using namespace std; struct Probka { double t; double x; Probka(double _t,double _x) { t= _t; x= _x; } }; vector <Probka> wczytaj (string nazwa) { vect...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_MEDIA_URL_PROVISION_FETCHER_H_ #define CONTENT_BROWSER_MEDIA_URL_PROVISION_FETCHER_H_ #include "base/macros.h" #include "...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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/* Author: Marlos C. Machado */ #include "ControlAgent.hpp" #include "../common/Timer.hpp" #define NUM_BITS 1024 int playGame(ALEInterface& ale, Parameters *param, Agent &agent, int iter, vector<vector<char> > &dataset){ int score = 0; int frame = 0; int totalNumActions = agent.getNumAvailActions(); ale.reset_...
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