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// $Id: computingarmyhurt.h 2 2009-08-27 12:12:38 Zhangwenlong $ // @brief 部队伤害类 // 当部队攻击时,伤害值的计算如下: // 攻击力的计算:攻击力包括英雄的和所有士兵的,公式如下: // 总攻击力(T) = (士兵人数×武器攻击力×种族命中率+英雄攻击力)× (1+光环类效果)× 相克系数 × (地形影响+ 地形技能) // 其中,英雄攻击力 = 敏捷或力量或智力(根据英雄各类的不同)x 5 // 还有部队所在的位置(如森林,陆地,它的攻击系数是不同的)来共同确定的) // // 英雄的物理减免率=(√英雄的物理防御力)/150 // 英雄的魔法减免...
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// Copyright 2011 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
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/* * Copyright 2015 Xamarin Inc. * Copyright 2017 Microsoft Corporation. All rights reserved. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/xamarin/SkCompatPaint.h" #include "include/xamarin/sk_compatpaint.h" #include "src/c/sk_types...
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#include <bits/stdc++.h> using namespace std; typedef signed long long ll; #undef _P #define _P(...) (void)printf(__VA_ARGS__) #define FOR(x,to) for(x=0;x<(to);x++) #define FORR(x,arr) for(auto& x:arr) #define ITR(x,c) for(__typeof(c.begin()) x=c.begin();x!=c.end();x++) #define ALL(a) (a.begin()),(a.end()) #...
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// // Created by Jarvis on 5/9/2019. // #ifndef SAMAVAR_WRESTLING_H #define SAMAVAR_WRESTLING_H #include <QVector> #include "Sport.h" #include "shit.h" class Wrestling : public Sport { protected: QVector<Tournament<int>> tours; Wrestling(){} public: static Wrestling& getInstance(){ ...
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// cudadecoderbin/batched-wav-nnet3-cuda2.cc // // Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. // Hugo Braun // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // ht...
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// DySplitterWndDoc.h : interface of the CDySplitterWndDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_DYSPLITTERWNDDOC_H__533568E9_09C4_4261_A689_54243EC7D3DE__INCLUDED_) #define AFX_DYSPLITTERWNDDOC_H__533568E9_09C4_4261_A689_54243EC7D3DE__INCLUDED_ #if _M...
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#include<stdio.h> #include<conio.h> void main() { int x[10],i,j,n,key; clrscr(); //INPUT printf("\n Enter value of n = "); scanf("%d",&n); printf("Enter %d values ",n); for(i=0;i<n;i++){ scanf("%d",&x[i]); } //PROCESS for(i=1;i<n;i++){ key=x[i]; for(j...
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/bind_fwd.hpp" header // -- DO NOT modify by hand! namespace boost { namespace...
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/* Author: Steven Williams ** Given an elevation map (with non-negative integers), compute how much water the terrain map will trap ** The map is shown below (x marks the elvation and - marks the trapped water) ** | ** | x ** | x---xx-x ** | x-xx-xxxxxx ** -------------- */ #include<iostream> #include<vector> ...
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/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2012, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following condition...
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// last modified <2004/02/02 14:42:57 2004 JST> #ifndef ZUGAGAGA_MOTION_HPP #define ZUGAGAGA_MOTION_HPP #include <vector> namespace zu3ga { /** 方向を表す定数 */ namespace Direction { enum t { Dir1 = 0, Dir2, Dir3, Dir4, Dir6, Dir7, Dir8, Dir9, None, ...
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#include <iostream> using namespace std; #include "Subscriber.h" #include "Array.h" #include "Call.h" Subscriber::Subscriber(string s) { phoneNumber = s; } Subscriber::~Subscriber() { //cout << "Subscriber Dtor" << endl; } void Subscriber::addIncoming(Call* c) { incomingCalls.add(c); } void Subscriber::addOutg...
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#include "mainwindow.h" #include <QApplication> #include <QStandardItemModel> #include <QTableView> #include <QFile> #include <QFileDialog> #include <QTextStream> #include "datedelegate.h" #include "combodelegate.h" #include "spinboxdelegate.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); Q...
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#include <iostream> using namespace std; int main() { int numoftiles, exttiles; float ltiles, wtiles, lfloor, wfloor, areafloor, areatiles; cout << "This program will compute the number of tiles needed to the given length and width of floor and the tiles" << endl; cout << "Enter the length of floor (in meters)" <...
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#include "ScriptCommands/Objects/ComponentScriptCommands.h" #include "ScriptCommands/ScriptCommandUtils.h" #include "sol/sol.hpp" #include "Registries/ComponentRegistry.h" #include "Objects/Component.h" namespace sol { template <> struct is_to_stringable<Celeste::Component> : std::false_type {}; } namespace Cel...
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// // stars.hpp // solarsystem // //hpp,其实质就是将.cpp的实现代码混入.h头文件当中,定义与实现都包含在同一文件, //则该类的调用者只需要include该hpp文件即可,无需再将cpp加入到project中进行编译 // //#ifndef是if not define的简写,是一种宏定义判断,作用是防止多重定义 //在头文件中使用,防止头文件被多重调用 //比如你有两个C文件,这两个C文件都include了同一个头文件 //而编译时,这两个C文件要一同编译成一个可运行文件,于是问题来了,大量的声明冲突 #ifndef stars_hpp //先测试stars_...
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/** * Copyright Soramitsu Co., Ltd. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0 */ #ifndef IROHA_SHARED_MODEL_PROTO_ROLES_RESPONSE_HPP #define IROHA_SHARED_MODEL_PROTO_ROLES_RESPONSE_HPP #include "backend/protobuf/common_objects/trivial_proto.hpp" #include "interfaces/query_responses/roles_response....
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// Copyright 2015-2019 Elviss Strazdins. All rights reserved. #ifndef OUZEL_MATH_MATHUTILS_HPP #define OUZEL_MATH_MATHUTILS_HPP #include <cstdint> #include <cmath> #include <limits> #include <type_traits> #if defined(__ANDROID__) # include <cpu-features.h> #endif namespace ouzel { #if defined(__ARM_NEON__) # if de...
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/* -*- c++ -*- */ /* * Copyright 2013 <+YOU OR YOUR COMPANY+>. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3, or (at your option) * any later version. * * This software i...
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#include <util/substitute.h> #include <cegis/instrument/literals.h> #include <cegis/genetic/program_individual_test_runner_helper.h> void implement_program_individual_deserialise(std::string &source, const bool danger) { source+= "#include <string.h>\n\n" "#define " CEGIS_PREFIX "next_arg() argv...
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/* Biomedical Image Analysis Library */ /* See README file in the root instalation directory for more information. */ /** * @date 2013/Jul/12 * @brief Image filtering methods. */ #ifndef BIALFILTERINGOPTIMALANISOTROPICDIFFUSION_C #define BIALFILTERINGOPTIMALANISOTROPICDIFFUSION_C #include "FilteringOptimalAnisot...
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/********************************************************************/ /* BASE CLASS */ /********************************************************************/ class Shape { public: virtual ~Shape() {} virtual float calculateAreaOrVolume() = 0; ...
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#include "main.h" /** * @brief Construct a new room Model::room Model object * ici on récupère les datas de configAHH.json l * la roomModel doit être créée par une factory * la roomModel demande à la roomData de se peupler des data de configAHH.json * et obtient un pointeur sur la roomData * @todo unique_pointer<> su...
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/* * ASTU - AST Utilities * A collection of Utilities for Applied Software Techniques (AST). * * Copyright (c) 2020, 2021 Roman Divotkey, Nora Loimayr. All rights reserved. */ #pragma once // Local includes #include "Ai/Quantizer.h" // C++ Standard Library includes #include <memory> #include <vector> namespac...
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#include "HgammaSandbox/MCTRUTH0plots.h" #include "HGamAnalysisFramework/RunUtils.h" int main(int argc, char *argv[]) { // Set up the job for xAOD access xAOD::Init().ignore(); // Create our algorithm MCTRUTH0plots *alg = new MCTRUTH0plots("MCTRUTH0plots"); // Use helper to start the job HG::runJob(alg, ...
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#ifndef QUADRADO_HPP #define QUADRADO_HPP #include "Forma.hpp" class Quadrado : public Forma { private: float lado; public: Quadrado(float lado); float getArea(); }; #endif
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// // Created by spl211 on 03/11/2020. // #include "../include/Session.h" #include "../include/Tree.h" #include "iostream" using namespace std; Tree::Tree(int rootLabel) : node(rootLabel), children(){ } Tree& Tree::operator=(const Tree &other) {//copy assignment operator if(&other!=this){ clear(); ...
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#include "visitormath.h" VisitorMath::VisitorMath() :edit(nullptr){} void VisitorMath::setWidgetDebug(QTextEdit *out) { edit=out; } antlrcpp::Any VisitorMath::visitProg(MathParser::ProgContext *context) { for (auto m : context->stat()) { visit(m); } QString msg; msg.append(QObject::tr("\nresult %1")...
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#include "MainMenu.h" #include "UserData.h" #include "NASaleMenu.h" #include "ios_nasale_packet.h" static int nItemClr[4][3] = { {255,255,255}, {0,255,0}, {0,133,207}, {188,52,186}, }; static char* NASaleFilter1[] = {"不限","药品","装备","宠物技能书","怒气技能书","坐骑","强化石","其他"}; static char* NASaleFilter2[] = {"不限","战士","法师","枪...
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// scheduler.cc // Routines to choose the next thread to run, and to dispatch to // that thread. // // These routines assume that interrupts are already disabled. // If interrupts are disabled, we can assume mutual exclusion // (since we are on a uniprocessor). // // NOTE: We can't use Locks to provide mutual exclus...
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// Copyright © 2017-2023 Trust Wallet. // // This file is part of Trust. The full Trust copyright notice, including // terms governing use, modification, and redistribution, is contained in the // file LICENSE at the root of the source code distribution tree. #pragma once #include "Data.h" #include "Transaction.h" #i...
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// Dice.cpp : This file contains the 'main' function. Program execution begins and ends there. //Ali lashkari #include <iostream> #include<random> using namespace std; int main() { int a, r; srand(time(0)); for (int i = 0; i < 10; i++) { r = rand() % 6 + 1; cout << r << end...
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/* * Sketch for a strummed, fretted instrument with a fixed number of * strings. See also mune32 and mune23 for an earlier version. * * TODO: * * - Code up the intro to TNVM using this instrument. See also * https://www.facebook.com/photo.php?v=10201180856748581 * (Thank you Bradley...) * * - per-string...
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#include <bits/stdc++.h> #define ld long double #define sf scanf #define pf printf #define pb push_back #define mp make_pair #define PI ( acos(-1.0) ) #define IN freopen("input.txt","r",stdin) #define OUT freopen("output.txt","w",stdout) #define FOR(i,a,b) for(int i=a ; i<=b ; i++) #define FORD(i,a,b) for(int i=a ; i>...
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// Vinicius Gasparini | Prova 3 - Questão 2 #include <bits/stdc++.h> using namespace std; class Complex { private: float a; float b; public: Complex(float n, float img){ this->a = n; this->b = img; } Complex(float n){ this->a = n; this->b = 0; } float getReal...
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#include<iostream> #include <fstream> #include <sstream> #include <iterator> #include "ReorderingSSM.h" using namespace std; template<typename T> ostream& operator<<(ostream& out,vector<T> const& v){ for(int i=0;i<v.size();i++)out<<v[i]<<' ';return out;} vector<double> CommaSeparation(string init){ stringstream s...
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// Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2019 The PIVX developers // Copyright (c) 2020 The Nasda Cash developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef SRC_MASTERNODECONFIG_H_ #d...
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// // Created by Nikhil Chaturvedi on 17/03/17. // #ifndef TRANSCRIBER_IPADECODE_H #define TRANSCRIBER_IPADECODE_H #include "../Resources/CodeMap.h" #include "../Resources/Decode.h" class IpaDecode: public Decode { CodeMap* vyanjan; CodeMap* swar; CodeMap* maatra; CodeMap* punctuation; CodeMap* n...
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#include <bits/stdc++.h> using namespace std; const int NMAX = 1e3; const int VMAX = 1e9; const int KMAX = 1e5; int n,m; int t; int a[NMAX + 5][NMAX + 5]; int col[NMAX + 5][NMAX + 5]; const int dx[] = {-1,0,1,0}; const int dy[] = {0,1,0,-1}; const long double eps = 1e-10; int border[NMAX + 5]; bool is_border[NMAX ...
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class Solution { public: vector<int> eventualSafeNodes(vector<vector<int>>& graph) { int n = graph.size(); vector<int>outDegree(n,0); vector<vector<int>>prev(n); for (int i=0; i<n; i++) for (auto j: graph[i]) { prev[j].push_back(i)...
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#include "MS5611.h" #include "FILTER.h" #define BAUD_RATE 115200 // Serial Monitor baud rate #define POT_UD A0 #define POT_INC A1 #define VOL_DOWN A2 #define VOL_UP A3 #define POT_CS ...
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#include <iostream> #include <stdlib.h> // - IMPORTANTE: El include de Glew debe llamarse siempre ANTES de llamar al de GLFW. #include <GL\glew.h> #include <GLFW\glfw3.h> #include "PagRenderer.h" // - Esta función callback será llamada cada vez que el área de dibujo // OpenGL deba ser redibujada. void window_refresh_c...
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#include "HelloLightMap.h" void HelloLightMap::OnInit() { glEnable(GL_DEPTH_TEST); //Default_Init(); //Exercise2_Init(); //Exercise3_Init(); Exercise4_Init(); glGenVertexArrays(1, &containerVAO); glGenBuffers(1, &VBO); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), v...
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#include "PlayerSpawningState.h" PlayerSpawningState::PlayerSpawningState(PlayerData * playerData) { } PlayerSpawningState::~PlayerSpawningState() { } void PlayerSpawningState::Update(float dt) { } void PlayerSpawningState::HandleKeyboard() { } void PlayerSpawningState::OnCollision(Entity * other, Entity::SideColl...
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/*! * @brief GetAcpiTableNames command interface. * * @copyright Copyright (c) 2018-2019 Intel Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licens...
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#include <iostream> #include <string> using namespace std; int main(){ int a,b; std::cin >> a>>b; int c = a+b; string s = to_string(c); if(c<0){ std::cout << "-"; s = s.substr(1,s.length()-1); } int length = s.length(); int others = length%3; int i ; for(i=0;i<oth...
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#pragma once #include "../../../java/lang/Enum.def.hpp" class JArray; class JString; namespace android::icu::text { class LocaleDisplayNames_DialectHandling : public java::lang::Enum { public: // Fields static android::icu::text::LocaleDisplayNames_DialectHandling DIALECT_NAMES(); static android::icu::text:...
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#ifndef SPHERE_H #define SPHERE_H #include "hitable.hpp" #include "materials.hpp" class sphere: public hitable { public: sphere() {} sphere(vec3 cen, float r, material * mat1): center(cen), radius(r), mat(mat1) {}; virtual bool hit(const ray& r, float tmin, float tmax, hit_record& rec)cons...
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#include <iostream> #include <vector> #include <string> #include <unordered_map> using namespace std; static int x = []() {std::ios::sync_with_stdio(false); cin.tie(0); return 0; }(); class Solution { public: int numSubarraysWithSum(vector<int>& A, int S) { vector<int> zeros; int result = 0, ...
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#include <Ludum/State/State.hpp> #include <Ludum/State/StateStack.hpp> namespace gb { State::State(StateStack& stack, Context context) :m_stack(&stack) ,m_context(context) { } State::~State() { } void State::requestStackPush(States::ID stateID) { m_stack->pushState(stateID); } void State::requestS...
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/* ** @file MutexLock.cc ** @author jaygong(gongjian0309@gmail.com) ** @date 2016-03-21 04:53:43 */ #include "MutexLock.h" #include <iostream> using std::cout; using std::endl; namespace wd{ MutexLock::MutexLock() : _isLocked(false) { pthread_mutex_init(&_mutex, NULL); } MutexLock::~MutexLock() { ...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> #include <set> #include <string> typedef long long LL; using namespace std; int main() { string input; cin >> input; int Q; cin >> Q; while( Q-- ) { int a,b; cin >> a >> b; string::iterato...
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// Copyright (C) 2018-2023 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include "test_utils.h" #include <intel_gpu/primitives/input_layout.hpp> #include <intel_gpu/primitives/batch_to_space.hpp> #include <intel_gpu/primitives/data.hpp> #include <cstddef> using namespace cldnn; using namespace ::test...
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/* ======================================================================== * Copyright (c) 2006, * Institute for Computer Graphics and Vision * Graz University of Technology * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that ...
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/** * \file PnlBrlyUsr1NSession.cpp * job handler for job PnlBrlyUsr1NSession (implementation) * \copyright (C) 2016-2020 MPSI Technologies GmbH * \author Alexander Wirthmueller (auto-generation) * \date created: 11 Jan 2021 */ // IP header --- ABOVE #ifdef BRLYCMBD #include <Brlycmbd.h> #else #include <Brlyd....
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#include "../io/sparse_rating_splitter.h" int main(int agc, char* argv[]) { Util util; SparseRatingSplitter splitter(string(argv[1]), util.stringToLong(argv[2])); FILE* inputF; FILE* configF; inputF = fopen(argv[3], "r"); configF = fopen(argv[4], "w"); if (NULL == inputF || NULL == configF) { fpri...
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#include "pch.h" #include "EffectManager.h" #include "Define.h" void EffectManager::MakeEffect(int damage) { m_pEffect = Sprite::create(EFFECT_IMAGE); m_pEffect->setPosition(Vec2(EFFECT_POSITION_X, EFFECT_POSITION_Y)); m_pEffect->setScale(EFFECT_SCALE); addChild(m_pEffect); auto damageStr = itoa(damage,da...
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// Copyright (c) 2015-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOINCLOUD_HTTPSERVER_H #define BITCOINCLOUD_HTTPSERVER_H #include <string> #include <stdint.h> #include <function...
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#include <seqan/sequence.h> #include <seqan/index.h> using namespace seqan; int main() { String<Dna5> genome = "TTATTAAGCGTATAGCCCTATAAATATAA"; Index<String<Dna5>, IndexEsa<> > esaIndex(genome); Finder<Index<String<Dna5>, IndexEsa<> > > esaFinder(esaIndex); StringSet< String<char> > patternSet; ...
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//from: "c:\cpp\boost_1_68_0\boost/spirit/home/x3\char\literal_char.hpp" /*============================================================================= Copyright (c) 2001-2014 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http...
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/* * Copyright (c) 2016-2017, Arm Limited and affiliates. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/...
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#include <iostream> using namespace std; class Base { public: virtual void fun ( int x = 0 ) { cout << "Base::fun(), x = " << x << endl; } }; class Derived : public Base { public: virtual void fun ( int x ) { cout << "Derived::fun(), x = " << x << endl; } }...
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#pragma once #include "slComponent.h" #include "HostSession.h" #include "ClientSession.h" #include "Gameplay.h" class cMultiOptions; class cMultiplayerSetup : public slComponent { public: std::shared_ptr<HostSession> host; std::shared_ptr<ClientSession> client; cMultiOptions* options; Gameplay* next = nullptr;...
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Id: at.cpp 49240 2008-10-10 09:21:07Z agurtovoy $ // $...
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#include <iostream> #include <algorithm> #include <vector> #include "helpers.h" using namespace std; std::vector<float> initialize_priors(int map_size, std::vector<float> landmark_positions, float control_stdev); float motion_model(float pseudo_position, float movement, std::vect...
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#include<cstdio> #include<iostream> #include<cmath> #include<cstring> #include<cstdlib> #include<ctime> #include<algorithm> using namespace std; inline int read() { int num=0,sgn=1; char ch=getchar(); while (ch!='-'&&(ch<'0'||ch>'9'))ch=getchar(); if (ch=='-')sgn=-1,ch=getchar(); while (ch>='0'&&ch<='9')num*=10,nu...
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#include<bits/stdc++.h> using namespace std; int fib(int n) { double phi = (1 + sqrt(5)) / 2; return round(pow(phi, n) / sqrt(5)); } int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); long T; cin>>T; while(T--) { long N; cin>>N; long p = (long)log2(N); long i...
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#pragma once #include <iostream> class Deck { public: int cards = 52; int players; int dealCards(); };
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/* * File: PictureBuffer.h * Author: korzec * * Created on July 17, 2011, 3:30 PM */ #ifndef PICTUREBUFFER_H #define PICTUREBUFFER_H #include "types.h" #include "Picture.h" #include <vector> ///holds a vector of Picture class PictureBuffer { size_t maxSize; PictureVector pictures; public: /// ini...
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#include <activityManagerTools/ControlThread.h> int ControlThread::threadId = 0; ControlThread::ControlThread(int period, const std::string& taskRpcPortName): RateThread(period), taskRpcServerName(taskRpcPortName), controlThreadPeriod(period), weightDimension(0), stateDimension(0), closePortTimeout(5.0) { Contro...
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#include <iostream> using namespace std; void Error() { try { throw 1; } catch(int error) { throw "Error"; } catch(const char* error) { cerr << "こっちでキャッチされるかな?" << endl; } } int main() { try { Error(); } catch(const char* error) { cerr << "それともこっちかな?" << endl; } } ...
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#pragma once #ifndef GAME_H #define GAME_H #include <SFML/Graphics.hpp> using namespace sf; class game { public: // Constructor game(int width, int height, std::string title); void gameLoop(); void draw(); private: RenderWindow * window1; int fps; ...
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/* -*- C++ -*- */ /* * Copyright 2016 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
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/*! @file Defines `boost::hana::union`. @copyright Louis Dionne 2013-2017 Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt) */ #ifndef BOOST_HANA_UNION_HPP #define BOOST_HANA_UNION_HPP #include <sstd/boost/hana/fwd/union.hpp> ...
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#include <Morse.h> #include <Wire.h> #include <BH1750.h> Morse morse(2); String mensaje="0"; void setup() { pinMode(2,OUTPUT); Serial.begin(9600); } void loop() { signal_envio(); morse.Write("h"); signal_end_transmission(); } void signal_envio(){ digitalWrite(2,1); delay(5000); //digitalWrite(2,0); } voi...
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#ifndef _REDIS_REDIS_CONTEXT_POOL_H_ #define _REDIS_REDIS_CONTEXT_POOL_H_ #include <hiredis/hiredis.h> #include "base/object_pool.h" namespace redis { class RedisContextPool : public base::ObjectPool<redisContext> { public: RedisContextPool() : base::ObjectPool<redisContext>(0, 20, 0, 100) { } virtual ~Redis...
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#include<iostream> #include<cstdio> #include<string.h> using namespace std; int main() { char a[20000]; while(cin>>a ) { if(a[0]=='0'&&a[1]=='\0')break; int sum =strlen(a); int odd=0, even =0; for(int i=0;i<sum;i++) { i%2==0? even=even+(int)(a[i]-48) : odd=odd+(int)(a[i]-48); }if(odd>even) {...
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/******************************************************************************* * ALMA - Atacama Large Millimiter Array * (c) Instituto de Estructura de la Materia, 2009 * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as pub...
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/* Note: The MPU9250 is an I2C sensor and uses the Arduino Wire library. Because the sensor is not 5V tolerant, we are using a 3.3 V 8 MHz Pro Mini or a 3.3 V Teensy 3.1. We have disabled the internal pull-ups used by the Wire library in the Wire.h/twi.c utility file. We are also using the 400 kHz fast I2C mode by...
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// OutPutDlg.cpp : 实现文件 // #include "stdafx.h" #include "CreateMap.h" #include "OutPutDlg.h" #include "afxdialogex.h" // COutPutDlg 对话框 IMPLEMENT_DYNAMIC(COutPutDlg, CDialogEx) COutPutDlg::COutPutDlg(CListCtrl* list, int W, int H, CWnd* pParent /*=NULL*/) : CDialogEx(IDD_DIALOG1, pParent) ,plist(list) { m_nH = ...
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/* * Copyright (c) 2019, NVIDIA CORPORATION. * * Copyright 2018-2019 BlazingDB, Inc. * Copyright 2018 Christian Noboa Mardini <christian@blazingdb.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a co...
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#ifndef SPRITE_H_INCLUDED #define SPRITE_H_INCLUDED #include "CanvasItem.h" #include "RenderPack.h" class Sprite : public CanvasItem { public: image_type image; void fix_to_size(Vector2 new_size); void _physics_process(); private: void render(); }; #endif // SPRITE_H_...
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/* * Copyright (C) 2012 Brockmann Consult GmbH (info@brockmann-consult.de) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation. This program is distributed in the hope it will * be useful, b...
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// // Created by Pavel Akhtyamov on 2019-04-23. // #pragma once #include "ElementRoom.h" class LivingRoom : public ElementRoom { public: void Accept(Visitor *visitor) override; std::string GetName() override; };
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// // Created by Ankit Batra on 6/13/21. // /* Given a matrix and a target, return the number of non-empty submatrices that sum to target. * A submatrix x1, y1, x2, y2 is the set of all cells matrix[x][y] with x1 <= x <= x2 and y1 <= y <= y2. * Two submatrices (x1, y1, x2, y2) and (x1', y1', x2', y2') are different ...
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/* * Copyright (c) 2007-2010 SlimDX Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, ...
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#include "NodoClase.h" NodoClase::NodoClase(){ } NodoClase::NodoClase(Clase* clase, NodoClase* siguiente){ this->clase = clase; this->siguiente = siguiente; } NodoClase::~NodoClase(){} Clase* NodoClase::getClase() { return clase; } NodoClase* NodoClase::getSiguiente() { return siguiente; } ...
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