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#include <appbase/application.hpp> #include <boost/dll/runtime_symbol_info.hpp> #include <boost/exception/diagnostic_information.hpp> // #include <eosio/version/version.hpp> #include <fc/exception/exception.hpp> #include <fc/filesystem.hpp> #include <fc/log/appender.hpp> #include <fc/log/logger.hpp> #include <fc/log/lo...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <utility> #include "chrome/browser/web_applications/test/test_install_finalizer.h" #include "base/callback.h" #include "base/test/bind_test_uti...
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#include <cstdio> #include <vector> #include <ctime> #include <cstdlib> using namespace std; vector<int> a, p; int main(void){ srand(time(0)); int n = rand() % 1000 + 1; int total = 0; for (int i=0; i<n; i++){ int Ai = rand(); a.push_back(Ai); int Pi = rand() % 1000; p.push_back(Pi); ...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; #define rep(i,n) for(int i=0;i<(n);i++) #define reps(i,f,n) for(int i=(f);i<(n);i++) const int MOD = 1e9 + 7; const int INF = 1e9; const ll INFF = 1e18; int main(int argc, char const *argv[]) { string s; cin >> s; int year = stoi(s.substr(0, 4)); i...
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/** * @file testDoOptimize.cpp * @brief Unit test for pcm and optimize conditions * @author Yun Chang */ #include <CppUnitLite/TestHarness.h> #include <memory> #include <random> #include <vector> #include <gtsam/geometry/Pose3.h> #include <gtsam/inference/Symbol.h> #include "KimeraRPGO/RobustSolver.h" #inc...
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#ifndef __LARGE_HEART_H__ #define __LARGE_HEART_H__ #define LARGE_HEART_Y 0.0975F #define LARGE_HEART "LargeHeart" #include "SweptAABB.h" #include "CObject.h" #include "m2dxbasesprite.h" #include "Global.h" #define LARGE_HEART_WIDTH 26 #define LARGE_HEART_HEIGHT 20 #define LARGE_HEART_SPRITE "Resources\\Sprites\\Lar...
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#include "mapthread.h" CMapThread::CMapThread(CDeviceStructure _Devices, QObject *parent) : QObject(parent) , m_Devices(_Devices) { } void CMapThread::StopThread() { m_StopThread = true; } void CMapThread::UpdateDeviceStructure(CDeviceStructure _Devices) { m_Devices = _Devices; } void CMapThread::c...
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#ifndef DATE_TIME_LOCAL_TIME_CONVERSION_HPP__ #define DATE_TIME_LOCAL_TIME_CONVERSION_HPP__ /* Copyright (c) 2003-2004 CrystalClear Software, Inc. * Subject to the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) * Author: Jeff Garland, Bar...
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#include "House.hpp" #include <iostream> #include <regex> #include <sstream> namespace { int find_apf(int ac, char** av, int porch) { std::string expression = "(apf" + std::to_string(porch) + "=)(\\d+)"; std::regex flag(expression); std::cmatch info; for (int i = 1; i < ac; i++) ...
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#pragma once #include <js_object.h> #include <pm_page.h> #include <js_window.h> #include <string> class JsPage : public JsObject, public Persimmon::Page { public: JsPage(JsWindow *win, jerry_value_t obj, std::string &xml); virtual ~JsPage(); void onLoad(jerry_value_t obj); void onShowPage(void); ...
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/* * Copyright (c) 2007-2010 SlimDX Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, ...
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#ifndef MESH_H #define MESH_H #include "OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh" #include <Eigen/Core> #include <Eigen/Sparse> #include <QMutex> #include "elasticenergy.h" class Controller; struct MyTraits : public OpenMesh::DefaultTraits { typedef OpenMesh::Vec3d Point; // use double-values points typede...
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//-------------------------------------------------------------------------- // Code generated by the SmartSoft MDSD Toolchain // The SmartSoft Toolchain has been developed by: // // Service Robotics Research Center // University of Applied Sciences Ulm // Prittwitzstr. 10 // 89075 Ulm (Germany) // // Information abo...
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#include <bits/stdc++.h> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(0); int n, q; cin >> n >> q; vector<int> w(n + 1); for (int i = 0; i < n + 1; ++i) cin >> w[i]; vector<int> s(n); vector<vector<int>> g(n + n + 1); vector<bool> root(n, true); fo...
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#include <iostream> using namespace std; const int MAX=20000; long seq[MAX]; long sum[MAX] = {0}; int main(){ long n,m,x,y; cin >> n; for (long i=0;i<n;++i){ cin >> seq[i+1]; sum[i+1] = sum[i] + seq[i+1]; } cin >> m; for (long t=0;t<m;++t){ cin >> x >> y...
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#include<bits/stdc++.h> typedef long long ll; #define vi vector<int> #define pi pair<int,int> #define vvi vector<vector<int>> #define vpi vector<pair<int,int>> #define fi first #define se second #define pb push_back #define mp make_pair #define FOR(i,a,b) for(int i=a;i<b;i++) #define sq(a) a*a #define mod 1...
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// Copyright (C) 2011 Dave Griffiths // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distri...
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//////////////////////////////////////////////////////// // Descrp : Adjacency Matrix Implementation of Graph // Author : DipuKumar // Language : C++ //////////////////////////////////////////////////////// #include <iostream> #include <string> #include <stack> #include <queue> #include <list> template <typename T> c...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE121_Stack_Based_Buffer_Overflow__CWE193_char_declare_ncpy_74b.cpp Label Definition File: CWE121_Stack_Based_Buffer_Overflow__CWE193.label.xml Template File: sources-sink-74b.tmpl.cpp */ /* * @description * CWE: 121 Stack Based Buffer Overflow * BadSource: Point data ...
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#include "Obstacle.h" //================================================================================================================== // Description : Constructeur d'Obstacle // Auteur : Nicolas Marcilloux // Date : 10/02/16 // Interêt : permet de creer des Obstacles à partir de 4 float, 2 unsigned int, un Ty...
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#include <cstdio> #include <cstring> int N,L[21000]; void solve(); void swap(int*,int*); int main() { scanf("%d",&N); for (int i=0;i<N;i++) scanf("%d",&L[i]); solve(); return 0; } void solve() { long long int ans = 0; while (N>1) { int min1 = 0,min2 = 1; if (L[min1] > L[min2]) swap(&L[min1],&L[min...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); cout.tie(nullptr); int N; cin >> N; vector<int> arr(N); for (int i = 0; i < N; i++) cin >> arr[i]; sort(arr.begin(), arr.end()); int M; cin >> M; while (M--) ...
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#include "Text.h" #include <cstdint> #include <SDL2/SDL.h> #include <SDL2/SDL_ttf.h> #include "../rect/Rect.h" namespace stardust { namespace text { [[nodiscard]] Texture RenderGlyph(const Renderer& renderer, const Font& font, const char glyph, const Colour& colour) { return RenderGlyph(renderer, font, sta...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE124_Buffer_Underwrite__new_wchar_t_memcpy_82_bad.cpp Label Definition File: CWE124_Buffer_Underwrite__new.label.xml Template File: sources-sink-82_bad.tmpl.cpp */ /* * @description * CWE: 124 Buffer Underwrite * BadSource: Set data pointer to before the alloc...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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// Elona_KR.cpp : 응용 프로그램에 대한 클래스 동작을 정의합니다. // #include "stdafx.h" #include "Elona_KR.h" #include "Elona_KRDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CElona_KRApp BEGIN_MESSAGE_MAP(CElona_KRApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() // CElona_KRApp 생성 CElona_KRApp::CElona_...
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2017 University of Campinas (Unicamp) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * ...
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#pragma once #include <vector> #include <algorithm> void quick_sort(int low, int high, std::vector<int>& a);
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/* * Basic Excel R Toolkit (BERT) * Copyright (C) 2014-2016 Structured Data, LLC * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your op...
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#include "IndexException.h" #include <iostream> using namespace std; void IndexException::printException() { cout<<"提示:下标越界"<<endl; }
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#include <iostream> #include <fstream> #include "complexsample.hpp" #include "firfilter.hpp" #include "agc.hpp" int main( int argc, char** argv ) { ComplexSample iSample; ComplexSample oSample; FirFilter* filter = new FirFilter( 12000, 2500, 129 ); AutomaticGainControl* agc = new Automa...
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#ifndef stdafx_h__ #define stdafx_h__ //--Windows API #include <windows.h> #include <TlHelp32.h> //--C++ Standard Library #include <iostream> #include <string> #include <algorithm> #include <vector> #include <fstream> #include <sstream> #include <iomanip> #include <cstdlib> //--Valve #include "client_class.h" #include...
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/* Philip Rodriguez December 7, 2018 This is a simple software for the Teensy that is the basic controller for the robot. This software's job is to take commands in over the Bluetooth Serial module on the Serial3 interface, and then "apply" those commands to the physical hardware of the robot, whether it be ...
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#include<bits/stdc++.h> using namespace std; char a[101][101]; int visited[101][101],flag=0,r,c; int d_x[8]={0,-1,-1,-1,0,1,1,1}; int d_y[8]={-1,-1,0,1,1,1,0,-1}; char b[10]={'A','L','L','I','Z','Z','W','E','L','L'}; void dfs(int i,int j,int k) { if(k==9) { flag=1; return; } int p; for(p=0;p<8;p++) ...
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#include "stdafx.h" #include "X3D2.h" #include "RigidBody.h" #include "Shape.h" #include "CollidableShape.h" #include "GUI/physics.h" #include "pxutils.h" namespace System { namespace x3d { IMP_X3DFIELD0(RigidBody, SFBool, enabled, Enabled) IMP_X3DFIELD0(RigidBody, SFVec3f, linearVelocity, LinearVelocity) NodeType* ...
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/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
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#include <iostream> #include <vector> #include <string> #include <map> #include <set> #include <algorithm> using namespace std; const int MAX_EDGE = 1000; const int NUM_EDGE_TYPE = 6; int edgeToInt(int edgeType, int edgeIdx) { return edgeIdx * NUM_EDGE_TYPE + edgeType; } void intToEdge(int i, int & edgeType, int & ...
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//---------------------------------------------------------------------------- #ifndef ImportGeoLifeH #define ImportGeoLifeH //---------------------------------------------------------------------------- #include <vcl\ExtCtrls.hpp> #include <vcl\Buttons.hpp> #include <vcl\StdCtrls.hpp> #include <vcl\Controls.hpp> #incl...
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#ifndef _CAMINHONETE_H_ #define _CAMINHONETE_H_ #include <stdlib.h> #include <string.h> #include <stdio.h> #include "Carro.h" #include "Caminhao.h" using namespace std; class Caminhonete : public Carro, public Caminhao { public: // Construtores Caminhonete(); Caminhonete(string placa, float peso, float v...
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#include <cmath> #include <cstdio> #include <iostream> #include "function.h" int binarySearchForZero(Function<int, int> * f, int low, int high) { int mid = low + (high - low) / 2; if (f->invoke(mid) == 0) { return mid; } else if (f->invoke(mid) < 0) { return binarySearchForZero(f, mid, high); } el...
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#include <iostream> #include <string> #include "cpu.h" #include "rom.h" int main(int argc, char** argv) { if (argc < 2) { std::cout << "Please enter a filename" << std::endl; return 0; } std::string filename(argv[1]); Rom rom(filename); std::c...
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#include <bits/stdc++.h> #define INF 2000000000 using namespace std; typedef long long ll; int read(){ int f = 1, x = 0; char c = getchar(); while(c < '0' || c > '9'){if(c == '-') f = -f; c = getchar();} while(c >= '0' && c <= '9')x = x * 10 + c - '0', c = getchar(); return f * x; } struct TreeNod...
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/* * Copyright 2020 Autoware Foundation. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required b...
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/* Celem zadania jest napisanie hierarchii klas opisującej składniki systemu plików. Składnikami tymi sa katalog (klasa Dir) i plik (klasa File), i może przydałaby się jeszcze jakaś klasa. Pliki mają nazwę i rozmiar (podawany w nawiasach), katalogi nazwę i tablicę podrzędnych składników systemu plików. Prosze u...
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#include "Autothrust.h" #include "Autothrust_private.h" #include "look1_binlxpw.h" #include "look2_binlcpw.h" #include "look2_binlxpw.h" const uint8_T Autothrust_IN_InAir = 1U; const uint8_T Autothrust_IN_OnGround = 2U; void AutothrustModelClass::Autothrust_TimeSinceCondition(real_T rtu_time, boolean_T rtu_condition, ...
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#pragma once #include <exception> #include "BPrint.h" #include "Dictionary.h" using namespace std; template<class TKey, class TValue> class BTree : public Dictionary<TKey, TValue> { private: struct SuperNode; struct Node; struct List { List(SuperNode* data, List* next) { ...
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#ifndef WBCOMPOWNER_H #define WBCOMPOWNER_H #include "wbcomponent.h" #include "wbentityref.h" class WBCompOwner : public WBComponent { public: WBCompOwner(); virtual ~WBCompOwner(); DEFINE_WBCOMP( Owner, WBComponent ); virtual int GetTickOrder() { return ETO_NoTick; } virtual void HandleEve...
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"\n" " You can specify any amount of URLs on the command line. They will be\n" " fetched in a sequential manner in the specified order.\n" "\n" , stdout); fputs( -" Since curl 7.15.1 you can also specify step counter for the ranges, so\n" -" that you can get every Nth number or letter...
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// // assgn1.cpp // LabC++ // // Created by Arnab Sen on 02/10/17. // Copyright © 2017 Arnab Sen. All rights reserved. // #include <stdio.h> #include <iostream> using namespace std; class student{ string name,dept; int roll_no; public: void set_data(){ cout<<"Enter the name"<<endl; cin>...
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#include "tcpclass.h" /* Developed and mantained by killan*/ /* Constructor * parametros de entrada: * seg -> Cada cuanto se repite el proceso en segundos * *myLog -> Apuntador al Objeto que escribe el Log */ TCPClass::TCPClass(unsigned long seg, LogClass *myLog) { this->setObjectName("TCP"); interv...
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#pragma once class Orbit : public Camera { public: Orbit(const float& rad,const float& minRad, const float& maxRad); virtual ~Orbit(); //궤도를 돌 포지션 void GetObjPos(const Vector3& objPos) { this->objPos = objPos; } void Update() override; void Speed(float rot); void SetRad(const float& rad, const float& minRad...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<int> vi; string solve() { int h1, s1, h2, s2; cin >> h1 >> s1 >> h2 >> s2; int player = 0; while (true) { if (player == 0) h2 -= s1; else h1 -= s2; if (h1 <= 0 || h2 <= 0) break; ...
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/* * Software License Agreement (BSD License) * * Xin Wang * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyrigh...
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#include "Shader.h" Shader::Shader(const char* a_VertexFilePath, const char* a_FragmentFilePath) { VertexFilePath = a_VertexFilePath; FragmentFilePath = a_FragmentFilePath; } Shader::~Shader() { } void Shader::Init() { std::string vertexCode; std::string fragmentCode; std::ifstream vShaderFile, fShaderFile; ...
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#include "include/main.h" #include "include/ff_writer_engine.h" #include "include/vars.h" int main() { FfWriterEngine *Writer = new FfWriterEngine(); Log = new Logging("ff_test_mem.log", LOG_LEVEL); MainLoop = g_main_loop_new(NULL, FALSE); Writer->FirstStartRec(); g_timeout_add_seconds_full(1000, 1, TimeoutCallba...
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class Solution { public: void rev(string &s,int l,int h) { while(l < h) { char temp = s[l]; s[l] = s[h]; s[h] = temp; l++; h--; } } string reverseWords(string s) { int l = 0; for(int i = 0;i ...
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// options.cpp : implementation file // // Copyright © 1998-2015 Casey McSpadden // mailto:casey@crossriver.com // http://www.crossriver.com/ // // ========================================================================== // DESCRIPTION: // ==============================================================...
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#include "Globals.h" #include "Application.h" #include "ModuleRender.h" #include "ModuleTextures.h" #include "SDL/include/SDL.h" #include "SDL_image/include/SDL_image.h" #pragma comment( lib, "SDL_image/libx86/SDL2_image.lib" ) using namespace std; ModuleTextures::ModuleTextures() {} // Destructor ModuleTextures::~...
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#include<iostream> #include<cstdio> #include<stdio.h> #include<cstring> #include<cstdio> #include<climits> #include<cmath> #include<vector> #include <bitset> #include<algorithm> #include <queue> #include<map> #define inf 9999999; using namespace std; int a[105][105],b[105],n,m,i,j; i...
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#pragma once class Time { private: int hour; int minute; int second; public: Time(int, int, int); // SET void setTime(int, int, int); void setHour(int); void setMinute(int); void setSecond(int); // GET int getHour(); int getMinute(); int getSecond(); void print(); };
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#define _CRTDBG_MAPALLOC #include <stdlib.h> #include <crtdbg.h> #include "globaldef.h" #include <windows.h> #include "Engine.h" int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd) { Engine * myEngine = new Engine(hInstance); myEngine->window_width = 1280; myEngine->window_...
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// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/policy/core/browser/url_allowlist_policy_handler.h" #include <memory> #include <utility> #include "base/strings/string_number_conversions.h" #include "ba...
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#ifndef __GAME__SERVER__AUCTION__AUCTION__ACTOR__POOL__H #define __GAME__SERVER__AUCTION__AUCTION__ACTOR__POOL__H #include "global/pool_template.h" #include "global/singleton_factory.h" #include "game_server/server/extension/auction/auction_actor.h" namespace game { namespace server { namespace auction { class Auc...
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#pragma once #include "ACNet.h" #include "ACNetHDN.h" namespace Anime4KCPP { class CNNCreator; } //CNN Processor Factory class Anime4KCPP::CNNCreator { public: static CNNProcessor* create(const CNNType& type); static void release(CNNProcessor*& processor) noexcept; };
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// Generated by Haxe 4.0.0-rc.2+77068e10c #ifndef INCLUDED_openfl_geom_Transform #define INCLUDED_openfl_geom_Transform #ifndef HXCPP_H #include <hxcpp.h> #endif HX_DECLARE_CLASS2(openfl,display,DisplayObject) HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLAR...
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// // Created by KingSun on 2018/05/11 // #ifndef KENGINE_TEXTURE_H #define KENGINE_TEXTURE_H #include <string> #include <unordered_map> #include <unordered_set> #include <memory> #include <GL/glew.h> #include <stb_image.h> #include <iostream> #include "../../Render/Buffer/UniformBlock.h" #include "../../KHeader.h" #...
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/* * Copyright (c) 2004-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #inc...
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//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. /...
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#include<bits/stdc++.h> #include<graphics.h> using namespace std; #define left 1 #define right 2 #define bottom 4 #define top 8 int getcode(int rec[],double x1, double y1) { int code=0; if(x1 < rec[0]) code|=left; if(x1 > rec[2]) code|=right; if(y1 < rec[1]) code|=top; if(y1 > rec[...
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/* * * * * * * * * * * * * Author's note * * * * * * * * * * * *\ * _ _ _ _ _ _ _ _ _ _ _ _ * * |_| |_| |_| |_| |_|_ _|_| |_| |_| _|_|_|_|_| * * |_|_ _ _|_| |_| |_| |_|_|_|_|_| |_| |_| |_|_ _ _ * * |_|_|_|_|_| |_| |_| |_| |_| |_| |_| |_| |_...
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/*************************************************************************** * VScreen.h * * Copyright (c) 2006 Geoffrey Clements * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the So...
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/******************************************************************************* * bit_vector_rank.hpp * * Copyright (C) 2019 Florian Kurpicz <florian.kurpicz@tu-dortmund.de> * * All rights reserved. Published under the BSD-2 license in the LICENSE file. ***********************************************************...
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/************************************************************************** * Author: AllocBlock * Create At: 2020-04-16 * Update At: 2020-04-18 * Description: Generate random number **************************************************************************/ typedef unsigned char byte; class Random { private: ...
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#include <bits/stdc++.h> using namespace std; int main() { string rpta; int n ; cin >> n; for(int i = 1 ; ; ++i) { // cout << to_string(i) << "\n"; rpta += to_string(i); if(rpta.size() > 1001) break; } // cout << rpta; cout << rpta[n-1] << "\n"; return 0; }
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#include<iostream> using namespace std; int main(){ int i,j,k; cin>>i>>j>>k; cout<<i<<"\n"<<j<<endl<<k; return 0; }
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class Solution { public: bool isValid(string str) { stack<char> s; for(int i =0;i<str.size();i++) { if(str[i]=='(' || str[i]=='{' || str[i]=='[') s.push(str[i]); else if(str[i]==')' && !s.empty() && s.top()=='(') s.pop(); else ...
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/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * cocos2d-x: http://www.cocos2d-x.org * * Copyright (c) 2012 Pierre-David Bélanger * Copyright (c) 2012 cocos2d-x.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the...
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author = "AChesheireCat"; description = "United States Marine Corps c.2020"; #include "undef.hpp" // Reset defines // ------------------- PASTE BELOW THIS LINE // Camo set #define CAMO_UNIFORM "CUP_U_B_USMC_FROG1_WMARPAT","CUP_U_B_USMC_FROG2_WMARPAT","CUP_U_B_USMC_FROG3_WMARPAT","CUP_U_B_USMC_FROG3_WMARPAT" #define ...
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#include <bits/stdc++.h> using namespace std; // type alias typedef long long LL; typedef pair<int,int> II; typedef tuple<int,int,int> III; typedef vector<int> VI; typedef vector<string> VS; typedef unordered_map<int,int> MAPII; typedef unordered_set<int> SETI; template<class T> using VV=vector<vector<T>>; // minmax te...
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// SimCooccupancy.cpp // #include "stdafx.h" #include "math.h" #include "SimAgent.h" #include "SimCooccupancy.h" #include <boost/math/special_functions/erf.hpp> #define pfStateX( pr, i ) pr->pfState[i*3] #define pfStateY( pr, i ) pr->pfState[i*3+1] #define pfStateR( pr, i ) pr->pfState[i*3+2] //*******************...
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/*------------------------------------------------------------------- Copyright (c) 2013-2014, 2016 Qualcomm Technologies, Inc. All Rights Reserved. Confidential and Proprietary - Qualcomm Technologies, Inc. Copyright (c) 2010 The Linux Foundation. All rights reserved. Redistribution and use in source and binary form...
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#include "gui.h" #include "button.h" #include "draw_filamentchange.h" #include "draw_ui.h" //#include "printer.h" #include "text.h" //#include "gcode.h" #include "draw_pre_heat.h" //#include "mks_tft_fifo.h" //#include "mks_tft_com.h" #include "draw_printing.h" #include "marlin.h" #include "temperature.h" ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Client/Monster/MonsterAnimInstance.h" #include "Client/State/MonsterState/MonsterState.h" #include "BruteAnimInstance.generated.h" /** * */ UCLASS() class PROJECTJ_API UBruteAnimInstance :...
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#include "stdafx.h" #include "dotaload.h" void parse_high_j (MPQFILE file) { }
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// // Created by lilione on 2017/9/13. // #ifndef MERKLE_PARTRICIA_TREE_ACCOUNT_H #define MERKLE_PARTRICIA_TREE_ACCOUNT_H #include "Bytes.h" #include "uint256_t.h" #include "../libethash/ethash.h" class Account { public: uint64_t nonce; uint256_t balance; ethash_h256_t rootHash; ethash_h256_t codeHas...
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#include <map> #include <set> #include <list> #include <cmath> #include <queue> #include <stack> #include <bitset> #include <vector> #include <cstdio> #include <string> #include <sstream> #include <cstdlib> #include <cstring> #include <iostream> #include <algorithm> using namespace std; #define PB push_back #define MP ...
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#pragma once #include "effect.h" class DynamicSquare : public Effect { uint8_t fade_step = 192; uint8_t radius = WIDTH > HEIGHT ? (HEIGHT): (WIDTH); //uint32_t color = 0x0000ff; uint8_t hsv = 0; uint8_t cur_ring = 0; public: DynamicSquare() {} void on_init() { set_fps(12); } ...
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#include <stack> #include <unordered_set> #include "NFAConvertHelper.h" #include "UtilMethods.h" using std::stack; using std::unordered_set; DFAState getClosure(const NFAState* nfaState) { stack<const NFAState*> stateStack; stateStack.push(nfaState); NFAStatesSet nfaStatesSet; nfaStatesSet.insert(nf...
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#ifndef NNGPP_TCP_LISTENER_H #define NNGPP_TCP_LISTENER_H #include "listener_view.h" namespace nng { namespace tcp { struct listener : listener_view { listener() = default; explicit listener( nng_tcp_listener* d ) noexcept : listener_view(d) {} listener( const listener& rhs ) = delete; listener( listener&&...
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// Copyright (c) 2015-2016 The Khronos Group Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable ...
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// NO INCLUDE GUARDS, THE HEADER IS INTENDED FOR MULTIPLE INCLUSION // Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // $Source: /cvsroot/sfftools/sfftobmp3...
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#include <iostream> using namespace std; struct produs { int cod; char* nume; float pret; float cantitate; }; struct nodls { produs inf; nodls* next, * prev; //punem pointer la nume aparent }; nodls* inserare(nodls* cap, nodls** coada, produs p) { nodls* nou = new nodls; nou->inf.cod = p.cod; nou->inf.nume...
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/* Copyright ChenDong(Wilbur), email <baisaichen@live.com>. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the ...
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#pragma once #include "BufferIO.h" namespace Pro { namespace Util { /*! AlignedWriter adds writing functionality to a preexisting AlignedWriter AlignedWriter works in the sizeOf from the AlignedWriter instead of bytes. */ class AlignedWriter : BufferIO { public: AlignedWriter(AlignedBuffer* buffer) ...
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//this file shows some basic functions and implementations of list in stl c++ #include <iostream> #include <list> #include <iterator> using namespace std; //func for print list elements void showList(list <int> g){ list <int> :: iterator it; for(it= g.begin();it!=g.end();it++) cout<<"\t"<< *it; cout<<endl...
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#include <stdio.h> // should be replaced by <iostream.h> struct Vertex {int x, y, z, count, neighb[14];}; struct Net {int nvert, nface, *face; Vertex *vert;}; int read_net(FILE*, Net*);
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//----------------------------------------------------------------------------- // Remote ImGui https://github.com/JordiRos/remoteimgui // Uses // ImGui https://github.com/ocornut/imgui 1.3 // Webby https://github.com/deplinenoise/webby // LZ4 https://code.google.com/p/lz4/ //-----------------------------------------...
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