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#pragma once // Name: SeaOfThieves, Version: 2.0.23 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //----------------------------------------------------...
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// Copyright 2002-2004 Frozenbyte Ltd. #include "precompiled.h" #ifdef _MSC_VER #pragma warning(disable:4103) #pragma warning(disable:4786) #endif #include "FileTimestampChecker.h" #include "../filesystem/input_stream_wrapper.h" #include <assert.h> #include <fcntl.h> #include <time.h> #include <sys/types.h> #includ...
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#ifndef MESHMAKER_H #define MESHMAKER_H #include "CloudProcessor.h" #include "types.h" class MeshMaker { protected: public: MeshMaker(); void poissonReconstruction(PointList & points, Polyhedron & poly, const int nbNeig, FT sm_angle, FT sm_radius, FT sm_distance); }; #endif
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#ifndef PERFORMANCE_INDEX_H #define PERFORMANCE_INDEX_H #include <string> #include <iostream> #include "main.h" float calculate_overall_performance_index(struct country AllCountries[], int number_of_countries, float country_pi_settings[]); #endif
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// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
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// Copyright (c) 2016 Dominik Zeromski // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publi...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chromeos/services/assistant/libassistant_service_host_impl.h" #include "base/check.h" #include "base/sequence_checker.h" #include "chromeos/ser...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2012-2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_UI_INTERFACE_H #define BITCOIN_UI_INTERFACE_H #include <stdint.h> #in...
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#pragma once #include <d3d11.h> #include <directxmath.h> using namespace DirectX; class RenderTextureCubemap { public: void* operator new(size_t i) { return _mm_malloc(i, 16); } void operator delete(void* p) { _mm_free(p); } RenderTextureCubemap(ID3D11Device* device, float screenNear, float screenDepth)...
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#include <Breathe.h> /* Blink Turns an LED on for one second, then off for one second, repeatedly. Most Arduinos have an on-board LED you can control. On the UNO, MEGA and ZERO it is attached to digital pin 13, on MKR1000 on pin 6. LED_BUILTIN is set to the correct LED pin independent of which boa...
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/* This is actually not used. Never was */ #include "ppc_fpregalloc.h" #include <assert.h> #define REG_ALLOC_COUNT (16) //FR0 is reserved for math/temp ppc_fpr_reg reg_to_alloc_fpr[16]= { FR16,FR17,FR18,FR19,FR20,FR21,FR22,FR23,FR24,FR25,FR26,FR27,FR28,FR29,FR30,FR31 }; u32 alb=0; u32 nalb=0; struct fprinfo { ppc_...
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/* Copyright 2019 Google LLC. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in ...
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/* ... From: http://nehe.gamedev.net Aug 19th: Added support for runlength encoding - changed some stuff around to make this possible. Works well :) Sept 7th: Improved error trapping and recovery. Oct 22nd: Major source clearout & Can compress the image using S3_TC algorithm if the ...
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/* @作者: cloudYun @文件: BASIC-8 @时间: 2020/3/12 11:40 @描述: 回文数 @编译器: Clion */ #include <iostream> using namespace std; int main() { for(int i=1;i<10;i++) for(int j=0;j<10;j++) cout<<i<<j<<j<<i<<endl; return 0; }
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//------------------------------------------------------------------------------ // //モジュールパーツのキーパッド [module_parts_No1_ShapeKey.h] //Author:Yoshiki Hosoya // //------------------------------------------------------------------------------ #ifndef _MODULE_PARTS_NO2_SHAPEKEY_H_ #define _MODULE_PARTS_NO2_SHAPEKEY_...
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// // Created by Nathan on 05/03/2018. // #include "MaxHeap.h" using nathan::MaxHeap; int main() { int array[] = {4,1,3,2,16,9,10,14,8,7}; int size = 10; MaxHeap<int> heap = MaxHeap<int>(array,size); // heap.print(); // heap.buildMaxHeap(); // heap.print(); heap.heapSort(); }
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#include "mbed.h" #include "LittleFileSystem.h" #include "SPIFBlockDevicePD.h" #include "pindefs.h" // Physical block device, can be any device that supports the BlockDevice API SPIFBlockDevicePD bd(FLASH_MOSI, FLASH_MISO, FLASH_SCK, FLASH_CS, 24000000); // Storage for the littlefs LittleFileSystem fs("fs"); Digital...
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// whn6325689 // Mr.Phoebe // http://blog.csdn.net/u013007900 #include <algorithm> #include <iostream> #include <iomanip> #include <cstring> #include <climits> #include <complex> #include <fstream> #include <cassert> #include <cstdio> #include <bitset> #include <vector> #include <deque> #include <queue> #include...
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#include<iostream> using namespace std; class university { private: char uni_name[10]; char dep_name[10]; char per_name[10]; public: void input() { cout<<"Enter the university name"<<endl; cin>>uni_name; cout<<"Enter the department name assigned"<<endl; cin>>dep_name; cout<<"...
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#include <iostream> #include <string> using namespace std; int main() { string s1, s2; cin >> s1 >> s2; int left = 0; for (int i = 0; i < s2.size(); i++) { int pos = s1.find(s2[i]); if (pos == string::npos) left++; else s1.erase(pos, 1); } if (left == 0) { cout << "Yes " << s1.size(); } else { ...
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#ifndef __ITEM_MGR_H__ #define __ITEM_MGR_H__ #include "Item_Data.h" #include "Item_Container_System/Item_Container_Data.h" class message_stream; namespace Game_Data { class Player; class Item_Mgr { public: Item_Mgr(); virtual ~Item_Mgr(); static Item_Mgr* instance(); ...
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#include<bits/stdc++.h> using namespace std; int main() { int T; cin>>T; while(T--) { int no,k,i; cin>>no>>k; long long int n=1,j; for(i=0;i<no;i++) n=n*2; int A[n],B[n]; for(i=0;i<n;i++) A[i]=i; for(i=1;i<=no;i++) { long long int f=pow(2,i-1); long long int d=n/f; long long int a=0; while(...
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#include "Romi32U4.h" #include <Arduino.h> #include "Chassis.h" Romi32U4Motors motors; void setup() { // put your setup code here, to run once: Serial.begin(9600); } void loop() { // put your main code here, to run repeatedly: Chassis c; c.driveDistance(10); c.turnAngle(90); }
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using namespace std; #include<iostream> #include<cstdio> #include<map> map <long long int,int> m; long long int cat[55]={1,0}; //http://en.wikipedia.org/wiki/Catalan_number // 1 1 2 5 14 42 //Cn+1=2(2n+1)Cn/n+2 //C0=1 int main() { int i,n; m[1]=0; for(i=0;i<51;i++) { cat[i+1]=2*(2*i+1)*cat[i]/(i+2); m[cat[i+1]]=i...
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#include <iostream> #include <algorithm> using namespace std; int N, M, cnt, inp, cmp; int student[1111]; const int INF = INT32_MAX; int main() { scanf("%d %d", &N, &M); for (int i = 0; i < M; i++) { scanf("%d", &cnt); for (int j = 0; j < cnt; j++) { scanf("%d", &inp); student[i] += 1 << (...
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#pragma once #include <gmock/gmock-matchers.h> #include <gmock/gmock-more-actions.h> namespace { class DoubleNear : public testing::MatcherInterface<std::tuple<const double&, const double&>> { public: explicit DoubleNear(double max_abs_error) : m_maxAbsError(max_abs_error) { } bool MatchAndExplain(std::tuple<...
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//------------------------------------------------------------------------------ /* This file is part of skywelld: https://github.com/skywell/skywelld Copyright (c) 2012, 2013 Skywell Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is her...
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#ifndef CQPropertyViewTest_H #define CQPropertyViewTest_H #include <QDialog> #include <QFrame> #include <CQUtil.h> #include <CLineDash.h> #include <CAngle.h> class CQIconCombo; class CQPropertyViewModel; class CQPropertyViewTree; //--- class Dialog : public QDialog { Q_OBJECT public: Dialog(); ~Dialog(); ...
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/// @file /// @version 6.0 /// /// @section LICENSE /// /// This program is free software; you can redistribute it and/or modify it under /// the terms of the BSD license: http://opensource.org/licenses/BSD-3-Clause #include <hltypes/hstring.h> #include "GenerateAnimator.h" #include "AnimatorImageAlphaTopRightChang...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #include "FirstPersonCharacter.h" #include "Animation/AnimInstance.h" #include "Camera/CameraComponent.h" #include "Components/CapsuleComponent.h" #include "Components/InputComponent.h" #include "GameFramework/InputSettings.h" #include "HeadMountedDisplayFun...
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/* * wydawacz.h * * Created on: 25 kwi 2018 * Author: Anna Zesławska */ #ifndef HEADERS_WYDAWACZ_H_ #define HEADERS_WYDAWACZ_H_ #include <change_money.h> #include <vector> #include "pool_change_money.h" #include "currency.h" class wydawacz { public: std::vector<change_money*>* wydawacze; std::vector<cu...
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// Copyright (C) 2010 von Karman Institute for Fluid Dynamics, Belgium // // This software is distributed under the terms of the // GNU Lesser General Public License version 3 (LGPLv3). // See doc/lgpl.txt and doc/gpl.txt for the license text. #include "Common/CBuilder.hpp" #include "Common/Foreach.hpp" #include "Comm...
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#include "clock.h" void visualTests(); void visualTestForSetsAndGets(); void visualTestForTick(); void visualTestsForChimes(); void computerTests(); void computerTestForTick(); int main() { visualTests(); computerTests(); return 0; } void visualTests() { visualTestForSetsAndGets(); visualTe...
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#ifndef _TASK5_5_VECTOR_H_ #define _TASK5_5_VECTOR_H_ #include <cstdlib> #include <stdexcept> namespace task5_5 { template< typename T > class vector { T *data_; size_t size_; size_t capacity_; public: typedef T* iterator ; // you could change this typedef const T* const_iterator; // you could change t...
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#ifndef SEQ_TABLE_EXCEPTION__HPP #define SEQ_TABLE_EXCEPTION__HPP /* $Id: seq_table_exception.hpp 574980 2018-11-21 14:24:48Z ucko $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Infor...
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#include<bits/stdc++.h> using namespace std; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout.tie(0); int n,m; cin >> n >> m; int arr1[n],arr2[m]; for(int i=0;i<n;i++) cin >> arr1[i]; for(int i=0;i<m;i++) cin >> arr2[i]; int i = 0; int j = 0; i...
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#pragma once template<class RealT> class FullMatrix{ public: typedef std::map<unsigned int,RealT> Row; typedef std::vector<Row> MatrData; private: MatrData data_; //unsigned int nrows_,ncolumns; public: void set_value(unsigned int nrow,unsigned int ncolumn, RealT val){ if(data_.size()<=nrow) da...
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#include<iostream> #define Max(a,b) (a>b?a:b) #define Min(a,b) (a<b?a:b) using namespace std; int A[205], sum[205], N, DP[205][205], dp[205][205]; int main() { cin>>N; int i, j; for(i=1;i<=N;i++) { cin>>A[i]; A[i+N] = A[i]; } for(i=1;i<=2*N;i++) { sum[i] = sum[i-1] + A[i]; } for(int len=2;len<=N;len++) {...
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// Copyright (c) 2007-2010 Projet RNRT SAPHIR // Copyright (c) 2019 PM-Tech // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <crypto/blake512.h> #include <stddef.h> #include <string.h> #include <limits.h> static const...
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#include "Motor.h" #include <Arduino.h> //#include <Servo.h> Drive *drive; Motor *chainMotor; Platform *platform; Intake *intake; extern HardwareSerial Serial; int run = 150; byte val = 0; void movePlatform(); int microSW(); void moveIntakeArm(bool a); void movePlatform(); const bool test = true...
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#include <hxcpp.h> #ifndef INCLUDED_com_mybo_gamescene_BlastNode #include <com/mybo/gamescene/BlastNode.h> #endif namespace com{ namespace mybo{ namespace gamescene{ Void BlastNode_obj::__construct(int inDir,double inX,double inY) { { HX_SOURCE_POS("../../../src/com/mybo/gamescene/GameBoard.hx",583) this->dir = inD...
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#ifndef _GRAPHICS_OPENGL_ARCBALL_CAMERA_H_ #define _GRAPHICS_OPENGL_ARCBALL_CAMERA_H_ // TODO #include <GL/glu.h> #include "graphics/hw01/point.h" #include "graphics/hw01/math.h" #include "graphics/hw02/controller.h" #include "spherical.h" namespace graphics { namespace opengl { using namespace graphics::hw01; usin...
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DevUtilsNet/Elas
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// TestMFCApplication.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "afxwinappex.h" #include "afxdialogex.h" #include "TestMFCApplication.h" #include "MainFrm.h" #include "ChildFrm.h" #include "TestMFCApplicationDoc.h" #include "TestMFCApplicationView.h" #ifdef _DEBUG #defin...
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WoodyChina1989/ue4_udp_plugin
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "E:\UE4\CPPdemo\Plugins\UPD\Intermediate\Build\Win64\UE4Editor\Inc\UPD\GrabData.gen.cpp" #include "E:\UE4\CPPdemo\Plugins\UPD\Intermediate\Build\Win64\UE4Editor\Inc\UPD\UPD.init.gen.cpp"
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#pragma once #include "pe.h" #include "pe_getters.h" #include <cstdint> std::uint8_t pe_get_import_icon_id(pe_import_table_info const& iti, std::uint16_t const dll_idx, std::uint16_t const imp_idx); bool pe_get_import_is_ordinal(pe_import_table_info const& iti, std::uint16_t const dll_idx, std::uint16_t ...
[ "knapek.mar@gmail.com" ]
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/* * Copyright (c) 2012-2013 ARM Limited * All rights reserved. * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware implementation of the...
[ "heal@localhost.(none)" ]
heal@localhost.(none)
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/* (C) Copyright Rene Rivera, 2002. ** Distributed under the Boost Software License, Version 1.0. ** (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) */ #include <cstdio> extern int lib_call(int x); int main(int /* argc */, char ** /* argv */) { for (int i = 0; i < 16; +...
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#include "myslam/g2o_types.h" namespace myslam { void EdgeProjectXYZRGBD::computeError() { const g2o::VertexSBAPointXYZ* point = static_cast<const g2o::VertexSBAPointXYZ*> ( _vertices[0] ); const g2o::VertexSE3Expmap* pose = static_cast<const g2o::VertexSE3Expmap*> ( _vertices[1] ); _error = _measurement ...
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//---------------------------------------------------------------------------- #ifndef UDivH #define UDivH //---------------------------------------------------------------------------- #include <SysUtils.hpp> #include <Windows.hpp> #include <Messages.hpp> #include <Classes.hpp> #include <Graphics.hpp> #include <Contro...
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/* Sample code from http://www.redblobgames.com/pathfinding/ Copyright 2014 Red Blob Games <redblobgames@gmail.com> Feel free to use this code in your own projects, including commercial projects License: Apache v2.0 <http://www.apache.org/licenses/LICENSE-2.0.html> */ #include <iostream> #include <iomanip> #incl...
[ "changkaizhao1006@gmail.com" ]
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ongbe/Memmon
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#include "xprocesstable.h" #include "xprocesstable_p.h" #include "../logutil.h" #include "../mmutil.h" #include "../mmdef.h" #include <QVBoxLayout> #include <QScrollArea> #include <QIcon> #include <QScrollBar> /*******************************************/ /*! XProcessItem */ /**************...
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// (C) Copyright David James Pearce and Gary Haggard, 2007. // Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied // warranty, and with no claim as to its suitabili...
[ "david.pearce@ecs.vuw.ac.nz" ]
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#include "pch-cpp.hpp" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <limits> #include <stdint.h> struct VirtualActionInvoker0 { typedef void (*Action)(void*, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvoke...
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#pragma once #include "Component.h" #include <queue> class ReorderComponentsUtil{ public: static HashMap<string,string> getReorderedComponentIDMap(HashMap<string,Component*> componentMap); };
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#include <stdio.h> #include <stdlib.h> typedef struct{ int top=-1,cap,*p; }stack; stack s; void push(int v) { if(s.top==s.cap-1) { printf("\nStack Overflow!!!"); return; } s.p[++s.top]=v; } void pop() { if(s.top==-1) { printf("\nStack Underflow!!!"); return; } printf("\nDeleted item=%d",s.p[s.top]); s...
[ "rudrajit1729@gmail.com" ]
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#include <limits> #include "linalg/core.h" #include "softplus.h" using namespace std; // All implementations in this file are branchless! Scalar softplus(const Scalar x) noexcept { const Scalar y = log(1.0 + exp(x)); // infinity() is a constexpr, no further optimization needed const bool overflow = (y...
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#include <iostream> #include <conio.h> #include <ctime> #include <cstdlib> #include <iomanip> using namespace std; #include "thuvien.h" void ChayChuongTrinh(); int main() { ChayChuongTrinh(); return 0; } void ChayChuongTrinh() { char kt; int a[MAX], b[MAX], c[MAX]; int i, n = 0, m = 0; do { system("cls");...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* SuperMutant.cpp :+: :+: :+: ...
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#include<climits> #include<iostream> using namespace std; struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) {} }; int minDepth(TreeNode *root); void minDepth(TreeNode* root, int currentD, int& minD); int main() { TreeNode* head=new TreeNod...
[ "caogl@umich.edu" ]
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#include "FixedRateETI.hpp" #include <iostream> namespace QuantLib { FixedRateETI::FixedRateETI(const DayCounter& dayCounter, Real fixedRate, const Date& calculationStartDate, const Date& calculationEndDate, const boost::shared_ptr<FixingDateInfo>& payoffDateInfo, bool isExpired, ...
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#ifndef _RANGE6T_H_ #define _RANGE6T_H_ // INCLUDES ==================================================== #include "vec6.h" #include <float.h> template<class T> class Range6 { // data --------------------------------------------- protected: Vec6<T> _min; Vec6<T> _max; public: // Constructors ---------------------...
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#include <bits/stdc++.h> using namespace std; int main() { long long int valor = 7; long long int k, count = 1; unordered_set<int> restos; cin >> k; while (true) { int r = valor % k; if (r == 0) { cout << count << endl; break; } if (restos.find(r) != restos.end()) { cout...
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#include "AnnotationTool_Oculus.h" AnnotationTool_Oculus::AnnotationTool_Oculus(QWidget *parent) : QMainWindow(parent) { ui.setupUi(this); }
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#ifndef CUDA_MODULE_H #define CUDA_MODULE_H #include <cuda.h> #include "cuda_util.h" #include "util.h" struct CudaContext { CUfunction cuFunction; Work work; }; class CudaModule { private: CUdevice cuDevice; CUcontext cuContext; CUlinkState cuLinkState; CUmodule cuModule; CUfunction cuFunction; public: Cuda...
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class Solution { public: vector<int> largestDivisibleSubset(vector<int>& A) { int n = A.size(); if(n == 0) return {}; //1. Sort A, // so that we have to only check A[j]%A[i] and not A[i]%A[j], i < j sort(A.begin(), A.end()); ...
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// ============================================================================ // RpCoopScript.h // Copyright 2007 Roman Dzieciol. All Rights Reserved. // ============================================================================ // C++ class definitions exported from UnrealScript. // Update manually. // ==========...
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// OGL TLM on GPU // // A program to demo and bench mark the implementation of the TLM Theory on a GPU // using OpenGL as the renderer and for GPGPU operations #define NOMINMAX #include "stdafx.h" #include <oglwfw/WindowMgr.hpp> #include "Camera/PerspectiveWorldCamera.hpp" #include "Camera/PolarOrbitView.hpp" #include ...
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#include "Serialize.hpp" using namespace cc; void serializeInit() { #ifdef __WINDOW__ Dump& dump_ = Dump::instance(); dump_.runPreinit(); #endif LifeCycle::instance(); WorkDirectory& workDirectory_ = WorkDirectory::instance(); workDirectory_.runPreinit(); LuaEngine& luaEngine_ = LuaEngine::instance(); lu...
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#pragma once //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #include "AT24CX.h" #include "DS3231.h" #include "DS18B20.h" //-------------------------------------------------------------------------...
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#include <bits/stdc++.h> #define endl '\n' #define debug(X) cout << #X << " = " << X << endl #define fori(i,b,e) for (int i = (b); i < (e); ++i) using namespace std; typedef long long ll; typedef vector<int> vi; typedef pair<int, int> ii; const int oo = 1e9; vector<string> split(string line) { istringstream iss(li...
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#include "editor.h" #include "tiles.h" #include "render.h" #include "thread.h" #include "emitter.h" #include "imgui.h" #include "GUI/imgui_impl_allegro5.h" static EDITOR *editor = nullptr; static bool opened_dialog = false; static ALLEGRO_BITMAP *editor_cursor = nullptr; static ALLEGRO_BITMAP *canvas_screen = nullptr...
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#include <malloc.h> #include <vector> #include <iostream> #include <string> #include <stdexcept> #include <map> #include <set> #include <algorithm> #include <cctype> #include <list> #include <queue> #include<stack> using namespace std; //二叉树结构定义 struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode...
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// Copyright (c) 2017-2018 The Vccoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef VCCOIN_INDEX_TXINDEX_H #define VCCOIN_INDEX_TXINDEX_H #include <chain.h> #include <index/base.h> #include <txdb.h> /...
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#ifndef IMAGESTRUCTURES_H #define IMAGESTRUCTURES_H #include <QPoint> struct Rgb { int red; int green; int blue; }; struct Polygon { QPoint topLeft; QPoint bottomRight; Rgb color; }; namespace Tree { struct node { Polygon polygon; node* left; node* right; }; } #endif // IMAGESTRUCTURES_...
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#ifndef PlayerControl #define PlayerControl #include "General.h" #include "Peon.h" #include "Struc.h" #include "General.h" class Player { public: Player() {}; Player(DoublePair AllSet[8][8], bool Side); bool InitAllFigure(SDL_PixelFormat* Fmt, SDL_Renderer* Renderer); std::vector<std::tuple< TypesFigurs, Types, b...
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// This file is part of V-REP, the Virtual Robot Experimentation Platform. // // Copyright 2006-2014 Dr. Marc Andreas Freese. All rights reserved. // marc@coppeliarobotics.com // www.coppeliarobotics.com // // V-REP is dual-licensed, under the terms of EITHER (at your option): // 1. V-REP commercial license...
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#include <iostream> #include <stdlib.h> #include <windows.h> using namespace std; char blocks[] = { '0','1','2','3','4','5','6','7','8','9' }; void draw() { system("Color 4B"); cout << " PLAYER 1: X" << " " << "PLAYER 2: O" << endl; cout << endl; cout << " #################################...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <stdint.h> #include <memory> #include <string> #include "base/command_line.h" #include "base/run_loop.h" #include "base/strings/stringprintf.h" ...
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#ifndef _CONFIGS_H_ #define _CONFIGS_H_ #include <string> namespace Tn { const int INPUT_CHANNEL = 3; const std::string INPUT_IMAGE = "/data0/hhq/project/TensorRT-classify/data/light_6_9.txt"; const int INPUT_WIDTH = 96; const int INPUT_HEIGHT = 96; const int DETECT_CLASSES = 3; const std::stri...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Weapon.generated.h" class AGravityGunProjectCharacter; UCLASS() class GRAVITYGUNPROJECT_API AWeapon : public AActor // Base class for weapons. Could be abst...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/extensions/api/storage/policy_value_store.h" #include <utility> #include "base/logging.h" #include "base/values.h" #include...
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#include "nucleotide.h" int main() { TestNucleotide(); return 0; }
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#include "signverifymessagedialog.h" #include "ui_signverifymessagedialog.h" #include "addressbookpage.h" #include "base58.h" #include "guiutil.h" #include "init.h" #include "main.h" #include "optionsmodel.h" #include "walletmodel.h" #include "wallet.h" #include <QClipboard> #include <string> #include <vector> Sign...
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#ifndef OBJTOOLS_READERS___GFF_READER__HPP #define OBJTOOLS_READERS___GFF_READER__HPP /* $Id: gff_reader.hpp 332573 2011-08-29 13:53:51Z ludwigf $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for B...
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/** * @file SerialNumberSignatureOfKnowledge.cpp * * @brief SerialNumberSignatureOfKnowledge class for the acutecoin library. * * @author Ian Miers, Christina Garman and Matthew Green * @date June 2013 * * @copyright Copyright 2013 Ian Miers, Christina Garman and Matthew Green * @license This p...
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// 1424. Diagonal Traverse II #include <iostream> #include <vector> #include "util.h" #include <algorithm> using namespace std; // Solution gets TLEed // For O(m.n) solution, refer - https://leetcode.com/problems/diagonal-traverse-ii/discuss/597698/JavaC%2B%2B-HashMap-with-Picture-Clean-code-O(N) class Solution { p...
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#include "game.h" #include "view.h" #include <QApplication> #include <QDesktopWidget> Game::Game(View *view) { this->view = view; this->scene = view->scene(); QRect resolution = QApplication::desktop()->screenGeometry(); this->WIDTH = resolution.width(); this->HEIGHT = resolution.height(...
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#pragma once class Actor { public: Actor(); };
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// // Academic License - for use in teaching, academic research, and meeting // course requirements at degree granting institutions only. Not for // government, commercial, or other organizational use. // // CircleIdentifier.cpp // // Code generation for function 'CircleIdentifier' // // Include files #include ...
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#include "battlemenustatetimeflow.h" #include "../display/drawinformation.h" #include "../model/battlemodel.h" #include "../model/playercharacterstats.h" #include "../model/EnemyModel.h" #include "../controller/battlemenustatemain.h" #include "../model/playercharacterstatsbattle.h" #include "../model/attackmodel.h" #...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtWidgets/QMainWindow> #include "ui_mainwindow.h" #include "gridWidget.h" #include <qcolordialog.h> class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); private: Ui::MainWindowClass ui; GridWidget* m_gridWid...
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//====- TGSIFrameLowering.cpp - TGSI Frame Information -------*- C++ -*-====// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===---------------------------------------------------------...
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#include <iostream> #include <cstdlib> #include <algorithm> #include <cmath> #include <vector> using namespace std; int main(){ int N, M; cin >> N >> M; int time_once = 100 * (N - M) + 1900 * M; double p_ok = pow(0.5, M); double p_ng = 1.0 - p_ok; cout << p_ok * time_once * (p_ng / p_ok + 1) / p_ok << e...
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/* --------------------------------------------------------------------------- */ /* Developer: Andrew Kirfman, Margaret Baxter */ /* Project: CSCE-313 Machine Problem #1 */ /* ...
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#include "ProjectInfo.h" #include <QStringLiteral> #include <QQmlEngine> ProjectInfo::ProjectInfo(QObject * parent) :QObject(parent) { } ProjectInfo::ProjectInfo(const QString &projectName, bool isActive, bool isWatcher, const QString &users, const QUrl &iconUrl, const Time& timeThisWee...
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// // Created by sorin on 6/2/15. // #pragma once #include <oogl/glutIncludes.h> #include "Object.h" #include "Shader.h" namespace AlienNightmare { /** * Provides a sun-like light source */ class Sun : public Object { private: GLfloat color[3]; public: Sun(const Position &position, const ...
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class Solution { public: vector<vector<int>> subsets(vector<int>& nums) { vector<vector<int>>ans(1,vector<int>(0)); for(int i=0;i<nums.size();++i) { int s=ans.size(); for(int j=0;j<s;++j) { vector<int>temp=ans[j]; tmp.push_back(nums[i]); ans.pu...
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#include<bits/stdc++.h> using namespace std; #define MX_NF 10 #define MX_AL 10 //1. Data structure to define an NFA state //2. A matrix of all Transitions initialized // to -1 i.e blank class NFA_state { public: int transitions[MX_AL][MX_NF]; NFA_state() { for (int i = 0; i < MX_AL; i++) ...
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