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#pragma once /* 108. Convert Sorted Array to Binary Search Tree https://leetcode.com/problems/convert-sorted-array-to-binary-search-tree/ Given an integer array nums where the elements are sorted in ascending order, convert it to a height-balanced binary search tree. A height-balanced binary tree is a binary tree i...
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#include<bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<pair<ll,ll> > vp; typedef vector<ll> vc; typedef map<ll,ll> ml; typedef ostringstream OS ; typedef stringstream SS ; typedef double dl; #define pb push_back #define bg begin() #define en end() #define rbg rbegin() #define ren rend() #defi...
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#pragma once #include "mesh.h" namespace mini { class NodeMesh : public Mesh { public: NodeMesh() : m_materialIdx(UINT_MAX) { } NodeMesh(dx_ptr_vector<ID3D11Buffer>&& vbuffers, std::vector<unsigned int>&& vstrides, std::vector<unsigned int>&& voffsets, dx_ptr<ID3D11Buffer>&& indices, unsigned i...
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#ifndef _CACHEMANAGER_HXX_ #define _CACHEMANAGER_HXX_ #define MAX_CACHE_COUNT 10 class CACHE_MANAGER { public: CACHE_MANAGER(); ~CACHE_MANAGER(); HRESULT Initialize( IMSAdminBase * pAdminBase ); VOID Terminate( VOID ); ...
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#include <SPI.h> const float refFreq = 25000000.0; // On-board crystal reference frequency #define SPI_CLOCK_SPEED 12000000 const int SINE = 0x2003; // Define AD9833's waveform register value. const int SQUARE = 0x2020; // When we update the frequency, we need to con...
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class Solution { public: int tallestBillboard(vector<int>& a) { int n = a.size(); if (n==0) return 0; int s = accumulate(a.begin(), a.end(), 0) / 2; vector<vector<int>> f(n+1, vector<int>(s*2, -1)); f[0][0] = 0; a.insert(a.begin(), 0); for (int i=1; i<=n; ++i)...
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#include "pch.h" #include <cstdio> #include <iostream> #include <fstream> #include <clocale> #include <iomanip> using namespace std; struct Shower { bool* u,*s,*ls; int n; Shower(unsigned v,int num) { n = num; u = new bool[n]; for (int i = 0; i < n; i++) { u[i] = true; if (i == v) u[i] = false;...
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#ifndef PARACOOBA_COMMON_TYPES_H #define PARACOOBA_COMMON_TYPES_H #ifdef __cplusplus extern "C" { #endif #include <stddef.h> #include <stdint.h> #include <stdbool.h> typedef uint64_t parac_id; typedef uint32_t parac_worker; typedef struct parac_string_vector { const char** strings; size_t size; } parac_string_v...
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// rotate() 알고리즘 예제 // 순차열을 회전시키려면 rotate()알고리즘 사용 // rotate(b,m,e) 알고리즘은 첫 원소와 마지막 원소가 연결된 것처럼 왼쪽으로 m-b만큼 회전 한다. #include <iostream> #include <vector> #include <algorithm> using namespace std; int main() { vector<int> vec1; vec1.push_back(10); vec1.push_back(20); vec1.push_back(30); vec1.push_back(40); vec1.pu...
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// AcisPoint.cpp: implementation of the AcisPoint class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include <tokenizer.h> #include <AcisLib.h> #include <AcisPoint.h> ACISLIB_IMPLEMENT_FUNC(AcisPoint , AcisEntity , TYPELIST({_T("point") , NULL})) //////////...
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/* ** EPITECH PROJECT, 2020 ** bootstrap_plaza ** File description: ** ScopedLock */ #ifndef SCOPEDLOCK_HPP_ #define SCOPEDLOCK_HPP_ #include <iostream> #include "Mutex.hpp" class ScopedLock { public: ScopedLock(Mutex &mutex); ~ScopedLock(); protected: Mutex &_mutex; private: }; ...
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#include "system.h" #include "boid.h" #include "predator.h" #include <bits/stdc++.h> using namespace std; bool printEnergy; void system::toggleEnergyOutput() { printEnergy=1-printEnergy; } float distance(vec3 a,vec3 b) { return length(a-b); } system::system() { setNumBoids(0); printEnergy =false; } void system:...
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#ifndef VIDEOPROBE_H #define VIDEOPROBE_H #define DEBUG #include <QVideoProbe> #include <QDebug> #include <QMediaPlayer> //http://www.qtcentre.org/threads/57981-Using-QVideoProbe-from-QML class VideoProbe : public QVideoProbe { Q_OBJECT Q_PROPERTY(QObject* source READ getSource WRITE setSource) public: ex...
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#include "../header/PolynomialTest.h" typedef MATH::Algebra::Polynomial<int> Poly; PolynomialTest::PolynomialTest() :Tester::TestCase("PolynomialTest") { } void PolynomialTest::testCreateElement() { Poly p; assertNotEquale(p[0],0); assertNotEquale(p.getDegree(), 0); } void PolynomialTest::testCreateElement...
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/* * GammaMap.cxx * * Created on: 24 Aug 2015 * Author: lewish */ #include "RooRealVar.h" #include "RooDataSet.h" #include "RooGaussian.h" #include "RooConstVar.h" #include "RooProdPdf.h" #include "RooDataHist.h" #include "RooAddPdf.h" #include "RooPolynomial.h" #include "TCanvas.h" #include "TAxis.h" #incl...
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// ----------------------------------------------------------------------------- // File AUTOMATON.H // // (c) by Koziev Elijah all rights reserved // // SOLARIX Intellectronix Project http://www.solarix.ru // http://sourceforge.net/projects/solarix // // You must not eliminate, de...
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#pragma once #include "BaseComponent.h" #include "Structs.h" namespace kaas { class Texture2D; } class MainMenuComponent : public kaas::BaseComponent { public: MainMenuComponent(kaas::GameObject* pGameObject, kaas::GameObject* pPlayerOne, kaas::GameObject* pPlayerTwo); ~MainMenuComponent(); void Update() overrid...
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/* 112. Path Sum (E) Preorder(top-down) Preorder the tree, if the path sum isn't fullfill the given sum, move to its child and add its value T:O(n) S:O(leaf) Preorder(top-down) recursion If the current node isn't a leaf, deduct sum with the current node value and move to its child T:O(n) S:O(depth) */ ...
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//============================================================================== // Copyright 2003 - 2012 LASMEA UMR 6602 CNRS/Univ. Clermont II // Copyright 2009 - 2012 LRI UMR 8623 CNRS/Univ Paris Sud XI // // Distributed under the Boost Software License, Version 1.0. // ...
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#include "widget.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); CalculatorMain w; w.show(); return a.exec(); }
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#pragma once #include <stdio.h> #include <stdint.h> #include "Common/Typedefs.hpp" #include "INESBus.hpp" #include "Mapper/Mapper.hpp" struct Sprite { u8 y; u8 tileNum; u8 attr; u8 x; u8 id; }; struct SpriteRenderEntity { u8 lo; u8 hi; u8 attr; u8 counter; u8 id; bool flip...
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/*************************************************************************** test_jalousie.cpp - description ------------------- begin : Fri Jan 3 2003 copyright : (C) 2003 by Harald Roelle email : roelle@infor...
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/*! @file GameStage.h @brief ゲームステージ */ #pragma once #include "stdafx.h" namespace basecross { //-------------------------------------------------------------------------------------- // ゲームステージクラス //-------------------------------------------------------------------------------------- class GameSta...
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#pragma once // For all the framework configurations #include "../_config.h" #include "../Layer.h" // for Layer #include "../utils.h" // for Size #include "../dataset.h" // for DataSet #include <vector> #include <functional> #include <random> #include <fstream> #include <sstream> #include <iterator> #include <strin...
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#include "converter.hpp" #include "dollartoeuroconverter.hpp" #include "eurotodollarconverter.hpp" #include "metertofootconverter.hpp" #include "foottometerconverter.hpp" #include "celciustofahrenheitconverter.hpp" #include "fahrenheittocelciusconverter.hpp" #include "ouncestogrammconverter.hpp" #include "grammtoounce...
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#include <sl/Camera.hpp> #include "common.hpp" #ifndef TEST_FILTER #define TEST_FILTER class TestFilter { public: //Initialized filter with point cloud TestFilter(); //Run the filter void run(GPU_Cloud_F4 pc); }; #endif
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#ifndef SZYFROWANIE_H #define SZYFROWANIE_H #include <QByteArray> #include <QString> #include "klucz.h" #include "TypKlucza.h" class Szyfrowanie { protected: Klucz* klucz; public: Szyfrowanie(); virtual ~Szyfrowanie(); virtual QByteArray* Szyfruj(Klucz* Klucz, QString* tresc) = 0; //szy...
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// Template.cpp : Defines the entry point for the console application. // #include "stdafx.h" int main() { return 0; }
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#include<cstdio> #include<cstdlib> #include<cstring> using namespace std; bool is[3][13][13]; int cc[15]; int main(){ int n,m,cas=0; while(scanf("%d%d",&n,&m)!=EOF){ char s[5]; int ree=0; memset(is,false,sizeof(is)); memset(cc,0,sizeof(cc)); int a,b; for(int i=0;i<m;i++){ scanf("%s%d%d",s,&a,&b); i...
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#include "story.h" #include "passage.h" Story::Story() { } void Story::addPassage(Passage* p) { this->passages.insert(p->getName(),p); } void Story::addPassages(QVector<Passage*> p) { for(int i=0;i<p.size();i++) { this->addPassage(p[i]); } } int Story::getPassagesCount() const { return ...
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#include<bits/stdc++.h> using namespace std; typedef long long big; class Connection { public: int node1; int node2; int cost; bool operator <(const Connection obj) const { return obj.cost > cost; } }; int Lock = 510; int parent[510]; void makeJoin(int root1, int root2); void initialParen...
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#include "sPiece.h" #include "cell.h" #include "board.h" #include <vector> using namespace std; SPiece::SPiece(Board* boardPtr): Pieces{boardPtr} { block = Block::SBlock; xPivot = 2; yPivot = 1; for(int row = 0; row < 5; ++row) { for(int col = 0; col < 5; ++col) { if((row == 2 && col == 1) || (row == 2 && co...
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/* * * Copyright (c) 2020-2022 Project CHIP Authors * Copyright (c) 2018 Nest Labs, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.o...
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// SoundArrangerView.cpp : implementation of the CSoundArrangerView class // #include "stdafx.h" #include "SoundArranger.h" #include "SoundArrangerDoc.h" #include "SoundArrangerView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////...
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#include "VM.hpp" #include <iterator> #include <cmath> #include "Program.hpp" #include "SysCall.hpp" namespace { using namespace svm; int64_t getInteger(Float f) { constexpr uint64_t VALUE_MASK = 0x000fffffffffffffu; constexpr uint64_t SIGN_BIT = 1ull << 63; auto& ir = reinterpret_cast<int64_t&>(f);...
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#include <iostream> #include<iomanip> using namespace std; #include "MyStack.h" MyStack :: MyStack() { cap = 5; len = 0; arr= new int[cap]; } MyStack :: MyStack(int c) { cap = c; len = 0; arr= new int[cap]; } MyStack :: MyStack(const MyStack & s) { int *temp; temp = ...
[ "sciencethebird@gmail.com" ]
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#include "WCPPID/ProtoSegment.h" #include "WCPData/TPCParams.h" #include "WCPData/Singleton.h" #include "WCPData/Line.h" #include "TH1F.h" using namespace WCP; int WCPPID::ProtoSegment::get_particle_type(){ if (get_flag_shower()){ particle_type = 11; // shower are all treated as electron } return particle_...
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/* * Player.h * * Created on: May 27, 2015 * Author: 709252 */ #ifndef PLAYER_H_ #define PLAYER_H_ #define DARK_GREEN makecol(0,100,0) #define BRIGHT_GREEN makecol(0,255,0) #include <string> // temporary #include <sstream> #include <allegro.h> //temporary #include <vector> struct object { ...
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#ifndef _mainwindow_h_ #define _mainwindow_h_ #include <QMainWindow> #include <QGraphicsScene> #include <vector> #include "ped_model.h" #include "ped_agent.h" #include "ViewAgent.h" class QGraphicsView; class MainWindow : public QMainWindow { public: MainWindow() = delete; MainWindow(const Ped::Model &model); /...
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#include "bmesh.h" #include <algorithm> using namespace BMESH; template<class ANCHOR, class LEAF, int cycle_tag> typename ELEMENT_CYCLE<ANCHOR,LEAF,cycle_tag>::T_LINK* ELEMENT_CYCLE<ANCHOR,LEAF,cycle_tag>::get_cycle_link( LEAF l, ANCHOR a ) { T_LINK* dl; if( l->vertex1 == a ) {// Are we the first vertex? ...
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#pragma once class Application { private: };
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/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance w...
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#include "darksendconfig.h" #include "ui_darksendconfig.h" #include "bitcoinunits.h" #include "guiconstants.h" #include "optionsmodel.h" #include "walletmodel.h" #include "init.h" #include <QMessageBox> #include <QPushButton> #include <QKeyEvent> #include <QSettings> DarksendConfig::DarksendConfig(QWidget *parent) :...
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#ifndef MYGLWIDGET_H #define MYGLWIDGET_H #include <QGLWidget> #include <QVector> #include <QGLShaderProgram> class MyGLWidget : public QGLWidget { Q_OBJECT public: explicit MyGLWidget(QWidget *parent = 0); ~MyGLWidget(); signals: public slots: protected: void initializeGL(); void paintGL(); ...
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// Shannon Rhodes // HW1 // ECE 2620 - Pascal's triangle #include <iostream> #include <stdio.h> double factorial (double n) { int solution; for (int i = 0; i <= n; i++) { if (i == 0) solution = 1; else solution = solution*i; } return solution; } double pascal_triangle (int n, int ...
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#include <cstdio> using namespace std; int main() { freopen("input.in.bak", "w", stdout); char s[6] = {1, 4, 5, 7, 11, 12}; for (int i = 0; i < 6; i++) printf("%c", s[i]); return 0; }
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#include "nodes.h" #include <limits> #include <cmath> #include <sstream> using namespace std; namespace cnn { inline bool LooksLikeVector(const Dim& d) { if (d.ndims() == 1) return true; if (d.ndims() > 1) { for (unsigned i = 1; i < d.ndims(); ++i) if (d[i] != 1) return false; } return true; } st...
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#ifndef SINGLETHREAD_HANDLER_H #define SINGLETHREAD_HANDLER_H class ConnectionHandler { public: virtual bool execute(int event) = 0; virtual ~ConnectionHandler() = default; virtual bool sendData() = 0; virtual bool receiveData() = 0; }; #endif //SINGLETHREAD_HANDLER_H
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#include "joy_render_blur.h" u32 Calcualte2DGaussianBoxComponentsCount(int Radius) { int Diameter = Radius + Radius + 1; u32 Result = Diameter * Diameter; return(Result); } void Normalize2DGaussianBox(float* Box, int Radius) { //NOTE(dima): Calculate sum of all elements float TempSum = 0.0f; int Diam...
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/******************************************************************************** ** Form generated from reading UI file 'setalarm.ui' ** ** Created by: Qt User Interface Compiler version 5.2.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ******************************************...
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#include "maths.h" ObjFileModel::xyz* Maths::Normalise(ObjFileModel::xyz* v) { ObjFileModel::xyz* vector; vector->x = v->x; vector->y = v->y; vector->z = v->z; //Normalise the normal float length = sqrt((vector->x * vector->x) + (vector->y * vector->y) + (vector->z * vector->z)); vector->x /= length...
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#pragma once #include "command.h" class OpenCommand : public Command { public: OpenCommand(); ~OpenCommand(); void Execute(Player* aPlayer); };
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//deprecated /////////////////////////////////////////////////////////////////// // // PROJECT.....: vpat - Creating Virtual Patients // RESPONSIBLE.: Carla Freitas e Luciana Nedel // // FILE........: vpmatrix.h // DESCRIPTION.: Contain the VPMatrix class declarations. // // AUTHOR......: Anderson Maciel ...
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Sayoloto/AJC_C-
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/**************************************************************************** ** Meta object code from reading C++ file 'mainwindow.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.9.5) ** ** WARNING! All changes made in this file will be lost! **********************************************************...
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// Project: Masquerade // Filename: Camera.cpp // Author: Jam'D Team // Purpose: Camera implementation. #include "Camera.h" #include "TileManager.h" CCamera* CCamera::GetInstance( ) { static CCamera s_Instance; return &s_Instance; } CCamera::CCamera( ) { m_fXOffset = 0.0f; m_fYOffset = 0.0f; m_bPlayerContro...
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static apr_status_t beam_cleanup(void *data) { h2_bucket_beam *beam = data; apr_status_t status = APR_SUCCESS; int safe_send = !beam->m_enter || (beam->owner == H2_BEAM_OWNER_SEND); int safe_recv = !beam->m_enter || (beam->owner == H2_BEAM_OWNER_RECV); /* * Owner of the beam is going away...
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/* Radheshyam Lodhi radheshyamlodhi64@gmail.com CSE-MNNIT Allahabad */ #include<bits/stdc++.h> using namespace std; #define ll long long #define sfi(i) scanf("%d",&i) #define sfid(a,b) scanf("%d%d",&a,&b) #define sfl(i) scanf("%lld",&i) #define sfld(a,b) scanf("%lld%lld",&a,&b) #define pfl(a) printf("%lld\n",a...
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#include <bits/stdc++.h> using namespace std; vector<string> split_string(string); // Complete the plusMinus function below. void plusMinus(vector<int> arr) { double pos, neg, zer; int size; size= arr.size(); pos=neg=zer=0; for(int i =0; i< size; i++) { if(arr[i]==0) { ...
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#ifndef PIPWORKER_H #define PIPWORKER_H #include <QObject> #include <buffer.h> class PIPWorker : public QObject { Q_OBJECT public: explicit PIPWorker(QObject *parent = 0); ~PIPWorker(); void setParams(double _scale, int _offsetX, int _offsetY); void start(Buffer* buf, int outNumbe, int numBack, ...
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/* ID: kevinli7 PROG: fence LANG: C++11 */ #include <iostream> #include <fstream> #include <set> using namespace std; struct Intsec { Intsec():deg(0){} int deg; multiset<int> adj; }; int path[2048]; int pathsize, F, a, b; int start; Intsec g[505]; void dfs(int n) { while (!g[n].adj.empty()) { ...
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/* * SubscribeMessage.h * * Created on: Apr 25, 2021 * Author: ubuntu */ #ifndef INCLUDE_PSSC_PROTOCOL_MSGS_SUBSCRIBEMESSAGE_H_ #define INCLUDE_PSSC_PROTOCOL_MSGS_SUBSCRIBEMESSAGE_H_ #include "PSSCMessage.h" namespace pssc { class SubscribeMessage : public PSSCMessage { public: // | INS | ID | SUBSCR...
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(fputs(KENDRA_SEP, fp);
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#ifndef _WGD_IHEIGHTMAP_ #define _WGD_IHEIGHTMAP_ #include <wgd/common.h> #include <wgd/instance3d.h> #include <wgd/heightmapsource.h> namespace wgd { class HEIGHTMAPIMPORT IHeightmap : public wgd::Instance3D { public: IHeightmap(HeightmapSource* source); IHeightmap(const OID&); ~IHeightmap()...
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#ifndef __ZBUS_MQ_CLIENT_H__ #define __ZBUS_MQ_CLIENT_H__ #include "MessageClient.h" #include "Kit.h" #include <queue> #include <mutex> #include <condition_variable> namespace zbus { class ZBUS_API ConsumeGroup { public: std::string groupName; std::string filter; //filter on message'tag int ma...
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#include <WProgram.h> int main(void) { init(); setup(); for (;;) loop(); return 0; }
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#include <iostream> using namespace std ; int main() { for (int i = 32; i<128; i++) cout << (char) i; return 0; }
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#pragma once #include <dinput.h> namespace Fogo { class Keyboard { private: static constexpr unsigned int NUM_KEY_MAX = 256; static constexpr unsigned int LIMIT_COUNT_REPEAT = 20; LPDIRECTINPUTDEVICE8 __device; BYTE __buffer[NUM_KEY_MAX]; struct { BYTE trigger; BYTE repeat; BYTE release; unsig...
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// AUTOMATICALLY GENERATED BY RCPPDEEPSTATE PLEASE DO NOT EDIT BY HAND, INSTEAD EDIT // detect_faces_DeepState_TestHarness_generation.cpp and detect_faces_DeepState_TestHarness_checks.cpp #include <fstream> #include <RInside.h> #include <iostream> #include <RcppDeepState.h> #include <qs.h> #include <DeepState.hpp> Rc...
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// // include the standard Arduino WIFI definitions // #include <WiFi.h> // // also include the low-level ESP32 WIFI definitions // #include "esp_wifi.h" /** Set the status update interval to be one second, in milliseconds. */ const int INTERVAL_MS = 1 * 1000; /** Device configuration structure definition. */...
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#include<iostream> using namespace std; int main (){ int a[7]={3, 5, 7, 2, 4, 8, 6}; int count=0,b; cin >> b; for(int i=0;i<=6;i++){ if(a[i]==b) break; count++; } cout << count; }
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/******************************* * * Monarch decoder v1.0.7 * Author: Roger Hsiao * * Works with mbc_code.c v5.2.3 and above * Usage: ./decoder.exe [packets] [date.log | 0] [time.log | 0] [light out file] [temp out file] [delimeter] * * v1.0.0: * Added automatic time translation * * v1.0.1: * ...
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#include "context.hpp" #include "stdlib.hpp" #include "passes.hpp" using namespace CoreIR; // Create the following circuit // // in1 // \ // in0 - Add - Mult - out // / // C int main() { Context* c = newContext(); Namespace* stdlib = getStdlib(c); //Declare a brand new generator ...
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#include "fibonacci_sphere.h" #include "paramset.h" namespace pbrt { FibonacciCamera::FibonacciCamera(const AnimatedTransform &CameraToWorld, Float shutterOpen, Float shutterClose, Film *film, const Medium *medium) : Camera(CameraToWorld, shutterOpen, shutterClose, film, medium) { } Float Fibonac...
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/*================================================================================ code generated by: java2cpp author: Zoran Angelov, mailto://baldzar@gmail.com class: java.text.RuleBasedCollator ================================================================================*/ #ifndef J2CPP_INCLUDE_IMPL...
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#include "GitWgt.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); GitWgt w; w.show(); return a.exec(); }
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#ifndef CAMERACONTROL_H #define CAMERACONTROL_H #include "controller_base/gameenums.h" #include "controller_base/tempsettings.h" #include "controller_base/controlbaseclass.h" #include <iostream> #include <cmath> #include <vector> #include "SDL.h" /*! * \brief The CameraControl class moves the camera according to m...
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#include "../../../include/pixkit-image.hpp" using namespace cv; using namespace std; Mat get_presentable_color(const int nColors){ // get presentable colors // input: number of colors // output: 32FC1 Mat of absorption, from small to large value, afa_1 to afa_S Mat vec1f(Size(nColors,1),CV_32FC1); for(int i=0;i...
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/* The MIT License (MIT) Copyright (c) 2013-2015 SRS(ossrs) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merg...
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// // generic_ptr/cloning.hpp // // Copyright (c) 2009 Frank Mori Hess // Copyright (c) 2001, 2002 Peter Dimov // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/generic...
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//////////////////////////////////////////////////////////////////////// // socketclass.h // // (C)2000 by Axel Sammet // // Klasse für einfache Socketverbindungen // // unter Win mit ws2_32.lib zu linken // //////////////////////////////////////////////////////////////////////// #ifndef SOCKETCL_H #define ...
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 The Gocoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-li...
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#include<iostream> #include<string> using namespace std; struct Fecha { int dia; int mes; int anyo; }; struct Nombre { string nombre; string apellido1; string apellido2; }; struct NIF { int numero; char letra; }; int main() { Fecha a, b, c; NIF kev; a.dia = 1; a.mes = 5; a.anyo = 1531; b.dia ...
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// Attach to event handler. private: void AttachReadOnlyChanged() { this->myDataGrid->ReadOnlyChanged += gcnew EventHandler( this, &MyDataGridClass_FlatMode_ReadOnly::myDataGrid_ReadOnlyChanged ); } // Check if the 'ReadOnly' property is changed. void myDataGrid_ReadOnlyChanged( Object^ /*sende...
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#ifndef GYM_H #define GYM_H #include <string> #include <tuple> #include <vector> #include <grpcpp/grpcpp.h> #include "gym-uds.pb.h" #include "gym-uds.grpc.pb.h" namespace gym_uds { using action_t = int; using observation_t = std::vector<float>; using state_t = std::tuple<observation_t, float, bool>; class Environ...
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#include <iostream> #include <string> using namespace std; int main(int argc, char *argv[]) { string s; for(int i = 1; i < argc; ++i){ s += argv[i]; } cout << s << endl; return 0; }
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#include "Shape.h" using namespace std; #pragma once namespace TetrisLib { class Square : public Shape { protected: void init(); public: Square(void); Square(Square const&); Square* create() const; Square* clone() const; Square(void (*onSetCallback)(SDL_Rect* blocks)); ~Square(void); void rotate...
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// Copyright (c) 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/download/offline_item_utils.h" #include "build/build_config.h" #include "chrome/grit/generated_resources.h" #include "compon...
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#ifndef VIEW_H #define VIEW_H #include <QGraphicsItem> #include <QGraphicsView> #include <QSettings> //#define ANIM class QDRuler; class GraphicsView : public QGraphicsView { Q_OBJECT public: explicit GraphicsView(QWidget* parent = 0); ~GraphicsView(); void setScene(QGraphicsScene* Scene); void ...
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// Copyright (c) Zhirnov Andrey. For more information see 'LICENSE.txt' #pragma once #include "Engine/PipelineCompiler/Pipelines/BasePipeline.h" namespace PipelineCompiler { // // Compute Pipeline // class ComputePipeline : public BasePipeline { // variables protected: ShaderModule shader { EShader::Com...
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// Copyright 2015 XLGAMES Inc. // // Distributed under the MIT License (See // accompanying file "LICENSE" or the website // http://www.opensource.org/licenses/mit-license.php) #pragma once #include "IBufferUploads.h" #include "../Utility/MemoryUtils.h" namespace BufferUploads { class BasicRawDataPacket : public...
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/* Copyright 2001 The University of Texas at Austin Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "base58.h" #include "rpcserver.h" #include "init.h" #include "net.h" #include ...
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//============================================================================= // // --------------------------- // | Doxygen File Information | // --------------------------- /** \file QweakSimBeamLineMessenger.hh $Revision: 1.2 $ $Date: 2011/10/19 12:44 $ \author Peiqing Wang */ //=========...
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// BWP.cpp: implementation of the CBWP class. // ////////////////////////////////////////////////////////////////////// #include <math.h> #include "BWP.h" #include <iostream> using namespace std; ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////...
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// Copyright (C) 2012 Yuri Agafonov // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of con...
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#include <llair/IR/EntryPoint.h> #include <llair/IR/Module.h> namespace llvm { template<> void SymbolTableListTraits<llair::EntryPoint>::addNodeToList(llair::EntryPoint *entry_point) { auto owner = getListOwner(); entry_point->setModule(owner); } template<> void SymbolTableListTraits<llair::EntryPoint>::removeNo...
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#include <iostream> #include <stack> #include <cstring> using namespace std; bool CheckBalancedParanthesis(char c[], int n){ stack<char> S; for (int i=0; i<n; i++){ if(c[i] == '(' || c[i] == '[' || c[i] == '{'){ S.push(c[i]); } else if(c[i] == ')' || c[i] == ']' || c[i] == '}'){ if(S.empty())...
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#include "Point.hpp" Point::Point(int x, int y) : x(x), y(y) { } Point::~Point(){} int Point::getX() { return this->x; } int Point::getY() { return this->y; } void Point::setX(int newX) { x = newX; } void Point::setY(int newY) { y = newY; }
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/* * Copyright (c) 2009-2017, Farooq Mela * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of co...
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// https://codefights.com/arcade/intro/level-10/8RiRRM3yvbuAd3MNg int electionsWinners(std::vector<int> votes, int k) { int maxVote = *std::max_element(votes.begin(), votes.end()); int counter = 0, counterSame = 0; for(auto &&i:votes) { if(k==0 && i == maxVote) counterSame++; else if(i+k > m...
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