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/* ** $Id: loslib.c,v 1.19.1.3 2008/01/18 16:38:18 roberto Exp $ ** Standard Operating System library ** See Copyright Notice in lua.h */ #include <errno.h> #include <locale.h> #include <stdlib.h> #include <string.h> #include <time.h> #define loslib_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include ...
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#include "StatePartitioning.h" #include "utility/RealUtils.h" #include "utility/RMatrixUtils.h" #include "utility/Logging.hpp" #include <iostream> namespace ivk{ const char * StatePartitioning::PARAM_NUMCONTRACTIONS = "numContractions"; StatePartitioning::StatePartitioning(const SSMProcess* data, const Computation...
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// // main.cpp // test // // Created by Alex on 08/03/2018. // Copyright © 2018 Alex. All rights reserved. // /////////////////////////////////////////////////// //LK optical flow #include<opencv2/opencv.hpp> #define ClocksPerSec 1000000; const int MAX_CORNERS = 1000; #include <iostream> #include <sstream> #incl...
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// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AssetData.h" #include "IContentBrowserSingleton.h" #include "ContentBrowserSingleton.generated.h" class FCollectionAssetRegistryBridge; class FSpawnTabArgs; class FTabManager; class FViewport; class SContentBrowser; c...
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// Scintilla source code edit control /** @file Editor.h ** Defines the main editor class. **/ // Copyright 1998-2011 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #ifndef EDITOR_H #define EDITOR_H #ifdef SCI_NAMESPACE namespace ...
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/************************************************************************/ /* */ /* Copyright 2008-2017 by Benjamin Seppke */ /* Cognitive Systems Group, University of Hamburg, Germany */ /* ...
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#pragma once #include "server_connection.hpp" #include <boost/asio.hpp> #include <boost/asio/ssl.hpp> #include <atomic> #include <memory> #include <vector> class server_connection { public: server_connection(boost::asio::io_service &ioService, boost::asio::ssl::context &context, std::size_t messageSize) ...
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#include <RequestController.hpp> #include <string> #include <memory> #include <RequestParser.hpp> namespace maycached { namespace engine { RequestController::RequestController(gsl::not_null<logic::ILogicController *> lController):m_LogicController(lController) { m_Parser = std::make_unique<RequestParser>(); // has ...
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struct c0; void __attribute__ ((noinline)) tester0(c0* p); struct c0 { bool active0; c0() : active0(true) {} virtual ~c0() { tester0(this); active0 = false; } virtual void f0(){} }; void __attribute__ ((noinline)) tester0(c0* p) { p->f0(); } struct c1; void __attribute__ ((noinline)) tester1(c1* p); struct c1 { bool ac...
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#include <iostream> #include "Game.h" Game::Game(int size,int time) { this->time = time; board = new int*[size]; for (int i = 0; i < size; ++i) { board[i] = new int[size]; } p1Time = time*1000000*60; p2Time = time*1000000*60; this->size = size; if (size == 10) { for (int i = 0; i < si...
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#pragma once #include <iostream> #include <fstream> using namespace std; class moon_raw { public: char* data = new char[8]; char* time = new char[6]; double el, az; moon_raw(ifstream& file); };
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#include <bits/stdc++.h> using namespace std; int main(){ int q; cin >> q; while(q--){ map <int, int> st; vector <int> area; bool flag = false; int n; cin >> n; int a[n*4]; for(int i=0;i<4*n;i++){ cin >> a[i]; st[a[i]] ++; ...
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#include "bignumber.h" #include <iostream> #include <string> using namespace std; int main() { bigNum n,n2; while(1) { cout << "1. sayi" << endl; string s1; getline(cin, s1); n.set(s1); cout << "2. sayi" << endl; string s2; getline(cin, s2); n2.set(s2); cout << "sonuc" << endl; cout << (n + n2) ...
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#pragma once #include <GL/glew.h> #include <SFML/Graphics.hpp> #include <SFML/OpenGL.hpp> #include <SFML/System.hpp> #include "tile.h" #include "camera.h" #define NUM_TILES_X 11 #define NUM_TILES_Z 11 #define NUM_TILES (NUM_TILES_X*NUM_TILES_Z) class Terrain { public: Terrain(); Terrain(Camera*...
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#include <iostream> using namespace std; int main() { int numeros[100][100],filas,columnas; int borar_fila,borrar_columna; cout<<"Digite el numero de filas: "; cin>>filas; cout<<"Digite el numero de columnas: "; cin>>columnas; for(int i=0;i<filas;i++){ for(int j=0;j<columnas;j++){ cout<<"Digite...
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#define LOG_TAG "FFVideoDec" #include <utils/Log.h> #include "decoder_video.h" namespace android { static uint64_t global_video_pkt_pts = AV_NOPTS_VALUE; DecoderVideo::DecoderVideo(AVStream* stream, int total_frame): IDecoder(stream), mTotalFrame(total_frame), mClock(NULL) { mVideoClock = 0.0; m...
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#ifndef numericArray_CPP #define numericArray_CPP #include"differentSizeException.hpp" #include"numericarray.hpp" #include<cmath> using namespace std; template <class T> numericArray<T>::numericArray() : Array<T>()//default constructor { } template <class T> numericArray<T>::numericArray(int s) : A...
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#include <iostream> #include <cstdlib> using namespace std; int main() { int n=0,m=0,k=0; cin >> n >> m >> k; int i=0,j=0,a[n][m],b[n][m],c[n][m]; for(i=0;i<n;i++) for(j=0;j<m;j++) cin >> a[i][j]; for(i=0;i<n;i++) for(j=0;j<m;j++) cin >> b[i][j]; for(i=0;i<n;i++) // matrix operate for(j=0;j<m;...
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#ifndef _CompareState_H #define _CompareState_H #include "FB SDK/Frostbite_Classes.h" namespace fb { class CompareState { public: bool asMember; // 0x0 }; // CompareState }; #endif
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#include <stdio.h> #include <math.h> int main(){ double n; int m; while (scanf("%lf%d", &n, &m) != EOF && n < 10000 && m < 1000) { double sum = 0; while (m--) { sum = sum + n; n = sqrt(n); } printf("%.2lf\n", sum); } return 0; }
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#ifndef __MAIN_CHAR_H__ #define __MAIN_CHAR_H__ #include "game_obj.h" #include "weapon_manager.h" #include "WeaponParticleSystemManager.h" class MAIN_CHAR : public GAME_OBJ { protected: Camera *mCamera; Vector3 mEyePosition; WEAPON_MANAGER *mWeaponMgr; unsigned int mFireActionMode; int mCurBulletsN...
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// // Obstacle.h // MCG03 // // Created by Jing Li on 9/18/14. // Copyright (c) 2014 Jing Li. All rights reserved. // #ifndef __MCG03__Obstacle__ #define __MCG03__Obstacle__ #include <iostream> #include "Particle.h" class Obstacle { public: virtual void draw()const =0; virtual void collide(Particle &part...
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#include<iostream> #include<algorithm> #define MAX 987654321 using namespace std; int n, m; long long list[102][102]; int main(){ cin>>n>>m; long long a, b, w; for (int i = 1; i <=n; i++) { for (int j = 1; j <=n; j++) { list[i][j]=MAX; } } for (int i...
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#include <Task.h> extern TaskManager taskManager; #include "TSL2561.h" TSL2561 tsl(TSL2561_ADDR_FLOAT); class Light : public Task { public: static Light *s_instance; Light() : Task(MsToTaskTime(1000)) { value = 0; tsl.setGain(TSL2561_GAIN_0X); tsl.setTiming(TSL2561_INTEGRATIONTIME_13MS); }; stati...
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#include <iostream> using namespace std; int main() { int n; cin >> n; int mas[n][n]; // заполняем двумерный массив (i-строки, j-столбцы) for (int i = 0; i<n; i++){ for (int j = 0; j<n; j++){ // если главная диагональ if (i==j) cout << 0 << " "; // если вы...
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#ifndef WINDOW_HEADER #define WINDOW_HEADER #include <iostream> #include <cstdio> #include <cstring> #include <cstdlib> #include <cstdbool> #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include <allegro5/allegro_primitives.h> #in...
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matchrv = aclMatchUser(data, MatchParam); break; case ACL_PROXY_AUTH_REGEX: matchrv = aclMatchRegex(data, MatchParam); break; default: /* This is a fatal to ensure that aclCacheMatchAcl calls are _only_ * made for supported acl types */ fatal("aclCacheMatchAcl: unknown or unexpected ACL type"); return ...
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#pragma once #include "../LLGI.Texture.h" #include "LLGI.BaseDX12.h" #include "LLGI.GraphicsDX12.h" namespace LLGI { class TextureDX12 : public Texture { private: GraphicsDX12* graphics_ = nullptr; bool hasStrongRef_ = false; ID3D12Device* device_ = nullptr; ID3D12CommandQueue* commandQueue_ = nullptr; ID3D12...
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// // Created by Arborio Herlinda on 5/14/21. // #ifndef CLAPTRAP_HPP #define CLAPTRAP_HPP #include <string> class ClapTrap { public: ClapTrap(std::string const &name); ClapTrap(ClapTrap const &other); ClapTrap &operator=(ClapTrap const &other); virtual ~ClapTrap(); virtual void RangedAttack(std::string ...
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/* Q Light Controller vcpropertieseditor.h Copyright (c) Heikki Junnila Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless r...
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#include "tst_gametests.h" GameTests::GameTests() { }
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// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ******************************************************************************* * Copyright (C) 2003-2013, International Business Machines Corporation and * * others. All Rights Reserved. ...
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//////////////// // stru_build_inst.h // by Huang Yiting //////////////// //////////////// #ifndef STRU_BUILD_INST_H #define STRU_BUILD_INST_H #include "stru_model_mgr.h" namespace imm { //////////////// // inst_build //////////////// //////////////// template <typename T_app> struct inst_build { inst_build(); void i...
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#ifndef D_H #define D_H #include <iostream> #include <cstdlib> #include <ctime> using namespace std; class D{ private: int dado1; int dado2; public: //D(); D(int dado1 = 6, int dado2 = 6); int jogarD(); }; #endif
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#include<iostream> #include<string.h> using namespace std; int main() { char A[8192],B[8192]; cin>>A>>B; int length_A=strlen(A);//取A的長度 int length_B=strlen(B);//取B的長度 int ans=0; //printf("%d:%s\n%d:%s\n",length_A,A,length_B,B); for(int now_B=0; now_B<length_B; now_B++)//從字串B的第一個...
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#line 1 "C:/Users/tyler/dev/WINGG/forge/imaging/hd/compExtCompInputSource.h" /* * Copyright 2021 Forge. All Rights Reserved. * * The use of this software is subject to the terms of the * Forge license agreement provided at the time of installation * or download, or which otherwise accompanies this software in * e...
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#ifndef DRAKE_SOLVERS_QPSPLINE_VALUECONSTRAINT_H_ #define DRAKE_SOLVERS_QPSPLINE_VALUECONSTRAINT_H_ #undef DLLEXPORT #if defined(WIN32) || defined(WIN64) #if defined(drakeSplineGeneration_EXPORTS) #define DLLEXPORT __declspec( dllexport ) #else #define DLLEXPORT __declspec( dllimport ) #endif #else #de...
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#include<bits/stdc++.h> using namespace std; const int maxnodes = 100; int n,pr[210],cap[210][210]; int bfs(int src,int des) { int vis[210]= {0}; vis[src]=1; pr[src]=-1; queue<int>Q; Q.push(src); while(!Q.empty()) { int u=Q.front(); Q.pop(); for(int i=0; i<=2*(n+4...
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#pragma once // This file is generated from the Game's Reflection data #include <cstdint> #include <RED4ext/Common.hpp> #include <RED4ext/REDhash.hpp> #include <RED4ext/Types/generated/audio/EmitterMetadata.hpp> namespace RED4ext { namespace audio { struct GroupingCountableMetadata : audio::EmitterMetadata { st...
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// 백준 1644 소수의 연속합 #include <iostream> #include <vector> using namespace std; long long int n; vector<int> prime; int check[4000001]; int cnt; int main(){ cnt = 0; cin >> n; if(n == 1){ cout << 0 << "\n"; return 0; } else if(n == 2 || n == 3){ cout << 1 << "\n"; return 0; }...
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#include "texture_byte_2_unorm.hpp" #include "base/math/vector4.inl" #include "image/typed_image.inl" #include "texture_encoding.hpp" namespace image::texture { Byte2_unorm::Byte2_unorm(std::shared_ptr<Image> image) noexcept : Texture(image), image_(*static_cast<const Byte2*>(image.get())) {} float Byte2_unorm::...
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#include <iostream> #include <cmath> #include <cstring> #define MAX 100005 #define oo 1000000009 using namespace std; struct node{ int val[10] = {0}; bool A=false; node *link[10]={NULL}; }; node *trie = new node; int Add(string s){ node *tmp = trie; int i; for(i = 0; s[i] != '\0'; i++){ ...
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/* ** EPITECH PROJECT, 2020 ** CCP_plazza_2019 ** File description: ** */ #ifndef MYEXCEPTION_HPP_ #define MYEXCEPTION_HPP_ #include <string> #include <exception> class MyException : public std::exception { public: MyException(const std::string &msg) noexcept : Msg("Exception: " + msg) {} const c...
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// --- Day 17: Reservoir Research --- #include "Day17.h" /// parse this: // x=495, y=2..7 // y=7, x=495..501 void Day17::parse(const std::vector<std::string> &Lines) { std::vector<Coord> SetBits; char Coord1, Coord2; int CoordStatic, CoordRangeMin, CoordRangeMax; for (const auto &Line : Lines) { ssc...
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/** @file Source.cpp * * @author Gary Fowler III * * @assg Programming Assignment #2 * * @date June 18, 2017 */ #include <stdlib.h> #include "ProcessControlBlock.h" #include <iostream> #include <fstream> #include <string> #include <list> using namespace std; int nextProcessID = 1; int currentSystemTime = 1; boo...
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#include "shademodel.h" ShadeModel::ShadeModel() { }
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#include<windows.h> #include<stdio.h> #include<gl/GL.h> #pragma comment(lib,"opengl32.lib") #define WIN_WIDTH 800 #define WIN_HEIGHT 600 #define DEF 0 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); HWND ghwnd; HDC ghdc = NULL; HGLRC ghrc = NULL; //OpenGL Rendering Context FILE *gpfile; DWORD dwst...
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#ifdef INCLUDE_LocalPlayer #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "json/json.h" #include "json/json_public.h" #include "Hippo_api.h" #include "Assertions.h" #include "config/pathConfig.h" #include "DirFileInfo.h" #include "RegularFileInfo.h" #include "F...
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/****************************************************************************** CytronWiFiShield.h Cytron WiFi Shield Library Main Header File Created by Ng Beng Chet @ Cytron Technologies Sdn Bhd Original Creation Date: Sept 11, 2015 https://github.com/CytronTechnologies/CytronWiFiShield Modified from ESP8266 WiFi S...
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//---------------------------------------------------------------------------// //bb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nu// // // // // ...
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/// @file /// @brief Contains xtd::drawing::imaging::color_palette class. /// @copyright Copyright (c) 2023 Gammasoft. All rights reserved. #pragma once #include <cstdint> #include <vector> #include <xtd/iequatable.h> #include <xtd/object.h> #include "../color.h" /// @brief The xtd namespace contains all fundamental c...
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// Parse3.cpp : main project file. using namespace System; using namespace System::Globalization; int main(array<System::String ^> ^args) { // <Snippet3> String^ value; Int16 number; NumberStyles style; // Parse string using "." as the thousands separator // and " " as the ...
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// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2019 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // File Version: 3.0.0 (2016/06/19) #pragma once #include <GTEngin...
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#ifndef NEXA_SELF_LEARNING_CONSTANTS #define NEXA_SELF_LEARNING_CONSTANTS //timings (in microseconds) for preamble pulses over air. #define PREAMBLE_HIGH 250 #define PREAMBLE_LOW 2500 #define PREAMBLE_LOW_MIN 2200 //allowed lower variation when detecting the low pulse length #define PREAMBLE_LOW_MAX...
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//#include "stdafx.h" #include <cstdio> #include <cstdlib> #include <iostream> #include <algorithm> #include <iostream> using namespace std; // //char str[5]; //bool fr(false), ls(false); //int main() //{ // cin >> str; // int n; // cin >> n; // for (int i(0); i != n; ++i) // { // cha...
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// C++ headers #include <iostream> #include <fstream> #include <sstream> #include <math.h> #include <vector> // CERN ROOT headers #include <TROOT.h> #include <TSystem.h> #include <TCanvas.h> #include <TLatex.h> #include <TStyle.h> #include <TF1.h> #include <TH1F.h> #include <TApplication.h> #include <TFile.h> #include...
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#include "Shader.h" #include <string.h> #include <iostream> #include <fstream> #include <streambuf> Shader::Shader(int id) { this->id = id; } int Shader::get_id() { return id; } Shader * Shader::compile_from(char * v_file, char * f_file) { int id = load_shaders(v_file, NULL, f_file); return new Shad...
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/** * @file MeritFile2.cxx * @brief Interface to merit files that uses ROOT directly. * @author J. Chiang * * $Header$ */ #include <cstdlib> #include <iostream> #include <sstream> #include <string> #include <stdexcept> #include "TChain.h" #include "TError.h" #include "TEventList.h" #include "TFile.h" #include ...
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#include "RenderMaterial.h" RenderTexture** RenderMaterial::GetTextures() const { return this->Textures; } int RenderMaterial::GetTextureCount() const { return this->TextureCount; } RenderShader* RenderMaterial::GetShader() const { return this->Shader; } void RenderMaterial::SetTexture(RenderTexture* const textu...
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#include "edit.h" #include <iostream> #include <vector> #include <iomanip> #include "sam_block.h" #define UINT32_MAX ((uint32_t) - 1) #define INT32_MIN (-0x7fffffff - 1) #define INT32_MAX (0x7fffffffL) #define DEBUG false #define VERIFY false #define STATS false using namespace std; static uint32_t const EDITS = 3;...
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#pragma once #include <string> #include <filesystem> namespace live_wallpapers { enum class wallpaper_style { WPSTYLE_CENTER, WPSTYLE_TILE, WPSTYLE_STRETCH, WPSTYLE_KEEPASPECT, WPSTYLE_CROPTOFIT, WPSTYLE_SPAN, WPSTYLE_MAX }; class live_wallpapers { public: live_wallpapers() = default; std::st...
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#pragma once #include "util.hpp" #include <utility> #include <algorithm> #include <cereal/access.hpp> namespace spi { namespace test { //! non-copyableな値 template <class T> class MoveOnly { public: using value_t = T; private: value_t _value; // MoveOnlyがネストされていた場合にget()で一括除去 template <cl...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/loader/resource_loader.h" #include "base/command_line.h" #include "base/message_loop/message_loop.h" #include "base/metrics...
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// update 3 :mirror image // reverseScreen=true/false, turn=front camera, false=Selfie /* Read the temperature pixels from the MLX90640 IR array By: Nathan Seidle SparkFun Electronics Date: May 22nd, 2018 License: MIT. See license file for more information but you can basically do whatever you want with thi...
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//// //// Created by wshwbluebird on 16/8/18. //// // //#include <iostream> //using namespace std; // //class Solution { //public: // int climbStairs(int n) { // int dp[n+1]; // dp[0] = 1; // dp[1] = 1; // for (int i = 2; i <= n ; ++i) { // dp[i] = dp[i-1]+dp[i-2]; // } ...
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////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014, Image Engine Design Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // ...
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#ifndef MATRIX_H #define MATRIX_H #include <iostream> #include <iomanip> #include <fstream> #include <cmath> using namespace std; template <class T> class CArray { private: T *data; int size; public: CArray() { data = NULL; size = 0; ...
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// CallBackTest.cpp : 定义应用程序的类行为。 // #include "stdafx.h" #include "CallBackTest.h" #include "CallBackTestDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CCallBackTestApp BEGIN_MESSAGE_MAP(CCallBackTestApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() // CCallBackTes...
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// Copyright 2010-2014, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of condit...
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#include "LightSpot.h" LightSpot::LightSpot(glm::vec3 _position, glm::vec3 _angles, glm::vec3 _color) : position(_position), angles(_angles), color(_color) { UpdateDirection(); } void LightSpot::UpdateDirection() { direction = glm::vec3(0.0f, 0.0f, 1.0f); direction = glm::rotateZ(direction, angles.z); directio...
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/** * @file quadtree.h * Quadtree class definition. * @date Spring 2008 */ #ifndef QUADTREE_H #define QUADTREE_H #include "png.h" /** * A tree structure that is used to compress PNG images. */ class Quadtree { public: Quadtree(); /**< The Quadtree default constructor */ /**<The Quadtree construc...
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#include<iostream> using namespace std; int fun(int c,int d){ int sum,ca; while(d!=0){ sum=c^d; ca=c&d; c=sum; d=ca<<1; cout<<d; } return sum; } int main(){ int a,b; cin>>a>>b; int sum=fun(a,b); cout<<sum; return 0; }
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#include<cstdio> #include<vector> using namespace std; #define ssize 100010 #define gsize 1010 int main() { vector<vector<int> > v(ssize); int N, M, K,a,b,thing[ssize],G[gsize]; bool OK; scanf("%d %d", &N, &M); for (int i = 0; i < N; i++) { scanf("%d %d", &a, &b); v[a].push_back(b); v[b].push_back(a); } ...
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#include <iostream> #include <ctime> using namespace std; string GenerateCaptcha(int n) { time_t t; srand((unsigned) time(&t)); //all characters char * chrs = "аbсdеfghіjklmnорԛrѕtuvwxуzABCDEFGHI" "JKLMNOPQRSTUVWXYZ0123456789"; // Generate n characters from above set and // add these ch...
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/* -*- Mode: C++ -*- $Id: KDGanttXMLTools.h 367698 2004-12-01 19:34:06Z mueller $ KDGantt - a multi-platform charting engine */ /**************************************************************************** ** Copyright (C) 2002-2004 Klarälvdalens Datakonsult AB. All rights reserved. ** ** This file is part ...
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#include <iostream> extern int count; void write_extern(void) { std::cout << "count is: " << count << std::endl; }
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#include<bits/stdc++.h> using namespace std; const long long mod = 1e9+7; void Mul(long long x[2][2], long long y[2][2], long long a[2][2]){ long long temp[2][2]; for(int i = 0; i < 2; i++){ for(int j = 0; j < 2; j++){ long long res = 0; for(int k = 0; k < 2; k++){ ...
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// Copyright (c) 2017 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. // // --------------------------------------------------------------------------- // // This file was generated by the CEF translato...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include <iostream> #include "list.h" void addage(Item& item); int main() { List l; Item i = { "shaolinngjiang", 24 }; l.additem(i); int n; n = l.itemcount(); std::cout << n << " items in list" << std::endl; l.visit(addage); std::cout << "Chapter 10 Excercise 8.\n"; return 0; } void addage(Item& item) { i...
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#pragma once #include "Common.h" #include "Light.h" namespace Library { class DirectionalLight : public Light { RTTI_DECLARATIONS(DirectionalLight, Light) public: DirectionalLight(Game& game); virtual ~DirectionalLight(); const XMFLOAT3& Direction() const; const XMFLOAT3& Up() const; const XMFLOAT3& ...
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#ifndef TRAIN_H #define TRAIN_H #include <opencv2/highgui.hpp> #include <opencv2/imgproc.hpp> #include <opencv2/core.hpp> #include <opencv2/ml.hpp> #include "feature.h" #include "utils.h" #include <iostream> using namespace cv; using namespace std; using namespace cv::ml; bool train(string save_path, string train_p...
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/* * References: * * [wikipedia] Substitution failure is not an error * http://en.wikipedia.org/wiki/Substitution_failure_is_not_an_error * * [20191104alhadi] Substitution Failure is Error and Not An Error * https://medium.com/@MKahsari/sfinae-step-by-step-67e6ef6154da * * [20180518boccara] How t...
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#include "Vector3.h" #include "Math.h" #include <cmath> #include <sstream> Vector3 Vector3::Zero = Vector3(0, 0, 0); Vector3 Vector3::One = Vector3(1, 1, 1); Vector3 Vector3::Up = Vector3(0, 1, 0); Vector3 Vector3::Down = Vector3(0, -1, 0); Vector3 Vector3::Right = Vector3(1, 0, 0); Vector3 Vector3::Left = Vector3(-1,...
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#include <sys/eventfd.h> #include "EventLoop.h" #include "Channel.h" #include "Epoll.h" #include "TimerQueue.h" #include "Timestamp.h" #include "Task.h" #include "CurrentThread.h" #include <iostream> using namespace std; EventLoop::EventLoop() :_quit(false) ,_callingPendingFunctors(false) ,_pPoller(new ...
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#include "FachadaLogica.h" FachadaLogica::FachadaLogica() { Brujas DiccioBrujasDelSistema = Brujas(); } void FachadaLogica::R1_AltaBruSup(Bruja * nuevaSuprema, bool &hayError1){ //hayError1 = La bruja (suprema) a ingresar ya existe? hayError1 = false; if (DiccioBrujasDelSistema.Member(nuevaSupre...
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/* // Definition for a Node. class Node { public: int val; Node* next; Node* random; Node(int _val) { val = _val; next = NULL; random = NULL; } }; */ class Solution { public: Node* copyRandomList(Node* head) { if (head == nullptr) return nullptr; aut...
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// Copyright (C) 1995-1999 Microsoft Corporation. All rights reserved. // ----------------------------------------------------------------------- // Microsoft Distributed Transaction Coordinator (Microsoft Confidential) // @doc // @module ILOGWRTA.H | Header for interface <i ILogWriteAsynch>.<nl><nl> // Usage:<n...
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// Copyright (c) 2009-2014 The Bitcoin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #if defined(HAVE_CONFIG_H) #include "config/gdc-config.h" #endif #include <cstddef> #if defined(HAVE_SYS_SELECT_H) #include <sys...
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/* baekjoon 2151 : 거울 설치 solved by JY DATE : 2020.10.09 bfs를 이용하여 풀이 */ #include <algorithm> #include <cstdio> #include <iostream> #include <queue> #include <vector> #define min(a, b) a > b ? b : a #define INF 1e9 using namespace std; int N; char H[52][52] = {0,}; int mirror[52][52][4] = {0,}; // mirror[A][B][C] = D ...
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// -*- C++ -*- // // ---------------------------------------------------------------------- // // Brad T. Aagaard, U.S. Geological Survey // Charles A. Williams, GNS Science // Matthew G. Knepley, University of Chicago // // This code was developed as part of the Computational Infrastructure // for Geodynamics (http://...
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#ifndef TOOLS_H #define TOOLS_H #include <QObject> class Tools : public QObject { Q_OBJECT public: Tools(QObject *parent = 0); public: Q_INVOKABLE QString readFile(const QString &fileName) const; }; #endif // TOOLS_H
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#include<bits/stdc++.h> using namespace std; int main() { int n, k; string s; cin >> n >> k >> s; s[k - 1] += 'a' - 'A'; cout << s << endl; }
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# ifndef GCONTAINER_H # define GCONTAINER_H # include <stdlib.h> # include "locator_calls.H" # include <pthread.h> # include <fstream> # include <base_message_header.H> # include <remote_multiserver_point.H> # include <useMutex.H> # define PRINT_PORT(the_port, type) {\ FILE * port_log = fopen("p...
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#include<sstream> #include<iostream> #include<string> using namespace std; /** * @brief inline use * @author * @param * @return * @note * 1.inline 必须和函数定义在一起,只在声明中是不行的。 * 2.类成员函数有两种内联方式 隐式内联和显示内联 * 3.代码冗长和有循环时不宜用内联 * 4.虚函数和内联函数 只有知道特定调用才能用虚函数+内联 多态时就不能用内联+虚函数 */ class CInline { private: ...
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// NewMapConfigDlg.cpp : 实现文件 // #include "stdafx.h" #include "WorldEditor.h" #include "NewMapConfigDlg.h" #include "afxdialogex.h" #include "HelpFunction.h" #include "WorldEditorConfig.h" #include ".\Render Interface\WorldEditorRenderInterface.h" #include "..\SGPLibraryCode\SGPHeader.h" #include "NewMapLoadingDlg.h"...
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/* * Copyright 2011-2016 Maxim Milakov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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#include "../controller.h" #include "../coroutine.h" #include "socket.h" namespace flame::tcp { void socket::declare(php::extension_entry& ext) { php::class_entry<socket> class_socket("flame\\tcp\\socket"); class_socket .property({"local_address", ""}) .property({"remote_address", ""}) .me...
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/** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ const int MOD = 1003; void helper(TreeNode* A, vector<string> &v1, string s1){ if (!A->left && !A->right) { s1+=to_string(A->...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QtSql> #include <QDebug> #include <QFileInfo> QT_BEGIN_NAMESPACE namespace Ui { class MainWindow; } QT_END_NAMESPACE class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = nullptr); ~MainWindow(); ...
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