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#include <iostream> #include <cstring> #include <cstdio> #include <algorithm> using namespace std; const int N = 50005, INF = 0x3f3f3f3f; pair<int, int> link[N]; int ans[N]; int main() { int n, m, q, i, j, k; while (scanf("%d%d%d", &n, &m, &q) == 3) { for (i = 1; i <= m; ++ i) { scanf("%d%d", &j, &k); link...
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#include "TerrainLayerOneEraserAction.h" #include "SceneManipulator.h" #include "HitIndicator.h" #include "TerrainSelections.h" namespace Fairy{ TerrainLayerOneEraserAction::TerrainLayerOneEraserAction(SceneManipulator* sceneManipulator) : PaintAction(sceneManipulator) { mCurrentGrid...
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#include <string> #include <fstream> #include <iostream> #include <unordered_map> using namespace std; namespace ariel{ class NumberWithUnits { private: double val; string str; double convert(const string& f ,const string& t , double val); friend boo...
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#ifndef REGEX_HH_ # define REGEX_HH_ #include "Regex.hh" #include <regex.h> #include <iostream> #include <string> class Regex { public : Regex(void); ~Regex(void); bool checkEmail(const std::string &email); bool checkIp(const std::string &); private : regex_t _regexEmail; regex_t ...
[ "nicolas.rusig@epitech.eu" ]
nicolas.rusig@epitech.eu
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#include "JsManager.h" Ctx_Map m_jsCtxMap; //////////////////////////////////////////////////////////////////////////////// CJsArray::CJsArray(CJsManager *pMgr) { m_jsMgr = pMgr; m_arrVal.clear(); } CJsArray::~CJsArray() { } jsval *CJsArray::getArrayData() { return (m_arrVal.size() > 0) ? &m_arrVal[0]: NULL;...
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/****************************************************************************** * sonyCCDCtl.cpp: * * Copyright 2009 - 2100 HANGZHOU PEGVISION Technology Co.,Ltd. * * DESCRIPTION: * * modification history * -------------------- * 01a, 2010.06.28, wb Create * -------------------- ********************...
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#pragma once #include "TinkerVision_export.h" #include "../Core/ImageType.h" #include "../Core/Image.h" #include "../Core/ImageGPU.h" namespace TnkrVis { namespace Process { class TINKERVISION_EXPORT RGBToHSV { private: class Internal; Internal* internal; public: RGBToHSV(); ~RGBT...
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#include "gtest/gtest.h" #include "Types.h" #include "Parameters.h" #include "Factory.h" using namespace godzilla; TEST(ParametersTest, get) { Parameters params = Object::parameters(); EXPECT_DEATH(params.get<int>("i"), "No parameter 'i' found."); } TEST(ParametersTest, param_value) { Parameters params; ...
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#include "keyboard.h" #include "browser.h" #include <iostream> #include <map> using namespace std; Keyboard::Keyboard( Browser &browser ) : browser(browser) {} void Keyboard::main() { cout << "\t" << "KEYBOARD: starting" << endl; // map chars to enums map<char,Commands> kind; kind['f'] = FindTopic, k...
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#include "light.h" #include "allocator_array.h" #include "ref_counted.h" #define LIGHT_MAX_NUMBER (512) static ref_counted<light, LIGHT_MAX_NUMBER, allocator_array<ref_count_store<light, LIGHT_MAX_NUMBER>>> g_allocator_light; light::light() { m_type = LIGHT_TYPE_NONE; m_shadow_casting = false; m_spot_direction....
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#pragma once #include "../Core/System.h" #include "../Core/Window.h" class RenderSystem : public System { public: RenderSystem(); void Begin(); void Draw(); void End(); Window& GetWindow(); static Window* GetActiveWindow() { return ActiveWindow; } private: Window window; static Window* ActiveWindow; };
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#include <bits/stdc++.h> using namespace std; typedef vector<int> vi; typedef pair<int, int> pii; map<pii, long long> memo[41]; long long dp(int i, int x, int y, vi &X, vi &Y) { if(i == X.size()) return(x == 0 and y == 0); long long a, b; pii tmp(x, y); if(memo[i].count(tmp) == 0) { a = dp(i + 1, x ...
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#include "client.h" Client::Client(QSqlDatabase database, QVector<QString> tableName, QWidget *parent) :Table(database,tableName,parent) { searchButton = new QPushButton("search",this); id = new QLineEdit(this); name = new QLineEdit(this); telephone = new QLineEdit(this); address = new QLineEdi...
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#include <bits/stdc++.h> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int x, y, x1, x2, y1, y2; cin >> x >> y >> x1 >> y1 >> x2 >> y2; cout << fixed << setprecision(3); if(x1 <= x && x <= x2) { cout << (long double)min(abs(y1-y), abs(y2-y)) << '\n'; ...
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#include <sstream> #include "catch.hpp" #include "customArray.hpp" using std::stringstream; TEST_CASE("constructor : template <int,1>") { set v = set<int, 1>(); stringstream s; s << v; REQUIRE(s.str() == ""); } TEST_CASE("constructor : template <char,26>") { set v = set<char, 26>(); stringstream s; s <...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/rds/model/CopyDBClusterSnapshotResult.h> #include <aws/core/utils/xml/XmlSerializer.h> #include <aws/core/AmazonWebServiceResult.h> #include <aws/core/utils/StringUtils.h> #include <aws/...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/extensions/api/dial/dial_api.h" #include <stddef.h> #include <utility> #include <vector> #include "base/memory/ptr_util.h" ...
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KabirSheemul/CPP-CLI-CalculatorApp
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// CalculatorWrap.cpp : main project file. #include "stdafx.h" #include "CalculatorWrap.h" #include "Calculator.h" #include "iostream" using namespace System; CalculatorWrap::CalculatorWrap() { cppCalculator = new Calculator(); } String^ CalculatorWrap::add(double first, double second) { return cppCalculator->a...
[ "anamul.kabir@enosisbd.com" ]
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/****************** ** FILE: SD.cpp ** ** DESCRIPTION: ** SD card functionality ** ** CREATED: 10/31/2018, by Amit Chaudhary ******************/ #include "SD.h" namespace BSP { SD::SD(SPIDrv_t* pSpiDriverSD , Port_t CSPort, PIN_t CSPin) : m_pSpiDriverSD(pSpiDriverSD), m_pSD_CS(CSPort,CSPin) { } void SD:...
[ "34563851+amitandgithub@users.noreply.github.com" ]
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#include <assert.h> #include "canvas.h" #include "structures.h" #include "graphicsitems.h" namespace GDS { Canvas::Canvas(std::shared_ptr<Structure> cell, QWidget *parent) : QGraphicsView(parent) { //assert(cell); cell_ = cell; setScene(new QGraphicsScene()); scale(1, -1); for (size_t i = 0; i ...
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#include "phrase/Big5phrase.h" #include "public.h" #include <map> ///////////////////////////////////////////////////////////////////////// //utf8 <=> ucs-2 convertion // //from linux kernel fs/nls/nls_base.c extern int utf8_mbtowc(ucs4_t *p, const __u8 *s, int n); int utf8_mbstowcs(ucs4_t *pwcs, const __u8 *s, int n...
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#ifndef PSDDLPDS_CSPAD_DDL_H #define PSDDLPDS_CSPAD_DDL_H 1 // *** Do not edit this file, it is auto-generated *** #include <vector> #include <iosfwd> #include <cstddef> #include "pdsdata/xtc/TypeId.hh" #include "ndarray/ndarray.h" namespace PsddlPds { namespace CsPad { enum { MaxQuadsPerSensor = 4 /**< Defines...
[ "salnikov@SLAC.STANFORD.EDU@b967ad99-d558-0410-b138-e0f6c56caec7" ]
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#include<iostream> #include <stdlib.h> #include<time.h> using namespace std; int main(){ int i; srand(time(NULL)); cout<<rand()%10 +1; return 0; }
[ "mayankgautam2105@gmail.com" ]
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/************************************************************************* * * REALM CONFIDENTIAL * __________________ * * [2011] - [2016] Realm Inc * All Rights Reserved. * * NOTICE: All information contained herein is, and remains * the property of Realm Incorporated and its suppliers, * if any. The int...
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#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" #endif #include <Ogre.h> #include <OIS/OIS.h> using namespace Ogre; #define RADIAN(x) (x * (3.141592 / 180.0f)) class ESCListener : public FrameListener { OIS::Keyboard *mKeyboard; public: ESCListener(OIS::Keyboard *keyboa...
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// Style 1: passing big variables around as function parameter using & to pass by reference // #include <bits/stdc++.h> using namespace std; // try submitting the code with and without & at AL // note that this --> & <-- is super important (much slower otherwise) void dfs(int u, vector<vector<int>> &AL, ...
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#include "catch.hpp" #include "../src/arrays-and-strings.cpp" TEST_CASE( "Function `only_unique_chars` returns true if a string has only unique characters", "[arraysandstrings][chapterone]" ) { SECTION( "All unique chars present returns true" ) { std::string str { "abcdefghijkl" }; REQUIRE( OnlyU...
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#include <iostream> using namespace std; //모든 함수의 주소를 담을 수 있는 도구 // C, C++ : 문법적으로는 없다. //C++11:function<> 모든 함수의 주소를 담을 수 있다. class Dialog { public: void Close() { cout << "Dialog Closed" << endl; } }; void foo(){ cout << "foo" << endl; } void goo(int a) { cout << "goo : " << a << endl; } voi...
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#ifndef _H_AGKCOLPOLYGON #define _H_AGKCOLPOLYGON //#include "dllmain.h" #include "3DMath.h" #include "Box.h" #include "Face.h" #include "CollisionObject.h" #include "CollisionSphere.h" namespace AGK { class CollisionPolygon : private CollisionObject { public: CollisionPolygon() { faces = 0; } ~Collis...
[ "williamson.logan@gmail.com" ]
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#include <iostream> #include "game_manager.h" #include "boid.h" int main(int argc, char* argv[]){ const int FPS = 60; const int frameDelay = 1000/FPS; Uint32 frameStart; int frameTime; game_manager game = game_manager(1800, 1000, "boid sim", false); flock boids = flock(&game); while(game...
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#ifndef STAN_MATH_PRIM_SCAL_PROB_BERNOULLI_LCCDF_HPP #define STAN_MATH_PRIM_SCAL_PROB_BERNOULLI_LCCDF_HPP #include <stan/math/prim/scal/meta/is_constant_struct.hpp> #include <stan/math/prim/scal/meta/partials_return_type.hpp> #include <stan/math/prim/scal/meta/operands_and_partials.hpp> #include <stan/math/prim/scal/e...
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// re2c $INPUT -o $OUTPUT -i --flex-syntax --stadfa /*!re2c re2c:flags:posix-captures = 1; (y?){1,2}y? {} "" {} */
[ "skvadrik@gmail.com" ]
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/* Copyright (c) 2002 Other World Computing All rights reserved Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the f...
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#include <iostream> #include <string> #include <vector> struct Fruit { Fruit(const std::string &Str) : Name(Str) { } auto GetName() const { return Name; } bool operator==(const Fruit &rhs) const noexcept { return Name == rhs.GetName(); } private: std::string Name; }; class FruitDish { public: Frui...
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/* Leetcode 313. Super Ugly Number Related Topics Math, Heap Similar Questions Ugly Number II Next challenges: Find Median from Data Stream, Water and Jug Problem, Remove 9 Test Cases: 1 [2,3,5] 200 [2,3,5] 200 [2,3,5,11,31] 100000 [7,19,29,37,41,47,53,59,61,79,83,89,101,103,109,127,131,137...
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// Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 LightPayCoin developers // Copyright (c) 2018 The BitBlocks developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-lic...
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#include "AppDelegate.h" #include "HelloWorldScene.h" #include "tool\WStrToUTF8.h" #include "Scene\MainGameScene.h" USING_NS_CC; static cocos2d::Size designResolutionSize = cocos2d::Size(600, 380); static cocos2d::Size smallResolutionSize = cocos2d::Size(600, 380); static cocos2d::Size mediumResolutionSize = cocos2d...
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#include "stdafx.h" int exercise7noise(const char* sourceText, int radiusLow, int radiusHigh) { cv::Mat source = cv::imread(sourceText, CV_LOAD_IMAGE_GRAYSCALE); if (source.empty()) { printf("Unable to read input file (%s, %d).", __FILE__, __LINE__); } cv::Mat filter_lowPass, filter_highPass; ...
[ "dolejsi.petr@gmail.com" ]
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// This file automatically generated by create_export_module.py #define NO_IMPORT_ARRAY #include <NumpyEigenConverter.hpp> #include <boost/cstdint.hpp> void import_2_6_uchar() { NumpyEigenConverter<Eigen::Matrix< boost::uint8_t, 2, 6 > >::register_converter(); }
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///////////////////////////////////////////////////////////////////////////// // Name: notebook.h // Purpose: MSW/GTK compatible notebook (a.k.a. property sheet) // Author: Stefan Csomor // Modified by: // RCS-ID: $Id: notebook.h 41020 2006-09-05 20:47:48Z VZ $ // Copyright: (c) Stefan Csomor // ...
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#pragma once #include<iostream> #include<vector> #include "learnopengl/model.h" #include "learnopengl/filesystem.h" #include <learnopengl/shader_m.h> #include <glad/glad.h> #include <glm/glm.hpp> #include <glm/gtx/transform.hpp> #include <GL/glu.h> #include <GL/glut.h> using namespace std; class SkyBox { public: ...
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//#include<bits/stdc++.h> #include<iostream> #include<cmath> #include<string> #include<sstream> #include<ctime> #include<cstring> #include<set> using namespace std; #define random(a,b) ((a)+rand()%((b)-(a)+1)) int main() { int seed=time(NULL); srand(seed); //以上为随机数初始化,请勿修改 //random(a,b)生成[a,b]的随机整数、 ...
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// ============================================================== // File generated on Mon Aug 24 19:53:00 EDT 2020 // Vivado(TM) HLS - High-Level Synthesis from C, C++ and SystemC v2018.3 (64-bit) // SW Build 2405991 on Thu Dec 6 23:36:41 MST 2018 // IP Build 2404404 on Fri Dec 7 01:43:56 MST 2018 // Copyright 1986-...
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// Copyright Maarten L. Hekkelman 2006-2008 // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include "MJapi.h" #include <cstring> #include <boost/filesystem/fstream.hpp> #if not (defined(...
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// Copyright 2010-2014 Google // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in wri...
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// // ObjectDescription.h // Area51 // // Created by David-Etienne Pigeon on 2019-08-09. // Copyright © 2019 Concordia. All rights reserved. // #include <GL/glew.h> #include <GLFW/glfw3.h> #include <iostream> #include <vector> #include "Model.h" using namespace std; using namespace glm; class ObjectDescription...
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#ifndef __INTERFACE_FUNCTIONS__HEADER__INCLUDED__ #define __INTERFACE_FUNCTIONS__HEADER__INCLUDED__ #include <iostream> void clearConsole(); void pressAnyKeyToContinue(); void printTitel(); #endif
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#include "widget.h" #include "ui_widget.h" #include "calculatoradaptor.h" #include <QDebug> Widget::Widget(QWidget *parent) : QWidget(parent), ui(new Ui::Widget) { ui->setupUi(this); //Create actual calculator slaveCalculator = new SlaveCalculator(this); //Adaptor is used in the class exposi...
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#include <iostream> #include <vector> #include <queue> using namespace::std; int is_connected(vector<int> nodes) { } int main() { int n, sum = 0; cin >> n; vector<int> people(n, 0); for (int i = 0; i < n; i++) { cin >> people[i]; sum += people[i]; } vector<vector<int>> connected(n, vector<int>(n, 0)); ...
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#pragma once #include "image_io.h" #include <array> // Color mask flags #define M_RED (1 << 0) #define M_GREEN (1 << 1) #define M_BLUE (1 << 2) // Forward declaration class image_io; class locker { public: locker(image_io& image_src); ~locker(); private: image_io& m_image; }; // Choose a color to mask o...
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/* Copyright 2020 Stanford, Tsinghua * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE415_Double_Free__malloc_free_struct_82_bad.cpp Label Definition File: CWE415_Double_Free__malloc_free.label.xml Template File: sources-sinks-82_bad.tmpl.cpp */ /* * @description * CWE: 415 Double Free * BadSource: Allocate data using malloc() and Deallocate data usin...
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#pragma once // CAnimation2DBindDlg 대화 상자 class CAnimation2DBindDlg : public CDialogEx { DECLARE_DYNAMIC(CAnimation2DBindDlg) public: CAnimation2DBindDlg(CWnd* pParent = nullptr); // 표준 생성자입니다. virtual ~CAnimation2DBindDlg(); // 대화 상자 데이터입니다. #ifdef AFX_DESIGN_TIME enum { IDD = IDD_DIALOG_ANIMCOMBINEEDIT };...
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#include <bits/stdc++.h> #define pii pair<int,int> #define MAX 2000100 using namespace std; int divCount[1010]; int sorted[1010]; void sieveDiv() { for(int i=1; i<=1000; i++) { for(int j=i; j<=1000; j+=i) { divCount[j]++; // sorted[j].d++; } } } bool cmp (int a, int ...
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/* Write a function that has main function, takes user input in one function and another function uses reference parameter; pass by reference. */ #include<iostream> using namespace std; int sumAll(int &, int &); int getUserInput(int &, int &); int main(){ int x, y; // these are called original arguments. getUse...
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/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #include <random> #include <type_traits> #include <vector> #include <gtest/gtest.h> #include "fbgemm/...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #include "core/optimizer/graph_transformer.h" namespace onnxruntime { /** * Graph transformer that duplicates DQ nodes in order to ensure that each potential QDQ node unit has unique DQ nodes * for its inp...
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#ifndef CHORSE_H #define CHORSE_H #include "Animal.h" class CHorse : public CAnimal { public: CHorse(int pow=0, const char *strName="", int a=0, int w=0); ~CHorse(); void Show(); void Run(); void Talk(); private: int power; }; #endif // CHORSE_H
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// Scintilla source code edit control /** @file Editor.cxx ** Main code for the edit control. **/ // Copyright 1998-2011 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #include <cstddef> #include <cstdlib> #include <cstdint> #inclu...
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// https://www.luogu.org/problem/show?pid=1880 // 石子合并 #include <bits/stdc++.h> using namespace std; const int MAXN = 210; int dp[MAXN][MAXN]; int A[MAXN], ps[MAXN]; int N; int solve1() { for (int i = 1; i <= N; i++) { dp[i][i] = 0; } for (int len = 2; len <= N/2; len++) { for (int i = 1;...
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/* * fsm_parts_test.cpp * * Created on: 29 мая 2016 г. * Author: sergey.fedorov */ #include <gtest/gtest.h> #include <afsm/fsm.hpp> namespace afsm { namespace test { namespace a { struct event_a {}; struct event_b {}; struct event_c {}; struct dummy_action { template < typename FSM, typename SourceS...
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#ifndef _NODEVALUELIST_H_ #define _NODEVALUELIST_H_ #include <string> #include <iostream> #include "..\Data.h" #include "..\..\..\util\Log.h" #include "..\..\..\io\Writer.h" using namespace std; /** * A NodeValueList is an object containing an array with 1 value for each node. * The node index is used as the index fo...
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/* * Bank.cpp */ #include "Bank.h" #include <algorithm> #include <string> Bank::Bank() {} void Bank::addAccount(Account *a) { accounts.push_back(a); } void Bank::addBankOfficer(BankOfficer b){ bankOfficers.push_back(b); } vector<BankOfficer> Bank::getBankOfficers() const { return bankOfficers; } vector<Accou...
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#ifndef PCAPPP_LRU_LIST #define PCAPPP_LRU_LIST #include <map> #include <list> #if __cplusplus > 199711L || _MSC_VER >= 1800 #include <utility> #endif /// @file /** * \namespace pcpp * \brief The main namespace for the PcapPlusPlus lib */ namespace pcpp { /** * @class LRUList * A template class that implem...
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#include <lmic.h> #include <hal/hal.h> #include <SPI.h> #include <SoftwareSerial.h> #include <string.h> // Datalogger 1 : static const PROGMEM u1_t NWKSKEY[16] = { 0x58, 0x3c, 0x92, 0x69, 0x90, 0x8c, 0xcc, 0x6c, 0x21, 0x17, 0x34, 0x22, 0x47, 0x8f, 0x33, 0x83 }; static const u1_t PROGMEM APPSKEY[16] = { 0xbb...
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#include "ShowData.h" #include "stdafx.h" #include <vector> #include <iostream> #include "Vector.hpp" #include <list> #include <string> #include "Range.cpp" #include "DatasimException.hpp" #include "StringConversions.hpp" #include "ExcelDriver.hpp" #include "ExcelMechanisms.hpp" #include "NumericMatrix.cpp"...
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#include <math.h> #include<stdio.h> #include<iostream> #include<string> #include<stdlib.h> #include"../Defs.h" #define PI 3.1415926 #ifndef _MATRIX_H_ #define _MATRIX_H_ using namespace std; class Matrix { public: float** data; int Row,Col; Matrix(int Row,int Col); Matrix(Matrix const& m); ~Matrix(); float* ...
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// Workshop 5: // Version: 1.0 // Date: 10/18/2020 // Author: Fardad Soleimanloo // Description: // This file tests the DIY section of your workshop ///////////////////////////////////////////// #include <iostream> #include "Mark.h" using namespace std; using namespace sdds; int main() { Mark m, n(25), k...
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/* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) an...
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#include <GL/glew.h> #include <GLFW/glfw3.h> #include <stdlib.h> #include <stdio.h> #include <iostream> #include <vector> #include <Magick++.h> using namespace std; #define GLSL330(src) "#version 330 core\n" #src void gl_GenTexture(GLuint &id, int width, int height,void *ptr = NULL) { glGenTextures(1, &id); ...
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#include <graphics.h> #include <conio.h> #include <stdio.h> int main() { int y = 100; //int step = 50; float vy = 0; float g = 5; initgraph(600, 800); while (1) { cleardevice(); vy = vy + g; y = y + vy; if (y >= 700) { vy = -vy*0.95; } ...
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// dear imgui, v1.73 WIP // (main code and documentation) // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. // Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. // Get latest version at https://github.com/ocornut/imgui // Releases change-log at http...
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#include "inicio.h" Inicio::Inicio(QObject *parent) : GameElement(parent) { this->addFrame(QPixmap(":/image/image/start.png")); this->addFrame(QPixmap(":/image/image/tuto.png")); this->init(); } void Inicio::init() { } void Inicio::logic() { if(!this->enabledLogic) return; } void Inicio:...
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#include <Eigen\Dense> #include <vector> #include <cmath> #include <iostream> #include "Feed_forward_NN.hpp" void Feed_forward_NN::add_layer(unsigned int n_neurons) { if (m_architecture.size() != 0) { Matrix layer_weights; layer_weights = Matrix::Random(n_neurons, m_architecture[m_architecture.size() -...
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#include "Stdafx.h" #include "MyMemory.h" #include "Math/Math.h" #include "Data/ArrayListInt64.h" #include "Map/TileMapRenderer.h" Map::TileMapRenderer::TileMapRenderer(Media::DrawEngine *eng, Map::TileMap *map, Parser::ParserList *parsers) { this->eng = eng; this->map = map; this->parsers = parsers; th...
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#pragma once // Includes #include "Defines.h" #include "D3DManager.h" #include "Model.h" #include "Camera.h" #ifdef USE_TEXTURES #include "TextureShaderClass.h" #else #include "ColorShader.h" #endif class GraphicsManager { public: GraphicsManager(); ~GraphicsManager(); bool Init(int screenWidth, int screenHeight,...
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#pragma once #include <fstream> #include <iostream> #include <vector> #include <algorithm> #include <deque> class Day9 { public: static void solve(); };
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/* * Copyright (C) 2015 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
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#pragma once #include "base/assert.h" #include "base/expected.h" #include "base/function.h" #include "base/future/exceptions.h" #include "base/non_copyable.h" #include <exception> #include <mutex> namespace base::impl { template<typename T> class future_core : public non_copy_movable { public: future_core() = defa...
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#pragma once #include "cinder/Vector.h" #include <vector> class Crack{ public: Crack(); Crack(ci::Vec2f, ci::Vec2f); void update(); void draw(); static Crack randomCrack(); static Crack continueCrack(Crack); static bool out_of_bounds(ci::Vec2f); ci::Vec2f mStart; ci::Vec...
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#include "config.h" #include <stdio.h> //#include <boost/make_shared.hpp> #include "SDKMethodImpl.hxx" #include "SDKHelper.hxx" #include "SDKManager.hxx" using namespace weibo; #ifdef LOG_SUPPORT # define DEFAULT_SUBSYSTEM "WeiboSDKV4" # include <util/log/Logger.hxx> #else # define CerrLog(args_) # defi...
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#include "App.h" int main(int argc, char** argv) { // Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); // Instantiate a new App App* myApp = new App("MyApp", 50, 50, 600, 600); // Start the app myApp->run(); }
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_SIGNIN_VIEW_CONTROLLER_H_ #define CHROME_BROWSER_UI_SIGNIN_VIEW_CONTROLLER_H_ #include "base/macros.h" #include "chrome/browser...
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// // File generated by /cvmfs/atlas.cern.ch/repo/sw/software/i686-slc5-gcc43-opt/17.2.4/sw/lcg/app/releases/ROOT/5.30.05/i686-slc5-gcc43-opt/root/bin/rootcint at Wed Jan 16 11:49:26 2013 // Do NOT change. Changes will be lost next time file is generated // #define R__DICTIONARY_FILENAME dOdOdIRootdITGoodRunsListsCin...
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//////////////////////////////////////////////////////////////////////////// // Created : 27.04.2010 // Author : Andrew Kolomiets // Copyright (C) GSC Game World - 2010 //////////////////////////////////////////////////////////////////////////// #ifndef SOUND_OBJECT_COMMANDS_H_INCLUDED #define SOUND_OBJECT_COMMANDS_...
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#include <iostream> int main(int argc, char *argv[]) { // // log configuration // cmnLogger::SetMask(CMN_LOG_ALLOW_ALL); // // get all messages to log file // cmnLogger::SetMaskDefaultLog(CMN_LOG_ALLOW_ALL); // cmnLogger::AddChannel(std::cout, CMN_LOG_ALLOW_ERRORS_AND_WARNINGS); // // specify a high...
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#ifndef _RAY_H #define _RAY_H #include <iostream> #define eps 1e-6 using namespace std; #include "vectors.h" #include <cmath> // ==================================================================== // ==================================================================== // Ray class mostly copied from Peter Shirley a...
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/* https://gist.github.com/hunarjain/69dcbda518ee83f772a31a66255e5bed Mr. Lee has to travel various offices abroad to assist branches of each place. But he has a problem. The airfare would be real high as all offices he has to visit are in foreign countries. He wants to visit every location only one time and return h...
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#include <stdlib.h> #include <stdio.h> #include <iostream> struct Arr{ int *pBase; //存储的是数组第一个元素的地址 int len; //数组所能容纳的最大元素的个数 int cnt; //当前数组有效元素的个数 }; void init_arr(struct Arr *arr,int length); bool append_arr(struct Arr *arr,int value); bool insert_arr(struct Arr *pArr,int position,int value); bool delete_arr(); i...
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//-------------------------------------------------------------------------------- #include "BufferDX11.h" //-------------------------------------------------------------------------------- using namespace forward; //-------------------------------------------------------------------------------- BufferDX11::Buf...
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/*************************************************************************** * The following ODBC APIs are implemented in this file: * * * * SQLGetInfo (ISO 92) * * SQLGetFunc...
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#ifndef HOUSE_H #define HOUSE_H #include <QWidget> #include <QtOpenGL> #include <QtOpenGL/QGL> #include <QtOpenGL/QGLWidget> #include <QtOpenGL/QGLFormat> #include <QtOpenGL/QGLContext> #include <QtOpenGL/QGLColormap> #include <QtOpenGL/QGLFramebufferObject> #include <QtOpenGL/QtOpenGLVersion> #include <QtOpenGL/QtOpen...
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// ScopeMap.h - Create a map of Scope items. // // History: a-jsari 10/7/97 Initial version // // Copyright (c) 1998-1999 Microsoft Corporation #pragma once #include <afxtempl.h> #include "DataSrc.h" #include "ViewObj.h" #include "Consts.h" // This hack is required because we may be building in an environment // w...
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/*+******************************************************************************* # # Project : OCEAN 2020 (EDA) # # Original : 2019/06/25 # # Copyright (c) 2019 ANTYCIP SIMULATION #*******************************************************************************-*/ //! \file AISStateRepository.h //! \b...
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#pragma once #include <ossia/network/domain/domain_base.hpp> namespace ossia { namespace net { /** * Applying a domain value by value to arrays */ struct tuple_clamp { const net::domain_base<std::vector<ossia::value>>& domain; ossia::value operator()(bounding_mode b, const std::vector<ossia::value>& val) const;...
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#include "shader.h" #include <iostream> #include <fstream> #include <vector> Shader::Shader(void) {} Shader::~Shader(void) {} // read a file and return as a string string Shader::readFile(const char* path) { string content; ifstream fileStream(path, ios::in); if (!fileStream.is_open()) { cerr ...
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#include "struct_opengl.h" #include "taichi/ir/snode.h" TLANG_NAMESPACE_BEGIN namespace opengl { OpenglStructCompiler::CompiledResult OpenglStructCompiler::run(SNode &node) { TI_ASSERT(node.type == SNodeType::root); collect_snodes(node); // The host side has run this! // infer_snode_properties(node); auto...
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//#include <iostream> //using namespace std; // //const int N = 1005; //int n, arr[N]; // //int main(){ // while(cin >> n && n){ // for(int i = 0; i < n; i++) cin >> arr[i]; // int ans = 1; // for(int i = 1; i < n; i++){ // if(ans % 2 == 1 && arr[i] < arr[i - 1]) ans ++; // if(ans % 2 == 0 && arr[i] > arr[i - 1]...
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#include "Button.h" #include "GameLib/GameLib.h" #include "GameLib/Input/Manager.h" #include "GameLib/Input/Keyboard.h" #include "SoundGenerator.h" using namespace GameLib::Input; Button* Button::mInstance = 0; Button::Button():demoPlay(false) {} Button::~Button() {} void Button::create() { ASSERT(!m...
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