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#ifndef __A2CAL1TOCAL2_CPP__ #define __A2CAL1TOCAL2_CPP__ #include "A2Cal1ToCal2.h" //---------------------------------------------------------------------- // This class is for convertion of the data type from // A2Cal1 to A2Cal2. In this convertion, the adc value // of A2Cal2::cal are calcurated from "high range...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "soundenvelope.h" #include "npc_manhack.h" #include "ai_default.h" #include "ai_node.h" #include "ai...
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// This sample was made by Morten S. Mikkelsen // It illustrates how to do compositing of bump maps in complex scenarios using the surface gradient based framework. #define SHOW_DEMO_SCENE #include "DXUT.h" #include "DXUTcamera.h" #include "DXUTgui.h" //#include "DXUTsettingsDlg.h" #include "SDKmisc.h" //#include "S...
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//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2011. // //////////////////////////////////////////////////////////////////////////// #include "StdAfx.h" #include "MannequinInterface.h" #include "ActionController.h" #in...
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#include <bits/stdc++.h> using namespace std; int main() { //入力 char al; cin >> al; //std:isupper()で大文字かどうかを判定(大文字ならtrue) if (isupper(al)) cout << "A" << endl; else cout << "a" << endl; return 0; }
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#include "Currency.h" #include <string> //explicit constructor Currency::Currency() {}; Currency::Currency(std::string note, int whole, int fraction, std::string coin) : m_note(note), m_whole(whole), m_fraction(fraction), m_coin(coin) {} //Getters for all member variables std::string Currency::getNote() { return th...
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//-------------------------------------------------------------------------------- // This file is a portion of the Hieroglyph 3 Rendering Engine. It is distributed // under the MIT License, available in the root of this distribution and // at the following URL: // // http://www.opensource.org/licenses/mit-license.ph...
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/* ___ |\ /| ____ ____ ____ ____ | | /\ / \ | | | \ / | /\ | \ | \ | | \ |_____| /__\ \____ |_____| | \/ | /__\ |____/ |____/ |__ |____/ | | / \ \ | | | | / \ | | | | \ ...
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// Copyright (c) 2020 Andreas Atteneder, All Rights Reserved. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applic...
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/************************************************************************* TrajetCompose - description ------------------- début : 19 NOVEMBRE 2019 copyright : (C) 2019 par BRANCHEREAU, GRAVEY e-mail : $EMAIL$ ****...
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/* Given two non-empty binary trees s and t, check whether tree t has exactly the same structure and node values with a subtree of s. A subtree of s is a tree consists of a node in s and all of this node's descendants. The tree s could also be considered as a subtree of itself. Example 1: Given tree s: 3 ...
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#pragma once // glm #include <glm/glm.hpp> // Simple ray class with origin and direction class Ray { public: glm::vec3 origin; glm::vec3 direction; Ray() { } Ray(const glm::vec3 &o, const glm::vec3 &d) : origin(o), direction(d) { } };
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// // Created by Arseny Tolmachev on 2017/10/07. // #include "partial_trainer.h" #include "core/analysis/unk_nodes_creator.h" #include "core/impl/feature_computer.h" #include "util/logging.hpp" namespace jumanpp { namespace core { namespace training { using core::features::NgramFeaturesComputer; using core::features...
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#ifndef EX_15_35_QUERYRESULT_H_ #define EX_15_35_QUERYRESULT_H_ #include <memory> #include <string> #include <vector> #include <set> #include "ex12_27_a.h" class QueryResult { friend std::ostream &print(std::ostream &, const QueryResult &); public: QueryResult(const std::string &, std::shared_ptr<std::set...
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// Copyright 2018 The Cobalt Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ap...
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/* Title: LargeNumber Program Purpose: Showing LargeNumber class capabilities Author: Dominik Szaciłowski Version: 0.0.7 09/03/2019 */ #include <iostream> #include <string> #include <bitset> #include <stdexcept> #include <cstdlib> #include "LargeNumber.h" #include "supportFunctions.h" using namespace st...
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#ifndef _GLOBAIS_CPP #define _GLOBAIS_CPP /** * Define todas as variaveis globais */ #include "constantes.cpp" #include "ceumar.cpp" #include "canhao.cpp" #include "navio.cpp" #include "cruzador.cpp" #include "destroier.cpp" #include "submarino.cpp" #include "portaAviao.cpp" Submarino gsubmarino; // Objeto subma...
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#include "Ht.h" using namespace Ht; #include "time.h" timespec tv_diff(timespec start, timespec end) { timespec temp; if ((end.tv_nsec-start.tv_nsec)<0) { temp.tv_sec = end.tv_sec-start.tv_sec-1; temp.tv_nsec = 1000000000+end.tv_nsec-start.tv_nsec; } else { temp.tv_sec = end.tv_sec-start.tv_sec; temp.tv_nse...
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/* * Copyright (C) 2020 BfaCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the...
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/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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/* * Copyright (C) 2019-2021, Xilinx Inc - All rights reserved * Xilinx Resource Management * * Licensed under the Apache License, Version 2.0 (the "License"). You may * not use this file except in compliance with the License. A copy of the * License is located at * * http://www.apache.org/licenses/LICENSE-...
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/* * AggregateFunctionPass.hpp * * Created on: Oct 24, 2012 * Author: belyaev */ #ifndef AGGREGATEFUNCTIONPASS_HPP_ #define AGGREGATEFUNCTIONPASS_HPP_ #include <llvm/Pass.h> #include <array> #include "Util/util.h" namespace borealis { // This is a purely base class. // Will not work as an actual pass. ...
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// // main.cpp // lab4 // // Created by 李婧祎 on 2019/5/27. // Copyright © 2019 李婧祎. All rights reserved. // #include <stdio.h> #include"stdlib.h" #include"time.h" #define R 32 //物理内存块数 #define V 64 //虚拟内存块数 struct LNode { int data; int flag;//访问位 int modify;//修改位 }; void initMemo(); void generate...
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#include <stack> #include <vector> #include "binary_tree.h" using namespace std; /** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ vector<int> g_preorder_result; // 递归 vector<int...
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/** ---------------- COPYRIGHT NOTICE, DISCLAIMER, and LICENSE ------------- ** Copyright (c) 2012 Andrew Paterson This file is part of The Codaphela Project: Codaphela SupportLib Codaphela SupportLib is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License ...
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/*************************************************************************** * Copyright (c) 2008 Jürgen Riegel (juergen.riegel@web.de) * * * * This file is part of the FreeCAD CAx development system. * * ...
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class Solution { using ull = unsigned long long; const string code = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; unordered_map<string, string> map; public: // Encodes a URL to a shortened URL. string encode(string longUrl) { ull num; // Hascode转化为n进制 //...
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#ifndef ExecutionerEuler1Phase_H #define ExecutionerEuler1Phase_H #include "Executioner.h" class BCEuler1Phase; class EOS1Phase; class FluxEuler1Phase; class Function; class ICsEuler1Phase; class ProblemEuler1Phase; class ReconstructorEuler1Phase; class RunParametersEuler1Phase; class DoFHandlerEuler1Phase; class Ex...
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#include "TCanvas.h" #include "TFile.h" #include "TTree.h" #include "TLeaf.h" #include "TH1D.h" #include "TH2F.h" #include "TCanvas.h" #include "TAxis.h" #include "TMath.h" #include "TF1.h" #include "TLatex.h" #include "TStyle.h" using namespace std; #include <math.h> #include "TH2D.h" #include "TF2.h" #include "TStyle...
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#ifndef LISTA_H #define LISTA_H #include <list> #include <QDebug> template<class T, class Allocator = std::allocator<T>> class Lista : public std::list<T, Allocator> { public: T & operator [](const int index) { if(index < 0 || index > static_cast<int>(this->size()) - 1) ...
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#include<bits/stdc++.h> using namespace std; int main() { string b,a="qwertyuiopasdfghjkl;zxcvbnm,./"; char ch; long long i,j,n,x,y,z; cin>>ch>>b; if(ch=='R') { for(i=0,j=0;j<b.size();i++) { if(b[j]==a[i]) { cout<<a[i-1]; j+...
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/* * @lc app=leetcode.cn id=75 lang=cpp * * [75] 颜色分类 */ #include <iostream> #include <string> #include <string.h> #include <vector> #include <utility> #include <map> #include <set> #include <stack> #include <queue> #include <unordered_map> #include <unordered_set> #include <algorithm> #include <ranges.h> using na...
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#pragma once #include "type_t.CFeatureNominalBaseType.h" namespace qif191 { namespace t { class CSphericalSegmentFeatureNominalType : public ::qif191::t::CFeatureNominalBaseType { public: QIF191_EXPORT CSphericalSegmentFeatureNominalType(xercesc::DOMNode* const& init); QIF191_EXPORT CSphericalSegmentFeatureNomi...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include <memory> #include <tcp_client.h> using namespace tlv; MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), client(new TCPClient, custom_deleter) { ui->setupUi(this); connection_timer = std::make_unique<QT...
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#include "common/network/address_impl.h" #include <arpa/inet.h> #include <netinet/ip.h> #include <sys/socket.h> #include <sys/un.h> #include <array> #include <cstdint> #include <string> #include "envoy/common/exception.h" #include "common/common/assert.h" #include "common/common/fmt.h" #include "common/common/utili...
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#include "TestBullet.h" #include "../Components/ProjectileMoveMent.h" TestBullet::TestBullet() { } TestBullet::~TestBullet() { } void TestBullet::Start() { GameObject* player = FindGameObject("Player"); transform->SetPosition(player->transform->position); AddComponent<ImageRenderer>()->SetImage("Media/TestBullet...
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#include <cmath> #include <iostream> #include <string> int main(int argc, char *argv[]) { int cases; std::cin >> cases; while (cases-- > 0) { std::string line; std::cin >> line; int side_len = std::sqrt(line.length()); char encoded_message[side_len][side_len]; unsigned i = 0; for (unsigned j = 0; j < si...
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#ifndef HIBE_H #define HIBE_H #include "Charm.h" #include <iostream> #include <sstream> #include <string> #include <list> using namespace std; class Hibe { public: PairingGroup group; Hibe() { group.setCurve(BN256); }; ~Hibe() {}; void setup(int l, int z, CharmList & mpk, CharmList & mk); void keygen(CharmList ...
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// // Board.hpp // Game Of Life // // Created by Michael Liu on 1/26/18. // Copyright © 2018 Michael Liu. All rights reserved. // #ifndef Board_hpp #define Board_hpp #include <stdio.h> #endif /* Board_hpp */
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#include "Clerk.h" Clerk::Clerk(string name):User(name) { } string Clerk::return_type() { return "clerk"; }
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#include <bits/stdc++.h> using namespace std; int main() { string str; int i, cnt,t, j; cin >> t; while (t--) { cnt = 0; cin >> str; for (i = 0; i < str.length(); i++) { if (str[i] == '1') break; else if (str[i] == '0' && str[i+1] == '1' && str[i+2] == '1' ) break; ...
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/* * QR Code Generator * Copyright (C) 2014 Stefano BARILETTI <hackaroth@gmail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your...
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// header {{{ #include <bits/stdc++.h> using namespace std; // {U}{INT,LONG,LLONG}_{MAX,MIN} #define ALPHABET (26) #define INF INT_MAX #define MOD (1000000007LL) using LL = long long; // }}} int main() { std::ios::sync_with_stdio(false); int a, b;cin >> a >> b; int ans = a-b; for(...
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#include<bits/stdc++.h> using namespace std; static const int MAX = 100000; static const int NIL = -1; int n; int color[MAX]; vector<int> G[MAX]; void dfs(int r,int c){ stack<int>S; S.push(r); color[r]=c; while(!S.empty()){ int u = S.top(); S.pop(); for(int i = 0;i<G[u].size()...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_COMMON_QUADS_SHARED_ELEMENT_DRAW_QUAD_H_ #define COMPONENTS_VIZ_COMMON_QUADS_SHARED_ELEMENT_DRAW_QUAD_H_ #include "components/viz/...
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#include <bits/stdc++.h> using namespace std; vector<long long int> divisor; void divisors(long long int n) { for(long long int i=1;i<=sqrt(n);i++) { if(n%i==0) { if(i*i==n) { divisor.push_back(i); } else { ...
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/* * Copyright (C) 2015 Vishesh Handa <vhanda@kde.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version....
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#pragma once #include<iostream> #include<stack> using namespace std; //从尾到头打印单链表 struct ListNode { int _value; ListNode* _next; ListNode(const int x) :_value(x) , _next(NULL) {} }; void PrintTtoH(ListNode* phead) { if (phead != NULL) { PrintTtoH( phead->_next); cout << phead->_value << " "; } } void P...
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#include <cstdlib> #include <iostream> #include <time.h> #define NUMBERS_ANIMALS 100 //variable animals in Zoo #define SELECTONE 1 #define SELECTTWO 2 #define SELECTTHRE 3 #define SELECTFOUR 4 const int ADMIN_PASS = 1000; //variable pass admin Lvl, manager lvl any value using namespace std; class Animal { private...
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#include <iostream> using std::cout; using std::cin; using std::endl; int main() { using int_array = int[4]; typedef int int_array[4]; int_array ia[3] = {0}; // ia is an array of 3 elements, every of which is an array 4 ints. for(int_array *p = ia; p != ia + 3; ++p) { for(int *q = *p; q ...
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/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you...
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// ARKSurvivalEvolved (332.8) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_PrimalItemArmor_MegalaniaSaddle_parameters.hpp" namespace sdk { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "BreakableBlock.generated.h" class UParticleSystem; UCLASS() class BOMBER_API ABreakableBlock : public AActor { GENERATED_BODY() public: // Sets defaul...
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/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Lic...
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#pragma once #include <memory> #include <optional> #include <vector> #include "graph.hpp" namespace uni { class GraphTraverser { public: using VertexCallback = void (*)(Graph::Vertex&); using EdgeCallback = void (*)(Graph::Edge&); explicit GraphTraverser(const Graph& graph) : graph_(graph) {} void traver...
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/****************************************************************************** * * @brief This file is part of the TouchGFX 4.7.0 evaluation distribution. * * @author Draupner Graphics A/S <http://www.touchgfx.com> * ****************************************************************************** * * @sec...
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/*Musab Mehadi mmehadi@jacobs-university.de */ #include <vector> #include <iostream> #include<string> //const int size = 50; using namespace std; int main() { vector<string> vs; // a vector of ints. Default size is accepted string s; while (1) { cin>>s; if(s=="END") { break; } vs.pus...
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#ifndef MONSTER_H #define MONSTER_H #include <QGraphicsPixmapItem> #include <QGraphicsItem> #include <QObject> class monster: public QObject, public QGraphicsPixmapItem{ Q_OBJECT public: monster(QGraphicsItem * parent = 0); public slots: void move(); }; #endif // MONSTER_H
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// Fall 2018 #include <glm/ext.hpp> #include <thread> #include <mutex> #include <random> #include <iomanip> #include <stack> #include <algorithm> #include <queue> #include "A5.hpp" #include "GeometryNode.hpp" std::mutex mtx; std::vector<photon> pList; TreeNode *pTree; bool donePM = false; void loading(float percen...
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#pragma once #include <vector> class Game; class IGameScreen; class ScreenList; class ScreenList { public: ScreenList(Game* game); ~ScreenList(); IGameScreen* moveNext(); IGameScreen* movePrev(); void setScreen(int nextScreen); void addScreen(IGameScreen* newScreen); void destroy(); IGameScreen* getCurrent();...
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#include <iostream> #include <cstdio> #include <vector> #include <algorithm> #include <math.h> #include <string> #include <memory.h> #include <queue> using namespace std; char board[35][85]; int ld[4] = {0,1,-1,0}; int rd[4] = {-1,0,0,1}; void floodFill(int x, int y, char old, char newChar) { if (x >= 35 || x < ...
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///////////////////////////////////////////////////////////////////////////// // Author: PB // Modified by: // Copyright: (c) 2012 PB <pbfordev@gmail.com> // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #include "wx/wxAutoExcel_prec.h" #include "...
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class ZInv { idd = 4350; class controlsBackground { class Picture_Background: RscPicture { idc = -1; text = "Images\Dialog\player_inv.jpg"; x = 0.215941 * safezoneW + safezoneX; y = 0.113221 * safezoneH + safezoneY; w = 0.566481 * safezoneW; h = 0.739284 * safezoneH; }; }; class controls {...
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#include "Texture.h" #include <SDL_image.h> #include <stdio.h> #include "Global.h" Texture::Texture() { //Initialize mTexture = NULL; mWidth = 0; mHeight = 0; } Texture::~Texture() { //Deallocate free(); } bool Texture::loadFromFile( std::string path ) { //Get rid of preexisting texture ...
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/* PololuDriver.ccp - Library voor de DRV8825 Stepper Driver Gemaakt door Brecht Ooms */ #include "PololuDriver.h" #include "Arduino.h" //Constructor PololuStepper::PololuStepper(int _stepPin, int _dirPin, int _enablePin) { stepPin = _stepPin; dirPin = _dirPin; enablePin = _enablePin; pinMode(stepPin, OU...
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/* * main.cpp * * Created on: Feb 20, 2019 * Author: Nicholas Leung * nml170001 */ #include <fstream> #include <iostream> #include <string> #include <cstdlib> #include <array> #include <ctime> #include "AVLTree.h" #include "AVLNode.h" #include "binaryTree.h" #include "binaryNode.h...
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/* * RootishArrayStack.cpp * * Created on: 2011-11-23 * Author: morin */ #include "RootishArrayStack.h" namespace ods { template RootishArrayStack<int>::RootishArrayStack(); template RootishArrayStack<int>::~RootishArrayStack(); template void RootishArrayStack<int>::add(int,int); template int RootishArray...
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// *********************************************************************** // <author>Stephan Burguchev</author> // <copyright company="Stephan Burguchev"> // Copyright (c) Stephan Burguchev 2012-2015. All rights reserved. // </copyright> // <summary> // MSeedReader.h // </summary> // **********************...
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#include<iostream> using namespace std; class Complex{ public: Complex(int r=0 ,int i =0){ real = r; img = i; } void print(){ cout<<real<<" +i"<<img<<"\n"; } Complex operator+(Complex const &obj){ Complex result ; result.real = real + obj.real; resu...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, instal...
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// Name: Medieval Dynasty, Version: 0.6.0.3 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //---------------------------------------...
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//=========================================================================== /* Software License Agreement (BSD License) Copyright (c) 2003-2016, CHAI3D (www.chai3d.org) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provide...
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/* Author: Gudakov Ramil Sergeevich a.k.a. Gauss Гудаков Рамиль Сергеевич Contacts: [ramil2085@mail.ru, ramil2085@gmail.com] See for more information LICENSE.md. */ #pragma once #include "TypeDef.h" #include "Entity.h" #include <list> #include <vector> #include <type_traits> #include "TypeDef.h" #include "IComponen...
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#ifndef RAPIDXML_PRINT_HPP_INCLUDED #define RAPIDXML_PRINT_HPP_INCLUDED // Copyright (C) 2006, 2009 Marcin Kalicinski // Version 1.13 // Revision $DateTime: 2009/05/13 01:46:17 $ //! \file rapidxml_print.hpp This file contains rapidxml printer implementation #include "rapidxml.hpp" // Only include streams if not dis...
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// Fill out your copyright notice in the Description page of Project Settings. #include "PirateRaid.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, PirateRaid, "PirateRaid" );
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include "Hud.h" #include "../Engine/Engine.h" Hud::Hud() { health_label = std::shared_ptr<HudLabel>(new HudLabel("Health", 10, 10)); health_bar = std::shared_ptr<HudBar>(new HudBar(10, 35, {57, 181, 74}, 100));; armor_label = std::shared_ptr<HudLabel>(new HudLabel("Armor", 180, 10)); armor_bar = std:...
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#ifndef FEATURE_RIGID_HPP #define FEATURE_RIGID_HPP #include <memory> #include "feature.hpp" enum class BurnState { not_burned, burning, has_burned }; enum class WasDestroyed { no, yes }; enum class DidTriggerTrap { no, yes }; enum class DidOpen { no, yes }; enum class DidClos...
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#include <iostream> #include <vector> #include <list> /* * Vector é baseado em array. * - Podem mudar dinamicamente; * - Inserção no fim é eficiente. Mas e inserir no meio e no fim?! * - Posições contíguas na memória. * * Dicas: * Quando for necessario inserir no fim e no início * usa deque que ...
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// github.com/Johniel/contests // yukicoder/2354/main.cpp #include <bits/stdc++.h> #define each(i, c) for (auto& i : c) #define unless(cond) if (!(cond)) // #define endl "\n" using namespace std; template<typename P, typename Q> ostream& operator << (ostream& os, pair<P, Q> p) { os << "(" << p.first << "," << p.sec...
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/* This file is part of the WebKit open source project. This file has been generated by generate-bindings.pl. DO NOT MODIFY! This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation...
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#include "object.h" btDiscreteDynamicsWorld* Object::mWorld=NULL; Object::Object() { } void Object::setWorld(btDiscreteDynamicsWorld* world) { mWorld = world; } Object::~Object() { }
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#include <iostream> #include <fstream> #include <vector> #include <stack> #include <map> #include <algorithm> #include <set> using namespace std; vector<vector<int>> adjTemp; vector<vector<int>> adj; vector<vector<int>> cycles; int numeroCicli=0; int N,M; int Time=0; void calcolaLung(int from, int to, int * padri){...
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// Copyright (c) 2019 The ReviewBase_Coin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef WELCOMECONTENTWIDGET_H #define WELCOMECONTENTWIDGET_H #include <QWidget> #include <QDialog> #include <QPushButton> cla...
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#include <iostream> #include <iomanip> using namespace std; int main() { double n,sum=0; cin>>n; int s=n; double a[s]; for(int i=0;i<s;i++) { cin>>a[i]; sum+=a[i]; } cout<<setprecision(12); cout<<std::fixed; cout<<sum/n; return 0; }
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/builds/moz2_slave/rel-2.0-xr-w32-bld/build/dom/interfaces/core/nsIDOM3TypeInfo.idl */ #ifndef __gen_nsIDOM3TypeInfo_h__ #define __gen_nsIDOM3TypeInfo_h__ #ifndef __gen_domstubs_h__ #include "domstubs.h" #endif /* For IDL files that don't want to include root IDL f...
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#pragma once #include "../Enemy.h" class Enemy3 : public Enemy { public: Enemy3(); Enemy3(GameObject * player); ~Enemy3(); };
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/* * pagecontroller.cpp * * Created on: 2015年12月1日 * Author: cheese */ #include "pagecontroller.h" PageController::PageController():pws_(),maplock_(),fd_(0),pageSize_(0){ } PageController::~PageController(){ } PageWrapper* PageController::get(long pos){ maplock_.lock(); auto iter = pws_.find(pos); if...
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/* TAGS: c++ fin */ /* CC_OPTS: -std=c++2a */ /* VERIFY_OPTS: -o nofail:malloc */ //===----------------------------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-Lice...
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// Copyright (C) 2018-2022 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #pragma once #include "openvino/pass/graph_rewrite.hpp" #include "openvino/pass/pass.hpp" namespace ov { namespace frontend { namespace paddle { namespace pass { class TransformIf : public ov::pass::MatcherPass { public: OPEN...
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#include "MainWindow.hpp" #include <QDockWidget> #include <QTableWidget> #include <QTextEdit> #include <string> #include "FileTreeView.hpp" MainWindow::MainWindow(QWidget *_parent) : QMainWindow(_parent) { initTreeView(); initTabWidget(); } MainWindow::~MainWindow() { } void MainWindow::initTreeView() ...
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/************************************************************************* ALGLIB 3.10.0 (source code generated 2015-08-19) Copyright (c) Sergey Bochkanov (ALGLIB project). >>> SOURCE LICENSE >>> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License a...
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#if !defined(AFX_DYND90LOGEX_H__CF5AF5E8_BD00_11D3_AA7C_0008C7083CA9__INCLUDED_) #define AFX_DYNDIALOGEX_H__CF5AF5E8_BD00_11D3_AA7C_0008C7083CA9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DynDialogEx.h : header file // #include "DynDialogItemEx.h" // Control styles #define STYLE_EDIT ...
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#include<bits/stdc++.h> using namespace std; int main() { int n; cin>>n;int d=n*(n+1)/2; int m; cin>>m; int b[m]; for(int i=0;i<m;i++) { cin>>b[i]; } int p; cin>>p; int a[p+m]; for(int k=0;k<p;k++) { cin>>a[k]; } for(int l=0;l<m;l++) { a[p+l]=b[l]; } sort(a,a+m+p);int s=a[0]; for(int j=1;j<m+p;j++) { if(a[...
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//worked for only sorted array #include<bits/stdc++.h> using namespace std; int printFreq(int arr[],int n){ int freq=1,i=1; while(i<n){ while(i<n && arr[i]==arr[i-1]){ // pichle vala element aage vale k equal h ya nhi freq++; i++; } cout<<arr[i-1]<<" comes "<<freq<< " times."<<endl; ...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef IMATERIALSYSTEMSTUB_H #define IMATERIALSYSTEMSTUB_H #ifdef _WIN32 #pragma once #endif #include "materialsystem/imateri...
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#include "CurveWidgetDialog.h" #include "ui_CurveWidgetDialog.h" #include <QDesktopWidget> #include <QRect> CurveWidgetDialog::CurveWidgetDialog(QWidget *parent) : QDialog(parent), ui(new Ui::CurveWidgetDialog) { ui->setupUi(this); //setWindowFlags(Qt::Tool); //setModal(true); Qt::WindowFlags fla...
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#include <iostream> using namespace std; struct data_waktu{ int jam; int menit; int detik; int total; }; int main(){ data_waktu A; data_waktu B; A.jam = 3; A.menit = 40; A.detik = 50; B.jam = 10; B.menit = 1; B.detik = 50; cout << A.jam << " Jam, " << A.menit << " Menit, " << A.detik << " Detik." ...
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 #include <iostream> #include <Windows.h> #include "Treap.h" using namespace std; bool wrongNumber(char a[], int argc, int c) { if (c >= argc) { cout << "Wrong input\n"; return true; } if (atoi(a) == 0 && (a[0] - 48) != 0) { cout << "Wrong input\n"; return true; } return false; } ...
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/* tests/test_pickling.cpp -- pickle support Copyright (c) 2016 Wenzel Jakob <wenzel.jakob@epfl.ch> All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. */ #include "pybind11_tests.h" class Pickleable { public: Pickleable(const st...
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