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#include <iostream> #include <string> /*Program to convert Hexadecimal to Octal number system.*/ using namespace std; int main() { int hexDigitToBinary[22] = {0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, 1010, 1011, 1100, 1101, 1110, 1111, 1010, 1011, 1100, 1101, 1110, 1111}; ...
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#include <algorithm> #include <iostream> #include <string> #include <limits> // alogrithm using std::equal; // iostream using std::cin; using std::cout; using std::endl; // string using std::string; // limits using std::numeric_limits; inline bool is_palindrome(string word) { return equal(word.begin(), word.end(), wo...
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#include "Intern.hpp" Intern::Intern() { } Intern::Intern(const Intern & src) { *this = src; } Intern::~Intern() { } Intern & Intern::operator=(const Intern & src) { (void)src; return(*this); } Form * Intern::makeShrub(std::string const & target) { return (new ShrubberyCreationForm(target)); } Form * Intern...
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/// autogenerated analytical inverse kinematics code from ikfast program part of OpenRAVE /// \author Rosen Diankov /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// http://www....
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; int main(){ int t; cin >> t; for(int a0 = 0; a0 < t; a0++){ int n; int c; int m; cin >> n >> c >> m; int no_of_choc,wrappers,choc_from_wrappers...
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/************************************************************************ Copyright (C) 2007 STMicroelectronics. All Rights Reserved. This file is part of the Player2 Library. Player2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by...
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/**************************************************************************** * NxWidgets/libnxwidgets/src/cscaledbitmap.hxx * * Copyright (C) 2013 Gregory Nutt. All rights reserved. * Author: Gregory Nutt <gnutt@nuttx.org> * * Redistribution and use in source and binary forms, with or without * modification...
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#include "qcgenerator.h" #include <QApplication> #include <QTranslator> #include "qclogger.h" #include "properties/qcstaticproperties.h" int main(int argc, char *argv[]) { // ------------------ Initial configuration ------------------ // QApplication a(argc, argv); QString locale = QLocale::system().name...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/webui/about_ui.h" #include <algorithm> #include <string> #include <utility> #include <vector> #include "base/bind.h" #in...
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// pbrt is Copyright(c) 1998-2020 Matt Pharr, Wenzel Jakob, and Greg Humphreys. // The pbrt source code is licensed under the Apache License, Version 2.0. // SPDX: Apache-2.0 #ifndef PBRT_UTIL_NOISE_H #define PBRT_UTIL_NOISE_H #include <pbrt/pbrt.h> namespace pbrt { PBRT_CPU_GPU Float Noise(Float x, Float y = .5f, ...
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#include "game.hpp" void setup() { // put your setup code here, to run once: Serial.begin(9600); } int lastValue = 0; bool toggledSwitch(){ int a = analogRead(A0); if(lastValue==a){ lastValue=a; return false; }else if(abs(a-lastValue)>800){ lastValue=a; return true; } lastV...
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/* * catalogo_check.cpp - Comprobación estática de código fuente para P4 * ©2020 POO - Pedro, Inma, Fidel, Gerardo */ #include "caclibrary.h" #include <vector> #include <iostream> using namespace std; int main(int argc, const char **argv) { checkCode c1(argc, argv, "articulo.cpp", "Modo de empleo: ./catalogo_...
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/**************************************************************************/ /* */ /* WWIV Version 5.x */ /* Copyright (C)1998-2022, WWIV Software Services */ /* ...
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#include <random> #include <iostream> int main(int argc, char *argv[]) { std::random_device rnd; // 非決定的な乱数生成器 for(int i = 0; i < atoi(argv[1]); i++) { std::cout << rnd() % 9999 << "\n"; } return 0; }
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// win_cDemo.cpp : 定义控制台应用程序的入口点。 // #include "ICTCLAS2011.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #ifndef OS_LINUX #pragma comment(lib, "ICTCLAS2011.lib") #else #include <iconv.h> #endif //Linux #ifdef OS_LINUX #define _stricmp(X,Y) strcasecmp((X),(Y)) #define _strnicmp(X,Y,Z)...
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/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) * All rights reserved. * * This package is an SSL implementation written * by Eric Young (eay@cryptsoft.com). * The implementation was written so as to conform with Netscapes SSL. * * This library is free for commercial and non-commercial use as long as ...
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// // Created by Aaron Berry on 4/18/21. // #pragma once #ifndef HUMAN_HPP #define HUMAN_HPP #include <string> #include "includes/Brain.hpp" class Human { Brain const *brain_; public: Human(const Human &other); virtual ~Human(); Human(); Brain const &getBrain() const; std::string identify() const; ...
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// Copyright (c) 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/third_party/quiche/src/quic/test_tools/simple_session_notifier.h" #include "net/third_party/quiche/src/quic/core/quic_utils.h" #include...
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/*========================================================================= * * Copyright UMC Utrecht and contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * h...
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/* * ArcScript Scripts for Arcemu MMORPG Server * Copyright (C) 2008-2009 Arcemu Team * Copyright (C) 2007 Moon++ <http://www.moonplusplus.com/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foun...
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#ifndef DIRECTIONALDIFFUSEBSDFLAYER_H #define DIRECTIONALDIFFUSEBSDFLAYER_H #include <memory> #include "BSDFLayer.hpp" namespace SingleLayerOptics { class CDirectionalDiffuseCell; // All outgoing directions are calculated class CDirectionalDiffuseBSDFLayer : public CBSDFLayer { public: CDirectionalDiffuseBSD...
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#ifndef Joint_H #define Joint_H #include <glm/glm.hpp> namespace aie { class Renderer2D; } /// <summary> /// A connection between to RigidBodies /// </summary> class Joint { protected: Joint(); public: Joint(class RigidBody* body1, class RigidBody* body2); virtual void FixedUpdate(glm::vec2 gravity, float ...
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/********************************************************************** * LeechCraft - modular cross-platform feature rich internet client. * Copyright (C) 2006-2013 Georg Rudoy * * Boost Software License - Version 1.0 - August 17th, 2003 * * Permission is hereby granted, free of charge, to any person or organiz...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "icalls/mscorlib/System/TypedReference...
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/* ------------------------------------------------------------------------------- * Name: Jose Franco Baquera * Course: CS 471 - Programming Language Structures 1 at NMSU * Instructor: Shaun Cooper * Assignment: Chapter 5 Programming Assignment * Program/File Name: Assignment5.cpp * Date: October 4, 2019 ...
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#include "ros/ros.h" #include "std_msgs/String.h" #include "geometry_msgs/PoseStamped.h" #include "nav_msgs/Odometry.h" #include "utils/yamlRead.h" #include "stdio.h" #include <sstream> #include "../3rdPartLib/Sophus/sophus/se3.h" #include "../3rdPartLib/Sophus/sophus/so3.h" using namespace std; using namespace Sophus...
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#define GLM_FORCE_RADIANS #include <QOpenGLFunctions_3_3_Core> #include <QOpenGLWidget> #include <QOpenGLShader> #include <QOpenGLShaderProgram> #include <QKeyEvent> #include <QMouseEvent> #include "glm/glm.hpp" #include "glm/gtc/matrix_transform.hpp" #include "model.h" class MyGLWidget : public QOpenGLWidget, protec...
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/* * ===================================================================================== * * Filename: TrajectoryControllerP.cpp * * Description: Implementation of trajectory controller with orientation control * from 'Springer handbook of robotics' chapter 34 pg 805 * * Version: 1.0...
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#include "pch.h" #include "Exposure.h" using namespace std; using namespace Platform; using namespace CognitiveServicesLib; #pragma region ExposureLevelHelper implementation EnumKeyJsonName<ExposureLevel> ExposureLevelHelper::ckvJsonNames[3] = { { ExposureLevel::UnderExposure, L"underExposure" }, { ExposureLevel...
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#include "StdAfx.h" #include "GLExtz.h"
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#ifndef COPACI_H #define COPACI_H using namespace std; #include <string> class Copac{ string tip; string zona; public: Copac(string t , string z); Copac(const Copac& c); protected: void GetTip(); }; class Brad : public Copac{ int height; string culoare; public : Brad(int h, string c...
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#ifndef NODE_H #define NODE_H #include <vector> #include <array> #include "person.h" using namespace std; class Node { public: Node(Person *p); Person *getPerson() const; void setPerson(Person *value); void addChildren(Node* n); void addParent(Node* p); void addSibling(Node* s); vecto...
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//================================================================================================= /*! // \file src/mathtest/hermitianmatrix/ColumnComplexTest.cpp // \brief Source file for the HermitianMatrix column complex test // // Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved // // This file is...
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/** * \brief Implementation of the planet. * * \Author: Alexander Lelidis, Andreas Emch, Uroš Tešić * \Date: 2017-11-11 */ #include "Planet.h" #include <osg/Switch> #include <osgDB/ReadFile> #include "../config.h" #include "../osg/JsonEigenConversions.h" #include "../osg/OsgEigenConversions.h" #include "../o...
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#include "gsp.h" #include "ui_gsp.h" #include <QString> #include <QDebug> #include <QNetworkAccessManager> #include <QNetworkReply> #include <QEventLoop> #include <QRegExp> #include <QList> #include <QTextBrowser> #include <QStandardPaths> #include <QObject> #include <QSqlDatabase> #include <QSqlError> #include <QSqlQu...
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//---------------------------------------------------------------------- // // Filename : EffectShutDown.cpp // Written by : elca // //---------------------------------------------------------------------- // include files #include "Assert.h" #include "EffectShutDown.h" #include "Gpackets/GCSystemMessage.h" #inclu...
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/** * * .. invisible: * _ _ _____ _ _____ _____ * * | | | | ___| | | ___/ ___| * * | | | | |__ | | | |__ \ `--. * * | | | | __|| | | __| `--. \ * * \ \_/ / |___| |___| |___/\__/ / * * \___/\____/\_____|____/\____/ * * Licensed to the Apache Software Foundation (ASF) u...
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/*************************************************************************** control.h - description ------------------- begin : Apr. 22 2015 copyright : (C) 2015 by XI'AN JIAOTONG UNIVERSITY author : Cui Bin...
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resident) { if(head->isPresident) { cout<<"President already Exist!!"<<endl; cout<<"Do you want to add this as member?"<<endl; char choice; if(choice=='Y' || choice=='y') { ...
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/* Sjasm Z80 Assembler version 0.42 Copyright 2011 Sjoerd Mastijn This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software ...
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#pragma once #include "Node.h" #include <iostream> #include <string> class LinkedList { public: LinkedList(void) { head = NULL; } ~LinkedList(void); void sort(); bool IsEmpty() { return head == NULL; } Node* InsertNode(int index, string x[21]); int FindNode(string x[21]); int StartUp(); int DeleteNode(string x[...
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/* * Copyright (C) 2014 Canonical Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agr...
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// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required...
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//----------------------------------------------- // // This file is part of the Siv3D Engine. // // Copyright (c) 2008-2020 Ryo Suzuki // Copyright (c) 2016-2020 OpenSiv3D Project // // Licensed under the MIT License. // //----------------------------------------------- # pragma once # include <Siv3D/Common.hpp> # i...
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#ifndef MAPRED_PASS_THROUGH_MAP_FUNCTION_H #define MAPRED_PASS_THROUGH_MAP_FUNCTION_H #include "mapreduce/functions/map/MapFunction.h" class PassThroughMapFunction : public MapFunction { public: void map(KeyValuePair& kvPair, KVPairWriterInterface& writer); }; #endif // MAPRED_PASS_THROUGH_MAP_FUNCTION_H
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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/**************************************************************************** ** Meta object code from reading C++ file 'mainwindow.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.10.0) ** ** WARNING! All changes made in this file will be lost! *********************************************************...
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/* * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it wi...
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/* José Andrés Díaz Escobar 25 de Enero del 2016 Escribe un programa que pida tres números y que escriba si son los tres iguales, si hay dos iguales o si son los tres distintos*/ #include <stdio.h> #include <cstdlib> int main(){ float arr[2]; printf("Ingrese 3 numeros a evaluar\n"); scanf("%f %f %f", &...
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// // AnimaFreeListAllocator.h // Anima // // Created by Marco Zille on 16/11/14. // // #ifndef __Anima__AnimaFreeListAllocator__ #define __Anima__AnimaFreeListAllocator__ #include "AnimaEngineCore.h" #include "AnimaTypes.h" #include "AnimaAllocator.h" BEGIN_ANIMA_ENGINE_NAMESPACE class ANIMA_ENGINE_EXPORT Anima...
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#ifndef CONST_UNLOCKLEVEL_H #define CONST_UNLOCKLEVEL_H #include "Popup.h" class UnlockLevel : public Popup { protected: // =========================================================== // Inner Classes // =========================================================== // ==============...
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#include <vision/AngleDetect.h> typedef Eigen::Matrix<float, 2, 3> Matrix2x3; AngleDetect::AngleDetect(cv::Mat &_frame, std::vector<cv::Vec4i> &_vec){ initFrame_ = _frame; vecInit_=_vec; } float AngleDetect::detect(std::vector<cv::Vec4i> &_vec, cv::Mat &_frame){ float ang_w = 0; float bestScore = 1e5...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UI/GsUIWidgetBase.h" #include "GsUIHUD.generated.h" /** * */ UCLASS() class GAMESERVICE_API UGsUIHUD : public UGsUIWidgetBase { GENERATED_BODY() public: virtual int32 GetManagedDefault...
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// Global variabls: // 0:vars:3 // 3:atom_1_X0_1:1 // 4:atom_1_X5_2:1 // 5:atom_1_X7_0:1 // 6:atom_1_X9_1:1 // Local global variabls: // 0:thr0:1 // 1:thr1:1 // 2:thr2:1 #define ADDRSIZE 7 #define LOCALADDRSIZE 3 #define NTHREAD 4 #define NCONTEXT 5 #define ASSUME(stmt) __CPROVER_assume(stmt) #define ASSERT(stmt) __CP...
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// Boost.Units - A C++ library for zero-overhead dimensional analysis and // unit/quantity manipulation and conversion // // Copyright (C) 2003-2008 Matthias Christian Schabel // Copyright (C) 2008 Steven Watanabe // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.tx...
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#include <CQSVGFeDiffuseLighting.h> #include <CQUtil.h> #include <CQSVG.h> #include <CQPropertyTree.h> CQSVGFeDiffuseLighting:: CQSVGFeDiffuseLighting(CQSVG *svg) : CQSVGObject(svg, this), CSVGFeDiffuseLighting(*svg) { } QColor CQSVGFeDiffuseLighting:: getLightingColor() const { return CQUtil::toQColor(CSVGFeDiffu...
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#include<bits/stdc++.h> using namespace std; #define MAXC 1000 string A,B; int lenA,lenB; int dp[MAXC][MAXC]; bool visited[MAXC][MAXC]; int calcLCS(int i,int j) { if(A[i]=='\0' or B[j]=='\0') return 0; if(visited[i][j])return dp[i][j]; int ans=0; if(A[i]==B[j]) ans=1+calcLCS(i+1,j+1); else { in...
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//================================================================================================= /*! // \file blaze/math/Vector.h // \brief Header file for all basic Vector functionality // // Copyright (C) 2013 Klaus Iglberger - All Rights Reserved // // This file is part of the Blaze library. You can redistrib...
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/* * Copyright [2015] [Ke Sun] * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
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/* Copyright (c) 2017 Jin Li, http://www.luvfight.me Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publi...
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#pragma once // Different aproach #include "MenuItem.h" #include <array> #include <string> class DinerMenu { public: static const int MAX_ITEMS = 6; private: int numberOfItems = 0; std::array<MenuItem, MAX_ITEMS> m_MenuItems; };
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#ifndef CPP_ADVANCED_PRINTUTILS_H #define CPP_ADVANCED_PRINTUTILS_H #include <iostream> #include <sstream> #include <vector> template<typename T> void printVector(std::vector<T> container) { for (auto& i : container) { std::cout << i << " "; } std::cout << std::endl; } #endif //CPP_ADVANCED_PRIN...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file #include "third_party/blink/renderer/modules/launch/launch_params.h" #include "third_party/blink/renderer/modules/native_file_system/native_file_system_ha...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/passwords/manage_passwords_icon_views.h" #include "chrome/app/chrome_command_ids.h" #include "chrome/browser/command_up...
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// This is part of the Professional User Interface Suite library. // Copyright (C) 2001-2003 FOSS Software, Inc. // All rights reserved. // // http://www.prof-uis.com // http://www.fossware.com // mailto:foss@fossware.com // // This source code can be used, modified and redistributed // under the terms of the ...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Contact.class.hpp :+: :+: :+: ...
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#ifndef SerMemOutputSource_H_LOADED #define SerMemOutputSource_H_LOADED // [ // $ SerMemOutputSource.h // // Copyright 2011 Chris Sanchez // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a c...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2019 The WINCASHCOIN developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit...
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#include <OneWire.h> #include <DallasTemperature.h> #include <LiquidCrystal.h> // Assign to pin 10 of your Arduino to the DS18B20 #define ONE_WIRE_BUS 9 // Create a onewire instanace OneWire oneWire(ONE_WIRE_BUS); // Declare a DS18B20 Instance and assing the OneWire reference to it. DallasTemperature sensors(&oneWir...
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//============================================================================ // Name : Assignment1.cpp // Author : Nikhil Kulkarni // Version : // Copyright : Your copyright notice // Description : Hello World in C++, Ansi-style //=====================================================================...
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#include <Rcpp.h> #include <vector> #include <string> #include <fstream> using namespace Rcpp; // Reads a sparse matrix from a SVMlight compatible file // [[Rcpp::export]] List read_svmlight_cpp(Rcpp::String filename, int zero_based = 1) { int index_start_with = 0; if(!zero_based) index_start_with = 1; std:...
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/* * game1.cpp * Chris Hopp - 010809627 * v. 03.02.2018 * */ #ifndef _HAND_H #define _HAND_H #include "card.h" #include "deck.h" class Hand { friend class Game2; private: Card hand[5]; //Declarations int pairs; //Variables int flushes; public: bool isFlush(); ...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include "ResultPropagation.h" #include <vector> #include "BaseIRAnalyzer.h" #include "ConstantAbstractDomain.h" #include "Contro...
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/* -------------------------------------------------------------------------- */ /* ------------- RonClient --- Oficial client for RonOTS servers ------------ */ /* -------------------------------------------------------------------------- */ #include "light.h" #include "allocator.h" #include "creature.h" #include "d...
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#ifndef BOOST_MPL_FRONT_INSERTER_HPP_INCLUDED #define BOOST_MPL_FRONT_INSERTER_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2003-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICE...
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#include "font_manager.hpp" #include "utils/filesystem/directory.hpp" namespace font { std::unique_ptr<FontManager> FontManager::_instance; void FontManager::init(const std::string& font_directory) { if( _instance ) return; _instance.reset( new FontManager(font_directory) ); } FontManager::FontManager(con...
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#include <iostream> using namespace std; int N; class Tree { public: bool isEnd = false; Tree *next[26]; int nextcount = 0; int count = 0; ~Tree() { for (int i = 0; i < 26; i++) if (next[i] != NULL) delete next[i]; } }; class TrieTree { public: ...
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#include <Wire.h> #define analogPin 1 #define n_iter 25 #define tamluxs 7 //Resistencia do circuito do LDR #define r1 10000.0 #define rh 0.01 #define ZERO 200 long int lastMeasure = 0; //ultimos 5 valores de luxs float last_luxs[tamluxs]; unsigned long sampInterval = 10000; //10 milisecs float declive = 0; float l...
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#ifndef _MonochromeImage_h_ #define _MonochromeImage_h_ #ifdef SOMA_IO_DICOM #include <soma-io/Dicom/ImagePixel.h> #else #include <Dicom/ImagePixel.h> #endif namespace dcm { template < typename T > class MonochromeImage : public ImagePixel { public: MonochromeImage( DicomProxy& proxy ); void fill( Pa...
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#include "graphic.h" Graphic::Graphic() { chart = new QChart(); chartView = new QChartView(chart); axisX = new QValueAxis(); axisY = new QValueAxis(); axisX->setTitleText("X"); axisY->setTitleText("Y"); setAxis(axisX); setAxis(axisY); /* axisX = new QValueAxis(); axisX->se...
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// MusicXML Class Library // Copyright (c) by Matthew James Briggs // Distributed under the MIT License #pragma once #include "mx/core/ForwardDeclare.h" #include "mx/core/ElementInterface.h" #include "mx/core/Enums.h" #include <iosfwd> #include <memory> #include <vector> namespace mx { namespace core { ...
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/********************************************************************** * LeechCraft - modular cross-platform feature rich internet client. * Copyright (C) 2006-2014 Georg Rudoy * * Boost Software License - Version 1.0 - August 17th, 2003 * * Permission is hereby granted, free of charge, to any person or organiz...
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#pragma once #include <iostream> #include <vector> #include <set> //??? #include <map> #include "AuthenticationAndAccountHandler.h" #include "EmployeeAccount.h" namespace Domain::User_Accounts { //A class that represents a list of users class UserList : public Domain::User_Accounts::AuthenticationAndAccountHandler ...
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#include <algorithm> #include <iostream> #include <cstring> #include <cstdio> #include <cmath> #include <queue> #include <stack> #include <list> #include <set> #include <map> #define ll long long #define ull unsigned long long #define ci const int& #define cl const long long& #define cul const unsigned long long& #defi...
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// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_DRAW_PROPERTIES_H_ #define CC_LAYERS_DRAW_PROPERTIES_H_ #include <stddef.h> #include <memory> #include "cc/trees/occlusion...
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// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this source code is subject to the terms of the Microsoft shared // source or premium shared source license agreement under which you licensed // this source code. If you did not accept the terms of the license agreement, // you are...
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#include <bits/stdc++.h> #define debug(x) cout << #x << " => " << x << endl; #define debugArray(x, n) \ for (ll i = 0; i < n; i++) \ cout << #x << "[" << i << " => " << x[i] << endl; using namespace std; typedef long long ll; int main() { ll t; cin >> t; while (t--) { ll n; cin >> n; ...
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/* !@ MIT License CopyRight (c) 2020 Skylicht Technology CO., LTD Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the Rights to use, copy, modify...
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#ifndef LAPLACIAN_H #define LAPLACIAN_H #include <QObject> #include <opencv2/imgproc/imgproc.hpp> class Laplacian : public QObject { Q_OBJECT public: explicit Laplacian(QObject *parent = 0); cv::Mat compute(cv::Mat &src); private: int m_kernel_size; int m_scale; int m_delta; int m_ddepth...
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/* Basic ESP8266 MQTT example This sketch demonstrates the capabilities of the pubsub library in combination with the ESP8266 board/library. It connects to an MQTT server then: - publishes "hello world" to the topic "outTopic" every two seconds - subscribes to the topic "inTopic", printing out any messages ...
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#include <iostream> #include "Complex.h" using std::cout; using std::endl; int main() { Complex a(77, 66.3); Complex b(a); int i = 1; cout << i++ << ": (" << a.Real() << ',' << a.Imag() << ')' << endl; cout << i++ << ": " << b << endl; cout << i++ << ": " << Norm(b) << endl; cout << i++ << ": " << b.No...
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#include "OPTICKS_LOG.hh" #include "NPY.hpp" #include "MockSensorAngularEfficiencyTable.hh" int main(int argc, char** argv) { OPTICKS_LOG(argc, argv); unsigned num_sensor_cat = 1 ; unsigned num_theta_steps = 180 ; // height unsigned num_phi_steps = 360 ; // width NPY<float>* tab = MockSen...
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#include <iostream> #include <math.h> #include <cstdio> using namespace std; int main(){ pow(2,3); sqrt(25); exp(10); //e^10 log(10); //log_e log10(10); ceil(2.5); //3 floor(2.5); //2 fmod(2.5,2.1); //return remainder of float naturalNumbers abs(-1); //==1 return 0; }
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