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#ifndef INC_06_KRUSKAL_ALGORITHM_EDGE_H #define INC_06_KRUSKAL_ALGORITHM_EDGE_H #include <iostream> using namespace std; template<typename Weight> class Edge{ private: int a, b; Weight weight; public: Edge(int a, int b, Weight weight){ this->a = a; this->b = b; this->weight = we...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl-v10....
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/base/network_interfaces_getifaddrs.h" #include <string> #include "build/build_config.h" #include "net/base/ip_endpoint.h" #include "testin...
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//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICU...
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#include "../../stdafx.h" #include "EditorCamera.h"
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// This file is part of the "x0" project, http://github.com/christianparpart/x0> // (c) 2009-2018 Christian Parpart <christian@parpart.family> // // Licensed under the MIT License (the "License"); you may not use this // file except in compliance with the License. You may obtain a copy of // the License at: http://op...
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/////////////////////////////////////////////////////////////////////////////// //$<AM-V1.0> // //$Type // DEF // //$Projet // Marmottes // //$Application // Club // //$Nom //> FichierStructure.cpp //$Resume // fichier d'implantation de la classe FichierStructure // //$Description // ...
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#include <click/config.h> #include <click/args.hh> #include <click/error.hh> #include <clicknet/ip.h> #include <clicknet/ether.h> #include <clicknet/icmp.h> #include <click/timer.hh> #include "mobile_ip_packets.h" #include "agent_advertisement_source.hh" CLICK_DECLS AgentAdvertisementSource::AgentAdvertisementSource...
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#include "HelloWorldScene.h" #include <cstdlib> #include <ctime> using namespace cocos2d; //»•ń„¬ŤĪ∆ĶńsetContentSize CCScene* HelloWorld::scene() { CCScene * scene = NULL; do { // 'scene' is an autorelease object scene = CCScene::create(); CC_BREAK_IF(! scene); // 'layer' ...
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#include <LearningOpenGLWindow.h> #include <LearningOpenGLRenderer.h> using namespace LearningOpenGL; using namespace OpenGLWrapper; LearningOpenGLWindow::LearningOpenGLWindow () :Window() { _renderer = SharedRenderer(new LearningOpenGLRenderer()); _contextSettings.depthBits = 24; _contextSettings...
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#pragma once #include "ofMain.h" #include "ofxCv.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); ofSpherePrimitive sphere; ofLight pointLight; ofLight pointLight2; ofLight pointLight3; ofMaterial material; float posx; float posx2; float p...
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/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the...
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// // Created by longle-h on 24/04/17. // #include <iostream> #include "Reception.hpp" plazza::Reception::Reception(int nbThread) { this->nbThread = nbThread; } plazza::Reception::~Reception() { } void plazza::Reception::createKitchen() { pid_t _pid; _pid = fork(); if (_pid == 0) { //f...
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#ifndef MAP_H #define MAP_H struct Map { std::vector<double> waypoints_x; std::vector<double> waypoints_y; std::vector<double> waypoints_s; std::vector<double> waypoints_dx; std::vector<double> waypoints_dy; double max_s; }; #endif
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/********************************************* ** Solution by Bekzhan Kasenov ** **********************************************/ #include <iostream> #include <cstdio> #include <fstream> #include <sstream> #include <vector> #include <string> #include <stack> #include <queue> #include <deque> #include <set> ...
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#pragma once #include "SingleHandGestureDetector.h" #if WINDOWS #if COMPILING_DLL #define DLLEXPORT __declspec(dllexport) #else #define DLLEXPORT __declspec(dllimport) #endif #else #define DLLEXPORT #endif namespace Efficio { namespace InputRecognition { namespace Body { namespace Hands { class DLLEX...
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//================================================================================================= // Copyright (c) 2012, Johannes Meyer, TU Darmstadt // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 8 \\/ M anipulation | \*-------...
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// Copyright (c) Microsoft Corporation. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you may // not use these files except in compliance with the License. You may obtain // a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicab...
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#include <SDL2/SDL_mixer.h> #include <Intel8080Emulator/Intel8080.hpp> #include "SoundCircuitry.hpp" SoundCircuitry::SoundCircuitry() : Intel8080::OutputDevice{3, 5}{} void SoundCircuitry::writeByte(uint8_t portNumber, uint8_t byte){ std::map<Mix_Chunk*, int>& soundsMappedToBitIndexesForPort { findMapOfSo...
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// // server.cpp // ~~~~~~~~~~ // // Copyright (c) 2003-2016 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include <boost/asio.hpp> #include <...
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#ifndef NXOpen_MOTION_CURVEONCURVE_HXX_INCLUDED #define NXOpen_MOTION_CURVEONCURVE_HXX_INCLUDED //-------------------------------------------------------------------------- // Header for C++ interface to JA API //-------------------------------------------------------------------------- // // Source File: // Moti...
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/* ************************************************************************ * Filename: select.cpp * Description: * Version: 1.0 * Created: 10/27/2016 09:01:26 AM * Revision: none * Compiler: gcc * Author: YOUR NAME (), * Company: * *****************...
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/* libs/graphics/svg/SkSVGMask.cpp ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/license...
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#include <iostream> using namespace std; bool KTSNT(int t) { if (t==2) { return 1; } else { for (int i = 2; i < t; i++) { if (t%i==0) { return 0; } } } return 1; } int main() { int n,k,a[1000],co...
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#ifndef WORD_DATA_H #define WORD_DATA_H #include <vector> #include <string> #include <iostream> class word_data { friend std::ostream& operator<<(std::ostream &os, const word_data &rhs); public: word_data(); word_data(std::string new_word); virtual ~word_data(); void set_word...
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// 95. Unique Binary Search Trees II #include <iostream> #include <vector> using namespace std; // Definition for a binary tree node. struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) {} }; class Solution { public: vector<TreeNode*> generateTrees(int...
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#pragma once #include "GuiFrame.h" #include "GuiGameObjectDisplay.h" class InspectionFrame : public GuiFrame { private: Rectangle guiGameObjectDisplayBounds; GuiGameObjectDisplay guiGameObjectDisplay; public: Point2D inspectorLocation; void GuiFrame::render(); bool handleKey(TCOD_key_t key); void updateSelect...
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#include "mainwindow.h" //#include "ui_mainwindow.h" #include "rendererwidget.h" #include <QToolbar> #include <QMenuBar> #include <QMenu> #include <QAction> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { auto renderWidget = new RendererWidget(this); renderWidget->init(); setCentralWidg...
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#include <stdio.h> #include "common.h" #include "mtxfunc.h" EventCallback g_OnEvent=NULL; void WINAPI SetEventCallback(EventCallback func) { g_OnEvent = func; } void WINAPI FireEvent() { if(g_OnEvent) g_OnEvent(); } ////////////////////////////////////////////////////////////////////////...
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#ifndef __INPUTSTATE_H #define __INPUTSTATE_H #include "Input/IInput.h" class InputState { private: std::vector<IInput::Event> events; public: typedef std::shared_ptr<InputState> ptr; void setFrameEvents(std::vector<IInput::Event> _events); std::vector<IInput::Event>& getEvents(); }; #endif
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#pragma once #include <irrlicht.h> #include "InputManager.h" #include "GuiManager.h" class InputEventReceiver : public irr::IEventReceiver { public: InputEventReceiver(InputManager* inputManager, GuiManager* guiManager); ~InputEventReceiver(); // Event method that must be implemented bool OnEvent(const irr::SEve...
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// // Licensed to Green Energy Corp (www.greenenergycorp.com) under one or // more contributor license agreements. See the NOTICE file distributed // with this work for additional information regarding copyright ownership. // Green Energy Corp licenses this file to you under the Apache License, // Version 2.0 (the "Li...
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#include <bits/stdc++.h> using namespace std; // クラステンプレートの宣言 template <typename T> struct Point { T x; T y; void print() { cout << "(" << x << ", " << y << ")" << endl; } }; int main() { // int型用のPoint構造体 Point<int> p1 = {0, 1}; p1.print(); // (0, 1) // double型用のPoint構造体 Point<double> p2 = {2.3, 4....
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/** * @file allocator.hpp * @brief Defines an aligned allocator for STL containers. * @author Raoul Wols */ #pragma once #include "Foundation/simd.hpp" #include <memory> #include <cstddef> namespace gintonic { /** * @brief Aligned allocator. * @details The aligned allocator can be used with all STL * contai...
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#if !defined DIALOG_H #define DIALOG_H //------------------------------------ // (c) Reliable Software, 1996 - 2008 //------------------------------------ #include <Win/Controller.h> #include <Win/ControlHandler.h> #include <Win/MsgLoop.h> #include <Win/WinResource.h> #include <Win/DialogTemplate.h> class NamedValue...
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//--------------------------------------------------------------------------- #include <vcl.h> #include "shellapi.hpp" #pragma hdrstop #include "ViewCardDemoMain.h" #include "ViewCardDemoData.h" #include "AboutDemoForm.h" //--------------------------------------------------------------------------- #pragma package(sm...
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#include "gamethread.h" GameThread::GameThread(Game* g) : mGame(g) { } GameThread::~GameThread() { } void GameThread::setGame(Game* g) { mGame = g; } Game* GameThread::game() const { return mGame; }
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/* MySocket.h */ #ifndef MY_SOCKET #define MY_SOCKET #include <string> using namespace std; /* * MySocket is a simplyfied socket for one-line text messaging. */ class MySocket { public: MySocket(int port); ~MySocket(); string send(const string); private: // socket char *receive_...
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"struct CRustSliceu32 Boo_f1(const BooOpaque * const self, struct CRustObjectMutSlice a0);"; "RustSlice<const uint32_t> f1(RustForeignSliceMut<FooRef> a0) const noexcept;"; r#"template<bool OWN_DATA> inline RustSlice<const uint32_t> BooWrapper<OWN_DATA>::f1(RustForeignSliceMut<FooRef> a0) const noexcept { ...
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#include "gdre_progress.h" #include "core/string/ustring.h" #ifdef TOOLS_ENABLED #include "editor/editor_node.h" #include "editor/progress_dialog.h" #endif #ifndef TOOLS_ENABLED #include "core/object/message_queue.h" #include "core/os/os.h" #include "editor/gdre_editor.h" #include "main/main.h" #include "scene/gui/lab...
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// https://practice.geeksforgeeks.org/problems/generate-all-possible-parentheses/1 vector<string>ans; void solve(int open, int close, int n, string bracket) { if(open == n && close == n) { ans.push_back(bracket); return; } if(open > close) solve(open,close + 1, n, bracket + ')'); ...
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//===-- PlatformAppleWatchSimulator.h ---------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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/* MiG Alley Copyright (C) 1998, 1999, 2000, 2001 Empire Interactive (Europe) Ltd, 677 High Road, North Finchley, London N12 0DA Please see the document licence.doc for the full licence agreement 2. LICENCE 2.1 Subject to the provisions of this Agreement we now grant to you the following rights in res...
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// -*- C++ -*- // // Package: MCRawData // Module: MCRawCCHitsProxy // // Description: transform responses into raw data w/help of constants // // Implementation: // The job of this class is to create the raw CC hits // from the MC responses plus whatever constants are needed. ...
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// AUTOMATICALLY GENERATED BY RCPPDEEPSTATE PLEASE DO NOT EDIT BY HAND, INSTEAD EDIT // set_num_threads_DeepState_TestHarness_generation.cpp and set_num_threads_DeepState_TestHarness_checks.cpp #include <fstream> #include <ctime> #include <RInside.h> #include <iostream> #include <RcppDeepState.h> #include <qs.h> #incl...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_WEBUI_CHROMEOS_LOGIN_USER_BOARD_SCREEN_HANDLER_H_ #define CHROME_BROWSER_UI_WEBUI_CHROMEOS_LOGIN_USER_BOARD_SCREEN_HANDLER_H_ #...
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#include "whatever.hpp" #include <iostream> int main() { int a = 2; int b = 3; ::swap( a, b ); std::cout << "a = " << a << ", b = " << b << std::endl; std::cout << "min(a, b) = " << ::min( a, b ) << std::endl; std::cout << "max(a, b) = " << ::max( a, b ) << std::endl; std::string c = "chaine1"; std::string d ...
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#pragma once #include "general.h" #include "collider2.h" namespace Omni { namespace Geometry { // 2-D rigid body collider. // Rigid body motion with linear and rotational velocities. class RigidBodyCollider2 : public Collider2 { public: Vector2f linearVelocity; // Linear velocity of the rigid body. FLOAT...
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// Oliver Kullmann, 19.8.2007 (Swansea) /* Copyright 2007 Oliver Kullmann This file is part of the OKlibrary. OKlibrary is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation and included in this library; either version 3...
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//~---------------------------------------------------------------------------// // _______ _______ _______ _ _ // // | _ || || || | _ | | // // | |_| || || _ || || || | ...
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// Generated by Haxe 3.4.7 #ifndef INCLUDED_com_stencyl_utils_motion_QuartOut #define INCLUDED_com_stencyl_utils_motion_QuartOut #ifndef HXCPP_H #include <hxcpp.h> #endif #ifndef INCLUDED_com_stencyl_utils_motion_EasingFunction #include <com/stencyl/utils/motion/EasingFunction.h> #endif HX_DECLARE_STACK_FRAME(_hx_pos...
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#ifndef Loopable_h #define Loopable_h #include <Arduino.h> struct Loopable { public: Loopable(String name) { this->name = name; }; virtual void init() { hasInit = true; }; /** * This will run every loop the arduino makes. */ virtual void periodic(){}; /** * This will...
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// // File: COGDefuzzSetObj.h // // Purpose: Set object for Center of Gravity Defuzzification method // // Copyright © 2001 Louder Than A Bomb! Software // // This file is part of the FFLL (Free Fuzzy Logic Library) project (http://ffll.sourceforge.net) // It is released under the BSD license, see http://ffll.sourcefo...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-l...
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#include "StdAfx.h" #include "FileRepository.h" #include<exception> #include<iostream> #include<fstream> FileRepository::FileRepository(void) { pBills=NULL; length=0; count=0; } FileRepository::FileRepository(int length) { pBills=new BaseBill*[length]; this->count=0; this->length=length; } FileRepository::File...
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/******************************************************************************* Vendor: Xilinx Associated Filename: tb_driver.cpp Purpose:Vivado HLS Coding Style example Device: All Revision History: May 30, 2008 - initial release ************************************...
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///https://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=260 #include<bits/stdc++.h> using namespace std; #define sf scanf #define pf printf #define ll long long #define pb push_back #define nl printf("\n") #define MAX 5000 map<int,int>digit; ///accepted at 0.00 :) int multipli...
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#include "LogMqttModule.h" LogMqttModule::LogMqttModule(PubSubClientTools& _mqtt, String _topic) : mqtt(_mqtt), topic(_topic) { setMinimumLogLevel(10); } void LogMqttModule::write_message(String message) { if (mqtt.connected()) { mqtt.publish(topic, messageStash+message); messageStash = ""; } else { ...
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#include "RenderList.h" #include <vector> #include <algorithm> #include <functional> namespace { class RenderListItem; typedef std::vector<RenderListItem> RenderList; typedef RenderList::iterator RenderListIter; typedef void (*FunctionPtr)(...); // This used to hold a function poin...
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/* * Question5.cpp * * Name: [Edu, Isaac Alfred] * Department: [Computer Science] * Matric./Reg. No: [47277869IE] * * a program that calculates the squares and cubes of the integers from 0 to 10. */ #include <iostream> //allows program to perform input and output using namespace std; //program uses the standard ...
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#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTTaskNode.h" #include "BTTask_Disengage.generated.h" /** * The owner actor will disengage any * currently engaged target. * * The owner actor must implement the * IEngagorInterface. */ UCLASS() class UBTTask_Disengage : public UBTTaskNode { GENERATE...
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// Copyright (c) Microsoft Corporation. All rights reserved. // // Licensed under the MIT License. See LICENSE.txt in the project root for license information. // This file was automatically generated. Please do not edit it manually. #pragma once namespace ABI { namespace Microsoft { namespace Graphics { namespace C...
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#pragma once #include "workermanager.h" #include <BWAPI.h> #include "buldingmanager.h" #include "buildinfo.h" #include "Worldinformation.h" #include "influenceMapData.h" #include "buildingplacer.h" #include "buildingtimedata.h" #include "expantionbuilder.h" #include "UtilityFarm.h" #include "buildingscoring.h" #includ...
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#pragma once // Name: Remnant, Version: 6 #ifdef _MSC_VER #pragma pack(push, 0x01) #endif /*!!HELPER_DEF!!*/ /*!!DEFINE!!*/ namespace UFT { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // Bl...
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// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of ...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable ...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: utils.hpp * Author: ignacy * * Created on October 19, 2016, 4:20 PM */ #ifndef UTILS_HPP #define UTILS_HPP void s...
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/**************************************************************************** ** Meta object code from reading C++ file 'animationprogressbar.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.12.0) ** ** WARNING! All changes made in this file will be lost! ***********************************************...
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// [12/17/2016 MRB] #include "PhysicsImp/PhysicsImpPCH.h" #include "Physics/Shape/bcShapeGeometry.h" #include "PhysicsImp/bcExport.h" #include "PhysicsImp/bcUtility.h" #include "PhysicsImp/Fundation/bcScene.h" #include "PhysicsImp/Body/bcActor.h" #include "PhysicsImp/Body/bcAggregate.h" #include "PhysicsImp/Shape/bcSh...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "Built_Manager.h" #include "Paragon_CityPlayerController.generated.h" UCLASS() class AParagon_CityPlayerController : public APlayerController { GENERATED_BODY() pu...
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#include "surveillance.h" #include "PiCamera.h" const char* params = "{ help | false | print usage }" "{ camera_device | 0 | camera device number }" "{ output | | video output directory }" "{ min_confidence | 0.5 | min confidence }" ...
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#include "DirectionalLight.h" #include "Matrix.h" DirectionalLight::DirectionalLight( const Vector3 &eular ) { //setLightDir( eular ); worldDir = eular; } void DirectionalLight::setLightDir( const Vector3 &eular ) { Vector4 lightDir = Vector4( 1.0f , 0.0f , 0.0f , 0.0f ); lightDir = lightDir * Matrix::rotationMa...
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/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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#include <game/generated/protocol.h> #include <game/gamecore.h> #include <engine/serverbrowser.h> #include <engine/shared/config.h> #include <game/layers.h> #include "gamecontext.h" #include "gamemodes/ctf.h" #include "botengine.h" #include "bot.h" #include "player.h" #include "entities/character.h" #include "entiti...
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int MdApi::reqQuot(dict req, int nRequestID) { CSgitSubQuotField myreq = CSgitSubQuotField(); memset(&myreq, 0, sizeof(myreq)); getString(req, "ContractID", myreq.ContractID); int i = this->api->SubQuot(&myreq, nRequestID); return i; }; int MdApi::reqUserLogin(dict req, int nRequestID) { CSgitFtdcReqUserLoginFie...
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/****************************************************************************** * * LifeLike - LifeLike computer interfaces * Copyright (C) 2007 Sangyoon Lee, Electronic Visualization Laboratory, * University of Illinois at Chicago * * This software is free software; you can redistribute it and/or modify it * ...
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#include <bits/stdc++.h> #define ll long long #define pb push_back #define mp make_pair #define F first #define S second #define vll vector<ll> #define ull unsigned ll #define pii pair<int, int> #define point pii #define vi vector<int> #define vll vector<ll> #define vpii ...
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#ifndef COLIBRIPATTERN_H #define COLIBRIPATTERN_H /***************************** * Colibri Core * by Maarten van Gompel * Centre for Language Studies * Radboud University Nijmegen * * http://proycon.github.io/colibri-core * * Licensed under GPLv3 *****************************/ #include <string> #include <io...
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#define pi 3.141592654 void setup() { float C_area, R_area, S_area; Serial.begin(9600); C_area = CircleArea(5.2); Serial.print("The Area of Circle is: "); Serial.println(C_area, 4); R_area = BoxArea(6, 7); Serial.print("The Area of Rectangle is: "); Serial.println(R_area); S_area = BoxArea(5...
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#include <intrin.h> #include "SharedIncludes.h" #include <iostream> #include <thread> #include <mutex> #include <condition_variable> #ifdef LINUX #include <sched.h> #include <unistd.h> #elif WINDOWS #include <Windows.h> #endif using namespace std; mutex threadConn; condition_variable cv; bool ready = false; bool stop...
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#ifndef BASE_MONITORING_LABELLED_VALUES_H_ #define BASE_MONITORING_LABELLED_VALUES_H_ #include <glog/logging.h> #include <chrono> #include <map> #include <mutex> #include "base/monitoring/metric.h" namespace base { namespace monitoring { template <class... LabelTypes> class LabelledValues { public: LabelledValue...
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#include<iostream> #include<vector> #include<string> #include<map> #include<cstdio> #include<cmath> #include<algorithm> #include<limits> #include<set> using namespace std; struct Node{ int val; Node *next; Node(int x): val(x), next(NULL){} }; bool check_substring(string sub,string main){ int c_sub=0,c_ma...
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#include <iostream> #include <string> using namespace std; class Transport { protected: int capacity; int passengers; private: float speed; string From_Location; string To_Location; public: Transport(string from_Location,string to_Location,int Capacity , float _Speed):From_Location(from_Location),To_Location(to_...
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#include <ATen/native/BinaryOps.h> #include <cmath> #include <iostream> #include <ATen/Dispatch.h> #include <ATen/Parallel.h> #include <ATen/cpu/vec/functional.h> #include <ATen/cpu/vec/vec.h> #include <ATen/native/TensorIterator.h> #include <ATen/native/cpu/Loops.h> #include <ATen/native/Math.h> #include <c10/macros...
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#include "FrankenShader.h" namespace GLEngine { void FrankenShader::compileShader(){ format = model::CONTAINS_POS;// | model::CONTAINS_UV0; //check need of normalMap if (!(frankenFormat & (ShaderAlgorithms_AmbientLightSkybox | ShaderAlgorithms_SunL...
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#include<cstdio> #include<iostream> #include<cstring> using namespace std; string str[4]; bool isX(int i, int j){ if(str[i].at(j)=='X' || str[i].at(j) == 'T') return true; return false; } bool isO(int i, int j){ if(str[i].at(j)=='O' || str[i].at(j) == 'T') return true; return false; } int m...
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#include <fstream> #include <iostream> #include <math.h> #include <string> #include <vector> #include <set> #include <map> #include <chrono> #include <ctime> #include <queue> #include <algorithm> using namespace std; // Classes and Enums // ============================================================================...
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#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i=0;i<n;++i) int main(void){ string s1,s2; cin>>s1>>s2; for(int L=min(s1.size(),s2.size());L>=1;L--){ vector<int> a(26),b(26); set<vector<int>>st; rep(i,L)a[s1[i]-'a']++; rep(i,4000){ ...
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#ifndef __CCHECKEDTEXTVIEW_H__ #define __CCHECKEDTEXTVIEW_H__ #include "_CCheckedTextView.h" #include "widget/CheckedTextView.h" #include "view/ViewMacro.h" #include "widget/TextViewMacro.h" CarClass(CCheckedTextView), public CheckedTextView { public: IVIEW_METHODS_DECL(); IDrawableCallback_METHODS_DECL(); ...
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#include "linked list Queue.h" #include<iostream> using namespace std; Node* Queue::CreatNode(int d) { Node* newnode = new Node; //有头节点的好处多多,首先是只有一个节点的时候头指针不需要移到,始终指向头节点 newnode->next = nullptr; newnode->data = d; return newnode; } bool Queue::IsEmpty() { return head == rear; } //入队列 void Queue::Enqueue(int d) { ...
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#ifndef PRODUCTWIDGET_H #define PRODUCTWIDGET_H #include <QWidget> namespace Ui { class ProductWidget; } class ProductWidget : public QWidget { Q_OBJECT public: explicit ProductWidget(QString imageFile, QString description, QWidget *parent = 0); ~ProductWidget(); QString getDescription() const; ...
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/* Copyright 2016 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agre...
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#include<bits/stdc++.h> using namespace std; int main(void){ int n; cin >> n; vector<int> a(n-1); int sum = 0; for(int i = 0; i < n-1; i++){ cin >> a[i]; if( i == 0){ sum += a[i]; }else{ sum += min(a[i], a[i-1]); } } cout << sum + a[n...
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#pragma once #include <stdio.h> #include <string> #include "Player.h" using namespace std; Player::Player(string name, char symbol) { playerName =new string(name); playerSymbol = new char(symbol); } Player::~Player(){}
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/* * Power Supply Firmware * Luke Ashford 2020 * * Written for Atmel ATmega328 running Arduino bootloader * * Library dependencies (source): * LiquidCrystal_I2C v1.1.2 (Arduino IDE Library Manager) * TimerOne v1.1.0 (Arduino IDE Library Manager) */ #include <Wire.h> #include <LiquidCrystal_I2C.h> #include...
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// ARKSurvivalEvolved (332.8) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_PrimalItemArmor_ParaSaddle_Launch_parameters.hpp" namespace sdk { //--------------------------------------------------------------------------- //Functions //------------------------------------------------...
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#include "expertinfo_window.h" expertinfo_window::expertinfo_window(QWidget *parent) : QWidget(parent) { button_flag = 0; this->setGeometry(QRect(0,g_RcStatusbar.bottom(),g_RcMain.width(),g_RcMain.height())); this->setAttribute(Qt::WA_DeleteOnClose); this->setWindowFlags(windowFlags()|Qt::FramelessWindowHint|Q...
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#pragma once class Polygon2 : public Object { private: vector<Vector2*> vertices; Rect* rect; POINT* points; public: Polygon2(vector<Vector2*> vertices); Polygon2(Rect* rect); ~Polygon2(); virtual void Render(HDC hdc) override; void Update(); void SetArr(); virtual bool Collision(Line* line) override...
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/* New, shiny, hand-crafted segtree template. Perfect for use in any online contest. Tested with Codeforces Edu and library-checker. */ #include <bits/stdc++.h> using namespace std; #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; #define fef(i,a,b) ...
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