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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copi...
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#pragma once #include <wx/wx.h> #include "view/Utility.h" class wxSplitterWindow; namespace eanim { class MainFrame : public wxFrame { public: MainFrame(const wxString& title); private: void onNew(wxCommandEvent& event); void onOpen(wxCommandEvent& event); void onSave(wxCommandEvent& event); void onS...
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#ifndef FUNCTIONWIDGET_H #define FUNCTIONWIDGET_H #include <QWidget> namespace Ui { class FunctionWidget; } class FunctionWidget : public QWidget { Q_OBJECT public: explicit FunctionWidget(QWidget *parent = 0); ~FunctionWidget(); signals: public: void RefreshContractAddr(const QString &addr); publi...
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#include <iostream> void potega(float *); void potega_ref(float &); int main() { float x = 5.0f; potega(&x); std::cout << "x=" << x << std::endl; x = 5.0f; potega_ref(x); std::cout << "x=" << x << std::endl; return 0; } void potega(float * x) { *x = (*x) * (*x) * (*x) * (*x); } void potega_ref(float & ...
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#include <bits/stdc++.h> using namespace std; #define REP(i, n) for(int i = 0; i < n; i++) #define FOR(i, m, n) for(int i = m; i < n; i++) #define ALL(x) (x).begin(),(x).end() #define SIZE(x) ((ll)(x).size() #define MAX(x) *max_element(ALL(x)) #define MIN(x) *min_element(ALL(x)) #define INF 1e9 typedef long long ll; t...
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#include "main.h" #include "logic.h" #include "game.h" #include "camera.h" #include "weather.h" #include "math.h" #include "particle.h" #include "settings.h" float cloudTimer = 0.00f; float weatherTimer = 0.00f; float particleTimer = 0.00f; void cGameLogic::updateParticles(int elapsedTime) { int id; float randVal; ...
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#include "utils.h" #include <maya/MFileIO.h> #include <maya/MGlobal.h> #include <maya/MNamespace.h> #include <maya/MItDag.h> #include <maya/MPointArray.h> #include <maya/MDoubleArray.h> #include <maya/MFnNurbsCurve.h> #include <fstream> namespace SBRMP { // Doc about MString and encoding // http://help.autodesk.com/...
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#ifndef TENSOR_NODE_H #define TENSOR_NODE_H #include <complex> #include <vector> #include <map> #include <exception> using std::map; using std::complex; using std::vector; using std::exception; using std::pair; typedef double qdata_t; typedef size_t qsize_t; typedef size_t qsize_t; typedef complex<qdata_t> qcomplex_da...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/forecastquery/ForecastQueryServiceRequest.h> namespace Aws { namespace ForecastQueryService { } // namespace ForecastQueryService } // namespace Aws
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//Schrage2.cpp : Ten plik zawiera funkcję „main”.W nim rozpoczyna się i kończy wykonywanie programu. // Grupa: WT 13: Junak Tadeusz, Karol Kędzia #include <iostream> #include <fstream> #include <queue> #include <vector> using namespace std; struct strukturaZadania { int r,p,q; // termin dostępności r (punkt), c...
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#define DEBUG 1 /** * File : F.cpp * Author : Kazune Takahashi * Created : 6/19/2020, 12:05:07 AM * Powered by Visual Studio Code */ #include <algorithm> #include <bitset> #include <cassert> #include <cctype> #include <chrono> #include <climits> #include <cmath> #include <complex> #include <cstdint> #include <...
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// // Created by Hybin on 2018/6/9. // #include <iostream> #include <vector> #include <sstream> #include "include/Corpus.h" using namespace std; string project; map<string, map<string, vector<vector<int>>>> indexes; int create(const string &corpusName) { if (check(corpusName)) { cerr << "-Shuuseki: The ...
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#include<stdio.h> #include<string.h> #define maxm 20 #define maxn 20 int matrix[maxm][maxn]; int main() { int i=1,n; int x,y; memset(matrix,0,sizeof(matrix)); //矩阵全部置零 scanf("%d",&n); x=0,y=n-1; matrix[x][y]=1; while(i<n*n) { /* code */ while(x<n-1 && !matrix[x+1][y])...
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#include <iostream> #include <fstream> #include <sstream> #include <algorithm> #include <string> #include <vector> #define MIN_RUNTIME 60 using namespace std; int CM = 0, ESB = 0, DAM = 0, jobs = 0; int globalWaitTime = 0, globalResponseTime = 0; double globalSlowDown = 0, globalBoundedSlowDown = 0; vector <int> wa...
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#include "Memento.h" void Memento::getInfoFromBase(Base* base, bool myTurn) { Memento* mem = const_cast<Memento*>(this); base->fillMemento(mem, myTurn); } void Memento::getInfoFromField(Field* field) { Memento* mem = const_cast<Memento*>(this); field->fillMemento(mem); } void Memento::saveToFile(std::string& fil...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "services/ui/service.h" #include <set> #include "base/bind.h" #include "base/command_line.h" #include "base/memory/ptr_util.h" #include "base/m...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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// // Copyright (c) 2016-2018 João Baptista de Paula e Silva. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, cop...
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/* Copyright 2018 Jakob Fischer <JakobFischer93@gmail.com> */ #pragma once #include <iostream> #include <cstdint> #include "logger/GlobalLogger.hpp" #include "utility/Point2.hpp" #include "world/BlockType.hpp" #include "world/Direction.hpp" namespace blocks { class Face { public: Face(BlockTyp...
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// binary_search_tree.h #ifndef BINARY_SEARCH_TREE_H_INCLUDED #define BINARY_SEARCH_TREE_H_INCLUDED #include "linked_list.h" // note: implementation required for pass class binary_search_tree { binary_search_tree(binary_search_tree &&rhs) = delete; binary_search_tree(const binary_search_tree &rhs) = delete; ...
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#ifndef _GMESSAGE_ID_H #define _GMESSAGE_ID_H #include "GDef.h" class GLuaResult; class GEntityPlayer; /// 메세지 ID enum GMessageID { GMSG_UNKNOWN = 0, // AI에서 사용하는 이벤트 GMSG_AI_EVT_THINK, ///< 뭔가 주위상황이 바뀌어졌을 때 AI가 뭔가 다음 액션을 취하기를 원할때 발생 GMSG_AI_EVT_TRY_ATTACKED, ///< 공격을 시도 당했다. GMSG_AI_EVT_AT...
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/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: void maxDepthRecursive(TreeNode *root, int level, int &max) { if (root == NULL) { ...
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/* Includes: */ #include "multiplicative_mistake_slack_window.h" #include <cmath> #include "../utils.h" /* Namespace: */ /* Macros: */ #define minus_inf -1 /* Globals */ std::ofstream MultiplicativeMistakeSlackSumming_outputFile; /* Constructors: */ MultiplicativeMistakeSlackSumming::MultiplicativeMistakeSlackSu...
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// SCUM (4.24) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function ConZ.ClothesItem.UpdateMaterial...
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/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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/****************************************************************************** SFE_MMA8452Q.h SFE_MMA8452Q Library Header File Jim Lindblom @ SparkFun Electronics Original Creation Date: June 3, 2014 https://github.com/sparkfun/MMA8452_Accelerometer This file prototypes the MMA8452Q class, implemented in SFE_M...
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/* * Copyright (c) 2011, Mattia Penati <mattia.penati@gmail.com> * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright not...
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#pragma once #include "SamplerIntegrator.h" #include <Utils/Random.h> #include "Textures/CubemapTexture.h" class WhittedIntegrator : public SamplerIntegrator { public: WhittedIntegrator(std::shared_ptr<Camera> camera, std::shared_ptr<Sampler> sampler, std::shared_ptr<CubemapTexture> skybox, int maxDepth); ~Wh...
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#include "Header.h" string line(50, '='); int menu(); int menuPrint(); int menuFind(); int main(){ BinarySearchTree<int> a(-999); int ch ,ch2 ,ch3 , element, find; do { ch = menu(); if (ch == 1) { cout << "Enter Element : "; cin >> element; a.insert(element); } else if (ch == 2) {...
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//此源码被清华学神尹成大魔王专业翻译分析并修改 //尹成QQ77025077 //尹成微信18510341407 //尹成所在QQ群721929980 //尹成邮箱 yinc13@mails.tsinghua.edu.cn //尹成毕业于清华大学,微软区块链领域全球最有价值专家 //https://mvp.microsoft.com/zh-cn/PublicProfile/4033620 #pragma once #ifndef WAST_API #define WAST_API DLL_IMPORT #endif #include "Inline/BasicTypes.h" #include "Runtime/Runti...
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/* * Copyright (c) 2013-2014 Chun-Ying Huang * * This file is part of GamingAnywhere (GA). * * GA is free software; you can redistribute it and/or modify it * under the terms of the 3-clause BSD License as published by the * Free Software Foundation: http://directory.fsf.org/wiki/License:BSD_3Clause * * GA is ...
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#include <iostream> #include <algorithm> #include <stdio.h> #include <string> #include <cmath> #include <string.h> #include <set> #include <queue> #include <cctype> #include <map> #include <stack> #define inf 1000000000000000000 #define ll long long #define LL long long #define iosfalse ios::sync_with_stdio(false); usi...
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/* *********************************************************************************************************************** * * Copyright (c) 2018 Advanced Micro Devices, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated ...
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#pragma once #include <QtWidgets/QMainWindow> #include "ui_DrawTool.h" #include <QPointer> namespace Core { namespace Graphics { class CGraphicsView; } } namespace Core { class CDrawTool : public QMainWindow { Q_OBJECT public: CDrawTool(QWidget *parent = Q_NULLPTR); private: void createToolBar(); private slo...
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#include "Sphere.h" void Sphere::CalVertices() { get_sphere_3d(vertices); } void Sphere::get_sphere_3d(vector<GLfloat>& p) { double theta0; double theta1; double y0; double rst0; double y1; double rst1; double phi0; double phi1; double cp0; double sp0; double cp1; double sp1; float vx0, vy0, vz0, ...
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#ifndef _MID_IPU_DETECT_H_ #define _MID_IPU_DETECT_H_ #include "mid_ipu_interface.h" #include "mid_dla.h" #include <string.h> #include <fstream> #include <iostream> #include <iomanip> #include <map> #include <vector> #define LABEL_CLASS_COUNT (1200) #define LABEL_NAME_MAX_SIZE (60) using namespace std; st...
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/* * Copyright (C) 2015-2018, Nils Moehrle * All rights reserved. * * This software may be modified and distributed under the terms * of the BSD 3-Clause license. See the LICENSE.txt file for details. */ #ifndef CACC_TRACING_HEADER #define CACC_TRACING_HEADER #include "bvh_tree.h" #include "primitives.h" CACC...
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/* * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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#include "BallObject.h" BallObject::BallObject() : GameObject(), radius(12.5f), stuck(true), sticky(GL_FALSE), passThrough(GL_FALSE) { } BallObject::BallObject(glm::vec2 pos, GLfloat radius, glm::vec2 velocity, Texture2D sprite) : GameObject(pos, glm::vec2(radius * 2, radius * 2), sprite, glm::vec3(1.0f), velocity)...
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#include <vector> #include <algorithm> #include <iostream> using namespace std; class PrintInt { public: void operator() (int elem) const { cout << elem << ' '; } }; int main() { vector<int> coll; for (int i = 1; i <= 9; ++i) coll.push_back(i); for_each(coll.cbegin(), coll.cend()...
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class CfgPatches { class ori_dc3 { units[] = {"dc3"}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CAAir"}; }; };
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#pragma once #include "Money.h" #include "Dollar.h" #include "Franc.h" class MoneyFactory { public: MoneyFactory(){}; static Money* dollar(int amount); static Money* franc(int amount); };
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/* File: PMManager.cpp Author: Henri Keeble Desc: Definitions for a performance measurement manager class. */ #include "perfMeasurement\PMManager.h" #include "Util.h" namespace perfMeasurement { PMManager* PMManager::instance = nullptr; PMManager* PMManager::Get() { if (instance) return instance; else ...
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#ifndef BOOST_ARCHIVE_ITERATORS_ESCAPE_HPP #define BOOST_ARCHIVE_ITERATORS_ESCAPE_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // escape.hpp // (C) Copyright 2002 Robert Ramey - http://...
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#include "stdafx.h" #include "Rational.h" #include <iostream> Rational::Rational(void) { n=0; m=0; } Rational::Rational (int m=0, int n=1) { if (n==0) throw (0); save (m, n); } int Rational::del (int a, int b) { int min=0; if (a<b) min=a; else min=b; for (int i=2; i<=min; i++) if (a%i==0 &&...
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#include "StdAfx.h" #include "CSocketConnectionForm.h" #include "CXmlInterConnInfoSave.h" #include "CXmlInterConnInfoOpen.h" #include "CLogWriterWrapper.h" #include "CInterConfigWrapper.h" #include "CAppSetting.h" using namespace simulator; //------------------------------------------------------------------------- S...
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#include<bits/stdc++.h> using namespace std; int main() { string s; long long count=0,count1=0; getline(cin,s); for(int i=0;i<s.size();i++) { if(s[i]=='-') count++; else if(s[i]=='o') count1++; } if(count1==0){ cout<<"YES"<<endl; return 0; } if(count%count1==0) cout<<"YES"<<endl; else cout<<"N...
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#include <iostream> #include <fstream> #include <sstream> #include <vector> #include <unistd.h> #include <csignal> #include "gene.hh" #include "individual.hh" #include "variables.hh" Individual::Individual () { for (int i = 0; i < 500; ++i) genome_.push_back (Gene ()); } Individual::Individual (std::vecto...
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/************************************************************************* > File Name: preorderTraversal.cpp > Author: zzfan > Mail: zzfan@mail.ustc.edu.cn > Created Time: Wed 08 Jun 2016 06:00:58 PM HKT ************************************************************************/ #include <iostream> #include <vect...
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#include "entitylib.h"
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// Copyright (c) 2018 Hugo Amiard hugo.amiard@laposte.net // This software is provided 'as-is' under the zlib License, see the LICENSE.txt file. // This notice and the license may not be removed or altered from any source distribution. #pragma once #include <geom/Generated/Forward.h> #include <geom/Shape/ProcShape...
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#include "error.h" #include "texture.h" namespace GL { GLuint TextureObjectNamespace::gen() { GLuint id; glGenTextures(1, &id); checkError(); return id; } void TextureObjectNamespace::del(GLuint name) { glDeleteTextures(1, &name); checkError(); } Texture createTexture2D(GLsizei width, GLsize...
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#pragma once #ifndef _BIGINTEGERINVECTOR_H #define _BIGINTEGERINVECTOR_H #include <vector> #include <algorithm> #include <string> #include <iostream> using namespace std; //数据结构算法与应用-C++语言描述 第六章 //Exercise 69 //use vector to store digits of every digit. sign: 1(positive) or -1(negative) class BigInteger { public: Bi...
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#include <iostream> #include <fstream> #include <ios> #include <cereal/archives/binary.hpp> #include <tbb/tbb.h> #include "ParallelMV.hpp" #include "Basis/TIBasisZ2.hpp" #include "TITXYZ.hpp" #include "TITXYZSto.hpp" #include "ArpackSolver.hpp" int main(int argc, char* argv[]) { int N; if(argc != 2) { printf...
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#include <iostream> using namespace std; const int C[2] = {4, 7}; int main() { int K; cin >> K; int e = 1; while ((1 << e) - 2 < K) e++; e--; K -= ((1 << e) - 1); for (int i = e - 1 ; i > -1 ; i--) cout << C[((1 << i) & K) != 0]; return 0; }
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#pragma once #include "GameObject.h" #include "Component.h" #include "IrrKlangAudioSystem.h" class BackgroundMusicComponent : public Component { public: BackgroundMusicComponent() {} BackgroundMusicComponent(std::string name); ~BackgroundMusicComponent() {}; void init(); void update(double dt); void setAudio...
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#include "cache.h" #include "builtin.h" #include "parse-options.h" #include "lockfile.h" #include "apply.h" static const char * const apply_usage[] = { N_("git apply [<options>] [<patch>...]"), NULL }; static struct lock_file lock_file; int cmd_apply(int argc, const char **argv, const char *prefix) { int force_ap...
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#include <iostream> #include <vector> using namespace std; int main() { int casenum; cin>>casenum; int n; vector<long long >v1; vector<long long>v2; int cnt = 0; while(casenum--){ cin>>n; v1 = v2 = vector<long long >(n,0); for(int i=0;i<n;++i){ cin>> v1[i]; } for(int...
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#ifndef checkTrack_MyxAODAnalysis_H #define checkTrack_MyxAODAnalysis_H #include <EventLoop/Algorithm.h> // include files for using the trigger tools #include "TrigConfxAOD/xAODConfigTool.h" #include "TrigDecisionTool/TrigDecisionTool.h" #include "xAODRootAccess/Init.h" #include "xAODRootAccess/TEvent.h" #include "...
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// Concord // // Copyright (c) 2018 VMware, Inc. All Rights Reserved. // // This product is licensed to you under the Apache 2.0 license (the "License"). // You may not use this product except in compliance with the Apache 2.0 License. // // This product may include a number of subcomponents with separate copyright // ...
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/** 基本实现功能了,但是运行时间太长。 **/ #include <iostream> #include <vector> #include <string> #include <map> using std::cout; using std::cin; using std::endl; using std::vector; using std::string; using std::map; struct Block{ Block(int i):num(i),up(NULL),down(NULL){} int num; Block *up; Block *down; }; struct Pile{ Pile(Bl...
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#include "../include/parser.h" //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<COMMENTS SECTION>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //Author: Jesus Eduardo Uriegas Ibarra //Lexer_Token Parser -> String Formula Analyzer //The code is divided into: //Enums and Struct //Support functions //lexer_part_1 function tokenizer...
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#include <bits/stdc++.h> using namespace std; int n, arr[1000]; int main() { cin >> n; for (int i = 0; i < n; i++) cin >> arr[i]; vector<int> v; reverse(arr, arr + n); for(int i=0;i<n;i++) { int idx = lower_bound(v.begin(), v.end(), arr[i]) - v.begin(); if(idx == v.size()) v.push_back(arr[i]); else v[idx] =...
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/////////////////////////////////////////////////////////////////////// // File: bbgrid.h // Description: Class to hold BLOBNBOXs in a grid for fast access // to neighbours. // Author: Ray Smith // Created: Wed Jun 06 17:22:01 PDT 2007 // // (C) Copyright 2007, Google Inc. // Licensed under...
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmProcessTools_h #define cmProcessTools_h #include "cmConfigure.h" // IWYU pragma: keep #include <cstring> #include <iosfwd> #include <string> #include "cmProces...
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#include "piece.h" #include "chess.h" #include "board.h" #include<fstream> void Chess::check() { string color, piece; string file_name; cout << "Type file name to be saved(no extension):"; getline(cin, filename); file_name += ".dat"; std:: ofstream ofs(file_name); if (ofs.is_open()) { // ...
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#ifndef __OpenViBE_Kernel_Player_IMessageWithData_H__ #define __OpenViBE_Kernel_Player_IMessageWithData_H__ #include "../ovIKernelObject.h" namespace OpenViBE { namespace Kernel { /** * \class IMessageWithData * \author Loic Mahe (Inria) * \date 2013-10-02 * \brief A type of message that can contain d...
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#include <iostream> #include <cmath> using namespace std; int Factorial(int); float Y(float, float); float S(float, float); float DistanceYS(float, float); void Out_Rez(float(*function)(float, float), float, float, float, float); int main() { system("chcp 1251"); system("cls"); Start: float b = 1, n = 10, h = 0....
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/*************************************************************************/ /* navigation_server_3d.h */ /*************************************************************************/ /* This file is part of: */ /* ...
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/* * References for version 0 cookie: * [NETACAPE] http://www.netscape.com/newsref/std/cookie_spec.html * * References for version 1 cookie: * [RFC 2109] http://www.ics.uci.edu/pub/ietf/http/rfc2109.txt * [DRAFT 12] http://www.ics.uci.edu/p...
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#include <iostream> namespace xml2epub { void latex2pdf( std::istream& input, std::string& pdf_path ); void latex2svg( std::istream& input, std::ostream& output ); void pdf2svg( const std::string& pdf_path, std::ostream& output ); }
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/android/jni_android.h" #include <stddef.h> #include <sys/prctl.h> #include <map> #include "base/android/java_exception_reporter.h" #...
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#include <UIPEthernet.h> #include <avr/wdt.h> #include "settings.h" #include "shared_code.h" #include "parameters.h" #define LINK_OFF 1 #define ERR_LINK 2 #define ETHERNET_ERROR 3 /* Не удалось инициализировать Ethernet */ #define UDP_RECEIVER_ERROR 4 /* Ошибка инициализации UDP приёмника*/ #...
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/* * Copyright 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing ...
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/* The MIT License (MIT) Copyright (c) 2013-2015 SRS(ossrs) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merg...
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//archivo CajaBotellas.cpp #include "CajaBotellas.h" #include <iostream> using std::cout; using std::endl; CajaBotellas::CajaBotellas(int nro) { nrobotellas=nro; } double CajaBotellas::volumen(void) { return 0.85 * Caja::volumen(); //ojo no olvidar :: para invocar volumen() de Caja } CajaBotellas::~CajaBotellas(v...
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/* ============================================================================ * Copyright (c) 2009-2016 BlueQuartz Software, LLC * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/quick_answers/ui/user_consent_view.h" #include "ash/accessibility/accessibility_controller_impl.h" #include "ash/public/cpp/vector_icons/ve...
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// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this sample source code is subject to the terms of the Microsoft // license agreement under which you licensed this sample source code. If // you did not accept the terms of the license agreement, you are not // authorized to use this samp...
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#pragma once #include "game_cl_base.h" class game_cl_Single :public game_cl_GameState { typedef game_cl_GameState inherited; public : game_cl_Single (); virtual CUIGameCustom* createGameUI (); virtual char* getTeamSection (int Team); virtual bool IsServerControlHits () {return true;};...
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// MyDirListView.cpp : 实现文件 // #include "stdafx.h" #include "MFCApplication15.h" #include "MyDirListView.h" // CMyDirListView IMPLEMENT_DYNCREATE(CMyDirListView, CListView) CMyDirListView::CMyDirListView() { } CMyDirListView::~CMyDirListView() { } BEGIN_MESSAGE_MAP(CMyDirListView, CListView...
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#pragma once // SCUM (0.1.17.8320) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SCUM_Pizza_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Blueprint...
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//===================================== // //描画エフェクト処理[RendererEffect.cpp] //Author:GP12A332 21 立花雄太 // //===================================== #include "RendererEffect.h" /************************************** static変数 ***************************************/ D3DXMATRIX RendererEffect::mtxView; D3DXMATRIX RendererEf...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/apprunner/model/CreateVpcConnectorRequest.h> #include <aws/core/utils/json/JsonSerializer.h> #include <utility> using namespace Aws::AppRunner::Model; using namespace Aws::Utils::Json;...
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/* * log_exportdlg.cpp * 导出窗口 * * Created on: 2017年10月11日 * Author: Lzy */ #include "sqlexportdlg.h" #include "ui_sqlexportdlg.h" SqlExportDlg::SqlExportDlg(QWidget *parent) : QDialog(parent), ui(new Ui::SqlExportDlg) { ui->setupUi(this); groupBox_background_icon(this); this->setWindow...
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#include <StageServer/Protocol/FromServer.h> namespace Lunia { namespace XRated { namespace StageServer { namespace Protocol { namespace FromServer { // Error // ////////////////////////////////////////////////////////////////////////////////// ...
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# Es la función bind(2), que asigna una dirección a un socket. # Me parece que decir lo de la función es mejor. (nl) # #: src/ftp.c:712 #, c-format msgid "Bind error (%s).\n" msgstr "Error en la llamada `bind' (%s).\n" # Ya no está "prohibido" usar esta palabra. sv #: src/ftp.c:718 msgid "Invalid PORT.\n" msgstr "PUER...
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#pragma once #include "Component/Component.h" ENGINE_BEGIN enum eTextRenderType { TYPE_UI, TYPE_2D, TYPE_MAX, }; enum eTextAlignH { ALIGNH_LEFT, ALIGNH_CENTER, ALIGNH_RIGHT, ALIGNH_MAX, }; enum eTextAlignV { ALIGNV_TOP, ALIGNV_CENTER, ALIGNV_BOTTOM, ALIGNV_MAX, }; class ENGINE_DLL CText : public CCompone...
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 8.01.0618 */ /* @@MIDL_FILE_HEADING( ) */ /* verify that the <rpcndr.h> version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__...
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#pragma once #include <string> #include <include/glm.h> #include <Core/GPU/Mesh.h> namespace ObjectRectangle3D { Mesh* CreateRectangle3D(std::string name, float heigth, float width, float length, glm::vec3 color); };
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#include <iostream> //Take input in variable and display same value by pointer. int main() { int var; std::cin>>var; int* ptr = &var; std::cout<<"var "<< *ptr << " in address " << ptr; }
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// Copyright 2023 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_QUICK_PAIR_REPOSITORY_FAST_PAIR_DEVICE_ADDRESS_MAP_H_ #define ASH_QUICK_PAIR_REPOSITORY_FAST_PAIR_DEVICE_ADDRESS_MAP_H_ #include <string> #include "ash/quick_pair...
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#include<iostream> #include <stdlib.h> #include <time.h> using namespace std; int main() { bool a = true; while (a) { int num; cout << "Enter a number" << endl; cin >> num; srand(time(NULL)); int randomNum = rand()%20; if (randomNum == num) { a = false; } else { cout << "That's the wrong numbe...
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// // queen.h // chess-game // // Created by Shaan Diwanji on 5/24/17. // Copyright © 2017 Shaan Diwanji. All rights reserved. // #ifndef queen_h #define queen_h #include <cstdlib> #include <string> #include "coords.h" using namespace std; class queen: public piece{ private: vector <coords> opts; pub...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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/** * \file QryWzemPrd1NJob.h * job handler for job QryWzemPrd1NJob (declarations) * \copyright (C) 2016-2020 MPSI Technologies GmbH * \author Alexander Wirthmueller (auto-generation) * \date created: 1 Dec 2020 */ // IP header --- ABOVE #ifndef QRYWZEMPRD1NJOB_H #define QRYWZEMPRD1NJOB_H // IP include.spec ---...
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/* * Software License Agreement (BSD License) * * Copyright (c) 2011, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code mu...
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#include "MyItemRenderer.h" #include "MyItem.h" #include <QDebug> MyItemRenderer::MyItemRenderer() { initializeOpenGLFunctions(); createShader(); createBuffer(); } QOpenGLFramebufferObject* MyItemRenderer::createFramebufferObject(const QSize &size) { QOpenGLFramebufferObjectFormat format; format....
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#pragma once #include <fstream> #include <iostream> #include <qfile.h> #include <string> using namespace std; /// Podklasa telefonu class Bateria{ private: int poziom_naladowania; ///<Zmienna przechowujaca poziom naladowania baterii int zywotnosc_baterii; ///< Zmienna przechowujaca zywotnosc baterii publi...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Mission/MissionGoals.cpp $ * $Revision:...
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