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#include "ChCoco.h" #ifdef PLATFORM_COCOA namespace Upp { Image Hot3(const Image& m) { Size sz = m.GetSize(); return WithHotSpots(m, sz.cx / 3, sz.cy / 3, sz.cx - sz.cx / 3, sz.cy - sz.cy / 3); } Image Coco_ThemeImage(Color bg, int cx, int cy, int margin, int type, int value, int state, boo...
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#include "input_handler.hpp" std::deque<Instruction*> InputHandler::instructions; void InputHandler::init_handler(char* inputfile) { if (fopen(inputfile, "r") == NULL) { printf("InputHandler::read_input - Unable to open file %s", inputfile); return; } std::ifstream infile(inputfile); ...
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// Time-stamp: <2008-08-21 16:26:55 zaykind> // (written by Dmitri Zaykin) #include "rxc.h" template <class T> void Swap (T &a, T &b) { T temp = a; a = b; b = temp; } void Perm (RxC_labels *v2, Rndm &rn, int n) { for(int i=0; i<n-1; i++) { Swap (v2[i].r, v2[rn(n-i)+i].r); } } void FillBag (RxC_...
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#include <net/IOEventLoop.h> #include <signal.h> #include <base/LogInterface.h> #include <base/Thread.h> #include <iostream> using namespace std; using namespace eomaia::net; using namespace base; //这个类初始化后避免程序被signal信号意外退出 class IgnoreSigPipe { public: static IgnoreSigPipe* getInstance () { retur...
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#pragma once #include "CommandGroup.h" #include "Character.h" #include "GameHelper.h" #include "ItemContainer.h" #include "ItemGroupContext.h" class ItemCommandGroup : public CommandGroup { public: ItemCommandGroup(GameHelper*, ItemContainer*); ~ItemCommandGroup(); private: ItemGroupContext *context = nullptr; };
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#define _CRT_SECURE_NO_WARNINGS #include<iostream> using namespace std; class Person { public: Person() { cout << "no param contructor!" << endl; mAge = 10; } Person(int age) { cout << "param constructor!" << endl; mAge = age; } Person(const Person& person) { cout << "copy constructor!" << endl; mAge =...
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#pragma once #include "InputIcon.h" #include "OutputLevel/OutputLevel.h" #include "PresetBar/PresetBar.h" #include "ScaleChooser.h" #include "AboutPopup/LogoButton.h" #include "MidiSettings/KeyboardButton.h" namespace Imogen { class Header : public juce::Component { public: Header (State& stateToUse, UndoManager&...
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#ifndef REDJAGUAR_JS_STATE_LEVELMENU_H_ #define REDJAGUAR_JS_STATE_LEVELMENU_H_ #include "RJ_IGameState.h" #include "..\\Text\\C3DFont.h" #include "../Event/EventDefinitions.h" #include "../Event/IListener.h" #include "../../../Gameplay/Gameplay.h" struct tStateConfig; class State_LevelMenu : public RJ_IG...
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// cmdSampleDockBarDialog.cpp : command file // #include "StdAfx.h" #include "SampleDockBarDialogPlugIn.h" #include "SampleTabbedDockBarDialog.h" //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// // // BEGIN SampleDockBarDialog command //...
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#ifndef PRODUCT_PARSER_H #define PRODUCT_PARSER_H #include <string> #include <iostream> #include "product.h" class ProductParser { public: ProductParser(); virtual ~ProductParser(); /** * Parses product info from the given input stream */ Product *parse(std::string category, ...
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# /* * Copyright (C) 2019 * Jan van Katwijk (J.vanKatwijk@gmail.com) * Lazy Chair Computing * * This file is part of the am modulator * * am modulator is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free S...
[ "J.vanKatwijk@gmail.com" ]
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#ifndef EventBaseObjectH #define EventBaseObjectH #include "EventSocketCommon.h" class EventBaseObject { public: EventBaseObject(); EventBasePtr get() const; private: EventBasePtr _base; }; #endif // EVENTBASEOBJECT_H
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#ifndef __OBJECT_BG_ENTITY_H__ #define __OBJECT_BG_ENTITY_H__ #include "../DisplayView.h" #if USE_DYNAMIC_BG #include "../Object/BasicObject.h" #include "cocos2d.h" #include "RKString_Code/RKString.h" USING_NS_CC; namespace Utility { namespace Background { class BGEntity : public Object::BasicObject { protecte...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable:4065) #endif #include "content/common/frame_messages.mojom-shared.h" #include <utili...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; const int N = 20; const int S = 1<<N; int n; int d[N][N], ans[N], as; int sol[S]; int i, j, s, t, tc; int main(){ scanf(" %d", &tc); for(t=1;t<tc+1;t++){ scanf(" %d", &n); for(i=0;i<n;i++) for(j=0;j<n;j++) scanf(" ...
[ "nathan@vieiraproenca.com" ]
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#include <bits/stdc++.h> using namespace std; struct ForwardMancala{ int tccheck(vector<int> vec) { int c = 0; for(int i = 0; i < vec.size(); i++) if(vec[i]){ // cout<<vec[i]<<endl; c++; } // cout<<"c "<<c<<endl; return c; } int get_min_pos(vector<int> vec) { // cout<<"in gmp"<<endl; int val = 10...
[ "maruf.csdu@gmail.com" ]
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//------------------------------------------------------------------------------ // GBM by Greg Ridgeway Copyright (C) 2003 // // File: node_factory.h // // License: GNU GPL (version 2 or later) // // Contents: manager for allocation and destruction of all nodes // // Owner: gregr@rand...
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#ifndef mcardH #define mcardH bool WriteCard(std::string login, std::string password, bool low_co=false); bool MSR_test(); #endif
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return negative ? 0 : positive; } /* * Return the length of the "simple" part of a path match limiter. */
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// Manzano Software // #ifndef _MZN_TARGET_ADDRESS_H_ #define _MZN_TARGET_ADDRESS_H_ #include <sstream> #include <stdexcept> #include "target.h" #include "mzn_except.h" namespace mzn { //! Provides the information needed to identify a seismic network component /*! A target address can be incomplete or partial, ...
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/** * _| _| * _|_|_| _| _| _| _| _|_|_| _|_|_| _|_|_| * _| _|_| _|_| _| _| _| _| _| _| * _| _| _| _| _| _| _| _| _| _| ...
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#include <stdio.h> #include <string.h> int arr[500]; int main() { int T, a, b, i, N; scanf("%d", &T); while(T--) { memset(arr, 0, sizeof(arr)); scanf("%d", &N); while(N--) { scanf("%d%d", &a, &b); ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1606+ | ...
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#ifndef BOARD_H #define BOARD_H #include "windows.h" class board { public: board(); ~board(); void load_board(string); void add_note(string, string, string); void set_name(string); string remove_note(string, string, int); string get_name(); string get_note(int); string display_lis...
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#pragma once #include <vector> #include "TSOIR/SoIRDefines.h" #include "TSOIR/Game/Projectiles/SoIRProjectile.h" class TSOIR_EXPORT SoIRPattern { public: struct Group { std::string m_sName = ""; std::vector< std::string > m_oPatterns; }; struct Desc { std::string m_sName = ""; SoIREnem...
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/* * Copyright (c) 2014, Stanislav Vorobiov * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of ...
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#include <cstdlib> #include <iostream> #include <string> #include <functional> #include <asio.hpp> using asio::ip::udp; enum PacketType { E_INFO = 1, E_HEARTBEAT, E_PACKET, E_BAD_PACKET, E_QUIT }; class server { public: server(asio::io_service& io_service, short port) : io_service_(io...
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/****************************************************************************** * Filename : dma_registers.hpp * * Details : DMA controller * This header file is auto-generated for STM32F446 device. ******************************************************************************/ #pragma once #include "field...
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/** Copyright (c) 2010, University of Szeged * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of condition...
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/* * LedControl.h - A library for controling Leds with a MAX7219/MAX7221 * Copyright (c) 2007 Eberhard Fahle * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without *...
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//#include<iostream> //#include<string> //using namespace std; // ////int main() { //用字符数组 注意字符数组每次都要指定确定的大小 //// const int n = 10; //// int i; //// char a[n], temp; //// cout << "please input a string: "; //// for (i = 0; i < n; i++) //// cin >> a[i]; //// for (i = 0; i < n / 2; i++) { //// temp = a[i]; //// a[i] ...
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// License: MIT. Please Check the license file in root directory // Copyright (c) (2018) Lester Lo //################################################### // // UI Render function // //################################################### #include "pcl_labeller.h" #include "config.h" #include "../build/ui_pcl_...
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/// @file /// @author David Pilger <dpilger26@gmail.com> /// [GitHub Repository](https://github.com/dpilger26/NumCpp) /// @version 1.1 /// /// @section License /// Copyright 2019 David Pilger /// /// Permission is hereby granted, free of charge, to any person obtaining a copy of this /// software and associated documen...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include <future> #include <memory> #include <vector> #include <tensorpipe/common/opti...
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#define MAP_DESCRIPTION "aas_I_015_030_Zavarak_Guns by ClubArmaholics" #define OVERVIEWTEXT $STR_AAS_HISTORY #define AAS_SMALL_MISSION #define AAS_DEFAULT_WEATHER 0 //Погода по умолчанию - 0 -чисто. 1 - штормовая (ваврьируется от 0 до 1) #define AAS_DEFAULT_FOG 0 //Туман по умолчанию 0 чисто, 1 - сильней...
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#ifndef EXPERIMENT_H #define EXPERIMENT_H class Experiment { public: Experiment(); ~Experiment(){}; char conductExperiment(char Mode); static const char allwaysSwitch = 1; static const char allwaysStay = 2; static const char win = 1; static const c...
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// // Created by Jennifer Coy on 11/18/17. // #include <iostream> using namespace std; int main() { cout << "Hello" << endl; }
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#include<cstdio> #include<cassert> using namespace std; //const double EPS=1e-15; int N; double P,Q; double Solve() { static double a[51][51],b[51][51];//spaces, value: possibility for(int i=0;i<=50;i++)for(int j=0;j<=50;j++)a[i][j]=b[i][j]=0.0; for(int i=1;i<=50;i++) { for(int v=1;v<=50;v++) { if(v==1)a[i][...
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/* * Function.hpp * * Created on: 7 May 2021 * *@Author: Ayato Yoshida * *@Purpose_of_this_class:(activate motor, solenoid valve, and LED) * *@Input(motor_number)in(uint8_t motor_number)of(void drive_motor) *@Input(direction ( 0:Free, 1:CW, 2:CCW, 3:Brake )in(uint8_t direction)of(void drive_motor) *@Input(P...
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#include<stdio.h> #include<math.h> #include <bits/stdc++.h> using namespace std; int main() { int n,head,i,j,k,seek=0,max,diff,curr; float avg; string direction; vector<int> left, right; printf("Enter the max range of disk\n"); scanf("%d",&max); printf("Enter the size of queue request\n"); scanf("%d",&n); int queue[n];...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: rpcmeta.proto #ifndef PROTOBUF_INCLUDED_rpcmeta_2eproto #define PROTOBUF_INCLUDED_rpcmeta_2eproto #include <string> #include <google/protobuf/stubs/common.h> #if GOOGLE_PROTOBUF_VERSION < 3006001 #error This file was generated by a newer version...
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#include "ifctools.h" #include <QtWidgets/QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); IFCTools w; w.show(); return a.exec(); }
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//概述:数值的整数次方 //题目:实现函数 double Power(double base, int exponent),求 base 的exponent次方。 //不得使用库函数,同时不需要考虑大数问题。 //解题:分解求解。例如求32次方,可以先求16次方,然后求得结果相乘。 //时间复杂度:O(logn) //it's me. double Power(double base, int exponent) { if (EqualFloat(base, 0.0)) return 0; if (exponent == 0) return 1; uns...
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#include <math.h> #define eps 1e-8 struct point{double x,y;}; double xmult(point p1,point p2,point p0) { return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y); } double distance(point p1,point p2) { return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y)); } double disptoline(point p,point l1,point l2) { ret...
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#ifndef NODESWINDOW_H #define NODESWINDOW_H #include <QWidget> #include <QPushButton> #include <QBoxLayout> #include <QFrame> #include <QLabel> #include <QComboBox> #include <vector> #include "networkdescriptor.h" #include "abstractnavigatablewindow.h" using std::vector; namespace GeneratorGpss { class NetworkDescri...
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/* Copyright (c) 2019 Mark Siner Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, subl...
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#include <stdlib.h> #include <stdio.h> #include <string.h> #include <iostream> using namespace std; class Base { public: virtual void func(){ cout << "func" << endl; char *q; }; virtual void func2(){ cout << "func2" << endl; char *p; }; Base() { cout << "Base Constructor" << endl; } virtual ~Base(...
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/*========================================================================= Library: CTK Copyright (c) 2010 Kitware Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http:/...
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// ----------------------------------------------------------------------- // // // MODULE : GameButeMgr.h // // PURPOSE : GameButeMgr definition - Base class for all bute mgrs // // CREATED : 3/30/99 // // ----------------------------------------------------------------------- // #ifndef __GAME_BUTE_MGR_H_...
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#include "ofMain.h" #include "circle.h" circle::circle() { radius = ofGetWidth()*(ofRandom(0.001,0.005)); speedX = ofRandom(0.05,.10); speedY = ofRandom(0.05,.10); pos.x = ofGetWindowWidth()*0.5; pos.y = ofGetWindowHeight()*0.5; pos.z = 0.0; } void circle::setInit(ofPoint _pos){ pos = _pos; } //--------------...
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#include <SPI.h> //Pins 11, 12, 13, 10, and 4 reserved for #include <Ethernet.h> #include <PubSubClient.h> #include <DHT.h> #define DHTPIN 2 //Assign DHT pin to 2 #define DHTTYPE DHT11 //Set DHT type to DHT11 DHT dht = (DHTPIN, DHTTYPE); //DHT sensor configuration unsigned long readTime; //Ethernet Setup byte mac[]...
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#include <iostream> #include <cstdio> #include <cstring> using namespace std; const int maxn = 8e6+10; struct edge{ int to,w,nxt; edge() { nxt = -1; } }g[maxn]; int tot, head[maxn]; void addEdge(int u, int to, int w) { tot++; g[tot].to = to; g[tot].w = w; g[tot].nxt = head[u]; head[u] = tot; } int main() { int ...
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/*************************************************************************/ /* spdlog - an extremely fast and easy to use c++11 logging library. */ /* Copyright (c) 2014 Gabi Melman. */ /* */ /* Permission is...
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// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A Disassembler object is used to disassemble a block of code instruction by // instruction. The default implementation of the NameConverter object ca...
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "ShooterTypes.h" #include "ShooterPlayerController_Menu.generated.h" UCLASS() class AShooterPlayerController_Menu : public APlayerController { GENERATED_UCLASS_BODY() /** After game is initialized */ virtual void PostInitializeComponents() over...
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/* faz um dijkstra de cada rato ate a saida e ve se passa no tempo // Cuidado: primeiro tinha tentado fazer um dijkstra so da saida // para todos. Mas isso nao vale pois o grafo é direcionado*/ #include <bits/stdc++.h> #define ff first #define ss second #define pb push_back #define mp make_pair using namespace std; t...
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#include "stdafx.h" #include "FactorClass.h" #include "iostream" using namespace std; FactorNode::FactorNode() { // Create 0 as a Long Number LongNumber Zero(1); Zero.SetLongNumber(0, 0); Zero.SetLongNumberBase(10); Zero.SetLongNumberSign(0); // Creates a new node ParentNode = nullptr; NumberOfChildren = 0; ...
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/*! \file macros.hpp \brief Macros para el diseño de pantallas */ #ifndef MACROS_HPP #define MACROS_HPP /// Macro que permite situar el cursor en cualquier posición de la consola #define LUGAR(x,y) printf("\033[%d;%dH",x,y) /// Macro que borra por completo la consola de comandos #define BORRAR printf("\33[...
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#pragma once // GameObject category, used to dispatch commands namespace Category { enum Type { None = 0, Scene = 1 << 0, PlayerSub = 1 << 1, EnemySub = 1 << 2, PlayerProjectile = 1 << 3, EnemyProjectile = 1 << 4, Unknown = 1 << 10, }; }
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// Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 The CryptoCashBack developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "masternode.h" #incl...
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int ledPin = 13; // select the pin for the LED int sensorPin = A0; int sensorValue = 0; int delayPeriod = 0; void setup() { Serial.begin(9600); // setup serial // declare the ledPin as an OUTPUT: pinMode(ledPin, OUTPUT); // declare the sensorPin as an INPUT: pinMode(sensorPin, INPUT); //analog inpu...
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#include <iostream> using namespace std; int main() { // int age; // cout << "what is your age: "; // cin >> age; // cout << "\nYou are " << age << " years old. \n"; // string name; // cout << "what is your name: "; // cin >> name; // cout << "\nHello, " << name << ". I hope you're well today?\n"; // float...
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#include <bits/stdc++.h> using namespace std; #define sd(x) scanf("%d",&x) #define su(x) scanf("%u",&x) #define slld(x) scanf("%lld",&x) #define sc(x) scanf("%c",&x) #define ss(x) scanf("%s",x) #define sf(x) scanf("%f",&x) #define slf(x) scanf("%lf",&x) #define ll long long int #define mod(x,n) (x+n)%n // bool checke...
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#define RF69_COMPAT 1 // define this to use the RF69 driver i.s.o. RF12 #define STATLOG 0 //0=no statistics logging 1=statistics logging #include <JeeLib.h> //#include <Time.h> #include "radio-ook.h" #include "decodeOOK.h" //#include "decodeOOK_TEST.h" // Config items -------------------------------------------------...
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#ifndef SkPathHeap_DEFINED #define SkPathHeap_DEFINED #include "SkRefCnt.h" #include "SkChunkAlloc.h" #include "SkTDArray.h" class SkPath; class SkFlattenableReadBuffer; class SkFlattenableWriteBuffer; class SkPathHeap : public SkRefCnt { public: SkPathHeap(); SkPathHeap(SkFlattenableReadBuff...
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// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) 2011 The...
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/////////////////////////////////////////////////////////////////////// // DirMgr.cpp - Search a path for Directories // // Author: Nirav Gandhi, Syracuse University // // (315) 395-4842, nigandhi@syr.edu // ///////////////////////////////////////////////////////////////...
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#include <wx/wx.h> #include "GUIframe.h" class MyApp : public wxApp { public: virtual bool OnInit(); virtual int OnExit() { return 0; } }; IMPLEMENT_APP(MyApp); bool MyApp::OnInit() { GUIframe *mainFrame = new GUIframe(NULL); mainFrame->Show(true); SetTopWindow(mainFrame); return true; }
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/* Copyright 2018 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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/* ** $Id: lstate.c,v 2.133.1.1 2017/04/19 17:39:34 roberto Exp $ ** Global State ** See Copyright Notice in lua.h */ #define lstate_c #define LUA_CORE #include "lprefix.h" #include <stddef.h> #include <string.h> #include "lua.h" #include "lapi.h" #include "ldebug.h" #include "ldo.h" #include "lfunc.h" #include ...
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//Sun May 30 06:49:55 CDT 2010 #include <vector> #include <list> #include <map> #include <set> #include <deque> #include <queue> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio>...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "PoyectoVR_FuegoGameModeBase.generated.h" /** * */ UCLASS() class POYECTOVR_FUEGO_API APoyectoVR_FuegoGameModeBase : public AGameModeBase { GENERAT...
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#include <iostream> #include <utility> #include <queue> #include <algorithm> using namespace std; int n, l, r; int map[50][50]; bool visit[50][50]; int dx[] = {0,0,-1,1}; int dy[] = {-1,1,0,0}; bool in(int y, int x){ return (y >= 0 && y < n && x >= 0 && x < n); } bool bfs(int y, int x){ queue<pair<int, int> > q; ...
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#include "math.h" #include "geometry.h" int main() { return 0; }
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// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __IRR_TRIANGLE_3D_H_INCLUDED__ #define __IRR_TRIANGLE_3D_H_INCLUDED__ #include "vector3d.h" #include "line3d.h" #include "plane3d.h" #includ...
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// XTPSkinManagerApiHookBase.h: interface for the CXTPSkinManagerApiHookBase class. // // (c)1998-2020 Codejock Software, All Rights Reserved. // // THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE // RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN // CONSENT OF CODEJOCK...
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/* $Id: blast_report.cpp 575478 2018-11-29 16:05:31Z zaretska $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Governmen...
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#ifndef BITMAPIMAGE_H #define BITMAPIMAGE_H #include "BitmapFileHeader.h" #include "BitmapInfoHeader.h" #include "Pixel.h" #include <fstream> #include <stdexcept> #include <string> #include <iostream> namespace taswira { class BitmapImage { public: BitmapImage(int fileHeaderSize, int infoHeaderSize, ...
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#ifndef DBTABLEWIDGET_H #define DBTABLEWIDGET_H // QT #include <QTableWidget> #include <QtGui> // CUBATOR #include <Messages.h> class DbTableWidget : public QTableWidget { Q_OBJECT public: explicit DbTableWidget(QWidget *parent = 0); void allowChanges(bool allow); protected: void contextMenuEven...
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#include <math.h> #include <stdio.h> class sigmoid{ public: /* sigmoid() { float* out } */ //void forward(float* in, int insize) void forward(float* in, float* out) { //std::cout << 1/(1+exp(-90)) ; for(int i = 0; i < 919; ++i) //insize { in[i] = in[i]; out[i] = 1...
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/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later ve...
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//#include "stdafx.h" #include "vector3.h" #include <math.h> bool Vector3::IsEmpty() const { return (x==0) && (y==0) && (z==0); } float Vector3::Length() const { return sqrt(x*x + y*y + z*z); } float Vector3::LengthRoughly(const Vector3 &rhs) const { Vector3 v = *this - rhs; return v.x*v.x + v.y*v.y + v.z*v...
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#include <iostream> using namespace std; template <class T> void out(T x, int n){ for (int i = 0; i < n; ++i) cout << x[i] << ' '; cout << endl; } template <class T> void out(T x, int n, int m){ for (int i = 0; i < n; ++i) out(x[i], m); cout << endl; } #define OUT(x) (cout << #x << " = " << x << endl) #define F...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/proxy_impl.h" #include <algorithm> #include <string> #include "base/auto_reset.h" #include "base/memory/ptr_util.h" #inclu...
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#include <iostream> #include <cmath> #include <string> using namespace std; class Time{ private: int hour; int minute; int second; public: Time(int hour, int minute, int second){ if(second >= 60){ this->minute += 1; this->second -= 60; } else{ ...
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const int ledPin = 13; // Realtime MIDI messages const byte MIDI_CLOCK = 0xF8; const byte MIDI_START = 0xFA; const byte MIDI_CONTINUE = 0xFB; const byte MIDI_STOP = 0xFC; const byte OCTATRACK_AUTO_CH = 10; // LaunchKey Mini InControl Pads (including round pads) // Row 1: 0x60 ... 0x68 // Row 2: 0x70 ... 0x78 const ...
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#ifndef INSTRUMENT_HPP #define INSTRUMENT_HPP #include "event.hpp" #include "track.hpp" const double envelope_scale_factor = 0.25; // The default instrument. A simple fixed length note instrument using a sinusoid weighted by an envelope function. class DefaultInstrument { public: DefaultInstrument() = delete; ...
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#include "Studio.h" #include "NewNodeDialog.h" #include "EchoEngine.h" #include "NodeTreePanel.h" #include <engine/core/base/class.h> namespace Studio { NewNodeDialog::NewNodeDialog(QWidget* parent) : QDialog(parent) , m_viewNodeByModule(true) { setupUi(this); // hide default window title setWindowFlags(w...
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#include<stdio.h> #include<string.h> int main() { int t,n,ans,a; scanf("%d",&t); for (int i=0;i<t;i++) { char x[200]; int move[120]; scanf("%d",&n); ans=0; for (int j=0;j<n;j++) { scanf("%s",&x); if (x[0]=='L') { move[j]=-1; ans=ans-1; } else if (x[0]=='R') { move[j...
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#include <iostream> #include <string> #include <map> using namespace std; map<string, char> RNACodonTable = {{"AAA", 'K'}, {"AAC", 'N'}, {"AAG", 'K'}, {"AAU", 'N'}, {"ACA", 'T'},...
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// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "UGCRegistry.h" #include "UGCBlueprintLibrary.generated.h" UCLASS() class SIMPLEUGC_API UUGCBlueprintLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: // Gets the UGC Regist...
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/***************************************************************************** * * Copyright (c) 2000 - 2012, Lawrence Livermore National Security, LLC * Produced at the Lawrence Livermore National Laboratory * LLNL-CODE-442911 * All rights reserved. * * This file is part of VisIt. For details, see https://visit.llnl...
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#include "COperation.h" int teramanager::ImportOperation::gid = 0; int teramanager::NewViewerOperation::gid = 0; int teramanager::RestoreViewerOperation::gid = 0; int teramanager::AnnotationOperation::gid = 0; int teramanager::ZoominRoiOperation::gid = 0; int teramanager::ConverterLoadBlockOperation::gid = 0; int tera...
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//============================================================================ // Name : Const.cpp // Author : forresil // Version : // Copyright : C++ Tutorial for Complete Beginers (Udemy) // Description : Hello World in C++, Ansi-style //=============================================================...
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#define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <string.h> using namespace std; class Person { public: char *m_name; //char m_name[64] //则不用担心深拷贝浅拷贝的问题 int m_sex; Person() { this->m_sex = 0; this->m_name = NULL; } Person(const char *name, int sex) { if (name) { m_nam...
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// // utils.cpp // // Copyright © 2020 by Blockchain Commons, LLC // Licensed under the "BSD-2-Clause Plus Patent License" // #include "utils.hpp" #include <math.h> #include <stdexcept> #include <sstream> #include <chrono> #include <array> #include <bc-bytewords/bc-bytewords.h> using namespace std; string data_t...
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#ifndef __GFLOW_HPP__GFLOW__ #define __GFLOW_HPP__GFLOW__ #include "base/base.hpp" #include "utility/utility.hpp" #include "other/timedobject.hpp" // Note to self: Using debuggers in MPI parallel: https://www.open-mpi.org/faq/?category=debugging // mpirun -np 2 xterm -e lldb ./bin/driver namespace GFlowSimulation { ...
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#include "First.h" #include "GameMain.h" #include "Music.h" //#include "GamePause.h" #include "GameOver.h" #include "GameNext.h" USING_NS_CC; Scene * First::createScene() { auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = First::create(); // add layer as a child...
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// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. #define BOOST_TEST_MODULE LinuxSandboxTest #define _DO_NOT_EXPORT #include <boost/test/included/unit_test.hpp> #include <limits.h> #include <string.h> #include <errno....
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#ifndef SCENE_H #define SCENE_H #include "Camera.h" #include "../Objects/Object.h" #include "../Materials/Material.h" #include "Light.h" #include "../Accelerators/BVH.h" #include "../Maths/random.h" // A scene containing a camera, a list of objects and the materials they use class Scene{ public: Scene() {} ~Scene()...
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