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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* FragTrap.hpp :+: :+: :+: ...
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#include "mnauthor.h" MNAuthor::MNAuthor() { } QSqlRecord MNAuthor::createRecord() { QSqlRecord rcd; QSqlField fld; MNRecord::initRecord(rcd); rcd.append(QSqlField("shortName",QVariant::String)); rcd.append(QSqlField("longName",QVariant::String)); rcd.append(QSqlField("info",QVariant::String)...
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/********************************************************************* ADOBE SYSTEMS INCORPORATED Copyright (C) 1998-2006 Adobe Systems Incorporated All rights reserved. NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms of the Adobe license agreement accompanying it...
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#include "tp1.h" #include <QApplication> #include <time.h> #define return_and_display(result) return _.store(result); int search(int value, Array& toSort, int size) { Context _("search", value, size); // do not care about this, it allow the display of call stack if(size==1){ if(toSort[size-1]==value...
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#include <iostream> #include "Game.h" #include "Constants.h" int main(int argc, char *args[]) { // Game *game = new Game(); // game->Initialize(WINDOW_WIDTH, WINDOW_HEIGHT); // while (game->IsRunning()) // { // game->ProcessInput(); // game->Update(); // game->Render(); //...
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#ifndef ADRAWABLE_HPP_ # define ADRAWABLE_HPP_ # include <SFML/Graphics.hpp> # include "Input.hpp" class ADrawable { public: ADrawable(bool hide, const sf::Vector2f &pos, const sf::Vector2f &size) : _hide(hide), _pos(pos), _size(size) { }; virtual ~ADrawable() { }; virtual void update(const Input &, float) = 0...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_CHAIN_H #define BITCOIN_CHAIN_H #include "arith_uint256.h" #incl...
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#include <iostream> #include <cmath> #include <iomanip> using namespace std; const double PI = 2 * acos(0.0); int main() { int cases; cin >> cases; for(int q = 0; q < cases; q++) { double pil, rope; cin >> pil >> rope; double a, b; b = rope/2.0; a = sqrt(rope * rope / 4.0 - pil...
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#include <algorithm> #include <iostream> #include <vector> using namespace std; int main() { int n; cin >> n; vector<int> c(n, 0); for (int i = 0; i < n; i++) { int a; cin >> a; c[a - 1]++; } vector<int>::iterator x = find(c.begin(), c.end(), 0); vector<int>::iter...
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//============================================================================== #include "CCamera.h" //============================================================================== CCamera CCamera::CameraControl; //============================================================================== CCamera::CCamer...
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/*********************************************************** * Author: Wen Li * Date : 11/10/2020 * Describe: traffic flow split * History: <1> 11/10/2020 , create ************************************************************/ #include "Split.h" #include "FlowCsv.h" FlowManage Split::m_Flm; static VOID ReadP...
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#include <iostream> #include <cstring> #include <cstdlib> #include <cstdio> #include <string> #include <vector> #include <set> #include <map> #include <list> #include <stack> #include <deque> #include <queue> #include <algorithm> #include <cassert> #include <cmath> #include <ctime> #include <sstream> #include <unordere...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "device/geolocation/location_arbitrator.h" #include <memory> #include <utility> #include "base/bind.h" #include "base/memory/ptr_util.h" #i...
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#ifndef WEBSOCKET_SERVER_COMMAND_LINE_INTERFACE_HH #define WEBSOCKET_SERVER_COMMAND_LINE_INTERFACE_HH #include "websocket_server/asiofwd.hh" #include <boost/asio/ip/address.hpp> #include <nlohmann/json.hpp> #include <cstdint> #include <string> using JSON = nlohmann::json; namespace amadeus { /// \brief A simple C...
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/* ------------------------------------------------------------------------------------------------------- © 1991-2012 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software and their re...
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/** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ class Solution { public: ListNode* oddEvenList(ListNode* head) { ListNode *odd=NULL; ListNode *even=NULL; ListNode *oddStart=NULL; ...
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#ifndef SQUARE_H #define SQUARE_H #include "shape.h" class FIGURESHARED_EXPORT Square : public Shape { float side; public: Square(float Side); Square(float Side, float X, float Y); string type(); void print(); vector<int> getAll(); }; #endif // SQUARE_H
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// // Federation.hh for in /home/gwendoline/Epitech/Tek2/rendu/Piscine_cpp/piscine_cpp_d07m/ex01 // // Made by Gwendoline Rodriguez // Login <gwendoline@epitech.net> // // Started on Tue Jan 12 09:32:22 2016 Gwendoline Rodriguez // Last update Tue Jan 12 13:47:08 2016 Gwendoline Rodriguez // #ifndef _FEDERATION_HH...
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/* * Copyright (c) 2004 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, ...
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// // MeshFullState.h // OpenGLEditor // // Created by Filip Kunc on 12/12/09. // For license see LICENSE.TXT // #pragma once #include "../PureCpp/MathCore/MathDeclaration.h" #include "Mesh.h" namespace ManagedCpp { public ref class MeshFullState { private: uint itemIndex; vector<Vector3D> *vertices; v...
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#include "Map.h" #include <ResourceLoader.hpp> #ifndef CLAMP #define CLAMP(m_a,m_min,m_max) (((m_a)<(m_min))?(m_min):(((m_a)>(m_max))?m_max:m_a)) #endif namespace my { Map::Map(): GodotScript(), m_iWidth(0), m_iHeight(0), m_pMap(nullptr) { Godot::print("Constructor"); m_rTree1 = ResourceLoader::load("...
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#include <iostream> #include <vector> #include <string.h> #include <algorithm> using namespace std; const int M=505; int g[M][M]; int vis[M],match[M]; bool dfs(int u) { for(int v=0;v<n;v++) if(g[u][v]&&!vis[v]) { vis[v]=1; if(match[v]==-1||dfs(match[v])) { match[v]=u; return true; } } ret...
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#include <iostream> #include <vector> using namespace std; const int INF = 1000000000; struct edge { int from, to; int cost; } int main() { int V, E; cin >> V >> E; int s; cin >> s; vector<edge> es(E); int from_, to_, cost_; for (int i = 0; i < E; i++) { cin >> from_ >> to_ >> cos...
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#include <iostream> #include <fstream> #include <vector> #include <numeric> // iota class Layer { public: int Zeros = 0; int Ones = 0; int Twos = 0; std::vector<std::vector<int>> Lines; }; int ctoi (char c) { return (int)c - '0'; }; int main() { const char WHITE_CHARACTER ...
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/* * utils.h * Created on: Mar 19, 2012 * * Copyright (c) 2012 by Leo Hoo * lion@9465.net */ #pragma once #include <stdint.h> #include "osconfig.h" #include <atomic> #include <thread> namespace exlib { class atomic { public: atomic(intptr_t new_value = 0) : m_v(new_value) { } atom...
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#include "InputEvent.h" std::vector<std::function<void( int, int, int )>> InputEvent::OnMouseButton = {}; std::vector<std::function<void( double, double )>> InputEvent::OnMouseScroll = {}; std::vector<std::function<void( int, int, int, int )>> InputEvent::OnKey = {}; std::vector<std::function<void( unsigned int )>> I...
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struct A { const int j; }; int main() { //A a; A * aa = new A(); return 0; }
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#include<bits/stdc++.h> using namespace std; int main() { string str; cin >> str; vector<int> vec; int n = str.length(); int i = 0, j = n - 1; while (i < j) { if (str[i] == '(' && str[j] == ')') { vec.push_back(i + 1); vec.push_back(j + 1); // str[i]...
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// Copyright (C) 2006 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_PIXEL_CPp_ #define DLIB_PIXEL_CPp_ #include "pixel.h" namespace dlib { // --------------------------------------------------------------------------...
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#include <iostream> #include <vector> #include <map> using namespace std; class ListNode { public: int val; ListNode* next; }; void Cnode(ListNode** head, int data) { ListNode* container = new ListNode(); container-> val = data; container-> next = (*head); (*head) = container; } ListNode* detectN...
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//===--- DiagnosticDriver.h - Diagnostics for libdriver ---------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <set> QT_BEGIN_NAMESPACE namespace Ui { class MainWindow; } QT_END_NAMESPACE class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = nullptr); ~MainWindow(); private slots: void on_newMachine_cli...
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//================================================================================================= /*! // \file src/mathtest/operations/dmatsmatmult/DDaMIb.cpp // \brief Source file for the DDaMIb dense matrix/sparse matrix multiplication math test // // Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved...
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#include <iostream> #include <string> #include <vector> using namespace std; int main() { vector<unsigned> v(11,0); unsigned grade; while (cin >> grade) { ++*(v.begin() + grade/10); } for (auto c: v) { cout << c << " "; } cout << endl; }
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/* Jabid Methun CS-UY 1124 Section: B jhm414 N14285139 Rec06 */ #include <iostream> #include <vector> using namespace std; class PrintedMaterial { public: PrintedMaterial(unsigned numPages) : numOfPages(numPages) {} virtual void displayNumPages() const = 0; private: unsigned numOfPages; }; /*void disp...
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//#include<iostream> //using namespace std; // ////类模板与继承 //template<class T> //class Base //{ // T m; //}; // ////class Son :public Base //错误,必须要知道父类中的T类型,才能继承给子类 //class Son:public Base<int> //{ // //}; // //void test01() //{ // Son s1; //} // ////如果想灵活指定父类中T类型,子类也需要变类模板 //template<class T1,clas...
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/*===============================================================*/ /* */ /* rendering.cpp */ /* */ /* C++ kernel for 3D Rendering ...
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#pragma once #include "Shape.hpp" // Player2 请根据 TODO 提示补全此类 // 完成结果不得与示例相同 // 示例: // 输入:s 调用 Print 结果为: // // * // *** // ***** // ******* // ***** // *** // * // // // 输出:m_shape 调用 Print 结果为: // ############################## // ############*#####...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROMEOS_DBUS_SHILL_MANAGER_CLIENT_H_ #define CHROMEOS_DBUS_SHILL_MANAGER_CLIENT_H_ #include <string> #include "base/basictypes.h" #include ...
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#include <iostream> using namespace std; int main() { // Declaring a char array is the same as any other array. // However, you are able to write all the characters in "" and the compiler will convert that into an array for you. // This is much easier than the standard way of { 'h', 'e', 'l', 'l', 'o' }. // Be wa...
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#include <catch2/catch.hpp> #include <SI/velocity.h> using namespace SI; TEST_CASE("GIVEN a value WHEN constructed with literal _c THEN result is a " "velocity type AND ratio is 299792458 to 1 (light speed)") { constexpr auto one = 1_c; STATIC_REQUIRE( std::is_same< decltype(one), ...
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#ifndef Magnum_Primitives_Cube_h #define Magnum_Primitives_Cube_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 Vladimír Vondruš <mosra@centrum.cz> Permission is hereby granted, free of charge, to any person obtaining a copy of this software a...
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// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. #pragma once #include <bond/core/config.h> #include "extern_macro.h" namespace bond { #define BOND_DETAIL_StaticParser_ReadFields(Reader, Writer) \ bool StaticP...
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#pragma once #include <string> using namespace std; string program(string);
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// Fichero: holaMundoConst.cpp #include <iostream> #include <string> int main() { const std::string frase = "Hola mundo!"; std::cout << frase << std::endl; return 0; }
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#include <bits/stdc++.h> #define REP(i, n) for (int i = 0; (i) < (int)(n); ++ (i)) #define REP3(i, m, n) for (int i = (m); (i) < (int)(n); ++ (i)) #define REP_R(i, n) for (int i = (int)(n) - 1; (i) >= 0; -- (i)) #define REP3R(i, m, n) for (int i = (int)(n) - 1; (i) >= (int)(m); -- (i)) #define ALL(x) ::std::begin(x), :...
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#include "..\Headers\Layer.h" CLayer::CLayer() { } CGameObject * CLayer::Get_ObjectPointer(_uint iIndex) { if (m_ObjectList.size() <= iIndex) return nullptr; auto iter = m_ObjectList.begin(); for (size_t i = 0; i < iIndex; ++i) ++iter; return *iter; } CComponent * CLayer::Get_ComponentPointer(const _tcha...
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// ========================================================================== // SeqAn - The Library for Sequence Analysis // ========================================================================== // Copyright (c) 2006-2018, Knut Reinert, FU Berlin // All rights reserved. // // Redistribution and us...
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// TestCamera.h // #ifndef __TESTCAMERA_H__ #define __TESTCAMERA_H__ // 资源 ID 符号常量 #include "res/Resource.h" //////////////////////////////////////////////////////////////////////////////// // 全局量 //////////////////////////////////////////////////////////////////////////////// #undef MODULE_NAME #defi...
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/* * Copyright 2019-2021 Diligent Graphics LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_REPORTING_OBSERVER_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_REPORTING_OBSERVER_H_ #include "third_p...
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#include "FBXAnimationProject.h" #include <GLFW\glfw3.h> #include "Camera.h" #include "Gizmos.h" FBXAnimationP::FBXAnimationP() : m_oFile(nullptr), m_fTimer(NULL), m_fAugmenter(NULL) { } FBXAnimationP::~FBXAnimationP() { } void FBXAnimationP::InitWindow(vec3 a_vCamPos, vec3 a_vScreenSize, const ...
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/* File: Lab8.cc Author: Geun-Hyung Kim */ #include <iostream> using namespace std; void increase(int x){ x++; } int main(int argc, char const *argv[]) { int x = 10; increase(x); cout << "출력: " << x << endl; return 0; }
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#ifndef gpcam_H_ #define gpcam_H_ #include "gameplay.h" using namespace gameplay; #endif
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#include "CSensorDataVectorMap.h" CSensorDataVectorMap g_objCSensorDataVectorMap; // 即时传感器数据 CECUSensorDataVectorMap g_objCECUSensorDataVectorMap; // 车辆信息 CECUCarInfoMap g_objCECUCarInfoMap; // 冻结帧数据 CECUSensorDataVectorMap g_objCECUSensorDataVectorMap_freeze;
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/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User Lic...
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// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/debug/debug-evaluate.h" #include "src/accessors.h" #include "src/compiler.h" #include "src/contexts.h" #include "src/debug/debug-frames.h...
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#pragma once #include <vector> #include <iostream> #include <string> using namespace std; class ListeNom { private: vector<string> liste; public: ListeNom(); vector<string> getListe(); void delNom(int i); string getNom(int i); };
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "i...
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// TheOuterWorlds SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "Indi_ConversationLighting_EV_parameters.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Func...
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#include <cstdio> double int main() { int n; scanf("%d", &n); for (int i = 0; i < n; ++i) return 0; }
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#include <bits/stdc++.h> using namespace std; double m[16],invOut[16]; int x,y; bool gluInvertMatrix(const double m[16], double invOut[16]) { double inv[16], det; int i; inv[0] = m[5] * m[10] * m[15] - m[5] * m[11] * m[14] - m[9] * m[6] * m[15] + ...
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/// Copyright (c) 2010-2023 /// Threading Core Render Engine /// /// 作者:彭武阳,彭晔恩,彭晔泽 /// 联系作者:94458936@qq.com /// /// 标准:std:c++20 /// 引擎测试版本:0.9.0.6 (2023/04/10 18:16) #ifndef CORE_TOOLS_BASE_SUITE_STATIC_SINGLETON_SUBCLASS_TESTING_H #define CORE_TOOLS_BASE_SUITE_STATIC_SINGLETON_SUBCLASS_TESTING_H #include "CoreTool...
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <string> using namespace std; extern char** environ; string get_env(string key) { int key_len = key.size(); int i; for (i=0; environ[i]; i++) { string _key = string(environ[i]); if (!key.compare(0, key_len, _key, 0, key_len)) { ...
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/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2013, ITU/ISO/IEC * All rights reserve...
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#include "Motor.h" void Motor::motorSetup(void) { pinMode(SWITCH1_1, OUTPUT); pinMode(SWITCH1_2, OUTPUT); pinMode(SWITCH2_1, OUTPUT); pinMode(SWITCH2_2, OUTPUT); pinMode(SWITCH3_1, OUTPUT); pinMode(SWITCH3_2, OUTPUT); pinMode(PWM1, OUTPUT); pinMode(PWM2, OUTPUT); pinMode(PWM3, OUTPUT); } /* * 将机器人的...
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/** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ class Solution { public: bool isPalindrome(ListNode* head) { if(head == NULL) return true; ListNode* slow = head; ListNod...
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#include "StockAccount_ErenErdogan.h" Stock::Stock() { } Stock::~Stock() { } void Stock::insert_stock_node( Node & stock, LinkedList & portfolio, string symbol, double price, int quant) { stock.clear(); stock.setSymbol(symbol); stock.setPrice(price); stock.setQuant(quant); stock.setTota...
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// stdafx.cpp : source file that includes just the standard includes // PokerPlayerMFC.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* Copyright 2018-2019 Fizyr B.V. - https://fizyr.com * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and ...
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#include "Midi.h" void MidiBirth::setup(float far, float close) { initiateVariables(); initiateBirthNotes(); mFar=far; mClose=close; mParams.setOptions( "", "position='20 500'"); } void MidiBirth::update(int avgDepth,bool showGUI) { mInput=avgDepth; //playBirthNotes(); checkMidiPort();...
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#include <iostream> #include <thread> #include "Util/Timer.cpp" #include "Contract/Ballot.cpp" #include "Graph/Lockfree/Graph.cpp" #include "Util/FILEOPR.cpp" #define maxThreads 128 #define maxPObj 1000 #define maxVObj 40000 #define funInContract 5 #define pl "===================================================\n" #de...
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#include <iostream> #define word unsigned int using namespace std; int flag[11]; /// array of flags word c[11][11]; word l[11]; int min(int n) { int i, result; for(i=0;i<n;i++) { if(!(flag[i])) result=i; } for(i=0;i<n;i++) { if((l[result]>l[i])&&(!flag[i])) result=i; } return result; } ...
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/******************************************************************* ** This code is part of Breakout. ** ** Breakout is free software: you can redistribute it and/or modify ** it under the terms of the CC BY 4.0 license as published by ** Creative Commons, either version 4 of the License, or (at your ** option) any la...
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// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as publis...
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#include <iostream> #include <vector> using namespace std; //More simple solution is on the book(note that it is square matrix) vector<vector<int> > generateMatrix(int n) { vector<vector<int> > result(n, vector<int>(n, 0)); if (n == 0) return result; int i = 0; int j = 0; int num = 1; ...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, instal...
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#pragma once #include "Region.h" #include "Visualize.h" #include "vx_ext_winml.h" #include "vx_ext_opencv.h" #include "vx_ext_amd.h" class AnnieYoloDetect { public: //constructor AnnieYoloDetect(std::string mInput, std::string modelLoc, int confidence, int mode); //destructor ~AnnieYoloDetect(); //run inferen...
[ "kiritigowda@gmail.com" ]
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; bool cmp( const pair<int, int> a, const pair<int, int> b) { if( a.second == b.second ) { return a.first < b.first; } return a.second < b.second; } class Available_Workshops {...
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#ifndef MYINT_H #define MYINT_H #include <iostream> class MyInt { public: int i; MyInt(int i){this->i= i;}; }; #endif /* MYINT_H */
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#ifndef ROBOTSENSORS_H #define ROBOTSENSORS_H #include <QString> #include <QChar> #include <QObject> #include <QDebug> #include "serialworker.h" using namespace std; //IR Front Right = 0 //IR Front Left = 1 //IR Back Right = 2 //IR Back Left = 3 enum IR_SENSORS { IR_FRONT_RIGHT = 0, IR_FRONT_LEFT = 1, ...
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/***************************************************************** getDroneTemp - 드론 온도 표시 드론의 현재 온도를 표시합니다. 드론을 켠 상태에서 PC와 보드를 USB로 연결합니다. 아두이노 창의 시리얼 모니터를 열고 통신 속도를 115200bps로 설정합니다. *******************************************************************/ #include <CoDrone.h> // 코드론을 사용하기 위한 헤더파일 void setup(...
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// Fill out your copyright notice in the Description page of Project Settings. #include "SpawnVolume.h" #include "Components/BoxComponent.h" #include "Kismet/KismetMathLibrary.h" #include "Engine/World.h" #include "Critter.h" #include "Enemy.h" #include "AIController.h" // Sets default values ASpawnVolume::ASpawnVol...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2019 The PIVX developers // Copyright (c) 2018-2019 The Zenon developers // Distributed under the MIT software license, see the accompanying // file COPYING or ht...
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#ifndef CONST_H #define CONST_H #include "Helper.h" class Const { public: string value; Const(); Const(string _value); void parse(deque<Token>& tokens); string translate(); }; #endif // CONST_H
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#include "Shader.h" void Shader::initShader(const char*_vertexPath, const char * _fragPath) { //读取两个Shader的代码 std::string _vertexCode(""); std::string _fragCode(""); //文件读取器 std::ifstream _vShaderFile; std::ifstream _fShaderFile; _vShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);/...
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// UPOZORNĚNÍ: verze pouze pro systém DOS a kompilátory firmy Borland #include <GRAPHICS.H> #include <conio.h> const double alpha=10; void spirala(double lg,double x,double y) { if (lg>0) { lineto(x+lg,y); lineto(x+lg,y+lg); lineto(x+alpha,y+lg); lineto(x+alpha,y+alpha); spirala(lg-2...
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#include <iostream> #include <string> #include <vector> #include <algorithm> #include <queue> using namespace std; int N; int sum = 0; int main() { int a, b; cin >> a >> b; cout << a + b << endl; cout << a - b << endl; cout << a * b << endl; cout << a / b << endl; }
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#define _CRT_SECURE_NO_WARNINGS #include <iostream> using namespace std; #define Mn 1000000007 int n, k; //int aArr[1001][1001]; /* int binomial(int n, int k) { if (aArr[n][k]) return aArr[n][k]; if (k == 1) return aArr[n][k] = n; if (n == k) return 1; if (k == 0) return 1; else { aArr[n][k] = binomial(n - 1...
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#include <bits/stdc++.h> using namespace std; int sum(int *ptr,int n,int i) { if(i<=n-1) { return (*(ptr+i))+sum(ptr,n,i+1); } else return 0; } int main() { int arr[]={1,2,3,4}; int n=4; int *p=&arr[0]; int ans=sum(p,n,0); cout<<ans<<endl; return 0; }
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#ifndef MATH_FUNCTIONS_H #define MATH_FUNCTIONS_H #define MATH_EPSILON 0.00000000000001 #include <limits> #include <cmath> #include <math.h> #include "nan_or_infinity.h" #include <cstdlib> #include <ctime> namespace MathFunctions { /* Variable estática que si está en true, las funciones devuelven un 1...
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#ifndef _KALMAN_FILTER_MATRICES_H_ #define _KALMAN_FILTER_MATRICES_H_ #include <ros/ros.h> #include <eigen3/Eigen/Dense> class KalmanFilterMatrices { public: KalmanFilterMatrices(ros::NodeHandle nh); ~KalmanFilterMatrices(); void SetAllMatrices(); Eigen::MatrixXd GetSystemMatrix() const; Eigen::...
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/* ----o0o=================================================================o0o---- * Copyright (c) 2006, Ian Parberry * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of sou...
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#include<iostream> using namespace std ; int keyBoard[30]; int find( char c ,string a){ for(int i=0 ; i<a.length() ; i++) if(a[i]==c) return i; } int main(){ string key ="qwertyuiopasdfghjkl;zxcvbnm,./"; string s; char c; cin>>c; cin>>s; string ans =""; int toggle = c=='L' ? 1 : -1; for(int i=0 ...
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#ifndef PAGE_H #define PAGE_H #include <QObject> #include <QList> class Page : public QObject { Q_OBJECT public: explicit Page(QObject *parent = nullptr); void init(); void optAlgorithm(int requestIndex); int lenth() { return pageTableLen; } int num() { return requestNum; } QList<int> tabl...
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#pragma once class IClientEntity; class IMoveHelper { public: bool m_bFirstRunOfFunctions : 1; bool m_bGameCodeMovedPlayer : 1; int m_nPlayerHandle; // edict index on server, client entity handle on client= int m_nImpulseCommand; // Impulse command issued. QAngle m_vecViewAngles; // Command view angles (local ...
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//////////////////////////////// /// usage : 1. common type aliases. /// /// note : 1. //////////////////////////////// #ifndef SMART_JQ_PCENTER_COMMON_H #define SMART_JQ_PCENTER_COMMON_H #include <vector> #include <set> #include <map> #include <string> namespace szx { // zero-based consecutive integer identif...
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/* Generated code for Python source for module 'chardet.mbcharsetprober' * created by Nuitka version 0.5.28.2 * * This code is in part copyright 2017 Kay Hayen. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain ...
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// Copyright (c) 2011-2016 The Testcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "peertablemodel.h" #include "clientmodel.h" #include "guiconstants.h" #include "guiutil.h" #include "validation.h...
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class Solution { public: int StrToInt(string str) { int n=str.length();int s=1; long long res=0; if(n==0){return 0;} if(str[0]=='-'){s=-1;} for(int i=(str[0]=='-'||str[0]=='+')?1:0;i<n;i++){ if(!(str[i]>'0'&&str[i]<'9')){return 0;} res=res*10+str[i]-'0...
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