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/////////////////////////////////////////////////////////////////////////////////////// // // Vector2.h // // Authors: yinshuyu // Copyright 2019, Digipen Institute of Technology // /////////////////////////////////////////////////////////////////////////////////////// #ifndef _SHUYU_VECTOR2_H #define _SHUYU_VECTOR2_H...
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/* * dispatcher.h * * Created on: Apr 28, 2014 * Author: root */ #ifndef DISPATCHER_H_ #define DISPATCHER_H_ #include <websocketpp/config/asio_no_tls_client.hpp> #include <websocketpp/client.hpp> #include <map> #include <vector> #include "model.h" typedef websocketpp::client<websocketpp::config::asio_cli...
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#include "stdafx.h" #include "httpformfield_file.h" using namespace Bear::Core; namespace Bear { namespace Core { using namespace FileSystem; namespace Net { namespace Http { HttpFormField_File::HttpFormField_File() { mFile = nullptr; } HttpFormField_File::~HttpFormField_File() { Close(); } void HttpFormField_F...
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// exceptions.h #ifndef EXCEPTIONS_H #define EXCEPTIONS_H class noInput { public: void mssg(); }; class invalidOperator { public: void mssg(); }; class invalidPolynomial { public: void mssg(); }; class invalidOperation {public: void mssg(); }; class outOfOrderPoly {public: void mssg(); }; #endif
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int main() { int i; free(&i); return 0; }
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/** * ------------------------ Auto-generated Code ------------------------ * This code was generated by the Insieme Compiler * --------------------------------------------------------------------- */ #include <allscale/runtime.hpp> #include <stdint.h> #ifdef __cplusplus #define INS_INIT(...) __VA_ARGS__...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include <iostream> #include <vector> #include <limits.h> using namespace std; int maxsum(vector<int> &v){ vector<int> sum(v.size(),0); sum[0]=v[0]; int max; for(int i=1;i<v.size();++i){ int j=i-1; max=INT_MIN; while(j>=0){ max=(max<sum[j]&&v[i]>=v[j])?sum[j]:max; j--; } sum[i]=max+v[i]; } max...
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#pragma once #include "Behaviour.h" #include "raymath.h" #include <functional> class SeekBehaviour : public Behaviour { public: SeekBehaviour(); virtual ~SeekBehaviour(); virtual void Update(GameObject* obj, float deltaTime); virtual void Draw(GameObject* obj); const Vector2& GetTarget() const; void SetTarg...
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#include <iostream> #include <string> auto main() -> int { auto name = std::string{}; std::getline(std::cin, name); std::cout << " Hello, " << name << "!\n"; return 0; }
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#include <bits/stdc++.h> using namespace std; int n, m; // 가게게 있는 전체 부품 번호를 담을 집합(set) 컨테이너 set<int> s; vector<int> targets; int main(void) { cin >> n; for (int i = 0; i < n; i++) { int x; cin >> x; s.insert(x); } cin >> m; for (int i = 0; i < m; i++) { int targe...
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#ifndef NT2_INCLUDE_FUNCTIONS_SCALAR_FAST_TAN_HPP_INCLUDED #define NT2_INCLUDE_FUNCTIONS_SCALAR_FAST_TAN_HPP_INCLUDED #include <nt2/trigonometric/include/functions/scalar/fast_tan.hpp> #endif
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#include "stdafx.h" #include "types.h" #include "calculate.h" #include "utils.h" #include "calculate_test.h" void flagHollows(tCell *table); size_t countHollowGroups(const tCell *table, tCell *filter); void simulateDrop(tCell *table); void translateTable(const char *src, tCell *dst) { for (size_t iRow = 0; iRow < T...
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/************************************************************************/ /* UMBRA TOOLS */ /* Maxwell - Axel Clerget */ /************************************************************************/ #include "NpcBehaviorGraphNode_RandomBranch.h" #incl...
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#include <bits/stdc++.h> using namespace std; #define pb push_back #define ll long long #define cnl(x) cout << x << endl #define csp(x) cout << x << " " #define read(x) cin >> x #define fo(i,a,b) for(int i=a;i<b;i++) #define test(t) ll t; cin >> t; fo(tno,1,t+1) #...
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/* Copyright (c) 2012-2014 The SSDB Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. */ #ifndef SSDB_BINLOG_H_ #define SSDB_BINLOG_H_ #include <string> #include "leveldb/db.h" #include "leveldb/options.h" #include "leveldb/slice.h" #include...
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/**************************************************************************** ** Meta object code from reading C++ file 'licensecheck.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.14.1) ** ** WARNING! All changes made in this file will be lost! *******************************************************...
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#pragma once #include <cstdlib> #include <sstream> #include <string> #include <time.h> #include "../../3rdParty/JSON/json.hpp" #include "../../3rdParty/LVGL/lvgl/lvgl.h" #include "LVFont.h" using json = nlohmann::json; namespace Serialization { class Style { public: static json ToJSON(lv_style_t...
[ "rohmer@yahoo.com" ]
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#include "Precompiled.hpp" #include "Application.hpp" #include "Shapes.hpp" #include "Geometry.hpp" #include "Math/Utilities.hpp" #include "DebugDraw.hpp" #include "Components.hpp" #include "SimpleNSquared.hpp" #include "UnitTests.hpp" void InitializeAssignment2Tests() { mTestFns.push_back(AssignmentUnit...
[ "javonleexw@gmail.com" ]
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#include "stdafx.h" #include "CRandom.h" int CRandom::RandomInt() { return m_RandEngine(); } float CRandom::RandomFloat(float fMin, float fMax) { // Overhead of std::uniform_real_distribution is minimal return std::uniform_real_distribution<float> {fMin, fMax}(m_RandEngine); } int CRandom::RandomInt(int...
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#include<stdio.h> #include<math.h> int main() { float grade; printf("请输入成绩小于100的分数grade:"); scanf("%f",&grade); if(grade>100) {printf("输入错误,请输入小于100的成绩grade:\n"); } else if(grade>=90) { printf("A\n"); } else if(grade>=80) { printf("B\n"); } else if(grade>=70) { printf("C\n"); } else if(grade>=60)...
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#pragma once // FORWARD BEGIN class RenderDevice; // FORWARD END class R_Shader { public: R_Shader(RenderDevice* _RenderDevice, cstring _name); ~R_Shader(); void createShader(const char *vertexShaderSrc, const char *fragmentShaderSrc, const char *geometryShaderSrc, const char *tessControlShaderSrc, const char *t...
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#ifndef __SLASH_H__ #define __SLASH_H__ #include "B2Skeleton.h" class Slash : public B2Skeleton { private: CC_SYNTHESIZE(bool, isDie, IsDie); public: Slash(string jsonFile, string atlasFile, float scale); static Slash* create(string jsonFile, string atlasFile, float scale); void initCirclePhysic(b2World *world,...
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// 分别声明Teacher(教师)类和Cadre(干部)类,采用多重继承方式由这两个类派生出新类Teacher_Cadre(教师兼干部),要求: //(1)在两个基类中都包含有姓名、年龄、性别、地址、电话等数据成员; //(2)在Teacher类中还包含数据成员title(职称),在Cadre类中还包含数据成员post(职务), // 在Teacher_Cadre类中还包含数据成员wages(工资); //(3)对两个基类中的姓名、年龄、性别、地址、电话等数据成员用相同的名字,在引用这些数据成员时,指定作用域; //(4)在类体中声明成员函数,在类外定义成员函数; //(5)在派生类Teacher_Cadre的成员函数sh...
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#define LOCK_PIN 6 long openTime = 0.0f; long openDuration = 4000; char incomingByte = 0; char password = 'o'; void setup() { Serial.begin(9600); Serial.println(F("Arduino: Starting Lockbud Server")); pinMode(LOCK_PIN, OUTPUT); resetLock(); } void loop() { if (Serial.available() > 0) { incomingByte = ...
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/************************************************************************* > File Name: f.cpp > Author: Samuel > Mail: enminghuang21119@gmail.com > Created Time: Tue Mar 3 15:24:39 2020 *************************************************************************/ #include <bits/stdc++.h> using namespace std; ty...
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/************************************************************************* > File Name: test.cpp > Author: Akira > Mail: qaq.febr2.qaq@gmail.com ************************************************************************/ #include<bits/stdc++.h> typedef long long LL; typedef unsigned long long ULL; typedef...
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#pragma once #include <iostream> #include <string> using namespace std; /*Function Declarations*/ int CheckUsername(string username, string password, char option); // ensure that this has error checking to ensure that username > 20; istream& getline(istream& ins, int& n); string getDate_Time();
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/** * Copyright by Ruman Gerst * Research Group Applied Systems Biology - Head: Prof. Dr. Marc Thilo Figge * https://www.leibniz-hki.de/en/applied-systems-biology.html * HKI-Center for Systems Biology of Infection * Leibniz Institute for Natural Product Research and Infection Biology - Hans Knöll Insitute (HKI) *...
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// Ivan Carvalho // Solution to https://dmoj.ca/problem/dmpg18g3 #include <bits/stdc++.h> #define LSOne(S) (S & (-S)) using namespace std; typedef tuple<int,int,int> tupla; const int MAXN = 2*1e5 + 10; int BUCKET; long long respostas[MAXN],frequencias[MAXN],quadrados[MAXN],total[MAXN]; int sz[MAXN],nivel[MAXN],N,Q,ini[...
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//! @file TJoystick.h //! @author LiCode //! @version 1.1.0.621 //! @date 2011/01/17 //! Copyright 2009-2010 LiCode's Union. #pragma once namespace EGE { //---------------------------------------------------------------------------- // TJoystick //----------------------------------------------------------...
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#ifndef SimpleButton_HoldEvent_h #define SimpleButton_HoldEvent_h #include "Event.h" namespace simplebutton { class HoldEvent : public Event { public: HoldEvent(ButtonEventFunction, uint32_t interval); ~HoldEvent(); uint8_t getMode(); uint32_t getInterval();...
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/* -- MAGMA (version 1.6.0) -- Univ. of Tennessee, Knoxville Univ. of California, Berkeley Univ. of Colorado, Denver @date November 2014 @author Raffaele Solca @author Azzam Haidar @generated from zheevr_gpu.cpp normal z -> c, Sat Nov 15 19:54:09 2014 */ #includ...
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#include "mprmpr/rpc/connection.h" #include <algorithm> #include <boost/intrusive/list.hpp> #include <gflags/gflags.h> #include <glog/logging.h> #include <iostream> #include <set> #include <stdint.h> #include <string> #include <vector> #include "mprmpr/base/map-util.h" #include "mprmpr/base/strings/human_readable.h" ...
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#include "LZRecorderMgr.h" #include "LZRecorder.h" #include "lzconfig.h" LZRecorderMgr::LZRecorderMgr() { } LZRecorderMgr::~LZRecorderMgr(){ stopRecordAll(); } void LZRecorderMgr::startRecord(const std::string & channel){ if (channel.length() > 0) { for (auto it = recorderList_.cbegin(); it != recorderList...
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#ifndef BRAIN_HPP #define BRAIN_HPP #include <string> #include <sstream> class Brain { public: Brain(void); ~Brain(void); std::string identify(void) const; private: std::string _humanAddress; }; #endif
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#include <algorithm> #include "Vector.h" #include <vector> class DirectionaLighting { public: DirectionaLighting(); DirectionaLighting(Vector _lightDirection, float r, float g, float b); ~DirectionaLighting(); void setRed(float redIntensity); float getRed() const; void setBlue(float blueIntensity); float getBl...
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#include "AvoidanceForce.h" AvoidanceForce::AvoidanceForce() { } AvoidanceForce::~AvoidanceForce() { } Vector3 AvoidanceForce::getForce(Agent * agent) { Vector3 force = Vector3(0, 0, 0); // get agent's current velocity Vector3 ahead = agent->GetLocalTransform()[2] + agent->GetVelocity(); float distance = ah...
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//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE...
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#include<stdio.h> int dp[100][100][100]; int main() { int a,b,c; scanf("%d%d%d",&a,&b,&c); if(a<0||b<0||c<0) { printf("w(%d, %d, %d) = 1",a,b,c); return 0; } int i,j,k; for(i=0;i<=20;i++) for(j=0;j<=20;j++) for(k=0;k<=20;k++) if(i==0||j==0||k==0) dp[i][j][k]=1; for(i=1;i<=20;i++) { for(j=1;j<=2...
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#include "OurStack.h" #include "error.h" /* Constant controlling the default size of our stack. */ const int kDefaultSize = 4; /* Constructor initializes the fields of the stack to * appropriate defaults. */ OurStack::OurStack() { logicalLength = 0; allocatedLength = kDefaultSize; elems = new int[allocatedLength...
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#pragma once using namespace std; #include <exception> //Management of exceptions #include <iostream> //Management of cin and cout #include <stdlib.h> //Management of random numbers: srand, rand #include <time.h> //Management of time features #include <cstdlib> //Management of system functions such as p...
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// // Font.h // Razware Mega Collection 1 // // Created by Magnus Runesson on 2017-06-05. // Copyright © 2017 Magnus Runesson. All rights reserved. // #ifndef Font_h #define Font_h class Image; class FontGlyph { public: unsigned char ID; int rectLeft, rectTop; int rectWidth, rectHeight; int baseline; }; cla...
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#include "Settings.h" namespace JSLib { Settings::DateProxy& Settings::DateProxy::operator=(const Date& d) { ObservableValue<Date>::operator=(d); return *this; } Settings::DateProxy::operator Date() const { return value(); } }
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#ifndef VEHICLES_VEHICLE_H #define VEHICLES_VEHICLE_H #include <Object.hpp> #include <VectorMath.hpp> /* * This vehicle model is heavily inspired by http://www.red3d.com/cwr/steer/gdc99/ */ class Vehicle : public Object { const float maxSpeed = 5; const float maxForce = 1; public: Vehicle(const float x, const ...
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#include <_qry_sheet_reged.hpp> START_ATF_NAMESPACE _qry_sheet_reged::_qry_sheet_reged() { using org_ptr = void (WINAPIV*)(struct _qry_sheet_reged*); (org_ptr(0x14011f550L))(this); }; void _qry_sheet_reged::ctor__qry_sheet_reged() { using org_ptr = void (WINAPIV*)(struct _q...
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class Solution { public: string reverseString(string s) { int i=0,j=s.length()-1; while(i<=j){ swap(s[i],s[j]); i++; j--; } return s; } };
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#include <nan.h> #define FUSE_USE_VERSION 29 #include <fuse.h> #include <fuse_opt.h> #include <fuse_lowlevel.h> #include <semaphore.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <stdlib.h> #include <unistd.h> #include <sys/mount.h> #include <sys/types.h> #include <sys/wait.h> #ifdef __APPLE__ ...
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// // SnookerVideoEventDetector.h // SnookerVideoEventDetector // // Created by Yixin Huang on 14/12/22. // Copyright (c) 2014年 Yixin Huang. All rights reserved. // #ifndef SnookerVideoEventDetector_h #define SnookerVideoEventDetector_h #include <string> #include <vector> #include <iostream> #include <fstream> #i...
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/* TASK: LANG: CPP AUTHOR: Wichada SCHOOL: RYW */ #include<bits/stdc++.h> using namespace std; map< int,int > a,b; int main() { int q,n,now,ansa=0,ansb=0,ans; scanf("%d",&q); while(q--){ ansa=ansb=0; ans=0; scanf("%d",&n); for(int i=1;i<=n;i++){ sc...
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/*input */ //assic value of ('0'-'9') is(48 - 57) and (a-z) is (97-122) and (A-Z) is(65-90) and 32 for space #include<bits/stdc++.h> using namespace std; #define ll long long #define pb push_back #define pii pair<ll int,ll int> #define vpii vector< pii > #define vi ...
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#include<iostream> using namespace std; #include "HeadTable.h" #include "pardhp.h" HeadTable::HeadTable(const double *d){ int i; HeadNode = new item_2[maxitem]; for (i = 0; i<maxitem; i++) { HeadNode[i].item2 = i;//设置其物品编号 HeadNode[i].t_utility = d[i];//设置其物品的TWU值 H...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_SHELL_INTEGRATION_WIN_H_ #define CHROME_BROWSER_SHELL_INTEGRATION_WIN_H_ #include <memory> #include <string> #include "base/callb...
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#include "Game.h" #include "DrawPrimitives.h" /* this is called by std::sort to sort the list based on layerID * for drawing in the proper order */ bool spriteSortingFunction(Sprite *s1, Sprite *s2) { // return true if s1's layerID is less than s2's layerID return (s1->layerID < s2->layerID); } /* constructor ...
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#include "global.h" #include "GameInput.h" #include "RageLog.h" #include "RageUtil.h" CString GameInput::toString() { return ssprintf("%d-%d", controller, button ); } bool GameInput::fromString( CString s ) { CStringArray a; split( s, "-", a); if( a.size() != 2 ) { MakeInvalid(); return false; } contro...
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// 0:vars:3 // 3:atom_1_X0_1:1 // 4:atom_2_X0_1:1 // 5:thr0:1 // 6:thr1:1 // 7:thr2:1 #define ADDRSIZE 8 #define NPROC 4 #define NCONTEXT 1 #define ASSUME(stmt) __CPROVER_assume(stmt) #define ASSERT(stmt) __CPROVER_assert(stmt, "error") #define max(a,b) (a>b?a:b) char __get_rng(); char get_rng( char from, char to ) ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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#include<iostream> #include<cstdio> #include<cstring> #include<cstdlib> #include<vector> #include<map> #include<set> #include<queue> #include<algorithm> #define SI(x) scanf("%d ",&x) #define SL(x) scanf("%lld",&x) typedef long long LL; using namespace std; int S[500]; int K[500]; double p[500]; double x = 0.0; doub...
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/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtLocation module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usag...
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/* * author: mkbaloch * datetime: 2021-08-18 05:37:37 */ #include<bits/stdc++.h> #define all(x) x.begin(), x.end() #define deb(x) cerr << "[" << #x << ": " << x << "]" << endl; using namespace std; typedef long long ll; int main(){ ios_base::sync_with_stdio(false); cin.tie(NULL); #ifdef LOCAL a...
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/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/GrDrawingManager.h" #include <algorithm> #include <memory> #include "include/core/SkDeferredDisplayList.h" #include "include/gpu/GrBackendSemaphore....
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#ifndef FIRESTREAK_H #define FIRESTREAK_H #include <utility> #include <sdlgl/game/physical_entity.h> #include <sdlgl/game/timer.h> class FireStreak : public PhysicalEntity { int end_x; int end_y; Timer timer; public: FireStreak(Scene *scene, std::pair<int, int> start, std::pair<int, int> end, float duration=1...
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#include "Camera.h" #include "Window.h" void Camera::update() { { auto &w = nsfw::Window::instance(); auto const &time = w.getTime(); //move camera right if (w.getKey('D')) m_transform[3] += m_transform[0] * (camSpeed * time); //move camera left if (w.getKey('A')) m_transform[3] -= m_transform[0] * ...
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#include <iostream> #include <vector> using namespace std ; int main() { int n, x ; cin >> n ; vector< int > v(n) ; for ( auto i = 0 ; i < n ; ++i ) cin >> v[i] ; cin >> x ; int lo = 0, hi = n-1, mid, ans=-1 ; //Binary Search while ( hi >= lo ) { mid = (hi+l...
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// // Created by Анастасия on 23/12/2018. // #include "../Headers/Transition.h" Transition::Transition() { Out = NONE; In = NONE; }; Transition::Transition(const state out, const char letter, const state in) { Out = out; In = in; Letter = letter; }; Transition & Transition::operator =(const Tran...
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#pragma once #include <SFML/Graphics.hpp> #include <SFML/Audio.hpp> #include "Framework/Input.h" #include "Framework/Collision.h" #include "AsteroidManager.h" #include "WallManager.h" #include "EnemyManager.h" #include "Asteroid.h" #include "Enemy.h" #include "Wall.h" #include "Player.h" #include <string.h> #include ...
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// // ventana.cpp - Implementación de la clase Ventana // // Este fichero reemplaza el antiguo ventana.ui.h siguiendo los cambios // determinados por la migración de Qt3 a Qt4. // #include <QFileInfo> #include <QFileDialog> #include <QMessageBox> #include <QColorDialog> #include <QColor> #include "ventana.h" #include ...
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//9_2.cpp // Demonstrating the class member access operators . and -> #include <iostream> using namespace std; class Count { public: int setX(int value) { x = value; } void print() { cout<< x<<endl; } private: int x; }; int main() { Count Counter; Count *CounterPtr = &Counter; Count &CounterRef = Counte...
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/* $SYSREVERSE: ModelSubroutines.h,v 1.7 2011/05/05 19:48:18 proger Exp $ */ #ifndef _SYSREV_INQUIRY_AST_MODELSUBR_H_ #define _SYSREV_INQUIRY_AST_MODELSUBR_H_ #include <clang/AST/Decl.h> #include <clang/AST/DeclGroup.h> #include <clang/AST/Stmt.h> #include <clang/AST/Expr.h> #include <clang/AST/Type.h> #include <clan...
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// stdafx.cpp : source file that includes just the standard includes // Game Engine V2.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include <cmath> #include <iostream> int main() { // define coordinates and theta double x_part, y_part, x_obs, y_obs, theta; x_part = 4; y_part = 5; x_obs = 2; y_obs = 2; theta = -M_PI / 2; // -90 degrees // transform to map x coordinate double x_map; x_map = x_part + (cos(theta) * x_obs) - (sin(...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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// // Building_Sprite.cpp // space // // Created by fix on 18/05/16. // // #include "Building_Sprite.hpp" using namespace cocos2d; Building_Sprite* Building_Sprite::create(){ Building_Sprite * sprite = new Building_Sprite(); if (sprite->initWithFile("building.png")) { sprite->autorelease(); ...
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#include<iostream> using namespace std; double smallest ( double,double,double ); int main () { double n1 = 0; double n2 = 0; double n3 = 0; cout << "Enter three numbers: "; cin >> n1 >> n2 >> n3; cout << "The smallest is: " << smallest ( n1, n2, n3 )<< endl; } double smallest ( double n1...
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#pragma once #include<iostream> #include<time.h> #include<Windows.h> #include<fstream> class Vector2 { public: Vector2(); Vector2(float xx, float yy); //NAME: operator== //ARGUMENTS: one argument of a const 2d vector //DESCRIPTION: checks each value in the vector and returns true if they are equal and false if the...
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#include "ATen/${Tensor}.h" #include "ATen/Scalar.h" #include "ATen/Half.h" namespace at { ${Tensor}::${Tensor}(Context* context) : ${Tensor}(context,${THTensor}_new(${state})) {} ${Tensor}::${Tensor}(Context* context, ${THTensor} * tensor) : TensorImpl(&context->getType(Backend::${Backend},ScalarType::${ScalarName}...
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#include <iostream> using namespace std; struct LinkList{ int data; LinkList * next; }; void show(LinkList* L); void delete2thNode(LinkList* &L); int main(){ LinkList* L= (LinkList*)malloc(sizeof(LinkList)); LinkList* pre=L; for(int i=0;i<4;i++) { LinkList* node= (LinkList*)malloc(sizeof...
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#define _CRT_SECURE_NO_WARNINGS 1 #include<iostream> #include<cmath> using namespace std; int PerfectNum(int num) { int count = 0; int i, j; for (i = 1; i <= num; i++) { int sum = 0; for (j = 1; j <= sqrt(i); j++) { if (i%j == 0) { sum += j; if (j != i / j) { sum += i / j; } } ...
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#include "songmain.h" #include "MIDIeffects.h"
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#include <bits/stdc++.h> using namespace std; struct Edge { int u; int w; Edge(int aU,int aW) :u(aU),w(aW) { } }; int main() { iostream::sync_with_stdio(false); int n,m; while(cin >> n >> m and (n != 0 or m != 0)) { int total = 0; std::vector<std::vector<Edge>> g(n); for(int k = 0; k < m;k++) { ...
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// Copyright (c) 2011-2017 The Cryptonote developers // Copyright (c) 2018 The Circle Foundation // // Copyright (c) 2018 The Circle Foundation // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #pragma once #include <QFrame...
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/* * Copyright (c) 2016 CartoDB. All rights reserved. * Copying and using this code is allowed only according * to license terms, as given in https://cartodb.com/terms/ */ #ifndef _CARTO_VT_BITMAPMANAGER_H_ #define _CARTO_VT_BITMAPMANAGER_H_ #include "Bitmap.h" #include <memory> #include <string> #include <map> ...
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#include "map.h" void Map::loadMyMap(char* mapName) { gameMap.maxX = 0;//start count from cell 0 gameMap.maxY = 0; FILE* file = NULL; //read file fopen_s(&file, mapName, "rb");//read mode rb if (file == NULL)//check file { return; } for (int i = 0; i < maxMapY; i++)//<10 rows { for (int j = 0; j < maxMap...
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#include <QFile> #include <QXmlSimpleReader> #include <QXmlInputSource> #include <QXmlDefaultHandler> #include <QUrl> #include "opmlimport.h" #include "podcastsdb.h" class OPMLHandler : public QXmlDefaultHandler { private: int m_newElements; public: OPMLHandler(void) : QXmlDefaultHandler() { rese...
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#include <QtWidgets\qapplication.h> #include <QtWidgets\qwidget.h> #include "MyGlWindow.h" int main(int argc, char* argv[]){ //This here just opens up a command line when run using // return application.exec(); QApplication application(argc, argv); //This opens a GUI window. //QWidget myWidget; //myWidget.s...
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#define __FILEPATH__ "antenna/control/specific/MountOffset.cc" #include <iostream> #include "gcp/util/common/Debug.h" #include "gcp/util/common/Exception.h" #include "gcp/antenna/control/specific/MountOffset.h" using namespace std; using namespace gcp::antenna::control; using namespace gcp::util; /**.................
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#include <d3dx9.h> #include <math.h> #include "mydirect3d.h" #include "texture.h" typedef struct Vertex2D_tag { D3DXVECTOR4 position; D3DCOLOR color; D3DXVECTOR2 texcoord; } Vertex2D; #define FVF_VERTEX2D (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1) static D3DCOLOR g_Color = 0xffffffff; // static D3DCOLOR g_Color = ...
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#include <iostream> #include <vector> #include <cstdlib> using namespace std; int main() { int n, num = 0; cin >> n; int cnt[4] = {0}; for(int i = 0; i < n; ++i) { int s; cin >> s; cnt[s-1]++; } num += cnt[3]; //cout << num << endl; num += cnt[1]/2, cnt[1] -=...
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/****************************************************************************************** * Data Structures in C++ * ISBN: 7-302-33064-6 & 7-302-33065-3 & 7-302-29652-2 & 7-302-26883-3 * Junhui DENG, deng@tsinghua.edu.cn * Computer Science & Technology, Tsinghua University * Copyright (c) 2006-2013. All rig...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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// Copyright (c) 2014-2018 The Dash Core developers // Copyright (c) 2018-2019 The PACGlobal developers // Copyright (c) 2019 The HashShare Coin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "governance...
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#include <iostream> #include <string> #include <queue> //#include "Huffman.h" using namespace std; typedef unsigned char byte; class node { private: int frequency; byte symbol; bool help;//флаг, является ли узел вспомогательным string code;//строка для кода символа node* left = nullptr; node* right = nullptr; p...
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// Grabber.h: interface for the Grabber class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GRABBER_H__F72DCE0B_3C5C_44EA_BFAB_ADDE04304CA6__INCLUDED_) #define AFX_GRABBER_H__F72DCE0B_3C5C_44EA_BFAB_ADDE04304CA6__INCLUDED_ #pragma once #include <string> #include <vector>...
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/* ----==== WORLD.CPP ====---- */ #include <GL\glew.h> #include <cmath> #include <fstream> #include "world.h" #include "world_console.h" #include "engine.h" #include "options.h" #include "player.h" #include "frustum.h" #include "console.h" #include "texturemanager.h" #include "meshmanager.h" #include "shadermanager.h"...
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/**************************************************************************************************************************** Generic_WiFiNINA_MultiSwitch_beginner.ino For Generic boards, running WiFiNINA Based on and modified from SinricPro libarary (https://github.com/sinricpro/) to support other boards such...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LOADER_MODULESCRIPT_MODULE_SCRIPT_LOADER_REGISTRY_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LOADER_MODULESCRIPT_M...
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class Solution { public: int compress(vector<char>& chars) { int slow = 0; int fast = 0; chars.push_back(' '); int cnt = 1; for (int fast = 1; fast < chars.size(); fast++) { if (chars[fast] == chars[fast-1]) { cnt++; } else { ...
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/********************************************************************* * Copyright 2009 Alan Buckley * * This file is part of PackMan. * * PackMan is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version...
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#ifndef HUAWEICLOUD_SDK_EIP_V2_MODEL_NeutronShowFloatingIpRequest_H_ #define HUAWEICLOUD_SDK_EIP_V2_MODEL_NeutronShowFloatingIpRequest_H_ #include <huaweicloud/eip/v2/EipExport.h> #include <huaweicloud/core/utils/ModelBase.h> #include <huaweicloud/core/http/HttpResponse.h> #include <string> namespace HuaweiCloud {...
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