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/* Copyright (c) 2010 Boris Moiseev (cyberbobs at gmail dot com) Nikolay Matyunin (matyunin.n at gmail dot com) Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 2.1...
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/*************************************************************************** * Copyright 1998-2020 by authors (see AUTHORS.txt) * * * * This file is part of LuxCoreRender. * * ...
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/** * C++ solution for Day21 - Advent of code 2018 * * link - https://adventofcode.com/2018/day/21 * author - Oussa Zaki <zaki.oussama@gmail.com> */ #include <iostream> #include <sstream> #include <string> #include <vector> #include <iterator> #include <chrono> #include <algorithm> #include <regex> using namespac...
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#ifndef BH_SCRIPT_EVENTMANAGER_H #define BH_SCRIPT_EVENTMANAGER_H #include "Core/CoreEssential.h" #include "Core/FunctionsFramework.h" #include "Platform/Keybind.h" #include "Script/ScriptConfig.h" #include "Script/ScriptMethod.h" #include "Script/ScriptObject.h" namespace BH { // Script Event Manager that raise C# ...
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#include "stdafx.h" #include "igame_level.h" #include "igame_persistent.h" #include "x_ray.h" #include "std_classes.h" #include "customHUD.h" #include "render.h" #include "gamefont.h" #include "xrLevel.h" #include "ps_instance.h" ENGINE_API IGame_Level* g_pGameLevel = NULL; IGame_Level::IGame_Level () { g_pGameLeve...
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// skel PA 2017 #pragma once #define Inf 123456789 #include <vector> /** * Reprezinta o mutare efectuata de un jucator */ class Move { public: int amount; /* Cantitatea extrasa (1, 2 sau 3) */ int heap; /* Indicile multimii din care se face extragerea */ Move(int amount, int heap); };...
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#include "CharString.h" #include <fstream> #include "StringList.h" StringList::StringList() { head = new Node; tail = head; head->next = nullptr; } StringList::~StringList() { Node *p; while (head != nullptr) { p = head; head = head->next; delete p; } } bool StringList::add(CharString ...
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#ifndef CPS_STATUSREQUEST_HPP #define CPS_STATUSREQUEST_HPP #include <string> #include <vector> #include <map> #include "../Request.hpp" #include "../Utils.hpp" namespace CPS { class StatusRequest: public Request { public: StatusRequest() : Request("status") { } virtual ~StatusRequest() { } }...
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#ifndef SERIALPORTINFOREQUEST_H #define SERIALPORTINFOREQUEST_H #include <QState> #include <QTimer> #include "anlogger.h" #include "uhvworkervarset.h" class SerialPortInfoRequest : public QState { public: SerialPortInfoRequest(UHVWorkerVarSet *VarSet, quint32 TimerIntervalInMilisecond = 0); protected: void on...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Nova.h" #include "Blueprint/UserWidget.h" #include "NovaCharacter.h" #include "NovaCharacterHpBarWidget.generated.h" /** * */ UCLASS() class NOVA_API UNovaCharacterHpBarWidget : public UUserWidget { GENERATED_BO...
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#include <iostream> using namespace std; int nopeudet[5]; int nopeus; int main() { while (true) { cout << "Anna nopeus: "; cin >> nopeus;//Pyydetään uusi nopeus if (nopeus < 0) {//Lopetetaan jos nopeus on negatiivinen cout << " => loppu" << endl; break; } for (int i=3;i >= 0;i--) {//Siirretään taulukon...
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#include "hiveowner.h" #include "ui_hiveowner.h" HiveOwner::HiveOwner(Controller _cont,QWidget *parent) : QDialog(parent), ui(new Ui::HiveOwner) { ui->setupUi(this); cont = _cont; } HiveOwner::~HiveOwner() { delete ui; } /** * HiveOwner can either request info or configure a hive. Configuring w...
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#include <QtGui/QFont> #include <QtGui/QFontMetrics> #include <Qt3DCore/QTransform> #include "3D/Utils.h" #include "3D/Billboards/Marker.h" #include "3D/Billboards/Tracker.h" #include "3D/ForwardRenderer/LayerManager.h" #include "GroundStation.h" GroundStation::GroundStation(QVector3D position, const QString &texture,...
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#include <stdio.h> #include <iostream> #include <stdlib.h> #include <queue> #define length 4 using namespace std; typedef struct element { unsigned key; }element; typedef struct patriciaTree * Patricia; typedef struct patriciaTree { int bitNumber; int print_check; element data; Patricia leftChild, rightChild; }...
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/* * Copyright (c) 2011, Intel Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable ...
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// C++ for the Windows Runtime v1.0.170406.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "Windows.Security.Authentication.Identity.2.h" WINRT_EXPORT namespace winrt { namespace Windows::Security::Authentication::Identity { struct WINRT_EBO EnterpriseKeyCredent...
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#ifndef T4Timer_H #define T4Timer_H #include <functional> #include <Arduino.h> typedef std::function<void(void)> timer_callback; class T4Timer { public: // maximum number of timers const static int MAX_TIMERS = 10; // setTimer() constants const static int RUN_FOREVER = 0; ...
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// // Created by tookie on 12/22/16. // #include "gtest/gtest.h" #include "State.hpp" TEST(State, ConstructState) { state_machine::State<std::string> state("s0"); ASSERT_EQ(state.getEdges().size(), 0); ASSERT_FALSE(state.has("salut")); } TEST(State, LinkTwoState) { state_machine::State<std::string>...
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#pragma once #include <sec21/units/dimensions/base_dimensions.h> #include <sec21/units/quantity.h> namespace sec21::units { using acceleration = dimension<exponent<base_dimension_length, 1>, exponent<base_dimension_time, -2>>; struct meter_per_second_squared : derived_unit<meter_per_second_squared, acceleratio...
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#include <ros/ros.h> #include "tk_hardware_interface/arm_hardware.h" #include <controller_manager/controller_manager.h> using namespace tinker::control; int main(int argc, char *argv[]) { ros::init(argc, argv, "tinker_arm_hardware"); ros::NodeHandle private_nh("~"); ros::NodeHandle n; XmlRpc::XmlRpcVa...
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/* This file defines the StateManager class. When running, we do a game loop, passing control to specific methods to handle each loop's processing, while we can switch states at any time. The time elapsed since the last processing cycle is passed in, so that the new cycle will know how much real time has passed to acc...
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// // AnimationComponent.cpp // MagicTowerProject // // Created by Tobias Helsing on 18/02/16. // // #include "AnimationComponent.h" using namespace cocos2d; AnimationComponent* AnimationComponent::createComponent(cocos2d::Sprite* animateSprite) { AnimationComponent* _animComp = new AnimationComponent(); ...
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#ifndef STEREOGRAMSOLVER_H #define STEREOGRAMSOLVER_H #include <QDialog> #include <QImage> #include <QVBoxLayout> #include <QHBoxLayout> #include <QPushButton> #include <QScrollArea> #include <QFileDialog> #include "imagewidget.h" class StereogramSolver : public QDialog { Q_OBJECT private: int offset; QI...
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#include <esp_log.h> #include <string> #include "sdkconfig.h" #include "freertos/FreeRTOS.h" #include "freertos/task.h" #include "driver/gpio.h" #include "Cpp_Uitil.h" //---------------------------- GPIO Config ---------------// #define BLINK_GPIO CONFIG_BLINK_GPIO //----------------------------------------------------...
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#include <QGuiApplication> #include <QQmlApplicationEngine> #include <QQmlContext> #include "manager.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); //4个参数的含义是:包名、主版本号、此版本号、QML类型名 qmlRegisterType<Manager>("MainManager.module",1,0,"CommonManager"); QQmlApplicationEngine engine; ...
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#include <ifiletree.h> #include "gamebryomoddatachecker.h" /** * @return the list of possible folder names in data. */ auto GamebryoModDataChecker::possibleFolderNames() const -> const FileNameSet& { static FileNameSet result{ "fonts", "interface", "menus", "meshes", "music", "scripts", "shaders", "soun...
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/* Copyright (c) 2007 Cyrus Daboo. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless re...
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#include <iostream> #include <sstream> #include <assert.h> #include <math.h> #include <cmath> #include <iomanip> #include "../flt.hpp" #include <boost/algorithm/string.hpp> using namespace prologcoin::pow; static void header( const std::string &str ) { std::cout << "\n"; std::cout << "--- [" + str + "] " + st...
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#include <Client/GUI3/Events/Key.hpp> #include <Client/GUI3/Events/KeyEvent.hpp> #include <Client/GUI3/Events/MouseEvent.hpp> #include <Client/GUI3/Events/StateEvent.hpp> #include <Client/GUI3/Pieces/Text.hpp> #include <Client/GUI3/Rendering/Primitives/Box.hpp> #include <Client/GUI3/Rendering/Primitives/Gradient.hpp> #...
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//---------------------------------------------------------------------------- // // TSDuck - The MPEG Transport Stream Toolkit // Copyright (c) 2005-2019, Thierry Lelegard // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the f...
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#include "VertexBuffer.h" #include "pgr.h" namespace mullemi5 { VertexBuffer::VertexBuffer(const void* data, unsigned int size) { //prepare an array buffer glGenBuffers(1, &m_rendererId); //generate bind(); //bind - this is the buffer we will be currently setting stuff to glBufferData(GL_ARRAY_BUFFER, size, ...
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#include "DPPIR/sockets/server_socket.h" #include <iostream> #include "DPPIR/sockets/common.h" namespace DPPIR { namespace sockets { // Listen on port and accept connection. void ServerSocket::Initialize(int port) { std::cout << "Creating server and accepting connections..." << std::endl; std::cout << "On port ...
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#pragma once #include "unmanaged.h" #pragma managed namespace DLL_FORM_TEMPLATE { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::IO; using namespace System::Net;...
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#include <iostream> #include <cstring> using namespace std; int t; long long a, b, k; long long cellsv[10000001]; bool cellsw[10000001]; void primes(long long n){ memset(cellsw, true, sizeof cellsw); long long i,j; for (i = 2; i <= n; i++) if (cellsw[i]){ for (j = i; j <= n ; j+=i...
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// // Game3D.cpp // GameEngineV3 // // Created by Carlos Spaggiari Roa on 5/19/17. // Copyright © 2017 ARSC. All rights reserved. // #include "Game3D.hpp"
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// Copyright 2010-2016, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of condit...
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#ifndef parallelCholesky #define parallelCholesky #include <RcppEigen.h> #include <iostream> #include <cstdlib> #include <chrono> #include "BigDataStatMeth.h" #include "pkg_omp.h" #include <thread> #include <cmath> Eigen::MatrixXd Cholesky_decomposition_parallel( Eigen::Mat...
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/* * DBMS Implementation * Copyright (C) 2013 George Piskas, George Economides * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later ...
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// 2. 완벽한 전달자 - 해결책 2-2 - 145page #include <iostream> using namespace std; void foo(int n) { cout << "foo : " << n << endl; } void goo(int &n) { cout << "goo : " << n << endl; n = 20; } template <typename F, typename T> void logTime(F f, T a) { f(a); } // 참조로 변환 가능한 포인터 역할의 객체 template <typename T> class xreferen...
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#include "command_options.h" #include "perfecthash.hpp" #include <cstring> #include <iostream> #include <string> using namespace std; int main(int argc, char* argv[]) { for (int i = 1; i < argc; i++) { const CommandOption* opt = Perfect_Hash::IsValidCommandLineOption(argv[i], strlen(argv[i])); if (...
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#include <iostream> #define MOD 50000 using namespace std; int v[2000000]; int main() { int n; cin >> n; for(int i = 2; i * i < 2000000; i++) { if(v[i] == 1) continue; for(int j = i * i; j < 2000000; j = j + i) { if(j % i == 0) v[j] = 1; } ...
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#ifndef MATCHER_H #define MATCHER_H #include "libs.hpp" #include "dtypes/features.hpp" #include "dtypes/matchpair.hpp" class Matcher { public: Matcher(); virtual std::vector<MatchPair> run(const std::vector<Descriptor>& d1, const std::vector<Descriptor>& d2) = 0; }; #endif MATCHER_H
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// Copyright (c) 2009-2012 Bitcoin Developers // Copyright (c) 2011-2012 Litecoin Developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "init.h" // for pwalletMain #include "bitcoinrpc.h" #include "ui_interface...
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#include <iostream> #include <set> #include <string.h> #include <stdlib.h> #include <sys/time.h> #include "ignoreSignals.h" #include "TCPClient.h" #include "FPWriter.h" #include "FPReader.h" using namespace fpnn; void timeCalc(struct timeval start, struct timeval finish) { int sec = finish.tv_sec - start.tv_sec; in...
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/* * main.cpp * * Created on: Apr 22, 2017 * Author: crazyhamada10 */ #include "Assembler.h" #include <iostream> #include <string> using namespace std; int main() { try { if (Assembler::Instance()->run("/home/crazyhamada10/Desktop/testing/", "test12")) { cout << "Done"; } else cou...
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#include "Components\AudioListener.h" #include "../../Interface/Public/Engine.h" AudioListener::AudioListener(GameObject* const gameObject, Transform* const transform) : IComponent(gameObject, transform){ m_bRegistered = false; } IComponent& AudioListener::operator=(IComponent& _rhs){ AudioListener* rhsLlstener = ...
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 // (C) Copyright Edward Diener 2011-2015 // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). #include <libs/vmd/test/test_after_type_elem.cxx>
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/* This file is part of the Vc library. {{{ Copyright © 2009-2015 Matthias Kretz <kretz@kde.org> Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright not...
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#pragma comment(linker, "/stack:640000000") #include <algorithm> #include <bitset> #include <cassert> #include <cctype> #include <climits> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <fstream> #include <iostream> #include <iomanip> #include <iterator> #include <list> #include <map...
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//------------------------------------------------------------------------------ // <copyright file="DrawDevice.cpp" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ // Manages t...
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// // Created by movleaxedx on 2.11.19. // #pragma once namespace engine { enum class image_format { rgb = 3, rgba = 4 }; }
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#include "I2Cdev.h" #include "MPU6050_6Axis_MotionApps20.h" #include "Wire.h" MPU6050 mpu(0x68); MPU6050 mpu1(0x69); // <-- use for AD0 high #define OUTPUT_READABLE_YAWPITCHROLL #define INTERRUPT_PIN 2 // use pin 2 on Arduino Uno & most boards bool blinkState = false; bool dmpReady = false; // set true if DMP init wa...
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#include "NKUnitTest.h" #include <thread> bool NKUnitTest::NKUnitQueue::run(bool benchmark_execute) { while (_queue.empty() == false) { TestNode test_node = _queue.front(); _queue.pop(); if (benchmark_execute == false && test_node._benchmark == true) { continue; } test_node._func(); } return true; ...
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/* ============================================================================== This is an automatically generated GUI class created by the Introjucer! Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loa...
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// abstractfactory.cpp : Defines the entry point for the console application. // #include "stdafx.h" int main() { return 0; }
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#include "transactiondesc.h" #include "bitcoinunits.h" #include "guiutil.h" #include "base58.h" #include "main.h" #include "paymentserver.h" #include "transactionrecord.h" #include "util.h" #include "ui_interface.h" #include "wallet.h" #include "txdb.h" #include <string> QString TransactionDesc::FormatTxStatus(cons...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__71BE3807_19AB_4A35_B1D2_F18860A9015B__INCLUDED_) #define AFX_STDAFX_H__71BE3807_19AB_4A35_B1D2_F18860A9015B__INCLUDED_ #if _M...
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//===-- FRISCSelectionDAGInfo.h - FRISC SelectionDAG Info -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/core/html/forms/file_input_type.h" #include "base/run_loop.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/blink/r...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "meshsizActor.generated.h" UCLASS() class CPPTEST13_API AmeshsizActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's ...
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#ifndef __SKILLINFLUENCE_H__ #define __SKILLINFLUENCE_H__ #define BUFF_ITEM 0 #define BUFF_SKILL 1 #define BUFF_PET 2 #define BUFF_ITEM2 3 #define BUFF_EQUIP 4 // 장착류 아이템에 특정 DST(DST_GIFTBOX)에 대해 버프 아이콘만 출력 #define BUFF_NULL_ID (WORD)0xFFFF #define MAX_SKILLINFLUENCE 64 #define MAX_SKILLBUFF_COUNT 14 //cuvvvie #ifnde...
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#pragma once #include "GlobalDef.h" #include "Types.h" _SUN_BEGIN class Endian { public: Endian() = default; virtual ~Endian() {} public: static uint16 swap16(uint16 val) { return (val << 8 | val >> 8); } static uint32 swap32(uint32 val) { return ((val << 24) | (val >> 24) \ | ((val << 8) & 0x00ff0000) ...
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//// //// Created by 鲁蕴铖 on 16/4/9. //// // //#include <iostream> //#include <cstring> //#include <queue> //#include <vector> //using namespace std; //int main() //{ ////#ifndef ONLINE_JUDGE // freopen("/Users/luyuncheng/ClionProjects/CPP_lyc/OJ_Problem/GCJ2016/B-large.in", "r", stdin); // freopen("/Users/luyunch...
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// Copyright 2011 ReefBot // Author: Mark Desnoyer (mdesnoyer@gmail.com) // // BlobResult.cpp // // Stores a set of results for a blob detection algorithm #include "cv_blobs/BlobResult-Inline.h" #include <assert.h> namespace cv_blobs { void FindBlobsFromPoints(STD_NAMESPACE::hash_set<Point2i>* points, ...
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#include<bits/stdc++.h> using namespace std; int decimalToBinary(int n){ //suppose n=12 int ans=0; int x=1; while(x<=n){ x*=2; //x=16 } x/=2; //x=8 while(x>0){ // Step1 //next //next //next ...
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#include "MathProblemTemplate.h" #include "Fraction.h" int main() { Fraction fracA(2, 3, 2); Fraction fracB(4, 5, 8); MathProblemTemplate<int> integerProblem; MathProblemTemplate<double> doubleProblem; MathProblemTemplate<Fraction> fractionProblem; integerProblem.setProblem(5, '+', 4); ...
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#include <iostream> #include <queue> using namespace std; class Node { public: int val; char color; Node *left, *right, *parent; Node(int val) : val(val) { parent = left = right = NULL; color = 'R'; } Node *uncle() { if (parent == NULL or parent->parent == NULL) return NULL; i...
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#include <cstring> #include "UDPHostPacket.hpp" #include "Opcodes.hpp" rnetwork::packet::UDPHostPacket::UDPHostPacket() : PacketBase(op::UdpHostPacket, this->Size), _endpoint("0.0.0.0", 00) { updatePacket(); } rnetwork::packet::UDPHostPacket::UDPHostPacket(const rnetwork::Endpoint &endpoint) : ...
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/*++ Copyright (c) 2005 Microsoft Corporation All rights reserved. THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. File Name: xdrchflt.cpp Abs...
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/************************************************************************* ALGLIB 3.13.0 (source code generated 2017-12-29) Copyright (c) Sergey Bochkanov (ALGLIB project). >>> SOURCE LICENSE >>> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License a...
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#include "Detect.h" #include "utils.h" Detect::Detect(KVConfig *cfg) : cfg_(cfg) { debug_ = atoi(cfg->get_value("debug", "0")) == 1; log_init = log_init_file; log = log_file; log_init(0); od_ = new ObjectDetect(cfg_); reset(); } Detect::~Detect() { } void Detect::r...
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/***************************************************************************** * * Copyright (c) 2000 - 2012, Lawrence Livermore National Security, LLC * Produced at the Lawrence Livermore National Laboratory * LLNL-CODE-442911 * All rights reserved. * * This file is part of VisIt. For details, see https://visit.llnl...
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#include <cstdio> #include <cstring> int main() { char c[20]; scanf("%s", c); int d = c[0] - c[1]; auto const l = strlen(c); for(int i = 2; i < l; i++) { if(c[i - 1] - c[i] != d) { printf("흥칫뿡!! <( ̄ ﹌  ̄)>"); return 0; } } printf("◝(⑅•ᴗ•⑅)◜..°♡ 뀌요미!!"); }
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/** * @file GraphSearchExercises.cpp * University of Illinois CS 400, MOOC 3, Week 3: Graph Search * Spring 2019 * STUDENT STARTER FILE * * @author Eric Huber - University of Illinois staff * **/ // Before beginning these exercises, you should read the instructions PDF, // and look throu...
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// ExceptionHandler.cpp Version 1.4 // // Copyright ?1998 Bruce Dawson // // This source file contains the exception handler for recording error // information after crashes. See ExceptionHandler.h for information // on how to hook it in. // // Author: Bruce Dawson // brucedawson@cygnus-software.co...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.4.0 | ...
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#include "THDM.h" #include "Constraints.h" #include <iostream> using namespace std; int main(int argc, char* argv[]) { if (argc < 4) { cout << "Usage: ./CalcHMSSM Mh MA tanb output_filename\n"; return -1; } double mh_in = (double)atof(argv[1]); double mA_in = (double)atof(argv[2]); double tanb_in ...
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#pragma once #include "Quipo/Renderer/RenderCommand.h" #include "Quipo/Renderer/Shader.h" namespace Quipo { class Renderer { public: static void Init(); static void OnWindowResize(uint32_t width, uint32_t height); static void Begin(); static void End(); static void Submit(const Ref<Shade...
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#include <iostream> #include <algorithm> using namespace std; struct student{ string name; int height; }; bool cmpInc(struct student A,struct student B){ if(A.height!=B.height){ return A.height>B.height; } else{ return A.name<B.name; } } int main(){ int N,K,m; cin>>N>>K; int remainder = N...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "t1145342165.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #e...
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#include <aten/src/ATen/Context.h> #include <torch/csrc/autograd/edge.h> #include <torch/csrc/autograd/function.h> #include <torch/csrc/autograd/generated/variable_factories.h> #include <torch/csrc/autograd/profiler.h> #include <torch/csrc/autograd/variable.h> #include <torch/csrc/jit/custom_operator.h> #include <torch...
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#include "addresstable.h" #include "global.h" #include <QDebug> #include <QRegExp> namespace { const int MaxColumns = 2; } AddressTable::AddressTable(QObject *parent) : QAbstractTableModel(parent) { initialize(); } void AddressTable::initialize() { hash = new QHash<int,QByteArray>; hash->insert(ipRo...
[ "ivanprosh@gmail.com" ]
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#include <micro/core/buffer.h> #include <micro/core/message.h> #include <assert.h> int main() { micro::Buffer buffer(2); assert(buffer.is_empty()); assert(!buffer.is_full()); assert(buffer.size() == 0); auto msg_1 = std::make_unique<micro::Message>(micro::Message(1, "", "", "")); assert(msg_1...
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#ifndef TEXTUREPATHS_HPP_INCLUDED #define TEXTUREPATHS_HPP_INCLUDED #include <vector> #include <map> #include <string> namespace TexturePaths { typedef std::map<int, std::string> PathMap; extern PathMap grass; extern std::vector<PathMap> paths; } #endif // TEXTUREPATHS_HPP_INCLUDED
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#ifndef TASK_ONE_HPP #define TASK_ONE_HPP #include <iostream> #include <iterator> #include <string> #include <unordered_set> using in_iter = std::istream_iterator<std::string>; using out_iter = std::ostream_iterator<std::string>; void task1(std::istream& sin, std::ostream& os) { std::unordered_set<std::string> lis...
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#include <cstdio> #include <utility> #include <cctype> #include <vector> #include <algorithm> using namespace std; #ifdef __linux #define _U(s) s##_unlocked #else #define _U(s) _##s##_nolock #define _CRT_DISABLE_PERFCRIT_LOCKS #endif #define gcu _U(getchar) #define pcu _U(putchar) #define _DEF(r, n, ...) inline r n(__...
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#include "stdafx.h" #include "gpp/gameComponents/renderComponent.h" #include "gep/globalManager.h" #include "gep/interfaces/renderer.h" #include "gep/interfaces/logging.h" #include "gep/interfaces/scripting.h" gpp::RenderComponent::RenderComponent(): Component(), m_path(), m_pModel(nullptr), ...
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#include<bits/stdc++.h> using namespace std; int n,q,m,re,x; char c,t; string s; int dp[30][2000]; int main(){ cin>>n; cin>>s; int len = s.length(); for (int i = 0; i<26; ++i){ for (int j = 0; j<len; ++j){ re = 0; for (int k = j; k<len; ++k){ if (s[k]!=(...
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ohaluminum/COSC1430_Lab22
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#pragma once #include "Coupon.h" #ifndef DISCOUNTCOUPON_H #define DISCOUNTCOUPON_H class DiscountCoupon : public Coupon { public: /* *A constructor with one parameter (with default value). *This parameter will be used to initialize the private member inherited from the Coupon class */ Discoun...
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// <PipelineCollector.hpp> -*- C++ -*- /** * \file PipelineCollector.hpp * * \brief Class to facilitate pipeline collection operations. */ #ifndef __PIPELINE_COLLECTOR_H__ #define __PIPELINE_COLLECTOR_H__ #include <set> #include <map> #include "sparta/simulation/TreeNode.hpp" #include "sparta/simulation/Clock.h...
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#ifndef ADVECTION #define ADVECTION #include <vector> #include <string> template<typename T> using line = std::vector<T>; template<typename T> using matrix = std::vector<line<T>>; namespace advection{ class Advection_common{ public: Advection_common(int N, int NT, double L, double T, double u, double v); int N,...
[ "awesomejiang1995@gmail.com" ]
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#include "FramePartition.h" FramePartition::FramePartition() { } FramePartition::~FramePartition() { }
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE680_Integer_Overflow_to_Buffer_Overflow__new_listen_socket_09.cpp Label Definition File: CWE680_Integer_Overflow_to_Buffer_Overflow__new.label.xml Template File: sources-sink-09.tmpl.cpp */ /* * @description * CWE: 680 Integer Overflow to Buffer Overflow * Bad...
[ "yzhang0701@gmail.com" ]
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#ifndef SCHEDULER_H_INCLUDED #define SCHEDULER_H_INCLUDED #include "./uss_daemon.h" #include "./uss_comm_controller.h" #include "./uss_registration_controller.h" #include "../library/uss.h" /***************************************\ * se * \***************************************/ /* * this schedu...
[ "tbeisel@uni-paderborn.de" ]
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#include "object.h" Obj::Obj(){} Obj::Obj(int i, std::string n) : id(i), name(n) {} Obj::Obj(std::string imported){ if (sm::checkKW(imported, "<Obj>", "</Obj>")) { id = stoi(sm::substring(imported, "<Id>", "</Id>")); name = sm::substring(imported, "<Name>", "</Name>"); } e...
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#include "LocalGraphicsLib.h" #include "ImageIO.h" #include <glut.h> #define MAX_FLASH_PARTICLES 2 using namespace std; class FlashEmitter{ public: FlashEmitter(const char* file_name); ~FlashEmitter(void); void flashEmitterInit(); void flashEmitterDisplay(); ImageIO* image; float slowdown; float zoom; GLuint l...
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#include <iostream> using namespace std; class Multiply { double Number1, Number2; public: void getData(void); void dataProduct(void); }; inline void Multiply ::getData(void) { cout << "Enter The First Number: "; cin >> Number1; cout << "Enter The Second Number: "; cin >> Number2; } inli...
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#pragma once #ifndef _uint32_Header #define _uint32_Header /*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd ...
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#pragma once #include "Laboratory.h" #include "PrintConsole.h" class EmployeeLaboratory:public Laboratory { public: EmployeeLaboratory(char*, int, bool); EmployeeLaboratory(char*, bool); char* getDiscipline(void); void setDiscipline(char*); bool getProtection(void); void setPoint(int); int getPoint(void); void ...
[ "andrei7a@mail.ru" ]
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#ifndef __MASTER_INCLUDE_H__ #define __MASTER_INCLUDE_H__ #include <algorithm> #include <curses.h> #include <cstdlib> #include <fstream> #include <iostream> #include <map> #include <pthread.h> #include <typeinfo> #include <unistd.h> #include <vector> #include <string> #include <sstream> #include <stack> #inclu...
[ "cgeorge@cs.uoregon.edu" ]
cgeorge@cs.uoregon.edu