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/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Written (W) 1999-2009 Soeren Sonnenburg * Written (W) 1999...
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#include <iostream> #include <string> #include <algorithm> using namespace std; void urlify(string& s) { for (auto it = s.begin(); it != s.end(); it++) { // If we encounter a space, we know that in the problem definition there are // enough spaces at the end of the string for a urlified string // ...
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const int maxn = 100005; int w[maxn], v[maxn], num[maxn]; int W, n; int dp[maxn]; void ZOP(int weight, int value) { for(int i = W; i >= weight; i--) { dp[i]=std::max(dp[i],dp[i-weight]+value); } } void CP(int weight, int value){ for(int i = weight; i <= W; i++) { dp[i] = std::max(dp[i], dp[i-weight]+value); }...
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#ifndef __PolynomialMultiplier__ #define __PolynomialMultiplier__ #include <NTL/ZZ.h> #include <NTL/ZZX.h> #include <NTL/vec_ZZ.h> #include "NTT.h" #include "utils.h" #include <vector> #define PrecomputedVecNTT std::vector< NTL::vec_ZZ > /** * Let R := Z[x] / <x^N+1>, with N being a power of two. * This cla...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "i...
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#ifndef _GenericVariable_h #define _GenericVariable_h #include <functional> #include "ttHMultileptonAnalysis/TemplateMakers/interface/KinematicVariable.h" #include "ttHMultileptonAnalysis/TemplateMakers/interface/BranchInfo.h" template <class branchDataType, class collectionType, typename functionType> class GenericV...
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/* * udp.c * * Created on: 2017-8-9 * Author: wangbo */ //#include "global.h" #if 1 #include<stdio.h> #include <stdint.h> #include<sys/types.h> #include<sys/stat.h> #include<sys/select.h> #include<sys/ioctl.h> #include<sys/socket.h> #include<netinet/in.h> #include<arpa/inet.h> #include<fcntl.h> #include<un...
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// Copyright © 2017-2020 Khaos Wallet. // // This file is part of Trust. The full Trust copyright notice, including // terms governing use, modification, and redistribution, is contained in the // file LICENSE at the root of the source code distribution tree. #include "../interface/TWTestUtilities.h" #include "Bitco...
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// Spring 2019 #pragma once #include <string> bool run_lua( const std::string& filename );
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/* * this case tests the correctness of the implementation of matrix free * operators used with Raviart Thomas Elements. The operators chosen are * from Darcy porous media flow problem with unit permeability tensor. * The results of matrix-vector products are compared with the result of * deal.II sparse matrix. No...
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#include "visualizationslider.h" #include <QtGui/QPainter> #include <QtGui/QStyleOptionSlider> VisualizationSlider::VisualizationSlider(QWidget* p) : QSlider(p), color("#fff") {} void VisualizationSlider::DrawText(QPainter* p, const QRect& r) { auto color = QColor("#222"); auto font = p->font(); p->setPen(color)...
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/************************************************************************** * Copyright 2007-2012 KISS Institute for Practical Robotics * * * * This file is part of KISS (Kipr's Instructional Software System). * * ...
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/*! @file logging/main.cpp * @version 3.4 * @date Sep 15 2017 * * @brief * Logging API usage in a Linux environment. * Shows example usage of various logging APIs and controls. * * @copyright * 2017 DJI. All rights reserved. * */ #include "logging_sample.hpp" using namespace DJI::OSDK; int main(int ...
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 // MainFrm.cpp: CMainFrame 类的实现 // #include "stdafx.h" #include "mOCCT.h" #include "MainFrm.h" #include"htmlhelp.h" //#include"mOCCTView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) ON_WM_CREATE() END_MESSAGE_MAP...
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/* * StaticModuleInterface.h * * Copyright (c) 2015 Lukas Hermanns. All rights reserved. * Licensed under the terms of the BSD 3-Clause license (see LICENSE.txt). */ #ifndef LLGL_STATIC_MODULE_INTERFACE_H #define LLGL_STATIC_MODULE_INTERFACE_H #ifdef LLGL_BUILD_STATIC_LIB #include <LLGL/RenderSystemFlags.h> #i...
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// BtnActiveXUseDlg.cpp : 实现文件 // #include "stdafx.h" #include "BtnActiveXUse.h" #include "BtnActiveXUseDlg.h" #include "afxdialogex.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // 用于应用程序“关于”菜单项的 CAboutDlg 对话框 class CAboutDlg : public CDialogEx { public: CAboutDlg(); // 对话框数据 enum { IDD = IDD_ABOUTBOX }; pr...
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#ifndef PuzleImage_H #define PuzleImage_H namespace FATMING_CORE { class cPuzzleImage; class cStaticAnimation; class cNumeralImage; class cBaseImage; //======================= //for puzzleimage unit //======================= struct sUVData { float fUV[4]; //texture uv. POINT OffsetPos; //offset positio...
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#include <examples/protobuf/resolver/resolver.pb.h> #include <muduo/base/Logging.h> #include <muduo/net/EventLoop.h> #include <muduo/net/protorpc/RpcServer.h> #include <examples/cdns/Resolver.h> using namespace muduo; using namespace muduo::net; namespace resolver { class ResolverServiceImpl : public ResolverServic...
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#define TIMEOUT 2000 typedef struct CmdMove { int t; int vel; } cmdMove; typedef struct CmdRotate { int angle; int vel; } cmdRotate; typedef struct Tile { char type; union Data { cmdMove Move; cmdRotate Rotate; } data; } tile; /*-----------------------------------------------------DECLARE VARIA...
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/* * PatternSpiral.cpp * * Created on: Jan 24, 2014 * Author: Salemancer * Pattern Creator: Salemancer */ #include "PatternSpiral.h" #include "PatternHelpers.h" CPatternSpiral PatternSpiral; void CPatternSpiral::start(LumenMoodConfig * configs, bool restore_to_defaults) { for (int i = 0; i < kSu...
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/****************************************************************************** * 文件名: jcdisplaymonitor.h * 描述: PC显示器操作 * Copyright(c)2014-2016 JCDZ Co.,Ltd. * * 修改记录: * -------------------- * v1.0 2014/07/10 9:38:52, lys 创建文件 * ******************************************************************************/ #ifndef _...
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// OSDWindow.hh // Copyright (c) 2008 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the ...
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/* * Private declarations for ContikiRPL. */ #ifndef RPL_PRIVATE_H #define RPL_PRIVATE_H #include "rpl.h" #include "list.h" #include "ns3/ipv6-address.h" #include "ns3/ipv6.h" #include "ns3/timer.h" namespace ns3 { namespace rpl { /*---------------------------------------------------------------------------*/...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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#include "TestService.h" #include "OptionalService.h" #include <ichor/optional_bundles/logging_bundle/LoggerAdmin.h> #include "MemoryResources.h" #include "GlobalRealtimeSettings.h" #if defined(NDEBUG) #include <ichor/optional_bundles/logging_bundle/NullFrameworkLogger.h> #include <ichor/optional_bundles/logging_bundle...
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#include "stdafx.h" #include "ZFixtureHelper.h" #include "ZParty.h" #include "ZPartyManager.h" #include "ZPartyLogic.h" #include "STransData_M2G.h" #include "CCommandTable_Master.h" #include "ZPartyCommandRouter.h" #include "CTransData.h" #include "ZPartyMember.h" #include "ZGameServerObject.h" SUITE(PartyCommand) { ...
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// // main.cpp // Sort // // Created by 王叙鹏 on 16/5/24. // Copyright (c) 2016年 王叙鹏. All rights reserved. // #include <iostream> using namespace std; int split(int a[],int i,int j){//一次排列算法,算法核心 int pivot=a[i]; while(i<j){ while(i<j&&pivot<=a[j]){//若已排好序则会越界,例如越界到0 j--; } ...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; void showPath(const vector<int>& v, const int& idx) { int p = idx; while (true) { cout << v[p]; if (p - 1 >= 0) { p = (p - 1) / 2; cout << " "; } else { cout << "\n"; ...
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#ifndef BMP_IMAGE_H #define BMP_IMAGE_H #include "resize_direction.h" #include "bmp_exceptions.h" #include <QColor> #include <QImage> /*! \def BYTE_SIZE * Byte size in bits */ #define BYTE_SIZE 8 /*! \def BM_BITCOUNT_INDEX * Order of bytes with information * about image bitcount */ #define BM_BITCOUNT_INDEX 28 ...
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#include "TelEntry.h" TelEntry::TelEntry(string &name, string &telNumber) { dt = new Date(); this->name = name; this->telNumber = telNumber; } TelEntry::TelEntry(const vector<string> &list) { dt = new Date(list); name = list[0]; telNumber = list[1]; } TelEntry::~TelEntry() { delete dt; } EntryNod...
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#include <stdio.h> #include <stdlib.h> #include <locale.h> main() { float medio=0, acoes=0,risco=0 , con=0, vol=0, principal=0, anterior=0, montante=0, juros=0; int resposta; int meses; int trimestre; do { printf("Digite Quanto voce tem em acoes?: "); scanf("%f", &acoes); printf("...
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// copyright (c) 2011 the leveldb authors. all rights reserved. // use of this source code is governed by a bsd-style license that can be // found in the license file. see the authors file for names of contributors. // // this file contains the specification, but not the implementations, // of the types/operations/etc...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_ANDROID_INTENT_HELPER_H_ #define CHROME_BROWSER_ANDROID_INTENT_HELPER_H_ #include <jni.h> #include "base/strings/string16.h" ...
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////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this softwar...
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/* * BalaceStrategy.cpp * */ #include "BalanceStrategy.h" #include "../Node.h" #include "../LeafNode.h" BalanceStrategy::BalanceStrategy() { } BalanceStrategy::~BalanceStrategy() { }
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// Generated wrapper code for package TopAbs #pragma once namespace Macad { namespace Occt { //--------------------------------------------------------------------- // Enum TopAbs_Orientation //--------------------------------------------------------------------- /// <summary> /// Identifies the orien...
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#include <bits/stdc++.h> using namespace std; int n; double a[1 << 20], z; int main() { scanf("%d", &n); for (int i = 0; i < 1 << n; i++) { scanf("%lf", &a[i]); } for (int j = 0; j < n; j++) { for (int i = 0; i < 1 << n; i++) { if (i >> j & 1) { a[i] += a[i ^ (1 << j)]; } } } for (int i = 0; i < (...
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//---------------------------------------------------------------------------- // // TSDuck - The MPEG Transport Stream Toolkit // Copyright (c) 2005-2019, Thierry Lelegard // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the f...
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/* * Copyright (c) 2013 Turi Inc. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
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extern "C" { int printf(const char*, ...); int scanf (const char*, ...); void* malloc(int); void free(void*); } const int INF=1000000+10; typedef struct{int first, second;}range_t; //inline int min(int a, int b){if(a<b)return a; return b;} struct node { range_t range; node *children; in...
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/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condi...
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/**************************************************************************** * ^ +----- | / ^ ^ | | +-\ * * / \ | | / |\ /| | | | \ * * / \ +--- |< | \ / | | | | | * * ...
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// Concord // // Copyright (c) 2022 VMware, Inc. All Rights Reserved. // // This product is licensed to you under the Apache 2.0 license (the "License"). // You may not use this product except in compliance with the Apache 2.0 // License. // // This product may include a number of subcomponents with separate copyright ...
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// Programming 2D Games // Copyright (c) 2011 by: // Charles Kelly // Chapter 6 spacewar.h v1.0 #ifndef _SPACEWAR_H // Prevent multiple definitions if this #define _SPACEWAR_H // file is included in more than one place #define WIN32_LEAN_AND_MEAN #include "game.h" #include "textureManager.h"...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include<iostream> using namespace std; #include<stdio.h> int f(int a,int b,int c,int m) { return (a*m*m+b*m+c); } int y1(int p1,int p2,int p3) { int min=p1; if(p2<min) min=p2; if(p3<min) min=p3; return min; } int y2(int p1,int p2,int p3) { int max=p1; if(p2>max) max=p2; if(p3>max) max=p3; return max; } int x1...
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#include "Board.h" Board::Board(int height, int width) { this->width = width; this->height = height; //Loop through and make squares vector of size 36 ie. 6 rows x 6 cols for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { Square* tempSqr = new Square(row, col); squa...
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/* * **************************************************************************** * * * * * Copyright 2008, xWorkshop Inc. * * * All rights reserved. * *...
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/* Module: Geometry Buffer Description: Geometry that we send to the graphics card Author: Julian Williams */ #include "GeometryBuffer3d.h" #include <IVertexBuffer.h> #include <vector> #include <cmath> #include <sstream> #include <IwGL.h> #include "Vertex.h" #include "Vector.h" #include "DebugText.h" #define ...
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#include "emp-sh2pc/emp-sh2pc.h" #include "websock.hpp" #include <new> #include <stdexcept> #include <cstdlib> using namespace emp; using namespace std; int LEN = 10; #define POS(X, Y) (((Y) * LEN) + (X)) Integer bitToInt(Bit bit, int owner) { Integer x(32, 0, owner); x[0] = bit; return x; } void parse_...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/app/shutdown_signal_handlers_posix.h" #include <limits.h> #include <signal.h> #include <string.h> #include <unistd.h> #include "base/ca...
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#if !defined(AFX_GETMONEYSACKDATA_H__2473A6A6_3ABE_419C_9683_7C5358E63AF5__INCLUDED_) #define AFX_GETMONEYSACKDATA_H__2473A6A6_3ABE_419C_9683_7C5358E63AF5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 /****************************************************************************** * Filename: Ge...
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#include "NGE/Geometry/Mesh.hpp" using namespace NGE::Geometry; Mesh::Mesh() { vertexArray = vertexBuffer = texCoordBuffer = colorBuffer = normalBuffer = indexBuffer = tangentBuffer = bitangentBuffer = 0; } Mesh::~Mesh() { } GLuint& Mesh::GetVertexArray() { return vertexArray; } GLuint& Mesh::GetVertexBuffer() { ...
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// // FileDownloader.h // hifi // // Created by Clement Brisset on 3/14/14. // Copyright (c) 2014 HighFidelity, Inc. All rights reserved. // // #ifndef __hifi__FileDownloader__ #define __hifi__FileDownloader__ #include <QObject> #include <QNetworkAccessManager> #include <QNetworkReply> #include <QThread> class F...
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#include <Core/Common.h> #include <Core/Flow/FlowSystem.h> #include "ImageModule.h" #include "ImageToWorld.h" IMPLEMENT_MODULE(ImageModule); ImageModule::ImageModule() { } ImageModule::~ImageModule() { } void ImageModule::install() { install_nodes(); } void ImageModule::uninstall() { } void ImageModule::install...
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#include "TransApp.h" #include "TaskBarIcon.h" #include "PopUpMenu.h" #include "ThreadSwitch.h" #include "ThreadWaitInactive.h" #include "windows.h" //#include "resource.h" IMPLEMENT_APP(TransApp) TransApp::TransApp() { TransWin = (HWND)0; //IsWaitingMouseClick = false; //ExitMessage = false; IfN...
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/************************************************************************* > File Name: 37.cpp > Author: > Mail: > Created Time: 2019年08月30日 星期五 19时54分42秒 ************************************************************************/ #include<iostream> #include <cmath> using namespace std; #define max_n 1000000 int...
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#pragma once #include <scapes/foundation/TypeTraits.h> #include <scapes/foundation/resources/ResourceManager.h> #include <scapes/visual/hardware/Device.h> #include <scapes/visual/Fwd.h> namespace scapes::visual { /* */ struct Shader { hardware::Shader shader {SCAPES_NULL_HANDLE}; hardware::ShaderType type {...
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// // Created by Shiina Miyuki on 2019/2/10. // #include "specular.h" using namespace Miyuki; Spectrum SpecularTransmissionBSDF::sample(ScatteringEvent &event) const { bool entering = cosTheta(event.wo) > 0; Float etaI = entering ? etaA : etaB; Float etaT = entering ? etaB : etaA; auto n = Vec3f{0,1,0...
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/* This file is part of CNCLib - A library for stepper motors. Copyright (c) 2013-2017 Herbert Aitenbichler CNCLib is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or ...
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#ifndef C_TGA_HEADER_H #define C_TGA_HEADER_H #include "orz/file.h" #include "types.h" namespace Img { class TGAHeader { public: enum TGAImageType { NoData = 0, // No image data present. RawColormap = 1, // RAW color-mapped data. RawTrueColor = 2, // RAW true-color data. RawBW = 3, // RAW gray...
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#pragma once #include "acmacs-base/float.hh" #include "acmacs-base/xlnt.hh" #include "acmacs-whocc/sheet.hh" // ---------------------------------------------------------------------- namespace acmacs::xlsx::inline v1 { namespace xlnt { class Doc; class Sheet : public acmacs::sheet::Sheet ...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE762_Mismatched_Memory_Management_Routines__new_free_int64_t_33.cpp Label Definition File: CWE762_Mismatched_Memory_Management_Routines__new_free.label.xml Template File: sources-sinks-33.tmpl.cpp */ /* * @description * CWE: 762 Mismatched Memory Management Routi...
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#include <set> #include <polysync/print_tree.hpp> #include <polysync/byteswap.hpp> #include <polysync/encoder.hpp> namespace polysync { struct branch { Encoder* enc; const polysync::Node& node; const polysync::Tree tree; const descriptor::Field& field; // Terminal types void operator()( std:...
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#include "business.h"
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/* Name: Spectrum_Display.ino Created: 5/25/2017 7:30:13 PM Author: Piotr */ #define SW1 12 #define SW2 11 int del = 1000; int buff3[] = { 0x1,0x24,0x42,0x81,0x81,0x42,0x24,0x18,0x00,0x00,0x18,0x66,0x42,0x81,0x81,0x42,0x66,0x18 }; int buff2[] = { 0x18,0x3c,0x7e,0xff,0xff,0x7e,0x3c,0x18,0x00,0x00,0x00,0x00,0x83,0...
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#include <bits/stdc++.h> #define ll long long int #define ld long double #define MOD 1000000007 #define mem(a) memset(a,0,sizeof(a)) #define pb push_back #define ff first #define ss second #define ios ios_base::sync_with_stdio(false); #define V 52 using namespace std; int main() { ios; ll q,a,b,d; cin>>q; whil...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v2006 | ...
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#include <pu/ui/ui_Overlay.hpp> #include <pu/ui/ui_Application.hpp> #include <cmath> namespace pu::ui { Overlay::Overlay(s32 X, s32 Y, s32 Width, s32 Height, Color Background, bool Rounded) : Container(X, Y, Width, Height) { this->bg = Background; this->round = Rounded; this->...
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// act_cinema.ysc @ L75781 int func_359(int iParam0) { int iVar0; iVar0 = DECORATOR::DECOR_GET_INT(iParam0, "Veh_Modded_By_Player"); return func_360(iVar0, 0, 1, 0); }
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#pragma once #include "../GameObject.h" // 주변 정적인 오브젝트 class CSurrounding : public CGameObject { public: CSurrounding(ID3D12Device* pd3dDevice, ID3D12GraphicsCommandList* pd3dCommandList, ID3D12RootSignature* pd3dGraphicsRootSignature); ~CSurrounding(); void Initialize_Shadow(CLoadedModelInfo* pLoadedModel, CGame...
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#include "BoxCollider.h" #include "Game.h" #include "Rigidbody.h" #include "GameObject.h" #include "Transform.h" BoxCollider::BoxCollider() { fixtureDef.shape = &box; } BoxCollider::~BoxCollider() { } void BoxCollider::SetDimension(const Vector2& _dimension) { dimension = _dimension; b2Vec2 physicsDimension = g...
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// Darwin Project (open_beta_2) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "DW_DarwinEnvironmentNightProfileBP_09_parameters.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //-------------------------------------------------------------...
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// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "apps/app_restore_service_factory.h" #include "apps/app_lifetime_monitor_factory.h" #include "apps/app_restore_service.h" #include "components/keyed_service/content/b...
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#include "robomsg.h" #include "../../app/robonetthread.h" bool RoboMsg::checkMsg( RoboMsg &msg, msg_type msgPatterns[], int n ) { for ( int i = 0; i < n; i++ ) { if ( msgPatterns[i].msg == msg.getMsg() ) { return msg.checkType( msgPatterns[i].types ); } } ...
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// python wrapper for vtkCameraInterpolator // #define VTK_WRAPPING_CXX #define VTK_STREAMS_FWD_ONLY #include "vtkPythonArgs.h" #include "vtkPythonOverload.h" #include "vtkConfigure.h" #include <vtksys/ios/sstream> #include "vtkIndent.h" #include "vtkCameraInterpolator.h" #if defined(VTK_BUILD_SHARED_LIBS) # define VT...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ppapi/proxy/pdf_resource.h" #include <stddef.h> #include <stdint.h> #include <stdlib.h> #include <string.h> #include <limits> #include <ut...
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#ifndef FUNCTION_H #define FUNCTION_H #include<QString> class Function { public: Function(); QString ExtractWebFileName(QString src); }; #endif // FUNCTION_H
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#ifndef PRODUCT_H #define PRODUCT_H #include <string> using namespace std; class Product { public: /** Constructs a product with score 0 and price 1. */ Product(); /** Reads in this product object. */ void read(); /** Compares two product objects. @param b the object...
[ "nkkirov@gmail.com" ]
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#include "GameObj.h" GameObj::GameObj(Settings *settings, double x, double y) // : //COLLISION_GROUP_GROUND(1), //COLLISION_GROUP_NPC_BULLET(2), //COLLISION_GROUP_NPC_ATTACKER(4), //COLLISION_GROUP_PC_BULLET(16), //COLLISION_GROUP_PC_DEFENDER(32) { this->settings = settings; text.setSettings(settings); e...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "Components/SphereComponent.h" #include "MyPawnMovementComponent.h" #include "NPCPawn.generated.h" UCLASS() class MYPROJECT5_API ANPCPawn : public APawn { GENER...
[ "tomaszb126@gmail.com" ]
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#ifndef Game_hpp #define Game_hpp #include <SFML/Graphics.hpp> #include <cmath> #include <vector> #include <iostream> #include "Ship.hpp" #include "Laser.hpp" #include "Collision.hpp" #include "Enemy.hpp" #include "Score.hpp" #include "Rock.hpp" #include "ResourceManager.hpp" #include "Screens.hpp" class Game { pub...
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agustinguerra/Algoritmos2Obl1
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#ifndef LISTAORDIMPARRAY_CPP #define LISTAORDIMPARRAY_CPP #include "ListaOrdImpArray.h" #include "IteradorListaOrdArray.h" //PRE: - //POS: Construye la lista ordenada template <class T> ListaOrdImpArray<T>::ListaOrdImpArray(const Comparador<T>& comp) { arrayDeLista = Array<T>(100); this->comparador = comp; this->p...
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//BEGIN lfsr_ex.cpp (systemc) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //See lfsr_ex.h for more information //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include <systemc> using namespace sc_core; using namespace sc_dt; using std::cout; u...
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// Copyright (C) 2008-2012 NICTA (www.nicta.com.au) // Copyright (C) 2008-2012 Conrad Sanderson // // This file is part of the Armadillo C++ library. // It is provided without any warranty of fitness // for any purpose. You can redistribute this file // and/or modify it under the terms of the GNU // Lesser General Pub...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/host/input_monitor/local_input_monitor_win.h" #include <cstdint> #include <utility> #include "base/bind.h" #include "base/compiler_sp...
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#include <stdlib.h> #include <stdio.h> #include <iostream> #include <vector> #include "vector.h" #include <fstream> #include <string> #include <cstring> #include <list> /* Parse a line and return an array of the individual tokens. Original line is modified. Make sure to call free() on the returned char...
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//not complete #include <iostream> using namespace std; struct Node { Node* prevNode; int data; Node* nextNode; }; struct DLinkedList { Node* head; Node* tail; }; DLinkedList* createSmallLinkedList(int x, int y) { DLinkedList* newList = new DLinkedList; newList->head = NULL; newLis...
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#include "area.h" area::area() { } area::~area() { } areaFenceData::areaFenceData() { points = nullptr; pointsCount = 0; } areaFenceData::~areaFenceData() { delete[] points; } areaSection::areaSection() { restBonus = maze = ride = vender = pk = pcMoveCylinder = ignoreObstacleShortTel = desTex = true; cam...
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/* * A test for adding a dispatcher to the running SO Environment. */ #include <iostream> #include <map> #include <exception> #include <stdexcept> #include <cstdlib> #include <thread> #include <chrono> #include <sstream> #include <so_5/all.hpp> #include <various_helpers_1/time_limited_execution.hpp> struct msg_ch...
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/* * Copyright 2017-2018 * Andreia Correia <andreia.veiga@unine.ch> * Pascal Felber <pascal.felber@unine.ch> * Pedro Ramalhete <pramalhe@gmail.com> * * This work is published under the MIT license. See LICENSE.TXT */ #ifndef _TM_LINKED_LIST_QUEUE_H_ #define _TM_LINKED_LIST_QUEUE_H_ #include <st...
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#pragma once #include <glm/common.hpp> namespace acgm { //! Light - abstract base class for scene lights class Light { public: explicit Light(const float &intensity); virtual ~Light() = default; virtual glm::vec3 GetDirectionToLight(const glm::vec3 &point) const = 0; virtual float GetIntensi...
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#include "stdafx.h" #include "myfunc.h" inline double square(double x) { return x*x; }; myfunc::myfunc() { } myfunc::~myfunc() { } void myfunc::test() { double x = 30; double& y = x; y = 40; cout << square(x) << endl; }
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#include <burst/range/adaptor/to_deque.hpp> #include <doctest/doctest.h> #include <boost/range/irange.hpp> #include <deque> #include <forward_list> #include <initializer_list> TEST_SUITE("to_deque") { TEST_CASE("Может работать с rvalue-диапазоном") { const auto d = boost::irange<int>(0, 10) | burst:...
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#ifndef TESTCYLINDRICALCRYPT_HPP_ #define TESTCYLINDRICALCRYPT_HPP_ /* * = Proliferation Example = * * On this wiki page we describe in detail the code that is used to run this example from the paper. * * The easiest way to visualize these simulations is with Paraview. * * [[EmbedYoutube(F04IlE2PyY0)]] * * ...
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zlsherl/SKPS_simple
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2012 | ...
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#ifndef POPCORNPOPPER_H #define POPCORNPOPPER_H #include <QString> #include <iostream> using namespace std; class PopcornPopper{ private: QString description; public: PopcornPopper(QString description); void on(); void off(); void pop(); QString toString(); }; #endif // POPCORNPOPPER_H
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/*========================================================================= Program: Visualization Toolkit Module: vtkGeoGlobeSource.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This ...
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/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditio...
[ "kirill.dremov@nokia.com" ]
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