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#include "L21_PointsAnimation.h" L21_PointsAnimation::L21_PointsAnimation() { a = 0; } void L21_PointsAnimation::draw() { background(); //drawPoints(); drawAnimation(); } void L21_PointsAnimation::background() { glClearColor(0, 0, 0.2, 1); } void L21_PointsAnimation::drawAnimation() { double a; a = 30 * seco...
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// Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The Corallium developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "checkpoints.h" #incl...
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#include "LZFactory.h" namespace lz { Compressor CreateCompressor(const std::vector<std::string>& args, std::string& fileName) { int windowOffsetBits = 11; int matchLengthBits = 4; int literalLengthBits = 3; for (int i = 0; i < args.size(); ++i) { const std::string& arg = args[i]; if...
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/* * Copyright (C) 2008-2010 Josh A. Beam * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list o...
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// boost/config/user.hpp ---------------------------------------------------// // (C) Copyright John Maddock 2001. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // Do...
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#include "tax.h" #include "product.h" #include <string.h> #include <iostream> double Taxed::_tax = 0; Taxed::Taxed(std::string name, double cost): Product(name,cost)// creating the object { //Constructor } Taxed::~Taxed() { } void Taxed::set_tax_rate(double sale_tax) { Taxed::_tax = sale_tax; } double Taxe...
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#include "observers/perf_observer.h" #include "observers/observer_config.h" #ifndef C10_MOBILE #include "caffe2/core/flags.h" #include "observers/net_observer_reporter_print.h" #endif #include <random> #include "caffe2/core/common.h" #include "caffe2/core/init.h" #include "caffe2/core/operator.h" #ifndef C10_MOBILE C...
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/* * Toolkit for Agriculture Greenhouse Gas Emission Estimation TAG2E * * Authors: Soeren Gebbert, soeren.gebbert@vti.bund.de * Rene Dechow, rene.dechow@vti.bund.de * * Copyright: * * Johann Heinrich von Thünen-Institut * Institut für Agrarrelevante Klimaforschung * * Phone: +49 (0)531 596 2601 * ...
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#include "GEventManager.h" GEventManager &GEventManager::sharedInstance() { static GEventManager instance; return instance; } int GEventManager::eventRunLoop(JNIEnv *env, jobject javaEventData) { int result = -1; do { if ( !GEngine::sharedInstance().eventRunLoop( &mEventData ) ) break; if ( m...
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#include <bits/stdc++.h> using namespace std; const int N = (int) 1e5 + 5; int a[N], b[N]; int main() { int n; cin >> n; for (int i = 0; i < n; i++) { cin >> a[i]; b[i] = a[i]; } map<int, int> mp; sort(b, b + n); for (int i = 0; i < n; i++) { mp[b[i]] = i; } for (int i = 0; i < n; i++) { a[i] = m...
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// generated from rosidl_typesupport_fastrtps_cpp/resource/idl__rosidl_typesupport_fastrtps_cpp.hpp.em // with input from px4_msgs:msg/SensorGyroFft.idl // generated code does not contain a copyright notice #ifndef PX4_MSGS__MSG__SENSOR_GYRO_FFT__ROSIDL_TYPESUPPORT_FASTRTPS_CPP_HPP_ #define PX4_MSGS__MSG__SENSOR_GYRO_...
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// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required b...
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// ppc_simd.h - written and placed in public domain by Jeffrey Walton /// \file ppc_simd.h /// \brief Support functions for PowerPC and vector operations /// \details This header provides an agnostic interface into GCC and /// IBM XL C/C++ compilers modulo their different built-in functions /// for accessing...
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/*直接插入排序*/ void InsertSort(ElemType A[], int n) { int i, j; for (i = 2; i <= n; i++)//依次将A[2]~A[n]插入到前面已排序序列 if (A[i].key < A[i - 1].key) {//若A[i]的关键码小于前驱,需将A[i]插入有序表 A[0] = A[i];//复制为哨兵,A[0]不存放元素 for (j = i - 1; A[0].key < A[j].key; --j)//从后往前查找待插入位置 A[j + 1] = A...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: dev | ...
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#include <iostream> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <algorithm> using namespace std; int t, n; char text[22]; int main( ) { //freopen("in.txt","r",stdin); scanf( "%d", &t ); while ( t-- ) { scanf( "%s %d", text, &n ); int len = strlen( text ); for ( int i = 0;...
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/************************************************************************* > File Name: http_conn.h > Author: > Mail: > Created Time: 2016年10月11日 星期二 11时37分46秒 ************************************************************************/ #ifndef _HTTP_CONN_H #define _HTTP_CONN_H #include<unistd.h> #include<signal....
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// Mutex.h #ifndef _MUTEX_H_INCLUDED_ #define _MUTEX_H_INCLUDED_ #ifdef WIN32 #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #endif #include <windows.h> #else #include <pthread.h> #endif class Mutex { public: Mutex(); virtual ~Mute...
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#pragma once // Fortnite (1.8) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass SM_FloorBigRampSplit_02....
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/* * Program to find the nth fibonacci number using recursion. * Author of this crappy code - Rohan Giriraj */ #include<iostream> using namespace std; int fibo(int); int main() { int n; cout<<"Please enter the nth number."<<endl; cin>>n; cout<<"The nth fibonacci number is: "<< fibo(n)<<endl; return 0...
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#include <bits/stdc++.h> using namespace std; int n,ans; struct circle { int x,r,lf,rg,mid; }a[300010]; stack<circle*> st; void stpop() { int toplf=st.top()->lf,toprg=st.top()->rg; if(st.top()->mid==toprg) ans++; st.pop(); if(!st.empty()&&st.top()->mid==toplf) st.top()->mid=toprg; } int main(){ ...
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#ifndef __M_EPOLL_H__ #define __M_EPOLL_H__ #include <iostream> #include <string> #include <vector> #include <sys/epoll.h> #include "tcpSocket.hpp" #define MAX_EPOLL 1024 class Epoll{ int m_epfd; public: Epoll():m_epfd(-1){ } ~Epoll(){ } bool Init() { m_epfd = epoll_create(MAX_E...
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#ifndef BOOST_MPL_ADVANCE_HPP_INCLUDED #define BOOST_MPL_ADVANCE_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/common/input/event_with_latency_info.h" #include <limits> #include "testing/gtest/include/gtest/gtest.h" #include "third_party/blink/p...
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/** * Title: SaverScreen * Description: Simple ScreenSaver for windows * Copyright: Copyright (c) 2001 * Company: FreeGroup (www.FreeGroup.de) * Author: Andreas Herz (a.herz@FreeGroup.de) * Version: 1.0 */ #if !defined(AFX_CFLYINGREVERSECONDOMBITMAP_H__08BA6EB3_DB4C_11D1...
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#include <iostream> #include <std/console.h> #include <std/input.h> #include <man/RenderManager.h> #include <man/EntityManager.h> int main() { bool running = true; ECS::EntityManager em; const size_t idPlayer = em.addEntity(); const size_t idEnt00 = em.addEntity(); em.addType<RenderManager>()...
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private: long sizeOfUpdate; private: void Form1_Load(Object^ sender, System::EventArgs^ e) { DoUpdate(); } public: void DoUpdate() { if (ApplicationDeployment::IsNetworkDeployed) { ApplicationDeployment^ c...
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#include <gtest/gtest.h> #include <cpuinfo.h> #include <cpuinfo-mock.h> TEST(PROCESSORS, count) { ASSERT_EQ(4, cpuinfo_processors_count); } TEST(PROCESSORS, non_null) { ASSERT_TRUE(cpuinfo_processors); } TEST(PROCESSORS, vendor) { for (uint32_t i = 0; i < cpuinfo_processors_count; i++) { ASSERT_EQ(cpuinfo_ven...
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/* Find the greatest product of five consecutive digits in the 1000-digit number stored in file longnumber. */ // Note that no checking is done on the file for non-numeric characters (e.g. newline) #include<fstream> #include<iostream> #include<vector> #include<string> #include<cstdlib> using namespace std; int main...
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// eJwzYHQsLclnNGQMzszLBgAWcgOT #ifndef BEJWZCC7MY44HAACAAIP_H_ #define BEJWZCC7MY44HAACAAIP_H_ #include <SPL/Runtime/ProcessingElement/PE.h> #define MYPE BeJwzCc7My44HAAcAAIp namespace SPL { class MYPE : public SPL::PE { public: MYPE(bool isStandalone=false); virtual void registerRe...
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#ifndef WORKERORISAVE_H #define WORKERORISAVE_H #include <QThread> class LogicController; class WorkerOriSave : public QThread { Q_OBJECT public: explicit WorkerOriSave(LogicController * pLogic, bool bEL); virtual void run(); private: QString GetPath(bool EL); private: LogicController * m_pLogic;...
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/* * @file xthread.cpp * @brief Handle Thread related information. */ #include "xthread.hh" inline int getThreadIndex() { return current->index; } // This is a really slow procedure and is only called in the pthread_join // Fortunately, there are not too many alive threads (128 in our setting) thread_t * xth...
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#ifndef CASCADE_SHADOW_MAPPING_TECHNIQUE_HPP #define CASCADE_SHADOW_MAPPING_TECHNIQUE_HPP #include "Engine/Technique.hpp" #include "RenderGraph/GraphicsTask.hpp" #include "Engine/DefaultResourceSlots.hpp" #include "Core/PerFrameResource.hpp" static constexpr char kCascadeShadowMapRaw0[] = "CascadeShadowMapRaw0"; stat...
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/*Given a collection of integers that might contain duplicates, nums, return all possible subsets. Note: The solution set must not contain duplicate subsets. For example, If nums = [1,2,2], a solution is: [ [2], [1], [1,2,2], [2,2], [1,2], [] ] Subscribe to see which companies asked this question Hide T...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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#include <bits/stdc++.h> using namespace std; typedef long long LL; typedef pair<int, int> pii; typedef pair<int, pair<int, int> > piii; #define pb push_back #define debug(x) cout << x << endl #define fastio ios_base::sync_with_stdio(0), cin.tie(0) #define PI acos(-1) #define all(c) c.begin(), c.end() #define SET(x, y)...
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#include<iostream> #include<memory> #include<set> #include<vector> #include<map> #define BODY_OF_DO\ int a;\ a=32;\ a*=2;\ std::cout<<a<<std::endl #define STRINGIFY(...) #__VA_ARGS__ //#define STRINGIFY(S) STRINGIFY2(S) //#define STRINGIFY2(S) #S int main(){ BODY_OF_DO; std::cout<<STRINGIFY(BODY_OF_D...
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#include <iostream> #include <string> #include <vector> #include <cmath> #include <algorithm> #include <queue> #define MAX 100000 using namespace std; char a = 'a'; char b = 'b'; int N = 0; int T = 0; int G = 0; int result = 0; string ANG = "ANG"; queue<pair<int, int>> q; int visit[MAX]; int B(int); void bfs() { ...
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#include <stdlib.h> #include <gl/glut.h> void MyInit() { GLfloat mat_ambient[] = { 0.5, 0.4, 0.3, 1.0 }; GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat mat_shininess[] = { 50.0 }; GLfloat light_position[] = { -1.0, 1.0, 0.5, 0.0 }; GLfloat model_ambient[] = { 0.5, 0.4, 0.3, 1.0 }; glClearColor(0.0, 0.0...
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#ifndef _PCAN_AUTO_TX_H_ #define _PCAN_AUTO_TX_H_ #include "CanProtocol.h" class CPcanAutoTx { public: CPcanAutoTx(U32 a_wID, U32 a_wIntervalMsec, void (*a_pfCallBack)(CAN_MSG* a_pCanMsg)); void CallBack(void); CAN_MSG m_CanMsg; void (*m_pfCallBack)(CAN_MSG* a_pCanMsg); U32 m_wIntervalMsec; ...
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#include "Game.h" int main(const int argc, const char *argv[]) { Game game; game.play(); return 0; }
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/*++ Copyright (c) Ken Johnson (Skywing). All rights reserved. Module Name: MathOps.h Abstract: This module houses the interface to various useful mathematical operators, such as used by pathfinding logic. --*/ #ifndef _PROGRAMS_NWN2MATHLIB_MATHOPS_H #define _PROGRAMS_NWN2MATHLIB_MATHOPS_H ...
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// Generated by Haxe 4.1.5 #ifndef INCLUDED_OptionsMenu #define INCLUDED_OptionsMenu #ifndef HXCPP_H #include <hxcpp.h> #endif #ifndef INCLUDED_MusicBeatState #include <MusicBeatState.h> #endif HX_DECLARE_CLASS0(MusicBeatState) HX_DECLARE_CLASS0(OptionCategory) HX_DECLARE_CLASS0(OptionsMenu) HX_DECLARE_CLASS1(flixel,...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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#include "parsers/parser.h" void moloch_parser_init() {}
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#include "stdafx.h" #include "AchievementScreen.h" #include "..\include\AchievementScreen.h" AchievementScreen::AchievementScreen(EventManager& t_eventManager, CommandSystem& t_commandSystem, InputSystem& t_inputSystem, RenderSystem& t_renderSystem) : m_eventManager{ t_eventManager }, m_commandSystem{ t_commandSyste...
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#include<stdio.h> #include<stdlib.h> #include<time.h> #include<stdbool.h> extern void BIS(); extern void Shell(); extern void Bubble(); extern void Quick(); extern void Heap(); extern void Merge(); extern int write_file1(); int g_n; int g_r[10000]; clock_t start,stop; double duration; bool test(int *r){ bool flag...
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#ifndef RF_UTIL_LOG_HPP #define RF_UTIL_LOG_HPP #include <cstdio> #include <cstdarg> #include <ctime> namespace rf { class Log { public: Log() : file(stdout) {} Log(FILE * f) : file(f) {} virtual ~Log() = default; void get_timestr(char (*str)[10]) { time_t t = time(NULL); struct tm ...
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// Copyright 2023 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/policy/test_support/remote_commands_state.h" #include "components/policy/proto/device_management_backend.pb.h" namespace em = enterprise_management; nam...
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#include <bits/stdc++.h> using namespace std; void solve() { int a, b, c, d; cin >> a >> b >> c >> d; if (a + c == 180) cout << "YES\n"; else cout << "NO\n"; } int main() { int t = 1; cin >> t; while (t--) solve(); return 0; }
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/* * SDLEntity.cpp * * Created on: 1 mrt. 2018 * Author: Alex */ #include "SDLEntity.h" #include <SDL2\SDL.h> #include <iostream> #include "Types.h" using namespace std; namespace SDL { Size SDLEntity::tileDimensions = {}; SDLEntity::SDLEntity(Config::Data data, SDL_Renderer* gRenderer, SDL_Texture* sprit...
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#include <iostream> #include <cstdlib> using namespace std; void rotate(void); void turn(void);void check(void); int j,k,temp,vec[10][10],vec2[10[10]]; int r,c,m,tokenm; int main(void) {while(scanf("%d%d%d",&r,&c,&m)!=EOF){ for(j=0;j<r;j++){ for(k=0;k<c;k++){ cin>>vec[j][k]; } } int yp; for(tokenm=0;tokenm<m;toke...
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// // LightObject.cpp // Olypsum // // Created by Alexander Meißner on 20.04.12. // Copyright (c) 2014 Gamefortec. All rights reserved. // #include "Scripting/ScriptManager.h" LightBoxVolume lightBox(btVector3(1, 1, 1)); LightSphereVolume lightSphere(1, 10, 6); LightParabolidVolume lightCone(1, 12, 0); LightParab...
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#pragma once #include "CoreInclude.h" #include "AppDocument.h" #include<string> namespace DisplayLUT { void loadPixel(int windowWidth, int windowCenter, const cv::Mat&img, cv::Mat & outputImage); }
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#include <Wire.h> #include <LiquidCrystal_I2C.h> LiquidCrystal_I2C lcd(0x27,20,4); // set the LCD address to 0x27 for a 16 chars and 2 line display // shiftout /* How many shift register chips are daisy-chained. */ #define NUMBER_OF_SHIFT_CHIPS 4 /* Width of data (how many ext lines). */ #define DATA_WIDTH N...
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/********************************************************************* ** Program Filename: Deck.h ** Author: Clarence Pine ** Date: 3/15/16 ** Description: Deck class header ** Input: various ** Output: various *********************************************************************/ #ifndef FINAL_DECK_H #defi...
[ "pinec@flip2.engr.oregonstate.edu" ]
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/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { int n; public: TreeNode* computeTree(vector<int>& preorder, vector<int>& inorder, int lowP, int low...
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#include "AutoSimple.h" #include "Subsystems/SwerveDrive.h" AutoSimple::AutoSimple() { // Use Requires() here to declare subsystem dependencies Requires(swerveDrive); } // Called just before this Command runs the first time void AutoSimple::Initialize() { swerveDrive->Drive(.125, -.25, 0); } // Make this return tr...
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/******************************************************** gmbrd.hpp Class definitions for 10 x 10 board for 5 in-a-row tic-tac-toe *********************************************************/ #ifndef GMBRD_HPP #define GMBRD_HPP #include <string> #include <vector> using namespace std; static const int DIM = 10, //*...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#ifndef SIDEOFLINE_H #define SIDEOFLINE_H //---------------------------------------------------------- enum Side { LEFT=1, RIGHT=0, COLINEAR=1 }; //Determines which side the point R is with respect to the line segment PQ Side Side_of_line(std::vector<float> P,std::vector<float> Q,std::vector<float> R) { floa...
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//Operator Overloading-Unary Operator #include<iostream> using namespace std; class check_count { public: int count_plus,count_minus; check_count() { count_plus=0; count_minus=2; } void operator ++() { ++count_plus; }//count increment void operator --() { --count_minus; }//count decreme...
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// // This source file is part of appleseed. // Visit https://appleseedhq.net/ for additional information and resources. // // This software is released under the MIT license. // // Copyright (c) 2019 Francois Beaune, The appleseedhq Organization // // Permission is hereby granted, free of charge, to any person obtain...
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#include<iostream> template<class T> int Min(T a, T b) { if (a < b) { return a; } else { return b; } } template<class T> int Max(T a, T b) { if (a > b ) { return a; } else { return b; } } int main() { return 0; }
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// // Copyright 2012-2015, Syoyo Fujita. // // Licensed under 2-clause BSD liecense. // // // version 0.9.14: Support specular highlight, bump, displacement and alpha // map(#53) // version 0.9.13: Report "Material file not found message" in `err`(#46) // version 0.9.12: Fix groups being ignored if they have 'usemtl' ...
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/* * MemsetTest.h * * Created on: Oct 12, 2014 * Author: root */ #ifndef MEMSETTEST_H_ #define MEMSETTEST_H_ #include <iostream> #include <string.h> #include "IndustryTree.h" namespace Algorithms { class MemsetTest { public: MemsetTest(); private: int a; float f; char str[35]; long *l...
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#ifndef MESSAGE_H #define MESSAGE_H class message{ public: void print(); }; #endif
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//---------------------------------------------------------------------------// //! //! \file MCPhoton.hpp //! \author Luke Kersting //! \brief Monte Carlo Photon transport forward declaration header //! //---------------------------------------------------------------------------// #ifndef MC_PHOTON_HPP #define MC...
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// Name: S, Version: 2.2.1 #include "../SDK.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //--------------------------------------------------------...
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// Copyright (c) Facebook, Inc. and its affiliates. // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. #include "ShadowView.h" #include <react/core/LayoutableShadowNode.h> namespace facebook { namespace react { static LayoutMetrics layoutMe...
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#include <sys/types.h> #include <unistd.h> #include <stdio.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <signal.h> #include <stdlib.h> //#include "ray.h" //was included in "device.h" #include <string.h> #include <pthread.h> #include "first.h" int h; void handler(int nsig){ ...
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#include <ESP8266WiFi.h> #include <ArduinoJson.h> const char* ssid = "mywifi"; const char* password = "mywifipassword"; const char* host = "192.168.1.10"; // Your domain String path = "/wifiarduino/light.json"; const int pin = 2; void setup() { pinMode(pin, OUTPUT); pinMode(pin, HIGH)...
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/* makescrncode.c - Generate Screen C Code for speed of development*/ #ifndef WIN32 #define __NAM__ "mkscncd.lnx" #endif #ifdef WIN32 #define __NAM__ "mkscncd.exe" #endif #include <app.hpp> #include <rptgen.hpp> #include <mkmsc.hpp> #include <packlib.hpp> /*ADDLIB tool */ /*ADDLIB mklib */ /*ADDLIB rpt */ /*ADDLIB mix ...
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#include <iostream> using namespace std; //Alias of a char[5] using FiveCharCode = char[5]; //'code' is a char(&)[5] void Bar(const FiveCharCode& code) { for(char c : code) { //range-based-for loop works cout << c << "\n"; } } int main() { char code[5] = {'A','B','C','D','E'}; //Call Bar Bar(code); //No expl...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/core/css/cssom/computed_style_property_map.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/b...
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/********** Copyright (c) 2018, Xilinx, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the fol...
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#include <iberbar/Gui/Widgets/CheckBox.h> #include <iberbar/Gui/RenderElement.h> #include <iberbar/Utility/Input.h> iberbar::Gui::CCheckBox::CCheckBox( void ) : m_nCheckState( UCheckState::CheckedFalse ) , m_pRenderElementCheckFalse( nullptr ) , m_pRenderElementCheckTrue( nullptr ) , m_pRenderElementCheckIndet...
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/* * osd.cpp * On Screen Display by Brian Jackson * Developed as part of BlameGear: Brian's Lame Game Gear Emulator * Last updated: 3 March 2014 */ #include "osd.h" BBC_Font OSD::font; OSD::OSD() {start = end = 0; setColor(255, 255, 255); setTime(3000); fade = vanish = 0; enabled = 1;} void OSD::setText(const ...
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#include "digitalPin.h" DigitalPin::DigitalPin(volatile uint8_t &ptrData, int mode, std::string portAndPin, int bitNumber, bool invert) : ptrData(&ptrData), mode(mode), portAndPin(portAndPin), bitNumber(bitNumber), invert(invert) { this->pin = new Pin(this->portAndPin, this->mode); // Input 0x0, Output 0x1 th...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.0 | ...
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/* leetcode-392 */ #include<string> using namespace std; class Solution { public: bool isSubsequence(string s, string t) { int si = 0, ti = 0; while( si < s.size() && ti < t.size() ) { if(s[si] == t[ti]) { ++si; ++ti; } e...
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/translate/translate_prefs.h" #include "base/command_line.h" #include "base/prefs/pref_service.h" #include "base/strings/stri...
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//#include <algorithm> //#include <bitset> //#include <cassert> //#include <cctype> //#include <climits> //#include <cmath> //#include <cstdio> //#include <cstdlib> //#include <cstring> //#include <fstream> //#include <iostream> //#include <iomanip> //#include <iterator> //#include <list> //#include <map> //#include <n...
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/*! * \file JsonParser.h * \brief Json parser class. * \author Ndongmo Silatsa Fabrice * \date 09-03-2019 * \version 1.0 */ #pragma once #include <map> #include <string> class JsonParser { public: JsonParser& add(const std::string& key, const std::string& value); int decode(char* json); std::string get(const std:...
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#ifndef TEXTURE_H #define TEXTURE_H #include <iostream> #include <string> #include <vector> #include <SDL.h> #include <SDL_image.h> #include <SDL_ttf.h> #include <SDL_mixer.h> using namespace std; //đây là base class cho mấy cái class kia class Texture { public: void logSDLError(ostream& os, const string &msg, b...
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#include "stdafx.h" #include "signal_sender_filter.h" #include <template_data.h> // ------------------------------------------------------------------------------------------------- ADTF_FILTER_PLUGIN("FRUIT Sender Filter Signal", OID_ADTF_SIGNAL_SENDER_FILTER, SignalSenderFilter); // ---------------------------------...
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#pragma once #include <vector> #include "generalNatNum.h" /*Multiplication of natural number on digit*/ NaturalNumber MUL_ND_N(NaturalNumber& number, int& digit);
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/* Copyright 2005-2012 Intel Corporation. All Rights Reserved. The source code contained or described herein and all documents related to the source code ("Material") are owned by Intel Corporation or its suppliers or licensors. Title to the Material remains with Intel Corporation or its supplier...
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#ifndef MODEL_HPP_ #define MODEL_HPP_ #include "CubicElement.hpp" #include "TexturedQuad.hpp" #include "io/JsonUtils.hpp" #include <utility> #include <string> #include <vector> namespace Tungsten { namespace MinecraftLoader { class ModelResolver; class Model { std::string _name; std::string _parent; b...
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#include <bits/stdc++.h> #define REP(i, n) for(int i = 0; i < n; i++) #define REPR(i, n) for(int i = n; i >= 0; i--) #define FOR(i, m, n) for(int i = m; i < n; i++) #define INF 2e9 #define ALL(v) v.begin(), v.end() using namespace std; typedef long long ll; int main() { ll N,K,S; cin >> N >> K >> S; for(ll...
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#include <stdio.h> #include <iostream> using namespace std; const int SIZE = 20; class Stack { int top_of_stack; int arr[SIZE]; public: Stack() { top_of_stack = -1; } void push(); void pop(); void displayStack(); bool isStackEmpty(); bool isStackFull(); void checkA...
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#include "RaZ/Utils/FloatUtils.hpp" #include "RaZ/Utils/Ray.hpp" #include "RaZ/Utils/Shape.hpp" namespace Raz { namespace { constexpr bool solveQuadratic(float a, float b, float c, float& firstHitDist, float& secondHitDist) { const float discriminant = b * b - 4.f * a * c; if (discriminant < 0.f) { return f...
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#include "pathsrenderer.hpp" void PathsRenderer::init() { glGenVertexArrays(1, &vaoidx); glBindVertexArray(vaoidx); glGenBuffers(1, &posvboidx); glGenBuffers(1, &ssboidx); glEnableVertexAttribArray(0); LOG(info) << "Created VAO"; enablerendering = true; enabledepth = true; pathsalpha = PATHSRENDERER_DEFPATHS...
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/* * File: Sample.cpp * Author: oriva * * Created on 10 de Outubro de 2014, 14:20 */ #include "Sample.h" #include <cmath> #include <exception> #include "utils.h" Sample::Sample() { label = "*"; } Sample::Sample(int s) { for (int i = 0; i < s; i++) { information.push_back(0); } } Sample::Sample(std::v...
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#include<iostream> #include<conio.h> #include<cstring> /* #define _CRT_SECURE_NO_WARNINGS #pragma warning(disable : 4996) #define _CRT_SECURE_NO_DEPRECATE #define _CRT_NONSTDC_NO_DEPRECATE */ using std::cout; using std::cin; using std::endl; int main() { setlocale(LC_ALL, "Russian"); const int N = 1000; char str[N]...
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#include<iostream> using namespace std; class constr { public: int value; constr(int x) { value=x; } }; int main() { constr c1(10); cout << c1.value; }
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// Copyright 2019 Jij Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agre...
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/* Author: Kris Gonzalez Date Created: 180415 Objective: help figure out why another microcontroller having issues driving a servo. */ #include <Servo.h> Servo myservo; // create servo object to control a servo // twelve servo objects can be created on most boards int pos = 0; // variable to stor...
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