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// Copyright NVIDIA Corporation 2002-2006 // TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED // *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS // OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS FOR A PARTICULAR PU...
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#pragma once class txRgb; class txImage { public: txImage(void); txImage(int width, int height, int ncomponents=3); ~txImage(void); // Manipulation void SetPixelRGB(int row, int column, const txRgb& rgb); int WriteJPEG(const char *filename)const ; private: int width; int height; int ncomponents; int rows...
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#include <ros/ros.h> #include <visualization_msgs/Marker.h> struct move_robot{ public: move_robot(int n); visualization_msgs::Marker head; visualization_msgs::Marker body; visualization_msgs::Marker hand; float pos_x,pos_y; int ori;//0-7对应0,45,90,135,180,225,270,315,180, int n; void move(); void pos_go(int...
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/** * Adobe Experience Manager OSGI config (AEM) API * Swagger AEM OSGI is an OpenAPI specification for Adobe Experience Manager (AEM) OSGI Configurations API * * OpenAPI spec version: 1.0.0-pre.0 * Contact: opensource@shinesolutions.com * * NOTE: This class is auto generated by OpenAPI-Generator 3.2.1-SNAPSHOT....
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#ifndef HPP_SHORTESTPATH #define HPP_SHORTESTPATH #include <cstdint> #include "DicStateKey.hpp" class ShortestPath { public: ShortestPath (unsigned n_rounds = 0, unsigned n_conf = 0) : dec0 (n_conf), dec1 (n_conf*(n_rounds-1)) { shortest_path = new uint8_t [dec0*dec1]; }; ShortestPath (std::vector<std::ve...
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#include <iostream> #include <vector> #include <stack> #include <unordered_set> #include "tree.hpp" using namespace std; struct HashByLevelNumber { public: size_t operator()(pair<Node*, int> p) const { return std::hash<int>()(p.second); } }; struct EqualBySize { public: bool operator()(pair<Node*...
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#include "rpcconsole.h" #include "ui_rpcconsole.h" #include "clientmodel.h" #include "bitcoinrpc.h" #include "guiutil.h" #include <QTime> #include <QTimer> #include <QThread> #include <QTextEdit> #include <QKeyEvent> #include <QUrl> #include <QScrollBar> #include <openssl/crypto.h> // TODO: make it possible to filt...
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#pragma once #ifndef __ITEMSLOT_REDELIXER_H__ #define __ITEMSLOT_REDELIXER_H__ #include "ItemSlot.h" USING(Engine) BEGIN(Client) class CItemSlot_RedElixir : public CItemSlot { public: explicit CItemSlot_RedElixir(LPDIRECT3DDEVICE9 _pDevice, LPD3DXSPRITE _pSprite, LPD3DXFONT _pFont); explicit CItemSlot_RedElixir(co...
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/* * AoUsb1608hs.cpp * * Author: Measurement Computing Corporation */ #include "AoUsb1608hs.h" namespace ul { AoUsb1608hs::AoUsb1608hs(const UsbDaqDevice& daqDevice, int numChans) : AoUsbBase(daqDevice) { double minRate = 0.59604644775390625; mAoInfo.setAOutFlags(AOUT_FF_NOSCALEDATA | AOUT_FF_NOCALIBRATED...
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#pragma once // Name: bbbbbbbbbbbbbbbbbbbbbbblod, Version: 1 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //-------------------------------------------...
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#pragma once #include "core/templates/paged_allocator.h" #include "dense_vector.h" #include "storage.h" /// Storage that is a lot useful when it's necessary to store big components: /// in those cases, you don't want to reallocate the memory each time a new /// entity is added or removed. /// /// This storage is also...
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#include "Halide.h" #include "function13847_schedule_14_wrapper.h" #include "tiramisu/utils.h" #include <cstdlib> #include <iostream> #include <time.h> #include <fstream> #include <chrono> #define MAX_RAND 200 int main(int, char **){Halide::Buffer<int32_t> buf0(64, 64, 64, 64); init_buffer(buf0, (int32_t)0); ...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ash/app_restore/full_restore_app_launch_handler.h" #include <set> #include <utility> #include "ash/constants/ash_switches.h" #i...
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/*Header-MicMac-eLiSe-25/06/2007 MicMac : Multi Image Correspondances par Methodes Automatiques de Correlation eLiSe : ELements of an Image Software Environnement www.micmac.ign.fr Copyright : Institut Geographique National Author : Marc Pierrot Deseilligny Contributors : Gregoire Maille...
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#pragma once #include <glm/glm.hpp> #include <GL/glew.h> #include <iostream> #include <vector> #include <assimp/scene.h> #include "Shader.h" struct Vertex { glm::vec3 Position; glm::vec3 Normal; glm::vec2 TexCoords; }; struct Texture { GLuint id; std::string type; aiString path; }; class Mesh { public: /* M...
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#include "stack.h" int main() { std::cout << "main -->" << std::endl; std::cout << "main <--" << std::endl; return 1; } void stack(); { } void push(int a); { } int pop(); { return 0; }
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// // LQCastListInfoData.cpp // SuperWarriors // //演员表数据文件 // Created by LequWorld Studio on 2016 // Copyright (c) 2013年 LequGame. All rights reserved. // #include "LQCastListInfoData.h" using namespace cocos2d; IMPLEMENT_CLASS(LQCastListInfoData) LQCastListInfoData::LQCastListInfoData():LQBaseDat...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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// permissive-fov.cc /* Copyright (c) 2007, Jonathon Duerig. Licensed under the BSD license. See LICENSE.txt for details. */ #include <list> #include <iostream> #include <fstream> #include <algorithm> #include <string> #include "permissive-fov.h" using std::list; using std::max; using std::min; u...
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/** * @file steering.c * @brief Steering! * @author Haley Dalzell * @author Zach Dawson * @author Matt Sebek */ #include <Servo.h> Servo steer; // create servo object to control a servo static int s_angle; static int s_left, s_center, s_right; void steering_init(int SERVO_PIN, int left, int center, int right) ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "MyPlayerState.h" #include "ProMMO.h" #include "Net/UnrealNetwork.h" #include "Runtime/ImageWrapper/Public/IImageWrapper.h" #include "Runtime/ImageWrapper/Public/IImageWrapperModule.h" #include "DDSLoader.h" #include "DynamicTextur...
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/*------------------------------------------------------------------------- This source file is a part of Whisperwind.(GameEngine + GamePlay + GameTools) For the latest info, see http://lisuyong.com Copyright (c) 2012 Suyong Li (79481268@qq.com) Permission is hereby granted, free of charge, to any person obtain...
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/** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: int minDepth(TreeNode *root) { // Note: The Solution object is instantiated only on...
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/* * @lc app=leetcode.cn id=388 lang=cpp * * [388] 文件的最长绝对路径 */ #include <bits/stdc++.h> using namespace std; // @lc code=start class Solution { public: int lengthLongestPath(string input) { vector<int> length = {-1};//第一层 bool isFile = false; int str_length = 0, deepth = 1, rst = 0; ...
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// tempparm.cpp -- template as parameters #include"iostream" #include"stacktp.h" template< template<class T> class Thing> class Crab { private: Thing<int> s1; Thing<double> s2; public: Crab() {} bool push(int a,double x) { return s1.push(a) && s2.push(x); } bool pop(int & a,double & x) { return s1.pop(a) && s...
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// -------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCH...
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#pragma once #include <iostream> #include "ExceptionLib.h" using namespace std; template <class T> class TStack { protected: int length;// Длина стека T* elem;// Элементы стека int top;// Вершина стека public: TStack(int len = 0); TStack(TStack &st); virtual ~TStack(); void Put(T el); // Положить элемент T ...
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#include "QZXing.h" #include <zxing/common/GlobalHistogramBinarizer.h> #include <zxing/Binarizer.h> #include <zxing/BinaryBitmap.h> #include <zxing/MultiFormatReader.h> #include <zxing/DecodeHints.h> #include "CameraImageWrapper.h" #include "ImageHandler.h" #include <QTime> #include <QUrl> #include <QFileInfo> #includ...
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#pragma once #include <Engine/LogicCore/Components/SComponent.h> namespace ScrapEngine { namespace Physics { class CollisionBody; } } namespace ScrapEngine { namespace Core { class RigidBodyComponent; class TriggerComponent : public SComponent { private: Physics::CollisionBody* collisionbody_ = nu...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/auditmanager/AuditManager_EXPORTS.h> #include <aws/auditmanager/model/CreateDelegationRequest.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespa...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_RENDERER_CONTENT_RENDERER_CLIENT_H_ #define CONTENT_PUBLIC_RENDERER_CONTENT_RENDERER_CLIENT_H_ #include <stddef.h> #include <...
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/***************************************************************************** * * Copyright (c) 2000 - 2007, The Regents of the University of California * Produced at the Lawrence Livermore National Laboratory * All rights reserved. * * This file is part of VisIt. For details, see http://www.llnl.gov/visit/. The * ful...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_LOGIN_UI_LOGIN_TEST_BASE_H_ #define ASH_LOGIN_UI_LOGIN_TEST_BASE_H_ #include "ash/login/ui/login_data_dispatcher.h" #include "ash/public/inte...
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// -*- C++ -*- // (C) Copyright 2006-2009 Hewlett-Packard Development Company, L.P. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // T...
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#include <bits/stdc++.h> #define input freopen("in.txt", "r", stdin) #define output freopen("out.txt", "w", stdout) using namespace std; int n, x; int arreglo[100000+1]; bool f(int mid) { return x > arreglo[mid]; } int binarySearch() { int ini = 0; int fin = n; int ans = -1; while(fin - ini > 1...
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#pragma once ///////////////////////////////////////////////////////////////// /// Mostly inspired by: https://github.com/google/glog ///////////////////////////////////////////////////////////////// #include <errno.h> #include <inttypes.h> #include <stdint.h> #include <string.h> #include <sys/types.h> #include <time...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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// node.cpp : Defines the node header for the console application. // C++ Game: Poker // Gameplay features: hand draw, poker hand match, card shuffle- Fisher Yates Algorithm, sort- Quicksort Algorithm, cards swap // Author: Shweta Patil // Copyright: Shweta Patil © 2018 #pragma once #define _CRTDBG_MAP_ALLOC #define _C...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/proximity_auth/messenger_impl.h" #include <memory> #include "base/callback.h" #include "base/macros.h" #include "base/memory/ptr_ut...
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#include <iostream> #include <vector> #include <string> using namespace std; int sumOfDigits(int n) { string s = to_string(n); int total = 0; for (char c : s) total += c - 48; // 48 is ASCII value of 0 return total; } int main(){ int cases, oddNumsSum, pairNumsSum, total, n, n2; string s, card; bool oddPosit...
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// C++ program to demonstrate default behaviour of // sort() in STL. #include <bits/stdc++.h> using namespace std; int main() { int arr[] = {1, 5, 8, 9, 6, 7, 3, 4, 2, 0}; // int n = sizeof(arr)/sizeof(arr[0]); sort(arr, arr+n); cout << "\nArray after sorting using " "default...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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//////////////////////////////////////////////////////////////////////////////////////////////////// /// A-Integrator /// (c) 2016 - Denis Fatkulin - denis.fatkulin@gmail.com //////////////////////////////////////////////////////////////////////////////////////////////////// #include "LineEditParameter.h" #include "ho...
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// ***************************************************************************** /*! \file src/NoWarning/mpi.hpp \copyright 2020 Charmworks, Inc. All rights reserved. See the LICENSE file for details. \brief Include mpi.h with turning off specific compiler warnings */ // ********************...
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#include <iostream> #include <tuple> #include <utility> template <typename T, size_t Extra> T sum(const T& lhs, const T& rhs) noexcept { return lhs + rhs + static_cast<double>(Extra); } namespace Rect { struct Width {}; struct Height {}; } // namespace Rect template <typename T> double area(const T& box) noexcept...
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/****************************************************************************** VideoRendererTypes: type id and manually id register function Copyright (C) 2015 Wang Bin <wbsecg1@gmail.com> * This file is part of QtAV This library is free software; you can redistribute it and/or modify it under the ...
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#include <bits/stdc++.h> using namespace std; vector <int> reverse_count(3000001); vector <int> forward_count(3000001); vector <long> fintime(3000001); int finish_time =1; bool satisfiable = true; void GraphForward(long variables,long track, vector < vector<int> > &graph, long index){ if (forward_count[trac...
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#include "nkcOpenCV.h" #include <Windows.h> namespace nkc { namespace ocv { // 待たないwaitKey() int noWaitKey() { MSG msg; while (::PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { if (::GetMessage(&msg, NULL, 0, 0) == 0) { // WM_QUIT ::PostQuitMessage(msg.wParam); return 0; } if (msg.message == WM_CHAR) ...
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#include <iostream> #include <sstream> #include <string> #include <fstream> #include <cstdio> #include <cstdlib> #include <ctime> #include "Graph.h" #ifndef GRAPH_IO_HEADER #define GRAPH_IO_HEADER using namespace std; class GraphIO : public Graph { public: GraphIO ( ); ~GraphIO ( ); ...
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// ------------------------------------------------------------------------------------------------- // Copyright 2016 - NumScale SAS // // Distributed under the Boost Software License, Version 1.0. // See accompanying file LICENSE.txt or copy at // ...
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// 从类型库向导中用“添加类”创建的计算机生成的 IDispatch 包装类 #import "C:\\Program Files (x86)\\Microsoft Office\\Office14\\MSWORD.OLB" no_namespace // CFrames 包装类 class CFrames : public COleDispatchDriver { public: CFrames(){} // 调用 COleDispatchDriver 默认构造函数 CFrames(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CFrames(cons...
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#include "Plugin.h" #include <map> #include "FileHelper.h" using namespace std; class Application { private: typedef map<string, Plugin*> PluginList; typedef PluginList::iterator PluginIterator; PluginList mPluginMap; FileList mCurrentFileList; map<HINSTANCE, string> mDllList; protected: void backDictiona...
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#include "config_collection.h" #include "str_util.h" namespace reinforcement_learning { namespace utility { config_collection::config_collection():_pmap(new map_type()) {} config_collection::~config_collection() { delete _pmap; } config_collection::config_collection(const config_collection& other) { _pmap ...
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// // Created by puscas on 31/07/17. // #include "Components/Shaders/DiffuseMaterial.hpp" using ::Components::DiffuseMaterial; using ::MobileRT::Intersection; using ::MobileRT::Ray; using ::MobileRT::Scene; DiffuseMaterial::DiffuseMaterial(Scene &&scene, const Accelerator accelerator) noexcept : Shader{::std...
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// Fortnite (4.5-CL-4159770) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function ItemInspectUpgrad...
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#include <iostream> #include <vector> using namespace std; typedef vector<int> vi; typedef vector<vi> vii; int rowCnt(vii &matrix) { int N = matrix.size(); int ret = 0; for (int i=0; i<N; ++i) { vector<bool> checked(N+1, false); for (int j=0; j<N; ++j) { if (checked[matrix[i][j]]) { ret++...
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//===- JVMTargetMachine.cpp - Define TargetMachine for JVM -==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------=...
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// do NOT submit this file // do NOT modify this file #ifndef SRC_SNAPSHOT_H_ #define SRC_SNAPSHOT_H_ #include <iostream> using std::cout; using std::endl; #include "Stock.h" #include "StockNode.h" // Snapshot has a linked list of stocks, a pointer to an integer that represents the current time, // an...
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#pragma once /* 基本ゲームオブジェクト */ struct GameObject{ string loaderrstr; virtual void init(){} virtual bool load(){return true;} virtual bool draw(){return true;} GameObject(): loaderrstr("ロードに失敗しました") {} }; /* ゲームアプリケーションクラス */ class GameApp: public DxLibApp{ vector<GameObject*> m_gObjArray; ...
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#pragma once // another and more modern way to prevent the compiler from including thiis file more than once #include "ofMain.h" #include "Ball.hpp" // we need to include the 'mother' class, the compiler will include the mother/base class so we have access to all the methods inherited class BallGreen : public Ba...
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#include <bits/stdc++.h> using namespace std; const int N = 2e5 + 5; int n, d[N], x; vector<int> adj[N]; void dfs(int u, int p) { if (d[u] > d[x]) x = u; for (int v: adj[u]) { if (v != p) { d[v] = d[u] + 1; dfs(v, u); } } } int main() { ios::sync_with_stdio(false); cin.tie(0); cout.tie(0)...
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= SSessionConsoleToolbar.h: Declares the SSessionConsoleToolbar class. =============================================================================*/ #pragma once #define LOCT...
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// // files.h // // classes and functions for dealing with files // // Copyright Peter Andrews 2015 @ CSHL // #ifndef LONGMEM_FILES_H_ #define LONGMEM_FILES_H_ #include <stdio.h> #include <sys/mman.h> #include <sys/stat.h> #include <unistd.h> #include <fcntl.h> #include <string> // Placed before cstring, no error, ...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <vector> #include "base/bind.h" #include "base/bind_helpers.h" #include "base/compiler_specific.h" #include "base/logging.h" #include "base/memo...
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// // Created by Kata on 2019. 04. 22.. // #ifndef INC_05SHARPIE_SET_SHARPIESET_H #define INC_05SHARPIE_SET_SHARPIESET_H #include "Sharpie.h" #include <vector> class Sharpieset { public: void countUsable(); void removeTrash(); void addSharpie(Sharpie *sharpie); void printSet(); private: std::v...
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#include "E101.h" #include <iostream> #include <stdio.h> int main() { int err; printf(" Hello\ n"); err = init(); int img_height = 240; int img_width = 320; int totalred = 0; int bright = 0; int count = 0; int framerate = 10; int ain= 0; select_IO(0, 0); open_screen_stream(); whil...
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#pragma once #include "Enums.h" #include <string> using namespace std; class Board; class Piece; //! Base class representing the user playing the game. class Player { public: Player(Color color); virtual ~Player(); virtual void update(float dt); virtual void draw(); virtual void handleCastling(Piece* king); v...
[ "axel.blackert@gmail.com" ]
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// UVa 12195 Jingle Composing #include <bits/stdc++.h> using namespace std; int main() { // freopen("input.in", "r", stdin); // freopen("output.out", "w", stdout); string line; map<char, double> t; t['W'] = 1.0; t['H'] = 1.0/2.0; t['Q'] = 1.0/4.0; t['E'] = 1.0/8.0; t['S'] = 1.0/...
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/**************************************************************************** ** Meta object code from reading C++ file 'Ortho_TerraSAR.h' ** ** Created: Thu 9. Aug 12:13:29 2012 ** by: The Qt Meta Object Compiler version 62 (Qt 4.7.1) ** ** WARNING! All changes made in this file will be lost! ********************...
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#include "Strategy.hpp" Aggressive::Aggressive() { this->strategyType = "Aggressive"; } Aggressive::~Aggressive() { } string Aggressive::suggestionForStrategy() { return "\n====================================================================\nAs an aggressive player, you want to use up all of your army ...
[ "alex@Alexs-MacBook-Pro.local" ]
alex@Alexs-MacBook-Pro.local
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// Name: SoT, Version: 2.2.1.1 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //----------------------------------------------------...
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#include "localization/base.h" #include "opencv2/core/core.hpp" #include <boost/filesystem.hpp> #include <pcl/filters/passthrough.h> using namespace boost; namespace fs=filesystem; /** \brief Class constructor. Reads node parameters and initialize some properties. * @return * \param nh public node handler * \...
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/* * Copyright (C) 2021 Sony Interactive Entertainment Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditio...
[ "Hironori.Fujii@sony.com" ]
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/*************************************************************************** * * Copyright (c) 2008 Baidu.com, Inc. All Rights Reserved * $Id: appender.h,v 1.2.22.3 2010/04/05 13:30:46 zhang_rui Exp $ * **************************************************************************/ /** * @file appender.h *...
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// // Copyright © 2014 - 2015 PRISTINE Consortium (http://ict-pristine.eu) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) an...
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#include "Gizmo.h" #include "D3DUtility.h" #include "Engine.h" #include "Camera.h" #include "Primitive.h" #include "MeshNode.h" #include "Input.h" void Gizmo::OnLostDevice() { _Assert(mCone && mCone->GetMesh() && mCone->GetMesh()->GetGeometry()); _Assert(mLine && mLine->GetMesh() && mLine->GetMesh()->GetGeometry())...
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#define GL_SILENCE_DEPRECATION #ifdef _WINDOWS #include <GL/glew.h> #endif #define GL_GLEXT_PROTOTYPES 1 #include <SDL.h> #include <SDL_mixer.h> #include <SDL_opengl.h> #include "glm/mat4x4.hpp" #include "glm/gtc/matrix_transform.hpp" #include "ShaderProgram.h" #include "Entity.h" #include "Map.h" #include "Util.h"...
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Nana0606/basic-algorithms
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# include <iostream> # include <vector> # include <set> # include <algorithm> using namespace std; //±©Á¦ vector<vector<int>> fourSum(vector<int>& nums, int target) { set<vector<int> > res; vector<vector<int> > result; for (int i = 0; i < int(nums.size()) - 3; i++){ for (int j = i + 1; j < int(nums.s...
[ "“paopaotanglee@126.com”" ]
“paopaotanglee@126.com”
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kohyun/OpenFOAM_MSc_Thesis_Project
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 1.6.x | ...
[ "ali@ali-Inspiron-1525.(none)" ]
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#include <iostream> #include <string> #include <utility> using namespace std; class numbered { public: static int random; numbered() { cout << "numbered: ctor" << endl; serial = random++; } numbered(const numbered& rhs) { cout << "numbered: copy ctor" << endl; serial = ...
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#pragma once #include "afxwin.h" #define DEF_LOADTYPE_FILE 0 #define DEF_LOADTYPE_FOLDER 1 #define DEF_LOADTYPE_SPRITE 2 // CAddTextureDlg 대화 상자입니다. class CAddTextureDlg : public CDialog { DECLARE_DYNAMIC(CAddTextureDlg) public: CAddTextureDlg(CWnd* pParent = NULL); // 표준 생성자입니다. virtual ~CAddTextureDlg...
[ "great.mafia2010@gmail.com" ]
great.mafia2010@gmail.com
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/infovis/drawing/inter/Interactor3States.cpp
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/* -*- C++ -*- * * Copyright (C) 2016 Jean-Daniel Fekete * * This file is part of MillionVis. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including withou...
[ "Jean-Daniel.Fekete@inria.fr" ]
Jean-Daniel.Fekete@inria.fr
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/sterling.cpp
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/* Sterling - a naive pathtracer */ #include <map> #include <cmath> #include <random> #include <string> #include <climits> #include <iostream> #include <glm/glm.hpp> #include <glm/vec2.hpp> #include <glm/vec3.hpp> #include <glm/vec4.hpp> #include "hpp/loader.hpp" #include "hpp/utility.hpp" #include "hpp/material....
[ "sidatt64@gmail.com" ]
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/cpp/smart_pointers/sample_ptrs.cpp
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//testing the basic concepts of smart pointers namely //unique_ptr, shared_ptr and weak_ptr in seperate sections #include<iostream> #include<memory> class Sample { int x; int y; public: Sample()=default; Sample(int p,int q):x(p),y(q) { } void printxy() const { std::cout << x << "," << y << "\n"; } ...
[ "deepakreddy63@gmail.com" ]
deepakreddy63@gmail.com
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/GH Injector Library/Symbol Parser.cpp
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[]
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Lilith2/GH-Injector-Library
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#include "pch.h" #include "Symbol Parser.h" SYMBOL_PARSER::SYMBOL_PARSER() { m_Initialized = false; m_Ready = false; m_SymbolTable = 0; m_hPdbFile = nullptr; m_hProcess = nullptr; m_bInterruptEvent = false; m_hInterruptEvent = CreateEvent(nullptr, TRUE, FALSE, nullptr); m_fProgress = 0.0f; m_bStartDow...
[ "konradherrmann@t-online.de" ]
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/lab3/JAApp/JAApp.cpp
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rzepkamichal/assembly
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// JAApp.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include "pch.h" #include "JAApp.h" using namespace std; int main() { // definicja ciagu znakow char szString[] = { 'A','G','I','K','S','Z','J', 0xFF }; //printf("FindChar_1 %s\n", (FindChar_1() == 1 ? "Found J" :...
[ "michrzep@interia.pl" ]
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#pragma once #include "storage/IStorageProvider.h" #ifdef HAS_HAL class CHALProvider : public IStorageProvider { public: CHALProvider(); virtual ~CHALProvider() { } virtual void Initialize(); virtual void Stop(); virtual void GetLocalDrives(VECSOURCES &localDrives); virtual void GetRemovableDrives(VECSO...
[ "pontesmail@gmail.com" ]
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#include <Messaging/SerializeManager.h> // Nothing using namespace Omiscid;
[ "Dominique.Vaufreydaz@inria.fr" ]
Dominique.Vaufreydaz@inria.fr
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dendibakh/Misc
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#pragma once #include "EWGraph.h" #include <list> #include <queue> #include <functional> class LazyPrimMST { void visitVertex(int v); public: typedef std::list<Edge> MSTEdgesContainer; LazyPrimMST(const EWGraph& graph); MSTEdgesContainer edges(); double getWeight(); private: MSTEdgesContainer MSTEdges; double w...
[ "dendibakh@gmail.com" ]
dendibakh@gmail.com
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/client/frameworks/runtime-src/Classes/ecs/utils/physics/GShape.h
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cu8Fsuz/Kurumi
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#pragma once #include "foundation/math/GMath.h" #include "cocos2d.h" USING_NS_CC; #define MaxPolyVertexCount 64 /// GShape class GShape { public: enum Type { eCircle, ePoly, eCount }; GShape() {} virtual void setRotation(real radians) = 0; virtual Type getType(void) const = 0; virtual void debugDr...
[ "www.tkzc@foxmail.com" ]
www.tkzc@foxmail.com
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shenyanjun/GameProject
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#ifndef __COMMON_SOCKET__ #define __COMMON_SOCKET__ #define SOCKET_ERROR (-1) namespace CommonSocket { //设置套接字为可重用状态 bool SetSocketReuseable(SOCKET hSocket); //设置套接字为非阻塞状态 bool SetSocketUnblock(SOCKET hSocket); //设置套接字为阻塞状态 bool SetSocketBlock(SOCKET hSocket); bool SetSocketNoDelay(SOCKET hSoc...
[ "ylmbtm@163.com" ]
ylmbtm@163.com
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/OpenGLtest/OpenGLtestDoc.h
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[]
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soominnn/OpenGL_HomeWork
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 // OpenGLtestDoc.h: COpenGLtestDoc 클래스의 인터페이스 // #pragma once class COpenGLtestDoc : public CDocument { protected: // serialization에서만 만들어집니다. COpenGLtestDoc() noexcept; DECLARE_DYNCREATE(COpenGLtestDoc) // 특성입니다. public: // 작업입니다. public: // 재정의입니다. public: virtual BOOL OnNewDocument(); virtual void Seria...
[ "mare804@naver.com" ]
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GeneralStudy/studymuduo
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#include "EventLoop.h" #include "Channel.h" #include "Poller.h" #include "TimerQueue.h" #include "../logging/Logging.h" #include <assert.h> //#include <poll.h> using namespace muduo; __thread EventLoop* t_loopInThisThread = 0; const int kPollTimeMs = 10000; EventLoop::EventLoop(): m_looping(false), m_qu...
[ "ykdacd123@gmail.com" ]
ykdacd123@gmail.com
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_GPU_ANDROID_MOCK_TEXTURE_OWNER_H_ #define MEDIA_GPU_ANDROID_MOCK_TEXTURE_OWNER_H_ #include <memory> #include "base/android/scoped_hardware...
[ "commit-bot@chromium.org" ]
commit-bot@chromium.org
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/BaseLib/UBMysql.h
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[]
no_license
FlappyMan/HttpWebSocket
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 #ifndef _UBMYSQL_HEADER_ #define _UBMYSQL_HEADER_ #include "UBHeader.h" class UBMysql { public: UBMysql(); UBMysql(uint32_t uiSqlSize); UBMysql(char *pSqlBuff,uint32_t uiSqlSize); virtual ~UBMysql(); int Error(){return m_iError;}; void Error(string &str){str=m_sError;}; void init(uint32_t uiSqlSize); voi...
[ "lannister@ukex.com" ]
lannister@ukex.com
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/GameDevelopment/Game Programming Gems 4/01 General Programming/12 My/Core/Logger.cpp
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alecnunn/bookresources
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//--------------------------------------------------------------------------------------------------------------------// // LOGGER CLASS & MACROS // // written by Frederic My ...
[ "alec.nunn@gmail.com" ]
alec.nunn@gmail.com
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conankzhang/ecs-game-engine
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// Includes //========= #include "../cbApplication.h" #include <cstdlib> #include <Engine/Asserts/Asserts.h> #include <Engine/Graphics/Graphics.h> #include <Engine/Logging/Logging.h> #include <Engine/UserOutput/UserOutput.h> #include <Engine/UserSettings/UserSettings.h> #include <Engine/Windows/Functions.h> // Helpe...
[ "u0409453@utah.edu" ]
u0409453@utah.edu
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/Source/UI/Grid/ChannelWindow.cpp
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elzr2d2/JamCloud_project
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#include "ChannelWindow.h" ChannelWindow::ChannelWindow(AudioEngine& inEngine) : engine(inEngine) { startTimerHz(60); engine.getEdit()->state.addListener(this); } ChannelWindow::~ChannelWindow() { engine.getEdit()->state.removeListener(this); } void ChannelWindow::update() { rebuildTrackList(); }...
[ "yardenchemo@gmail.com" ]
yardenchemo@gmail.com