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#include "testbench.h" #include "and_gate.h" int sc_main(int argc, char* argv[]){ sc_time PERIOD(10,SC_NS);//SC_PS SC_SEC . . . sc_time DELAY(10,SC_NS); sc_clock clock("clock",PERIOD,0.5,DELAY,true); and_gate ag1("ag1"); Testbench tb("tb"); sc_signal<bool> a_sg,b_sg,c_sg; //los cables ag1.a_in(a_sg); ag1....
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// { dg-do compile { target c++11 } } // { dg-options "-fno-inline -g0" } // { dg-require-gthreads "" } // { dg-final { scan-assembler-not "_ZNSt6futureIvEC2Ev" } } // { dg-final { scan-assembler-not "_ZNSt6futureIiEC2Ev" } } // Copyright (C) 2010-2022 Free Software Foundation, Inc. // // This file is part of the GNU ...
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/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
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#include "pch.h" /*------------------------------------------------------------------------------------- Copyright (c) 2006 John Judnich This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permis...
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//----------------------- Local includes ---------------------- #include "calenderView.h" //----------------------- Global includes ---------------------- //----------------------- Local Variables ---------------------- //--------------------------------------------------------------- CalenderView::CalenderVi...
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#include "rpcconsole.h" #include "ui_rpcconsole.h" #include "clientmodel.h" #include "bitcoinrpc.h" #include "guiutil.h" #include <QTime> #include <QTimer> #include <QThread> #include <QTextEdit> #include <QKeyEvent> #include <QUrl> #include <QScrollBar> #include <openssl/crypto.h> // TODO: make it possible to filt...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/favicon/content/content_favicon_driver.h" #include "base/location.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #inc...
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/*********************************************************************/ /* */ /* libini */ /* */ /*******************************...
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// // a28ImplementstrStr.cpp // Interview Play CPP // // Created by jingtao ren on 1/13/20. // Copyright © 2020 Jingtao Ren. All rights reserved. // #include <stdio.h> #include <string> #include <vector> using namespace std; class Solution { public: int strStr(string haystack, string needle) { ...
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#include "ReceiveData.h" #include <sstream> using namespace Receiver::ReceiverLib; int main() { ReceiveData receiver; auto content = receiver.acceptInput(); receiver.start(content); }
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#include <tag.h> #include <stdexcept> Tag::Tag() { position_camera_frame_ << 0, 0, 0; position_drone_frame_ << 0, 0, 0; orientation_camera_frame_ = Eigen::Quaternion<double>(1, 0, 0, 0); orientation_drone_frame_ = Eigen::Quaternion<double>(1, 0, 0, 0); to_landing_center_translation_ << 0, 0, 0; landing_center_po...
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/* * tarball.cpp * * Created on: Jul 28, 2010 * Author: Pierre Lindenbaum PhD * plindenbaum@yahoo.fr * http://plindenbaum.blogspot.com * */ #include <cstdio> #include <cstring> #include <cerrno> #include <ctime> #include <unistd.h> #include "lindenb/io/tarball.h" #i...
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/* This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions). Adafruit invests time and resources providing this ope...
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/* * Copyright 2013-2021 Will Mason * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "UnityEngine_UnityEngine_Events_BaseInvokableCall2229564840.h" // UnityEngine.Events.UnityAction`1<Wikitude.RecordingQuality> struct UnityAction_1_t3997280333; #ifdef __...
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#include <bits/stdc++.h> using namespace std; void reverseAQueue(queue<int> &q) { stack<int> s; while (!q.empty()) { s.push(q.front()); q.pop(); } while (!s.empty()) { q.push(s.top()); s.pop(); } } int main() { queue<int> q; q.push(10); q.push(20...
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#include<iostream> using namespace std; int main(){ // char ch[]={'a','b','c','d','e','\0'}; // cout<<ch<<" size of ch[]= "<<sizeof(ch)<<endl; // char a[]={"hello"}; // cout<<a<< " size of a[]= "<<sizeof(a)<<endl; // char b[100]; // cin.getline(b,100,'.'); // cout<<b; char c; c=c...
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// $Id: #include "Setaf_Interpreter.h" #include "ace/CORBA_macros.h" // // CUTS_Setaf_Interpreter // CUTS_Setaf_Interpreter::CUTS_Setaf_Interpreter (void) { } // // ~CUTS_Setaf_Interpreter // CUTS_Setaf_Interpreter::~CUTS_Setaf_Interpreter (void) { variable_map::iterator var_iter; for (var_iter = this->state_va...
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#include <iostream> #include <stdio.h> bool visited[40000000] = {}; long long prime[2433654] = {}; long long phi[40000000] = {}; inline void InitPrimeAndPhiTable() { for (long long i = 0; i < 40000000; i++) { phi[i] = i; } long long curr_pos = 0; for (long long i = 2; i < 40000000; i++) ...
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#include <stdio.h> #include <math.h> #include "diffusion_matrix.h" #include "residual.h" #include "trdsolve.h" #include "lsolve.h" #include "test_cases.h" #include "utilities.h" double lsolve(double a, std::vector<std::vector<double>> &u, std::vector<std::vector<double>> &b, double h) { struct test_cases* pt_test = ...
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/** * IRRemote, read IR sensor pulses return a code of it. * * @license The MIT License (MIT) Included in this distribution * * @ref: * * @author Zaher Dirkey <zaherdirkey at yahoo dot com> * */ #define IRpin_PIN PINB #define IRpin 3 #define getPulse (IRpin_PIN & _BV(IRpin)) #ifdef USB_C...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/sesv2/SESV2_EXPORTS.h> #include <aws/sesv2/model/DeliverabilityTestReport.h> #include <aws/sesv2/model/PlacementStatistics.h> #include <aws/core/utils/memory/stl/AWSVector.h...
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#include<bits/stdc++.h> #define endl "\n" using namespace std; int fib(int n) { int t0=0;int t1=1; int t2=0; if(n<=1) return n; else { for(int i=2;i<=n;i++) { t2=t0+t1; t0=t1; t1=t2; } return t2; } } int main() { cout<<fib(8); }
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#ifndef ADDFRIENDWIDGET_H #define ADDFRIENDWIDGET_H #include <QWidget> #include "Json/user.h" #include "Json/hostinfo.h" #include "opreate/AddFriendOp.h" #include <QFile> namespace Ui { class AddFriendWidget; } class AddFriendWidget : public QWidget { Q_OBJECT public: explicit AddFriendWidget(QWidget *pare...
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/* * The Apache Software License, Version 1.1 * * Copyright (c) 2001 The Apache Software Foundation. All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source c...
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/* Author: A.Voss@FH-Aachen.de * * Thema Threads und Mutex */ // Achtung: Beim Compilieren ist das Flag -pthread notwendig, siehe makefile. #include <iostream> #include <thread> #include <condition_variable> #include <chrono> #include <string> #include <vector> #include <algorithm> using namespace std; #includ...
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#include "stdafx.h" #define STEP_API extern "C" __declspec(dllexport) struct IndexedVertex { Vector3 vertex; int32_t index; IndexedVertex(Vector3 v, int32_t i) : vertex(v), index(i) {}; bool operator<(const IndexedVertex& otherFace) const { if (this->vertex < otherFace.vertex) return true; return false; ...
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#include "File.h" #include "Util.h" #include <fstream> using namespace util; using namespace std; #define LOG_TAG "EVIL_LIB::FILE" File::File(std::string filePath) { this->filePath = move(filePath); file = shared_ptr<ofstream>(); } File::~File() { logE(LOG_TAG, "File::~File called!"); close(); } vo...
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#include <ESP8266WiFi.h> #include <PubSubClient.h> #include <Wire.h> #include <RTClib.h> #define DEBUG WiFiClient espClient; PubSubClient client(espClient); RTC_DS1307 RTC; int tempo = 2000; char daysOfTheWeek[7][12] = {"Domingo", "Segunda", "Terça", "Quarta", "Quinta", "Sexta", "Sábado"}; struct wifi{ char* ssid...
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int Led = 2, Led13 = 11, tiempo = 100, contador = 0, i; int alto=12, bajo=13, LedAlto=2,LedBajo=3,valAlto,valBajo; int serial; void setup() { Serial.begin(9600); pinMode(alto, INPUT); pinMode(bajo, INPUT); for (i=2; i<=11; i++){ pinMode(i, OUTPUT); } } void loop() { //valAlto=digitalRead(alto); seri...
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// Copyright (c) 2012, Noriyuki OHKAWA a.k.a. notogawa. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this...
[ "n.ohkawa@gmail.com" ]
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#include "StudentWorld.h" #include "GameConstants.h" #include "Actor.h" #include "Level.h" #include <string> #include <iomanip> #include <iostream> #include <sstream> using namespace std; GameWorld* createStudentWorld(string assetPath) { return new StudentWorld(assetPath); } // Students: Add code to this file, Stud...
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#pragma once // CRecSocketShotPro 命令目标 class CRecSocketShotPro : public CSocket { public: CRecSocketShotPro(); virtual ~CRecSocketShotPro(); virtual void OnReceive(int nErrorCode); public: // 428XL端接收缓冲区 unsigned char m_ucRecBufShotPro[128]; };
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#include <iostream> #include <string> #include <vector> #include "calculate.h" int parseNumber(const char *argv) { std::size_t pos; std::string arg = argv; return std::stoi(arg, &pos); } int main(int argc, char *argv[]) { if(argc < 3) { std::cout << "You need to provide at least the limit ...
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#include "stdafx.h" #include "Timer.h" Timer::Timer() :_frameCount(0.f) { } Timer::~Timer() { } bool Timer::UpdateFrame(float frameRate) { _frameCount += _TimeManager->DeltaTime(); if (_frameCount >= frameRate) { while (_frameCount >= frameRate) { _frameCount -= frameRate; } return true; } return ...
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// // Created by CainHuang on 2019/8/17. // #include <android/native_window_jni.h> #include "unistd.h" #include "MediaRecorder.h" /** * 主要到事情说三遍,为了吃透核心代码,先不要做封装,所有核心代码写在这一个cpp里 * 第一阶段,先把相机画面显示出来 */ MediaRecorder::MediaRecorder() : mRecordListener(nullptr), mAbortRequest(true), m...
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supercaracal/game-programmer-book-build
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#ifndef INCLUDED_SEQUENCE_GAME_PAUSE_H #define INCLUDED_SEQUENCE_GAME_PAUSE_H class Image; namespace Sequence{ namespace Game{ class Parent; class Pause{ public: Pause(); ~Pause(); void update( Parent* ); private: Image* mImage; int mCursorPosistion; }; } //namespace Game } //namespace Seq...
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# include <iostream> using namespace std; // // labtodo.cpp -- write a class and test the functions // // compile: clang++ -Wall -Wextra labtodo.cpp // #include "lab.h" void show(Lab); // Function definitions for lab testing Lab test1(Lab); Lab test2(Lab); Lab test3(Lab); Lab test4(Lab); Lab test5(Lab); Lab test6(Lab)...
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int data = 2;// set pin 14 of 74HC595as data input pin SI int clock = 5;// set pin 11 of 74hc595 as clock pin SCK int latch = 4;// set pin 12 of 74hc595 as output latch RCK int ledState = 0; const int ON = HIGH; const int OFF = LOW; void setup() { pinMode(data, OUTPUT); pinMode(clock, OUTPUT); pinMode(latch, ...
[ "rhdelaney@crimson.ua.edu" ]
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#include "Temp.h" DHT dht(D2, DHT22); Temp::Temp(String id, String label, char* type) : Input(id, label, type) { dht.begin(); } boolean Temp::loop() { long now = millis(); if(now - lastReading < 10000) { return false; } float h = dht.readHumidity(); float t = dht.readTemperature(); if (isnan(h) |...
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/* 1) C : a) 절차지향 : 함수를 순서대로 진행 b) 구조적 : main()기점으로 계속 분기 c) 함수의 모양 : 매개변수(input), return(output) 외부와의 의존관계 d) 함수 == 절차구현 e) 변수들의 집합 ==> 구조체 2) C++ a) 구조체 + 함수 ==> 클래스 b) 몸 + 정신 ==> 사물/사람/일/시스템 c) 접근권한 public : 외부접근 가능(ex. 말, 표정, 몸짓) private : 안에서만 접근가능(ex. 성격) protected : ...
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#pragma once #include <SDL.h> class Background { public: Background(const char* texturesheet, int x, int y); Background(); ~Background(); void Render(); virtual void Update(); int xpos; int ypos; SDL_Texture* objTexture; SDL_Rect sourceRect, destRect; };
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/* * Copyright (c) 2017-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #pra...
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#include <iostream> using namespace std; int main2() { int a, b; cin >> a >> b; cout << a - b; return 0; }
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//-------------------------------------------------------------------------------------------- //-----Projeto: 31:01 --------- //-----Titulo: Rangi + motor + controle + olhos -...
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// This file auto generated by plugin for ida pro. Generated code only for x64. Please, dont change manually #pragma once #include <common/common.h> START_ATF_NAMESPACE typedef __int64 __time64_t; END_ATF_NAMESPACE
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#include <cstdio> #include <cstring> #include <string> #include <cmath> #include <algorithm> #include <iostream> using namespace std; int A[60][60], B[60][60], ans[10000000][2]; typedef long long int; int cnt1 = 0, cnt = 0; int n, m;//paixu int slove(int x, int y) { if (A[x][y] && A[x][y + 1] && A[x + 1][y] && A[x + 1...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GameFramework/PlayerController.h" #include "Networking.h" #include "SDBaseQuest.h" #include "SDNetPlayerControllerProxy.generated.h" class UUserWidget; class ASDNetPlayerProxy; class USDInventoryWidget; ...
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// MobisWatcher.cpp : Этот файл содержит функцию "main". Здесь начинается и заканчивается выполнение программы. // #include <iostream> #include <fstream> #include <chrono> #include <thread> #include <Windows.h> #include <tchar.h> #include <TlHelp32.h> #include <process.h> #include <string> #include <atlconv.h> #inclu...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_MEMORY_MEMORY_COORDINATOR_H_ #define CONTENT_BROWSER_MEMORY_MEMORY_COORDINATOR_H_ #include "base/memory/memory_coordinator...
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#include "WriteObj.h" #include "PreTypeDefine.h" #include <fstream> #include <iostream> template <typename DerivedV, typename DerivedF> bool WriteObj( const std::string& name, const Eigen::MatrixBase<DerivedV>& V, const Eigen::MatrixBase<DerivedF>& F) { std::ofstream stream(name); if(!...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "GameFramework/ProjectileMovementComponent.h" #include "Runtime/Engine/Classes/Particles/ParticleSystemComponent.h" #include "Runtime/Engine/Classes/PhysicsEng...
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// mapseditorform.h #pragma once #include <QWidget> #include "storage/st_mapcontainer.h" #include "storage/st_sourceobjectcontainer.h" //------------------------------------------------------------------------------ class TScene; class TSceneView; class QGraphicsView; class QGraphicsItem; class QStandardItemModel; //--...
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/* * Copyright (c) 2020, Till Mayer <till.mayer@web.de> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this *...
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#pragma once #include "ExprDialog.h" class CFunction2DSurfaceDlg : public CExprDialog { private: HACCEL m_accelTable; bool validate(); void saveAs(Function2DSurfaceParameters &param); void save(const String &fileName, Function2DSurfaceParameters &param); void enableTimeFields(); void paramToWin(const Fun...
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// Mido_Fci // 30-7-2014 // 2: 18 am // Ramadan // EL 3arei4 #include <iostream> #include <vector> #include <map> #include <cmath> #include <sstream> using namespace std; int main() { string a,b; cin>>a>>b; for(int i = 0 ; i <b.size() ; i++) // a 123 { for(int m = 0 ; m <a.s...
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//----------------------------------------------------------------------------- /** File: Character.cpp System: Gamestork RPG Character Generator License: LGPL (c) Chris Aiken 2017 Description: Unit tests related to PathfinderCharacter and component classes */ //--------------------------------------------------------...
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#include <fstream> #include <memory> #include "gflags/gflags.h" #include "google/protobuf/io/zero_copy_stream_impl.h" #include "audio/proto/audio_samples_to_proto.hh" #include "audio/wav_file.hh" #include "common/logging/proto/log.pb.h" namespace washbox::audio { bool write_wav_to_file(const std::string &log_direct...
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#include<stdio.h> #include<string.h> int main() { char str[3][80]; int i,j; int daxie=0,xiaoxie=0,space=0,number=0,other=0; printf("please inter a line1 of character: \n"); gets(str[0]); printf("please inter a line2 of character: \n"); gets(str[1]); printf("please inter a line3 of character: \n"); get...
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#include "BaseApp.h" #include "WrapperFactory.h" #include "Utilities.h" const std::string BaseApp::m_GameTitle = "Particles"; BaseApp::BaseApp(void) { } BaseApp::~BaseApp(void) { SAFE_DELETE(m_ParticleManager); m_Graphics.shutdown(); } void BaseApp::init() { m_MemUpdateDelay = 0.1f; m_TimeToNextMemUpdate = 0...
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#if !defined(AFX__RECORDSET_H__3E90710D_1557_4483_BFC1_140E1CA240AD__INCLUDED_) #define AFX__RECORDSET_H__3E90710D_1557_4483_BFC1_140E1CA240AD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify t...
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/* ** EPITECH PROJECT, 2021 ** CPP_D07M ** File description: ** BorgQueen.hpp */ #ifndef BORGQUEEN_HPP #define BORGQUEEN_HPP #include "Borg.hpp" namespace Borg { class BorgQueen { private: public: BorgQueen(); bool (Borg::Ship::*movePtr)(Destination d); ...
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/* * Copyright (C) 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2008 Collabora Ltd. All rights reserved. * Copyright (C) 2009 Girish Ramakrishnan <girish@forwardbias.in> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided th...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2018 The Bitcoin Core developers // Copyright (c) 2020 The BitcoinBam Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <shutdown.h> #incl...
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// Range-based style iteration helpers. // // * range(end) // Iterates over [0, end), e.g.: // ` for (auto i : range(5)) { // ` print(i); // ` } // prints "0 1 2 3 4" // // * range(begin, end) // Iterates over [begin, end), e.g.: // ` for (auto i : range(5, 10)) { // ` print(i); // ` } // pr...
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/*------------------------------------------------------------------------------ Author: Andy Rushton Copyright: (c) Andy Rushton, 2004 License: BSD License, see ../docs/license.html ------------------------------------------------------------------------------*/ #include "os_fixes.hpp" #include ...
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#include <iostream> #include <cstdio> #include <cstring> using namespace std; const int MAX = 6010; int n, l, k; int r[MAX], son[MAX], bro[MAX]; int root; bool isNotRoot[MAX]; int result = 0; int dp[MAX][2]; void makeNode(int id, int fa) { int preSon = son[fa]; bro[id] = preSon; son[fa] = id; } /* dp[i][0] = sum(...
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// Copyright (c) 2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_VERSION_H #define BITCOIN_VERSION_H #include "clientversion.h" #include <string> // // client versioning // stati...
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// // Created by matf-rg on 8.11.20.. // #ifndef PROJECT_BASE_COMMON_H #define PROJECT_BASE_COMMON_H #include <string> #include <fstream> #include <sstream> std::string readFileContents(std::string path) { std::ifstream in(path); std::stringstream buffer; buffer << in.rdbuf(); return buffer.str(); } ...
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/* * OpenMPTL - C++ Microprocessor Template Library * * This program is a derivative representation of a CMSIS System View * Description (SVD) file, and is subject to the corresponding license * (see "Freescale CMSIS-SVD License Agreement.pdf" in the parent directory). * * This program is distributed in the hope...
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// Programmer: Anthony Robles section: cs1575 a #include <iostream> #include <string> using namespace std; template < typename T > MyBSTree<T>::~MyBSTree() { clear(); } template < typename T > const MyBSTree<T>& MyBSTree<T>::operator= ( const MyBSTree<T>& rhs ) { if ( this != &rhs ) { clear();...
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//freopen("input.txt", "r", stdin); //2052kb 24ms #define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <stdio.h> #include <string> #include <cmath> #include <algorithm> #include <vector> #include <utility> #include <string> #include <queue> #include <stack> #include <cstring> #include <list> #include <set> #inc...
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#include "common/Stdafx.h" #include "net/NetSocket.h" #include <boost/asio/ssl.hpp> #include "net/ProxyHelper.h" #include <boost/lexical_cast.hpp> #include <boost/asio/connect.hpp> namespace net { SocketPtr NetSocket::makeComonSocket(net::StrandPtr strand) { return SocketPtr(new CommonSocket(strand)); ...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _MFT_TypeOfValue_HeaderFile #define _...
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#include <stdio.h> #include <iostream> #include <cmath> #include <string> #include <vector> #include <algorithm> #include <iomanip> #include <queue> #include <map> //#include <bits/stdc++.h> using namespace std; #define print(x) cout<<(x)<<endl #define prints(x, y) cout<<(x)<<" "<<(y)<<endl #define rep(i, n) for(int i...
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#pragma once #include <unordered_map> #include <string> #include <d3d11.h> class CShaders { private: std::unordered_map<std::string, ID3D11VertexShader*> m_mapVertexShaders; std::unordered_map<std::string, ID3D11PixelShader*> m_mapPixelShaders; std::unordered_map<std::string, ID3D11GeometryShader*> m_mapGeometrySha...
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#include <bits/stdc++.h> using namespace std ; #define pb(n) push_back(n) #define fi first #define se second #define X real() #define Y imag() #define all(r) (r).begin(),(r).end() #define gsort(st,en) sort((st),(en),greater<int>()) #define vmax(ary) *max_element(all(ary)) #define vmin(ary) *min_element(all(ary)) #defi...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/policy/network_configuration_updater.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/loggin...
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// Generated by gencpp from file baxter_core_msgs/AssemblyStates.msg // DO NOT EDIT! #ifndef BAXTER_CORE_MSGS_MESSAGE_ASSEMBLYSTATES_H #define BAXTER_CORE_MSGS_MESSAGE_ASSEMBLYSTATES_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_mes...
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// Version: $Id: EUTelAPIXMCDetector.h 2285 2013-01-18 13:46:44Z hperrey $ // Author Christian Takacs, SUS UNI HD <mailto:ctakacs@rumms.uni-mannheim.de> /* * This source code is part of the Eutelescope package of Marlin. * You are free to use this source files for your own development as * long as it stays in ...
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// Copyright 2021 Wechat Group, Tencent // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
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#pragma once #include "macros.h" #include "base/renderer/opengl/gl_program.h" #include <glad/glad.h> namespace engine { class framebuffer { public: uint id; uint c_id; uint r_id; uint v_id; uint b_id; uint e_id; shader v_shader = shader(GL_VERTEX_SHADER, "framebuffer/framebuffe...
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#ifndef ESSAYCLASS_H #define ESSAYCLASS_H class EssayClass { private: double Grammar; double Spelling; double Correctlen; double Content; double score; char letterGrade; public: EssayClass () { Grammar = 0.0; Spelling = 0.0; Correctlen = 0.0; Content = 0.0; ...
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#include <algorithm> #include <array> #include <bitset> #include <climits> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <deque> #include <forward_list> #include <iomanip> #include <iostream> #include <iterator> #include <list> #include <map> #include <queue> #includ...
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#pragma comment (linker,"/STACK:16777216") #include "bits/stdc++.h" using namespace std; typedef long long ll; #define all(v) (v).begin(),(v).end() #define endl "\n" const int maxn = 200005; const int mod = 1000000007; ll inex(ll n, ll m){ return n/m; } void task(){ ll n; cin >> n; ll ans = 0; ll possi...
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#include "MCP2515.h" MCP2515::MCP2515(SPI& spi, PinName cs) : spi(spi), cs(cs) { /* reset = 0; // RESET MCP2515 CONTROLLER wait_ms(10); reset = 1; wait_ms(100); */ } void MCP2515::baudConfig(int bitRate)//sets bitrate for MCP2515 node { byte config0 = 0x00; byte config1 = 0x00; byt...
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/* FinalScene.cpp * * Copyright (C) 2013 Michael Imamura * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
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// EventDrivedSocket.cpp: implementation of the CEventDrivedSocket class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "myget.h" #include "EventDrivedSocket.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif /////...
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#include<bits/stdc++.h> #define ll long long #define vi vector<int> #define vll vector<ll> #define f(i,s,n) for(int i=(int)s;i<=(int)n;++i) #define Fast ios_base::sync_with_stdio(0),cin.tie(0),cout.tie(0); using namespace std; const int maxn=2e5+7; vector <int> v[maxn]; void solve() { int n,k;cin>>n>>k; vll a(n),w(k)...
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#include <GLUT/GLUT.h> void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glBegin(GL_POLYGON); glVertex3f(0.25, 0.25, 0.0); glVertex3f(0.75, 0.25, 0.0); glVertex3f(0.75, 0.75, 0.0); glVertex3f(0.25, 0.75, 0.0); glEnd(); /* don’t wait! * start processing buffered OpenGL routin...
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#include <vtkIdList.h> int main() { std::cout << "Size of vtkIdType is " << sizeof(vtkIdType) << '\n'; return 0; }
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE401_Memory_Leak__new_TwoIntsClass_13.cpp Label Definition File: CWE401_Memory_Leak__new.label.xml Template File: sources-sinks-13.tmpl.cpp */ /* * @description * CWE: 401 Memory Leak * BadSource: Allocate data using new * GoodSource: Allocate data on the stack * Si...
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// Copyright (C) 2005 Peder Holt // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_METAMATH_DOUBLE_DETAIL_MANTISSA_HPP #define BOOST_METAMATH_DOUBLE_DETAIL_MANTISSA_HPP #include <boost/cstdint.hpp> #include <boost/mpl/b...
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/// /// 文件名:IRedoUndo.h /// /// 功 能:管理和UI对应的属性 /// /// 作 者:汪荣 /// #ifndef _IREDOUNDO_H_ #define _IREDOUNDO_H_ class IRedoUndo { public: virtual ~IRedoUndo() {} virtual bool Redo() = 0; virtual void Undo() = 0; }; #endif
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#ifndef _SOGOU_CONNECTION_SERVER_H_ #define _SOGOU_CONNECTION_SERVER_H_ #include <utils/stask_base.h> #include "sconnection.h" #include "connection_manager.h" //#include "socket_handle.hpp" #include <sys/time.h> #include <sys/epoll.h> #include <map> #include <string> #include <utils/implement_base.h> #define LISTEN_...
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#include <bits/stdc++.h> using namespace std; int counter = 0; bool isSpecial(int x, int y) { double sq = sqrt(x + y); return (sq - floor(sq) == 0); } void printArr(vector<int> &arr) { for (int i = 0; i < arr.size(); i++) cout << arr[i] << " "; cout << endl; } void printPermu(vector<int> &arr,...
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#include <cassert> #include <cmath> #include <stdexcept> class Sphere { public: Sphere(int radius) : radius_(radius), volume_(pi_ * 4 / 3 * pow(radius_, 3)) { if (radius <= 0) throw std::invalid_argument("radius must be positive"); } int Radius() const { return radius_; } int Volume() const { return volu...
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// -------------- // UnitTests3.c++ // -------------- // https://code.google.com/p/googletest/ // https://code.google.com/p/googletest/wiki/Primer#Assertions #include <cassert> // assert #include <iostream> // cout, endl #include "gtest/gtest.h" int cycle_length (int n) { assert(n > 0); int c = 1; whil...
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#pragma once class MyImGui { public: static void BeginInstancesMenu(); static void RightSideWindow(); static inline ImGuiContext& GetContext() { return *m_context; } static inline void CreateContext() { m_context = ImGui::CreateContext(); } private: static ImGuiContext* m_context; };
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