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#include <iostream> using namespace std; #define MIN(x, y) \ ((x) < (y) ? (x) : (y)) int main() { int n, q, i, j, ans, cnt; cin >> n >> i >> j; if (n < i || n < j) return -1; q = MIN(MIN(i, j), MIN(n - i + 1, n - j + 1)); cnt = (q - 1) * (n - (q - 1)) * 4; if (i <= j) ...
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#ifndef PLAYER_H #define PLAYER_H #include<QGraphicsPixmapItem> #include<QObject> #include <QKeyEvent> #include <QMouseEvent> #include "mainwindow.h" #include <QTimer> class player:public QObject,public QGraphicsPixmapItem { Q_OBJECT public: player(int,int); static int score; void mousePressEvent(QMou...
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#ifndef CAMERA #define CAMERA #include "Ray.h" class Camera { public: Camera() { m_lowerLeftCorner = Vector3(-2.0, -1.0, -1.0); m_horizontal = Vector3(4.0, 0.0, 0.0); m_vertical = Vector3(0.0, 2.0, 0.0); m_origin = Vector3(0.0, 0.0, 0.0); } //依据渲染图的uv来获取每一个像素点的射线 Ray getRay(float u,float v) { return ...
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#include "D3D11BufferObject.h" #include "D3D11Utility.h" #include "D3D11Context.h" #include <Skuld/Exception.h> namespace Skuld { namespace Render3D { D3D11BufferObject * D3D11BufferObject::Create(D3D11Context* mContext, const void* mBufferData, size_t mBufferSize, AccessFlag mAccess, BufferBindFlag mBind) { ...
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// File: UIAutobuyIndication.cpp // Description: Indication for 3 presets of autobuy command. for UIBuyWeaponWnd // Created: 21.03.2005 // Author: Serge Vynnychenko // Mail: narrator@gsc-game.kiev.ua // Copyright 2005 GSC Game World #include "StdAfx.h" #include "UIAutobuyIndication.h" #include "UIInventoryUtili...
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/** * @ file comp_gal_mat.h * @ brief NPDE homework AvgValBoundary code * @ author Simon Meierhans * @ date 11.03.2019 * @ copyright Developed at ETH Zurich */ #include <lf/assemble/assemble.h> #include <lf/base/base.h> #include <lf/io/io.h> #include <lf/mesh/test_utils/test_meshes.h> #include <lf/mesh/utils/uti...
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#ifndef TEXT__H_ #define TEXT__H_ #include "Object.h" class Text { public: Text(void); ~Text(void); bool loadFromRenderedText(TTF_Font* gFont, SDL_Renderer* ren); void Free(); void setColor(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha); void RenderText(SDL_Renderer* ren, int x, int y, SDL_Rect* clip...
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#include "Pause.h" Pause::Pause(sf::RenderWindow* hwnd, Input* in, GameState* gs, AudioManager* aud) { window = hwnd; input = in; gameState = gs; audio = aud; // initialise game objects audio->addMusic("sfx/cantina.ogg", "cantina"); bg.setSize(sf::Vector2f(window->getSize())); bg.setFillColor(sf::Color(0,0,0...
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#ifndef FALLINGLOG_H #define FALLINGLOG_H class FallingLog; #include <Utils/Standard.h> #include <Engine/IApp.h> #include <Engine/ISprite.h> #include <Game/Object.h> #include <Game/LevelScene.h> #include <Game/Objects/Gen/ObjectListing.h> class FallingLog: public Object { public: int Length; int L...
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/* * Gazelle.h * * Created on: 27 janv. 2015 * Author: Amin */ #ifndef SRC_GAZELLE_H_ #define SRC_GAZELLE_H_ class Gazelle { public: Gazelle(); virtual ~Gazelle(); }; #endif /* SRC_GAZELLE_H_ */
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// Integral Determinant // UVa ID: 684 // Verdict: Accepted // Submission Date: 2021-12-01 // UVa Run Time: 0.010s // // 版权所有(C)2021,邱秋。metaphysis # yeah dot net #include <bits/stdc++.h> using namespace std; int n; long long g[32][32]; long long determinant() { long long r = 1; for (int i = 0; i < n - 1; i+...
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#ifndef CONFIG_H #define CONFIG_H #include <vector> using namespace std; class config { public: int priority_N = 2; int max_T = 100000; int max_channel = 100; vector<double> channel_weight; double count_capacity(int channel, int length, int speed); config(); }; #endif
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//===--------------------------------------------------------------------------------*- C++ -*-===// // _____ _ // / ____| (_) // | (___ ___ __ _ _ _ ___ _ __ _ // \___ \ / _ \...
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/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2006, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the te...
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#pragma once #include <memory> #include <vector> #include "kernel_argument.h" namespace ktt { class ArgumentManager { public: // Constructor ArgumentManager(); // Core methods ArgumentId addArgument(void* data, const size_t numberOfElements, const size_t elementSizeInBytes, const ArgumentDataType da...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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//===- EnumTables.h Enum to string conversion tables ------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include<iostream> using namespace std; int GCD( int a, int b ) { int c; while ( a != 0 ) { c = a; a = b%a; b = c; } return b; } int main() { int N, G=0; while(1) { cin >> N; G=0; if(N==0) break; for(int i=1; i<N; i++) ...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include "pch.h" #include "gl_texture.h" #include "stb_image.h" #include "glad/glad.h" engine::gl_texture_2d::gl_texture_2d(const std::string& path, const bool& clamp) : m_path(path) { int width, height, channels; stbi_set_flip_vertically_on_load(true); stbi_uc* data = stbi_load(path.c_str(), &width, ...
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/* !@ MIT License Copyright (c) 2021 Skylicht Technology CO., LTD Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the Rights to use, copy, modify...
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#pragma once #include "r3dNetwork.h" #include "GameObj.h" // for DefaultPacket crap #pragma pack(push) #pragma pack(1) // p2p network IDs will be 2bytes long. so, we have to take extreme care that engine network IDs will be in 0-0xffff range typedef WORD gp2pnetid_t; static const gp2pnetid_t invalidP2pNetID = 0xFFFF...
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// // FindFriendListMsg.hpp // FightPass // // Created by 超 顾 on 15/12/22. // // #ifndef FindFriendListMsg_h #define FindFriendListMsg_h #include "../MessageSendI.h" class FindFriendListMsg:public MessageSendI { public: FindFriendListMsg(string name); ~FindFriendListMsg(); ByteStream *encodingData(); p...
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#include <iostream> using namespace std; char * tworzobiekt (void); /* tworzymy tu funkcje wywolywana bez argumentow, ktora zwracac bedzie wskaznik typu char */ main() { char *wsk1, *wsk2, *wsk3; cout << "Teraz nastapi akt stworzenia!\n"; wsk1 = tworzobiekt(); wsk2 = tworzobiekt(); wsk3 = tworzobiekt(); *wsk1 = 'a'; *w...
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#include <iostream> const int ARRAY_LEN = 10; int main() { int arr[ARRAY_LEN] = {10}; // Note implicit initialization of other elements int *xPtr = arr, yPtr = arr + ARRAY_LEN - 1; std::cout << *xPtr << ' ' << *yPtr; // Should output 10 0 return 0; } // *yPtr...
[ "dylanpjx@gmail.com" ]
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/* * Computer Graphics Course - Shenzhen University * Week 9 - Phong Reflectance Model (per-fragment shading) * ============================================================ * * - 本代码仅仅是参考代码,具体要求请参考作业说明,按照顺序逐步完成。 * - 关于配置OpenGL开发环境、编译运行,请参考第一周实验课程相关文档。 */ #include "include/Angel.h" #include "include/TriMesh.h...
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#ifndef POSIX_TIME_SYSTEM_HPP___ #define POSIX_TIME_SYSTEM_HPP___ /* Copyright (c) 2002,2003 CrystalClear Software, Inc. * Use, modification and distribution is subject to the * Boost Software License, Version 1.0. (See accompanying * file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) * Author: Jeff Ga...
[ "zhaixueqiang@hotmail.com" ]
zhaixueqiang@hotmail.com
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// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/layer_tree_host.h" #include "base/bind.h" #include "base/callback.h" #include "base/location.h" #include "base/time/time.h" #include "...
[ "jacob-chen@iotwrt.com" ]
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/leetcode/2001-3000/2397-maximum-rows-covered-by-columns.cpp
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class Solution { public: int maximumRows(vector<vector<int>>& mat, int cols) { int n = mat.size(), m = mat[0].size(); vector<int> f(1 << m), g(1 << m); for(int i = 0; i < n; ++i) { int msk = 0; for(int j = 0; j < m; ++j) msk = msk << 1 | mat[i][m - 1 -...
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// Copyright 2013 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of ...
[ "jochen@chromium.org@ce2b1a6d-e550-0410-aec6-3dcde31c8c00" ]
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// Fog effect. #include "essentials.hpp" #include "fog.hpp" using namespace wonsz9000; void Fog::apply() const { }
[ "krotton@gmail.com" ]
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#include<stdio.h> #include<conio.h> #include<stdlib.h> int main() { system("cls"); system("cd ../.."); system("notepad.exe"); return 0; }
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "chainparamsbase.h" #include "util.h" #include <assert.h> #include <boost/assig...
[ "callumrcampbell@gmail.com" ]
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#ifndef SIMPLEDOUBLE_H #define SIMPLEDOUBLE_H /* * Interface * An EvaluateToDouble that simply acts as a double * By Danny Reilman <reilman@umich.edu> */ #include "EvaluateToDouble.h" #include <memory> namespace MutableFuncs { class SimpleDouble : public EvaluateToDouble { public: SimpleDoubl...
[ "reilman@umich.edu" ]
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/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany // // written by Christian Daniel // // ...
[ "hexameron@spam.no" ]
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#include <iostream> #include <fstream> #include <string> using namespace std; int main() { string temp; int num = 0; fstream os{ "input.txt", ios::in | ios::out}; if (!os) { cerr << "파일 오픈에 실패하였습니다.\n"; exit(1); } for (; os; os >> temp, num++) {} cout << "단어의 수: " << num; return 0; }
[ "molkanglee@gmail.com" ]
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/HDU/[HDU6397]Character Encoding.cpp
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[]
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#include <bits/stdc++.h> using namespace std; #define LL long long #define LB long double #define ull unsigned long long #define x first #define y second #define pb push_back #define pf push_front #define mp make_pair #define Pair pair<int,int> #define pLL pair<LL,LL> #define pii pair<double,double> const int INF=2e9...
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#include "ThermostatTimerEvent.hpp" #include <iostream> ThermostatTimerEvent::ThermostatTimerEvent(int hour_, int minute_, bool one_time_, bool on_off_, int room_, float temp_, Thermostat& thermostat_) : TimerEvent(hour_, minute_, one_time_), on_off(on_off_), room(room_), temp(temp_), thermostat(thermostat_) { }...
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#include <SoftwareSerial.h> SoftwareSerial mySerial(10, 9); // RX, TX /*this keypad tutorial number one by omar tarek 29-06-2014 */ byte h=0,v=0; //variables used in for loops const unsigned long period=50; //little period used to prevent error unsigned long kdelay=0; // variable used in non-blocking delay ...
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// stdafx.cpp: исходный файл, содержащий только стандартные включаемые модули // RedBlackTree.pch будет предкомпилированным заголовком // stdafx.obj будет содержать предварительно откомпилированные сведения о типе #include "stdafx.h" // TODO: Установите ссылки на любые требующиеся дополнительные заголовки в файле STD...
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#include "appobject.h" #include "motionapp.h" #include "motiondetector.h" #include "capture.h" #include "action.h" #include "fileaction.h" #include "settings.h" using namespace std; MotionApp::MotionApp(): AppObject("MotionApp") { camera = new Capture(Settings::instance().getCamID()); motionDetector = new MotionD...
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using namespace std; #include <bits/stdc++.h> #define ll long long int main() { // ios_base::sync_with_stdio(0); cin.tie(0); int n; cin >> n; int a[n]; for (int i = 0; i < n; i++) cin >> a[i]; ll res = 0; sort(a, a + n); for (int i = 0; i < n/2; i++) res += 1LL*(a[i] + a[n - 1 - i])*(a[i] + a[n - 1 - i]); cout...
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#include <bits/stdc++.h> using namespace std; using ll = long long; using db = long double; // or double, if TL is tight using str = string; // yay python! using pi = pair<int,int>; using pl = pair<ll,ll>; using pd = pair<db,db>; using vi = vector<int>; using vb = vector<bool>; using vl = vector<ll>; using vd = vec...
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#include "RenderPassListUi.hh" #include "ui_RenderPassListUi.h" #include "ui_RenderPassUi.h" #include "RenderPassManager.hh" RenderPassListUi::RenderPassListUi(RenderPassUi *renderPassUi, QWidget *parent) : QWidget(parent), ui(new Ui::RenderPassListUi) { ui->setupUi(this); _renderPassUi = renderPassUi...
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class Solution { public: int countBattleships(vector<vector<char>>& board) { int height = board.size(); if(height == 0){ return 0; } int width = board[0].size(); if(width == 0){ return 0; } int out = 0; for(int h = 0; h...
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/* * view_smp.cpp * ------------ * Purpose: Sample tab, lower panel. * Notes : (currently none) * Authors: Olivier Lapicque * OpenMPT Devs * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. */ #include "stdafx.h" #include "mptrack.h" #include "mainfrm.h" #inc...
[ "saga-games@56274372-70c3-4bfc-bfc3-4c3a0b034d27" ]
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/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: void flatten(TreeNode* root) { // like preorder if (root == NULL) ...
[ "fatdeer@foxmail.com" ]
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#pragma once // SOT: Sea of Thieves (1.0) SDK #ifdef _MSC_VER #pragma pack(push, 0x4) #endif namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass Proposal_Catc...
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//Generated on : 1/6/2016 8:32:31 AM void RegisterAllStrippedInternalCalls() { //Start Registrations for type : UnityEngine.Animation //System.Int32 UnityEngine.Animation::GetStateCount() void Register_UnityEngine_Animation_GetStateCount(); Register_UnityEngine_Animation_GetStateCount(); //System.Void UnityE...
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#include <iostream> #include <array> #include <vector> #include <list> #include <set> #include <stack> using namespace std; int main(){ array<string, 6> arr = {"India", "US", "Burma", "Finland", "Greenland", "China"}; vector<string> vv; list<string> ll; set<string> bst; cout<<" Elements in the array" <<endl; for...
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/* * Simple "shell" to show and set properties with a terminal * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. ...
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#include "FileParser.h" #include "Defines.h" #include <iostream> FileParser* FileParser::instance = 0; FileParser* FileParser::get() { if (instance == 0) instance = new FileParser(); return instance; } FileParser::~FileParser() { //dtor } bool FileParser::openFile(LPCWSTR filename) { /** copypaste from http:/...
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#pragma once #include "../../hack/includes.hpp" #include "..\..\sdk\structs.hpp" class Box; class playeresp : public singleton< playeresp > { public: float esp_alpha_fade[64]; void paint_traverse(); void draw_box(player_t* m_entity, Box box); void beams(vec3_t src, Color color); void draw_hitboxes(IClientEntit...
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#include "ace/FILE_Addr.h" #include "ace/Lib_Find.h" #include "ace/Log_Category.h" #include "ace/OS_NS_stdlib.h" #include "ace/OS_NS_string.h" #include "ace/os_include/sys/os_socket.h" #if !defined (__ACE_INLINE__) #include "ace/FILE_Addr.inl" #endif /* __ACE_INLINE__ */ ACE_BEGIN_VERSIONED_NAMESPACE_D...
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hfeeki/py-webrtc
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/* * Copyright (c) 2011, Kundan Singh. All Rights Reserved. * Copyright (c) 2014, Intencity Cloud Technologies <theintencity@gmail.com>. */ #include <Python.h> #include "common_types.h" #include "my_macro.h" #include "my_error.h" #include "my_common_types.h" #include "my_channel.h" #include "my_voe_ap.h" using n...
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#include <seqan/find.h> #include <seqan/index.h> using namespace seqan; int main() { CharString hstck = "I spy with my little eye something that is yellow"; Index<CharString, FMIndex<> > index(hstck); Finder<Index<CharString, FMIndex<> > > finder(hstck); while (find(finder, "y")) std::cout <<...
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smeyel/Tracking
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#ifndef __RAY2D_H_ #define __RAY2D_H_ #define NOMINMAX #include <opencv2/core/core.hpp> using namespace cv; /** Represents a 2D ray in an image */ class Ray2D { public: /** ID of the camera this ray is represented for. */ int cameraID; /** Starting point */ Point2f A; /** Next point (direction vector is given ...
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#include "usermodel.hpp" #include "db.h" #include <iostream> using namespace std; bool UserModel::insert(User& user) { char sql[1024] = {0}; sprintf(sql, "insert into user(name, password, state) value('%s', '%s', '%s')", user.getName().c_str(), user.getPwd().c_str(), user.getState().c_str()); MySQL...
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#include "pch.h" #include "Bullet.h" CBullet::CBullet(){} CBullet::~CBullet(){ Release(); } void CBullet::Release(){} void CBullet::Initialize() { m_tInfo.fCX = BULLET_CX; m_tInfo.fCY = BULLET_CY; m_fSpeed = BULLET_SPPED; CGameObject::UpdateRect(); CTextureManager::GetInstance()->AddTextur...
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/** ******************************************************************************* * Copyright (C) 2006-2008, International Business Machines Corporation and others. * * All Rights Reserved. * *******************************************************************...
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// Helper file to define some helper functions using MPI #include <vector> #ifdef USE_MPI #include <mpi.h> // MPI wrappers inline void startup( int argc, char *argv[] ) { MPI_Init( &argc, &argv ); } inline void shutdown( ) { MPI_Barrier( MPI_COMM_WORLD ); MPI_Finalize(); } inline void barrier() { MPI...
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#pragma once #include "../SDK.h" // Name: S3Demo, Version: 0.90.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Parameters //--------------------------------------------------------------------------- // Function BP_...
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// // Created by naivehobo on 11/9/19. // #include "mapping/Map.h" Map::Map() : private_nh_("~") { private_nh_.param<std::string>("map_topic", map_topic_, "map"); private_nh_.param<std::string>("pose_topic", pose_topic_, "pose"); private_nh_.param<std::string>("goal_topic", goal_topic_, "goal"); private_nh_....
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#include "cluster.h" #include <math.h> cluster::cluster(){} //-------------------------------------------------------------------------- Bitmap^ cluster::toGrayScale(Bitmap^ bitPict) { Bitmap^ picture = bitPict; for (int y = 0; y < picture->Height; y++) for (int x = 0; x < picture->Width; x++) { Color p = pi...
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//Design and implement a TwoSum class. It should support the following operations: add and find. // //add - Add the number to an internal data structure. //find - Find if there exists any pair of numbers which sum is equal to the value. // //For example, //add(1); add(3); add(5); //find(4) -> true //find(7) -> false ...
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sainirajat/AdvanceAlgorithm
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#include<iostream> using namespace std; int main() { int n,i; cin>>n; int arr[n]; cin>>arr[0]; int ans=arr[0]; for(i=1;i<n;i++){ cin>>arr[i]; ans = (ans^arr[i]); } cout<<ans; return 0; }
[ "30296843+sainirajat@users.noreply.github.com" ]
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seokmin/2016-GameServer
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#include <stdio.h> #include <vector> #include <deque> #include "ILog.h" #include "TcpNetwork.h" namespace NServerNetLib { TcpNetwork::TcpNetwork() {} TcpNetwork::~TcpNetwork() { for (auto& client : m_ClientSessionPool) { if (client.pRecvBuffer) { delete[] client.pRecvBuffer; } if (client....
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#include <iostream> #include <string.h> #include <string> using namespace std; int main() { char str1[100]; char str2[100]; cin >> str1 >> str2; int size = strcasecmp(str1, str2); cout << size << endl; return 0; }
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#include "FileSystem.h" using namespace Pro; using namespace Util; FileSystem::FileSystem() { rootDir = ""; } FileSystem::~FileSystem() { } IO::CFile* FileSystem::openFile(const std::string& file){ return new IO::CFile(rootDir + file); } void FileSystem::setRootDir(const std::string& dir){ rootDir = dir; } std::...
[ "Joshhua123@gmail.com" ]
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/* 문제 n부터 m까지 숫자를 하나씩 종이에 작성할 때, 숫자 0을 몇 번 쓰는지 구하는 프로그램을 작성하시오. 입력 입력은 여러개의 테스트 케이스로 이루어져 있다. 각 테스트 케이스는 두 정수 n과 m이 공백으로 되어있으며, 한 줄로 이루어져 있다. 입력의 마지막 줄은 n값이 음수이고, 이 경우는 계산할 필요 없이 프로그램을 종료하면 된다. 출력 각 테스트 케이스에 대해서, 0을 몇 번 쓰는지 출력한다. 풀이: 1019_책 페이지 문제에서 0의 개수만 출력하는 문제였습니다. */ #include<iostream> #include<algorithm> #incl...
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#include<iostream> #include<vector> #include<queue> #include<stdlib.h> #include<string> #include<algorithm> #include<map> #include<math.h> #include<stdint.h> #include<stack> #include<sstream> #include<unordered_map> using namespace std; class Solution { public: int lengthLongestPath(string input) { ...
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#include <assimp/postprocess.h> #include <assimp/mesh.h> #include <cassert> #include <algorithm> #include "Model.h" #include "../utils/ComHelpers.h" namespace renderer { Model::Model() :m_importer(), m_scene(nullptr), m_numMeshes(0), m_totalVertices(0), m_totalNormals(0), ...
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/* * RelationSDN.cpp * * Created on: Jul 28, 2011 * Author: Marcus Vinicius */ #include "RelationSDN.h" RelationSDN::RelationSDN(Similarity *pASimilarity, DataSet *pADataSet, int iANumNn) : pSimilarity(pASimilarity), pDataSet(pADataSet) { pSimilarityMatrix = new SimilarityMatrix(this); pNnList = new Nn...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <string> #include "base/message_loop/message_loop.h" #include "gpu/ipc/common/traits_test_service.mojom.h" #include "mojo/public/cpp/bindings/bi...
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#include <iostream> #include "Subsystems/Drive/AveragingDriveEncoderPIDSource.h" #include "Robot.h" AveragingDriveEncoderPIDSource::AveragingDriveEncoderPIDSource(DriveInfo<std::shared_ptr<WPI_TalonSRX>> _motor) : motor(_motor){ frc::PIDSource::SetPIDSourceType(PIDSourceType::kDisplacement); } AveragingDriveEncoder...
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/**************************************** * * INSERT-PROJECT-NAME-HERE - INSERT-GENERIC-NAME-HERE * Copyright (C) 2019 Victor Tran * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundati...
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\context Staff = "violin" \with { \consists Ambitus_engraver } << \set Staff.instrumentName = "Violín" \set Staff.shortInstrumentName = "Vn." \set Score.skipBars = ##t \set Staff.printKeyCancellation = ##f \new Voice \global \new Voice \globalTempo \context Voice = "violin" { \override Voice.TextScript #'padd...
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#pragma once #include "NetworkAddress.h" #include "Core/Assert.h" #include "Core/HashedRegistry.h" #include "Core/Logger.h" #include "Core/Types.h" namespace Kezia { class PacketTemplate { public: ~PacketTemplate(); const std::string & GetTemplateName() const; const U32 GetPacketSize() const; const typ...
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#ifndef KANTAN_EVENT #define KANTAN_EVENT #include <queue> namespace kantan { /** EventData class. **/ class EventData { public: EventData(); virtual ~EventData(); }; /** Event class. **/ class Event { public: // ...
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#include "AnalysisDEA.h" #include <QPushButton> #include <QFileDialog> #include <QMessageBox> #include <QStandardItemModel> #include <QChartView> #include <QScatterSeries> #include <QFuture> #include <QtConcurrent> #include <QMenu> #include <QClipboard> #include "math/RInterface.h" #include "ui_analysisDEA.h" Anal...
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trungkstn/project
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/************************************************************************* > File Name: Levenshtein.cpp > Author: Soul > Mail:souldong1591@gmail.com > Created Time: 2014年08月11日 星期一 09时36分27秒 ************************************************************************/ #include <iostream> #include <string> #include <...
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#pragma once #include "Constraint.h" #include <stdio.h> class Constraint13 : public Constraint { int powerplant, campaign, TO, TA; public: Constraint13(FILE* inputFile); ~Constraint13(void); int getPowerplant(); int getCampaign(); int getTO(); int getTA(); };
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#include "Managers/CollisionManager.h" #include "Components/CollisionHandler.h" #include "GameObjects/GameObject.h" #include "Managers/CollisionDispatcher.h" #include "Tools/SMath.h" void CollisionManager::UpdateCollision(std::list<GameObject*> abscisseTab) { _SortByAbscisse(abscisseTab); const auto endIterator(abs...
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/* * cterm - x-term like terminal emulator for Cosmoe * Copyright (C) 1999 Kurt Skauen * Copyright (C) 2002-2003 Bill Hayden * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; eith...
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#include "RpcDef.h" #include "TabString.h" #include <algorithm> #include <iterator> RpcDef::RpcDef(const tinyxml2::XMLElement *rpcElem) : m_name(rpcElem->Attribute("name")), m_type(atoi(rpcElem->Attribute("type"))), m_argument(rpcElem->Attribute("argument")), m_result(rpcElem->Attribute("result")) { } RpcDef::~RpcD...
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#include "Tilemap.h" Tilemap::Tilemap(const char* filepath, int winWidth, int winHeight, Material * mat, Renderer * rend) { // Cargamos el archivo render = rend; // Inicializamos variables material = mat; scrollX = 0; scrollY = 0; levelHeight = 1; levelWidth = 1; lastPosX = 0; l...
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#include <iostream> #include <string> #include <vector> #include <algorithm> #include <set> #include <stack> #include <deque> #include <cmath> #include <map> using ll = long long; using namespace std; int main() { int a, b; cin >> a >> b; cout << b << " " << a << endl; }
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/** */ #ifndef _MEDIA_MUXER_H #define _MEDIA_MUXER_H #include "base.h" #include "user_arguments.h" #define USE_H264BSF 1 #define USE_AACBSF 1 class MediaMuxer{ public: int startMuxer(const char * video, const char *audio , const char *out_file); void setup_video_state(int video_state); void setup_audio_sta...
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#include <bits/stdc++.h> //#include <boost/multiprecision/cpp_int.hpp> //namespace mp = boost::multiprecision; using namespace std; const double PI = 3.14159265358979323846; typedef long long ll; const double EPS = 1e-9; #define rep(i, n) for (int i = 0; i < (n); ++i) //#define rep(i, n) for (ll i = 0; i < (n); ++i) ...
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HyungMinKang/C-BASIC-PracticeCode
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#include <stdio.h> int main(void) { int num1 = 0xA7, num2 = 0x43; int num3 = 032, num4 = 024; printf("0x47의 10진수 정수 값: %d \n", num1); printf("0x43의 10진수 정수 값: %d \n", num2); printf("032의 10진수 정수값: %d \n", num3); printf("024의 10진수 정수 값: %d \n", num4); printf("%d-%d=%d \n", num1, num2, num1 - num2); printf("%d...
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/** * @file dmxsend.h * */ /* Copyright (C) 2016 by Arjan van Vught mailto:info@raspberrypi-dmx.nl * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including with...
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#include <Adafruit_BusIO_Register.h> /*! * @brief Create a register we access over an I2C Device (which defines the * bus and address) * @param i2cdevice The I2CDevice to use for underlying I2C access * @param reg_addr The address pointer value for the I2C/SMBus register, can * be 8 or 16 bits * @...
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#include <bits/stdc++.h> #include <print.hpp> using namespace std; // #include <atcoder/all> // using namespace atcoder; #define ll long long #define ld long double #define REP(i,m,n) for(int i=(int)(m); i<(int)(n); i++) #define rep(i,n) REP(i,0,n) #define RREP(i,m,n) for(int i=(int)(m); i>=(int)(n); i--) #define rrep(...
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sympathize123/baekjoon_solution
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#include <iostream> #include <stack> #include <string> using namespace std; int main() { int times; stack<double> pf_stack; double integer[26] = { 0 }; string input; cin >> times; cin.ignore(); getline(cin, input); for (int i = 0; i < times; i++) { double get_integer; cin >> get_integer; integer[i] = get_i...
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#include "rediscontrol.h" using namespace rapidjson; redisControl::redisControl() { keys = vector<string>{"Fx", "Fy", "Fz", "Tx", "Ty","Tz","time"}; } redisControl::redisControl(const std::vector<string> &keys) { copy(keys.begin(), keys.end(), this->keys.begin()); } redisControl::~redisControl() { redis...
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#include<iostream> #include<cstdio> #include<string> #include<cstring> #include<cstdlib> #include<sstream> #include<fstream> #include<vector> #include<list> #include<deque> #include<stack> #include<queue> #include<map> #include<set> #include<cmath> #include<utility> #include<numeric> #include<iterator> #include<algorit...
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#include "QFramework/TQAlgorithm.h" #include "QFramework/TQSample.h" #include "QFramework/TQSampleFolder.h" #include "QFramework/TQObservable.h" #include "TTree.h" #include "QFramework/TQLibrary.h" //////////////////////////////////////////////////////////////////////////////////////////////// // // TQAlgorithm // //...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1606+ | ...
[ "peterbryz@yahoo.com" ]
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