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// Fill out your copyright notice in the Description page of Project Settings. #include "Tank.h" #include "UObject/UObjectGlobals.h" // Sets default values ATank::ATank() { // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick...
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// Copyright Epic Games, Inc. All Rights Reserved. #include "IMeshPaintMode.h" #include "SceneView.h" #include "EditorViewportClient.h" #include "Modules/ModuleManager.h" #include "EditorReimportHandler.h" #include "EngineUtils.h" #include "Utils.h" #include "UnrealEdGlobals.h" #include "Engine/Selection.h" #include "...
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#ifndef FBO_H #define FBO_H #include <GL/glew.h> class FrameBufferObject { public: FrameBufferObject(); ~FrameBufferObject(); virtual bool Init(unsigned width, unsigned height); virtual void BindForWriting(); virtual void BindForReading(GLenum textureUnit); GLuint GetFBO() { return FBO; } ...
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// FILE: instances.cpp // NAME: Mark Sattolo // STUDENT #: 428500 // SECTION: CSI 2172A // MARKING SECTION: A4 #include "heap.h" #include "heap.cpp" #include "aheap.h" #include "aheap.cpp" #include "test.h" template class array_heap<test_class> ;
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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#include <iostream> #include <vector> #include <sstream> #include <stdexcept> #include <queue> using namespace std; struct TreeNode { int val; TreeNode* left; TreeNode* right; TreeNode(int v): val(v), left(nullptr), right(nullptr) {} }; TreeNode* LCA(TreeNode* root, TreeNode* p, TreeNode* q) { if (!root) r...
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// $Id: postfix_writer.h,v 1.15 2016/05/20 15:21:05 ist177459 Exp $ -*- c++ -*- #ifndef __ZU_SEMANTICS_PF_WRITER_H__ #define __ZU_SEMANTICS_PF_WRITER_H__ #include <string> #include <iostream> #include <cdk/symbol_table.h> #include <cdk/emitters/basic_postfix_emitter.h> #include <stack> #include "targets/basic_ast_visi...
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#include "F3DAnimationManager.h" #include "F3DLog.h" #include <vtkCallbackCommand.h> #include <vtkDoubleArray.h> #include <vtkImporter.h> #include <vtkProgressBarRepresentation.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> //-------------------------------------------------------------------...
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#ifndef __FIELD_HPP__ #define __FIELD_HPP__ /***************************************************************************/ #include <vector> #include "Point.hpp" /***************************************************************************/ class Field { /************************************************...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/policy/off_hours/device_off_hours_controller.h" #include <string> #include <utility> #include "base/logging.h" #includ...
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#ifndef STDOUT_POLICY_HPP #define STDOUT_POLICY_HPP namespace Display { // policy for outputing the maze to stdout struct StdOutputPolicy { void Initialize() { } void PrintOpen() { std::cout << ' '; } void PrintPlus() { std::cout << '#'; } void PrintTopTee() ...
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struct Edge { int to, weight; Edge(int to = 0, int weight = 0) : to(to), weight(weight) {} }; struct Tree { vector<vector<Edge>> adj; int max_log; vector<Long> dist; vector<int> depth, subtree_size; vector<int> time_in; vector<int> enter_index; // First index of the node in the euler tour.; vector<...
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///////////////////////// -*- C++ -*- ///////////////////////////// /* Copyright (C) 2019-2020 CERN for the benefit of the ATLAS collaboration */ // BJetCalibrationTool.cxx // Source file for class BJetCalibrationTool // Author: BELFKIR Mohamed // Email : mohamed.belfkir@cern.ch ///////////////////////////////////...
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/** \file pre.C \example pre.C \brief Input a PXI and a VME binary raw data file to be decoded and analyzed for Daq evaluation, detector debugging, or PID output. \author SUN Yazhou, asia.rabbit@163.com. \date Created: 2017/12/1 Last revised: 2018/8/18, SUN Yazhou. \copyright 2017-2018, SUN Yazhou. */ #includ...
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// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "experimental/editor/editor.h" #include "include/core/SkCanvas.h" #include "include/core/SkExecutor.h" #include "include/core/SkFontMetrics.h" #include "include/core/SkPath.h" #i...
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//q10260.cpp - 2011/10/20 //accepted at //run time = 0.004 (c) #include <stdio.h> int main(){ #ifndef ONLINE_JUDGE freopen("q10260.in", "r", stdin); freopen("q10260.out", "w", stdout); #endif int c, past; while( (c=getchar()) != EOF){ switch(c){ case 10: past = 0; putchar(10...
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//*****************************************************************// // Albany 3.0: Copyright 2016 Sandia Corporation // // This Software is released under the BSD license detailed // // in the file "license.txt" in the top-level Albany directory // //**************************************...
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/** MIT License Copyright (c) 2017 Miguel Maestre Trueba Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, pu...
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/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage *...
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#ifndef TEVetoRecoEvent_H #define TEVetoRecoEvent_H #include "TRecoVObject.hh" class TEVetoRecoEvent : public TRecoVObject { public: TEVetoRecoEvent(); ~TEVetoRecoEvent(); private: ClassDef(TEVetoRecoEvent,1); }; #endif
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#pragma once using namespace DirectX; using namespace DirectX::PackedVector; struct SkinnedMeshVertex { XMFLOAT3 v; XMFLOAT4 weights; XMBYTE4 MatrixIndices; XMFLOAT3 n; XMFLOAT2 Tex; }; // also referenced in SkinnedMesh.fx const int MAX_BONES = 184; struct CBSkinnedMatrices { XMFLOAT4X4 matrices[MAX_BONES]; }...
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#include "Mouse.h" extern Mouse mouse = Mouse();
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_WEBAUTHN_REMOTE_WEBAUTHN_MAIN_H_ #define REMOTING_HOST_WEBAUTHN_REMOTE_WEBAUTHN_MAIN_H_ #include "remoting/host/host_export.h" nam...
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#include <bits/stdc++.h> using namespace std; typedef long long int ll; typedef pair<ll, ll> pll; #define FOR(i, n, m) for(ll (i)=(m);(i)<(n);++(i)) #define REP(i, n) FOR(i,n,0) #define OF64 std::setprecision(40) const ll MOD = 1000000007; const ll INF = (ll) 1e15; int main() { cin.tie(0); ios::sync_with_s...
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static struct merge_parent *find_merge_parent(struct merge_parents *table, struct object_id *given, struct object_id *commit) { int i; for (i = 0; i < table->nr; i++) { if (given && oidcmp(&table->item[i].given, given)) continue; if (commit && oidcmp(&table->item[i].commit, commit)) co...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE590_Free_Memory_Not_on_Heap__delete_array_int64_t_alloca_31.cpp Label Definition File: CWE590_Free_Memory_Not_on_Heap__delete_array.label.xml Template File: sources-sink-31.tmpl.cpp */ /* * @description * CWE: 590 Free Memory Not on Heap * BadSource: alloca Da...
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/* MovementAction.h Purpose: This abstract class extends ExecutableAction and provides a way for the robot to move in the environment. Could be used for a single move action or for more complex actions such as move and pick @author: Michelangelo Fiore @version: 1.0 4/9/16 */ #ifndef MOVEMENTACTION_H #define MOVEMEN...
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#include "Screen.h" #include "DrawHelper.h" void Screen::playWelcomeScreen() { //P LedSign::Set(1,5, true); LedSign::Set(1,4, true); LedSign::Set(1,3, true); LedSign::Set(1,2, true); LedSign::Set(1,1, true); LedSign::Set(2,1, true); LedSign::Set(3,1, true); LedSign::Set(3,2, true); LedSign::Set(3...
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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) ...
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/* This file is part of Fec Software project. Fec Software is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Fec Software is distributed in t...
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#include "Longint.cpp" using namespace std; int main(){ Longint s; s="112"; cout<<s<<endl; return 0; }
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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/** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ /** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * ...
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#include "cbase.h" #include "jas_weapon_flashlight_shared.h" #include "in_buttons.h" #ifdef CLIENT_DLL #include "c_asw_player.h" #include "c_asw_weapon.h" #include "c_asw_marine.h" #else #include "asw_marine.h" #include "asw_player.h" #include "asw_weapon.h" #include "npcevent.h" #include "asw_gamerules.h" #include "g...
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/*========================================================================* * * * Distributed by Whiteley Research Inc., Sunnyvale, California, USA * * http://wrcad.com * * Copyright (...
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// 专门为练习15.37定义的文件 #ifndef QUERY_H #define QUERY_H #include <iostream> #include <string> #include <memory> #include "QueryResult.h" #include "TextQuery.h" static constexpr bool open_debug = true; inline void PrintDebug(const char *msg) { if (open_debug) std::cout << "[Debug] " << msg << "\n"; } static QueryResu...
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#pragma once #include <string> namespace GameEngine { extern void FatalError(std::string errorString); }
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#include <bits/stdc++.h> using namespace std; int main() { int p1, c1, p2, c2; cin >> p1 >> c1 >> p2 >> c2; int res = (p1 * c1) - (p2 * c2); if (res > 0) cout << -1 << endl; else if (res < 0) cout << 1 << endl; else cout << 0 << endl; return 0; }
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#include "CABCFile.h" #include <assert.h> #include "CParseException.h" #include <stdexcept> #include <list> using namespace avm2::io; using namespace std; namespace avm2 { namespace abc { #define HAS_OPTIONAL 0x08 #define HAS_PARAM_NAMES 0x80 /********************************************...
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/** life.h *Header file for game of life *@author Mary Kate Crittenden *2278514 *critt102@mail.chapman.edu *CPSC 350-01 *Assignment 2 */ #include <iostream> #include <fstream> using namespace std; /** * The class Life contains methods for running the game in differnet modes (runClassic, runDoughnut, run Mirror...
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#include "console.h" #include <arpa/inet.h> #include <errno.h> #include <stdarg.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #ifdef _3DS #include <3ds.h> #define CONSOLE_WIDTH 50 #define CONSOLE_HEIGHT 30 #elif defined(__SWITCH__) #include <switch.h> #define CONSOLE_WIDTH 80 #define CONSOLE_HEIGHT 45 ...
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/* * [322] Coin Change * * https://leetcode.com/problems/coin-change/description/ * * algorithms * Medium (27.93%) * Total Accepted: 140.1K * Total Submissions: 501.6K * Testcase Example: '[1,2,5]\n11' * * You are given coins of different denominations and a total amount of money * amount. Write a funct...
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#if !defined(AFX_CHARTGRIDROWS_H__6CC80962_5E6A_4C7E_A749_B42F977F0D02__INCLUDED_) #define AFX_CHARTGRIDROWS_H__6CC80962_5E6A_4C7E_A749_B42F977F0D02__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: D...
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// 31 : 删除重复元素保留1个 // 描述 // 输入n 个整型数,把其中重复出现的元素删去(如出现三个5,则只保留第一次出现的5,删去后两个5),将剩余的元素顺次输出。整数个数 n 不大于300 // 输入 // 第1行,输入整数的个数 n; // 第2行,输入 n 个整数,整数之间以空格间隔; // 输出 // 按原有顺序输出新数组(删除的不输出),数据之间以逗号间隔 // 样例输入 // 10 // 5 6 7 5 8 5 7 9 8 6 // 样例输出 // 5,6,7,8,9 #include <iostream> using namespace std; int main() { int n=0;...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/touchui/touch_selection_controller_impl.h" #include "base/time.h" #include "grit/ui_resources.h" #include "grit/ui_strings.h" #inc...
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#include <cmath> #include <cstdint> #include <functional> #include "image.hpp" #include "transform.hpp" void qimg::transform(image &img, const tx_func &f, const uint8_t data) { for (int y = 0; y < img.h; ++y) { for (int x = 0; x < img.w; ++x) { int pixel_index = (y * img.w) + x; pixel p = img.data[...
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// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_SLOT_SET_H #define V8_SLOT_SET_H #include "src/allocation.h" #include "src/base/bits.h" #include "src/utils.h" namespace v8 { namespace int...
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#pragma once #include "Widget.h" class TabPage : public Widget { public: TabPage(Widget * parent); virtual ~TabPage(); public: std::wstring PageName; };
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// Generated by Haxe 3.4.2 (git build master @ 890f8c7) #include <hxcpp.h> #ifndef INCLUDED_haxe_lang_Iterable #include <haxe/lang/Iterable.h> #endif #ifndef INCLUDED_haxe_lang_Iterator #include <haxe/lang/Iterator.h> #endif namespace haxe{ namespace lang{ static ::String Iterable_obj_sMemberFields[] ...
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#pragma once #include <stdio.h> #include <tchar.h> #include <windows.h> #include <iostream> #include <string.h>
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#pragma once namespace aura { enum update_state { STATE_TERMINATED, STATE_RUNNING, STATE_COMPLETED, }; enum update_steps { UPDATE_ALL = 0, UPDATE_ONCE = 1, }; struct environment { memory m_mem; }; environment* create(memory& mem...
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#include "stash.hpp" #include<iostream> #include<cassert> const int INCREMENT = 100; int Stash::add(const void *element) { if (next >= quaintity) inflate(INCREMENT); int start_bytes = next * size; unsigned char *e = (unsigned char *)element; for (int i = 0; i < size; i++) { stor...
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#include <bits/stdc++.h> using namespace std; #define rep(i, j, k) for (int i = int(j); i <= int(k); ++i) typedef long long LL; typedef pair<int, int> P; typedef vector<int> VI; typedef vector<P> VII; const int N = 1007; const double eps = 1e-9; struct Point { long double x, y; Point(long double _x = 0, long do...
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#include "Grid.h" #include <iostream> #include "ResourceManager.h" #include "AnimatedSprite.h" Grid::Grid() { } Grid::Grid(int rows, int columns, int startX, int startY) { this->startX = startX; this->startY = startY; this->rows = rows; this->columns = columns; } void Grid::createTiles(int sizeX, int...
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/* * Copyright (C) 2015-2017 Team Kodi * http://kodi.tv * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * T...
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/** * 来源:https://github.com/chenshuo/muduo */ #ifndef CPP_WHEEL_BLOCKINGQUEUE_H #define CPP_WHEEL_BLOCKINGQUEUE_H #include <deque> #include "../noncopyable/noncopyable.h" #include "../mutex/Mutex.h" #include "../condition/Condition.h" // 无界阻塞队列 template <typename T> class BlockingQueue : noncopyable { public: ...
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/** * @file GuiApplication.h */ #ifndef MU_GUIAPPLICATION_H #define MU_GUIAPPLICATION_H #include "../../core/kernel/Application.h" MU_BEGIN_NAMESPACE class GuiApplication; class GuiApplicationPrivate; /** * @class GuiApplication */ class MU_EXPORT GuiApplication : public Application { public: GuiApplicat...
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// Copyright (c) 2009-2012 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2017-2018 The NXBoost & Bitfineon developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef HYPERSE...
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#include <array> #include <vector> #include <iostream> #include "xorstr.hpp" #include "task_manager.hpp" #include "authentication.hpp" namespace global { extern std::unique_ptr<management::task_manager> task_manager; } namespace loader { enum class requests { size = '1', binary = '2' }; enum class errors {...
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/* Module : AAMercury.h Purpose: Implementation for the algorithms which obtain the heliocentric position of Mercury Created: PJN / 29-12-2003 Copyright (c) 2003 - 2023 by PJ Naughter (Web: www.naughter.com, Email: pjna@naughter.com) All rights reserved. Copyright / Usage Details: You are allowed to include the sou...
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/**************************************************************************** Copyright (c) 2011 cocos2d-x.org http://cocos2d-x.org Copyright (c) 2012 Rocco Loscalzo (Wartortle) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation f...
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#include<iostream> #include <string> using namespace std; /* 更: ()ㄧ计,琌把计ぃ(ぃ) ()ゲ斗ノ办柑(絪亩竟碝тㄧ计,暗浪代) ()把计计秖籔,琌更跋だ兵ン */ void wh(int a) { cout << a << endl; } void wh(double a) { cout << a << endl; } //void wh(const double); //error:狦ま计ぃ琌reference,const籔獶const龟悔琌(琌狡籹ま计) //const refe...
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/****************************************************************************** * * Copyright (C) 1997-2015 by Dimitri van Heesch. * * Permission to use, copy, modify, and distribute this software and its * documentation under the terms of the GNU General Public License is hereby * granted. No representations are...
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// WL_AGENT.C #include <cmath> #include <climits> #include <iostream> #include "wl_def.h" #include "id_ca.h" #include "id_sd.h" #include "id_vl.h" #include "id_vh.h" #include "id_us.h" #include "actor.h" #include "thingdef/thingdef.h" #include "lnspec.h" #include "wl_agent.h" #include "a_inventory.h" #include "a_keys...
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/*------------------------------------------------------------------------------* * (c)2012, All Rights Reserved. * * ___ ___ ___ * * /__/\ / /\ / /\ * * \ \:\ / /:/ / /::\ *...
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// cShader.cpp #include <Shader\cShaderManager.h> // the shader class itself is kinda big, so we'll separate it from the manager class cShaderManager::cShader::cShader() { this->shaderType = cShader::eShaderTypes::UNKNOWN; this->shaderID = -1; return; } cShaderManager::cShader::~cShader() { return; } std::str...
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#include "scsbx.hpp" void SCSBX::__branch_jmp() { DEBUG("JMP"); pc = __stack_pop() - 1; } void SCSBX::__branch_jeq() { DEBUG("JEQ"); u32 t = __stack_pop() - 1; u32 f = __stack_pop() - 1; u32 a = __stack_pop(); u32 b = __stack_pop(); pc = a == b ? t : f; } void SCSBX::__branch_jgt() { DEBUG("JGT")...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; void bubbleSort(vector<int>& nums) { int n=nums.size(); for(int i=0;i<n;++i) { for(int j=n-1;j>i;--j) { if (nums[j]<nums[j-1]) swap(nums[j],nums[j-1]); } } } void test01() { vector<int> v{2,10,7,3,6,4,9}; bubbleSort(v)...
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// Property of D4L4L #include "TankArmada.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, TankArmada, "TankArmada" );
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#pragma once #include "Graphics/Components/HBox.h" #include "Graphics/Components/Slider.h" #include "Graphics/Components/Text.h" #include "Graphics/Components/VBox.h" #include "Graphics/Menu/Menu.h" class SettingsMenu : public Menu { float lightPos[3]; std::shared_ptr<Slider<float>> _lightPosXSlider; std...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE457_Use_of_Uninitialized_Variable__twointsclass_array_malloc_partial_init_12.cpp Label Definition File: CWE457_Use_of_Uninitialized_Variable__twointsclass_array.label.xml Template File: sources-sinks-12.tmpl.cpp */ /* * @description * CWE: 457 Use of Uninitialized Vari...
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#ifndef __GAS_ENGINE_H_INCLUDED__ #define __GAS_ENGINE_H_INCLUDED__ #include <iostream> #include "engine.h" class GasEngine : public Engine { public: GasEngine() { std::cout << "ctor GasEngine\n"; } virtual ~GasEngine() { std::cout << "dtor GasEngine\n"; } virtual bool start() { std::cout << "GasEngine sta...
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#ifndef OLED_DISPLAY_H #define OLED_DISPLAY_H #include "Arduino.h" #include "SSD1306.h" #include <Wire.h> #define NB_MSG_MAX 5 #define DEFAULT_DURATION 10000 #define DEFAULT_PERSISTENCE 2500 class OLEDdisplay; class Text { public: Text(const String text = "",const int id = -1, const int16_t x = 0, const int16_t y...
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// -*- c++ -*- // Generated by gtkmmproc -- DO NOT MODIFY! #ifndef _GTKMM_INPUTDIALOG_H #define _GTKMM_INPUTDIALOG_H #include <gtkmmconfig.h> #ifndef GTKMM_DISABLE_DEPRECATED #include <glibmm.h> /* $Id: inputdialog.hg,v 1.4 2005/11/29 16:38:10 murrayc Exp $ */ /* inputdialog.h * * Copyright (C) 1998-2002 The g...
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ConnorHayward/PENSimulation
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#include "G4RunManager.hh" // #ifdef G4MULTITHREADED // #include "G4MTRunManager.hh" // #endif #include "G4UImanager.hh" #include "PhysicsList.hh" #include "DetectorConstruction.hh" #include "ActionInitialization.hh" #ifdef G4VIS_USE #include "G4VisExecutive.hh" #endif #ifdef G4UI_USE #include "G4UIExecutive.hh" ...
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S3VN7/04_BattleTank
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBenchmark.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkRRect.h" #include "SkString.h" struct RRectRec { SkCanvas* fCanvas; SkRRect fRRe...
[ "karun.matharu@gmail.com" ]
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PrathapRKL/MonsieurMonet
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// This code belongs to Learning Machines. #pragma once #include "CoreMinimal.h" #include "BehaviorTree/Tasks/BTTask_BlackboardBase.h" #include "BTTask_Swift_AlertGuards.generated.h" /** * */ UCLASS() class MONSIEURMONET_API UBTTask_Swift_AlertGuards : public UBTTask_BlackboardBase { GENERATED_BODY() virtual EB...
[ "prathapue7@gmail.com" ]
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/* * Copyright (C) 2008 - 2011 Trinity <http://www.trinitycore.org/> * * Copyright (C) 2010 - 2012 Myth Project <http://mythprojectnetwork.blogspot.com/> * * Myth Project's source is based on the Trinity Project source, you can find the * link to that easily in Trinity Copyrights. Myth Project is a private commun...
[ "vitasic-pokataev@yandex.ru" ]
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#include "stdafx.h" #include "XUIFadeBox.h" // XUIFadeBox XUIFadeBox::XUIFadeBox( const char* szName, MWidget* pParent, MListener* pListener) : MWidget( szName, pParent, pListener) { m_tFade.SetReverse( true); m_tFade.SetArrivalTime( 300); // Message hooking m_pFiltered = NULL; if ( pParent == NULL) retur...
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#pragma once #include "pch.h" #include "DssDatabase.h" using namespace std; class DssTest { public: DssTest(); ~DssTest(); static vector<float> Sequence(float start, float inc, int size); virtual int Run(DssDatabase db) = 0; };
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/* PROJECT: Medo * AUTHORS: Zenja Solaja, Melbourne Australia * COPYRIGHT: Zen Yes Pty Ltd, 2019-2021 * DESCRIPTION: Effect / Move */ #include <cstdio> #include <cassert> #include <InterfaceKit.h> #include <interface/OptionPopUp.h> #include <translation/TranslationUtils.h> #include "Yarra/Render/Picture.h" #i...
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// demo.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" TCHAR *usage = _T("\n-l list devices\n-s scan devices in the lan"); int _tmain(int argc, _TCHAR* argv[]) { int do_list = 0; int do_scan = 0; opterr = 0; int c; if (argc == 1){ _tprintf(_T("usage :%s "),usage); return 0; } while ((c = getopt(argc, argv, _T...
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/** * ... * * @author Matthias L. Jugel * * Copyright 2015 ubirch GmbH (http://www.ubirch.com) * * == LICENSE == * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
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#pragma once #include "Lab8.h" template<typename T> class UnidirectionalList { Node<T> *head; Node<T> *tail; int size; public: UnidirectionalList(); //инициализация UnidirectionalList(const UnidirectionalList &other); //копирование UnidirectionalList(UnidirectionalList &&other); //перемещение UnidirectionalList...
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#pragma once #include "../../JObjectArray.hpp" #include "../../JObject.hpp" #include "../../JString.hpp" #include "./ArraySet.def.hpp" namespace android::util { // Fields // Constructors inline ArraySet::ArraySet() : JObject( "android.util.ArraySet", "()V" ) {} inline ArraySet::ArraySet(android::util:...
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//--------------------------------------------------------------------------- // paramfile //--------------------------------------------------------------------------- #if !defined(paramfile_H) #define paramfile_H //--------------------------------------------------------------------------- #include <stdio.h> #...
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/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Co...
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/* * * Copyright 2005 The Apache Software Foundation or its licensors, as applicable. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENS...
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/********************************************************************* CombLayer : MCNP(X) Input builder * File: attachComp/FixedOffset.cxx * * Copyright (c) 2004-2015 by Stuart Ansell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public Li...
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/** * This file is part of Turtle. * * Copyright (C) 2018 SUN Hao, WU Mengxin, LIU Bohua Université Polythec Nice Sophia */ #pragma once template<typename T> class Singleton { public: static T* InstanceUnique() { static T instanceUnique; return &instanceUnique; } };
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#ifndef J_SYMBOL_COMPONENT_ALLOCATOR_H #define J_SYMBOL_COMPONENT_ALLOCATOR_H #include "j_symbol_component.h" namespace jomike{ template<typename Symbol_Component_t> class J_Symbol_Component_Allocator{ public: Symbol_Component_t** allocate(j_size_t i_size); void deallocate(Symbol_Component_t**, std::ptrdiff_t); ...
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#include "CAR_DKW_o.hpp" #include "CData_FRBA.hpp" #include "matrix_operation.hpp" #include "prcsn.h" CAR_DKW_o::CAR_DKW_o(int _Nfac, CData_FRBA *_dataP) : CAR_DKW(_Nfac, _dataP), delta_options(), aI_Q(), bI_Q() { if (dataP) delta_options = TDenseVector(dataP->MATgrid_options.Dimension(), MINUS_INFINITY); } CAR_...
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/*Copyright 2012 NDSL. All Rights Reserved. * ===================================================================================== * Filename: eg2.cpp * Description: * Version: 1.0 * Created: 11/16/2012 10:23:49 PM * Author: dongyuchi (dongyuchi), dongyuchi@gmail.com * ...
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/* * Copyright (C) 2014 Lucien XU <sfietkonstantin@free.fr> * * You may use this file under the terms of the BSD license as follows: * * "Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of so...
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/** * Numeric field types for AMQP * * @copyright 2014 Copernica BV */ /** * Include guard */ #pragma once /** * Dependencies */ #include <memory> #include <type_traits> #include "receivedframe.h" #include "outbuffer.h" #include "field.h" #include <ostream> /** * Set up namespace...
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/** * This file is part of ORB-SLAM2. * * Copyright (C) 2014-2016 Raúl Mur-Artal <raulmur at unizar dot es> (University of Zaragoza) * For more information see <https://github.com/raulmur/ORB_SLAM2> * * ORB-SLAM2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public Lice...
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/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Simon Hausmann (hausmann@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved. * * This library is free soft...
[ "rjkroege@chromium.org" ]
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