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//Lab Exercise 2.4.2020 Problem 1 //Author: nmessa #include <iostream> #include <string> using namespace std; int main() { int number, units, tens; string roman = ""; cout << "Enter a number from 1 - 99: "; cin >> number; //split number into units and tens components units = number % 10; tens ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "TankPlayerController.generated.h" class ATank; /** * */ UCLASS() class LOCAL_TANKS_API ATankPlayerController : public APlayerController { GEN...
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#include "D3D11Backend.h" #include "Graphics.h" #include <assert.h> #include <d3dcompiler.h> #pragma comment( lib,"d3d11.lib" ) #pragma comment( lib,"d3dcompiler.lib") #ifndef CHILI_GFX_EXCEPTION #define CHILI_GFX_EXCEPTION( hr,note ) D3DBackend::Exception( hr,note,_CRT_WIDE(__FILE__),__LINE__ ) #endif using Microso...
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2017 The Bitsex developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-li...
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#include <fstream> #include <iostream> #include <map> #include <unordered_set> #include <vector> using namespace std; struct Node { int value = 0; //int level = 0; //int strongVics = 0; int gr = 0; int grLvl = 0; //int passedFound = 0; vector<Node *> vic; bool isVisited = false; ...
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// fitting sector coefficients using lattice QCD simulation results // including used header #include "AnalysisTools.hh" // ------------------------------------------------------------------------------------------------------------ // PDG file name (hadron list) std::string const PDG = "../PDG.txt"; // -----------...
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#include "worker.h" #include "threadpool.h" #include "tasklist.h" worker::worker() { } worker::~worker() { } void worker::init( threadpool *_pool ) { pool = _pool; pthread_create( &tid, NULL, worker::work, pool ); pthread_detach( tid ); } void *worker::work( void *data ) { threadpool *pool = (threadpool *)data...
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#include <tiramisu/tiramisu.h> using namespace tiramisu; int main(int argc, char **argv){ tiramisu::init("function14233_schedule_3"); constant c0("c0", 128), c1("c1", 64), c2("c2", 128), c3("c3", 64); var i0("i0", 0, c0), i1("i1", 0, c1), i2("i2", 0, c2), i3("i3", 0, c3), i100("i100", 2, c0 - 2), i101("...
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#include "onCourtPlayers.h" OnCourtPlayers::OnCourtPlayers(Lineup * homeLineup, Lineup * awayLineup){ this->homeLineup = homeLineup; this->awayLineup = awayLineup; homeStats = new AdvStats *[5]; for (int i = 0; i < 5; i++){ homeStats[i] = new AdvStats; } awayStats = new AdvStats *[5]; for (...
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// See www.openfst.org for extensive documentation on this weighted // finite-state transducer library. // // Simple concrete, mutable FST whose states and arcs are stored in STL vectors. #ifndef FST_LIB_VECTOR_FST_H_ #define FST_LIB_VECTOR_FST_H_ #include <string> #include <vector> #include <fst/log.h> #include <fs...
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#include "prime_tests.h" #include "prime_tests.h" #include <algorithm> #include <cmath> bool PrimeTest::is_prime(long long a) { int sr = sqrt(a); for (int i = 2; i <= sr; ++i) { if (a%i == 0) return false; } return true; }
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#if defined(_WIN32) #include "../OS.h" #include "Win6.h" #include <time.h> #include <intrin.h> #include <powrprof.h> #include <ShlObj.h> #include <mmsystem.h> #pragma comment( lib, "winmm.lib" ) #ifndef POWER_PROFILER_LOADED #define POWER_PROFILER_LOADED #pragma comment(lib, "shell32.lib") #pragma c...
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#define TEST_TIMES 100 #include <gtest/gtest.h> #include <cstdlib> #include <vector> #include "../tools.cpp" using namespace std; vector<int> mergeSort(vector<int> &iArr, vector<int> &tmpArr, int left, int right) { if (left >= right) { return iArr; } int middle = (left + right) / 2; mergeSort(i...
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// Copyright (c) The NodeRT Contributors // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the ""License""); you may // not use this file except in compliance with the License. You may obtain a // copy of the License at http://www.apache.org/licenses/LICENSE-2.0 // // THIS CODE IS PROVIDED O...
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#pragma once #include "application_exception.hpp" namespace mikodev::binary::exceptions { class not_supported_exception : public application_exception { public: using application_exception::application_exception; }; }
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#include<iostream> #include<climits> using namespace std; class heap{ int *arr; int last; public: heap(int *a,int b) { arr=a; last=b-1; } void heapify(int l); void show() { for(int i=1;i<=last;i++) cout<<arr[i]<<" "; } void sort() { for(int i=last;i>0;i--) { int temp=arr[i]; arr[i]...
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#include <stdio.h> #include <Windows.h> struct Game { int count; int* game; int player; }; void main() { Game g = { 0 }; g.count = 7; g.game = new int[g.count]; for (int i = 0; i < g.count; i++) { g.game[i] = 0; } g.player = 3; g.game[g.player] = 3; while (1) { printf("[ "); for...
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#include <hxcpp.h> #ifndef INCLUDED_jmSubLibs_EU #include <jmSubLibs/EU.h> #endif #ifndef INCLUDED_jmSubLibs_genLIB_decoupledLIB_helpers_data_funcs_TypedFunctionBase #include <jmSubLibs/genLIB/decoupledLIB/helpers/data/funcs/TypedFunctionBase.h> #endif #ifndef INCLUDED_jmSubLibs_genLIB_decoupledLIB_helpers_data_funcs_...
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/* file : *.cpp author : shentq version: V1.0 date : 2015/7/5 Copyright 2015 shentq. All Rights Reserved. */ //STM32 RUN IN eBox #include "ebox.h" #include "ds3231.h" DS3231 ds(&si2c); date_time_typedef t; char time[9]; char date[9]; void setup() { ebox_init(); uart3.begin(9600); ds.begin(400000); ...
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#ifndef EVALUATOR_H #define EVALUATOR_H #include <string> #include "faceCommon/biometrics/evaluation.h" #include "settingsbase.h" namespace Face { namespace AutoTrainer { class Evaluator { public: class Settings : public SettingsBase { public: Settings() {} Settings(int argc, char *argv[...
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#pragma once class PlayerCharacterView { public: PlayerCharacterView(); ~PlayerCharacterView(); void promptAction(); void printStatus(); };
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/** * @file DepthFirstSolver.cpp * @author Ellen Price <<eprice@caltech.edu>> * @version 2.0 * @date 2014-2015 * @copyright see License section * * @brief Functions for maze solver that implements depth-first search. * * @section License * Copyright (c) 2014-2015 California Institute of Technology. * All rig...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "stdafx.h" #include "FRED.h" #include "FREDDoc.h" #include "FRE...
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#include <Adafruit_GFX.h> #include <Adafruit_GFX.cpp> #include <Joystick.h> #include <Joystick.cpp> Adafruit_GFX Screen; Joystick Joystick; typedef enum PEN_STATES {PEN_UP, PEN_DOWN}; PEN_STATES pen_state; // Color definitions #define BLACK 0x0000 //#define BLUE 0x001F //#define RED 0xF800 //#define GR...
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#include "stdafx.h" #include "PlayerMove.h" #include "Player.h" #include "myEngine/sound/SoundSource.h" #include "myEngine/GameObject/GameObjectManager.h" void PlayerMove::Update() { //カメラのリセット中は動かない if (gameCamera != nullptr && !gameCamera->GetCameraReset()) { D3DXVECTOR3 moveSpeed = Move(); //ジャンプ中でなければジャンプさ...
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// // Created by Herman on 2/28/2018. // #include "shaka_scheme/runtime/stdproc/boolean.hpp" namespace shaka { namespace stdproc { namespace impl { Args not_boolean(Args args) { if (args.size() > 1) { throw InvalidInputException(1, "not: Too many arguments: +"); } Args result; if (args[0]-...
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#pragma once #include "RawInputDevice.h" class RawInputDeviceManager { public: RawInputDeviceManager(); ~RawInputDeviceManager(); RawInputDeviceManager(RawInputDeviceManager&) = delete; void operator=(RawInputDeviceManager) = delete; std::vector<RawInputDevice*> GetRawInputDevices() const; priv...
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/***************************************************************************** * Copyright (C) 2008 this file is part of the Ganil2Root Project * * * * For the licensing terms see $GANIL2ROOT/Licence * * F...
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#define _CRT_SECURE_NO_WARNINGS #include <boost/regex.hpp> #include <fstream> #include <hash.h> //3rdParty #include <string.h> #include <windows.h> #include "utils.h" fileInfoT::fileInfoT(boost::shared_ptr<wchar_t> _filename, boost::shared_ptr<wchar_t> rpath, __int64 _lastChanged, int _size) : filename(_fi...
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///! Small test harness. No C-ism used, but requires C++20 (C++17 experimental) std::source_location. #include <string> #include <stdexcept> #include <experimental/source_location> constexpr void ASSERT_THROW(bool condition, const std::experimental::source_location& location = std::experimental::source_location::curre...
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#ifndef BOOST_MPL_SET_SET10_C_HPP_INCLUDED #define BOOST_MPL_SET_SET10_C_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_...
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/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ ...
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/* CPP Tempelate * @author Devashish Tyagi */ #include <algorithm> #include <iostream> #include <map> #include <queue> #include <set> #include <sstream> #include <fstream> #include <stack> #include <string> #include <vector> #include <list> #include <bitset> #include <cctype> #include <cmath> #include <cstdio> #incl...
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#pragma once #include "ClockItem.h" class DigitalClockItem : public ClockItem { public: DigitalClockItem(QObject* parent = nullptr); ~DigitalClockItem(); void advance(int phase) override; void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget = nullptr) override; private: int fon...
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #include "cmCurl.h" #include "cmThirdParty.h" #if !defined(CMAKE_USE_SYSTEM_CURL) && !defined(_WIN32) && \ !defined(__APPLE__) && !defined(CURL_CA_BU...
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// run-process.cc // Code for run-process.h #include "run-process.h" // this module #include "sm-iostream.h" // cout, cerr #include "sm-posix.h" // fork, exec, etc. #include "sm-windows.h" // Windows API #include "syserr.h" // xsyserror #i...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include <Arduino.h> const int greenLed = 5; const int redLed = 6; const int surfaceSensor = 2; void setup() { pinMode(greenLed, OUTPUT); pinMode(redLed, OUTPUT); } void loop() { if(digitalRead(surfaceSensor)){ digitalWrite(greenLed, HIGH); digitalWrite(redLed, LOW); } else { ...
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/* Copyright 2016 Tommi M. Tykkälä Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, softwar...
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// fila em estruturas dinÂmicas #include <stdio.h> #include <stdlib.h> struct queueNode { char data; struct queueNode *nextPtr; } ; typedef struct queueNode QueueNode; typedef QueueNode *QueueNodePtr; //funções void printQueue(QueueNodePtr currentPtr); int isEmpty(QueueNodePtr headPtr); char dequeue(QueueN...
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// This is a core subsidiary function. It is not a plugin. It calls plugins. // Variant where we build C on-line, and use a bitset to track our resolvent clause_id solver_t::determine_traditional_conflict_clause() { bitset_stamped.reset(); // This is, in effect, the current resolution clause std::vector<literal_t>...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Following an unclean shutdown, a stability report can be collected and // submitted for upload to a reporter. #ifndef COMPONENTS_BROWSER_WATCHER_POS...
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/// @file /// @author David Pilger <dpilger26@gmail.com> /// [GitHub Repository](https://github.com/dpilger26/NumCpp) /// @version 2.0.0 /// /// @section License /// Copyright 2020 David Pilger /// /// Permission is hereby granted, free of charge, to any person obtaining a copy of this /// software and associated docum...
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/* Programa d'en José que calcula el màxim de tres enters. */ #include <iostream> using namespace std; int main() { // lectura int a, b, c; cin >> a >> b >> c; // càlcul int m; if (a > b) { if (a > c) { m = a; } else { m = c; } } else if (b ...
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// ------------------------------------------ // // gametly処理の説明[main.h] // Author : Koki Nishiyama // // ------------------------------------------ #ifndef _MAIN_H_ #define _MAIN_H_ // ファイル名を基準を決める // ------------------------------------------ // インクルードファイル // ------------------------------------------ #define _CRT...
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//The MIT License (MIT) // //Copyright (c) 2016 ZHAOZhengyi-tgx // //Permission is hereby granted, free of charge, to any person obtaining a copy //of this software and associated documentation files (the "Software"), to deal //in the Software without restriction, including without limitation the rights //to use...
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// OLED參考: https://blog.jmaker.com.tw/u8g2-oled/ // MQ系列感測器參考1: https://github.com/miguel5612/MQSensorsLib#getting-started // MQ系列感測器參考2: https://sites.google.com/mail3.hwsh.tc.edu.tw/earth/arduinoadvanced/co-sensor-mq-7 #include <Arduino.h> #include <U8g2lib.h> #include <MQUnifiedsensor.h> // *******OLED參數宣告區起點*****...
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#include <iostream> #include <string> using std::cin; using std::cout; using std::endl; using std::string; int main(void) { string s; string line; string s1 = "hello", s2 = "world"; string s3 = s1 + ", " + s2 + '\n'; string s4 = s1 + ", "; // string s5 = "hello" + ", "; string s6 = s1 + "...
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#include <cstdio> using namespace std; int memo[1000]= {1,1,}; int N; int main(){ scanf("%d",&N); for(int i = 2; i <= N ; i++){ memo[i]=(memo[i-2]*2 + memo[i-1])%10007; } printf("%d\n",memo[N]); return 0; }
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#include<stdio.h> #include<iostream> using namespace std; int gcd(int x, int y) { if(y == 0) return x; if(x < y) return gcd(y,x); else return gcd(y, x%y); } int main() { int T; scanf("%d",&T); for(int i=1;i<=T;i++) { int n,a,b; int t; scanf("%d%d%d",&n,...
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#include <iostream> #include <vector> #include <math.h> #include <time.h> using namespace std; int main() { int eingabe; cout << "Eingabe: " << endl; cin >> eingabe; clock_t start = clock(); int wurzl; vector <int> prim; int i, n; bool isprim = true; if (eingabe > 2) { prim.push_back(2); } if (eingab...
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// File: MixingWorkerBase.cc // Description: see MixingWorkerBase.h // Author: Ursula Berthon, LLR Palaiseau // //-------------------------------------------- #include "FWCore/MessageLogger/interface/MessageLogger.h" #include "FWCore/Utilities/interface/EDMException.h" #include "FWCore/Framework/interface/ConstProdu...
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/* * Bayes++ the Bayesian Filtering Library * Copyright (c) 2004 Michael Stevens * See accompanying Bayes++.html for terms and conditions of use. */ /* * matlabBfilter.h - Matlab MEX support for Bayes++ * Defines Bayes++ filter functions for the mex enviroment of Matlab * Povides: * Dymanic contructions with...
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#pragma once #include <vector> #include "scene-object.hh" #include "vector3.hh" class Plane : public SceneObject { private: Vector3 m_direction; public: Plane( const Vector3&, const Material&, const Vector3& ); bool has_hit( const Vector3&, const Vector3&, float* ) const; float luminance( const Vector3&...
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#if defined __cplusplus #include <cmath> #include <cstdio> #include <iostream> #include <map> #include <QAbstractEventDispatcher> #include <QApplication> #include <QBoxLayout> #include <QCloseEvent> #include <QCursor> #include <QDesktopWidget> #include <QDialog> #include <QKeySequence> #include <QLocale> #include <QMes...
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//CPP:source/triangular_sci.cpp #if !defined triangular_sci_h #define triangular_sci_h #include "simulator.h" #include "event.h" #include "stdarg.h" #include "string.h" class triangular_sci: public Simulator { // Declare the state, output double sigma; double y[10]; // variables and parameters doub...
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# ifndef _ALLOCATOR_H_ # define _ALLOCATOR_H_ namespace Ice9 { namespace Memory { class Allocator { friend int main(int argc, char *argv[]); friend class Node; friend class OP; typedef void (*markerCallback)(OP op); typedef void (*markerFtn)(ma...
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#include"EcuatHeader.h" solve* solveInit(solve* mySolve) { mySolve = (solve*)malloc(sizeof(solve)); if (mySolve == NULL) return NULL; mySolve->root_1 = (double*)malloc(sizeof(double)); if (mySolve->root_1 == NULL) { free(mySolve); return NULL; } mySolve->root_2 = (double*)malloc(sizeof(double)); if (my...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "vm/CachedCCWBase.h" #include "os/Unity/UnityPlatformConfigure.h" #include "il2cpp-object-internals.h" // Microsoft.MixedReality.Toolkit.SceneSystem....
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#include "baseobject.h" BaseObject::BaseObject() : IMutex() { MUTEX_INIT(&mCritical); mExiting = false; mUser = NULL; } BaseObject::~BaseObject() { MUTEX_FREE(&mCritical); } void BaseObject::setUserLock(IMutex *handler) { mUser = handler; } void BaseObject::userLock() { ...
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#pragma once #include "computer.h" class PersonalComputer : public Computer { private: int coreCount; int ram; void copy(const PersonalComputer& other); void destroy(); public: PersonalComputer(char, int, string, string, double, int, int); PersonalComputer(const PersonalComputer& other); ...
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#ifndef SICT_UTILITIES_H #define SICT_UTILITIES_H /* ============================================================================ Name : Utilities.h Author : Abdul Abdi Email : aabdi39@myseneca.ca Student # : 146779186 Course Code : OOP345 Section : SCC Date : July 19th, 2019 Wor...
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// // Line.cpp // exercise1 // // Created by Arne Bahlo on 22.04.13. // Copyright (c) 2013 Arne Bahlo. All rights reserved. // #include "Line.h" #include "Frame.h" #include "Shape.h" Line::Line() : x1(0), y1(0), x2(0), y2(0) {}; Line::Line(int _x1, int _y1, int _x2, int _y2) : x1(_x1), y1(_y1), x2(_x2), y2(_y2)...
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// WndArcane.h: interface for the CWndNeuz class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WNDTITLE_H__A93F3186_63D6_43C1_956F_EC8691E0C7D9__INCLUDED_) #define AFX_WNDTITLE_H__A93F3186_63D6_43C1_956F_EC8691E0C7D9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _...
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2005-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for docum...
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#include <iostream> #include <math.h> #include "UnorderedArray.h" using namespace std; UnorderedArray::UnorderedArray() { this->insertComparisons = 0; this->deleteComparisons = 0; this->size = 0; } void UnorderedArray::insert(City city) { this->arrayOfCities[size] = city; this->size++; } int UnorderedArray...
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#include "json.hpp" #include <iomanip> // for std::setw using json = nlohmann::json; int main() { // create a JSON value json j = R"({"compact"啊啊啊true, "schema": 0})"_json; cout<<j; // serialize it to MessagePack std::vector<uint8_t> v = json::to_msgpack(j); // print the vector content for (a...
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/*---------------------- Copyright (C): OpenGATE Collaboration This software is distributed under the terms of the GNU Lesser General Public Licence (LGPL) See GATE/LICENSE.txt for further details ----------------------*/ /* Created: V. Cuplov 7 March 2012 Description: Geant4 WaveLength Shifting (i.e. Fluo...
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#include "StdAfx.h" #include "CSMMessageParseStrategy.h" #include "tinyxml/tinyxml.h" CCSMMessageParseStrategy::CCSMMessageParseStrategy(void) : RECEIVER("") { } CCSMMessageParseStrategy::~CCSMMessageParseStrategy(void) { } void CCSMMessageParseStrategy::ParseXml(const std::string &fileName) { std::st...
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#pragma once #include "common/DoubleNode.h" #include <iostream> #include <ostream> template <typename T> class DoublyLinkedList { private: DoubleNode<T> *head; int size; public: DoublyLinkedList(); DoublyLinkedList(const DoublyLinkedList<T> &list); DoublyLinkedList<T> &operator=(const Doubly...
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#pragma once #include <SFML/Graphics.hpp> #include <SFML/Audio.hpp> #include <functional> struct ButtonDefinition { sf::Vector2f size = { 100.f, 20.f }; sf::Vector2f position = { 0.f, 0.f}; sf::Color standardColor = { 255, 255, 255 }; sf::Color hoverColor = { 100, 100, 100 }; sf::Texture* texture = nullptr; sf...
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#pragma once #include "../../JObject.hpp" namespace android::animation { class Animator; } namespace android::view { class View; } namespace android::view { class ViewAnimationUtils : public JObject { public: // Fields // QJniObject forward template<typename ...Ts> explicit ViewAnimationUtils(const cha...
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#pragma once // Name: SoT, Version: 2.2.1.1 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Parameters //---------------------------------------------------------...
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#pragma once // This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild #include "kaitai/kaitaistruct.h" #include <stdint.h> #include <memory> #include "imports_circular_a.h" #if KAITAI_STRUCT_VERSION < 9000L #error "Incompatible Kaitai Struct C++/STL API: version 0.9 or late...
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/* Surrounded region Given a 2D board containing 'X' and 'O', capture all regions surrounded by 'X'. A region is captured by flipping all 'O's into 'X's in that surrounded region. */ void dfs(vector<vector<char>> &board, int i, int j, vector<vector<bool> > &visited) { int m = board.size(); int n = board[0].size();...
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//This file is created auto by UnitRttiUtil.CreatePersistentAssignFile() SharedName := TEngineParameterItem(Source).SharedName; UserLevel := TEngineParameterItem(Source).UserLevel; LevelIndex := TEngineParameterItem(Source).LevelIndex; NodeIndex := TEngineParameterItem(Source).NodeIndex; AbsoluteIndex := TEnginePa...
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// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/torque/implementation-visitor.h" #include "src/torque/parameter-difference.h" #include "include/v8.h" namespace v8 { namespace internal ...
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#include "MyActionInitialization.hh" #include "MyPrimaryGeneratorAction.hh" #include "MyRunAction.hh" #include "MyEventAction.hh" #include "MySteppingAction.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... MyActionInitialization::MyActionInitialization() : G4VUserAction...
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#include "smt_plugin.h" #include "smt_logmanager.h" namespace Smt_Core { SmtPlugin::SmtPlugin(const char * name,const char * path):SmtDynLib(name,path) { m_fnGetPluginVersion = NULL; m_fnStartPlugin= NULL; m_fnStopPlugin = NULL; } SmtPlugin::~SmtPlugin(void) { } bool SmtPlugin::Load...
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#include "gtest.h" #include "../Tables/Tables.h" TEST(TRecord, can_create_a_record) { ASSERT_NO_THROW(TRecord rec); } TEST(TRecord, can_assign_records) { TRecord rec1, rec2; ASSERT_NO_THROW(rec1 = rec2); } TEST(TRecord, can_assign_record_to_itself) { TRecord rec; ASSERT_NO_THROW(rec = rec); }
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/** * @file CommandSequence.hpp * @author arose * @date May 2015 */ #ifndef __SWATCH_ACTION_COMMANDSEQUENCE_HPP__ #define __SWATCH_ACTION_COMMANDSEQUENCE_HPP__ #include <string> #include "swatch/action/CommandVec.hpp" namespace swatch { namespace action { class ActionableObject; class ActionableStatus...
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#ifndef BITMAPTOGAMEMAP_H #define BITMAPTOGAMEMAP_H namespace Tools{ namespace MapTools{ class BitmapToGamemap{ public: BitmapToGamemap(); }; } } #endif // BITMAPTOGAMEMAP_H
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#include "battle.h" #include "country.h" #include <iostream> #include <string> #include <time.h> using namespace std; int main() { //country m("canada", "RED", 10); //country *z = new country("canada","red", 1); //string a = z->getName(); //cout << "name is" << a << endl; srand(static_cast<int>(time(0))); //...
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// This file is part of Wintermute Engine // For conditions of distribution and use, see copyright notice in license.txt // http://dead-code.org/redir.php?target=wme #pragma once #include "BBase.h" class CAdGeneric : public CBScriptable { public: bool m_ReceiveShadows; HRESULT Persist(CBPersistMgr* Per...
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// // Copyright (C) 2006 Institut fuer Telematik, Universitaet Karlsruhe (TH) // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any la...
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/* MAPS std::map std::unordered_map std::multimap std::unordered_multimap MAP similar to a dictionary elements are stored as key, value paris (std::pair) ordered by key no duplicate elements direct element access using the key all iterators available and invalidate when corresponding element is deleted MUL...
[ "miraajkadam@gmail.com" ]
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